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Add standalone testmode support (#219)
* Add standalone support. * Add standalone tests. * UnityStandaloneScripts volume on windows * Update test framework in test project. * Revert IL2CPP setting in test project. Add test for IL2CPP. * Update dist/test-standalone-scripts/Assets/Player/UnityTestRunnerAction/TestRunCallback.cs Co-authored-by: Webber Takken <webber.nl@gmail.com> * Use 2019.2.21f1 * Unity is being dumb, use 2019.4.40f1 for all workflows. * Disable PlayerConnection on build. Print player log. * Add comment about code coverage support in standalone. * Update node-version in test --------- Co-authored-by: Webber Takken <webber.nl@gmail.com>
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@@ -5,7 +5,7 @@
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"com.unity.ide.rider": "1.1.0",
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"com.unity.ide.vscode": "1.1.2",
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"com.unity.package-manager-ui": "2.2.0",
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"com.unity.test-framework": "1.0.13",
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"com.unity.test-framework": "1.0.18",
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"com.unity.testtools.codecoverage": "1.1.1",
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"com.unity.textmeshpro": "2.0.1",
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"com.unity.timeline": "1.1.0",
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