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https://github.com/game-ci/unity-test-runner.git
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docker repo migrated (#77)
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@@ -24,13 +24,12 @@ if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
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fi
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# Activate license
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ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-nographics \
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-logFile /dev/stdout \
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-quit \
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-manualLicenseFile $FILE_PATH)
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ACTIVATION_OUTPUT=$(unity-editor \
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-batchmode \
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-nographics \
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-logFile /dev/stdout \
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-quit \
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-manualLicenseFile $FILE_PATH)
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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@@ -63,15 +62,14 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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echo "Requesting activation (professional license)"
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# Activate license
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-nographics \
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-logFile /dev/stdout \
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-quit \
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-serial "$UNITY_SERIAL" \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD"
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unity-editor \
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-batchmode \
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-nographics \
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-logFile /dev/stdout \
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-quit \
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-serial "$UNITY_SERIAL" \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD"
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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@@ -6,11 +6,10 @@ if [[ -n "$UNITY_SERIAL" ]]; then
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#
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# This will return the license that is currently in use.
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#
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-nographics \
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-logFile /dev/stdout \
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-quit \
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-returnlicense
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unity-editor \
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-batchmode \
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-nographics \
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-logFile /dev/stdout \
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-quit \
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-returnlicense
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fi
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@@ -74,19 +74,18 @@ if [ $EDIT_MODE = true ]; then
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echo "# Testing in EditMode #"
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echo "###########################"
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echo ""
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-logFile "$FULL_ARTIFACTS_PATH/editmode.log" \
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-projectPath "$UNITY_PROJECT_PATH" \
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-runTests \
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-testPlatform editmode \
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-testResults "$FULL_ARTIFACTS_PATH/editmode-results.xml" \
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$CUSTOM_PARAMETERS
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unity-editor \
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-batchmode \
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-logFile "$FULL_ARTIFACTS_PATH/editmode.log" \
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-projectPath "$UNITY_PROJECT_PATH" \
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-runTests \
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-testPlatform editmode \
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-testResults "$FULL_ARTIFACTS_PATH/editmode-results.xml" \
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$CUSTOM_PARAMETERS
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# Catch exit code
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EDIT_MODE_EXIT_CODE=$?
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# Print unity log output
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cat "$FULL_ARTIFACTS_PATH/editmode.log"
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@@ -112,16 +111,15 @@ if [ $PLAY_MODE = true ]; then
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echo "# Testing in PlayMode #"
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echo "###########################"
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echo ""
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-logFile "$FULL_ARTIFACTS_PATH/playmode.log" \
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-projectPath "$UNITY_PROJECT_PATH" \
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-runTests \
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-testPlatform playmode \
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-testResults "$FULL_ARTIFACTS_PATH/playmode-results.xml" \
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$CUSTOM_PARAMETERS
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unity-editor \
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-batchmode \
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-logFile "$FULL_ARTIFACTS_PATH/playmode.log" \
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-projectPath "$UNITY_PROJECT_PATH" \
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-runTests \
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-testPlatform playmode \
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-testResults "$FULL_ARTIFACTS_PATH/playmode-results.xml" \
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$CUSTOM_PARAMETERS
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# Catch exit code
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PLAY_MODE_EXIT_CODE=$?
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