新增写失败也会跳过,下次再执行
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@@ -498,10 +498,10 @@ func (s *sGameAct) Cache2SqlChan(ctx context.Context, addChan, updateChan chan *
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g.Log().Error(ctx, err2)
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continue
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}
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//if row, _ := addRes.RowsAffected(); row == 0 {
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if row, _ := addRes.RowsAffected(); row == 0 {
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//g.Log().Error(ctx, "本次新增为0,新增数据失败: %v", v)
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// continue
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//}
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continue
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}
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row, _ := addRes.RowsAffected()
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addCount += row
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//删除缓存
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