mirror of
https://github.com/game-ci/unity-test-runner.git
synced 2026-01-29 06:20:07 +08:00
Add support for Scoped Registries (#261)
* add: new inputs and method params * feat: add scoped registry to manifest * feat: setup test job * fix(workflow): revert change from license to serial * feat: support private scoped registries * fix: multiple scopes
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@@ -0,0 +1,31 @@
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Tests
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{
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public class SampleComponentTest
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{
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private GameObject target;
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private SampleComponent component;
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[SetUp]
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public void Setup()
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{
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target = GameObject.Instantiate(new GameObject());
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component = target.AddComponent<SampleComponent>();
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}
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[UnityTest]
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public IEnumerator TestIncrementOnUpdateAfterNextFrame()
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{
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// Save the current value, since it was updated after component Start() method called
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var count = component.Counter.Count;
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// Skip frame and assert the new value
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yield return null;
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Assert.AreEqual(count + 1, component.Counter.Count);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b551b84934711564eb78aab8c16425ac
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,42 @@
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine.TestTools;
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namespace Tests
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{
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public class SamplePlayModeTest
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{
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// A Test behaves as an ordinary method
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[Test]
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public void NewTestScriptSimplePasses()
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{
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// Given
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var counter = new BasicCounter(0);
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// When
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counter.Increment();
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// Then
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Assert.AreEqual(1, counter.Count);
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}
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
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// `yield return null;` to skip a frame.
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[UnityTest]
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public IEnumerator NewTestScriptWithEnumeratorPasses()
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{
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// Given
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var counter = new BasicCounter(3);
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// Use the Assert class to test conditions.
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// Use yield to skip a frame.
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yield return null;
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// When
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counter.Increment();
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// Then
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Assert.AreEqual(4, counter.Count);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4dbe2d2dc79550c4d81602bcf94a9824
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,66 @@
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Tests
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{
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public class TimerComponentTest
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{
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private GameObject target;
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private TimerComponent component;
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[SetUp]
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public void Setup()
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{
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target = GameObject.Instantiate(new GameObject());
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component = target.AddComponent<TimerComponent>();
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}
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[UnityTest]
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public IEnumerator TestIncrementAfterSomeTime()
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{
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// Save the current value, since it was updated after component Start() method called
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var count = component.Counter.Count;
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// Skip frame and assert the new value
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yield return null;
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Assert.AreEqual(count, component.Counter.Count);
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yield return new WaitForSeconds(1.1f);
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Assert.AreEqual(count + 1, component.Counter.Count);
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yield return new WaitForSeconds(1.1f);
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Assert.AreEqual(count + 2, component.Counter.Count);
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}
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[UnityTest]
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public IEnumerator TestTimeScaleIsAffectingIncrement()
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{
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// Save the current value, since it was updated after component Start() method called
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var count = component.Counter.Count;
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Time.timeScale = .5f;
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// Skip frame and assert the new value
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yield return null;
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Assert.AreEqual(count, component.Counter.Count);
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yield return WaitForRealSeconds(1.1f);
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Assert.AreEqual(count, component.Counter.Count);
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yield return WaitForRealSeconds(1.1f);
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Assert.AreEqual(count + 1, component.Counter.Count);
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}
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// Skipping time ignoring Time.scale
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// https://answers.unity.com/questions/301868/yield-waitforseconds-outside-of-timescale.html
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public static IEnumerator WaitForRealSeconds(float time)
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{
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float start = Time.realtimeSinceStartup;
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while (Time.realtimeSinceStartup < start + time)
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{
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yield return null;
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 010121a56a70d60428dc89307eb77b54
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,22 @@
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{
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"name": "example.testpackage.RuntimeTests",
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"rootNamespace": "",
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"references": [
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner",
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"example.testpackage.Runtime"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"nunit.framework.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [
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"UNITY_INCLUDE_TESTS"
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],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 902aaaf7a59149243b2f4e38fc9f388e
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AssemblyDefinitionImporter:
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externalObjects: {}
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