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af62defecc |
@@ -2,6 +2,4 @@
|
|||||||
*
|
*
|
||||||
|
|
||||||
# Files required for the action
|
# Files required for the action
|
||||||
!entrypoint.sh
|
!builder/
|
||||||
!action.yml
|
|
||||||
!default-build-script
|
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ tab_width = 2
|
|||||||
trim_trailing_whitespace = true
|
trim_trailing_whitespace = true
|
||||||
|
|
||||||
[*.md]
|
[*.md]
|
||||||
max_line_length = 0
|
max_line_length = off
|
||||||
trim_trailing_whitespace = false
|
trim_trailing_whitespace = false
|
||||||
|
|
||||||
[COMMIT_EDITMSG]
|
[COMMIT_EDITMSG]
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
**/node_modules/**
|
**/node_modules/**
|
||||||
**/dist/**
|
**/builder/**
|
||||||
|
|||||||
36
.github/workflows/main.yml
vendored
36
.github/workflows/main.yml
vendored
@@ -5,7 +5,7 @@ on:
|
|||||||
push: { branches: [master] }
|
push: { branches: [master] }
|
||||||
|
|
||||||
env:
|
env:
|
||||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
buildForAllPlatforms:
|
buildForAllPlatforms:
|
||||||
@@ -18,36 +18,28 @@ jobs:
|
|||||||
- test-project
|
- test-project
|
||||||
unityVersion:
|
unityVersion:
|
||||||
- 2019.2.11f1
|
- 2019.2.11f1
|
||||||
# - 2019.3.0f1 # requires unity-activate to upgrade
|
# - 2019.3.0f1 # requires different license file/method
|
||||||
targetPlatform:
|
targetPlatform:
|
||||||
- WebGL
|
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||||
- iOS
|
- StandaloneWindows # Build a Windows standalone.
|
||||||
# - StandaloneOSX
|
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||||
# - StandaloneWindows
|
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||||
# - StandaloneWindows64
|
- iOS # Build an iOS player.
|
||||||
# - StandaloneLinux64
|
# - Android # Build an Android .apk standalone app.
|
||||||
# - PS4
|
- WebGL # WebGL.
|
||||||
# - XboxOne
|
# - WSAPlayer # Build an Windows Store Apps player.
|
||||||
# - Switch
|
# - PS4 # Build a PS4 Standalone.
|
||||||
# - Android
|
# - XboxOne # Build a Xbox One Standalone.
|
||||||
# - tvOS
|
# - tvOS # Build to Apple's tvOS platform.
|
||||||
# - Lumin
|
# - Switch # Build a Nintendo Switch player.
|
||||||
# - BJM
|
|
||||||
# - Stadia
|
|
||||||
# - WSAPlayer
|
|
||||||
# - Facebook
|
|
||||||
# - NoTarget
|
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v1
|
- uses: actions/checkout@v1
|
||||||
- uses: webbertakken/unity-activate@v1
|
|
||||||
- uses: ./
|
- uses: ./
|
||||||
with:
|
with:
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
- uses: webbertakken/unity-return-license@v1
|
|
||||||
if: always()
|
|
||||||
- uses: actions/upload-artifact@v1
|
- uses: actions/upload-artifact@v1
|
||||||
with:
|
with:
|
||||||
name: Build
|
name: Build
|
||||||
|
|||||||
6
.github/workflows/test.yml
vendored
6
.github/workflows/test.yml
vendored
@@ -1,6 +1,8 @@
|
|||||||
name: Test Action
|
name: Test Action
|
||||||
|
|
||||||
on: [push]
|
on:
|
||||||
|
pull_request: {}
|
||||||
|
push: { branches: [master] }
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build:
|
build:
|
||||||
@@ -13,3 +15,5 @@ jobs:
|
|||||||
- run: yarn
|
- run: yarn
|
||||||
- run: yarn lint
|
- run: yarn lint
|
||||||
- run: yarn test
|
- run: yarn test
|
||||||
|
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
||||||
|
- run: yarn build --quiet && git diff --quiet builder || { echo "builder should be auto generated" ; exit 62; }
|
||||||
|
|||||||
76
CODE_OF_CONDUCT.md
Normal file
76
CODE_OF_CONDUCT.md
Normal file
@@ -0,0 +1,76 @@
|
|||||||
|
# Contributor Covenant Code of Conduct
|
||||||
|
|
||||||
|
## Our Pledge
|
||||||
|
|
||||||
|
In the interest of fostering an open and welcoming environment, we as
|
||||||
|
contributors and maintainers pledge to making participation in our project and
|
||||||
|
our community a harassment-free experience for everyone, regardless of age, body
|
||||||
|
size, disability, ethnicity, sex characteristics, gender identity and expression,
|
||||||
|
level of experience, education, socio-economic status, nationality, personal
|
||||||
|
appearance, race, religion, or sexual identity and orientation.
|
||||||
|
|
||||||
|
## Our Standards
|
||||||
|
|
||||||
|
Examples of behavior that contributes to creating a positive environment
|
||||||
|
include:
|
||||||
|
|
||||||
|
- Using welcoming and inclusive language
|
||||||
|
- Being respectful of differing viewpoints and experiences
|
||||||
|
- Gracefully accepting constructive criticism
|
||||||
|
- Focusing on what is best for the community
|
||||||
|
- Showing empathy towards other community members
|
||||||
|
|
||||||
|
Examples of unacceptable behavior by participants include:
|
||||||
|
|
||||||
|
- The use of sexualized language or imagery and unwelcome sexual attention or
|
||||||
|
advances
|
||||||
|
- Trolling, insulting/derogatory comments, and personal or political attacks
|
||||||
|
- Public or private harassment
|
||||||
|
- Publishing others' private information, such as a physical or electronic
|
||||||
|
address, without explicit permission
|
||||||
|
- Other conduct which could reasonably be considered inappropriate in a
|
||||||
|
professional setting
|
||||||
|
|
||||||
|
## Our Responsibilities
|
||||||
|
|
||||||
|
Project maintainers are responsible for clarifying the standards of acceptable
|
||||||
|
behavior and are expected to take appropriate and fair corrective action in
|
||||||
|
response to any instances of unacceptable behavior.
|
||||||
|
|
||||||
|
Project maintainers have the right and responsibility to remove, edit, or
|
||||||
|
reject comments, commits, code, wiki edits, issues, and other contributions
|
||||||
|
that are not aligned to this Code of Conduct, or to ban temporarily or
|
||||||
|
permanently any contributor for other behaviors that they deem inappropriate,
|
||||||
|
threatening, offensive, or harmful.
|
||||||
|
|
||||||
|
## Scope
|
||||||
|
|
||||||
|
This Code of Conduct applies both within project spaces and in public spaces
|
||||||
|
when an individual is representing the project or its community. Examples of
|
||||||
|
representing a project or community include using an official project e-mail
|
||||||
|
address, posting via an official social media account, or acting as an appointed
|
||||||
|
representative at an online or offline event. Representation of a project may be
|
||||||
|
further defined and clarified by project maintainers.
|
||||||
|
|
||||||
|
## Enforcement
|
||||||
|
|
||||||
|
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||||
|
reported by contacting the project team at webber@takken.io. All
|
||||||
|
complaints will be reviewed and investigated and will result in a response that
|
||||||
|
is deemed necessary and appropriate to the circumstances. The project team is
|
||||||
|
obligated to maintain confidentiality with regard to the reporter of an incident.
|
||||||
|
Further details of specific enforcement policies may be posted separately.
|
||||||
|
|
||||||
|
Project maintainers who do not follow or enforce the Code of Conduct in good
|
||||||
|
faith may face temporary or permanent repercussions as determined by other
|
||||||
|
members of the project's leadership.
|
||||||
|
|
||||||
|
## Attribution
|
||||||
|
|
||||||
|
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
|
||||||
|
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
|
||||||
|
|
||||||
|
[homepage]: https://www.contributor-covenant.org
|
||||||
|
|
||||||
|
For answers to common questions about this code of conduct, see
|
||||||
|
https://www.contributor-covenant.org/faq
|
||||||
39
CONTRIBUTING.md
Normal file
39
CONTRIBUTING.md
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
# Contributing
|
||||||
|
|
||||||
|
## How to Contribute
|
||||||
|
|
||||||
|
#### Code of Conduct
|
||||||
|
|
||||||
|
This repository has adopted the Contributor Covenant as it's
|
||||||
|
Code of Conduct. It is expected that participants adhere to it.
|
||||||
|
|
||||||
|
#### Proposing a Change
|
||||||
|
|
||||||
|
If you are unsure about whether or not a change is desired,
|
||||||
|
you can create an issue. This is useful because it creates
|
||||||
|
the possibility for a discussion that's visible to everyone.
|
||||||
|
|
||||||
|
When fixing a bug it is fine to submit a pull request right away.
|
||||||
|
|
||||||
|
#### Sending a Pull Request
|
||||||
|
|
||||||
|
Steps to be performed to submit a pull request:
|
||||||
|
|
||||||
|
1. Fork the repository and create your branch from `master`.
|
||||||
|
2. Run `yarn` in the repository root.
|
||||||
|
3. If you've fixed a bug or added code that should be tested, add tests!
|
||||||
|
4. Fill out the description, link any related issues and submit your pull request.
|
||||||
|
|
||||||
|
#### Pull Request Prerequisites
|
||||||
|
|
||||||
|
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
|
||||||
|
|
||||||
|
Please note that commit hooks will run automatically to perform some tasks;
|
||||||
|
|
||||||
|
- format your code
|
||||||
|
- run tests
|
||||||
|
- build distributable files
|
||||||
|
|
||||||
|
#### License
|
||||||
|
|
||||||
|
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||||
49
README.md
49
README.md
@@ -1,6 +1,6 @@
|
|||||||
# Unity - Builder
|
# Unity - Builder
|
||||||
|
|
||||||
[](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+workflow%3A%22Actions+%F0%9F%98%8E%22)
|
[](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+event%3Apush+workflow%3A%22Actions+%F0%9F%98%8E%22)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -33,9 +33,28 @@ collection repository for workflow documentation and reference implementation.
|
|||||||
|
|
||||||
Create or edit the file called `.github/workflows/main.yml` and add a job to it.
|
Create or edit the file called `.github/workflows/main.yml` and add a job to it.
|
||||||
|
|
||||||
|
```yaml
|
||||||
|
- uses: webbertakken/unity-builder@v0.5
|
||||||
|
env:
|
||||||
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
with:
|
||||||
|
projectPath: path/to/your/project
|
||||||
|
unityVersion: 2020.X.XXXX
|
||||||
|
targetPlatform: WebGL
|
||||||
|
```
|
||||||
|
|
||||||
|
A complete workflow that builds every available platform could look like this:
|
||||||
|
|
||||||
```yaml
|
```yaml
|
||||||
name: Build project
|
name: Build project
|
||||||
on: [push]
|
|
||||||
|
on:
|
||||||
|
pull_request: {}
|
||||||
|
push: { branches: [master] }
|
||||||
|
|
||||||
|
env:
|
||||||
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
buildForSomePlatforms:
|
buildForSomePlatforms:
|
||||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||||
@@ -47,19 +66,27 @@ jobs:
|
|||||||
- path/to/your/project
|
- path/to/your/project
|
||||||
unityVersion:
|
unityVersion:
|
||||||
- 2019.2.11f1
|
- 2019.2.11f1
|
||||||
|
- 2019.3.0f1
|
||||||
targetPlatform:
|
targetPlatform:
|
||||||
- WebGL
|
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||||
- iOS
|
- StandaloneWindows # Build a Windows standalone.
|
||||||
|
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||||
|
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||||
|
- iOS # Build an iOS player.
|
||||||
|
- Android # Build an Android .apk standalone app.
|
||||||
|
- WebGL # WebGL.
|
||||||
|
- WSAPlayer # Build an Windows Store Apps player.
|
||||||
|
- PS4 # Build a PS4 Standalone.
|
||||||
|
- XboxOne # Build a Xbox One Standalone.
|
||||||
|
- tvOS # Build to Apple's tvOS platform.
|
||||||
|
- Switch # Build a Nintendo Switch player.
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v1
|
- uses: actions/checkout@v1
|
||||||
- uses: webbertakken/unity-activate@v1
|
- uses: webbertakken/unity-builder@v0.5
|
||||||
- uses: webbertakken/unity-builder@v0.3
|
|
||||||
with:
|
with:
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
- uses: webbertakken/unity-return-license@v1
|
|
||||||
if: always()
|
|
||||||
- uses: actions/upload-artifact@v1
|
- uses: actions/upload-artifact@v1
|
||||||
with:
|
with:
|
||||||
name: Build
|
name: Build
|
||||||
@@ -94,6 +121,8 @@ _**default:** `2019.2.1f11`_
|
|||||||
|
|
||||||
Platform that the build should target.
|
Platform that the build should target.
|
||||||
|
|
||||||
|
Must be one of the [allowed values](https://docs.unity3d.com/ScriptReference/BuildTarget.html) listed in the Unity scripting manual.
|
||||||
|
|
||||||
_**required:** `true`_
|
_**required:** `true`_
|
||||||
|
|
||||||
#### buildName
|
#### buildName
|
||||||
@@ -112,7 +141,7 @@ In this folder a folder will be created for every targetPlatform.
|
|||||||
_**required:** `false`_
|
_**required:** `false`_
|
||||||
_**default:** `build`_
|
_**default:** `build`_
|
||||||
|
|
||||||
#### buildCommand
|
#### buildMethod
|
||||||
|
|
||||||
Custom command to run your build.
|
Custom command to run your build.
|
||||||
|
|
||||||
@@ -126,7 +155,7 @@ _**example:**_
|
|||||||
```yaml
|
```yaml
|
||||||
- uses: webbertakken/unity-builder@master
|
- uses: webbertakken/unity-builder@master
|
||||||
with:
|
with:
|
||||||
buildCommand: EditorNamespace.BuilderClassName.StaticBulidMethod
|
buildMethod: EditorNamespace.BuilderClassName.StaticBulidMethod
|
||||||
```
|
```
|
||||||
|
|
||||||
_**required:** `false`_
|
_**required:** `false`_
|
||||||
|
|||||||
@@ -26,12 +26,10 @@ inputs:
|
|||||||
required: false
|
required: false
|
||||||
default: ''
|
default: ''
|
||||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
||||||
outputs:
|
outputs: {}
|
||||||
buildPath:
|
|
||||||
description: 'Path where the current platform has been built to.'
|
|
||||||
branding:
|
branding:
|
||||||
icon: 'box'
|
icon: 'box'
|
||||||
color: 'gray-dark'
|
color: 'gray-dark'
|
||||||
runs:
|
runs:
|
||||||
using: 'node12'
|
using: 'node12'
|
||||||
main: 'dist/index.js'
|
main: 'builder/index.js'
|
||||||
|
|||||||
@@ -11,6 +11,8 @@ LABEL "homepage"="http://github.com/webbertakken/unity-actions"
|
|||||||
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
||||||
|
|
||||||
ADD default-build-script /UnityBuilderAction
|
ADD default-build-script /UnityBuilderAction
|
||||||
|
ADD steps /steps
|
||||||
|
RUN chmod -R +x /steps
|
||||||
ADD entrypoint.sh /entrypoint.sh
|
ADD entrypoint.sh /entrypoint.sh
|
||||||
RUN chmod +x /entrypoint.sh
|
RUN chmod +x /entrypoint.sh
|
||||||
ENTRYPOINT ["/entrypoint.sh"]
|
ENTRYPOINT ["/entrypoint.sh"]
|
||||||
@@ -27,7 +27,7 @@ ExportedObj/
|
|||||||
.consulo/
|
.consulo/
|
||||||
#*.csproj
|
#*.csproj
|
||||||
*.unityproj
|
*.unityproj
|
||||||
*.sln
|
#*.sln
|
||||||
*.suo
|
*.suo
|
||||||
*.tmp
|
*.tmp
|
||||||
*.user
|
*.user
|
||||||
699
builder/default-build-script/Assembly-CSharp-Editor.csproj
Normal file
699
builder/default-build-script/Assembly-CSharp-Editor.csproj
Normal file
@@ -0,0 +1,699 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
||||||
|
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
||||||
|
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>10.0.20506</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<RootNamespace></RootNamespace>
|
||||||
|
<ProjectGuid>{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<BaseDirectory>.</BaseDirectory>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE;UNITY_2019_2_11;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<NoWarn>0169</NoWarn>
|
||||||
|
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<NoWarn>0169</NoWarn>
|
||||||
|
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<NoConfig>true</NoConfig>
|
||||||
|
<NoStdLib>true</NoStdLib>
|
||||||
|
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
||||||
|
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||||
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor">
|
||||||
|
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets\Editor\Builder.cs" />
|
||||||
|
<Reference Include="UnityEditor.TestRunner">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TestRunner">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="com.unity.multiplayer-hlapi.Editor">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Timeline">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.CollabProxy.Editor">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="com.unity.multiplayer-weaver.Editor">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Rider.Editor">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.SpatialTracking">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SpatialTracking">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TextMeshPro">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Analytics.DataPrivacy">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.XR.LegacyInputHelpers">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="com.unity.multiplayer-hlapi.Runtime">
|
||||||
|
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AIModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ARModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClusterInputModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CrashReportingModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.DSPGraphModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.DirectorModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.FileSystemHttpModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.GameCenterModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.GridModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.HotReloadModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.LocalizationModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
|
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XDocument">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XPath">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityScript">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityScript.Lang">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Boo.Lang">
|
||||||
|
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
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@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: 8d0bff3b51cdc93489ba25ad6ac9d4aa
|
guid: dea28d93f6267af4f8661eb2043f749a
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@@ -1,3 +1,3 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
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|
||||||
timeCreated: 1575145310
|
timeCreated: 1575145310
|
||||||
51
builder/default-build-script/Packages/manifest.json
Normal file
51
builder/default-build-script/Packages/manifest.json
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.2d.sprite": "1.0.0",
|
||||||
|
"com.unity.2d.tilemap": "1.0.0",
|
||||||
|
"com.unity.ads": "2.0.8",
|
||||||
|
"com.unity.analytics": "3.3.2",
|
||||||
|
"com.unity.collab-proxy": "1.2.16",
|
||||||
|
"com.unity.ext.nunit": "1.0.0",
|
||||||
|
"com.unity.ide.rider": "1.1.0",
|
||||||
|
"com.unity.ide.vscode": "1.1.2",
|
||||||
|
"com.unity.multiplayer-hlapi": "1.0.2",
|
||||||
|
"com.unity.package-manager-ui": "2.2.0",
|
||||||
|
"com.unity.purchasing": "2.0.6",
|
||||||
|
"com.unity.test-framework": "1.0.13",
|
||||||
|
"com.unity.textmeshpro": "2.0.1",
|
||||||
|
"com.unity.timeline": "1.1.0",
|
||||||
|
"com.unity.ugui": "1.0.0",
|
||||||
|
"com.unity.xr.legacyinputhelpers": "2.0.2",
|
||||||
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.cloth": "1.0.0",
|
||||||
|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.physics2d": "1.0.0",
|
||||||
|
"com.unity.modules.screencapture": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
|
"com.unity.modules.terrainphysics": "1.0.0",
|
||||||
|
"com.unity.modules.tilemap": "1.0.0",
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
|
"com.unity.modules.umbra": "1.0.0",
|
||||||
|
"com.unity.modules.unityanalytics": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||||
|
"com.unity.modules.vehicles": "1.0.0",
|
||||||
|
"com.unity.modules.video": "1.0.0",
|
||||||
|
"com.unity.modules.vr": "1.0.0",
|
||||||
|
"com.unity.modules.wind": "1.0.0",
|
||||||
|
"com.unity.modules.xr": "1.0.0"
|
||||||
|
}
|
||||||
|
}
|
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@@ -0,0 +1,19 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!11 &1
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Doppler Factor: 1
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|
Default Speaker Mode: 2
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!236 &1
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m_ObjectHideFlags: 0
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@@ -0,0 +1,35 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!55 &1
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PhysicsManager:
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|
m_ObjectHideFlags: 0
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|
serializedVersion: 13
|
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|
m_Gravity: {x: 0, y: -9.81, z: 0}
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|
m_DefaultMaterial: {fileID: 0}
|
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|
m_BounceThreshold: 2
|
||||||
|
m_SleepThreshold: 0.005
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|
m_DefaultContactOffset: 0.01
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|
m_DefaultSolverIterations: 6
|
||||||
|
m_DefaultSolverVelocityIterations: 1
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|
m_QueriesHitBackfaces: 0
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|
m_QueriesHitTriggers: 1
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|
m_EnableAdaptiveForce: 0
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|
m_ClothInterCollisionDistance: 0.1
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|
m_ClothInterCollisionStiffness: 0.2
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|
m_ContactsGeneration: 1
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|
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
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|
m_AutoSimulation: 1
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|
m_AutoSyncTransforms: 0
|
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|
m_ReuseCollisionCallbacks: 0
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|
m_ClothInterCollisionSettingsToggle: 0
|
||||||
|
m_ClothGravity: {x: 0, y: -9.81, z: 0}
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|
m_ContactPairsMode: 0
|
||||||
|
m_BroadphaseType: 0
|
||||||
|
m_WorldBounds:
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
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|
m_Extent: {x: 250, y: 250, z: 250}
|
||||||
|
m_WorldSubdivisions: 8
|
||||||
|
m_FrictionType: 0
|
||||||
|
m_EnableEnhancedDeterminism: 0
|
||||||
|
m_EnableUnifiedHeightmaps: 1
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|
m_DefaultMaxAngularSpeed: 50
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@@ -0,0 +1,8 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!1045 &1
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|
EditorBuildSettings:
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|
m_ObjectHideFlags: 0
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||||||
|
serializedVersion: 2
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|
m_Scenes: []
|
||||||
|
m_configObjects: {}
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!159 &1
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|
EditorSettings:
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|
m_ObjectHideFlags: 0
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serializedVersion: 8
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|
m_ExternalVersionControlSupport: Hidden Meta Files
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|
m_SerializationMode: 2
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|
m_LineEndingsForNewScripts: 2
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|
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|
m_PrefabRegularEnvironment: {fileID: 0}
|
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|
m_PrefabUIEnvironment: {fileID: 0}
|
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|
m_SpritePackerMode: 0
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|
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|
m_EtcTextureFastCompressor: 1
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|
m_EtcTextureNormalCompressor: 2
|
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|
m_EtcTextureBestCompressor: 4
|
||||||
|
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp
|
||||||
|
m_ProjectGenerationRootNamespace:
|
||||||
|
m_CollabEditorSettings:
|
||||||
|
inProgressEnabled: 1
|
||||||
|
m_EnableTextureStreamingInEditMode: 1
|
||||||
|
m_EnableTextureStreamingInPlayMode: 1
|
||||||
|
m_AsyncShaderCompilation: 1
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|
m_ShowLightmapResolutionOverlay: 1
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@@ -0,0 +1,63 @@
|
|||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!30 &1
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|
GraphicsSettings:
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|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 12
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|
m_Deferred:
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||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_DeferredReflections:
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|
m_Mode: 1
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|
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
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|
m_ScreenSpaceShadows:
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m_Mode: 1
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|
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
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m_Mode: 1
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m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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295
builder/default-build-script/ProjectSettings/InputManager.asset
Normal file
295
builder/default-build-script/ProjectSettings/InputManager.asset
Normal file
@@ -0,0 +1,295 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!13 &1
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|
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|
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||||||
@@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!78 &1
|
||||||
|
TagManager:
|
||||||
|
serializedVersion: 2
|
||||||
|
tags: []
|
||||||
|
layers:
|
||||||
|
- Default
|
||||||
|
- TransparentFX
|
||||||
|
- Ignore Raycast
|
||||||
|
-
|
||||||
|
- Water
|
||||||
|
- UI
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
m_SortingLayers:
|
||||||
|
- name: Default
|
||||||
|
uniqueID: 0
|
||||||
|
locked: 0
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!5 &1
|
||||||
|
TimeManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
Fixed Timestep: 0.02
|
||||||
|
Maximum Allowed Timestep: 0.33333334
|
||||||
|
m_TimeScale: 1
|
||||||
|
Maximum Particle Timestep: 0.03
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!310 &1
|
||||||
|
UnityConnectSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 1
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||||
|
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||||
|
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||||
|
m_TestInitMode: 0
|
||||||
|
CrashReportingSettings:
|
||||||
|
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||||
|
m_Enabled: 0
|
||||||
|
m_LogBufferSize: 10
|
||||||
|
m_CaptureEditorExceptions: 1
|
||||||
|
UnityPurchasingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
UnityAnalyticsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
UnityAdsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_IosGameId:
|
||||||
|
m_AndroidGameId:
|
||||||
|
m_GameIds: {}
|
||||||
|
m_GameId:
|
||||||
|
PerformanceReportingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!937362698 &1
|
||||||
|
VFXManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_IndirectShader: {fileID: 0}
|
||||||
|
m_CopyBufferShader: {fileID: 0}
|
||||||
|
m_SortShader: {fileID: 0}
|
||||||
|
m_RenderPipeSettingsPath:
|
||||||
|
m_FixedTimeStep: 0.016666668
|
||||||
|
m_MaxDeltaTime: 0.05
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"m_SettingKeys": [
|
||||||
|
"VR Device Disabled",
|
||||||
|
"VR Device User Alert"
|
||||||
|
],
|
||||||
|
"m_SettingValues": [
|
||||||
|
"False",
|
||||||
|
"False"
|
||||||
|
]
|
||||||
|
}
|
||||||
20
builder/default-build-script/default-build-script.sln
Normal file
20
builder/default-build-script/default-build-script.sln
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||||
|
# Visual Studio 2010
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
15
builder/entrypoint.sh
Normal file
15
builder/entrypoint.sh
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
#
|
||||||
|
# Run steps
|
||||||
|
#
|
||||||
|
|
||||||
|
source /steps/activate.sh
|
||||||
|
source /steps/build.sh
|
||||||
|
source /steps/return_license.sh
|
||||||
|
|
||||||
|
#
|
||||||
|
# Exit with code from the build step.
|
||||||
|
#
|
||||||
|
|
||||||
|
exit $BUILD_EXIT_CODE
|
||||||
1
builder/index.js
Normal file
1
builder/index.js
Normal file
File diff suppressed because one or more lines are too long
97
builder/steps/activate.sh
Normal file
97
builder/steps/activate.sh
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
if [[ -n "$UNITY_LICENSE" ]]; then
|
||||||
|
#
|
||||||
|
# PERSONAL LICENSE MODE
|
||||||
|
#
|
||||||
|
# This will activate Unity, using a license file
|
||||||
|
#
|
||||||
|
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2019.
|
||||||
|
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
||||||
|
#
|
||||||
|
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
||||||
|
LICENSE_MODE="personal"
|
||||||
|
|
||||||
|
# Set the license file path
|
||||||
|
FILE_PATH=UnityLicenseFile.ulf
|
||||||
|
|
||||||
|
# Copy license file from Github variables
|
||||||
|
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
||||||
|
|
||||||
|
#
|
||||||
|
# Activate license
|
||||||
|
#
|
||||||
|
# This is expected to always exit with code 1 (both success and failure).
|
||||||
|
#
|
||||||
|
echo "Requesting activation"
|
||||||
|
ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||||
|
/opt/Unity/Editor/Unity \
|
||||||
|
-batchmode \
|
||||||
|
-nographics \
|
||||||
|
-logFile /dev/stdout \
|
||||||
|
-quit \
|
||||||
|
-manualLicenseFile $FILE_PATH)
|
||||||
|
# Convert to exit code 0 by echoing the current exit code.
|
||||||
|
echo $?
|
||||||
|
# Exit code is now 0
|
||||||
|
|
||||||
|
# TODO - remove debugging
|
||||||
|
echo $ACTIVATION_OUTPUT
|
||||||
|
echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default'
|
||||||
|
echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l
|
||||||
|
|
||||||
|
# TODO - Derive exit code by grepping success statement
|
||||||
|
UNITY_EXIT_CODE=$(echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l)
|
||||||
|
|
||||||
|
# Remove license file
|
||||||
|
rm -f $FILE_PATH
|
||||||
|
|
||||||
|
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||||
|
#
|
||||||
|
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||||
|
#
|
||||||
|
# This will activate unity, using the activating process.
|
||||||
|
#
|
||||||
|
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
||||||
|
#
|
||||||
|
LICENSE_MODE="professional"
|
||||||
|
|
||||||
|
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||||
|
/opt/Unity/Editor/Unity \
|
||||||
|
-batchmode \
|
||||||
|
-nographics \
|
||||||
|
-logFile /dev/stdout \
|
||||||
|
-quit \
|
||||||
|
-serial "$UNITY_SERIAL" \
|
||||||
|
-username "$UNITY_EMAIL" \
|
||||||
|
-password "$UNITY_PASSWORD"
|
||||||
|
|
||||||
|
# Store the exit code from the verify command
|
||||||
|
UNITY_EXIT_CODE=$?
|
||||||
|
|
||||||
|
else
|
||||||
|
#
|
||||||
|
# LICENSE ACTIVATION FAILED
|
||||||
|
#
|
||||||
|
# This will exit since both personal and professional activation modes failed
|
||||||
|
#
|
||||||
|
echo "No personal or professional licenses provided!"
|
||||||
|
echo "Please ensure you have setup one of these licensing methods:"
|
||||||
|
echo " - Personal: Set the UNITY_LICENSE environment variable."
|
||||||
|
echo " - Professional: Set the UNITY_EMAIL, UNITY_PASSWORD and UNITY_SERIAL environment variables."
|
||||||
|
echo "See https://github.com/webbertakken/unity-builder#usage for details."
|
||||||
|
exit 1;
|
||||||
|
fi
|
||||||
|
|
||||||
|
#
|
||||||
|
# Display information about the result
|
||||||
|
#
|
||||||
|
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||||
|
# Activation was a success
|
||||||
|
echo "Activation ($LICENSE_MODE) complete."
|
||||||
|
else
|
||||||
|
# Activation failed so exit with the code from the license verification step
|
||||||
|
echo "Unclassified error occured while trying to activate ($LICENSE_MODE) license."
|
||||||
|
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||||
|
exit $UNITY_EXIT_CODE
|
||||||
|
fi
|
||||||
@@ -41,8 +41,15 @@ if [ -z "$BUILDS_PATH" ]; then
|
|||||||
BUILDS_PATH=build
|
BUILDS_PATH=build
|
||||||
fi
|
fi
|
||||||
BUILDS_FULL_PATH=$GITHUB_WORKSPACE/$BUILDS_PATH
|
BUILDS_FULL_PATH=$GITHUB_WORKSPACE/$BUILDS_PATH
|
||||||
CURRENT_BUILD_PATH=$BUILDS_PATH/$BUILD_TARGET
|
|
||||||
CURRENT_BUILD_FULL_PATH=$BUILDS_FULL_PATH/$BUILD_TARGET
|
# TODO - Cleanup
|
||||||
|
BUILD_FOLDER=$BUILD_TARGET-$UNITY_VERSION
|
||||||
|
CURRENT_BUILD_PATH=$BUILDS_PATH/$BUILD_FOLDER
|
||||||
|
CURRENT_BUILD_FULL_PATH=$BUILDS_FULL_PATH/$BUILD_FOLDER
|
||||||
|
|
||||||
|
# TODO - Determine the file or folder based on BUILD_TARGET
|
||||||
|
CUSTOM_BUILD_PATH=$BUILDS_FULL_PATH/$BUILD_FOLDER/$BUILD_TARGET
|
||||||
|
|
||||||
echo "Using build path \"$CURRENT_BUILD_PATH\"."
|
echo "Using build path \"$CURRENT_BUILD_PATH\"."
|
||||||
|
|
||||||
#
|
#
|
||||||
@@ -66,7 +73,7 @@ if [ -z "$BUILD_METHOD" ]; then
|
|||||||
# Create Editor directory if it does not exist
|
# Create Editor directory if it does not exist
|
||||||
mkdir -p $UNITY_PROJECT_PATH/Assets/Editor/
|
mkdir -p $UNITY_PROJECT_PATH/Assets/Editor/
|
||||||
# Copy the build script of Unity Builder action
|
# Copy the build script of Unity Builder action
|
||||||
cp -r /UnityBuilderAction $UNITY_PROJECT_PATH/Assets/Editor/
|
cp -r /UnityBuilderAction/Assets/Editor $UNITY_PROJECT_PATH/Assets/Editor/
|
||||||
# Set the Build method to that of UnityBuilder Action
|
# Set the Build method to that of UnityBuilder Action
|
||||||
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||||
# Verify recursive paths
|
# Verify recursive paths
|
||||||
@@ -107,7 +114,7 @@ echo "# Current build dir #"
|
|||||||
echo "###########################"
|
echo "###########################"
|
||||||
echo ""
|
echo ""
|
||||||
|
|
||||||
echo "Creating \"$CURRENT_BUILD_FULL_PATH\" if it does not exist."
|
echo "Creating \"$CURRENT_BUILD_FULL_PATH\" if it does not exist."exist."
|
||||||
mkdir -p $CURRENT_BUILD_FULL_PATH
|
mkdir -p $CURRENT_BUILD_FULL_PATH
|
||||||
ls -alh $CURRENT_BUILD_FULL_PATH
|
ls -alh $CURRENT_BUILD_FULL_PATH
|
||||||
|
|
||||||
@@ -134,7 +141,7 @@ xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
|||||||
-projectPath "$UNITY_PROJECT_PATH" \
|
-projectPath "$UNITY_PROJECT_PATH" \
|
||||||
-buildTarget "$BUILD_TARGET" \
|
-buildTarget "$BUILD_TARGET" \
|
||||||
-customBuildTarget "$BUILD_TARGET" \
|
-customBuildTarget "$BUILD_TARGET" \
|
||||||
-customBuildPath "$CURRENT_BUILD_FULL_PATH" \
|
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||||
$EXECUTE_BUILD_METHOD
|
$EXECUTE_BUILD_METHOD
|
||||||
|
|
||||||
# Catch exit code
|
# Catch exit code
|
||||||
@@ -158,19 +165,3 @@ echo "###########################"
|
|||||||
echo ""
|
echo ""
|
||||||
|
|
||||||
ls -alh $CURRENT_BUILD_FULL_PATH
|
ls -alh $CURRENT_BUILD_FULL_PATH
|
||||||
|
|
||||||
#
|
|
||||||
# Output variables
|
|
||||||
#
|
|
||||||
|
|
||||||
# Expose path for the resulting build
|
|
||||||
echo ::set-output name=buildPath::$CURRENT_BUILD_PATH
|
|
||||||
|
|
||||||
# Expose path that contains all builds
|
|
||||||
echo ::set-output name=allBuildsPath::$BUILDS_PATH
|
|
||||||
|
|
||||||
#
|
|
||||||
# Exit
|
|
||||||
#
|
|
||||||
|
|
||||||
exit $BUILD_EXIT_CODE
|
|
||||||
16
builder/steps/return_license.sh
Normal file
16
builder/steps/return_license.sh
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
if [[ -n "$UNITY_SERIAL" ]]; then
|
||||||
|
#
|
||||||
|
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||||
|
#
|
||||||
|
# This will return the license that is currently in use.
|
||||||
|
#
|
||||||
|
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||||
|
/opt/Unity/Editor/Unity \
|
||||||
|
-batchmode \
|
||||||
|
-nographics \
|
||||||
|
-logFile /dev/stdout \
|
||||||
|
-quit \
|
||||||
|
-returnlicense
|
||||||
|
fi
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
|
||||||
// set of attributes. Change these attribute values to modify the information
|
|
||||||
// associated with an assembly.
|
|
||||||
[assembly: AssemblyTitle("UnityBuilderAction")]
|
|
||||||
[assembly: AssemblyDescription("Builder script for Unity Builder action")]
|
|
||||||
[assembly: AssemblyConfiguration("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("UnityBuilderAction")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © 2019-present")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
|
||||||
// to COM components. If you need to access a type in this assembly from
|
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
|
||||||
[assembly: Guid("031F5EE1-35CE-4F77-975A-7E326F898185")]
|
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
|
||||||
//
|
|
||||||
// Major Version
|
|
||||||
// Minor Version
|
|
||||||
// Build Number
|
|
||||||
// Revision
|
|
||||||
//
|
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
|
||||||
// by using the '*' as shown below:
|
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
||||||
@@ -1,57 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
||||||
<ProjectGuid>{031F5EE1-35CE-4F77-975A-7E326F898185}</ProjectGuid>
|
|
||||||
<OutputType>Library</OutputType>
|
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
||||||
<RootNamespace>UnityBuilderAction</RootNamespace>
|
|
||||||
<AssemblyName>UnityBuilderAction</AssemblyName>
|
|
||||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
|
||||||
<FileAlignment>512</FileAlignment>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
||||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>bin\Debug\</OutputPath>
|
|
||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>bin\Release\</OutputPath>
|
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="System" />
|
|
||||||
<Reference Include="System.Core" />
|
|
||||||
<Reference Include="System.Xml" />
|
|
||||||
<Reference Include="UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
||||||
<HintPath>..\..\..\Program Files\Unity\2019.2.11f1\Editor\Data\Managed\UnityEditor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine">
|
|
||||||
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Builder.cs" />
|
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
</Project>
|
|
||||||
1
dist/index.js
vendored
1
dist/index.js
vendored
File diff suppressed because one or more lines are too long
@@ -1,13 +1,13 @@
|
|||||||
{
|
{
|
||||||
"name": "unity-builder",
|
"name": "unity-builder",
|
||||||
"version": "0.2.0",
|
"version": "0.5.0",
|
||||||
"description": "Build Unity projects for different platforms.",
|
"description": "Build Unity projects for different platforms.",
|
||||||
"main": "src/index.js",
|
"main": "builder/index.js",
|
||||||
"repository": "git@github.com:webbertakken/unity-builder.git",
|
"repository": "git@github.com:webbertakken/unity-builder.git",
|
||||||
"author": "Webber <webber@takken.io>",
|
"author": "Webber <webber@takken.io>",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"build": "ncc build --out dist --minify",
|
"build": "ncc build src --out builder --minify",
|
||||||
"lint": "prettier --check \"src/**/*.js\" && eslint src",
|
"lint": "prettier --check \"src/**/*.js\" && eslint src",
|
||||||
"test": "jest"
|
"test": "jest"
|
||||||
},
|
},
|
||||||
@@ -39,7 +39,7 @@
|
|||||||
},
|
},
|
||||||
"husky": {
|
"husky": {
|
||||||
"hooks": {
|
"hooks": {
|
||||||
"pre-commit": "lint-staged && yarn build && git add dist"
|
"pre-commit": "lint-staged && yarn build && git add builder/index.js"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"lint-staged": {
|
"lint-staged": {
|
||||||
|
|||||||
@@ -8,11 +8,11 @@ const core = require('@actions/core');
|
|||||||
async function action() {
|
async function action() {
|
||||||
Action.checkCompatibility();
|
Action.checkCompatibility();
|
||||||
|
|
||||||
const { dockerfile, workspace, rootFolder } = Action;
|
const { dockerfile, workspace, builderFolder } = Action;
|
||||||
const { version, platform, projectPath, buildName, buildsPath, method } = Input.getFromUser();
|
const { version, platform, projectPath, buildName, buildsPath, method } = Input.getFromUser();
|
||||||
|
|
||||||
const baseImage = new ImageTag({ version, platform });
|
const baseImage = new ImageTag({ version, platform });
|
||||||
const builtImage = await Docker.build({ path: rootFolder, dockerfile, baseImage });
|
const builtImage = await Docker.build({ path: builderFolder, dockerfile, baseImage });
|
||||||
|
|
||||||
await Docker.run(builtImage, { workspace, platform, projectPath, buildName, buildsPath, method });
|
await Docker.run(builtImage, { workspace, platform, projectPath, buildName, buildsPath, method });
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,8 +25,12 @@ export default class Action {
|
|||||||
return path.dirname(path.dirname(__filename));
|
return path.dirname(path.dirname(__filename));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static get builderFolder() {
|
||||||
|
return `${Action.rootFolder}/builder`;
|
||||||
|
}
|
||||||
|
|
||||||
static get dockerfile() {
|
static get dockerfile() {
|
||||||
return `${Action.rootFolder}/Dockerfile`;
|
return `${Action.builderFolder}/Dockerfile`;
|
||||||
}
|
}
|
||||||
|
|
||||||
static get workspace() {
|
static get workspace() {
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
import path from 'path';
|
import path from 'path';
|
||||||
|
import fs from 'fs';
|
||||||
import Action from './action';
|
import Action from './action';
|
||||||
|
|
||||||
describe('Action', () => {
|
describe('Action', () => {
|
||||||
@@ -16,5 +17,20 @@ describe('Action', () => {
|
|||||||
const { rootFolder, name } = Action;
|
const { rootFolder, name } = Action;
|
||||||
|
|
||||||
expect(path.basename(rootFolder)).toStrictEqual(name);
|
expect(path.basename(rootFolder)).toStrictEqual(name);
|
||||||
|
expect(fs.existsSync(rootFolder)).toStrictEqual(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('returns the builder folder', () => {
|
||||||
|
const { builderFolder } = Action;
|
||||||
|
|
||||||
|
expect(path.basename(builderFolder)).toStrictEqual('builder');
|
||||||
|
expect(fs.existsSync(builderFolder)).toStrictEqual(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('returns the docker file', () => {
|
||||||
|
const { dockerfile } = Action;
|
||||||
|
|
||||||
|
expect(path.basename(dockerfile)).toStrictEqual('Dockerfile');
|
||||||
|
expect(fs.existsSync(dockerfile)).toStrictEqual(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -19,10 +19,16 @@ export default class Docker {
|
|||||||
|
|
||||||
static async run(image, parameters, silent = false) {
|
static async run(image, parameters, silent = false) {
|
||||||
const { workspace, platform, projectPath, buildName, buildsPath, method } = parameters;
|
const { workspace, platform, projectPath, buildName, buildsPath, method } = parameters;
|
||||||
|
const { version } = image;
|
||||||
|
|
||||||
const command = `docker run \
|
const command = `docker run \
|
||||||
--workdir /github/workspace \
|
--workdir /github/workspace \
|
||||||
--rm \
|
--rm \
|
||||||
|
--env UNITY_LICENSE \
|
||||||
|
--env UNITY_EMAIL \
|
||||||
|
--env UNITY_PASSWORD \
|
||||||
|
--env UNITY_SERIAL \
|
||||||
|
--env UNITY_VERSION=${version} \
|
||||||
--env PROJECT_PATH=${projectPath} \
|
--env PROJECT_PATH=${projectPath} \
|
||||||
--env BUILD_TARGET=${platform} \
|
--env BUILD_TARGET=${platform} \
|
||||||
--env BUILD_NAME=${buildName} \
|
--env BUILD_NAME=${buildName} \
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ import ImageTag from './image-tag';
|
|||||||
|
|
||||||
describe('Docker', () => {
|
describe('Docker', () => {
|
||||||
it('builds', async () => {
|
it('builds', async () => {
|
||||||
const path = Action.rootFolder;
|
const path = Action.builderFolder;
|
||||||
const dockerfile = `${path}/Dockerfile`;
|
const dockerfile = `${path}/Dockerfile`;
|
||||||
const baseImage = new ImageTag({
|
const baseImage = new ImageTag({
|
||||||
repository: '',
|
repository: '',
|
||||||
|
|||||||
@@ -38,32 +38,35 @@ export default class ImageTag {
|
|||||||
windows: 'windows',
|
windows: 'windows',
|
||||||
android: 'android',
|
android: 'android',
|
||||||
ios: 'ios',
|
ios: 'ios',
|
||||||
|
facebook: 'facebook',
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
static get targetPlatformToBuilderPlatformMap() {
|
static get targetPlatformToBuilderPlatformMap() {
|
||||||
const { generic, webgl, mac, windows, android, ios } = ImageTag.builderPlatforms;
|
const { generic, webgl, mac, windows, android, ios, facebook } = ImageTag.builderPlatforms;
|
||||||
|
|
||||||
// @see: https://github.com/Unity-Technologies/UnityCsReference/blob/9034442437e6b5efe28c51d02e978a96a3ce5439/Editor/Mono/BuildTarget.cs
|
// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
|
||||||
return {
|
return {
|
||||||
Test: generic,
|
|
||||||
WebGL: webgl,
|
|
||||||
StandaloneOSX: mac,
|
StandaloneOSX: mac,
|
||||||
StandaloneWindows: windows,
|
StandaloneWindows: windows,
|
||||||
StandaloneWindows64: windows,
|
StandaloneWindows64: windows,
|
||||||
StandaloneLinux64: generic,
|
StandaloneLinux64: windows,
|
||||||
PS4: generic,
|
|
||||||
XboxOne: generic,
|
|
||||||
Switch: generic,
|
|
||||||
Android: android,
|
|
||||||
iOS: ios,
|
iOS: ios,
|
||||||
tvOS: generic,
|
Android: android,
|
||||||
Lumin: generic,
|
WebGL: webgl,
|
||||||
BJM: generic,
|
WSAPlayer: windows,
|
||||||
Stadia: generic,
|
PS4: windows,
|
||||||
WSAPlayer: generic,
|
XboxOne: windows,
|
||||||
Facebook: generic,
|
tvOS: windows,
|
||||||
|
Switch: windows,
|
||||||
|
// Unsupported
|
||||||
|
Lumin: windows,
|
||||||
|
BJM: windows,
|
||||||
|
Stadia: windows,
|
||||||
|
Facebook: facebook,
|
||||||
NoTarget: generic,
|
NoTarget: generic,
|
||||||
|
// Test specific
|
||||||
|
Test: generic,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ describe('UnityImageVersion', () => {
|
|||||||
repository: 'test1',
|
repository: 'test1',
|
||||||
name: 'test2',
|
name: 'test2',
|
||||||
version: '2099.9.f9f9',
|
version: '2099.9.f9f9',
|
||||||
platform: 'Stadia',
|
platform: 'Test',
|
||||||
builderPlatform: '',
|
builderPlatform: '',
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -59,7 +59,7 @@ describe('UnityImageVersion', () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it('returns no specific build platform for generic targetPlatforms', () => {
|
it('returns no specific build platform for generic targetPlatforms', () => {
|
||||||
const image = new ImageTag({ platform: 'Stadia' });
|
const image = new ImageTag({ platform: 'NoTarget' });
|
||||||
|
|
||||||
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1`);
|
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1`);
|
||||||
});
|
});
|
||||||
|
|||||||
2
test-project/.gitignore
vendored
2
test-project/.gitignore
vendored
@@ -1,4 +1,4 @@
|
|||||||
[Ll]ibrary/
|
Library/
|
||||||
[Tt]emp/
|
[Tt]emp/
|
||||||
[Oo]bj/
|
[Oo]bj/
|
||||||
[Bb]uild/
|
[Bb]uild/
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 34843d6263b512041a91903d1f3dcc7a
|
guid: 7318f4af514280d49b66c315d1f80caf
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
|||||||
@@ -24,9 +24,9 @@ RenderSettings:
|
|||||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||||
m_AmbientIntensity: 1
|
m_AmbientIntensity: 1
|
||||||
m_AmbientMode: 0
|
m_AmbientMode: 3
|
||||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
m_SkyboxMaterial: {fileID: 0}
|
||||||
m_HaloStrength: 0.5
|
m_HaloStrength: 0.5
|
||||||
m_FlareStrength: 1
|
m_FlareStrength: 1
|
||||||
m_FlareFadeSpeed: 3
|
m_FlareFadeSpeed: 3
|
||||||
@@ -37,22 +37,22 @@ RenderSettings:
|
|||||||
m_ReflectionBounces: 1
|
m_ReflectionBounces: 1
|
||||||
m_ReflectionIntensity: 1
|
m_ReflectionIntensity: 1
|
||||||
m_CustomReflection: {fileID: 0}
|
m_CustomReflection: {fileID: 0}
|
||||||
m_Sun: {fileID: 705507994}
|
m_Sun: {fileID: 0}
|
||||||
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
|
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_UseRadianceAmbientProbe: 0
|
m_UseRadianceAmbientProbe: 0
|
||||||
--- !u!157 &3
|
--- !u!157 &3
|
||||||
LightmapSettings:
|
LightmapSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 11
|
serializedVersion: 11
|
||||||
m_GIWorkflowMode: 0
|
m_GIWorkflowMode: 1
|
||||||
m_GISettings:
|
m_GISettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_BounceScale: 1
|
m_BounceScale: 1
|
||||||
m_IndirectOutputScale: 1
|
m_IndirectOutputScale: 1
|
||||||
m_AlbedoBoost: 1
|
m_AlbedoBoost: 1
|
||||||
m_EnvironmentLightingMode: 0
|
m_EnvironmentLightingMode: 0
|
||||||
m_EnableBakedLightmaps: 1
|
m_EnableBakedLightmaps: 0
|
||||||
m_EnableRealtimeLightmaps: 1
|
m_EnableRealtimeLightmaps: 0
|
||||||
m_LightmapEditorSettings:
|
m_LightmapEditorSettings:
|
||||||
serializedVersion: 12
|
serializedVersion: 12
|
||||||
m_Resolution: 2
|
m_Resolution: 2
|
||||||
@@ -72,7 +72,7 @@ LightmapSettings:
|
|||||||
m_FinalGatherRayCount: 256
|
m_FinalGatherRayCount: 256
|
||||||
m_ReflectionCompression: 2
|
m_ReflectionCompression: 2
|
||||||
m_MixedBakeMode: 2
|
m_MixedBakeMode: 2
|
||||||
m_BakeBackend: 1
|
m_BakeBackend: 0
|
||||||
m_PVRSampling: 1
|
m_PVRSampling: 1
|
||||||
m_PVRDirectSampleCount: 32
|
m_PVRDirectSampleCount: 32
|
||||||
m_PVRSampleCount: 500
|
m_PVRSampleCount: 500
|
||||||
@@ -120,7 +120,7 @@ NavMeshSettings:
|
|||||||
debug:
|
debug:
|
||||||
m_Flags: 0
|
m_Flags: 0
|
||||||
m_NavMeshData: {fileID: 0}
|
m_NavMeshData: {fileID: 0}
|
||||||
--- !u!1 &705507993
|
--- !u!1 &415492281
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
@@ -128,90 +128,76 @@ GameObject:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 705507995}
|
- component: {fileID: 415492282}
|
||||||
- component: {fileID: 705507994}
|
- component: {fileID: 415492284}
|
||||||
m_Layer: 0
|
- component: {fileID: 415492283}
|
||||||
m_Name: Directional Light
|
m_Layer: 5
|
||||||
|
m_Name: Text
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 1
|
||||||
--- !u!108 &705507994
|
--- !u!224 &415492282
|
||||||
Light:
|
RectTransform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 705507993}
|
m_GameObject: {fileID: 415492281}
|
||||||
m_Enabled: 1
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
serializedVersion: 9
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_Type: 1
|
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using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using Unity.Burst;
|
|
||||||
using Unity.Collections;
|
|
||||||
using Unity.Jobs;
|
|
||||||
using Unity.Mathematics;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Jobs;
|
|
||||||
using Random = UnityEngine.Random;
|
|
||||||
|
|
||||||
public class JobSystem : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private bool useJobs;
|
|
||||||
[SerializeField] private Transform transform;
|
|
||||||
private List<Ball> balls;
|
|
||||||
|
|
||||||
public class Ball
|
|
||||||
{
|
|
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public Transform transform;
|
|
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public float moveY;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
balls = new List<Ball>();
|
|
||||||
for (int i = 0; i < 1000; i++)
|
|
||||||
{
|
|
||||||
Transform ballTransform = Instantiate(transform,
|
|
||||||
new Vector3(Random.Range(-8f, 8f), Random.Range(-5f, 5f), Random.Range(-2f, 5f)), Quaternion.identity);
|
|
||||||
balls.Add(new Ball
|
|
||||||
{
|
|
||||||
transform = ballTransform,
|
|
||||||
moveY = Random.Range(-2f, 2f)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
float startTime = Time.realtimeSinceStartup;
|
|
||||||
if (useJobs)
|
|
||||||
{
|
|
||||||
NativeArray<float> moveYArray = new NativeArray<float>(balls.Count, Allocator.TempJob);
|
|
||||||
TransformAccessArray transformAccessArray = new TransformAccessArray(balls.Count);
|
|
||||||
|
|
||||||
for (var i = 0; i < balls.Count; i++)
|
|
||||||
{
|
|
||||||
moveYArray[i] = balls[i].moveY;
|
|
||||||
transformAccessArray.Add(balls[i].transform);
|
|
||||||
}
|
|
||||||
|
|
||||||
var reallyToughParallelJobTransforms = new ReallyToughParallelJobTransforms
|
|
||||||
{
|
|
||||||
deltaTime = Time.deltaTime,
|
|
||||||
moveYArray = moveYArray
|
|
||||||
};
|
|
||||||
|
|
||||||
JobHandle jobHandle = reallyToughParallelJobTransforms.Schedule(transformAccessArray);
|
|
||||||
jobHandle.Complete();
|
|
||||||
|
|
||||||
for (int i = 0; i < balls.Count; i++)
|
|
||||||
{
|
|
||||||
balls[i].moveY = moveYArray[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
moveYArray.Dispose();
|
|
||||||
transformAccessArray.Dispose();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (Ball ball in balls)
|
|
||||||
{
|
|
||||||
ball.transform.position += new Vector3(0, ball.moveY * Time.deltaTime);
|
|
||||||
if (ball.transform.position.y > 5f)
|
|
||||||
{
|
|
||||||
ball.moveY = -Math.Abs(ball.moveY);
|
|
||||||
}
|
|
||||||
else if (ball.transform.position.y < -5f)
|
|
||||||
{
|
|
||||||
ball.moveY = Math.Abs(ball.moveY);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Represents a tough task like some pathfinding or complex calculation
|
|
||||||
var value = 0f;
|
|
||||||
for (var i = 0; i < 250; i++)
|
|
||||||
{
|
|
||||||
value = math.exp10(math.sqrt(value));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var duration = $"{(Time.realtimeSinceStartup - startTime) * 1000f}ms";
|
|
||||||
Debug.Log(duration);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[BurstCompile]
|
|
||||||
public struct ReallyToughParallelJobTransforms : IJobParallelForTransform
|
|
||||||
{
|
|
||||||
public NativeArray<float> moveYArray;
|
|
||||||
[ReadOnly] public float deltaTime;
|
|
||||||
|
|
||||||
public void Execute(int index, TransformAccess transform)
|
|
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{
|
|
||||||
transform.position += new Vector3(0, moveYArray[index] * deltaTime, 0f);
|
|
||||||
if (transform.position.y > 5f)
|
|
||||||
{
|
|
||||||
moveYArray[index] = -Math.Abs(moveYArray[index]);
|
|
||||||
}
|
|
||||||
else if (transform.position.y < -5f)
|
|
||||||
{
|
|
||||||
moveYArray[index] = Math.Abs(moveYArray[index]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Represents a tough task like some pathfinding or complex calculation
|
|
||||||
var value = 0f;
|
|
||||||
for (var i = 0; i < 250; i++)
|
|
||||||
{
|
|
||||||
value = math.exp10(math.sqrt(value));
|
|
||||||
}
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}
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}
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@@ -1,11 +0,0 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,16 +1,10 @@
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{
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{
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"dependencies": {
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"com.unity.collab-proxy": "1.2.16",
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"com.unity.collab-proxy": "1.2.16",
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"com.unity.entities": "0.1.1-preview",
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"com.unity.ext.nunit": "1.0.0",
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"com.unity.ext.nunit": "1.0.0",
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"com.unity.ide.rider": "1.1.0",
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"com.unity.ide.vscode": "1.1.2",
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"com.unity.ide.vscode": "1.1.2",
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"com.unity.package-manager-ui": "2.2.0",
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"com.unity.package-manager-ui": "2.2.0",
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"com.unity.platforms.android": "0.1.3-preview",
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"com.unity.platforms.linux": "0.1.3-preview",
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"com.unity.platforms.macos": "0.1.3-preview",
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"com.unity.platforms.web": "0.1.3-preview",
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"com.unity.platforms.windows": "0.1.3-preview",
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"com.unity.test-framework": "1.0.13",
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"com.unity.textmeshpro": "2.0.1",
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"com.unity.timeline": "1.1.0",
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"com.unity.timeline": "1.1.0",
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@@ -3,7 +3,6 @@
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--- !u!11 &1
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Doppler Factor: 1
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@@ -16,4 +15,3 @@ AudioManager:
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m_AmbisonicDecoderPlugin:
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m_VirtualizeEffects: 1
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PhysicsManager:
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m_DefaultMaterial: {fileID: 0}
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 250, y: 250, z: 250}
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m_Extent: {x: 250, y: 250, z: 250}
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@@ -6,6 +6,6 @@ EditorBuildSettings:
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/Scene1/Scene1.unity
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path: Assets/Scenes/SampleScene.unity
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guid: 2cda990e2423bbf4892e6590ba056729
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m_ExternalVersionControlSupport: Visible Meta Files
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m_EtcTextureNormalCompressor: 2
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m_EtcTextureBestCompressor: 4
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m_EtcTextureBestCompressor: 4
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
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m_ProjectGenerationRootNamespace:
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m_ProjectGenerationRootNamespace:
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m_UserGeneratedProjectSuffix:
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m_CollabEditorSettings:
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m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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8
test-project/ProjectSettings/NetworkManager.asset
Normal file
8
test-project/ProjectSettings/NetworkManager.asset
Normal file
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|
%TAG !u! tag:unity3d.com,2011:
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AndroidProfiler: 0
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macAppStoreCategory: public.app-category.games
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AndroidBundleVersionCode: 1
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AndroidMinSdkVersion: 16
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iOSAutomaticallyDetectAndAddCapabilities: 1
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appleEnableProMotion: 0
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appleEnableProMotion: 0
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clonedFromGUID: 5f34be1353de5cf4398729fda238591b
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templatePackageId: com.unity.template.2d@3.2.3
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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metroPackageVersion:
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metroCertificatePassword:
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@@ -125,31 +104,24 @@ QualitySettings:
|
|||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 2
|
blendWeights: 2
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 1
|
anisotropicTextures: 0
|
||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
softParticles: 0
|
softParticles: 0
|
||||||
softVegetation: 1
|
softVegetation: 1
|
||||||
realtimeReflectionProbes: 1
|
realtimeReflectionProbes: 0
|
||||||
billboardsFaceCameraPosition: 1
|
billboardsFaceCameraPosition: 0
|
||||||
vSyncCount: 1
|
vSyncCount: 1
|
||||||
lodBias: 1
|
lodBias: 1
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
streamingMipmapsActive: 0
|
|
||||||
streamingMipmapsAddAllCameras: 1
|
|
||||||
streamingMipmapsMemoryBudget: 512
|
|
||||||
streamingMipmapsRenderersPerFrame: 512
|
|
||||||
streamingMipmapsMaxLevelReduction: 2
|
|
||||||
streamingMipmapsMaxFileIORequests: 1024
|
|
||||||
particleRaycastBudget: 256
|
particleRaycastBudget: 256
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Very High
|
name: Very High
|
||||||
pixelLightCount: 3
|
pixelLightCount: 3
|
||||||
shadows: 2
|
shadows: 0
|
||||||
shadowResolution: 2
|
shadowResolution: 2
|
||||||
shadowProjection: 1
|
shadowProjection: 1
|
||||||
shadowCascades: 2
|
shadowCascades: 2
|
||||||
@@ -160,32 +132,25 @@ QualitySettings:
|
|||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 4
|
blendWeights: 4
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 2
|
anisotropicTextures: 0
|
||||||
antiAliasing: 2
|
antiAliasing: 0
|
||||||
softParticles: 1
|
softParticles: 0
|
||||||
softVegetation: 1
|
softVegetation: 1
|
||||||
realtimeReflectionProbes: 1
|
realtimeReflectionProbes: 0
|
||||||
billboardsFaceCameraPosition: 1
|
billboardsFaceCameraPosition: 0
|
||||||
vSyncCount: 1
|
vSyncCount: 1
|
||||||
lodBias: 1.5
|
lodBias: 1.5
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
streamingMipmapsActive: 0
|
|
||||||
streamingMipmapsAddAllCameras: 1
|
|
||||||
streamingMipmapsMemoryBudget: 512
|
|
||||||
streamingMipmapsRenderersPerFrame: 512
|
|
||||||
streamingMipmapsMaxLevelReduction: 2
|
|
||||||
streamingMipmapsMaxFileIORequests: 1024
|
|
||||||
particleRaycastBudget: 1024
|
particleRaycastBudget: 1024
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Ultra
|
name: Ultra
|
||||||
pixelLightCount: 4
|
pixelLightCount: 4
|
||||||
shadows: 2
|
shadows: 0
|
||||||
shadowResolution: 2
|
shadowResolution: 0
|
||||||
shadowProjection: 1
|
shadowProjection: 1
|
||||||
shadowCascades: 4
|
shadowCascades: 4
|
||||||
shadowDistance: 150
|
shadowDistance: 150
|
||||||
@@ -195,36 +160,31 @@ QualitySettings:
|
|||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 4
|
blendWeights: 4
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 2
|
anisotropicTextures: 0
|
||||||
antiAliasing: 2
|
antiAliasing: 0
|
||||||
softParticles: 1
|
softParticles: 0
|
||||||
softVegetation: 1
|
softVegetation: 1
|
||||||
realtimeReflectionProbes: 1
|
realtimeReflectionProbes: 0
|
||||||
billboardsFaceCameraPosition: 1
|
billboardsFaceCameraPosition: 0
|
||||||
vSyncCount: 1
|
vSyncCount: 1
|
||||||
lodBias: 2
|
lodBias: 2
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
streamingMipmapsActive: 0
|
|
||||||
streamingMipmapsAddAllCameras: 1
|
|
||||||
streamingMipmapsMemoryBudget: 512
|
|
||||||
streamingMipmapsRenderersPerFrame: 512
|
|
||||||
streamingMipmapsMaxLevelReduction: 2
|
|
||||||
streamingMipmapsMaxFileIORequests: 1024
|
|
||||||
particleRaycastBudget: 4096
|
particleRaycastBudget: 4096
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality:
|
||||||
Android: 2
|
Android: 2
|
||||||
Lumin: 5
|
|
||||||
Nintendo 3DS: 5
|
Nintendo 3DS: 5
|
||||||
Nintendo Switch: 5
|
Nintendo Switch: 5
|
||||||
PS4: 5
|
PS4: 5
|
||||||
|
PSM: 5
|
||||||
PSP2: 2
|
PSP2: 2
|
||||||
Standalone: 5
|
Standalone: 5
|
||||||
|
Tizen: 2
|
||||||
WebGL: 3
|
WebGL: 3
|
||||||
|
WiiU: 5
|
||||||
Windows Store Apps: 5
|
Windows Store Apps: 5
|
||||||
XboxOne: 5
|
XboxOne: 5
|
||||||
iPhone: 2
|
iPhone: 2
|
||||||
|
|||||||
@@ -4,6 +4,6 @@
|
|||||||
TimeManager:
|
TimeManager:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
Fixed Timestep: 0.02
|
Fixed Timestep: 0.02
|
||||||
Maximum Allowed Timestep: 0.33333334
|
Maximum Allowed Timestep: 0.1
|
||||||
m_TimeScale: 1
|
m_TimeScale: 1
|
||||||
Maximum Particle Timestep: 0.03
|
Maximum Particle Timestep: 0.03
|
||||||
|
|||||||
@@ -4,8 +4,4 @@
|
|||||||
VFXManager:
|
VFXManager:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_IndirectShader: {fileID: 0}
|
m_IndirectShader: {fileID: 0}
|
||||||
m_CopyBufferShader: {fileID: 0}
|
|
||||||
m_SortShader: {fileID: 0}
|
|
||||||
m_RenderPipeSettingsPath:
|
m_RenderPipeSettingsPath:
|
||||||
m_FixedTimeStep: 0.016666668
|
|
||||||
m_MaxDeltaTime: 0.05
|
|
||||||
|
|||||||
Reference in New Issue
Block a user