优化持久化因为活动太多造成的速度太慢
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@@ -22,7 +22,7 @@ func Boot() (err error) {
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service.SystemCron().AddCronV2(v1.CronType_HOUR, func(context.Context) error {
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go func() {
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err = service.GameKv().SavesV1()
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err = service.GameAct().Saves()
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err = service.GameAct().SavesV2()
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if err != nil {
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g.Log().Error(gctx.New(), err)
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}
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