增加计划任务的打断机制

This commit is contained in:
ayflying
2025-04-22 12:15:53 +08:00
parent d6bfe1c2fb
commit 569937c67f
5 changed files with 75 additions and 38 deletions

View File

@@ -1,6 +1,7 @@
package gameAct
import (
"context"
"fmt"
"github.com/ayflying/utility_go/internal/model/do"
"github.com/ayflying/utility_go/internal/model/entity"
@@ -105,16 +106,16 @@ func (s *sGameAct) Set(uid int64, actId int, data interface{}) (err error) {
return
}
func (s *sGameAct) Saves() (err error) {
func (s *sGameAct) Saves(ctx context.Context) (err error) {
//遍历执行
ActList.Iterator(func(i interface{}) bool {
err = s.Save(i.(int))
err = s.Save(ctx, i.(int))
return true
})
return
}
func (s *sGameAct) Save(actId int) (err error) {
func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
cacheKey := fmt.Sprintf("act:%v:*", actId)
//获取当前用户的key值
@@ -149,8 +150,8 @@ func (s *sGameAct) Save(actId int) (err error) {
}
//如果有活跃,跳过持久化
if getBool, _ := pkg.Cache("redis").Contains(ctx,
fmt.Sprintf("act:update:%d", uid)); getBool {
if getBool, _ := pkg.Cache("redis").
Contains(ctx, fmt.Sprintf("act:update:%d", uid)); getBool {
continue
}