Debug pro, by checkout output of license

This commit is contained in:
Webber
2019-12-03 22:35:06 +01:00
committed by Webber Takken
parent 3036261b08
commit a6b928dd48

View File

@@ -68,6 +68,18 @@ if [[ -n "$UNITY_LICENSE" ]]; then
exit $UNITY_EXIT_CODE
else
#
# TODO - Remove any debugging below
#
# Figure out which files were added
printf "\n\n./(entry folder)\n\n"
ls -alh
printf "\n\n/root/.local/share/unity3d\n\n"
ls -Ralph /root/.local/share/unity3d
printf "\n\n/opt/Unity/Editor/\n\n"
ls -alh /opt/Unity/Editor/
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
@@ -85,4 +97,21 @@ else
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
#
# Export the activation instance
#
# TODO - Remove any debugging below
#
# Figure out which files were added
printf "\n\n./(entry folder)\n\n"
ls -alh
printf "\n\n/root/.local/share/unity3d\n\n"
ls -Ralph /root/.local/share/unity3d
printf "\n\n/opt/Unity/Editor/\n\n"
ls -alh /opt/Unity/Editor/
# Set resulting file as output
# RECEIVED_ACTIVATION="$(<figureOutWhichFileWeNeed)"
# echo "::set-env name=ACTIVATION_INSTANCE::$RECEIVED_ACTIVATION"
fi