fix: Action did not work on Windows runners. (#257)

* Remove symlink files

* Update entrypoint scripts for windows runner

* Add windows runner tests

* Fix unity editor path

* Set -nographics option for avoid d3d11 initialization error

* Fix Unity project path in windows standalone build script
This commit is contained in:
Sokuhatiku
2024-03-21 22:12:35 +09:00
committed by GitHub
parent 35b5a08132
commit 75d0d76deb
7 changed files with 1415 additions and 1450 deletions

View File

@@ -1,30 +1,2 @@
import { run as main } from './main';
import path from 'path';
import { run as post } from './post';
/*
* GitHub Action can provide multiple executable entrypoints (pre, main, post),
* but it is complicated process to generate multiple `.js` files with `ncc`.
* So we rather generate just one entrypoint, that is symlinked to multiple locations (main.js and post.js).
* Then when GitHub Action Runner executes it as `node path/to/main.js` and `node path/to/post.js`,
* it can read arguments it was executed with and decide which file to execute.
* The argv[0] is going to be a full path to `node` executable and
* the argv[1] is going to be the full path to the script.
* In case index.js would be marked executable and executed directly without the argv[1] it defaults to "main.js".
*/
async function run([, name = 'main.js']: string[]) {
const script = path.basename(name);
switch (script) {
case 'main.js':
await main();
break;
case 'post.js':
await post();
break;
default:
throw new Error(`Unknown script argument: '${script}'`);
}
}
run(process.argv);
export { run as main } from './main';
export { run as post } from './post';