From c71997dc22b767c6fdf4db94e79ad812bfb6f6aa Mon Sep 17 00:00:00 2001 From: Webber Date: Wed, 27 Nov 2019 23:02:23 +0100 Subject: [PATCH] Fix tests for the correct-tests project --- .../Assets/Tests/EditMode/SampleEditModeTest.cs | 2 -- .../Assets/Tests/PlayMode/SamplePlayModeTest.cs | 2 -- 2 files changed, 4 deletions(-) diff --git a/unity-project-with-correct-tests/Assets/Tests/EditMode/SampleEditModeTest.cs b/unity-project-with-correct-tests/Assets/Tests/EditMode/SampleEditModeTest.cs index 8eb0e03..66726d9 100644 --- a/unity-project-with-correct-tests/Assets/Tests/EditMode/SampleEditModeTest.cs +++ b/unity-project-with-correct-tests/Assets/Tests/EditMode/SampleEditModeTest.cs @@ -19,8 +19,6 @@ namespace Tests // Then Assert.AreEqual(1, counter.Count); - - Assert.True(false); } [Test] diff --git a/unity-project-with-correct-tests/Assets/Tests/PlayMode/SamplePlayModeTest.cs b/unity-project-with-correct-tests/Assets/Tests/PlayMode/SamplePlayModeTest.cs index a1cf856..41cab67 100644 --- a/unity-project-with-correct-tests/Assets/Tests/PlayMode/SamplePlayModeTest.cs +++ b/unity-project-with-correct-tests/Assets/Tests/PlayMode/SamplePlayModeTest.cs @@ -14,8 +14,6 @@ namespace Tests { // Use the Assert class to test conditions Assert.True(true); - - Assert.True(false); } // A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use