%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3}
  m_Name: Readme
  m_EditorClassIdentifier: 
  icon: {fileID: 2800000, guid: 9b84c330de497af4793fd7b376afed13, type: 3}
  title: High-Definition Render Pipeline
  sections:
  - heading: 
    text: This template is a good starting point for projects aiming at <b>High-end Graphics</b>
      and developed for platforms that support Shader Model 5.0 (DX11
      and above). This template utilizes the <b>High Definition Render Pipeline (HDRP)</b>,
      a modern rendering pipeline that includes advanced material types and a configurable
      hybrid tile/cluster deferred/forward lighting architecture. This template also includes the <b>Shader Graph</b> tool, <b>Visual Effect Graph</b> tool, several Presets to jump start development, and example content.
    linkText: 
    url: 
  - heading: 
    text: This project uses the <b>Package Manager</b> to bring you the latest features
      Unity has to offer. Open the Package Manager from <b>Windows > Package Manager</b>
      and make sure you're using the most recent version of HDRP. To update packages, select your desired package from the list on the
      left, and click the Update to button in the bottom right corner.
    linkText: 
    url: 	
  - heading: Documentation
    text: 'To read more about HDRP please see the <b>HDRP documentation</b> :'
    linkText: High Definition Render Pipeline
    url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html
  - heading: 
    text: 'HDRP uses its own implementation of <b>post-processing</b>. It uses the <b>Volume system</b> to allow
      you to localize post-processing effects to a certain area of your Scene. For
      more information about post-processing and the Volume system, see the pages :'
    linkText: Post-processing
    url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Post-Processing-Main.html?preview=1
  - heading:
    text:
    linkText: Volumes System
    url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Volumes.html?preview=1	
  - heading: Sample Content
    text: 'The <b>Unity HDRI Pack</b> is a great resource when working with HDRP. You can use the HDRIs in this pack with the Look Dev tool. Download the Unity HDRI Pack here:'
    linkText: HDRI Package
    url: https://assetstore.unity.com/packages/essentials/beta-projects/unity-hdri-pack-72511
  - heading: 
    text: 'Examples of complex projects that use HDRP :'
  - heading:
    text: 'The <b>Fontainebleau</b> project contains examples of complex Material usage, volumetric effects, decals, Shader Graphs, and more.'
    linkText: Fontainbleau demo
    url: https://github.com/Unity-Technologies/FontainebleauDemo	
  - heading:
    text: 'The <b>Spaceship</b> project uses the Visual Effect Graph to showcase high quality visual effects. This project also shows how to use scripting and user interaction to trigger visual effects.'
    linkText: Spaceship demo
    url: https://github.com/Unity-Technologies/SpaceshipDemo
  - heading:
    text: 'The <b>VR Alchemist Lab</b> project is a small medieval laboratory that showcases HDRP rendering features in VR. This project also shows interactive effects.'
    linkText: VR Alchemist Lab demo
    url: https://github.com/Unity-Technologies/VRAlchemistLab
  - heading: Ray tracing (Preview)
    text: 'This version of HDRP includes a preview of Ray tracing features. To read more on this topic please see our <b>"Getting started"</b> guide :'
    linkText: Getting started with Ray Tracing
    url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Ray-Tracing-Getting-Started.html?preview=1  
  - heading: 
    text: 'Ray tracing features are also demonstrated in this small sample projet :'
    linkText: Small office Ray tracing
    url: https://github.com/Unity-Technologies/SmallOfficeRayTracing    
  loadedLayout: 1