Files
unity-test-runner/dist/steps/run_tests.sh
Aaron Trudeau 7787abf249 Add Feature to test Unity Packages (#164)
* (should fail) add jq install to docker image

* (might fail) remove rm rf call

* move things around to try to fix test

* Revert "(might fail) remove rm rf call"

This reverts commit 22f74ebca7.

* remove silent setting from docker test

* Fix failing test's Docker image

* Add new input and basic test

* Add test package; start using jq cli

* Use test package in test workflow

* Create temporary Unity Project and run tests

* Test removing jq install from Dockerfile

* Revert "Test removing jq install from Dockerfile"

This reverts commit 6aa7a6f443.

* Remove mkdir call

* remove duplicate command

* add packageMode option back in

* build changes

* check for apt-get before installing jq

* change apt-get version check message

* spelling and documentation fixes

* add working example unity package with tests

* add temp pwd call to help figure out absolute pathing

* fix workflow package location

* add jq to add package to temp project packages

* try fixing jq calls

* clean up jq calls, fix variable expansion

* try renaming jq args

* try using different arg syntax for jq

* try wrapping args in parentheses

* try using double quotes only

* try changing up quoting

* try properly using string interpolation

* try removing colon

* add string interpolation to key

* omit double quotes from jq call to retrieve package name

* clean up logging

* add rest of workflow tests

* Revert "add rest of workflow tests"

This reverts commit c0bb008b2c.

* add play mode test without cache

* add package mode all mode workflow step

* add consecutive ppackage mode workflow step

* add package mode "like in the readme" test

* fix workflow syntax error

* try to fix syntax error again

* use correct folder

* *hopefully actually* use correct package path

* try adding caching to "readme" test

* remove caching/mentions of caching from package mode tests

* fix artifacts paths

* fix artifacts pathing and names

* fix combined artifacts for package mode

* clean up documentation and exit code

* clarify allowed docker images for packageMode

* update README to mention Unity packages

* move package name validation to TS part of action

* improve logging for temp project creation failure

* make husky hook executable

* add error for missing tests folder

* update docs to reflect unsupported packages

* remove jq install

* Revert "remove jq install"

This reverts commit bd35ac8f6f.

* TEMP log image in use

* Revert "TEMP log image in use"

This reverts commit 95722dcab4.

* Revert "Revert "remove jq install""

This reverts commit e3bac048b1.

* TEMP list installed packages

* Revert "TEMP list installed packages"

This reverts commit db9c07da38.

* TEMP log project's manifest

* add code coverage package to generated project

* remove temp project manifest log

* add coverage to package mode tests

* update name of package coverage steps

* add codecoverage dependency to test package

* Revert "add codecoverage dependency to test package"

This reverts commit 4b2c03069d.

* add assembly filters for coverage

* TEMP console log project folder

* Revert "TEMP console log project folder"

This reverts commit 411ec51817.

* add logic to copy package to folder without activation file

* fix false positive activation file detection

* fix improper bash "if" formatting

* TEMP remove conditional for package copying

* Revert "TEMP remove conditional for package copying"

This reverts commit 4f12d83889.

* Revert "fix improper bash "if" formatting"

This reverts commit acb975bcea.

* Revert "fix false positive activation file detection"

This reverts commit 580c9c14a0.

* Revert "add logic to copy package to folder without activation file"

This reverts commit b20d994b5d.

* run yarn build

* move package mode check lower in the file

* throw error if unity version is auto in package mode

* fix unity version error wording

* try deleting activate license file

* try logging hidden package files

* try deleting all non-package files

* fix license activation files deletion

* scrap file removals and print dir permissions

* log permissions for package folder

* Add packageMode inputs to main

* fix fs mocks and run yarn build

* fix documentation and add error message for missing jq

* add clarification on package mode caveats

* fix line endings problem (?)

* Revert "fix line endings problem (?)"

This reverts commit 1cba302bc4.

* Revert "add clarification on package mode caveats"

This reverts commit fb62d36ba1.

* Revert "fix documentation and add error message for missing jq"

This reverts commit 0df3ab6b88.

* Redo the input docs fixes

* Redo the jq presence test

* update readme to indicate package mode caveats

* fix wording on coverageOptions

* one more wording fix on coverageOptions

* move sample package to example.com domain

---------

Co-authored-by: Aaron Trudeau <120415438+trudeaua-vividream-software@users.noreply.github.com>
2023-07-03 17:09:20 +02:00

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6.9 KiB
Bash
Executable File

#!/usr/bin/env bash
#
# Set and display project path
#
UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
echo "Using project path \"$UNITY_PROJECT_PATH\"."
#
# Set and display the artifacts path
#
echo "Using artifacts path \"$ARTIFACTS_PATH\" to save test results."
FULL_ARTIFACTS_PATH=$GITHUB_WORKSPACE/$ARTIFACTS_PATH
#
# Set and display the coverage results path
#
echo "Using coverage results path \"$COVERAGE_RESULTS_PATH\" to save test coverage results."
FULL_COVERAGE_RESULTS_PATH=$GITHUB_WORKSPACE/$COVERAGE_RESULTS_PATH
#
# Display custom parameters
#
echo "Using custom parameters $CUSTOM_PARAMETERS."
# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
#
# Display the unity version
#
echo "Using Unity version \"$UNITY_VERSION\" to test."
#
# Create an empty project for testing if in package mode
#
if [ "$PACKAGE_MODE" = "true" ]; then
echo "Running tests on a Unity package rather than a Unity project."
if ! command -v jq &> /dev/null
then
echo "jq could not be found. This is required for package mode, and is likely the result of using a custom Docker image. Please use the default image or install jq to your custom image."
exit 1
fi
echo ""
echo "###########################"
echo "# Package Folder #"
echo "###########################"
echo ""
ls -la "$UNITY_PROJECT_PATH"
echo ""
echo "Creating an empty Unity project to add the package $PACKAGE_NAME to."
TEMP_PROJECT_PATH="./TempProject"
unity-editor \
-batchmode \
-createProject "$TEMP_PROJECT_PATH" \
-quit
# use jq to add the package to the temp project through manually modifying Packages/manifest.json
echo "Adding package to the temporary project's dependencies and testables..."
echo ""
PACKAGE_MANIFEST_PATH="$TEMP_PROJECT_PATH/Packages/manifest.json"
if [ ! -f "$PACKAGE_MANIFEST_PATH" ]; then
echo "Packages/mainfest.json was not created properly. This indicates a problem with the Action, not with your package. Logging directories and aborting..."
echo ""
echo "###########################"
echo "# Temp Project Folder #"
echo "###########################"
echo ""
ls -a "$TEMP_PROJECT_PATH"
echo ""
echo "################################"
echo "# Temp Project Packages Folder #"
echo "################################"
echo ""
ls -a "$TEMP_PROJECT_PATH/Packages"
exit 1
fi
PACKAGE_MANIFEST_JSON=$(cat "$PACKAGE_MANIFEST_PATH")
echo "$PACKAGE_MANIFEST_JSON" | \
jq \
--arg packageName "$PACKAGE_NAME" \
--arg projectPath "$UNITY_PROJECT_PATH" \
'.dependencies += {"com.unity.testtools.codecoverage": "1.1.1"} | .dependencies += {"\($packageName)": "file:\($projectPath)"} | . += {testables: ["\($packageName)"]}' \
> "$PACKAGE_MANIFEST_PATH"
UNITY_PROJECT_PATH="$TEMP_PROJECT_PATH"
fi
#
# Overall info
#
echo ""
echo "###########################"
echo "# Artifacts folder #"
echo "###########################"
echo ""
echo "Creating \"$FULL_ARTIFACTS_PATH\" if it does not exist."
mkdir -p $FULL_ARTIFACTS_PATH
echo ""
echo "###########################"
echo "# Project directory #"
echo "###########################"
echo ""
ls -alh $UNITY_PROJECT_PATH
#
# Testing for each platform
#
for platform in ${TEST_PLATFORMS//;/ }; do
if [[ "$platform" == "standalone" ]]; then
echo ""
echo "###########################"
echo "# Building Standalone #"
echo "###########################"
echo ""
# Create directories if they do not exist
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
mkdir -p "$UNITY_PROJECT_PATH/Assets/Player/"
# Copy the scripts
cp -R "$ACTION_FOLDER/UnityStandaloneScripts/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
cp -R "$ACTION_FOLDER/UnityStandaloneScripts/Assets/Player/" "$UNITY_PROJECT_PATH/Assets/Player/"
# Verify recursive paths
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Player/"
runTests="-runTests -testPlatform StandaloneLinux64 -builtTestRunnerPath $UNITY_PROJECT_PATH/Build/UnityTestRunner-Standalone"
else
echo ""
echo "###########################"
echo "# Testing in $platform #"
echo "###########################"
echo ""
if [[ "$platform" != "COMBINE_RESULTS" ]]; then
runTests="-runTests -testPlatform $platform -testResults $FULL_ARTIFACTS_PATH/$platform-results.xml"
else
runTests="-quit"
fi
fi
unity-editor \
-batchmode \
-logFile "$FULL_ARTIFACTS_PATH/$platform.log" \
-projectPath "$UNITY_PROJECT_PATH" \
-coverageResultsPath "$FULL_COVERAGE_RESULTS_PATH" \
$runTests \
-enableCodeCoverage \
-debugCodeOptimization \
-coverageOptions "$COVERAGE_OPTIONS" \
$CUSTOM_PARAMETERS
# Catch exit code
TEST_EXIT_CODE=$?
# Print unity log output
cat "$FULL_ARTIFACTS_PATH/$platform.log"
if [[ $TEST_EXIT_CODE -eq 0 && "$platform" == "standalone" ]]; then
echo ""
echo "###########################"
echo "# Testing Standalone #"
echo "###########################"
echo ""
# Code Coverage currently only supports code ran in the Editor and not in Standalone/Player.
# https://docs.unity.cn/Packages/com.unity.testtools.codecoverage@1.1/manual/TechnicalDetails.html#how-it-works
xvfb-run -a -e /dev/stdout "$UNITY_PROJECT_PATH/Build/UnityTestRunner-Standalone" \
-batchmode \
-nographics \
-logFile "$FULL_ARTIFACTS_PATH/$platform-player.log" \
-testResults "$FULL_ARTIFACTS_PATH/$platform-results.xml"
# Catch exit code
TEST_EXIT_CODE=$?
# Print player log output
cat "$FULL_ARTIFACTS_PATH/$platform-player.log"
fi
# Display results
if [ $TEST_EXIT_CODE -eq 0 ]; then
echo "Run succeeded, no failures occurred";
elif [ $TEST_EXIT_CODE -eq 2 ]; then
echo "Run succeeded, some tests failed";
elif [ $TEST_EXIT_CODE -eq 3 ]; then
echo "Run failure (other failure)";
else
echo "Unexpected exit code $TEST_EXIT_CODE";
fi
if [ $TEST_EXIT_CODE -ne 0 ]; then
TEST_RUNNER_EXIT_CODE=$TEST_EXIT_CODE
fi
echo ""
echo "###########################"
echo "# $platform Results #"
echo "###########################"
echo ""
if [[ "$platform" != "COMBINE_RESULTS" ]]; then
cat "$FULL_ARTIFACTS_PATH/$platform-results.xml"
cat "$FULL_ARTIFACTS_PATH/$platform-results.xml" | grep test-run | grep Passed
fi
done
#
# Permissions
#
# Make a given user owner of all artifacts
if [[ -n "$CHOWN_FILES_TO" ]]; then
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
chown -R "$CHOWN_FILES_TO" "$FULL_ARTIFACTS_PATH"
chown -R "$CHOWN_FILES_TO" "$FULL_COVERAGE_RESULTS_PATH"
fi
# Add read permissions for everyone to all artifacts
chmod -R a+r "$UNITY_PROJECT_PATH"
chmod -R a+r "$FULL_ARTIFACTS_PATH"
chmod -R a+r "$FULL_COVERAGE_RESULTS_PATH"