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https://github.com/game-ci/unity-activate
synced 2026-01-29 06:20:06 +08:00
Debug pro, by checkout output of license
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@@ -68,6 +68,18 @@ if [[ -n "$UNITY_LICENSE" ]]; then
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exit $UNITY_EXIT_CODE
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else
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#
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# TODO - Remove any debugging below
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#
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# Figure out which files were added
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printf "\n\n./(entry folder)\n\n"
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ls -alh
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printf "\n\n/root/.local/share/unity3d\n\n"
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ls -Ralph /root/.local/share/unity3d
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printf "\n\n/opt/Unity/Editor/\n\n"
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ls -alh /opt/Unity/Editor/
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#
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# PROFESSIONAL (SERIAL) LICENSE MODE
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#
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@@ -85,4 +97,21 @@ else
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD"
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#
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# Export the activation instance
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#
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# TODO - Remove any debugging below
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#
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# Figure out which files were added
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printf "\n\n./(entry folder)\n\n"
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ls -alh
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printf "\n\n/root/.local/share/unity3d\n\n"
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ls -Ralph /root/.local/share/unity3d
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printf "\n\n/opt/Unity/Editor/\n\n"
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ls -alh /opt/Unity/Editor/
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# Set resulting file as output
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# RECEIVED_ACTIVATION="$(<figureOutWhichFileWeNeed)"
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# echo "::set-env name=ACTIVATION_INSTANCE::$RECEIVED_ACTIVATION"
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fi
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