mirror of
https://github.com/game-ci/unity-activate
synced 2026-01-31 07:29:04 +08:00
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21
.editorconfig
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21
.editorconfig
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@@ -0,0 +1,21 @@
|
|||||||
|
root = true
|
||||||
|
|
||||||
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[*]
|
||||||
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charset = utf-8
|
||||||
|
end_of_line = lf
|
||||||
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indent_size = 2
|
||||||
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indent_style = space
|
||||||
|
insert_final_newline = true
|
||||||
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max_line_length = 100
|
||||||
|
tab_width = 2
|
||||||
|
trim_trailing_whitespace = true
|
||||||
|
|
||||||
|
[*.md]
|
||||||
|
max_line_length = 0
|
||||||
|
trim_trailing_whitespace = false
|
||||||
|
|
||||||
|
[*.yml]
|
||||||
|
max_line_length = 0
|
||||||
|
|
||||||
|
[COMMIT_EDITMSG]
|
||||||
|
max_line_length = 0
|
||||||
9
.github/workflows/main.yml
vendored
9
.github/workflows/main.yml
vendored
@@ -1,5 +1,10 @@
|
|||||||
name: Actions 😎
|
name: Actions 😎
|
||||||
on: [push]
|
on:
|
||||||
|
pull_request: {}
|
||||||
|
push: { branches: [master] }
|
||||||
|
|
||||||
|
env:
|
||||||
|
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
requestActivation:
|
requestActivation:
|
||||||
@@ -13,5 +18,3 @@ jobs:
|
|||||||
# Activate Unity
|
# Activate Unity
|
||||||
- name: Activate Unity
|
- name: Activate Unity
|
||||||
uses: ./
|
uses: ./
|
||||||
env:
|
|
||||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
|
||||||
|
|||||||
76
CODE_OF_CONDUCT.md
Normal file
76
CODE_OF_CONDUCT.md
Normal file
@@ -0,0 +1,76 @@
|
|||||||
|
# Contributor Covenant Code of Conduct
|
||||||
|
|
||||||
|
## Our Pledge
|
||||||
|
|
||||||
|
In the interest of fostering an open and welcoming environment, we as
|
||||||
|
contributors and maintainers pledge to making participation in our project and
|
||||||
|
our community a harassment-free experience for everyone, regardless of age, body
|
||||||
|
size, disability, ethnicity, sex characteristics, gender identity and expression,
|
||||||
|
level of experience, education, socio-economic status, nationality, personal
|
||||||
|
appearance, race, religion, or sexual identity and orientation.
|
||||||
|
|
||||||
|
## Our Standards
|
||||||
|
|
||||||
|
Examples of behavior that contributes to creating a positive environment
|
||||||
|
include:
|
||||||
|
|
||||||
|
- Using welcoming and inclusive language
|
||||||
|
- Being respectful of differing viewpoints and experiences
|
||||||
|
- Gracefully accepting constructive criticism
|
||||||
|
- Focusing on what is best for the community
|
||||||
|
- Showing empathy towards other community members
|
||||||
|
|
||||||
|
Examples of unacceptable behavior by participants include:
|
||||||
|
|
||||||
|
- The use of sexualized language or imagery and unwelcome sexual attention or
|
||||||
|
advances
|
||||||
|
- Trolling, insulting/derogatory comments, and personal or political attacks
|
||||||
|
- Public or private harassment
|
||||||
|
- Publishing others' private information, such as a physical or electronic
|
||||||
|
address, without explicit permission
|
||||||
|
- Other conduct which could reasonably be considered inappropriate in a
|
||||||
|
professional setting
|
||||||
|
|
||||||
|
## Our Responsibilities
|
||||||
|
|
||||||
|
Project maintainers are responsible for clarifying the standards of acceptable
|
||||||
|
behavior and are expected to take appropriate and fair corrective action in
|
||||||
|
response to any instances of unacceptable behavior.
|
||||||
|
|
||||||
|
Project maintainers have the right and responsibility to remove, edit, or
|
||||||
|
reject comments, commits, code, wiki edits, issues, and other contributions
|
||||||
|
that are not aligned to this Code of Conduct, or to ban temporarily or
|
||||||
|
permanently any contributor for other behaviors that they deem inappropriate,
|
||||||
|
threatening, offensive, or harmful.
|
||||||
|
|
||||||
|
## Scope
|
||||||
|
|
||||||
|
This Code of Conduct applies both within project spaces and in public spaces
|
||||||
|
when an individual is representing the project or its community. Examples of
|
||||||
|
representing a project or community include using an official project e-mail
|
||||||
|
address, posting via an official social media account, or acting as an appointed
|
||||||
|
representative at an online or offline event. Representation of a project may be
|
||||||
|
further defined and clarified by project maintainers.
|
||||||
|
|
||||||
|
## Enforcement
|
||||||
|
|
||||||
|
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||||
|
reported by contacting the project team at webber@takken.io. All
|
||||||
|
complaints will be reviewed and investigated and will result in a response that
|
||||||
|
is deemed necessary and appropriate to the circumstances. The project team is
|
||||||
|
obligated to maintain confidentiality with regard to the reporter of an incident.
|
||||||
|
Further details of specific enforcement policies may be posted separately.
|
||||||
|
|
||||||
|
Project maintainers who do not follow or enforce the Code of Conduct in good
|
||||||
|
faith may face temporary or permanent repercussions as determined by other
|
||||||
|
members of the project's leadership.
|
||||||
|
|
||||||
|
## Attribution
|
||||||
|
|
||||||
|
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
|
||||||
|
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
|
||||||
|
|
||||||
|
[homepage]: https://www.contributor-covenant.org
|
||||||
|
|
||||||
|
For answers to common questions about this code of conduct, see
|
||||||
|
https://www.contributor-covenant.org/faq
|
||||||
27
CONTRIBUTING.md
Normal file
27
CONTRIBUTING.md
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
# Contributing
|
||||||
|
|
||||||
|
## How to Contribute
|
||||||
|
|
||||||
|
#### Code of Conduct
|
||||||
|
|
||||||
|
This repository has adopted the Contributor Covenant as it's
|
||||||
|
Code of Conduct. It is expected that participants adhere to it.
|
||||||
|
|
||||||
|
#### Proposing a Change
|
||||||
|
|
||||||
|
If you are unsure about whether or not a change is desired,
|
||||||
|
you can create an issue. This is useful because it creates
|
||||||
|
the possibility for a discussion that's visible to everyone.
|
||||||
|
|
||||||
|
When fixing a bug it is fine to submit a pull request right away.
|
||||||
|
|
||||||
|
#### Sending a Pull Request
|
||||||
|
|
||||||
|
Steps to be performed to submit a pull request:
|
||||||
|
|
||||||
|
1. Fork the repository and create your branch from `master`
|
||||||
|
2. Fill out the description, link any related issues and submit your pull request.
|
||||||
|
|
||||||
|
#### License
|
||||||
|
|
||||||
|
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||||
44
README.md
44
README.md
@@ -1,25 +1,34 @@
|
|||||||
# Unity - Activate
|
# Unity - Activate
|
||||||
[](https://github.com/WebberTakken/unity-activate/workflows/Actions%20%F0%9F%98%8E/badge.svg)
|
[](https://github.com/webbertakken/unity-activate/actions?query=branch%3Amaster+workflow%3A"Actions+😎")
|
||||||
|
|
||||||
[Github Action](https://github.com/features/actions)
|
---
|
||||||
to activate Unity using credentials or a license file. Both **personal** and
|
|
||||||
**professional** licenses are supported.
|
|
||||||
|
|
||||||
Use this action to verify whether your license file is correctly configured. If
|
GitHub Action to [activate Unity](https://github.com/marketplace/actions/unity-activate).
|
||||||
so, you will be able to run the
|
|
||||||
|
Part of the [Unity Actions](https://github.com/webbertakken/unity-actions) collection.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Use this action to activate Unity using credentials or a license file. Both
|
||||||
|
**personal** and **professional** licenses are supported.
|
||||||
|
|
||||||
|
When successfully activated, you will be able to run the
|
||||||
[Test](https://github.com/webbertakken/unity-actions#test) and
|
[Test](https://github.com/webbertakken/unity-actions#test) and
|
||||||
[Build](https://github.com/webbertakken/unity-actions#build)
|
[Build](https://github.com/webbertakken/unity-actions#build)
|
||||||
actions from the
|
actions.
|
||||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
|
||||||
collection too.
|
|
||||||
|
|
||||||
|
### Documentation
|
||||||
|
|
||||||
|
See the
|
||||||
|
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||||
|
collection repository for workflow documentation and reference implementation.
|
||||||
|
|
||||||
## Usage
|
## Usage
|
||||||
|
|
||||||
Create or edit the file called `.github/workflows/activation.yml` and add a job to it.
|
Create or edit the file called `.github/workflows/activation.yml` and add a job to it.
|
||||||
|
|
||||||
```yaml
|
```yaml
|
||||||
name: Acquire activation file
|
name: Activate Unity
|
||||||
on: [push]
|
on: [push]
|
||||||
jobs:
|
jobs:
|
||||||
requestActivation:
|
requestActivation:
|
||||||
@@ -37,7 +46,7 @@ Continue to either the personal license or professional license section below.
|
|||||||
|
|
||||||
```yaml
|
```yaml
|
||||||
- name: Activate Unity
|
- name: Activate Unity
|
||||||
uses: webbertakken/unity-activate@v1
|
uses: webbertakken/unity-activate@v1.1
|
||||||
env:
|
env:
|
||||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
```
|
```
|
||||||
@@ -53,20 +62,21 @@ Continue to either the personal license or professional license section below.
|
|||||||
|
|
||||||
```yaml
|
```yaml
|
||||||
- name: Activate Unity
|
- name: Activate Unity
|
||||||
uses: webbertakken/unity-activate@v1
|
uses: webbertakken/unity-activate@v1.1
|
||||||
env:
|
env:
|
||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
```
|
```
|
||||||
|
|
||||||
_**Note:** I was not able to verify these steps as i don't have a pro license. Feel free
|
|
||||||
to give
|
|
||||||
[feedback](https://github.com/webbertakken/unity-activate/issues/new) or
|
|
||||||
[contribute](https://github.com/webbertakken/unity-activate)._
|
|
||||||
|
|
||||||
## More actions
|
## More actions
|
||||||
|
|
||||||
Visit
|
Visit
|
||||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||||
to find related actions for Unity.
|
to find related actions for Unity.
|
||||||
|
|
||||||
|
Feel free to contribute.
|
||||||
|
|
||||||
|
## Licence
|
||||||
|
|
||||||
|
[MIT](./LICENSE)
|
||||||
|
|||||||
@@ -6,68 +6,48 @@ if [[ -n "$UNITY_LICENSE" ]]; then
|
|||||||
#
|
#
|
||||||
# This will activate Unity, using a license file
|
# This will activate Unity, using a license file
|
||||||
#
|
#
|
||||||
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2019.
|
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
|
||||||
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
||||||
#
|
#
|
||||||
# The license file can be acquired in two possible ways:
|
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
||||||
# * Utilize `webbertakken/unity-actions/request-manual-activation-file`
|
echo "Requesting activation (personal license)"
|
||||||
# * Copy from your local machine (may be unstable due to different server specs)
|
|
||||||
# - Windows: C:/ProgramData/Unity/Unity_lic.ulf
|
|
||||||
# - MacOS: /Library/Application Support/Unity/Unity_lic.ulf
|
|
||||||
# - Linux: -
|
|
||||||
#
|
|
||||||
# CLI arguments reference: https://docs.unity3d.com/Manual/CommandLineArguments.html
|
|
||||||
|
|
||||||
# Set the license file path
|
# Set the license file path
|
||||||
FILE_PATH=UnityLicenseFile.ulf
|
FILE_PATH=UnityLicenseFile.ulf
|
||||||
|
|
||||||
# Copy license file from Github variables
|
# Copy license file from Github variables
|
||||||
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
||||||
echo "$UNITY_LICENSE" | tr -d '\r' > /root/.local/share/unity3d/Unity/Unity_lic.ulf
|
|
||||||
|
|
||||||
##
|
# Activate license
|
||||||
## Activate license
|
ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||||
##
|
|
||||||
echo "Requesting activation"
|
|
||||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
|
||||||
/opt/Unity/Editor/Unity \
|
/opt/Unity/Editor/Unity \
|
||||||
-batchmode \
|
-batchmode \
|
||||||
-nographics \
|
-nographics \
|
||||||
-logFile /dev/stdout \
|
-logFile /dev/stdout \
|
||||||
-quit \
|
-quit \
|
||||||
-manualLicenseFile $FILE_PATH
|
-manualLicenseFile $FILE_PATH)
|
||||||
# This is expected to always exit with code 1 (both success and failure).
|
|
||||||
# Convert to exit code 0 by echoing the current exit code.
|
|
||||||
echo $?
|
|
||||||
# Exit code is now 0
|
|
||||||
|
|
||||||
##
|
|
||||||
## Verify activated license
|
|
||||||
##
|
|
||||||
echo "Verifying activation"
|
|
||||||
# Run any command that requires activation to verify
|
|
||||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
|
||||||
/opt/Unity/Editor/Unity \
|
|
||||||
-batchmode \
|
|
||||||
-nographics \
|
|
||||||
-logFile /dev/stdout \
|
|
||||||
-quit
|
|
||||||
|
|
||||||
# Store the exit code from the verify command
|
# Store the exit code from the verify command
|
||||||
UNITY_EXIT_CODE=$?
|
UNITY_EXIT_CODE=$?
|
||||||
|
|
||||||
# Display information about the result
|
# The exit code for personal activation is always 1;
|
||||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
# Determine whether activation was successful.
|
||||||
echo "Activation complete"
|
#
|
||||||
else
|
# Successful output should include the following:
|
||||||
echo "Unclassified error occured while trying to activate license"
|
#
|
||||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
|
||||||
fi
|
#
|
||||||
|
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
|
||||||
|
|
||||||
# Exit with the code from the license verification step
|
# Set exit code to 0 if activation was successful
|
||||||
exit $UNITY_EXIT_CODE
|
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
|
||||||
|
UNITY_EXIT_CODE=0
|
||||||
|
fi;
|
||||||
|
|
||||||
else
|
# Remove license file
|
||||||
|
rm -f $FILE_PATH
|
||||||
|
|
||||||
|
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||||
#
|
#
|
||||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||||
#
|
#
|
||||||
@@ -75,8 +55,9 @@ else
|
|||||||
#
|
#
|
||||||
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
||||||
#
|
#
|
||||||
# TODO - Verify this using some pro license
|
echo "Requesting activation (professional license)"
|
||||||
#
|
|
||||||
|
# Activate license
|
||||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||||
/opt/Unity/Editor/Unity \
|
/opt/Unity/Editor/Unity \
|
||||||
-batchmode \
|
-batchmode \
|
||||||
@@ -87,4 +68,34 @@ else
|
|||||||
-username "$UNITY_EMAIL" \
|
-username "$UNITY_EMAIL" \
|
||||||
-password "$UNITY_PASSWORD"
|
-password "$UNITY_PASSWORD"
|
||||||
|
|
||||||
|
# Store the exit code from the verify command
|
||||||
|
UNITY_EXIT_CODE=$?
|
||||||
|
|
||||||
|
else
|
||||||
|
#
|
||||||
|
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||||
|
#
|
||||||
|
# This will exit since no activation strategies could be matched.
|
||||||
|
#
|
||||||
|
echo "License activation strategy could not be determined."
|
||||||
|
echo ""
|
||||||
|
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
|
||||||
|
echo "details on how to set up one of the possible activation strategies."
|
||||||
|
|
||||||
|
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
|
||||||
|
exit 1;
|
||||||
|
|
||||||
|
fi
|
||||||
|
|
||||||
|
#
|
||||||
|
# Display information about the result
|
||||||
|
#
|
||||||
|
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||||
|
# Activation was a success
|
||||||
|
echo "Activation complete."
|
||||||
|
else
|
||||||
|
# Activation failed so exit with the code from the license verification step
|
||||||
|
echo "Unclassified error occured while trying to activate license."
|
||||||
|
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||||
|
exit $UNITY_EXIT_CODE
|
||||||
fi
|
fi
|
||||||
|
|||||||
Reference in New Issue
Block a user