name: Builds - Ubuntu

on:
  workflow_dispatch:
  push:

concurrency:
  group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
  cancel-in-progress: true

env:
  UNITY_LICENSE:
    "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n    <License
    id=\"Terms\">\n        <MachineBindings>\n            <Binding Key=\"1\"
    Value=\"576562626572264761624c65526f7578\"/>\n            <Binding Key=\"2\"
    Value=\"576562626572264761624c65526f7578\"/>\n        </MachineBindings>\n        <MachineID
    Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n        <SerialHash
    Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n        <Features>\n            <Feature
    Value=\"33\"/>\n            <Feature Value=\"1\"/>\n            <Feature Value=\"12\"/>\n            <Feature
    Value=\"2\"/>\n            <Feature Value=\"24\"/>\n            <Feature Value=\"3\"/>\n            <Feature
    Value=\"36\"/>\n            <Feature Value=\"17\"/>\n            <Feature Value=\"19\"/>\n            <Feature
    Value=\"62\"/>\n        </Features>\n        <DeveloperData
    Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n        <SerialMasked
    Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n        <StartDate Value=\"2021-02-08T00:00:00\"/>\n        <UpdateDate
    Value=\"2021-02-09T00:34:57\"/>\n        <InitialActivationDate
    Value=\"2021-02-08T00:34:56\"/>\n        <LicenseVersion Value=\"6.x\"/>\n        <ClientProvidedVersion
    Value=\"2018.4.30f1\"/>\n        <AlwaysOnline Value=\"false\"/>\n        <Entitlements>\n            <Entitlement
    Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
    ValidTo=\"9999-12-31T00:00:00\"/>\n            <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
    Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n        </Entitlements>\n    </License>\n<Signature
    xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
    Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
    Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
    Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
    Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"

jobs:
  buildForAllPlatformsUbuntu:
    name:
      "${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
    runs-on: ubuntu-latest
    strategy:
      fail-fast: false
      matrix:
        providerStrategy:
          # - local-docker
          - local
        projectPath:
          - test-project
        unityVersion:
          - 2021.3.32f1
          - 2022.3.13f1
          - 2023.2.2f1
        targetPlatform:
          - StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
          - StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
          - StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend.
          - iOS # Build an iOS project.
          - Android # Build an Android .apk.
          - WebGL # WebGL.
        buildWithIl2cpp:
          - false
          - true
        additionalParameters:
          - -param value
          - -standaloneBuildSubtarget Server
        # Skipping configurations that are not supported
        exclude:
          # No il2cpp support on Linux Host
          - targetPlatform: StandaloneOSX
            buildWithIl2cpp: true
          - targetPlatform: StandaloneWindows64
            buildWithIl2cpp: true
          # Only builds with Il2cpp
          - targetPlatform: iOS
            buildWithIl2cpp: false
          - targetPlatform: Android
            buildWithIl2cpp: false
          - targetPlatform: WebGL
            buildWithIl2cpp: false
          # No dedicated server support
          - targetPlatform: WebGL
            additionalParameters: -standaloneBuildSubtarget Server
          - targetPlatform: Android
            additionalParameters: -standaloneBuildSubtarget Server
          - targetPlatform: iOS
            additionalParameters: -standaloneBuildSubtarget Server
          # No dedicated server support on Linux Host
          - targetPlatform: StandaloneOSX
            additionalParameters: -standaloneBuildSubtarget Server
          # No il2cpp dedicated server support on Linux Host
          - targetPlatform: StandaloneWindows64
            additionalParameters: -standaloneBuildSubtarget Server
            buildWithIl2cpp: true
        include:
          - unityVersion: 6000.0.36f1
            targetPlatform: WebGL
          - unityVersion: 6000.0.36f1
            targetPlatform: WebGL
            buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'

    steps:
      - name: Clear Space for Android Build
        if: matrix.targetPlatform == 'Android'
        uses: jlumbroso/free-disk-space@v1.3.1

      ###########################
      #         Checkout        #
      ###########################
      - uses: actions/checkout@v4
        with:
          lfs: true

      ###########################
      #          Cache          #
      ###########################
      - uses: actions/cache@v4
        with:
          path: ${{ matrix.projectPath }}/Library
          key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
          restore-keys: |
            Library-${{ matrix.projectPath }}-ubuntu-
            Library-

      ###########################
      #  Set Scripting Backend  #
      ###########################
      - name: Set Scripting Backend To il2cpp
        if: matrix.buildWithIl2cpp == true
        run: |
          mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"

      ###########################
      #          Build          #
      ###########################
      - name: Build
        uses: ./
        id: build-1
        continue-on-error: true
        env:
          UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
          UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
        with:
          buildName: 'GameCI Test Build'
          projectPath: ${{ matrix.projectPath }}
          buildProfile: ${{ matrix.buildProfile }}
          unityVersion: ${{ matrix.unityVersion }}
          targetPlatform: ${{ matrix.targetPlatform }}
          customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
          providerStrategy: ${{ matrix.providerStrategy }}
          allowDirtyBuild: true

      - name: Sleep for Retry
        if: ${{ steps.build-1.outcome == 'failure' }}
        run: |
          sleep 60

      - name: Build (Retry 1)
        uses: ./
        id: build-2
        if: ${{ steps.build-1.outcome == 'failure' }}
        continue-on-error: true
        env:
          UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
          UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
        with:
          buildName: 'GameCI Test Build'
          projectPath: ${{ matrix.projectPath }}
          buildProfile: ${{ matrix.buildProfile }}
          unityVersion: ${{ matrix.unityVersion }}
          targetPlatform: ${{ matrix.targetPlatform }}
          customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
          providerStrategy: ${{ matrix.providerStrategy }}
          allowDirtyBuild: true

      - name: Sleep for Retry
        if: ${{ steps.build-2.outcome == 'failure' }}
        run: |
          sleep 240

      - name: Build (Retry 2)
        uses: ./
        id: build-3
        if: ${{ steps.build-2.outcome == 'failure' }}
        env:
          UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
          UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
        with:
          buildName: 'GameCI Test Build'
          projectPath: ${{ matrix.projectPath }}
          buildProfile: ${{ matrix.buildProfile }}
          unityVersion: ${{ matrix.unityVersion }}
          targetPlatform: ${{ matrix.targetPlatform }}
          customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
          providerStrategy: ${{ matrix.providerStrategy }}
          allowDirtyBuild: true

      ###########################
      #          Upload         #
      ###########################
      - uses: actions/upload-artifact@v4
        with:
          name:
            "Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
          path: build
          retention-days: 14
