mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-02-03 23:49:08 +08:00
Compare commits
11 Commits
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1d1f81c0bb |
@@ -14,5 +14,8 @@ trim_trailing_whitespace = true
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|||||||
max_line_length = off
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max_line_length = off
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||||||
trim_trailing_whitespace = false
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trim_trailing_whitespace = false
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||||||
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|
||||||
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[*.{yml,yaml}]
|
||||||
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max_line_length = off
|
||||||
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|
||||||
[COMMIT_EDITMSG]
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[COMMIT_EDITMSG]
|
||||||
max_line_length = 0
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max_line_length = off
|
||||||
|
|||||||
21
.github/workflows/main.yml
vendored
21
.github/workflows/main.yml
vendored
@@ -8,6 +8,20 @@ env:
|
|||||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
|
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
|
tests:
|
||||||
|
name: Tests
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v1
|
||||||
|
- uses: actions/setup-node@v1
|
||||||
|
with:
|
||||||
|
node-version: 12.x
|
||||||
|
- run: yarn
|
||||||
|
- run: yarn lint
|
||||||
|
- run: yarn test
|
||||||
|
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
||||||
|
- run: yarn build --quiet && git diff --quiet builder || { echo "builder should be auto generated" ; exit 62; }
|
||||||
|
|
||||||
buildForAllPlatforms:
|
buildForAllPlatforms:
|
||||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
@@ -35,6 +49,13 @@ jobs:
|
|||||||
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v1
|
- uses: actions/checkout@v1
|
||||||
|
- uses: actions/cache@v1.1.0
|
||||||
|
with:
|
||||||
|
path: ${{ matrix.projectPath }}/Library
|
||||||
|
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
|
||||||
|
restore-keys: |
|
||||||
|
Library-${{ matrix.projectPath }}-
|
||||||
|
Library-
|
||||||
- uses: ./
|
- uses: ./
|
||||||
with:
|
with:
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
|
|||||||
19
.github/workflows/test.yml
vendored
19
.github/workflows/test.yml
vendored
@@ -1,19 +0,0 @@
|
|||||||
name: Test Action
|
|
||||||
|
|
||||||
on:
|
|
||||||
pull_request: {}
|
|
||||||
push: { branches: [master] }
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
build:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v1
|
|
||||||
- uses: actions/setup-node@v1
|
|
||||||
with:
|
|
||||||
node-version: 12.x
|
|
||||||
- run: yarn
|
|
||||||
- run: yarn lint
|
|
||||||
- run: yarn test
|
|
||||||
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
|
||||||
- run: yarn build --quiet && git diff --quiet builder || { echo "builder should be auto generated" ; exit 62; }
|
|
||||||
27
README.md
27
README.md
@@ -34,7 +34,7 @@ collection repository for workflow documentation and reference implementation.
|
|||||||
Create or edit the file called `.github/workflows/main.yml` and add a job to it.
|
Create or edit the file called `.github/workflows/main.yml` and add a job to it.
|
||||||
|
|
||||||
```yaml
|
```yaml
|
||||||
- uses: webbertakken/unity-builder@v0.5
|
- uses: webbertakken/unity-builder@v0.9
|
||||||
env:
|
env:
|
||||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
with:
|
with:
|
||||||
@@ -82,7 +82,7 @@ jobs:
|
|||||||
- Switch # Build a Nintendo Switch player.
|
- Switch # Build a Nintendo Switch player.
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v1
|
- uses: actions/checkout@v1
|
||||||
- uses: webbertakken/unity-builder@v0.5
|
- uses: webbertakken/unity-builder@v0.9
|
||||||
with:
|
with:
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
@@ -127,10 +127,10 @@ _**required:** `true`_
|
|||||||
|
|
||||||
#### buildName
|
#### buildName
|
||||||
|
|
||||||
Name of the build.
|
Name of the build. Also the folder in which the build will be stored within `buildsPath`.
|
||||||
|
|
||||||
_**required:** `false`_
|
_**required:** `false`_
|
||||||
_**default:** `testBuild`_
|
_**default:** `<build_target>`_
|
||||||
|
|
||||||
#### buildsPath
|
#### buildsPath
|
||||||
|
|
||||||
@@ -161,6 +161,25 @@ _**example:**_
|
|||||||
_**required:** `false`_
|
_**required:** `false`_
|
||||||
_**default:** Built-in script that will run a build out of the box._
|
_**default:** Built-in script that will run a build out of the box._
|
||||||
|
|
||||||
|
#### customParameters
|
||||||
|
|
||||||
|
Custom parameters to configure the build.
|
||||||
|
|
||||||
|
Parameters must start with a hyphen (`-`) and may be followed by a value (without hyphen).
|
||||||
|
|
||||||
|
Parameters without a value will be considered booleans (with a value of true).
|
||||||
|
|
||||||
|
_**example:**_
|
||||||
|
|
||||||
|
```yaml
|
||||||
|
- uses: webbertakken/unity-builder@master
|
||||||
|
with:
|
||||||
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||||
|
```
|
||||||
|
|
||||||
|
_**required:** `false`_
|
||||||
|
_**default:** ""_
|
||||||
|
|
||||||
## More actions
|
## More actions
|
||||||
|
|
||||||
Visit
|
Visit
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@@ -6,11 +6,11 @@ if [[ -n "$UNITY_LICENSE" ]]; then
|
|||||||
#
|
#
|
||||||
# This will activate Unity, using a license file
|
# This will activate Unity, using a license file
|
||||||
#
|
#
|
||||||
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2019.
|
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
|
||||||
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
||||||
#
|
#
|
||||||
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
||||||
LICENSE_MODE="personal"
|
echo "Requesting activation (personal license)"
|
||||||
|
|
||||||
# Set the license file path
|
# Set the license file path
|
||||||
FILE_PATH=UnityLicenseFile.ulf
|
FILE_PATH=UnityLicenseFile.ulf
|
||||||
@@ -18,12 +18,7 @@ if [[ -n "$UNITY_LICENSE" ]]; then
|
|||||||
# Copy license file from Github variables
|
# Copy license file from Github variables
|
||||||
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
||||||
|
|
||||||
#
|
|
||||||
# Activate license
|
# Activate license
|
||||||
#
|
|
||||||
# This is expected to always exit with code 1 (both success and failure).
|
|
||||||
#
|
|
||||||
echo "Requesting activation"
|
|
||||||
ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||||
/opt/Unity/Editor/Unity \
|
/opt/Unity/Editor/Unity \
|
||||||
-batchmode \
|
-batchmode \
|
||||||
@@ -31,17 +26,23 @@ if [[ -n "$UNITY_LICENSE" ]]; then
|
|||||||
-logFile /dev/stdout \
|
-logFile /dev/stdout \
|
||||||
-quit \
|
-quit \
|
||||||
-manualLicenseFile $FILE_PATH)
|
-manualLicenseFile $FILE_PATH)
|
||||||
# Convert to exit code 0 by echoing the current exit code.
|
|
||||||
echo $?
|
|
||||||
# Exit code is now 0
|
|
||||||
|
|
||||||
# TODO - remove debugging
|
# Store the exit code from the verify command
|
||||||
echo $ACTIVATION_OUTPUT
|
UNITY_EXIT_CODE=$?
|
||||||
echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default'
|
|
||||||
echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l
|
|
||||||
|
|
||||||
# TODO - Derive exit code by grepping success statement
|
# The exit code for personal activation is always 1;
|
||||||
UNITY_EXIT_CODE=$(echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l)
|
# Determine whether activation was successful.
|
||||||
|
#
|
||||||
|
# Successful output should include the following:
|
||||||
|
#
|
||||||
|
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
|
||||||
|
#
|
||||||
|
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
|
||||||
|
|
||||||
|
# Set exit code to 0 if activation was successful
|
||||||
|
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
|
||||||
|
UNITY_EXIT_CODE=0
|
||||||
|
fi;
|
||||||
|
|
||||||
# Remove license file
|
# Remove license file
|
||||||
rm -f $FILE_PATH
|
rm -f $FILE_PATH
|
||||||
@@ -54,8 +55,9 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
|||||||
#
|
#
|
||||||
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
||||||
#
|
#
|
||||||
LICENSE_MODE="professional"
|
echo "Requesting activation (professional license)"
|
||||||
|
|
||||||
|
# Activate license
|
||||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||||
/opt/Unity/Editor/Unity \
|
/opt/Unity/Editor/Unity \
|
||||||
-batchmode \
|
-batchmode \
|
||||||
@@ -71,16 +73,18 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
|||||||
|
|
||||||
else
|
else
|
||||||
#
|
#
|
||||||
# LICENSE ACTIVATION FAILED
|
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||||
#
|
#
|
||||||
# This will exit since both personal and professional activation modes failed
|
# This will exit since no activation strategies could be matched.
|
||||||
#
|
#
|
||||||
echo "No personal or professional licenses provided!"
|
echo "License activation strategy could not be determined."
|
||||||
echo "Please ensure you have setup one of these licensing methods:"
|
echo ""
|
||||||
echo " - Personal: Set the UNITY_LICENSE environment variable."
|
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
|
||||||
echo " - Professional: Set the UNITY_EMAIL, UNITY_PASSWORD and UNITY_SERIAL environment variables."
|
echo "details on how to set up one of the possible activation strategies."
|
||||||
echo "See https://github.com/webbertakken/unity-builder#usage for details."
|
|
||||||
|
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
|
||||||
exit 1;
|
exit 1;
|
||||||
|
|
||||||
fi
|
fi
|
||||||
|
|
||||||
#
|
#
|
||||||
@@ -88,10 +92,10 @@ fi
|
|||||||
#
|
#
|
||||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||||
# Activation was a success
|
# Activation was a success
|
||||||
echo "Activation ($LICENSE_MODE) complete."
|
echo "Activation complete."
|
||||||
else
|
else
|
||||||
# Activation failed so exit with the code from the license verification step
|
# Activation failed so exit with the code from the license verification step
|
||||||
echo "Unclassified error occured while trying to activate ($LICENSE_MODE) license."
|
echo "Unclassified error occured while trying to activate license."
|
||||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||||
exit $UNITY_EXIT_CODE
|
exit $UNITY_EXIT_CODE
|
||||||
fi
|
fi
|
||||||
|
|||||||
@@ -4,53 +4,28 @@
|
|||||||
# Set project path
|
# Set project path
|
||||||
#
|
#
|
||||||
|
|
||||||
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
|
UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
|
||||||
echo "Using project path \"$UNITY_PROJECT_PATH\"."
|
echo "Using project path \"$UNITY_PROJECT_PATH\"."
|
||||||
|
|
||||||
#
|
#
|
||||||
# Set the name for the build
|
# Display the name for the build, doubles as the output name
|
||||||
#
|
#
|
||||||
|
|
||||||
if [ -z "$BUILD_NAME" ]; then
|
|
||||||
BUILD_NAME="build-$(date '+%F-%H%M')"
|
|
||||||
fi
|
|
||||||
echo "Using build name \"$BUILD_NAME\"."
|
echo "Using build name \"$BUILD_NAME\"."
|
||||||
|
|
||||||
#
|
#
|
||||||
# Set the builds target platform;
|
# Display the build's target platform;
|
||||||
#
|
|
||||||
# Web: WebGL
|
|
||||||
# Desktop: StandaloneOSX, StandaloneWindows, StandaloneWindows64, StandaloneLinux64
|
|
||||||
# Console: PS4, XboxOne, Switch
|
|
||||||
# Mobile: Android, iOS
|
|
||||||
# Other: tvOS, Lumin, BJM, WSAPlayer
|
|
||||||
#
|
|
||||||
# Default to WebGL (no particular reason)
|
|
||||||
#
|
#
|
||||||
|
|
||||||
if [ -z "$BUILD_TARGET" ]; then
|
|
||||||
BUILD_TARGET=WebGL
|
|
||||||
fi
|
|
||||||
echo "Using build target \"$BUILD_TARGET\"."
|
echo "Using build target \"$BUILD_TARGET\"."
|
||||||
|
|
||||||
#
|
#
|
||||||
# Set builds path
|
# Display build path and file
|
||||||
#
|
#
|
||||||
|
|
||||||
if [ -z "$BUILDS_PATH" ]; then
|
echo "Using build path \"$BUILD_PATH\" to save file \"$BUILD_FILE\"."
|
||||||
BUILDS_PATH=build
|
BUILD_PATH_FULL="$GITHUB_WORKSPACE/$BUILD_PATH"
|
||||||
fi
|
CUSTOM_BUILD_PATH="$BUILD_PATH_FULL/$BUILD_FILE"
|
||||||
BUILDS_FULL_PATH=$GITHUB_WORKSPACE/$BUILDS_PATH
|
|
||||||
|
|
||||||
# TODO - Cleanup
|
|
||||||
BUILD_FOLDER=$BUILD_TARGET-$UNITY_VERSION
|
|
||||||
CURRENT_BUILD_PATH=$BUILDS_PATH/$BUILD_FOLDER
|
|
||||||
CURRENT_BUILD_FULL_PATH=$BUILDS_FULL_PATH/$BUILD_FOLDER
|
|
||||||
|
|
||||||
# TODO - Determine the file or folder based on BUILD_TARGET
|
|
||||||
CUSTOM_BUILD_PATH=$BUILDS_FULL_PATH/$BUILD_FOLDER/$BUILD_TARGET
|
|
||||||
|
|
||||||
echo "Using build path \"$CURRENT_BUILD_PATH\"."
|
|
||||||
|
|
||||||
#
|
#
|
||||||
# Set the build method, must reference one of:
|
# Set the build method, must reference one of:
|
||||||
@@ -71,25 +46,26 @@ if [ -z "$BUILD_METHOD" ]; then
|
|||||||
#
|
#
|
||||||
echo "Using built-in build method."
|
echo "Using built-in build method."
|
||||||
# Create Editor directory if it does not exist
|
# Create Editor directory if it does not exist
|
||||||
mkdir -p $UNITY_PROJECT_PATH/Assets/Editor/
|
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||||
# Copy the build script of Unity Builder action
|
# Copy the build script of Unity Builder action
|
||||||
cp -r /UnityBuilderAction/Assets/Editor $UNITY_PROJECT_PATH/Assets/Editor/
|
cp -r "/UnityBuilderAction/Assets/Editor" "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||||
# Set the Build method to that of UnityBuilder Action
|
# Set the Build method to that of UnityBuilder Action
|
||||||
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||||
# Verify recursive paths
|
# Verify recursive paths
|
||||||
ls -Ralph $UNITY_PROJECT_PATH/Assets/Editor/
|
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||||
#
|
#
|
||||||
else
|
else
|
||||||
# User has provided their own build method.
|
# User has provided their own build method.
|
||||||
# Assume they also bring their own script.
|
# Assume they also bring their own script.
|
||||||
#
|
#
|
||||||
echo "User set build method to $BUILD_METHOD."
|
echo "Using build method \"$BUILD_METHOD\"."
|
||||||
#
|
#
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Set build method to execute as flag + argument
|
#
|
||||||
EXECUTE_BUILD_METHOD="-executeMethod $BUILD_METHOD"
|
# Display custom parameters
|
||||||
|
#
|
||||||
|
echo "Using custom parameters \"$CUSTOM_PARAMETERS\"."
|
||||||
|
|
||||||
# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
|
# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
|
||||||
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||||
@@ -98,25 +74,15 @@ EXECUTE_BUILD_METHOD="-executeMethod $BUILD_METHOD"
|
|||||||
# Build info
|
# Build info
|
||||||
#
|
#
|
||||||
|
|
||||||
echo ""
|
|
||||||
echo "###########################"
|
|
||||||
echo "# All builds dir #"
|
|
||||||
echo "###########################"
|
|
||||||
echo ""
|
|
||||||
|
|
||||||
echo "Creating \"$BUILDS_FULL_PATH\" if it does not exist."
|
|
||||||
mkdir -p $BUILDS_FULL_PATH
|
|
||||||
ls -alh $BUILDS_FULL_PATH
|
|
||||||
|
|
||||||
echo ""
|
echo ""
|
||||||
echo "###########################"
|
echo "###########################"
|
||||||
echo "# Current build dir #"
|
echo "# Current build dir #"
|
||||||
echo "###########################"
|
echo "###########################"
|
||||||
echo ""
|
echo ""
|
||||||
|
|
||||||
echo "Creating \"$CURRENT_BUILD_FULL_PATH\" if it does not exist."exist."
|
echo "Creating \"$BUILD_PATH_FULL\" if it does not exist."
|
||||||
mkdir -p $CURRENT_BUILD_FULL_PATH
|
mkdir -p "$BUILD_PATH_FULL"
|
||||||
ls -alh $CURRENT_BUILD_FULL_PATH
|
ls -alh "$BUILD_PATH_FULL"
|
||||||
|
|
||||||
echo ""
|
echo ""
|
||||||
echo "###########################"
|
echo "###########################"
|
||||||
@@ -142,7 +108,8 @@ xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
|||||||
-buildTarget "$BUILD_TARGET" \
|
-buildTarget "$BUILD_TARGET" \
|
||||||
-customBuildTarget "$BUILD_TARGET" \
|
-customBuildTarget "$BUILD_TARGET" \
|
||||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||||
$EXECUTE_BUILD_METHOD
|
-executeMethod "$BUILD_METHOD" \
|
||||||
|
"$CUSTOM_PARAMETERS"
|
||||||
|
|
||||||
# Catch exit code
|
# Catch exit code
|
||||||
BUILD_EXIT_CODE=$?
|
BUILD_EXIT_CODE=$?
|
||||||
@@ -164,4 +131,4 @@ echo "# Build directory #"
|
|||||||
echo "###########################"
|
echo "###########################"
|
||||||
echo ""
|
echo ""
|
||||||
|
|
||||||
ls -alh $CURRENT_BUILD_FULL_PATH
|
ls -alh "$BUILD_PATH_FULL"
|
||||||
|
|||||||
13
src/index.js
13
src/index.js
@@ -1,7 +1,4 @@
|
|||||||
import Action from './model/action';
|
import { Action, Docker, Input, ImageTag, BuildParameters } from './model';
|
||||||
import Docker from './model/docker';
|
|
||||||
import ImageTag from './model/image-tag';
|
|
||||||
import Input from './model/input';
|
|
||||||
|
|
||||||
const core = require('@actions/core');
|
const core = require('@actions/core');
|
||||||
|
|
||||||
@@ -9,12 +6,14 @@ async function action() {
|
|||||||
Action.checkCompatibility();
|
Action.checkCompatibility();
|
||||||
|
|
||||||
const { dockerfile, workspace, builderFolder } = Action;
|
const { dockerfile, workspace, builderFolder } = Action;
|
||||||
const { version, platform, projectPath, buildName, buildsPath, method } = Input.getFromUser();
|
const buildParameters = BuildParameters.create(Input.getFromUser());
|
||||||
|
const baseImage = new ImageTag(buildParameters);
|
||||||
|
|
||||||
const baseImage = new ImageTag({ version, platform });
|
// Build docker image
|
||||||
const builtImage = await Docker.build({ path: builderFolder, dockerfile, baseImage });
|
const builtImage = await Docker.build({ path: builderFolder, dockerfile, baseImage });
|
||||||
|
|
||||||
await Docker.run(builtImage, { workspace, platform, projectPath, buildName, buildsPath, method });
|
// Run docker image
|
||||||
|
await Docker.run(builtImage, { workspace, ...buildParameters });
|
||||||
}
|
}
|
||||||
|
|
||||||
action().catch(error => {
|
action().catch(error => {
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import path from 'path';
|
import path from 'path';
|
||||||
|
|
||||||
export default class Action {
|
class Action {
|
||||||
static get supportedPlatforms() {
|
static get supportedPlatforms() {
|
||||||
return ['linux'];
|
return ['linux'];
|
||||||
}
|
}
|
||||||
@@ -44,3 +44,5 @@ export default class Action {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export default Action;
|
||||||
|
|||||||
40
src/model/build-parameters.js
Normal file
40
src/model/build-parameters.js
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
import Platform from './platform';
|
||||||
|
|
||||||
|
class BuildParameters {
|
||||||
|
static create(parameters) {
|
||||||
|
const {
|
||||||
|
unityVersion,
|
||||||
|
targetPlatform,
|
||||||
|
projectPath,
|
||||||
|
buildName,
|
||||||
|
buildsPath,
|
||||||
|
buildMethod,
|
||||||
|
customParameters,
|
||||||
|
} = parameters;
|
||||||
|
|
||||||
|
return {
|
||||||
|
version: unityVersion,
|
||||||
|
platform: targetPlatform,
|
||||||
|
projectPath,
|
||||||
|
buildName,
|
||||||
|
buildPath: `${buildsPath}/${targetPlatform}`,
|
||||||
|
buildFile: this.parseBuildFile(buildName, targetPlatform),
|
||||||
|
buildMethod,
|
||||||
|
customParameters,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static parseBuildFile(filename, platform) {
|
||||||
|
if (Platform.isWindows(platform)) {
|
||||||
|
return `${filename}.exe`;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Platform.isAndroid(platform)) {
|
||||||
|
return `${filename}.apk`;
|
||||||
|
}
|
||||||
|
|
||||||
|
return filename;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export default BuildParameters;
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
import { exec } from '@actions/exec';
|
import { exec } from '@actions/exec';
|
||||||
import ImageTag from './image-tag';
|
import ImageTag from './image-tag';
|
||||||
|
|
||||||
export default class Docker {
|
class Docker {
|
||||||
static async build(buildParameters, silent = false) {
|
static async build(buildParameters, silent = false) {
|
||||||
const { path, dockerfile, baseImage } = buildParameters;
|
const { path, dockerfile, baseImage } = buildParameters;
|
||||||
const { version, platform } = baseImage;
|
const { version, platform } = baseImage;
|
||||||
@@ -18,8 +18,17 @@ export default class Docker {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static async run(image, parameters, silent = false) {
|
static async run(image, parameters, silent = false) {
|
||||||
const { workspace, platform, projectPath, buildName, buildsPath, method } = parameters;
|
const {
|
||||||
const { version } = image;
|
version,
|
||||||
|
workspace,
|
||||||
|
platform,
|
||||||
|
projectPath,
|
||||||
|
buildName,
|
||||||
|
buildPath,
|
||||||
|
buildFile,
|
||||||
|
buildMethod,
|
||||||
|
customParameters,
|
||||||
|
} = parameters;
|
||||||
|
|
||||||
const command = `docker run \
|
const command = `docker run \
|
||||||
--workdir /github/workspace \
|
--workdir /github/workspace \
|
||||||
@@ -32,8 +41,10 @@ export default class Docker {
|
|||||||
--env PROJECT_PATH=${projectPath} \
|
--env PROJECT_PATH=${projectPath} \
|
||||||
--env BUILD_TARGET=${platform} \
|
--env BUILD_TARGET=${platform} \
|
||||||
--env BUILD_NAME=${buildName} \
|
--env BUILD_NAME=${buildName} \
|
||||||
--env BUILDS_PATH=${buildsPath} \
|
--env BUILD_PATH=${buildPath} \
|
||||||
--env BUILD_METHOD=${method} \
|
--env BUILD_FILE=${buildFile} \
|
||||||
|
--env BUILD_METHOD=${buildMethod} \
|
||||||
|
--env CUSTOM_PARAMETERS=${customParameters} \
|
||||||
--env HOME=/github/home \
|
--env HOME=/github/home \
|
||||||
--env GITHUB_REF \
|
--env GITHUB_REF \
|
||||||
--env GITHUB_SHA \
|
--env GITHUB_SHA \
|
||||||
@@ -59,3 +70,5 @@ export default class Docker {
|
|||||||
await exec(command, null, { silent });
|
await exec(command, null, { silent });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export default Docker;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
import { has, get, trimEnd, trimStart } from 'lodash-es';
|
import { has, get, trimEnd, trimStart } from 'lodash-es';
|
||||||
|
import Platform from './platform';
|
||||||
|
|
||||||
export default class ImageTag {
|
class ImageTag {
|
||||||
constructor(imageProperties) {
|
constructor(imageProperties) {
|
||||||
const {
|
const {
|
||||||
repository = 'gableroux',
|
repository = 'gableroux',
|
||||||
@@ -13,14 +14,14 @@ export default class ImageTag {
|
|||||||
throw new Error(`Invalid version "${version}".`);
|
throw new Error(`Invalid version "${version}".`);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!has(ImageTag.targetPlatformToBuilderPlatformMap, platform)) {
|
if (!has(ImageTag.targetPlatformToImageSuffixMap, platform)) {
|
||||||
throw new Error(`Platform "${platform}" is currently not supported.`);
|
throw new Error(`Platform "${platform}" is currently not supported.`);
|
||||||
}
|
}
|
||||||
|
|
||||||
const builderPlatform = get(
|
const builderPlatform = get(
|
||||||
ImageTag.targetPlatformToBuilderPlatformMap,
|
ImageTag.targetPlatformToImageSuffixMap,
|
||||||
platform,
|
platform,
|
||||||
ImageTag.builderPlatforms.generic,
|
ImageTag.imageSuffixes.generic,
|
||||||
);
|
);
|
||||||
|
|
||||||
Object.assign(this, { repository, name, version, platform, builderPlatform });
|
Object.assign(this, { repository, name, version, platform, builderPlatform });
|
||||||
@@ -30,7 +31,7 @@ export default class ImageTag {
|
|||||||
return /^20\d{2}\.\d\.\w{3,4}|3$/;
|
return /^20\d{2}\.\d\.\w{3,4}|3$/;
|
||||||
}
|
}
|
||||||
|
|
||||||
static get builderPlatforms() {
|
static get imageSuffixes() {
|
||||||
return {
|
return {
|
||||||
generic: '',
|
generic: '',
|
||||||
webgl: 'webgl',
|
webgl: 'webgl',
|
||||||
@@ -42,31 +43,31 @@ export default class ImageTag {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
static get targetPlatformToBuilderPlatformMap() {
|
static get targetPlatformToImageSuffixMap() {
|
||||||
const { generic, webgl, mac, windows, android, ios, facebook } = ImageTag.builderPlatforms;
|
const { generic, webgl, mac, windows, android, ios, facebook } = ImageTag.imageSuffixes;
|
||||||
|
|
||||||
// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
|
// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
|
||||||
return {
|
return {
|
||||||
StandaloneOSX: mac,
|
[Platform.types.StandaloneOSX]: mac,
|
||||||
StandaloneWindows: windows,
|
[Platform.types.StandaloneWindows]: windows,
|
||||||
StandaloneWindows64: windows,
|
[Platform.types.StandaloneWindows64]: windows,
|
||||||
StandaloneLinux64: windows,
|
[Platform.types.StandaloneLinux64]: windows,
|
||||||
iOS: ios,
|
[Platform.types.iOS]: ios,
|
||||||
Android: android,
|
[Platform.types.Android]: android,
|
||||||
WebGL: webgl,
|
[Platform.types.WebGL]: webgl,
|
||||||
WSAPlayer: windows,
|
[Platform.types.WSAPlayer]: windows,
|
||||||
PS4: windows,
|
[Platform.types.PS4]: windows,
|
||||||
XboxOne: windows,
|
[Platform.types.XboxOne]: windows,
|
||||||
tvOS: windows,
|
[Platform.types.tvOS]: windows,
|
||||||
Switch: windows,
|
[Platform.types.Switch]: windows,
|
||||||
// Unsupported
|
// Unsupported
|
||||||
Lumin: windows,
|
[Platform.types.Lumin]: windows,
|
||||||
BJM: windows,
|
[Platform.types.BJM]: windows,
|
||||||
Stadia: windows,
|
[Platform.types.Stadia]: windows,
|
||||||
Facebook: facebook,
|
[Platform.types.Facebook]: facebook,
|
||||||
NoTarget: generic,
|
[Platform.types.NoTarget]: generic,
|
||||||
// Test specific
|
// Test specific
|
||||||
Test: generic,
|
[Platform.types.Test]: generic,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -84,3 +85,5 @@ export default class ImageTag {
|
|||||||
return `${image}:${tag}`;
|
return `${image}:${tag}`;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export default ImageTag;
|
||||||
|
|||||||
8
src/model/index.js
Normal file
8
src/model/index.js
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
import Action from './action';
|
||||||
|
import BuildParameters from './build-parameters';
|
||||||
|
import Docker from './docker';
|
||||||
|
import Input from './input';
|
||||||
|
import ImageTag from './image-tag';
|
||||||
|
import Platform from './platform';
|
||||||
|
|
||||||
|
export { Action, BuildParameters, Docker, Input, ImageTag, Platform };
|
||||||
@@ -1,22 +1,28 @@
|
|||||||
|
import Platform from './platform';
|
||||||
|
|
||||||
const core = require('@actions/core');
|
const core = require('@actions/core');
|
||||||
|
|
||||||
export default class Input {
|
class Input {
|
||||||
static getFromUser() {
|
static getFromUser() {
|
||||||
// Input variables specified in workflows using "with" prop.
|
// Input variables specified in workflows using "with" prop.
|
||||||
const version = core.getInput('unityVersion');
|
const unityVersion = core.getInput('unityVersion');
|
||||||
const platform = core.getInput('targetPlatform');
|
const targetPlatform = core.getInput('targetPlatform') || Platform.default;
|
||||||
const projectPath = core.getInput('projectPath');
|
const projectPath = core.getInput('projectPath') || '.';
|
||||||
const buildName = core.getInput('buildName');
|
const buildName = core.getInput('buildName') || targetPlatform;
|
||||||
const buildsPath = core.getInput('buildsPath');
|
const buildsPath = core.getInput('buildsPath') || 'build';
|
||||||
const buildMethod = core.getInput('buildMethod');
|
const buildMethod = core.getInput('buildMethod'); // processed in docker file
|
||||||
|
const customParameters = core.getInput('customParameters') || '';
|
||||||
|
|
||||||
return {
|
return {
|
||||||
version,
|
unityVersion,
|
||||||
platform,
|
targetPlatform,
|
||||||
projectPath,
|
projectPath,
|
||||||
buildName,
|
buildName,
|
||||||
buildsPath,
|
buildsPath,
|
||||||
method: buildMethod,
|
buildMethod,
|
||||||
|
customParameters,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export default Input;
|
||||||
|
|||||||
51
src/model/platform.js
Normal file
51
src/model/platform.js
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
class Platform {
|
||||||
|
static get default() {
|
||||||
|
return Platform.types.StandaloneWindows64;
|
||||||
|
}
|
||||||
|
|
||||||
|
static get types() {
|
||||||
|
return {
|
||||||
|
StandaloneOSX: 'StandaloneOSX',
|
||||||
|
StandaloneWindows: 'StandaloneWindows',
|
||||||
|
StandaloneWindows64: 'StandaloneWindows64',
|
||||||
|
StandaloneLinux64: 'StandaloneLinux64',
|
||||||
|
iOS: 'iOS',
|
||||||
|
Android: 'Android',
|
||||||
|
WebGL: 'WebGL',
|
||||||
|
WSAPlayer: 'WSAPlayer',
|
||||||
|
PS4: 'PS4',
|
||||||
|
XboxOne: 'XboxOne',
|
||||||
|
tvOS: 'tvOS',
|
||||||
|
Switch: 'Switch',
|
||||||
|
// Unsupported
|
||||||
|
Lumin: 'Lumin',
|
||||||
|
BJM: 'BJM',
|
||||||
|
Stadia: 'Stadia',
|
||||||
|
Facebook: 'Facebook',
|
||||||
|
NoTarget: 'NoTarget',
|
||||||
|
// Test specific
|
||||||
|
Test: 'Test',
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static isWindows(platform) {
|
||||||
|
switch (platform) {
|
||||||
|
case Platform.types.StandaloneWindows:
|
||||||
|
case Platform.types.StandaloneWindows64:
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static isAndroid(platform) {
|
||||||
|
switch (platform) {
|
||||||
|
case Platform.types.Android:
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export default Platform;
|
||||||
Reference in New Issue
Block a user