Fix pro activation (#602)

- Only randomize uuid for personal licenses
- Add warning annotation for license activation retries
- add `engineExitCode` output
- repo/code cleanup
This commit is contained in:
Andrew Kahr
2023-11-27 23:24:58 -08:00
committed by GitHub
parent 96cfb845ae
commit bbd713b05a
16 changed files with 84 additions and 870 deletions

View File

@@ -1,709 +0,0 @@
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include=".editorconfig" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -1,10 +0,0 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -1,3 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

88
dist/index.js generated vendored
View File

@@ -49,19 +49,18 @@ async function runMain() {
const { workspace, actionFolder } = model_1.Action;
const buildParameters = await model_1.BuildParameters.create();
const baseImage = new model_1.ImageTag(buildParameters);
let exitCode = -1;
if (buildParameters.providerStrategy === 'local') {
core.info('Building locally');
await platform_setup_1.default.setup(buildParameters, actionFolder);
if (process.platform === 'darwin') {
mac_builder_1.default.run(actionFolder);
}
else {
await model_1.Docker.run(baseImage.toString(), {
workspace,
actionFolder,
...buildParameters,
});
}
exitCode =
process.platform === 'darwin'
? await mac_builder_1.default.run(actionFolder)
: await model_1.Docker.run(baseImage.toString(), {
workspace,
actionFolder,
...buildParameters,
});
}
else {
await model_1.CloudRunner.run(buildParameters, baseImage.toString());
@@ -69,6 +68,10 @@ async function runMain() {
// Set output
await model_1.Output.setBuildVersion(buildParameters.buildVersion);
await model_1.Output.setAndroidVersionCode(buildParameters.androidVersionCode);
await model_1.Output.setEngineExitCode(exitCode);
if (exitCode !== 0) {
core.setFailed(`Build failed with exit code ${exitCode}`);
}
}
catch (error) {
core.setFailed(error.message);
@@ -3293,7 +3296,7 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
if (fs.existsSync(`${workspace}/cloud-runner-cache`)) {
await cloud_runner_system_1.CloudRunnerSystem.Run(`ls ${workspace}/cloud-runner-cache && du -sh ${workspace}/cloud-runner-cache`);
}
await docker_1.default.run(image, { workspace, actionFolder, ...this.buildParameters }, false, `chmod +x /github/workspace/${entrypointFilePath} && /github/workspace/${entrypointFilePath}`, content, {
const exitCode = await docker_1.default.run(image, { workspace, actionFolder, ...this.buildParameters }, false, `chmod +x /github/workspace/${entrypointFilePath} && /github/workspace/${entrypointFilePath}`, content, {
listeners: {
stdout: (data) => {
myOutput += data.toString();
@@ -3302,7 +3305,12 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
myOutput += `[LOCAL-DOCKER-ERROR]${data.toString()}`;
},
},
}, true, false);
}, true);
// Docker doesn't exit on fail now so adding this to ensure behavior is unchanged
// TODO: Is there a helpful way to consume the exit code or is it best to except
if (exitCode !== 0) {
throw new Error(`Build failed with exit code ${exitCode}`);
}
return myOutput;
}
}
@@ -5895,14 +5903,12 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", ({ value: true }));
const exec_with_error_check_1 = __nccwpck_require__(3161);
const image_environment_factory_1 = __importDefault(__nccwpck_require__(25145));
const node_fs_1 = __nccwpck_require__(87561);
const node_path_1 = __importDefault(__nccwpck_require__(49411));
const exec_1 = __nccwpck_require__(71514);
class Docker {
static async run(image, parameters, silent = false, overrideCommands = '', additionalVariables = [],
// eslint-disable-next-line unicorn/no-useless-undefined
options = undefined, entrypointBash = false, errorWhenMissingUnityBuildResults = false) {
static async run(image, parameters, silent = false, overrideCommands = '', additionalVariables = [], options = {}, entrypointBash = false) {
let runCommand = '';
switch (process.platform) {
case 'linux':
@@ -5911,13 +5917,9 @@ class Docker {
case 'win32':
runCommand = this.getWindowsCommand(image, parameters);
}
if (options) {
options.silent = silent;
await (0, exec_with_error_check_1.execWithErrorCheck)(runCommand, undefined, options, errorWhenMissingUnityBuildResults);
}
else {
await (0, exec_with_error_check_1.execWithErrorCheck)(runCommand, undefined, { silent }, errorWhenMissingUnityBuildResults);
}
options.silent = silent;
options.ignoreReturnCode = true;
return await (0, exec_1.exec)(runCommand, undefined, options);
}
static getLinuxCommand(image, parameters, overrideCommands = '', additionalVariables = [], entrypointBash = false) {
const { workspace, actionFolder, runnerTempPath, sshAgent, sshPublicKeysDirectoryPath, gitPrivateToken, dockerWorkspacePath, dockerCpuLimit, dockerMemoryLimit, } = parameters;
@@ -6017,38 +6019,6 @@ class ValidationError extends Error {
exports["default"] = ValidationError;
/***/ }),
/***/ 3161:
/***/ ((__unused_webpack_module, exports, __nccwpck_require__) => {
"use strict";
Object.defineProperty(exports, "__esModule", ({ value: true }));
exports.execWithErrorCheck = void 0;
const exec_1 = __nccwpck_require__(71514);
async function execWithErrorCheck(commandLine, arguments_, options, errorWhenMissingUnityBuildResults = false) {
const result = await (0, exec_1.getExecOutput)(commandLine, arguments_, options);
if (!errorWhenMissingUnityBuildResults) {
return result.exitCode;
}
// Check for errors in the Build Results section
const match = result.stdout.match(/^#\s*Build results\s*#(.*)^Size:/ms);
if (match) {
const buildResults = match[1];
const errorMatch = buildResults.match(/^Errors:\s*(\d+)$/m);
if (errorMatch && Number.parseInt(errorMatch[1], 10) !== 0) {
throw new Error(`There was an error building the project. Please read the logs for details.`);
}
}
else {
throw new Error(`There was an error building the project. Please read the logs for details.`);
}
return result.exitCode;
}
exports.execWithErrorCheck = execWithErrorCheck;
/***/ }),
/***/ 83654:
@@ -6987,11 +6957,12 @@ exports["default"] = Input;
"use strict";
Object.defineProperty(exports, "__esModule", ({ value: true }));
const exec_with_error_check_1 = __nccwpck_require__(3161);
const exec_1 = __nccwpck_require__(71514);
class MacBuilder {
static async run(actionFolder, silent = false) {
await (0, exec_with_error_check_1.execWithErrorCheck)('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
return await (0, exec_1.exec)('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
silent,
ignoreReturnCode: true,
});
}
}
@@ -7037,6 +7008,9 @@ class Output {
static async setAndroidVersionCode(androidVersionCode) {
core.setOutput('androidVersionCode', androidVersionCode);
}
static async setEngineExitCode(exitCode) {
core.setOutput('engineExitCode', exitCode);
}
}
exports["default"] = Output;

2
dist/index.js.map generated vendored

File diff suppressed because one or more lines are too long

View File

@@ -1,7 +1,10 @@
#!/usr/bin/env bash
# Ensure machine ID is randomized
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
# Ensure machine ID is randomized for personal license activation
if [[ "$UNITY_SERIAL" = F* ]]; then
echo "Randomizing machine ID for personal license activation"
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
fi
#
# Prepare Android SDK, if needed

View File

@@ -35,12 +35,13 @@ if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
echo "Activation successful"
break
else
echo "Activation failed, retrying in $delay seconds..."
sleep $delay
# Increment retry count
((retry_count++))
echo "::warning ::Activation failed, attempting retry #$retry_count"
echo "Activation failed, retrying in $delay seconds..."
sleep $delay
# Double the delay for the next iteration
delay=$((delay * 2))
fi