mirror of
https://github.com/game-ci/unity-test-runner.git
synced 2026-01-29 06:20:07 +08:00
Split up steps and implement license management
This commit is contained in:
@@ -1,173 +1,15 @@
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#!/usr/bin/env bash
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# Set the license file path
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UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
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# Set the artifacts path
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if [ -z "$ARTIFACTS_PATH" ]; then
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ARTIFACTS_PATH=artifacts
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fi
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FULL_ARTIFACTS_PATH=$GITHUB_WORKSPACE/$ARTIFACTS_PATH
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# Set the modes for testing
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case $TEST_MODE in
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editmode)
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echo "Edit mode selected for testing."
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EDIT_MODE=true
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;;
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playmode)
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echo "Play mode selected for testing."
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PLAY_MODE=true
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;;
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*)
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echo "All modes selected for testing."
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EDIT_MODE=true
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PLAY_MODE=true
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;;
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esac
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# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
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# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
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#
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# Display the unity version
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# Run steps
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#
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echo "Using Unity version \"$UNITY_VERSION\" to test."
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source /steps/activate.sh
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source /steps/run_tests.sh
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source /steps/return_license.sh
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#
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# Overall info
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# Exit with code from the build step.
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#
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echo ""
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echo "###########################"
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echo "# Artifacts folder #"
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echo "###########################"
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echo ""
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echo "Creating \"$FULL_ARTIFACTS_PATH\" if it does not exist."
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mkdir -p $FULL_ARTIFACTS_PATH
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echo ""
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echo "###########################"
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echo "# Project directory #"
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echo "###########################"
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echo ""
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ls -alh $UNITY_PROJECT_PATH
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#
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# Testing in EditMode
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#
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if [ $EDIT_MODE = true ]; then
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echo ""
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echo "###########################"
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echo "# Testing in EditMode #"
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echo "###########################"
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echo ""
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-logfile /dev/stdout \
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-projectPath "$UNITY_PROJECT_PATH" \
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-runTests \
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-testPlatform editmode \
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-testResults "$FULL_ARTIFACTS_PATH/editmode-results.xml"
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# Catch exit code
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EDIT_MODE_EXIT_CODE=$?
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# Display results
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if [ $EDIT_MODE_EXIT_CODE -eq 0 ]; then
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echo "Run succeeded, no failures occurred";
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elif [ $EDIT_MODE_EXIT_CODE -eq 2 ]; then
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echo "Run succeeded, some tests failed";
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elif [ $EDIT_MODE_EXIT_CODE -eq 3 ]; then
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echo "Run failure (other failure)";
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else
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echo "Unexpected exit code $EDIT_MODE_EXIT_CODE";
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fi
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fi
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#
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# Testing in PlayMode
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#
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if [ $PLAY_MODE = true ]; then
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echo ""
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echo "###########################"
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echo "# Testing in PlayMode #"
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echo "###########################"
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echo ""
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-logfile /dev/stdout \
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-projectPath "$UNITY_PROJECT_PATH" \
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-runTests \
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-testPlatform playmode \
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-testResults "$FULL_ARTIFACTS_PATH/playmode-results.xml"
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# Catch exit code
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PLAY_MODE_EXIT_CODE=$?
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# Display results
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if [ $PLAY_MODE_EXIT_CODE -eq 0 ]; then
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echo "Run succeeded, no failures occurred";
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elif [ $PLAY_MODE_EXIT_CODE -eq 2 ]; then
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echo "Run succeeded, some tests failed";
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elif [ $PLAY_MODE_EXIT_CODE -eq 3 ]; then
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echo "Run failure (other failure)";
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else
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echo "Unexpected exit code $PLAY_MODE_EXIT_CODE";
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fi
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fi
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#
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# Results
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#
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echo ""
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echo "###########################"
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echo "# Project directory #"
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echo "###########################"
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echo ""
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ls -alh $UNITY_PROJECT_PATH
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if [ $EDIT_MODE = true ]; then
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echo ""
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echo "###########################"
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echo "# Edit Mode Results #"
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echo "###########################"
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echo ""
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cat "$FULL_ARTIFACTS_PATH/editmode-results.xml"
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cat "$FULL_ARTIFACTS_PATH/editmode-results.xml" | grep test-run | grep Passed
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fi
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if [ $PLAY_MODE = true ]; then
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echo ""
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echo "###########################"
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echo "# Play Mode Results #"
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echo "###########################"
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echo ""
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cat "$FULL_ARTIFACTS_PATH/playmode-results.xml"
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cat "$FULL_ARTIFACTS_PATH/playmode-results.xml" | grep test-run | grep Passed
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fi
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#
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# Output variables
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#
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# Set resulting name as output variable
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echo ::set-output name=artifactsPath::$ARTIFACTS_PATH
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#
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# Exit
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#
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if [ $EDIT_MODE_EXIT_CODE -gt 0 ]; then
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exit $EDIT_MODE_EXIT_CODE
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fi
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if [ $PLAY_MODE_EXIT_CODE -gt 0 ]; then
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exit $PLAY_MODE_EXIT_CODE
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fi
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exit $TEST_RUNNER_EXIT_CODE
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