mirror of
https://github.com/game-ci/unity-test-runner.git
synced 2026-01-29 06:20:07 +08:00
- Updated activation strategy to align with builder strategy for more stable activation with retry logic - Added `containerRegistryImageVersion` and `containerRegistryRepository` for improved custom image support - Added `runAsHostUser` to fix self-hosted runner issues - Scripts folder cleanup - Added error/warning annotations for activation issues - Improved serial masking - Image environment factory addition and docker refactoring
44 lines
978 B
PowerShell
44 lines
978 B
PowerShell
#
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# Run steps
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#
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. "c:\steps\set_gitcredential.ps1"
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. "c:\steps\activate.ps1"
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# If we didn't activate successfully, exit with the exit code from the activation step.
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if ($ACTIVATION_EXIT_CODE -ne 0) {
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exit $ACTIVATION_EXIT_CODE
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}
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. "c:\steps\run_tests.ps1"
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. "c:\steps\return_license.ps1"
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#
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# Instructions for debugging
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#
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if ($TEST_RUNNER_EXIT_CODE -gt 0)
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{
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Failure #"
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Write-Output "###########################"
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Write-Output ""
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Write-Output "Please note that the exit code is not very descriptive."
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Write-Output "Most likely it will not help you solve the issue."
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Write-Output ""
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Write-Output "To find the reason for failure: please search for errors in the log above."
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Write-Output ""
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}
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#
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# Exit with code from the build step.
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#
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if ( ($USE_EXIT_CODE -eq "true") -and ($TEST_RUNNER_EXIT_CODE -ne 2) )
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{
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exit $TEST_RUNNER_EXIT_CODE
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}
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