mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-01-29 03:59:08 +08:00
License Activation fixes and Github Annotations (#590)
* Ensure serial is prioritized * Add compile listener to create github annotations * Update node modules * Don't build ubuntu on PR as secrets are now needed. Update PR template to request an example successful run. Remove 32bit windows build. Build on push to any branch * Update activation to use blank project * Ensure exceptions get annotated as well * More robust console printing * Update test project * Build iOS test on macos to verify burst functionality. Add annotation for license activation error. Fix unity version test. Remove minification from android * Improve license checks * Mask partially redacted serial in addition to full serial * Add retry logic to ubuntu builds * Allow dirty build on retry * Bump unity version
This commit is contained in:
36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
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36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
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@@ -0,0 +1,36 @@
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using System;
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using UnityEngine;
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using UnityEditor;
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namespace UnityBuilderAction.Reporting
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{
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[InitializeOnLoad]
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static class CompileListener
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{
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static CompileListener()
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{
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if (Application.isBatchMode)
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{
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Application.logMessageReceived += Application_logMessageReceived;
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}
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}
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private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
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{
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string prefix = "";
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switch (type)
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{
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case LogType.Error:
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prefix = "error";
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break;
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case LogType.Warning:
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prefix = "warning";
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break;
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case LogType.Exception:
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prefix = "error";
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break;
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}
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Console.WriteLine($"{Environment.NewLine}::{prefix} ::{condition}{Environment.NewLine}{stackTrace}");
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}
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}
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}
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11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
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11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: fad44373fb7b61a4bb584e2675795aca
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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4719
dist/index.js
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4719
dist/index.js
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Load Diff
2
dist/index.js.map
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2
dist/index.js.map
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File diff suppressed because one or more lines are too long
66
dist/licenses.txt
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66
dist/licenses.txt
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@@ -356,6 +356,28 @@ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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@fastify/busboy
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MIT
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Copyright Brian White. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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@kubernetes/client-node
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Apache-2.0
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Apache License
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@@ -1741,28 +1763,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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busboy
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MIT
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Copyright Brian White. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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byline
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MIT
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node-byline (C) 2011-2015 John Hewson
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@@ -4410,28 +4410,6 @@ IN THE SOFTWARE.
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stream-buffers
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Unlicense
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streamsearch
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MIT
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Copyright Brian White. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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strip-final-newline
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MIT
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MIT License
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5
dist/platforms/mac/steps/activate.sh
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5
dist/platforms/mac/steps/activate.sh
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@@ -20,6 +20,10 @@ echo "Requesting activation"
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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if [ ! -f "/Library/Application Support/Unity/Unity_lic.ulf" ]; then
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echo "::error ::There was an error while trying to activate the Unity license."
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fi
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#
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# Display information about the result
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#
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# Activation failed so exit with the code from the license verification step
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echo "Unclassified error occured while trying to activate license."
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echo "Exit code was: $UNITY_EXIT_CODE"
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echo "::error ::There was an error while trying to activate the Unity license."
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exit $UNITY_EXIT_CODE
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fi
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65
dist/platforms/ubuntu/steps/activate.sh
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dist/platforms/ubuntu/steps/activate.sh
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@@ -4,64 +4,13 @@
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echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
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pushd "$ACTIVATE_LICENSE_PATH"
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if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
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if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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#
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# PERSONAL LICENSE MODE
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#
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# This will activate Unity, using a license file
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#
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# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
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# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
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#
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# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
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echo "Requesting activation (personal license)"
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# Set the license file path
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FILE_PATH=UnityLicenseFile.ulf
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if [[ -n "$UNITY_LICENSE" ]]; then
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# Copy license file from Github variables
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echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
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elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
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# Copy license file from file system
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cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
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fi
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# Activate license
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ACTIVATION_OUTPUT=$(unity-editor \
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-logFile /dev/stdout \
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-quit \
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-manualLicenseFile $FILE_PATH)
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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# The exit code for personal activation is always 1;
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# Determine whether activation was successful.
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#
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# Successful output should include the following:
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#
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# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
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#
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ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
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# Set exit code to 0 if activation was successful
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if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
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UNITY_EXIT_CODE=0
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fi;
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# Remove license file
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rm -f $FILE_PATH
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elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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#
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# PROFESSIONAL (SERIAL) LICENSE MODE
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# SERIAL LICENSE MODE
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#
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# This will activate unity, using the activating process.
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#
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# Note: This is the preferred way for PROFESSIONAL LICENSES.
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#
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echo "Requesting activation (professional license)"
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echo "Requesting activation"
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# Activate license
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unity-editor \
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@@ -69,11 +18,16 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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-quit \
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-serial "$UNITY_SERIAL" \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD"
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-password "$UNITY_PASSWORD" \
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-projectPath "/BlankProject"
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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if [ ! -f "~/.local/share/unity3d/Unity/Unity_lic.ulf" ]; then
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echo "::error ::There was an error while trying to activate the Unity license."
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fi
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elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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#
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# Custom Unity License Server
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@@ -100,6 +54,7 @@ else
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echo "Visit https://game.ci/docs/github/getting-started for more"
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echo "details on how to set up one of the possible activation strategies."
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echo "::error ::No valid license activation strategy could be determined."
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# Immediately exit as no UNITY_EXIT_CODE can be derrived.
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exit 1;
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@@ -13,14 +13,17 @@ if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
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/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
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elif [[ -n "$UNITY_SERIAL" ]]; then
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#
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# PROFESSIONAL (SERIAL) LICENSE MODE
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# SERIAL LICENSE MODE
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#
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# This will return the license that is currently in use.
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#
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unity-editor \
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-logFile /dev/stdout \
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-quit \
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-returnlicense
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-returnlicense \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-projectPath "/BlankProject"
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fi
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# Return to previous working directory
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5
dist/platforms/windows/activate.ps1
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5
dist/platforms/windows/activate.ps1
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-serial $Env:UNITY_SERIAL `
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-projectPath "c:/BlankProject" `
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-logfile - | Out-Host
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if(-not(Test-path "C:/ProgramData/Unity/Unity_lic.ulf" -PathType leaf))
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{
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Write-Output "::error ::There was an error while trying to activate the Unity license."
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}
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