diff --git a/request-activation/entrypoint.sh b/request-activation/entrypoint.sh index c309e09..adac9a6 100644 --- a/request-activation/entrypoint.sh +++ b/request-activation/entrypoint.sh @@ -25,14 +25,39 @@ if [[ -n "$UNITY_LICENSE" ]]; then # Activate container # See: https://docs.unity3d.com/Manual/CommandLineArguments.html - echo "Activating Unity" + + echo "Strategy 1 - Run without activation or test command" xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \ /opt/Unity/Editor/Unity \ -batchmode \ -nographics \ -logFile /dev/stdout \ -quit \ - -manualLicenseFile $FILE_PATH + UNITY_EXIT_CODE=$? + echo "Exited with code $UNITY_EXIT_CODE \n\n" + + echo "Strategy 2 - Run activation + test command" + xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \ + /opt/Unity/Editor/Unity \ + -batchmode \ + -nographics \ + -logFile /dev/stdout \ + -quit \ + -manualLicenseFile $FILE_PATH \ + -runTests + UNITY_EXIT_CODE=$? + echo "Exited with code $UNITY_EXIT_CODE \n\n" + + echo "Strategy 3 - No activation, rely on license file" + xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \ + /opt/Unity/Editor/Unity \ + -batchmode \ + -nographics \ + -logFile /dev/stdout \ + -quit \ + -runTests + UNITY_EXIT_CODE=$? + echo "Exited with code $UNITY_EXIT_CODE \n\n" # Display information about the result UNITY_EXIT_CODE=$?