随机算法小修改
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@@ -53,6 +53,44 @@ func (m *randMod) RandomAll(data map[int]int, n int) []int {
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return result
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return result
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}
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}
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func RandomAll[t Any](data map[t]int, n int) []t {
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if n > len(data) {
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n = len(data)
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}
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rand.Seed(time.Now().UnixNano())
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// 复制权重映射,避免修改原始数据
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remainingWeights := make(map[t]int)
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for k, v := range data {
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remainingWeights[k] = v
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}
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result := make([]t, 0, n)
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for i := 0; i < n; i++ {
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totalWeight := 0
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// 计算剩余元素的总权重
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for _, weight := range remainingWeights {
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totalWeight += weight
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}
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if totalWeight == 0 {
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break
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}
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// 生成一个 0 到总权重之间的随机数
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randomNum := rand.Intn(totalWeight)
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currentWeight := 0
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for key, weight := range remainingWeights {
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currentWeight += weight
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if randomNum < currentWeight {
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// 将选中的元素添加到结果切片中
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result = append(result, key)
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// 从剩余权重映射中移除选中的元素
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delete(remainingWeights, key)
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break
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}
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}
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}
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return result
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}
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// RandByArrInt 根据传入的 interface 切片中的整数值按权重随机返回一个索引
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// RandByArrInt 根据传入的 interface 切片中的整数值按权重随机返回一个索引
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// 参数 s: 一个包含整数的 interface 切片,切片中的每个元素代表一个权重
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// 参数 s: 一个包含整数的 interface 切片,切片中的每个元素代表一个权重
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// 返回值: 随机选中的元素的索引
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// 返回值: 随机选中的元素的索引
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@@ -20,9 +20,9 @@ type Number interface {
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int | int64 | int32 | int16 | uint64 | uint32 | uint16 | float32 | float64
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int | int64 | int32 | int16 | uint64 | uint32 | uint16 | float32 | float64
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}
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}
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//type Any interface {
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type Any interface {
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// interface{} | string | int | int64 | int32 | int16 | uint64 | uint32 | uint16 | float32 | float64
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string | int | int64 | int32 | int16 | uint64 | uint32 | uint16 | float32 | float64
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//}
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}
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type toolsInterface interface {
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type toolsInterface interface {
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Load()
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Load()
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