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https://github.com/game-ci/unity-test-runner.git
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Add support for Scoped Registries (#261)
* add: new inputs and method params * feat: add scoped registry to manifest * feat: setup test job * fix(workflow): revert change from license to serial * feat: support private scoped registries * fix: multiple scopes
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: e3a65787d84893340b9dc38af5b7c31f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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[CustomEditor(typeof(TimerComponent))]
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public class LevelScriptEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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TimerComponent myTarget = (TimerComponent)target;
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EditorGUILayout.LabelField("Timer", myTarget.Timer.ToString());
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f0a715d2f35ea4c40a6f1cdae355c61c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,16 @@
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{
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"name": "example.testpackage.Editor",
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"rootNamespace": "",
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"references": [
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"example.testpackage.Runtime"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 8223b1b52474b674a87c6113b6384f10
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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