Compare commits

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80 Commits

Author SHA1 Message Date
Gaeel Bradshaw-Rodriguez
e31af20466 Chown files to a custom user after building (fix file ownership) (#250)
* Chown files to a custom user after building

* Better describe `chownFilesTo` input

As suggested by @webbertakken: https://github.com/game-ci/unity-builder/pull/250#discussion_r624575666

Co-authored-by: Webber Takken <webber@takken.io>

* Simplify chown step in `build.sh`

Co-authored-by: Webber Takken <webber@takken.io>

Co-authored-by: Webber Takken <webber@takken.io>
2021-05-02 01:23:15 +02:00
Frostebite
a1f68ab26c hotfix - use input parameter instead of env var 2021-05-01 22:26:06 +01:00
Frostebite
e13a9f51e9 hotfix - use input parameter instead of env var 2021-05-01 22:25:10 +01:00
David Finol
7e7938581c Closes #243 (#249) 2021-04-23 17:30:09 -05:00
Frostebite
501c67e40c Implement AWS Fargate support [Large build support] (#246)
* Implement AWS Fargate support

* Update aws-tests workflow to include aws-ts-clean

* support remoteBuildCpu and remoteBuildContainer parameters for aws

* Syntax fix

* remove package-lock add yarn.lock

* yarn lock

* if: github.event.pull_request.draft == false

Co-authored-by: mdugdale <mark.dugdale@bossastudios.com>
2021-04-20 22:46:37 +02:00
Webber Takken
398eda622f Add Discord link in issues (#239) 2021-04-03 12:30:00 +02:00
dependabot[bot]
8bd212e020 Bump y18n from 4.0.0 to 4.0.1 (#237)
Bumps [y18n](https://github.com/yargs/y18n) from 4.0.0 to 4.0.1.
- [Release notes](https://github.com/yargs/y18n/releases)
- [Changelog](https://github.com/yargs/y18n/blob/master/CHANGELOG.md)
- [Commits](https://github.com/yargs/y18n/commits)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Webber Takken <webber@takken.io>
2021-04-02 11:13:37 +02:00
Sakari Bergen
8419046c0f Fix build script for Unity 2018, by using reflection instead of version defines (#238) 2021-04-02 11:11:56 +02:00
Markus
4d0b6e6db1 Pass on USYM_UPLOAD_AUTH_TOKEN if defined (#234)
To automatically upload symbols to unity, we need to define the `USYM_UPLOAD_AUTH_TOKEN` variable. Currently the build container ignores this variable, even if it's defined in the github action.

```
2021-03-26T02:35:35.5938747Z time="2021-03-26T02:35:35Z" level=fatal msg="Please provide an auth token with USYM_UPLOAD_AUTH_TOKEN environment variable"
```
2021-03-28 17:06:22 -05:00
Sakari Bergen
224f973562 Run default addressables build conditionally (#231)
* Add asmdef and Addressable content build in the builder

* Move asmdef content into its own directory

* Mark UnityBuilderAction as Editor-only
2021-03-19 18:50:39 +01:00
Webber Takken
b769675b38 Update repo url and status badges (#228)
* Update url in package.json

* Fix badges
2021-03-14 01:19:30 +01:00
Webber Takken
4fde4e47b6 Refactor action to typescript (#226)
* Refactor to typescript (config part)

* Refactor to typescript (convert extensions, minor fixes)

* Refactor to typescript (move from `action` to `dist`)

* Re-enable integrity-check for dist index.js

* Fix all tests and lints

* fix parsing major versions

* Test patch level to be digits only

* debug

* debug

* uncache

* manual compile

* debug

* debug

* Debug

* Build lib - doh

* remove diff check

* Make kubernetes workflow manual

* Properly generate 3 digit for simple major tags

* Remove ts-ignore

* re-enable cache
2021-03-14 00:44:01 +01:00
David Finol
0934b3f408 Create versioning.yml (#222)
* Create versioning.yml

* Apply suggestions from code review
2021-02-28 10:45:48 -06:00
David Finol
414307a791 Add newline to isShallow output (#216)
* Add newline to isShallow output
2021-02-13 01:40:19 -06:00
David Finol
faefe2f8d7 Only fetch if the repo is shallow (to avoid unnecessary errors) (#215)
* Only fetch if the repo is shallow (to avoid unnecessary errors)

* Update src/model/versioning.test.js
2021-02-12 23:22:23 -06:00
mob-sakai
b0df698630 Security (#214)
* fix(test): embed unity license

* fix(test): checkout head

* fix(test): use `pull_request` event instead of `pull_request_target` event

* fix(test): fix k8s test
2021-02-08 17:06:43 +01:00
David Finol
0d3b5a7a62 Update README.md (#213) 2021-02-06 20:04:40 -05:00
Cris Feo
555660c904 Clf support upm ssh keys (#211)
* make source changes

* compile index.js
2021-02-03 17:39:52 +01:00
David Finol
4fe037e06f Compile action/index.js 2021-01-26 15:18:24 -06:00
David Finol
05b7ccdc04 Remove debug from versioning (#206)
Would like to remove this debug option, as I don't like how it generates many unnecessary warnings, and I don't think it provides any value.
2021-01-26 12:54:07 -06:00
Webber Takken
c7c1841c97 split workflows (#203) 2021-01-23 11:39:42 +01:00
Webber Takken
2cec591baa Secure licenses (#202) 2021-01-23 11:30:46 +01:00
Webber
08e3347f47 Add cats 2021-01-23 10:30:23 +01:00
Webber Takken
89df68796c add activation workflow and set retention periods (#201)
* add activation workflow

* Trigger on push as well

* use specific version

* Set more sensible retention periods
2021-01-23 10:06:32 +01:00
Kai Biermeier
56b9864426 allow versions with -alpha,-rc,-rc.0 .... + don't fail build on version cannot be determined (#196)
Closes #163
2021-01-12 14:50:52 +01:00
Webber Takken
5b2e80e1a4 update deprecated workflow (#194) 2021-01-07 23:21:04 +01:00
marekvalenta
c8202c01e7 Pass buildOptions to the build with customParameters (#190)
* Update Builder.cs

* update of buildOptions

buildOptions should be taken into account for build

* missed name
2021-01-05 19:19:16 +01:00
David Finol
9f510401e2 Update CONTRIBUTING.md 2021-01-04 16:08:15 -06:00
David Finol
32acb22fec Default unityVersion to auto to use ProjectSettings/ProjectVersion.txt (#162) (#188) 2020-12-28 23:36:31 -06:00
Ivan Murashka
602b0b45d7 decode keystore to project folder (#186) 2020-12-11 18:55:53 +01:00
Webber Takken
9c804d98a0 Fix typo 2020-12-06 18:13:32 +01:00
Webber Takken
042fb6ae32 remove anything recognizable as Unity (#184) 2020-12-06 17:57:57 +01:00
David Finol
df7d1e1e25 Update index.js with linux-il2cpp fix (#181)
* Update index.js

* Update index.js with linux-il2cpp fix
2020-11-19 11:05:49 +01:00
David Finol
9707ad7ad5 Convert version major and minor to numbers (#180)
* Convert version major and minor to numbers

* fix linting error

Co-authored-by: Webber Takken <webber@takken.io>
2020-11-18 00:51:10 +01:00
Webber Takken
8eeb848483 add il2cpp support for linux from 2019.3 (#177) 2020-11-14 00:57:44 +01:00
Webber Takken
9e2a1b2d35 Remove duplicate flag batch-mode (#173) 2020-11-09 20:04:56 +01:00
Webber
471bf0bdf0 Merge branch 'BLaZeKiLL-fix/unity-alias' into main 2020-11-01 15:08:06 +01:00
Webber
6c2fbff839 Merge branch 'fix/unity-alias' of https://github.com/BLaZeKiLL/unity-builder into BLaZeKiLL-fix/unity-alias 2020-11-01 15:06:09 +01:00
Webber Takken
17c28995b2 Update action to use main (#168) 2020-10-29 23:21:48 +01:00
BLaZeKiLL
72ab50499d linux platform added 2020-10-24 13:09:01 +05:30
BLaZeKiLL
9269fba307 image tags updated 2020-10-24 12:13:29 +05:30
BLaZeKiLL
dc54ae10a5 Merge branch 'main' of https://github.com/webbertakken/unity-builder into fix/unity-alias 2020-10-22 23:51:43 +05:30
BLaZeKiLL
5417369dba action build 2020-10-22 23:44:36 +05:30
Devashish Lal
21c985b8e9 added -nographics flag to build.sh (#166) 2020-10-22 16:05:41 +02:00
BLaZeKiLL
483b784253 default docker repository updated to new docker repository 2020-10-22 18:24:42 +05:30
Kai Biermeier
e6d3daedbe revert Fix file ownership issues for self-hosted runners. (#141) (#165) 2020-10-22 10:20:12 +02:00
BLaZeKiLL
046ab3a72d -no-graphics flag removed from build script 2020-10-22 12:27:27 +05:30
BLaZeKiLL
ec0baa5d7b removed redundant xvfb calls (part of the alias) 2020-10-20 17:59:57 +05:30
BLaZeKiLL
5b8f3cf342 refactored to unity-editor alias 2020-10-20 17:29:34 +05:30
Webber Takken
ef74241772 Fix recursive path (#160) 2020-10-12 19:37:26 +02:00
dependabot[bot]
3d7e4a8018 Bump @actions/core from 1.2.4 to 1.2.6 (#158)
Bumps [@actions/core](https://github.com/actions/toolkit/tree/HEAD/packages/core) from 1.2.4 to 1.2.6.
- [Release notes](https://github.com/actions/toolkit/releases)
- [Changelog](https://github.com/actions/toolkit/blob/main/packages/core/RELEASES.md)
- [Commits](https://github.com/actions/toolkit/commits/HEAD/packages/core)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-10-01 21:30:09 +02:00
Webber Takken
91da660786 remove artifacts older than 21 days (#157) 2020-09-28 19:19:18 +02:00
Webber Takken
f42f7923ed Add intructions for debugging (#154) 2020-09-27 21:44:14 +02:00
Webber Takken
22bc9a9bad Allow k8s workflow failures (#152) 2020-09-19 02:41:34 +02:00
Kai Biermeier
6a53a9e853 Solution proposal to Issue Add customImage parameter #150 (#151)
* add customImage attribute

* add one more test for input passing && check for customImage == ''
2020-09-18 18:41:31 +02:00
dependabot-preview[bot]
cccd5074ea [Security] Bump node-fetch from 2.6.0 to 2.6.1
Bumps [node-fetch](https://github.com/bitinn/node-fetch) from 2.6.0 to 2.6.1. **This update includes a security fix.**
- [Release notes](https://github.com/bitinn/node-fetch/releases)
- [Changelog](https://github.com/node-fetch/node-fetch/blob/master/docs/CHANGELOG.md)
- [Commits](https://github.com/bitinn/node-fetch/compare/v2.6.0...v2.6.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-09-12 05:30:21 +00:00
Forrest Jones
977683cd5f Add buildVersion as action output (#144) (#145) 2020-08-27 02:24:33 +02:00
Webber Takken
89bdaa5e46 Add issue templates and pull request template (#142) 2020-08-22 22:03:44 +02:00
xanantis
24e9c186fd Fix file ownership issues for self-hosted runners. (#141) 2020-08-22 21:28:57 +02:00
Frostebite
92cfb31622 k8s retry delete during cleanup 2020-08-22 19:03:22 +01:00
Webber Takken
67b76584b8 Cleanup root dir (#133)
* Remove package-lock.json

* Move bootstrap logic into action folder

* Fix relative path

* update index after rebase

* Shell files are executable

* Update yarn.lock

* Update yarn.lock
2020-08-22 19:17:02 +02:00
xanantis
3ee15170fd Use RUNNER_TEMP environment variable instead of a hardcoded path (#138) 2020-08-22 17:59:08 +02:00
Justin Spahr-Summers
3e0842dda0 Rename custom -version flag to -buildVersion (#137)
* Rename custom -version flag to -customProjectVersion

* Rename flag to -buildVersion
2020-08-16 21:09:34 +02:00
Benoit Dion
1f8d196ed0 Fix boolean logic (#129) 2020-08-10 16:30:06 +02:00
dependabot[bot]
e003f9e2ca Bump lodash from 4.17.15 to 4.17.19
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.15 to 4.17.19.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.15...4.17.19)

Signed-off-by: dependabot[bot] <support@github.com>
2020-08-09 21:46:16 +02:00
Frostebite
21634107c1 K8s Feature (#124)
Adds the ability to use a kubernetes container to run builds that are too large for the local machine running the unity-builder. Logs are streamed back during the build. Build results can then be downloaded separately.
2020-08-09 20:27:47 +01:00
Webber
196fe8fc5b Move docs to unity-ci.com 2020-07-11 15:53:20 +02:00
dogboydog
ec0cde0c85 avoid double logging of git diff 2020-07-09 13:31:51 +02:00
dogboydog
72ff2983a1 test with short max diff lines 2020-07-09 13:31:51 +02:00
dogboydog
fdf71758a9 use System.run for logging Git diff 2020-07-09 13:31:51 +02:00
dogboydog
91ec427695 make logging of git diff unconditional, remove parameter 2020-07-09 13:31:51 +02:00
dogboydog
6fb8550919 increase code coverage with versioning.test.js 2020-07-09 13:31:51 +02:00
dogboydog
cb913cd286 Initial implementation of logDiffIfDirty 2020-07-09 13:31:51 +02:00
Webber
96eeaf940a Remove androidVersionCode from default workflow 2020-07-08 20:07:03 +02:00
David Finol
6ece6447b2 Add Android Build Settings 2020-07-06 11:53:40 +02:00
Benoit Dion
3523c6a934 Document additional action inputs
This helps avoid warnings when using previously undocumented inputs
2020-06-25 18:14:32 +02:00
Webber
bf702784d2 cleanup workflow 2020-06-25 00:57:16 +02:00
Benoit Dion
bdc3a88d22 Add input to set version code
Use action input `androidVersionCode` when provided. Generate the androidVersionCode from the version otherwise.
2020-06-25 00:33:25 +02:00
Benoit Dion
401ddcaae0 Add support for android builds
The emoji in the github action name exposed as a env variable through docker was causing a gradle crash 😢.
2020-06-20 10:08:08 +02:00
Benoit Dion
1245bfefc8 Fix fork PR builds
Remove hardcoded reference to the `origin` remote and instead implictly use the current commit or ref
2020-06-20 00:59:05 +02:00
152 changed files with 217365 additions and 3715 deletions

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@@ -2,4 +2,4 @@
* *
# Files required for the action # Files required for the action
!action/ !dist/

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@@ -6,7 +6,7 @@ end_of_line = lf
indent_size = 2 indent_size = 2
indent_style = space indent_style = space
insert_final_newline = true insert_final_newline = true
max_line_length = 100 max_line_length = 120
tab_width = 2 tab_width = 2
trim_trailing_whitespace = true trim_trailing_whitespace = true

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@@ -1,2 +1,4 @@
**/node_modules/** dist/
**/action/** lib/
node_modules/
jest.config.js

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@@ -1,21 +1,19 @@
{ {
"parser": "babel-eslint", "plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "prettier"],
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 9,
"sourceType": "module"
},
"env": { "env": {
"node": true, "node": true,
"es6": true, "es6": true,
"jest": true "jest/globals": true
}, },
"parserOptions": {
"ecmaVersion": 2020,
"ecmaFeatures": {
"impliedStrict": true
}
},
"extends": ["airbnb", "plugin:unicorn/recommended", "prettier"],
"plugins": ["react", "jsx-a11y", "import", "prettier", "flowtype", "unicorn"],
"settings": { "react": { "version": "latest" } },
"rules": { "rules": {
"prettier/prettier": "error", "prettier/prettier": "error",
"import/no-extraneous-dependencies": 0 "import/no-extraneous-dependencies": 0,
"import/no-namespace": "off"
} }
} }

3
.gitattributes vendored Normal file
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@@ -0,0 +1,3 @@
dist/index* -diff linguist-generated=true
dist/licenses* -diff linguist-generated=true
dist/sourcemap* -diff linguist-generated=true

25
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@@ -0,0 +1,25 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: ''
---
**Bug description**
<!--A clear and concise description of what the bug is.-->
**How to reproduce**
<!--Steps to reproduce the behavior:-->
-
**Expected behavior**
<!--A clear and concise description of what you expected to happen.-->
**Additional details**
<!--Please add context, links, reasons, screenshots, etc.-->

5
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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@@ -0,0 +1,5 @@
blank_issues_enabled: false
contact_links:
- name: Discuss on Discord
url: https://game.ci/discord
about: Join our Discord community

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@@ -0,0 +1,23 @@
---
name: Feature request
about: Suggest an improvement or now feature
title: ''
labels: ''
assignees: ''
---
**Context**
<!--Please describe a proper context-->
**Suggested solution**
<!--Tell us what you would suggest-->
**Considered alternatives**
<!--Please add any alternative solutions that you have considered-->
**Additional details**
<!--Please add context, links, reasons, screenshots, etc.-->

7
.github/ISSUE_TEMPLATE/other.md vendored Normal file
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@@ -0,0 +1,7 @@
---
name: Other
about: Everything else
title: ''
labels: ''
assignees: ''
---

11
.github/pull_request_template.md vendored Normal file
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@@ -0,0 +1,11 @@
#### Changes
- ...
#### Checklist
<!-- please check all items and add your own -->
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
- [ ] Readme (updated or not needed)
- [ ] Tests (added, updated or not needed)

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@@ -1,29 +1,20 @@
#name: Acquire activation file name: Acquire activation file
#
#on: [push] on:
# workflow_dispatch:
#jobs:
# activation: jobs:
# name: Request manual activation file (${{ matrix.unityVersion }}) 🔑 activation:
# runs-on: ubuntu-latest name: Request manual activation file 🔑
# strategy: runs-on: ubuntu-latest
# fail-fast: false steps:
# matrix: # Request manual activation file
# unityVersion: - name: Unity - Request Activation File
# - 2019.2.11f1 id: requestActivationFile
# - 2019.3.15f1 uses: game-ci/unity-request-activation-file@v2.0-alpha-1
# - name: Upload activation file
# steps: uses: actions/upload-artifact@v2
# # Request manual activation file with:
# - name: Request manual activation file name: ${{ steps.requestActivationFile.outputs.filePath }}
# id: getManualLicenseFile path: ${{ steps.requestActivationFile.outputs.filePath }}
# uses: webbertakken/unity-request-manual-activation-file@v1.1 retention-days: 3
# with:
# unityVersion: ${{ matrix.unityVersion }}
#
# # Upload artifact (Unity_v20XX.X.XXXX.alf)
# - name: Expose as artifact
# uses: actions/upload-artifact@v1
# with:
# name: ${{ steps.getManualLicenseFile.outputs.filePath }}
# path: ${{ steps.getManualLicenseFile.outputs.filePath }}

60
.github/workflows/aws-tests.yml vendored Normal file
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@@ -0,0 +1,60 @@
name: AWS
on:
push: { branches: [aws, aws-ts-clean] }
env:
AWS_REGION: "eu-west-1"
jobs:
buildForAllPlatforms:
name: AWS Fargate Build
if: github.event.pull_request.draft == false
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
# - 2019.2.11f1
- 2019.3.15f1
targetPlatform:
#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
#- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
#- iOS # Build an iOS player.
#- Android # Build an Android .apk.
#- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
# steps
steps:
- name: Checkout (default)
uses: actions/checkout@v2
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- uses: ./
id: aws-fargate-unity-build
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
with:
remoteBuildCluster: aws
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
githubToken: ${{ secrets.GITHUB_TOKEN }}

73
.github/workflows/build-tests.yml vendored Normal file
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@@ -0,0 +1,73 @@
name: Builds
on:
push: { branches: [main] }
pull_request:
paths-ignore:
- '.github/**'
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
- 2019.3.15f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
###########################
# Build #
###########################
- uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build (${{ matrix.unityVersion }})
path: build
retention-days: 14

16
.github/workflows/cats.yml vendored Normal file
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@@ -0,0 +1,16 @@
name: Cats 😺
on:
pull_request_target:
types:
- opened
- reopened
jobs:
aCatForCreatingThePullRequest:
name: A cat for your effort!
runs-on: ubuntu-latest
steps:
- uses: ruairidhwm/action-cats@1.0.1
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

14
.github/workflows/cleanup.yml vendored Normal file
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@@ -0,0 +1,14 @@
name: Cleanup (cron)
on:
schedule:
- cron: '30 10 * * SUN' # every sunday at 10:30
jobs:
deleteArtifacts:
runs-on: ubuntu-latest
steps:
- name: Delete old artifacts
uses: kolpav/purge-artifacts-action@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
expire-in: 21 days

24
.github/workflows/integrity-check.yml vendored Normal file
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@@ -0,0 +1,24 @@
name: Integrity
on:
push: { branches: [main] }
pull_request: {}
env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/setup-node@v2
with:
node-version: 12.x
- run: yarn
- run: yarn lint
- run: yarn test --coverage
- run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }

80
.github/workflows/kubernetes-tests.yml vendored Normal file
View File

@@ -0,0 +1,80 @@
name: Kubernetes
on:
workflow_dispatch: {}
# push: { branches: [main] }
# pull_request:
# paths-ignore:
# - '.github/**'
env:
GKE_ZONE: 'us-central1-c'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'unity-builder-cluster'
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
k8sBuilds:
name: K8s build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
continue-on-error: true
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneLinux64
- StandaloneWindows64
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Spin up #
###########################
- uses: GoogleCloudPlatform/github-actions/setup-gcloud@master
with:
version: '288.0.0'
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- run: ./dist/bootstrapper/ApplyClusterAndAcquireLock.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
###########################
# Build #
###########################
- uses: frostebite/File-To-Base64@master
id: read-base64
with:
filePath: ~/.kube/config
- uses: ./
id: k8s-unity-build
with:
targetPlatform: ${{ matrix.targetPlatform }}
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
projectPath: test-project
unityVersion: 2019.3.15f1
###########################
# Upload #
###########################
- uses: frostebite/K8s-Download-Volume@master
with:
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
volume: ${{ steps.k8s-unity-build.outputs.volume }}
sourcePath: repo/build/
- uses: actions/upload-artifact@v2
with:
name: Kubernetes Build (${{ matrix.targetPlatform }})
path: k8s-volume-download
retention-days: 14
###########################
# Spin down #
###########################
- run: ./dist/bootstrapper/ReleaseLockAndAttemptShutdown.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
if: ${{ always() }}

View File

@@ -1,81 +0,0 @@
name: Actions 😎
on:
pull_request: {}
push: { branches: [master] }
env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/setup-node@v1
with:
node-version: 12.x
- run: yarn
- run: yarn lint
- run: yarn test --coverage
- run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
- run: yarn build --quiet && git diff --quiet action || { echo "action should be auto generated" ; git diff action ; exit 62; }
buildForAllPlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
- 2019.3.15f1
include:
# Please be polite; don't copy my personal licenses.
# These are here because they are needed to allowing pull requests from forks to unity-builder.
# You should be using ${{ secrets.UNITY_LICENSE_2019_3_15 }} here.
- unityVersion: 2019.2.11f1
license: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
- unityVersion: 2019.3.15f1
license: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n <Binding Key=\"2\" Value=\"33bf639e81e54693a8f9bf57c8900e5a\"/>\n </MachineBindings>\n <MachineID Value=\"xWka2iXdDJejhZdi/zU2RUeXUi4=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2020-06-14T13:49:47\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.3.15f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>bpzWx3PZ0lqWDo1m9aLQuZ4cweo=</DigestValue></Reference></SignedInfo><SignatureValue>QcDm4/qAXZuUMQbUVk63vO6u66Bp8PnqqWQcZZOcym/rGUZLj1sr66EquF3X3w1L7aqiwMGtbY2b\nkPttcalFeaBkc5NsJMrexWjuBCxQvhbmVFQnTjvC6vNS+k1wrkz7If1oPkz/XaDtCfUs8oxc9iPe\nPzzUJIVYLZoDtpPq2XbgVn9/TiVb3Zu6ldKgvtNRYUjrB3KywtvL9OcIFll3htRcBZPG43kxryJc\nDD2TL5Nw1JuX6MejBBuYTZsZNpGX9Pjop9+uFUZ4GI9h8a5g6wJUfXzsGw7j4gkvDkC9MvyWiksi\n2hNXw1QNeB6JfQsd4sAuhYh/CqTm2gCz9i9ZpA==</SignatureValue></Signature></root>"
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows # Build a Windows standalone.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
# - Android # Build an Android .apk standalone app.
# - WebGL # WebGL.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player.
steps:
- uses: actions/checkout@v2
with:
lfs: true
- uses: actions/cache@v1.1.0
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- uses: ./
env:
UNITY_LICENSE: ${{ matrix.license }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
- uses: actions/upload-artifact@v1
with:
name: Build (${{ matrix.unityVersion }})
path: build

14
.github/workflows/versioning.yml vendored Normal file
View File

@@ -0,0 +1,14 @@
name: Versioning
on:
release:
types: [published, edited]
jobs:
updateMajorTag:
name: Update major tag
runs-on: ubuntu-latest
steps:
- uses: Actions-R-Us/actions-tagger@v2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

1
.gitignore vendored
View File

@@ -1,3 +1,4 @@
.idea .idea
node_modules node_modules
coverage/ coverage/
lib/

View File

@@ -1,2 +1,2 @@
**/node_modules/** **/node_modules/**
**/action/** **/dist/**

View File

@@ -2,5 +2,5 @@
"semi": true, "semi": true,
"singleQuote": true, "singleQuote": true,
"trailingComma": "all", "trailingComma": "all",
"printWidth": 100 "printWidth": 120
} }

View File

@@ -1,3 +1,3 @@
save-prefix "" save-prefix "^"
--install.audit true --install.audit true
--add.audit true --add.audit true

View File

@@ -19,7 +19,7 @@ When fixing a bug it is fine to submit a pull request right away.
Steps to be performed to submit a pull request: Steps to be performed to submit a pull request:
1. Fork the repository and create your branch from `master`. 1. Fork the repository and create your branch from `main`.
2. Run `yarn` in the repository root. 2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests! 3. If you've fixed a bug or added code that should be tested, add tests!
4. Fill out the description, link any related issues and submit your pull request. 4. Fill out the description, link any related issues and submit your pull request.

345
README.md
View File

@@ -1,340 +1,45 @@
# Unity - Builder # Unity - Builder
[![Actions status](https://github.com/webbertakken/unity-builder/workflows/Actions%20%F0%9F%98%8E/badge.svg?event=push&branch=master)](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+event%3Apush+workflow%3A%22Actions+%F0%9F%98%8E%22) (Not affiliated with Unity Technologies)
[![lgtm - code quality](https://img.shields.io/lgtm/grade/javascript/g/webbertakken/unity-builder.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
[![codecov - test coverage](https://codecov.io/gh/webbertakken/unity-builder/branch/master/graph/badge.svg)](https://codecov.io/gh/webbertakken/unity-builder)
---
GitHub Action to GitHub Action to
[build Unity projects](https://github.com/marketplace/actions/unity-builder) [build Unity projects](https://github.com/marketplace/actions/unity-builder)
for different platforms. for different platforms.
Part of the Part of the <a href="https://game.ci">GameCI</a> open source project.
[Unity Actions](https://github.com/webbertakken/unity-actions) <br />
collection. <br />
--- [![Actions status](https://github.com/game-ci/unity-builder/workflows/Builds/badge.svg?event=push&branch=main)](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
[![lgtm - code quality](https://img.shields.io/lgtm/grade/javascript/g/webbertakken/unity-builder.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
[![codecov - test coverage](https://codecov.io/gh/game-ci/unity-builder/branch/master/graph/badge.svg)](https://codecov.io/gh/game-ci/unity-builder)
<br />
<br />
[Github Action](https://github.com/features/actions) ## How to use
to build Unity projects for different platforms.
It is recommended to run the Find the
[Test](https://github.com/webbertakken/unity-actions#test) [docs](https://game.ci/docs/github/builder)
action from the on the GameCI
[Unity Actions](https://github.com/webbertakken/unity-actions) [documentation website](https://game.ci/docs).
collection before running this action. This action also requires the [Activation](https://github.com/marketplace/actions/unity-activate) step.
## Documentation ## Related actions
See the Visit the
[Unity Actions](https://github.com/webbertakken/unity-actions) GameCI <a href="https://github.com/game-ci/unity-actions">Unity Actions</a>
collection repository for workflow documentation and reference implementation. status repository for related Actions.
## Usage ## Community
#### Setup builder Feel free to join us on
<a href="http://game.ci/discord"><img height="30" src="media/Discord-Logo.svg" alt="Discord" /></a>
and engage with the community.
By default the enabled scenes from the project's settings will be built. ## Contributing
Create or edit the file called `.github/workflows/main.yml` and add a job to it. To help improve the documentation, please find the docs [repository](https://github.com/game-ci/documentation).
##### Personal License To contribute to Unity Builder, kindly read the [contribution guide](./CONTRIBUTING.md).
Personal licenses require a one-time manual activation step (per unity version).
Make sure you
[acquire and activate](https://github.com/marketplace/actions/unity-request-activation-file)
your license file and add it as a secret.
Then, define the build step as follows:
```yaml
- uses: webbertakken/unity-builder@<version>
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
projectPath: path/to/your/project
unityVersion: 2020.X.XXXX
targetPlatform: WebGL
```
##### Professional license
Professional licenses do not need any manual steps.
Instead, three variables will need to be set.
- `UNITY_EMAIL` (should contain the email address for your Unity account)
- `UNITY_PASSWORD` (the password that you use to login to Unity)
- `UNITY_SERIAL` (the serial provided by Unity)
Define the build step as follows:
```yaml
- uses: webbertakken/unity-builder@<version>
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: path/to/your/project
unityVersion: 2020.X.XXXX
targetPlatform: WebGL
```
That is all you need to build your project.
#### Storing the build
To be able to access your built files,
they need to be uploaded as artifacts.
To do this it is recommended to use Github Actions official
[upload artifact action](https://github.com/marketplace/actions/upload-artifact)
after any build action.
By default, Builder outputs it's builds to a folder named `build`.
Example:
```yaml
- uses: actions/upload-artifact@v1
with:
name: Build
path: build
```
Builds can now be downloaded as Artifacts in the Actions tab.
#### Caching
In order to make builds run faster, you can cache Library files from previous
builds. To do so simply add Github Actions official
[cache action](https://github.com/marketplace/actions/cache) before any unity steps.
Example:
```yaml
- uses: actions/cache@v1.1.0
with:
path: path/to/your/project/Library
key: Library-MyProjectName-TargetPlatform
restore-keys: |
Library-MyProjectName-
Library-
```
This simple addition could speed up your build by more than 50%.
## Complete example
A complete workflow that builds every available platform could look like this:
```yaml
name: Build project
on:
pull_request: {}
push: { branches: [master] }
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
buildForSomePlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- path/to/your/project
unityVersion:
- 2019.2.11f1
- 2019.3.0f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows # Build a Windows standalone.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android .apk standalone app.
- WebGL # WebGL.
- WSAPlayer # Build an Windows Store Apps player.
- PS4 # Build a PS4 Standalone.
- XboxOne # Build a Xbox One Standalone.
- tvOS # Build to Apple's tvOS platform.
- Switch # Build a Nintendo Switch player.
steps:
- uses: actions/checkout@v2
with:
lfs: true
- uses: actions/cache@v1.1.0
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- uses: webbertakken/unity-builder@<version>
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
- uses: actions/upload-artifact@v1
with:
name: Build
path: build
```
> **Note:** _Environment variables are set for all jobs in the workflow like this._
## Configuration options
Below options can be specified under `with:` for the `unity-builder` action.
#### projectPath
Specify the path to your Unity project to be built.
The path should be relative to the root of your project.
_**required:** `false`_
_**default:** `<your project root>`_
#### unityVersion
Version of Unity to use for building the project.
_**required:** `false`_
_**default:** `2019.2.1f11`_
#### targetPlatform
Platform that the build should target.
Must be one of the [allowed values](https://docs.unity3d.com/ScriptReference/BuildTarget.html) listed in the Unity scripting manual.
_**required:** `true`_
#### buildName
Name of the build. Also the folder in which the build will be stored within `buildsPath`.
_**required:** `false`_
_**default:** `<build_target>`_
#### buildsPath
Path where the builds should be stored.
In this folder a folder will be created for every targetPlatform.
_**required:** `false`_
_**default:** `build`_
#### buildMethod
Custom command to run your build.
There are two conditions for a custom buildCommand:
- Must reference a valid path to a `static` method.
- The class must reside in the `Assets/Editor` directory.
_**example:**_
```yaml
- uses: webbertakken/unity-builder@<version>
with:
buildMethod: EditorNamespace.BuilderClassName.StaticBulidMethod
```
_**required:** `false`_
_**default:** Built-in script that will run a build out of the box._
#### versioning
Configure a specific versioning strategy
```yaml
- uses: webbertakken/unity-builder@<version>
with:
versioning: Semantic
```
Find the available strategies below:
##### Semantic
Versioning out of the box! **(recommended)**
> Compatible with **all platforms**.
> Does **not** modify your repository.
> Requires **zero configuration**.
How it works:
> Generates a version based on [semantic versioning](https://semver.org/).
> Follows `<major>.<minor>.<patch>` for example `0.17.2`.
> The latest tag dictates `<major>.<minor>` (defaults to 0.0 for no tag).
> The number of commits (since the last tag, if any) is used for `<patch>`.
No configuration required.
##### Custom
Allows specifying a custom version in the `version` field. **(advanced users)**
> This strategy is useful when your project or pipeline has some kind of orchestration
> that determines the versions.
##### None
No version will be set by Builder. **(not recommended)**
> Not recommended unless you generate a new version in a pre-commit hook. Manually
> setting versions is error-prone.
#### allowDirtyBuild
Allows the branch of the build to be dirty, and still generate the build.
```yaml
- uses: webbertakken/unity-builder@<version>
with:
allowDirtyBuild: true
```
Note that it is generally bad practice to modify your branch
in a CI Pipeline. However there are exceptions where this might
be needed. (use with care).
#### customParameters
Custom parameters to configure the build.
Parameters must start with a hyphen (`-`) and may be followed by a value (without hyphen).
Parameters without a value will be considered booleans (with a value of true).
_**example:**_
```yaml
- uses: webbertakken/unity-builder@<version>
with:
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
```
_**required:** `false`_
_**default:** ""_
## More actions
Visit
[Unity Actions](https://github.com/webbertakken/unity-actions)
to find related actions for Unity.
Feel free to contribute.
## Licence ## Licence

View File

@@ -3,9 +3,13 @@ author: Webber Takken <webber@takken.io>
description: 'Build Unity projects for different platforms.' description: 'Build Unity projects for different platforms.'
inputs: inputs:
unityVersion: unityVersion:
required: false
default: 'auto'
description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
customImage:
required: false required: false
default: '' default: ''
description: 'Version of unity to use for building the project.' description: 'Specific docker image that should be used for building the project'
targetPlatform: targetPlatform:
required: false required: false
default: '' default: ''
@@ -26,10 +30,103 @@ inputs:
required: false required: false
default: '' default: ''
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.' description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
outputs: {} remoteBuildCluster:
default: 'local'
required: false
description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
awsStackName:
default: 'game-ci'
required: false
description: 'The Cloud Formation stack name that must be setup before using this option.'
kubeConfig:
default: ''
required: false
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
kubeVolume:
default: ''
required: false
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
remoteBuildMemory:
default: '800M'
required: false
description: 'Amount of memory to assign the remote build container'
remoteBuildCpu:
default: '0.25'
required: false
description: 'Amount of CPU time to assign the remote build container'
kubeVolumeSize:
default: '5Gi'
required: false
description: 'Amount of disc space to assign the Kubernetes Persistent Volume'
githubToken:
default: ''
required: false
description: 'GitHub token for cloning, only needed when kubeconfig is used.'
versioning:
required: false
default: 'Semantic'
description: 'The versioning scheme to use when building the project'
version:
required: false
default: ''
description: 'The version, when used with the "Custom" versioning scheme'
androidVersionCode:
required: false
default: ''
description: 'The android versionCode'
androidAppBundle:
required: false
default: 'false'
description: 'Whether to build .aab instead of .apk'
androidKeystoreName:
required: false
default: ''
description: 'The android keystoreName'
androidKeystoreBase64:
required: false
default: ''
description: 'The base64 contents of the android keystore file'
androidKeystorePass:
required: false
default: ''
description: 'The android keystorePass'
androidKeyaliasName:
required: false
default: ''
description: 'The android keyaliasName'
androidKeyaliasPass:
required: false
default: ''
description: 'The android keyaliasPass'
customParameters:
required: false
default: ''
description: >
Custom parameters to configure the build.
Parameters must start with a hyphen (-) and may be followed by a value (without hyphen).
Parameters without a value will be considered booleans (with a value of true).
chownFilesTo:
required: false
default: ''
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
allowDirtyBuild:
required: false
default: ''
description: >
Allows the branch of the build to be dirty, and still generate the build.
Note that it is generally bad practice to modify your branch
in a CI Pipeline. However there are exceptions where this might
be needed. (use with care).
outputs:
volume:
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
buildVersion:
description: 'The generated version used for the Unity build'
branding: branding:
icon: 'box' icon: 'box'
color: 'gray-dark' color: 'gray-dark'
runs: runs:
using: 'node12' using: 'node12'
main: 'action/index.js' main: 'dist/index.js'

View File

@@ -1,44 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityBuilderAction.Input;
using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
namespace UnityBuilderAction
{
static class Builder
{
public static void BuildProject()
{
// Gather values from args
var options = ArgumentsParser.GetValidatedOptions();
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
// Define BuildPlayer Options
var buildOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
};
// Set version for this build
VersionApplicator.SetVersion(options["version"]);
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);
// Summary
BuildSummary summary = buildReport.summary;
StdOutReporter.ReportSummary(summary);
// Result
BuildResult result = summary.result;
StdOutReporter.ExitWithResult(result);
}
}
}

View File

@@ -1,15 +0,0 @@
#!/usr/bin/env bash
#
# Run steps
#
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh
#
# Exit with code from the build step.
#
exit $BUILD_EXIT_CODE

File diff suppressed because one or more lines are too long

View File

@@ -1,16 +0,0 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_SERIAL" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-returnlicense
fi

View File

@@ -1,15 +0,0 @@
const esModules = ['lodash-es'].join('|');
module.exports = {
ignore: [`/node_modules/(?!${esModules})`],
presets: [
[
'@babel/preset-env',
{
targets: {
node: true,
},
},
],
],
};

View File

@@ -15,4 +15,6 @@ ADD steps /steps
RUN chmod -R +x /steps RUN chmod -R +x /steps
ADD entrypoint.sh /entrypoint.sh ADD entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh RUN chmod +x /entrypoint.sh
RUN ls
ENTRYPOINT ["/entrypoint.sh"] ENTRYPOINT ["/entrypoint.sh"]

View File

@@ -0,0 +1,69 @@
#!/bin/sh
# This creates a GKE Cluster
# - Will wait for any deletion to complete on a cluster with the same name before creating
# - Will wait for completion before continuing
# - If the script is run concurrently multiple times, only one cluster will be created, all instances will wait for availability
# Requires GCP Cloud SDK
# Installs retry https://github.com/kadwanev/retry
GKE_PROJECT=$1
GKE_CLUSTER=$2
GKE_ZONE=$3
# may update this to avoid repeated install, drop me a comment if needed
sudo sh -c "curl https://raw.githubusercontent.com/kadwanev/retry/master/retry -o /usr/local/bin/retry && chmod +x /usr/local/bin/retry"
attempts=0
while [ $attempts -le 1 ]
do
retry -s 15 -t 20 -v '
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
jq "
.[] |
{name: .name, status: .status} |
select(.name == \"$GKE_CLUSTER\")
" |
jq ".status")
if [ "$STATUS" == "\"STOPPING\"" ]; then echo "Cluster stopping waiting for completion" && exit 1; fi
exit 0
'
cluster=$(gcloud container clusters list --project $GKE_PROJECT --format="json" | jq '.[] | select(.name == "${GKE_CLUSTER}")')
if [ -z "$cluster" ];
then
echo "No clusters found for \"$GKE_CLUSTER\" in project \"$GKE_CLUSTER\" in zone \"$GKE_ZONE\""
# you may not need this, it installs GCP beta for additional command line options
gcloud components install beta -q
# replace this line with whatever type of cluster you want to create
gcloud beta container --project $GKE_PROJECT clusters create $GKE_CLUSTER --zone $GKE_ZONE --no-enable-basic-auth --cluster-version "1.15.12-gke.2" --machine-type "custom-1-3072" --image-type "COS" --disk-type "pd-standard" --disk-size "15" --metadata disable-legacy-endpoints=true --scopes "https://www.googleapis.com/auth/devstorage.read_only","https://www.googleapis.com/auth/logging.write","https://www.googleapis.com/auth/monitoring","https://www.googleapis.com/auth/servicecontrol","https://www.googleapis.com/auth/service.management.readonly","https://www.googleapis.com/auth/trace.append" --num-nodes "1" --enable-stackdriver-kubernetes --enable-ip-alias --default-max-pods-per-node "110" --enable-autoscaling --min-nodes "0" --max-nodes "3" --no-enable-master-authorized-networks --addons HorizontalPodAutoscaling,HttpLoadBalancing --enable-autoupgrade --enable-autorepair --max-surge-upgrade 1 --max-unavailable-upgrade 0
fi;
retry -s 15 -t 20 -v '
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
jq "
.[] |
{name: .name, status: .status} |
select(.name == \"$GKE_CLUSTER\")
" |
jq ".status")
if [ "$STATUS" == "\"PROVISIONING\"" ]; then echo "Cluster provisioning waiting for available" && exit 1; fi
exit 0
'
echo "Cluster is available"
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
kubectl version
NSID=$(cat /proc/sys/kernel/random/uuid)
echo "::set-env name=NSID::"$NSID
{
cat <<EOF | kubectl apply -f -
apiVersion: v1
kind: Namespace
metadata:
name: ns-unity-builder-$NSID
labels:
app: unity-builder
EOF
} && exit 0
attempts=$(($attempts+1))
done

View File

@@ -0,0 +1,13 @@
kubectl delete ns ns-unity-builder-$NSID
# do any unity-builder namespaces remain?
namespaceCount=$(kubectl get ns --output json | jq ".items | .[] | select(.metadata.labels.app == \"unity-builder\") | select(.status.phase != \"TERMINATING\")" | jq -s "length")
echo $namespaceCount
if [ "$namespaceCount" != "0" ]
then
echo "let next cluster delete"
exit 0
else
echo "delete cluster"
retry -s 15 -t 5 -v 'gcloud container clusters delete $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT --quiet'
fi

423
dist/cloud-formations/base-setup.yml vendored Normal file
View File

@@ -0,0 +1,423 @@
AWSTemplateFormatVersion: '2010-09-09'
Description: AWS Fargate cluster that can span public and private subnets. Supports
public facing load balancers, private internal load balancers, and
both internal and external service discovery namespaces.
Parameters:
EnvironmentName:
Type: String
Default: development
Description: "Your deployment environment: DEV, QA , PROD"
# ContainerPort:
# Type: Number
# Default: 80
# Description: What port number the application inside the docker container is binding to
Mappings:
# Hard values for the subnet masks. These masks define
# the range of internal IP addresses that can be assigned.
# The VPC can have all IP's from 10.0.0.0 to 10.0.255.255
# There are four subnets which cover the ranges:
#
# 10.0.0.0 - 10.0.0.255
# 10.0.1.0 - 10.0.1.255
# 10.0.2.0 - 10.0.2.255
# 10.0.3.0 - 10.0.3.255
SubnetConfig:
VPC:
CIDR: '10.0.0.0/16'
PublicOne:
CIDR: '10.0.0.0/24'
PublicTwo:
CIDR: '10.0.1.0/24'
Resources:
# VPC in which containers will be networked.
# It has two public subnets, and two private subnets.
# We distribute the subnets across the first two available subnets
# for the region, for high availability.
VPC:
Type: AWS::EC2::VPC
Properties:
EnableDnsSupport: true
EnableDnsHostnames: true
CidrBlock: !FindInMap ['SubnetConfig', 'VPC', 'CIDR']
EFSServerSecurityGroup:
Type: AWS::EC2::SecurityGroup
Properties:
GroupName: "efs-server-endpoints"
GroupDescription: Which client ip addrs are allowed to access EFS server
VpcId: !Ref 'VPC'
SecurityGroupIngress:
- IpProtocol: tcp
FromPort: 2049
ToPort: 2049
SourceSecurityGroupId: !Ref ContainerSecurityGroup
#CidrIp: !FindInMap ['SubnetConfig', 'VPC', 'CIDR']
# A security group for the containers we will run in Fargate.
# Rules are added to this security group based on what ingress you
# add for the cluster.
ContainerSecurityGroup:
Type: AWS::EC2::SecurityGroup
Properties:
GroupName: "task security group"
GroupDescription: Access to the Fargate containers
VpcId: !Ref 'VPC'
# SecurityGroupIngress:
# - IpProtocol: tcp
# FromPort: !Ref ContainerPort
# ToPort: !Ref ContainerPort
# CidrIp: 0.0.0.0/0
SecurityGroupEgress:
- IpProtocol: -1
FromPort: 2049
ToPort: 2049
CidrIp: "0.0.0.0/0"
# Two public subnets, where containers can have public IP addresses
PublicSubnetOne:
Type: AWS::EC2::Subnet
Properties:
AvailabilityZone: !Select
- 0
- Fn::GetAZs: !Ref 'AWS::Region'
VpcId: !Ref 'VPC'
CidrBlock: !FindInMap ['SubnetConfig', 'PublicOne', 'CIDR']
# MapPublicIpOnLaunch: true
PublicSubnetTwo:
Type: AWS::EC2::Subnet
Properties:
AvailabilityZone: !Select
- 1
- Fn::GetAZs: !Ref 'AWS::Region'
VpcId: !Ref 'VPC'
CidrBlock: !FindInMap ['SubnetConfig', 'PublicTwo', 'CIDR']
# MapPublicIpOnLaunch: true
# Setup networking resources for the public subnets. Containers
# in the public subnets have public IP addresses and the routing table
# sends network traffic via the internet gateway.
InternetGateway:
Type: AWS::EC2::InternetGateway
GatewayAttachement:
Type: AWS::EC2::VPCGatewayAttachment
Properties:
VpcId: !Ref 'VPC'
InternetGatewayId: !Ref 'InternetGateway'
# Attaching a Internet Gateway to route table makes it public.
PublicRouteTable:
Type: AWS::EC2::RouteTable
Properties:
VpcId: !Ref 'VPC'
PublicRoute:
Type: AWS::EC2::Route
DependsOn: GatewayAttachement
Properties:
RouteTableId: !Ref 'PublicRouteTable'
DestinationCidrBlock: '0.0.0.0/0'
GatewayId: !Ref 'InternetGateway'
# Attaching a public route table makes a subnet public.
PublicSubnetOneRouteTableAssociation:
Type: AWS::EC2::SubnetRouteTableAssociation
Properties:
SubnetId: !Ref PublicSubnetOne
RouteTableId: !Ref PublicRouteTable
PublicSubnetTwoRouteTableAssociation:
Type: AWS::EC2::SubnetRouteTableAssociation
Properties:
SubnetId: !Ref PublicSubnetTwo
RouteTableId: !Ref PublicRouteTable
# ECS Resources
ECSCluster:
Type: AWS::ECS::Cluster
# A role used to allow AWS Autoscaling to inspect stats and adjust scaleable targets
# on your AWS account
AutoscalingRole:
Type: AWS::IAM::Role
Properties:
AssumeRolePolicyDocument:
Statement:
- Effect: Allow
Principal:
Service: [application-autoscaling.amazonaws.com]
Action: ['sts:AssumeRole']
Path: /
Policies:
- PolicyName: service-autoscaling
PolicyDocument:
Statement:
- Effect: Allow
Action:
- 'application-autoscaling:*'
- 'cloudwatch:DescribeAlarms'
- 'cloudwatch:PutMetricAlarm'
- 'ecs:DescribeServices'
- 'ecs:UpdateService'
Resource: '*'
# This is an IAM role which authorizes ECS to manage resources on your
# account on your behalf, such as updating your load balancer with the
# details of where your containers are, so that traffic can reach your
# containers.
ECSRole:
Type: AWS::IAM::Role
Properties:
AssumeRolePolicyDocument:
Statement:
- Effect: Allow
Principal:
Service: [ecs.amazonaws.com]
Action: ['sts:AssumeRole']
Path: /
Policies:
- PolicyName: ecs-service
PolicyDocument:
Statement:
- Effect: Allow
Action:
# Rules which allow ECS to attach network interfaces to instances
# on your behalf in order for awsvpc networking mode to work right
- 'ec2:AttachNetworkInterface'
- 'ec2:CreateNetworkInterface'
- 'ec2:CreateNetworkInterfacePermission'
- 'ec2:DeleteNetworkInterface'
- 'ec2:DeleteNetworkInterfacePermission'
- 'ec2:Describe*'
- 'ec2:DetachNetworkInterface'
# Rules which allow ECS to update load balancers on your behalf
# with the information sabout how to send traffic to your containers
- 'elasticloadbalancing:DeregisterInstancesFromLoadBalancer'
- 'elasticloadbalancing:DeregisterTargets'
- 'elasticloadbalancing:Describe*'
- 'elasticloadbalancing:RegisterInstancesWithLoadBalancer'
- 'elasticloadbalancing:RegisterTargets'
Resource: '*'
# This is a role which is used by the ECS tasks themselves.
ECSTaskExecutionRole:
Type: AWS::IAM::Role
Properties:
AssumeRolePolicyDocument:
Statement:
- Effect: Allow
Principal:
Service: [ecs-tasks.amazonaws.com]
Action: ['sts:AssumeRole']
Path: /
Policies:
- PolicyName: AmazonECSTaskExecutionRolePolicy
PolicyDocument:
Statement:
- Effect: Allow
Action:
# Allow upload to S3
- 's3:GetObject'
- 's3:GetObjectVersion'
- 's3:PutObject'
# Allow the use of secret manager
- 'secretsmanager:GetSecretValue'
- 'kms:Decrypt'
# Allow the ECS Tasks to download images from ECR
- 'ecr:GetAuthorizationToken'
- 'ecr:BatchCheckLayerAvailability'
- 'ecr:GetDownloadUrlForLayer'
- 'ecr:BatchGetImage'
# Allow the ECS tasks to upload logs to CloudWatch
- 'logs:CreateLogStream'
- 'logs:PutLogEvents'
Resource: '*'
DeleteCFNLambdaExecutionRole:
Type: "AWS::IAM::Role"
Properties:
AssumeRolePolicyDocument:
Version: "2012-10-17"
Statement:
- Effect: "Allow"
Principal:
Service: ["lambda.amazonaws.com"]
Action: "sts:AssumeRole"
Path: "/"
Policies:
- PolicyName: DeleteCFNLambdaExecutionRole
PolicyDocument:
Version: "2012-10-17"
Statement:
- Effect: "Allow"
Action:
- "logs:CreateLogGroup"
- "logs:CreateLogStream"
- "logs:PutLogEvents"
Resource: "arn:aws:logs:*:*:*"
- Effect: "Allow"
Action:
- "cloudformation:DeleteStack"
- "kinesis:DeleteStream"
- "secretsmanager:DeleteSecret"
- "kinesis:DescribeStreamSummary"
- "logs:DeleteLogGroup"
- "logs:DeleteSubscriptionFilter"
- "ecs:DeregisterTaskDefinition"
- "lambda:DeleteFunction"
- "lambda:InvokeFunction"
- "events:RemoveTargets"
- "events:DeleteRule"
- "lambda:RemovePermission"
Resource: "*"
### cloud watch to kinesis role
CloudWatchIAMRole:
Type: AWS::IAM::Role
Properties:
AssumeRolePolicyDocument:
Statement:
- Effect: Allow
Principal:
Service: [logs.amazonaws.com]
Action: ['sts:AssumeRole']
Path: /
Policies:
- PolicyName: service-autoscaling
PolicyDocument:
Statement:
- Effect: Allow
Action:
- 'kinesis:PutRecord'
Resource: '*'
#####################EFS#####################
EfsFileStorage:
Type: 'AWS::EFS::FileSystem'
Properties:
BackupPolicy:
Status: ENABLED
PerformanceMode: maxIO
Encrypted: false
FileSystemPolicy:
Version: "2012-10-17"
Statement:
- Effect: "Allow"
Action:
- "elasticfilesystem:ClientMount"
- "elasticfilesystem:ClientWrite"
- "elasticfilesystem:ClientRootAccess"
Principal:
AWS: "*"
MountTargetResource1:
Type: AWS::EFS::MountTarget
Properties:
FileSystemId: !Ref EfsFileStorage
SubnetId: !Ref PublicSubnetOne
SecurityGroups:
- !Ref EFSServerSecurityGroup
MountTargetResource2:
Type: AWS::EFS::MountTarget
Properties:
FileSystemId: !Ref EfsFileStorage
SubnetId: !Ref PublicSubnetTwo
SecurityGroups:
- !Ref EFSServerSecurityGroup
S3Bucket:
Type: 'AWS::S3::Bucket'
DeletionPolicy: Retain
Properties:
BucketName: game-ci-storage
Outputs:
EfsFileStorageId:
Description: 'The connection endpoint for the database.'
Value: !Ref EfsFileStorage
Export:
Name: !Sub ${EnvironmentName}:EfsFileStorageId
ClusterName:
Description: The name of the ECS cluster
Value: !Ref 'ECSCluster'
Export:
Name: !Sub ${EnvironmentName}:ClusterName
AutoscalingRole:
Description: The ARN of the role used for autoscaling
Value: !GetAtt 'AutoscalingRole.Arn'
Export:
Name: !Sub ${EnvironmentName}:AutoscalingRole
ECSRole:
Description: The ARN of the ECS role
Value: !GetAtt 'ECSRole.Arn'
Export:
Name: !Sub ${EnvironmentName}:ECSRole
ECSTaskExecutionRole:
Description: The ARN of the ECS role tsk execution role
Value: !GetAtt 'ECSTaskExecutionRole.Arn'
Export:
Name: !Sub ${EnvironmentName}:ECSTaskExecutionRole
DeleteCFNLambdaExecutionRole:
Description: Lambda execution role for cleaning up cloud formations
Value: !GetAtt 'DeleteCFNLambdaExecutionRole.Arn'
Export:
Name: !Sub ${EnvironmentName}:DeleteCFNLambdaExecutionRole
CloudWatchIAMRole:
Description: The ARN of the CloudWatch role for subscription filter
Value: !GetAtt 'CloudWatchIAMRole.Arn'
Export:
Name: !Sub ${EnvironmentName}:CloudWatchIAMRole
VpcId:
Description: The ID of the VPC that this stack is deployed in
Value: !Ref 'VPC'
Export:
Name: !Sub ${EnvironmentName}:VpcId
PublicSubnetOne:
Description: Public subnet one
Value: !Ref 'PublicSubnetOne'
Export:
Name: !Sub ${EnvironmentName}:PublicSubnetOne
PublicSubnetTwo:
Description: Public subnet two
Value: !Ref 'PublicSubnetTwo'
Export:
Name: !Sub ${EnvironmentName}:PublicSubnetTwo
ContainerSecurityGroup:
Description: A security group used to allow Fargate containers to receive traffic
Value: !Ref 'ContainerSecurityGroup'
Export:
Name: !Sub ${EnvironmentName}:ContainerSecurityGroup

View File

@@ -0,0 +1,143 @@
AWSTemplateFormatVersion: '2010-09-09'
Description: Schedule automatic deletion of CloudFormation stacks
Metadata:
AWS::CloudFormation::Interface:
ParameterGroups:
- Label:
default: Input configuration
Parameters:
- StackName
- TTL
ParameterLabels:
StackName:
default: Stack name
TTL:
default: Time-to-live
Parameters:
EnvironmentName:
Type: String
Default: development
Description: 'Your deployment environment: DEV, QA , PROD'
BUILDID:
Type: String
Default: ''
StackName:
Type: String
Description: Stack name that will be deleted.
DeleteStackName:
Type: String
Description: Stack name that will be deleted.
TTL:
Type: Number
Description: Time-to-live in minutes for the stack.
Resources:
DeleteCFNLambda:
Type: "AWS::Lambda::Function"
Properties:
FunctionName: !Join [ "", [ 'DeleteCFNLambda', !Ref BUILDID ] ]
Code:
ZipFile: |
import boto3
import os
import json
stack_name = os.environ['stackName']
delete_stack_name = os.environ['deleteStackName']
def delete_cfn(stack_name):
try:
cfn = boto3.resource('cloudformation')
stack = cfn.Stack(stack_name)
stack.delete()
return "SUCCESS"
except:
return "ERROR"
def handler(event, context):
print("Received event:")
print(json.dumps(event))
result = delete_cfn(stack_name)
delete_cfn(delete_stack_name)
return result
Environment:
Variables:
stackName: !Ref 'StackName'
deleteStackName: !Ref 'DeleteStackName'
Handler: "index.handler"
Runtime: "python3.6"
Timeout: "5"
Role:
'Fn::ImportValue': !Sub '${EnvironmentName}:DeleteCFNLambdaExecutionRole'
DeleteStackEventRule:
DependsOn:
- DeleteCFNLambda
- GenerateCronExpression
Type: "AWS::Events::Rule"
Properties:
Name: !Join [ "", [ 'DeleteStackEventRule', !Ref BUILDID ] ]
Description: Delete stack event
ScheduleExpression: !GetAtt GenerateCronExpression.cron_exp
State: "ENABLED"
Targets:
-
Arn: !GetAtt DeleteCFNLambda.Arn
Id: 'DeleteCFNLambda'
PermissionForDeleteCFNLambda:
Type: "AWS::Lambda::Permission"
DependsOn:
- DeleteStackEventRule
Properties:
FunctionName: !Join [ "", [ 'DeleteCFNLambda', !Ref BUILDID ] ]
Action: "lambda:InvokeFunction"
Principal: "events.amazonaws.com"
SourceArn: !GetAtt DeleteStackEventRule.Arn
GenerateCronExpLambda:
Type: "AWS::Lambda::Function"
Properties:
FunctionName: !Join [ "", [ 'GenerateCronExpressionLambda', !Ref BUILDID ] ]
Code:
ZipFile: |
from datetime import datetime, timedelta
import os
import logging
import json
import cfnresponse
def deletion_time(ttl):
delete_at_time = datetime.now() + timedelta(minutes=int(ttl))
hh = delete_at_time.hour
mm = delete_at_time.minute
yyyy = delete_at_time.year
month = delete_at_time.month
dd = delete_at_time.day
# minutes hours day month day-of-week year
cron_exp = "cron({} {} {} {} ? {})".format(mm, hh, dd, month, yyyy)
return cron_exp
def handler(event, context):
print('Received event: %s' % json.dumps(event))
status = cfnresponse.SUCCESS
try:
if event['RequestType'] == 'Delete':
cfnresponse.send(event, context, status, {})
else:
ttl = event['ResourceProperties']['ttl']
responseData = {}
responseData['cron_exp'] = deletion_time(ttl)
cfnresponse.send(event, context, cfnresponse.SUCCESS, responseData)
except Exception as e:
logging.error('Exception: %s' % e, exc_info=True)
status = cfnresponse.FAILED
cfnresponse.send(event, context, status, {}, None)
Handler: "index.handler"
Runtime: "python3.6"
Timeout: "5"
Role:
'Fn::ImportValue': !Sub '${EnvironmentName}:DeleteCFNLambdaExecutionRole'
GenerateCronExpression:
Type: "Custom::GenerateCronExpression"
Version: "1.0"
Properties:
Name: !Join [ "", [ 'GenerateCronExpression', !Ref BUILDID ] ]
ServiceToken: !GetAtt GenerateCronExpLambda.Arn
ttl: !Ref 'TTL'

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@@ -0,0 +1,322 @@
AWSTemplateFormatVersion: 2010-09-09
Description: >-
AWS Fargate cluster that can span public and private subnets. Supports public
facing load balancers, private internal load balancers, and both internal and
external service discovery namespaces.
Parameters:
EnvironmentName:
Type: String
Default: development
Description: 'Your deployment environment: DEV, QA , PROD'
ServiceName:
Type: String
Default: example
Description: A name for the service
ImageUrl:
Type: String
Default: nginx
Description: >-
The url of a docker image that contains the application process that will
handle the traffic for this service
ContainerPort:
Type: Number
Default: 80
Description: What port number the application inside the docker container is binding to
ContainerCpu:
Type: Number
Default: 1024
Description: How much CPU to give the container. 1024 is 1 CPU
ContainerMemory:
Type: Number
Default: 2048
Description: How much memory in megabytes to give the container
BUILDID:
Type: String
Default: ''
Command:
Type: String
Default: 'ls'
EntryPoint:
Type: String
Default: '/bin/sh'
WorkingDirectory:
Type: String
Default: '/efsdata/'
Role:
Type: String
Default: ''
Description: >-
(Optional) An IAM role to give the service's containers if the code within
needs to access other AWS resources like S3 buckets, DynamoDB tables, etc
EFSMountDirectory:
Type: String
Default: '/efsdata'
GithubToken:
Type: String
Default: '0'
UnityLicense:
Type: String
Default: '0'
UnityEmail:
Type: String
Default: '0'
UnityPassword:
Type: String
Default: '0'
UnitySerial:
Type: String
Default: '0'
AndroidKeystoreBase64:
Type: String
Default: '0'
AndroidKeystorePass:
Type: String
Default: '0'
AndroidKeyAliasPass:
Type: String
Default: '0'
AWSAccessKeyID:
Type: String
Default: '0'
AWSSecretAccessKey:
Type: String
Default: '0'
Mappings:
SubnetConfig:
VPC:
CIDR: 10.0.0.0/16
PublicOne:
CIDR: 10.0.0.0/24
PublicTwo:
CIDR: 10.0.1.0/24
Conditions:
HasCustomRole: !Not
- !Equals
- Ref: Role
- ''
Resources:
LogGroup:
Type: 'AWS::Logs::LogGroup'
Properties:
LogGroupName: !Ref ServiceName
Metadata:
'AWS::CloudFormation::Designer':
id: aece53ae-b82d-4267-bc16-ed964b05db27
SubscriptionFilter:
Type: 'AWS::Logs::SubscriptionFilter'
Properties:
FilterPattern: ''
RoleArn:
'Fn::ImportValue': !Sub '${EnvironmentName}:CloudWatchIAMRole'
LogGroupName: !Ref ServiceName
DestinationArn:
'Fn::GetAtt':
- KinesisStream
- Arn
Metadata:
'AWS::CloudFormation::Designer':
id: 7f809e91-9e5d-4678-98c1-c5085956c480
DependsOn:
- LogGroup
- KinesisStream
KinesisStream:
Type: 'AWS::Kinesis::Stream'
Properties:
Name: !Ref ServiceName
ShardCount: 1
Metadata:
'AWS::CloudFormation::Designer':
id: c6f18447-b879-4696-8873-f981b2cedd2b
GithubTokenSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'GithubToken', !Ref BUILDID ] ]
SecretString: !Ref GithubToken
UnityLicenseSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'UnityLicense', !Ref BUILDID ] ]
SecretString: !Ref UnityLicense
UnityEmailSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'UnityEmail', !Ref BUILDID ] ]
SecretString: !Ref UnityEmail
UnityPasswordSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'UnityPassword', !Ref BUILDID ] ]
SecretString: !Ref UnityPassword
UnitySerialSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'UnitySerial', !Ref BUILDID ] ]
SecretString: !Ref UnitySerial
AndroidKeystoreBase64Secret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'AndroidKeystoreBase64', !Ref BUILDID ] ]
SecretString: !Ref AndroidKeystoreBase64
AndroidKeystorePassSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'AndroidKeystorePass', !Ref BUILDID ] ]
SecretString: !Ref AndroidKeystorePass
AndroidKeyAliasPassSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'AndroidKeyAliasPass', !Ref BUILDID ] ]
SecretString: !Ref AndroidKeyAliasPass
AWSAccessKeyIDSecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'AWSAccessKeyID', !Ref BUILDID ] ]
SecretString: !Ref AWSAccessKeyID
AWSSecretAccessKeySecret:
Type: AWS::SecretsManager::Secret
Properties:
Name: !Join [ "", [ 'AWSSecretAccessKey', !Ref BUILDID ] ]
SecretString: !Ref AWSSecretAccessKey
TaskDefinition:
Type: 'AWS::ECS::TaskDefinition'
Properties:
Family: !Ref ServiceName
Cpu: !Ref ContainerCpu
Memory: !Ref ContainerMemory
NetworkMode: awsvpc
Volumes:
- Name: efs-data
EFSVolumeConfiguration:
FilesystemId:
'Fn::ImportValue': !Sub '${EnvironmentName}:EfsFileStorageId'
TransitEncryption: ENABLED
RequiresCompatibilities:
- FARGATE
ExecutionRoleArn:
'Fn::ImportValue': !Sub '${EnvironmentName}:ECSTaskExecutionRole'
TaskRoleArn:
'Fn::If':
- HasCustomRole
- !Ref Role
- !Ref 'AWS::NoValue'
ContainerDefinitions:
- Name: !Ref ServiceName
Cpu: !Ref ContainerCpu
Memory: !Ref ContainerMemory
Image: !Ref ImageUrl
EntryPoint:
Fn::Split:
- ","
- !Ref EntryPoint
Command:
Fn::Split:
- ","
- !Ref Command
WorkingDirectory: !Ref WorkingDirectory
Environment:
- Name: ALLOW_EMPTY_PASSWORD
Value: 'yes'
MountPoints:
- SourceVolume: efs-data
ContainerPath: !Ref EFSMountDirectory
ReadOnly: false
Secrets:
- Name: 'GITHUB_TOKEN'
ValueFrom: !Ref GithubTokenSecret
- Name: 'UNITY_LICENSE'
ValueFrom: !Ref UnityLicenseSecret
- Name: 'UNITY_EMAIL'
ValueFrom: !Ref UnityEmailSecret
- Name: 'UNITY_PASSWORD'
ValueFrom: !Ref UnityPasswordSecret
- Name: 'UNITY_SERIAL'
ValueFrom: !Ref UnitySerialSecret
- Name: 'ANDROID_KEYSTORE_BASE64'
ValueFrom: !Ref AndroidKeystoreBase64Secret
- Name: 'ANDROID_KEYSTORE_PASS'
ValueFrom: !Ref AndroidKeystorePassSecret
- Name: 'AWS_ACCESS_KEY_ID'
ValueFrom: !Ref AWSAccessKeyIDSecret
- Name: 'AWS_SECRET_ACCESS_KEY'
ValueFrom: !Ref AWSSecretAccessKeySecret
LogConfiguration:
LogDriver: awslogs
Options:
awslogs-group: !Ref ServiceName
awslogs-region: !Ref 'AWS::Region'
awslogs-stream-prefix: !Ref ServiceName
Metadata:
'AWS::CloudFormation::Designer':
id: dabb0116-abe0-48a6-a8af-cf9111c879a5
DependsOn:
- LogGroup
Metadata:
'AWS::CloudFormation::Designer':
dabb0116-abe0-48a6-a8af-cf9111c879a5:
size:
width: 60
height: 60
position:
x: 270
'y': 90
z: 1
embeds: []
dependson:
- aece53ae-b82d-4267-bc16-ed964b05db27
c6f18447-b879-4696-8873-f981b2cedd2b:
size:
width: 60
height: 60
position:
x: 270
'y': 210
z: 1
embeds: []
7f809e91-9e5d-4678-98c1-c5085956c480:
size:
width: 60
height: 60
position:
x: 60
'y': 300
z: 1
embeds: []
dependson:
- aece53ae-b82d-4267-bc16-ed964b05db27
- c6f18447-b879-4696-8873-f981b2cedd2b
aece53ae-b82d-4267-bc16-ed964b05db27:
size:
width: 150
height: 150
position:
x: 60
'y': 90
z: 1
embeds: []
4d2da56c-3643-46b8-aaee-e46e19f95fcc:
source:
id: 7f809e91-9e5d-4678-98c1-c5085956c480
target:
id: aece53ae-b82d-4267-bc16-ed964b05db27
z: 11
14eb957b-f094-4653-93c4-77b2f851953c:
source:
id: 7f809e91-9e5d-4678-98c1-c5085956c480
target:
id: c6f18447-b879-4696-8873-f981b2cedd2b
z: 12
85c57444-e5bb-4230-bc85-e545cd4558f6:
source:
id: dabb0116-abe0-48a6-a8af-cf9111c879a5
target:
id: aece53ae-b82d-4267-bc16-ed964b05db27
z: 13

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e9babefb99ee74048a824da81c20cbcd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,83 @@
using System;
using System.Linq;
using System.Reflection;
using UnityBuilderAction.Input;
using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace UnityBuilderAction
{
static class Builder
{
public static void BuildProject()
{
// Gather values from args
var options = ArgumentsParser.GetValidatedOptions();
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Define BuildPlayer Options
var buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
options = buildOptions
};
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
// Apply Android settings
if (buildPlayerOptions.target == BuildTarget.Android)
AndroidSettings.Apply(options);
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead.
var addressableAssetSettingsType = Type.GetType(
"UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,Unity.Addressables.Editor");
if (addressableAssetSettingsType != null)
{
// ReSharper disable once PossibleNullReferenceException, used from try-catch
void CallAddressablesMethod(string methodName, object[] args) => addressableAssetSettingsType
.GetMethod(methodName, BindingFlags.Static | BindingFlags.Public)
.Invoke(null, args);
try
{
CallAddressablesMethod("CleanPlayerContent", new object[] { null });
CallAddressablesMethod("BuildPlayerContent", Array.Empty<object>());
}
catch (Exception e)
{
Debug.LogError($"Failed to run default addressables build:\n{e}");
}
}
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
// Summary
BuildSummary summary = buildReport.summary;
StdOutReporter.ReportSummary(summary);
// Result
BuildResult result = summary.result;
StdOutReporter.ExitWithResult(result);
}
}
}

View File

@@ -0,0 +1,21 @@
using System.Collections.Generic;
using UnityEditor;
namespace UnityBuilderAction.Input
{
public class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
PlayerSettings.Android.keystoreName = keystoreName;
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0d51cf8acfff8c941bb753e82750b60a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UnityEditor; using UnityEditor;
namespace UnityBuilderAction.Input namespace UnityBuilderAction.Input
@@ -7,6 +8,7 @@ namespace UnityBuilderAction.Input
public class ArgumentsParser public class ArgumentsParser
{ {
static string EOL = Environment.NewLine; static string EOL = Environment.NewLine;
static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
public static Dictionary<string, string> GetValidatedOptions() public static Dictionary<string, string> GetValidatedOptions()
{ {
@@ -66,9 +68,11 @@ namespace UnityBuilderAction.Input
// Parse optional value // Parse optional value
bool flagHasValue = next < args.Length && !args[next].StartsWith("-"); bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
string value = flagHasValue ? args[next].TrimStart('-') : ""; string value = flagHasValue ? args[next].TrimStart('-') : "";
bool secret = Secrets.Contains(flag);
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
// Assign // Assign
Console.WriteLine($"Found flag \"{flag}\" with value \"{value}\"."); Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
providedArguments.Add(flag, value); providedArguments.Add(flag, value);
} }
} }

View File

@@ -0,0 +1,15 @@
{
"name": "UnityBuilderAction",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a1ab437d31f4f4c9084097e2b4b5fcae
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -104,7 +104,7 @@ namespace UnityBuilderAction.Versioning
static string Run(string arguments) static string Run(string arguments)
{ {
using (var process = new System.Diagnostics.Process()) { using (var process = new System.Diagnostics.Process()) {
string workingDirectory = Application.dataPath; string workingDirectory = UnityEngine.Application.dataPath;
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors); int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
if (exitCode != 0) { throw new GitException(exitCode, errors); } if (exitCode != 0) { throw new GitException(exitCode, errors); }

View File

@@ -1,5 +1,4 @@
using System; using System;
using JetBrains.Annotations;
using UnityEditor; using UnityEditor;
namespace UnityBuilderAction.Versioning namespace UnityBuilderAction.Versioning
@@ -11,13 +10,18 @@ namespace UnityBuilderAction.Versioning
if (version == "none") { if (version == "none") {
return; return;
} }
Apply(version); Apply(version);
} }
public static void SetAndroidVersionCode(string androidVersionCode) {
PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
}
static void Apply(string version) static void Apply(string version)
{ {
PlayerSettings.bundleVersion = version; PlayerSettings.bundleVersion = version;
PlayerSettings.macOS.buildNumber = version;
} }
} }
} }

32
dist/entrypoint.sh vendored Executable file
View File

@@ -0,0 +1,32 @@
#!/usr/bin/env bash
#
# Run steps
#
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh
#
# Instructions for debugging
#
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above."
echo ""
fi;
#
# Exit with code from the build step.
#
exit $BUILD_EXIT_CODE

39
dist/exec-child.js vendored Normal file
View File

@@ -0,0 +1,39 @@
if (require.main !== module) {
throw new Error('This file should not be required');
}
var childProcess = require('child_process');
var fs = require('fs');
var paramFilePath = process.argv[2];
var serializedParams = fs.readFileSync(paramFilePath, 'utf8');
var params = JSON.parse(serializedParams);
var cmd = params.command;
var execOptions = params.execOptions;
var pipe = params.pipe;
var stdoutFile = params.stdoutFile;
var stderrFile = params.stderrFile;
var c = childProcess.exec(cmd, execOptions, function (err) {
if (!err) {
process.exitCode = 0;
} else if (err.code === undefined) {
process.exitCode = 1;
} else {
process.exitCode = err.code;
}
});
var stdoutStream = fs.createWriteStream(stdoutFile);
var stderrStream = fs.createWriteStream(stderrFile);
c.stdout.pipe(stdoutStream);
c.stderr.pipe(stderrStream);
c.stdout.pipe(process.stdout);
c.stderr.pipe(process.stderr);
if (pipe) {
c.stdin.end(pipe);
}

203955
dist/index.js generated vendored Normal file

File diff suppressed because one or more lines are too long

1
dist/index.js.map generated vendored Normal file

File diff suppressed because one or more lines are too long

3277
dist/licenses.txt generated vendored Normal file

File diff suppressed because it is too large Load Diff

3910
dist/sourcemap-register.js generated vendored Normal file

File diff suppressed because it is too large Load Diff

21
action/steps/activate.sh → dist/steps/activate.sh vendored Normal file → Executable file
View File

@@ -24,9 +24,7 @@ if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
fi fi
# Activate license # Activate license
ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \ ACTIVATION_OUTPUT=$(unity-editor \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \ -nographics \
-logFile /dev/stdout \ -logFile /dev/stdout \
-quit \ -quit \
@@ -63,15 +61,14 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
echo "Requesting activation (professional license)" echo "Requesting activation (professional license)"
# Activate license # Activate license
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \ unity-editor \
/opt/Unity/Editor/Unity \ -batchmode \
-batchmode \ -nographics \
-nographics \ -logFile /dev/stdout \
-logFile /dev/stdout \ -quit \
-quit \ -serial "$UNITY_SERIAL" \
-serial "$UNITY_SERIAL" \ -username "$UNITY_EMAIL" \
-username "$UNITY_EMAIL" \ -password "$UNITY_PASSWORD"
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command # Store the exit code from the verify command
UNITY_EXIT_CODE=$? UNITY_EXIT_CODE=$?

49
action/steps/build.sh → dist/steps/build.sh vendored Normal file → Executable file
View File

@@ -48,7 +48,7 @@ if [ -z "$BUILD_METHOD" ]; then
# Create Editor directory if it does not exist # Create Editor directory if it does not exist
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/" mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
# Copy the build script of Unity Builder action # Copy the build script of Unity Builder action
cp -r "/UnityBuilderAction/Assets/Editor" "$UNITY_PROJECT_PATH/Assets/Editor/" cp -R "/UnityBuilderAction/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
# Set the Build method to that of UnityBuilder Action # Set the Build method to that of UnityBuilder Action
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject" BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
# Verify recursive paths # Verify recursive paths
@@ -62,6 +62,16 @@ else
# #
fi fi
#
# Create Android keystore, if needed
#
if [[ -z $ANDROID_KEYSTORE_NAME || -z $ANDROID_KEYSTORE_BASE64 ]]; then
echo "Not creating Android keystore."
else
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
echo "Created Android keystore."
fi
# #
# Display custom parameters # Display custom parameters
# #
@@ -98,20 +108,23 @@ echo "# Building platform #"
echo "###########################" echo "###########################"
echo "" echo ""
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \ unity-editor \
/opt/Unity/Editor/Unity \ -nographics \
-batchmode \ -logfile /dev/stdout \
-logfile /dev/stdout \ -quit \
-quit \ -customBuildName "$BUILD_NAME" \
-customBuildName "$BUILD_NAME" \ -projectPath "$UNITY_PROJECT_PATH" \
-projectPath "$UNITY_PROJECT_PATH" \ -buildTarget "$BUILD_TARGET" \
-buildTarget "$BUILD_TARGET" \ -customBuildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \ -customBuildPath "$CUSTOM_BUILD_PATH" \
-customBuildPath "$CUSTOM_BUILD_PATH" \ -executeMethod "$BUILD_METHOD" \
-executeMethod "$BUILD_METHOD" \ -buildVersion "$VERSION" \
-versioning "$VERSIONING" \ -androidVersionCode "$ANDROID_VERSION_CODE" \
-version "$VERSION" \ -androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
$CUSTOM_PARAMETERS -androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
$CUSTOM_PARAMETERS
# Catch exit code # Catch exit code
BUILD_EXIT_CODE=$? BUILD_EXIT_CODE=$?
@@ -130,6 +143,12 @@ if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
chmod +x $ADD_PERMISSIONS_PATH chmod +x $ADD_PERMISSIONS_PATH
fi fi
if [[ -n "$CHOWN_FILES_TO" ]]; then
chown -R $CHOWN_FILES_TO $BUILD_PATH_FULL
chown -R $CHOWN_FILES_TO $UNITY_PROJECT_PATH
fi
# #
# Results # Results
# #

14
dist/steps/return_license.sh vendored Executable file
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@@ -0,0 +1,14 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_SERIAL" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
unity-editor \
-nographics \
-logFile /dev/stdout \
-quit \
-returnlicense
fi

View File

@@ -1,9 +1,11 @@
const esModules = ['lodash-es'].join('|');
module.exports = { module.exports = {
clearMocks: true,
moduleFileExtensions: ['js', 'ts'],
testEnvironment: 'node', testEnvironment: 'node',
moduleFileExtensions: ['js', 'jsx', 'json', 'vue'], testMatch: ['**/*.test.ts'],
transform: { '^.+\\.(js|jsx)?$': 'babel-jest' }, testRunner: 'jest-circus/runner',
transformIgnorePatterns: [`/node_modules/(?!${esModules})`], transform: {
setupFilesAfterEnv: ['./src/jest.setup.js'], '^.+\\.ts$': 'ts-jest',
},
verbose: true,
}; };

1
media/Discord-Logo.svg Normal file
View File

@@ -0,0 +1 @@
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After

Width:  |  Height:  |  Size: 2.3 KiB

View File

@@ -1,50 +1,56 @@
{ {
"name": "unity-builder", "name": "unity-builder",
"version": "0.5.0", "version": "2.0.0",
"description": "Build Unity projects for different platforms.", "description": "Build Unity projects for different platforms.",
"main": "action/index.js", "main": "dist/index.js",
"repository": "git@github.com:webbertakken/unity-builder.git", "repository": "git@github.com:game-ci/unity-builder.git",
"author": "Webber <webber@takken.io>", "author": "Webber <webber@takken.io>",
"license": "MIT", "license": "MIT",
"scripts": { "scripts": {
"prebuild": "yarn", "prebuild": "yarn",
"build": "ncc build src --out action --minify", "build": "tsc && ncc build lib --source-map --license licenses.txt",
"lint": "prettier --check \"src/**/*.js\" && eslint src", "lint": "prettier --check \"src/**/*.{js,ts}\" && eslint src/**/*.ts",
"format": "prettier --write \"src/**/*.{js,ts}\"",
"test": "jest" "test": "jest"
}, },
"dependencies": { "dependencies": {
"@actions/core": "^1.2.4", "@actions/core": "^1.2.6",
"@actions/exec": "1.0.4", "@actions/exec": "^1.0.4",
"@actions/github": "^2.1.1" "@actions/github": "^2.2.0",
"aws-sdk": "^2.812.0",
"base-64": "^1.0.0",
"kubernetes-client": "^9.0.0",
"nanoid": "3.1.20",
"semver": "^7.3.2"
}, },
"devDependencies": { "devDependencies": {
"@babel/cli": "7.8.4", "@types/jest": "^26.0.15",
"@babel/core": "7.9.6", "@types/node": "^14.14.9",
"@babel/preset-env": "7.9.6", "@types/semver": "^7.3.4",
"@zeit/ncc": "0.22.1", "@typescript-eslint/parser": "^4.8.1",
"babel-eslint": "10.1.0", "@vercel/ncc": "^0.25.1",
"eslint": "6.8.0", "eslint": "^7.17.0",
"eslint-config-airbnb": "18.1.0", "eslint-config-prettier": "^8.1.0",
"eslint-config-prettier": "6.11.0", "eslint-plugin-github": "^4.1.1",
"eslint-plugin-flowtype": "4.7.0", "eslint-plugin-jest": "^24.1.3",
"eslint-plugin-import": "2.20.2", "eslint-plugin-prettier": "^3.3.1",
"eslint-plugin-jsx-a11y": "6.2.3", "eslint-plugin-unicorn": "^28.0.2",
"eslint-plugin-prettier": "3.1.3",
"eslint-plugin-react": "7.19.0",
"eslint-plugin-unicorn": "19.0.1",
"husky": "4.2.5", "husky": "4.2.5",
"jest": "25.5.3", "jest": "^26.6.3",
"lint-staged": "10.2.2", "jest-circus": "^26.6.3",
"lodash-es": "4.17.15", "js-yaml": "^3.14.0",
"prettier": "2.0.5" "lint-staged": "^10.5.4",
"prettier": "^2.2.1",
"ts-jest": "^26.4.4",
"typescript": "^4.1.3"
}, },
"husky": { "husky": {
"hooks": { "hooks": {
"pre-commit": "lint-staged && yarn build && git add action/index.js" "pre-commit": "lint-staged && yarn build && git add dist/index.*"
} }
}, },
"lint-staged": { "lint-staged": {
"*.{js,jsx}": [ "*.{js,jsx,ts,tsx}": [
"prettier --write", "prettier --write",
"eslint", "eslint",
"git add", "git add",
@@ -53,6 +59,9 @@
"*.{json,md,yaml,yml}": [ "*.{json,md,yaml,yml}": [
"prettier --write", "prettier --write",
"git add" "git add"
],
"*.sh": [
"git update-index --chmod=+x"
] ]
} }
} }

View File

@@ -1,23 +0,0 @@
import { Action, BuildParameters, Cache, Docker, ImageTag } from './model';
const core = require('@actions/core');
async function action() {
Action.checkCompatibility();
Cache.verify();
const { dockerfile, workspace, actionFolder } = Action;
const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters);
// Build docker image
const builtImage = await Docker.build({ path: actionFolder, dockerfile, baseImage });
// Run docker image
await Docker.run(builtImage, { workspace, ...buildParameters });
}
action().catch((error) => {
core.setFailed(error.message);
});

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