Add failing tests, and actually trigger tests

This commit is contained in:
Webber
2019-11-27 08:50:24 +01:00
committed by Webber Takken
parent a4c0994046
commit a3387dbfcf
7 changed files with 52 additions and 20 deletions

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@@ -19,6 +19,8 @@ namespace Tests
// Then
Assert.AreEqual(1, counter.Count);
Assert.True(false);
}
[Test]
@@ -26,13 +28,13 @@ namespace Tests
{
// Given
var counter = new BasicCounter(BasicCounter.MaxCount);
// When
counter.Increment();
// Then
Assert.AreEqual(BasicCounter.MaxCount, counter.Count);
}
}
}

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@@ -6,6 +6,6 @@ MonoImporter:
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@@ -14,6 +14,8 @@ namespace Tests
{
// Use the Assert class to test conditions
Assert.True(true);
Assert.True(false);
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use

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@@ -6,6 +6,6 @@ MonoImporter:
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@@ -323,7 +323,7 @@ PlayerSettings:
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupLightmapSettings: []
playModeTestRunnerEnabled: 0
playModeTestRunnerEnabled: 1
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
enableInternalProfiler: 0