mirror of
https://github.com/game-ci/unity-test-runner.git
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Add test project to verify the action with
This commit is contained in:
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259
unity-project-with-correct-tests/Assets/Scenes/SampleScene.unity
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8
unity-project-with-correct-tests/Assets/Scripts.meta
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using System;
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public class BasicCounter
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{
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public const int MaxCount = 10;
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public BasicCounter(int count = 0)
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{
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Count = count;
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}
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public void Increment()
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{
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Count = Math.Min(MaxCount, Count + 1);
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}
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public int Count { get; private set; }
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8
unity-project-with-correct-tests/Assets/Tests.meta
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{
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"name": "EditModeTests",
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"references": [
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner",
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"MyScripts"
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Tests
|
||||
{
|
||||
public class SampleEditModeTest
|
||||
{
|
||||
[Test]
|
||||
public void TestIncrement()
|
||||
{
|
||||
// Given
|
||||
var counter = new BasicCounter(0);
|
||||
|
||||
// When
|
||||
counter.Increment();
|
||||
|
||||
// Then
|
||||
Assert.AreEqual(1, counter.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMaxCount()
|
||||
{
|
||||
// Given
|
||||
var counter = new BasicCounter(BasicCounter.MaxCount);
|
||||
|
||||
// When
|
||||
counter.Increment();
|
||||
|
||||
// Then
|
||||
Assert.AreEqual(BasicCounter.MaxCount, counter.Count);
|
||||
}
|
||||
|
||||
}
|
||||
}
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{
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"name": "PlayModeTests",
|
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"references": [
|
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"UnityEngine.TestRunner",
|
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"UnityEditor.TestRunner"
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@@ -0,0 +1,29 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Tests
|
||||
{
|
||||
public class SamplePlayModeTest
|
||||
{
|
||||
// A Test behaves as an ordinary method
|
||||
[Test]
|
||||
public void NewTestScriptSimplePasses()
|
||||
{
|
||||
// Use the Assert class to test conditions
|
||||
Assert.True(true);
|
||||
}
|
||||
|
||||
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
|
||||
// `yield return null;` to skip a frame.
|
||||
[UnityTest]
|
||||
public IEnumerator NewTestScriptWithEnumeratorPasses()
|
||||
{
|
||||
// Use the Assert class to test conditions.
|
||||
// Use yield to skip a frame.
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d385608e408f6ae4c94f785127ed731c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user