mirror of
https://github.com/game-ci/unity-test-runner.git
synced 2026-01-29 06:20:07 +08:00
Unity builder v4 Parity Update (#246)
- Updated activation strategy to align with builder strategy for more stable activation with retry logic - Added `containerRegistryImageVersion` and `containerRegistryRepository` for improved custom image support - Added `runAsHostUser` to fix self-hosted runner issues - Scripts folder cleanup - Added error/warning annotations for activation issues - Improved serial masking - Image environment factory addition and docker refactoring
This commit is contained in:
100
dist/platforms/ubuntu/activate.sh
vendored
Executable file
100
dist/platforms/ubuntu/activate.sh
vendored
Executable file
@@ -0,0 +1,100 @@
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#!/usr/bin/env bash
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if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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#
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# SERIAL LICENSE MODE
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#
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# This will activate unity, using the activating process.
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#
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echo "Requesting activation"
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# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
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retry_count=0
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# Initialize delay to 15 seconds
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delay=15
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# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
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while [[ $retry_count -lt 5 ]]
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do
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# Activate license
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unity-editor \
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-logFile /dev/stdout \
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-quit \
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-serial "$UNITY_SERIAL" \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-projectPath "/BlankProject"
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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# Check if UNITY_EXIT_CODE is 0
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if [[ $UNITY_EXIT_CODE -eq 0 ]]
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then
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echo "Activation successful"
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break
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else
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# Increment retry count
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((retry_count++))
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echo "::warning ::Activation failed, attempting retry #$retry_count"
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echo "Activation failed, retrying in $delay seconds..."
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sleep $delay
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# Double the delay for the next iteration
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delay=$((delay * 2))
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fi
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done
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if [[ $retry_count -eq 5 ]]
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then
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echo "Activation failed after 5 retries"
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fi
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elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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#
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# Custom Unity License Server
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#
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echo "Adding licensing server config"
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/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
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UNITY_EXIT_CODE=$?
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PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
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export FLOATING_LICENSE
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FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
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FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
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echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
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# Store the exit code from the verify command
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else
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#
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# NO LICENSE ACTIVATION STRATEGY MATCHED
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#
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# This will exit since no activation strategies could be matched.
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#
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echo "License activation strategy could not be determined."
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echo ""
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echo "Visit https://game.ci/docs/github/activation for more"
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echo "details on how to set up one of the possible activation strategies."
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echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
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or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER."
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# Immediately exit as no UNITY_EXIT_CODE can be derived.
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exit 1;
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fi
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#
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# Display information about the result
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#
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if [ $UNITY_EXIT_CODE -eq 0 ]; then
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# Activation was a success
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echo "Activation complete."
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else
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# Activation failed so exit with the code from the license verification step
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echo "Unclassified error occured while trying to activate license."
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echo "Exit code was: $UNITY_EXIT_CODE"
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echo "::error ::There was an error while trying to activate the Unity license."
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exit $UNITY_EXIT_CODE
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fi
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43
dist/platforms/ubuntu/entrypoint.sh
vendored
Executable file
43
dist/platforms/ubuntu/entrypoint.sh
vendored
Executable file
@@ -0,0 +1,43 @@
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#!/usr/bin/env bash
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# Ensure machine ID is randomized for personal license activation
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if [[ "$UNITY_SERIAL" = F* ]]; then
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echo "Randomizing machine ID for personal license activation"
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dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
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fi
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if [[ "$RUN_AS_HOST_USER" == "true" ]]; then
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echo "Running as host user"
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# Stop on error if we can't set up the user
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set -e
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# Get host user/group info so we create files with the correct ownership
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USERNAME=$(stat -c '%U' "$fullProjectPath")
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USERID=$(stat -c '%u' "$fullProjectPath")
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GROUPNAME=$(stat -c '%G' "$fullProjectPath")
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GROUPID=$(stat -c '%g' "$fullProjectPath")
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groupadd -g $GROUPID $GROUPNAME
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useradd -u $USERID -g $GROUPID $USERNAME
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usermod -aG $GROUPNAME $USERNAME
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mkdir -p "/home/$USERNAME"
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chown $USERNAME:$GROUPNAME "/home/$USERNAME"
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# Normally need root permissions to access when using su
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chmod 777 /dev/stdout
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chmod 777 /dev/stderr
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# Don't stop on error when running our scripts as error handling is baked in
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set +e
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# Switch to the host user so we can create files with the correct ownership
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su $USERNAME -c "$SHELL -c 'source /steps/run_steps.sh'"
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else
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echo "Running as root"
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# Run as root
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source /steps/run_steps.sh
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fi
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exit $?
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22
dist/platforms/ubuntu/return_license.sh
vendored
Executable file
22
dist/platforms/ubuntu/return_license.sh
vendored
Executable file
@@ -0,0 +1,22 @@
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#!/usr/bin/env bash
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if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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#
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# Return any floating license used.
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#
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echo "Returning floating license: \"$FLOATING_LICENSE\""
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/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
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elif [[ -n "$UNITY_SERIAL" ]]; then
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#
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# SERIAL LICENSE MODE
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#
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# This will return the license that is currently in use.
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#
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unity-editor \
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-logFile /dev/stdout \
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-quit \
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-returnlicense \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-projectPath "/BlankProject"
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fi
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41
dist/platforms/ubuntu/run_steps.sh
vendored
Executable file
41
dist/platforms/ubuntu/run_steps.sh
vendored
Executable file
@@ -0,0 +1,41 @@
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#!/usr/bin/env bash
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#
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# Run steps
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#
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source /steps/set_extra_git_configs.sh
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source /steps/set_gitcredential.sh
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source /steps/activate.sh
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# If we didn't activate successfully, exit with the exit code from the activation step.
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if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
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exit $UNITY_EXIT_CODE
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fi
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source /steps/run_tests.sh
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source /steps/return_license.sh
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#
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# Instructions for debugging
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#
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if [[ $TEST_RUNNER_EXIT_CODE -gt 0 ]]; then
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echo ""
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echo "###########################"
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echo "# Failure #"
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echo "###########################"
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echo ""
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echo "Please note that the exit code is not very descriptive."
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echo "Most likely it will not help you solve the issue."
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echo ""
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echo "To find the reason for failure: please search for errors in the log above."
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echo ""
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fi;
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#
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# Exit with code from the build step.
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#
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if [[ $USE_EXIT_CODE == true || $TEST_RUNNER_EXIT_CODE -ne 2 ]]; then
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exit $TEST_RUNNER_EXIT_CODE
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fi;
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245
dist/platforms/ubuntu/run_tests.sh
vendored
Executable file
245
dist/platforms/ubuntu/run_tests.sh
vendored
Executable file
@@ -0,0 +1,245 @@
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#!/usr/bin/env bash
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#
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# Set and display project path
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#
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UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
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echo "Using project path \"$UNITY_PROJECT_PATH\"."
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#
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# Set and display the artifacts path
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#
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echo "Using artifacts path \"$ARTIFACTS_PATH\" to save test results."
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FULL_ARTIFACTS_PATH=$GITHUB_WORKSPACE/$ARTIFACTS_PATH
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#
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# Set and display the coverage results path
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#
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echo "Using coverage results path \"$COVERAGE_RESULTS_PATH\" to save test coverage results."
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FULL_COVERAGE_RESULTS_PATH=$GITHUB_WORKSPACE/$COVERAGE_RESULTS_PATH
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#
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# Display custom parameters
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#
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echo "Using custom parameters $CUSTOM_PARAMETERS."
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# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
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# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
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#
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# Display the unity version
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#
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echo "Using Unity version \"$UNITY_VERSION\" to test."
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#
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# Create an empty project for testing if in package mode
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#
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if [ "$PACKAGE_MODE" = "true" ]; then
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echo "Running tests on a Unity package rather than a Unity project."
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if ! command -v jq &> /dev/null
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then
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echo "jq could not be found. This is required for package mode, and is likely the result of using a custom Docker image. Please use the default image or install jq to your custom image."
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exit 1
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fi
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echo ""
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echo "###########################"
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echo "# Package Folder #"
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echo "###########################"
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echo ""
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ls -la "$UNITY_PROJECT_PATH"
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echo ""
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echo "Creating an empty Unity project to add the package $PACKAGE_NAME to."
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TEMP_PROJECT_PATH="./TempProject"
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unity-editor \
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-batchmode \
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-createProject "$TEMP_PROJECT_PATH" \
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-quit
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# use jq to add the package to the temp project through manually modifying Packages/manifest.json
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echo "Adding package to the temporary project's dependencies and testables..."
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echo ""
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PACKAGE_MANIFEST_PATH="$TEMP_PROJECT_PATH/Packages/manifest.json"
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if [ ! -f "$PACKAGE_MANIFEST_PATH" ]; then
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echo "Packages/mainfest.json was not created properly. This indicates a problem with the Action, not with your package. Logging directories and aborting..."
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echo ""
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echo "###########################"
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echo "# Temp Project Folder #"
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echo "###########################"
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echo ""
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ls -a "$TEMP_PROJECT_PATH"
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echo ""
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echo "################################"
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||||
echo "# Temp Project Packages Folder #"
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echo "################################"
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echo ""
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||||
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ls -a "$TEMP_PROJECT_PATH/Packages"
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exit 1
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fi
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PACKAGE_MANIFEST_JSON=$(cat "$PACKAGE_MANIFEST_PATH")
|
||||
echo "$PACKAGE_MANIFEST_JSON" | \
|
||||
jq \
|
||||
--arg packageName "$PACKAGE_NAME" \
|
||||
--arg projectPath "$UNITY_PROJECT_PATH" \
|
||||
'.dependencies += {"com.unity.testtools.codecoverage": "1.1.1"} | .dependencies += {"\($packageName)": "file:\($projectPath)"} | . += {testables: ["\($packageName)"]}' \
|
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> "$PACKAGE_MANIFEST_PATH"
|
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|
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UNITY_PROJECT_PATH="$TEMP_PROJECT_PATH"
|
||||
fi
|
||||
|
||||
|
||||
#
|
||||
# Overall info
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Artifacts folder #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
echo "Creating \"$FULL_ARTIFACTS_PATH\" if it does not exist."
|
||||
mkdir -p $FULL_ARTIFACTS_PATH
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Project directory #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
ls -alh "$UNITY_PROJECT_PATH"
|
||||
|
||||
#
|
||||
# Testing for each platform
|
||||
#
|
||||
for platform in ${TEST_PLATFORMS//;/ }; do
|
||||
if [[ "$platform" == "standalone" ]]; then
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Building Standalone #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
# Create directories if they do not exist
|
||||
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
mkdir -p "$UNITY_PROJECT_PATH/Assets/Player/"
|
||||
# Copy the scripts
|
||||
cp -R "$ACTION_FOLDER/UnityStandaloneScripts/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
cp -R "$ACTION_FOLDER/UnityStandaloneScripts/Assets/Player/" "$UNITY_PROJECT_PATH/Assets/Player/"
|
||||
# Verify recursive paths
|
||||
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Player/"
|
||||
|
||||
runTests="-runTests -testPlatform StandaloneLinux64 -builtTestRunnerPath $UNITY_PROJECT_PATH/Build/UnityTestRunner-Standalone"
|
||||
else
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Testing in $platform #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
if [[ "$platform" != "COMBINE_RESULTS" ]]; then
|
||||
runTests="-runTests -testPlatform $platform -testResults $FULL_ARTIFACTS_PATH/$platform-results.xml"
|
||||
else
|
||||
runTests="-quit"
|
||||
fi
|
||||
fi
|
||||
|
||||
unity-editor \
|
||||
-batchmode \
|
||||
-logFile "$FULL_ARTIFACTS_PATH/$platform.log" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-coverageResultsPath "$FULL_COVERAGE_RESULTS_PATH" \
|
||||
$runTests \
|
||||
-enableCodeCoverage \
|
||||
-debugCodeOptimization \
|
||||
-coverageOptions "$COVERAGE_OPTIONS" \
|
||||
$CUSTOM_PARAMETERS
|
||||
|
||||
# Catch exit code
|
||||
TEST_EXIT_CODE=$?
|
||||
|
||||
# Print unity log output
|
||||
cat "$FULL_ARTIFACTS_PATH/$platform.log"
|
||||
|
||||
if [[ $TEST_EXIT_CODE -eq 0 && "$platform" == "standalone" ]]; then
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Testing Standalone #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
# Code Coverage currently only supports code ran in the Editor and not in Standalone/Player.
|
||||
# https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2/manual/TechnicalDetails.html#how-it-works
|
||||
|
||||
xvfb-run -a -e /dev/stdout "$UNITY_PROJECT_PATH/Build/UnityTestRunner-Standalone" \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-logFile "$FULL_ARTIFACTS_PATH/$platform-player.log" \
|
||||
-testResults "$FULL_ARTIFACTS_PATH/$platform-results.xml"
|
||||
|
||||
# Catch exit code
|
||||
TEST_EXIT_CODE=$?
|
||||
|
||||
# Print player log output
|
||||
cat "$FULL_ARTIFACTS_PATH/$platform-player.log"
|
||||
fi
|
||||
|
||||
# Display results
|
||||
if [ $TEST_EXIT_CODE -eq 0 ]; then
|
||||
echo "Run succeeded, no failures occurred";
|
||||
elif [ $TEST_EXIT_CODE -eq 2 ]; then
|
||||
echo "Run succeeded, some tests failed";
|
||||
elif [ $TEST_EXIT_CODE -eq 3 ]; then
|
||||
echo "Run failure (other failure)";
|
||||
else
|
||||
echo "Unexpected exit code $TEST_EXIT_CODE";
|
||||
fi
|
||||
|
||||
if [ $TEST_EXIT_CODE -ne 0 ]; then
|
||||
TEST_RUNNER_EXIT_CODE=$TEST_EXIT_CODE
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# $platform Results #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
if [[ "$platform" != "COMBINE_RESULTS" ]]; then
|
||||
cat "$FULL_ARTIFACTS_PATH/$platform-results.xml"
|
||||
cat "$FULL_ARTIFACTS_PATH/$platform-results.xml" | grep test-run | grep Passed
|
||||
fi
|
||||
done
|
||||
|
||||
#
|
||||
# Permissions
|
||||
#
|
||||
|
||||
# Make a given user owner of all artifacts
|
||||
if [[ -n "$CHOWN_FILES_TO" ]]; then
|
||||
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
|
||||
chown -R "$CHOWN_FILES_TO" "$FULL_ARTIFACTS_PATH"
|
||||
chown -R "$CHOWN_FILES_TO" "$FULL_COVERAGE_RESULTS_PATH"
|
||||
fi
|
||||
|
||||
# Add read permissions for everyone to all artifacts
|
||||
chmod -R a+r "$UNITY_PROJECT_PATH"
|
||||
chmod -R a+r "$FULL_ARTIFACTS_PATH"
|
||||
chmod -R a+r "$FULL_COVERAGE_RESULTS_PATH"
|
||||
29
dist/platforms/ubuntu/set_extra_git_configs.sh
vendored
Executable file
29
dist/platforms/ubuntu/set_extra_git_configs.sh
vendored
Executable file
@@ -0,0 +1,29 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [ -z "${GIT_CONFIG_EXTENSIONS}" ]
|
||||
then
|
||||
echo "GIT_CONFIG_EXTENSIONS unset skipping"
|
||||
else
|
||||
echo "GIT_CONFIG_EXTENSIONS is set. configuring extra git configs"
|
||||
|
||||
IFS=$'\n'
|
||||
for config in $(echo "${GIT_CONFIG_EXTENSIONS}" | sed 's/\(.*\)=\(.*\)/"\1" "\2"/g'); do
|
||||
if [[ $config =~ \"([^\"]+)\"\ \"([^\"]+)\" ]]; then
|
||||
key="${BASH_REMATCH[1]}"
|
||||
value="${BASH_REMATCH[2]}"
|
||||
else
|
||||
echo "Error parsing config: $config"
|
||||
exit 1
|
||||
fi
|
||||
echo "Adding extra git config: \"$key\" = \"$value\""
|
||||
git config --global --add "$key" "$value"
|
||||
done
|
||||
unset IFS
|
||||
|
||||
fi
|
||||
|
||||
echo "---------- git config --list -------------"
|
||||
git config --list
|
||||
|
||||
echo "---------- git config --list --show-origin -------------"
|
||||
git config --list --show-origin
|
||||
23
dist/platforms/ubuntu/set_gitcredential.sh
vendored
Executable file
23
dist/platforms/ubuntu/set_gitcredential.sh
vendored
Executable file
@@ -0,0 +1,23 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [ -z "${GIT_PRIVATE_TOKEN}" ]
|
||||
then
|
||||
echo "GIT_PRIVATE_TOKEN unset skipping"
|
||||
else
|
||||
echo "GIT_PRIVATE_TOKEN is set configuring git credentials"
|
||||
|
||||
git config --global credential.helper store
|
||||
git config --global --replace-all url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf ssh://git@github.com/
|
||||
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf git@github.com
|
||||
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
|
||||
git config --global url."https://ssh:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global url."https://git:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
|
||||
|
||||
fi
|
||||
|
||||
echo "---------- git config --list -------------"
|
||||
git config --list
|
||||
|
||||
echo "---------- git config --list --show-origin -------------"
|
||||
git config --list --show-origin
|
||||
69
dist/platforms/windows/activate.ps1
vendored
Normal file
69
dist/platforms/windows/activate.ps1
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
# Activates Unity
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Activating #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
|
||||
{
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the serial activation process.
|
||||
#
|
||||
Write-Output "Requesting activation"
|
||||
|
||||
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||
-NoNewWindow `
|
||||
-PassThru `
|
||||
-ArgumentList "-batchmode `
|
||||
-quit `
|
||||
-nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-serial $Env:UNITY_SERIAL `
|
||||
-projectPath c:/BlankProject `
|
||||
-logfile -"
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
$unityHandle = $ACTIVATION_OUTPUT.Handle
|
||||
|
||||
while ($true) {
|
||||
if ($ACTIVATION_OUTPUT.HasExited) {
|
||||
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
|
||||
|
||||
# Display results
|
||||
if ($ACTIVATION_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "Activation Succeeded"
|
||||
} else
|
||||
{
|
||||
Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
|
||||
}
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
Write-Output "License activation strategy could not be determined."
|
||||
Write-Output ""
|
||||
Write-Output "Visit https://game.ci/docs/github/activation for more"
|
||||
Write-Output "details on how to set up one of the possible activation strategies."
|
||||
|
||||
Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||
or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
|
||||
|
||||
$ACTIVATION_EXIT_CODE = 1;
|
||||
}
|
||||
43
dist/platforms/windows/entrypoint.ps1
vendored
Normal file
43
dist/platforms/windows/entrypoint.ps1
vendored
Normal file
@@ -0,0 +1,43 @@
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
|
||||
. "c:\steps\set_gitcredential.ps1"
|
||||
|
||||
. "c:\steps\activate.ps1"
|
||||
|
||||
# If we didn't activate successfully, exit with the exit code from the activation step.
|
||||
if ($ACTIVATION_EXIT_CODE -ne 0) {
|
||||
exit $ACTIVATION_EXIT_CODE
|
||||
}
|
||||
|
||||
. "c:\steps\run_tests.ps1"
|
||||
|
||||
. "c:\steps\return_license.ps1"
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
#
|
||||
|
||||
if ($TEST_RUNNER_EXIT_CODE -gt 0)
|
||||
{
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Failure #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
Write-Output "Please note that the exit code is not very descriptive."
|
||||
Write-Output "Most likely it will not help you solve the issue."
|
||||
Write-Output ""
|
||||
Write-Output "To find the reason for failure: please search for errors in the log above."
|
||||
Write-Output ""
|
||||
}
|
||||
|
||||
#
|
||||
# Exit with code from the build step.
|
||||
#
|
||||
|
||||
if ( ($USE_EXIT_CODE -eq "true") -and ($TEST_RUNNER_EXIT_CODE -ne 2) )
|
||||
{
|
||||
exit $TEST_RUNNER_EXIT_CODE
|
||||
}
|
||||
52
dist/platforms/windows/return_license.ps1
vendored
Normal file
52
dist/platforms/windows/return_license.ps1
vendored
Normal file
@@ -0,0 +1,52 @@
|
||||
# Return the active Unity license
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Return License #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
if (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
|
||||
{
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||
-NoNewWindow `
|
||||
-PassThru `
|
||||
-ArgumentList "-batchmode `
|
||||
-quit `
|
||||
-nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-returnlicense `
|
||||
-projectPath c:/BlankProject `
|
||||
-logfile -"
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
|
||||
|
||||
while ($true) {
|
||||
if ($RETURN_LICENSE_OUTPUT.HasExited) {
|
||||
$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
|
||||
|
||||
# Display results
|
||||
if ($RETURN_LICENSE_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "License Return Succeeded"
|
||||
} else
|
||||
{
|
||||
Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
|
||||
Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
|
||||
free the seat in your Unity admin panel or you might run out of seats to activate with."
|
||||
}
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
||||
}
|
||||
165
dist/platforms/windows/run_tests.ps1
vendored
Normal file
165
dist/platforms/windows/run_tests.ps1
vendored
Normal file
@@ -0,0 +1,165 @@
|
||||
#
|
||||
# Set and display project path
|
||||
#
|
||||
|
||||
$UNITY_PROJECT_PATH = "${env:GITHUB_WORKSPACE}/${env:PROJECT_PATH}"
|
||||
Write-Output "Using project path $UNITY_PROJECT_PATH"
|
||||
|
||||
#
|
||||
# Set and display the artifacts path
|
||||
#
|
||||
|
||||
Write-Output "Using artifacts path ${env:ARTIFACTS_PATH} to save test results."
|
||||
$FULL_ARTIFACTS_PATH = "${env:GITHUB_WORKSPACE}\${env:ARTIFACTS_PATH}"
|
||||
|
||||
#
|
||||
# Set and display the coverage results path
|
||||
#
|
||||
|
||||
Write-Output "Using coverage results path ${env:COVERAGE_RESULTS_PATH} to save test coverage results."
|
||||
$FULL_COVERAGE_RESULTS_PATH = "${env:GITHUB_WORKSPACE}\${env:COVERAGE_RESULTS_PATH}"
|
||||
|
||||
#
|
||||
# Display custom parameters
|
||||
#
|
||||
|
||||
Write-Output "Using custom parameters ${env:CUSTOM_PARAMETERS}"
|
||||
|
||||
# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
|
||||
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||
|
||||
#
|
||||
# Display the unity version
|
||||
#
|
||||
|
||||
Write-Output "Using Unity version ${env:UNITY_VERSION} to test."
|
||||
|
||||
#
|
||||
# Overall info
|
||||
#
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Artifacts folder #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
Write-Output "Creating $FULL_ARTIFACTS_PATH if it does not exist."
|
||||
New-Item -Path "$FULL_ARTIFACTS_PATH" -ItemType Directory
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Project directory #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
Get-ChildItem -Hidden -Path "$UNITY_PROJECT_PATH"
|
||||
|
||||
#
|
||||
# Testing for each platform
|
||||
#
|
||||
foreach ( $platform in ${env:TEST_PLATFORMS}.Split(";") )
|
||||
{
|
||||
if ( "$platform" -eq "standalone" )
|
||||
{
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Building Standalone #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
# Create directories if they do not exist
|
||||
if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
|
||||
{
|
||||
# We use -Force to suppress output, doesn't overwrite anything
|
||||
New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
|
||||
}
|
||||
if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Player))
|
||||
{
|
||||
# We use -Force to suppress output, doesn't overwrite anything
|
||||
New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Player
|
||||
}
|
||||
|
||||
# Copy the scripts
|
||||
Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Editor" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
||||
Copy-Item -Path "c:\UnityStandaloneScripts\Assets\Player" -Destination $Env:UNITY_PROJECT_PATH\Assets\Player -Recurse
|
||||
|
||||
# Verify recursive paths
|
||||
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
||||
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Player -Recurse
|
||||
|
||||
$runTests="-runTests -testPlatform StandaloneWindows64 -builtTestRunnerPath $UNITY_PROJECT_PATH\Build\UnityTestRunner-Standalone.exe"
|
||||
}
|
||||
else
|
||||
{
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Testing in $platform #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
if ( $platform -ne "COMBINE_RESULTS" )
|
||||
{
|
||||
$runTests = "-runTests -testPlatform $platform -testResults $FULL_ARTIFACTS_PATH/$platform-results.xml"
|
||||
}
|
||||
else
|
||||
{
|
||||
$runTests = "-quit"
|
||||
}
|
||||
}
|
||||
|
||||
$TEST_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "C:\Program Files\Unity\Hub\Editor\${env:UNITY_VERSION}\editor\Unity.exe" -ArgumentList "-batchmode -logFile $FULL_ARTIFACTS_PATH\$platform.log -projectPath $UNITY_PROJECT_PATH -coverageResultsPath $FULL_COVERAGE_RESULTS_PATH $runTests -enableCodeCoverage -debugCodeOptimization -coverageOptions ${env:COVERAGE_OPTIONS} ${env:CUSTOM_PARAMETERS}"
|
||||
|
||||
# Catch exit code
|
||||
$TEST_EXIT_CODE = $TEST_OUTPUT.ExitCode
|
||||
|
||||
# Print unity log output
|
||||
Get-Content "$FULL_ARTIFACTS_PATH/$platform.log"
|
||||
|
||||
if ( ( $TEST_EXIT_CODE -eq 0 ) -and ( "$platform" -eq "standalone" ) )
|
||||
{
|
||||
# Code Coverage currently only supports code ran in the Editor and not in Standalone/Player.
|
||||
# https://docs.unity.cn/Packages/com.unity.testtools.codecoverage@1.1/manual/TechnicalDetails.html#how-it-works
|
||||
|
||||
$TEST_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "$UNITY_PROJECT_PATH\Build\UnityTestRunner-Standalone.exe" -ArgumentList "-batchmode -nographics -logFile $FULL_ARTIFACTS_PATH\$platform-player.log -testResults $FULL_ARTIFACTS_PATH\$platform-results.xml"
|
||||
|
||||
# Catch exit code
|
||||
$TEST_EXIT_CODE = $TEST_OUTPUT.ExitCode
|
||||
|
||||
# Print player log output
|
||||
Get-Content "$FULL_ARTIFACTS_PATH/$platform-player.log"
|
||||
}
|
||||
|
||||
# Display results
|
||||
if ($TEST_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "Run succeeded, no failures occurred";
|
||||
}
|
||||
elseif ($TEST_EXIT_CODE -eq 2)
|
||||
{
|
||||
Write-Output "Run succeeded, some tests failed";
|
||||
}
|
||||
elseif ($TEST_EXIT_CODE -eq 3)
|
||||
{
|
||||
Write-Output "Run failure (other failure)";
|
||||
}
|
||||
else
|
||||
{
|
||||
Write-Output "Unexpected exit code $TEST_EXIT_CODE";
|
||||
}
|
||||
|
||||
if ( $TEST_EXIT_CODE -ne 0)
|
||||
{
|
||||
$TEST_RUNNER_EXIT_CODE = $TEST_EXIT_CODE
|
||||
}
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# $platform Results #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
if ($platform -ne "COMBINE_RESULTS")
|
||||
{
|
||||
Get-Content "$FULL_ARTIFACTS_PATH/$platform-results.xml"
|
||||
Get-Content "$FULL_ARTIFACTS_PATH/$platform-results.xml" | Select-String "test-run" | Select-String "Passed"
|
||||
}
|
||||
}
|
||||
22
dist/platforms/windows/set_gitcredential.ps1
vendored
Normal file
22
dist/platforms/windows/set_gitcredential.ps1
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
if ($null -eq ${env:GIT_PRIVATE_TOKEN})
|
||||
{
|
||||
Write-Output "GIT_PRIVATE_TOKEN unset skipping"
|
||||
}
|
||||
else
|
||||
{
|
||||
Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials"
|
||||
|
||||
git config --global credential.helper store
|
||||
git config --global --replace-all "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
|
||||
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
|
||||
git config --global "url.https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global "url.https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
|
||||
}
|
||||
|
||||
Write-Output "---------- git config --list -------------"
|
||||
git config --list
|
||||
|
||||
Write-Output "---------- git config --list --show-origin -------------"
|
||||
git config --list --show-origin
|
||||
Reference in New Issue
Block a user