更新持久化act更新语法
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@@ -213,9 +213,8 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
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for _, v := range update {
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for _, v := range update {
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v.UpdatedAt = gtime.Now()
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v.UpdatedAt = gtime.Now()
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_, err2 := g.Model(Name).Where(do.GameAct{
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_, err2 := g.Model(Name).Where(do.GameAct{
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Uid: v.Uid,
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Uid: v.Uid,
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ActId: v.ActId,
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ActId: v.ActId,
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UpdatedAt: v.UpdatedAt,
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}).Data(v).Update()
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}).Data(v).Update()
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if err2 != nil {
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if err2 != nil {
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g.Log().Error(ctx, err2)
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g.Log().Error(ctx, err2)
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