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Add project with erroneous tests
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Tests
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{
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public class SampleEditModeTest
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{
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[Test]
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public void TestIncrement()
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{
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// Given
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var counter = new BasicCounter(0);
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// When
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counter.Increment();
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// Then
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Assert.AreEqual(1, counter.Count);
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Assert.True(false);
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}
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[Test]
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public void TestMaxCount()
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{
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// Given
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var counter = new BasicCounter(BasicCounter.MaxCount);
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// When
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counter.Increment();
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// Then
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Assert.AreEqual(BasicCounter.MaxCount, counter.Count);
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}
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}
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}
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