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Feature/support for unity licensing server linux (#468)
* Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters * Test to figure out what the working directory is of current bash script * Outputting current directory and using $ACTION_FOLDER * Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server * use awk instead of sed due to http characters breaking syntax * mkdir for unity config * Add -p flag to mkdir so parents are also created if missing * Initial work on returning floating license when using licensing server * Checking licensing server first for now, since serial is always set * Parse and save acquired floating license for use for returning after build * Clean up duplicate commands in activate.sh * Fixed running string as command, use it as input instead * Fixed cloud runner tests failing when using a ssh remote. * Clean up of test files and unnecessary logging * Moved process of generating services-config.json file from platform specific activate scripts to typescript * Fixed path
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@@ -91,6 +91,7 @@ describe('Cloud Runner', () => {
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delete Cli.options;
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}, 1000000);
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}
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it('Local cloud runner returns commands', async () => {
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// Build parameters
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Cli.options = {
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@@ -119,6 +120,7 @@ describe('Cloud Runner', () => {
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Input.githubInputEnabled = true;
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delete Cli.options;
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}, 1000000);
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it('Test cloud runner returns commands', async () => {
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// Build parameters
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Cli.options = {
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