还原到标准service
This commit is contained in:
@@ -3,7 +3,7 @@
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gfcli:
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gfcli:
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gen:
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gen:
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service:
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service:
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dstFolder: "service2"
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dstFolder: "service"
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pb:
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pb:
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path: "manifest/protobuf"
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path: "manifest/protobuf"
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api: "api"
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api: "api"
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@@ -3,7 +3,7 @@ package act
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import (
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import (
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"fmt"
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"fmt"
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"github.com/ayflying/utility_go/aycache"
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"github.com/ayflying/utility_go/aycache"
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"github.com/ayflying/utility_go/service2"
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"github.com/ayflying/utility_go/service"
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"github.com/gogf/gf/v2/container/gvar"
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"github.com/gogf/gf/v2/container/gvar"
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"github.com/gogf/gf/v2/os/gctx"
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"github.com/gogf/gf/v2/os/gctx"
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"github.com/gogf/gf/v2/os/gtime"
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"github.com/gogf/gf/v2/os/gtime"
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@@ -24,7 +24,7 @@ func GetCacheKey(uid int64, actId int) string {
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func RefreshCache(uid int64, actId int) {
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func RefreshCache(uid int64, actId int) {
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Cache.Remove(gctx.New(), GetCacheKey(uid, actId))
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Cache.Remove(gctx.New(), GetCacheKey(uid, actId))
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service2.GameAct().RefreshGetRedDotCache(uid)
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service.GameAct().RefreshGetRedDotCache(uid)
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}
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}
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func GetRedDot(uid int64, actId int) *gvar.Var {
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func GetRedDot(uid int64, actId int) *gvar.Var {
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@@ -6,7 +6,7 @@ import (
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"github.com/ayflying/utility_go/internal/game/act"
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"github.com/ayflying/utility_go/internal/game/act"
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"github.com/ayflying/utility_go/internal/model/do"
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"github.com/ayflying/utility_go/internal/model/do"
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"github.com/ayflying/utility_go/internal/model/entity"
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"github.com/ayflying/utility_go/internal/model/entity"
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"github.com/ayflying/utility_go/service2"
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service2 "github.com/ayflying/utility_go/service"
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"github.com/ayflying/utility_go/tools"
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"github.com/ayflying/utility_go/tools"
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"github.com/gogf/gf/v2/container/gset"
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"github.com/gogf/gf/v2/container/gset"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/frame/g"
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@@ -3,7 +3,7 @@ package systemCron
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import (
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import (
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"context"
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"context"
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"github.com/ayflying/utility_go/api/system/v1"
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"github.com/ayflying/utility_go/api/system/v1"
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"github.com/ayflying/utility_go/service2"
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"github.com/ayflying/utility_go/service"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/os/gcron"
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"github.com/gogf/gf/v2/os/gcron"
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"github.com/gogf/gf/v2/os/gctx"
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"github.com/gogf/gf/v2/os/gctx"
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@@ -57,7 +57,7 @@ func New() *sSystemCron {
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}
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}
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func init() {
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func init() {
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service2.RegisterSystemCron(New())
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service.RegisterSystemCron(New())
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}
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}
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// AddCron 添加一个定时任务到相应的调度列表中。
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// AddCron 添加一个定时任务到相应的调度列表中。
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@@ -3,7 +3,7 @@
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// You can delete these comments if you wish manually maintain this interface file.
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// You can delete these comments if you wish manually maintain this interface file.
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// ================================================================================
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// ================================================================================
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package service2
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package service
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import (
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import (
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/frame/g"
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@@ -3,7 +3,7 @@
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// You can delete these comments if you wish manually maintain this interface file.
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// You can delete these comments if you wish manually maintain this interface file.
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// ================================================================================
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// ================================================================================
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package service2
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package service
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import (
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import (
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v1 "github.com/ayflying/utility_go/api/system/v1"
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v1 "github.com/ayflying/utility_go/api/system/v1"
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@@ -3,7 +3,7 @@ package utility_go
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import (
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import (
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v1 "github.com/ayflying/utility_go/api/system/v1"
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v1 "github.com/ayflying/utility_go/api/system/v1"
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_ "github.com/ayflying/utility_go/internal/logic"
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_ "github.com/ayflying/utility_go/internal/logic"
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"github.com/ayflying/utility_go/service2"
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"github.com/ayflying/utility_go/service"
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"github.com/ayflying/utility_go/config"
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"github.com/ayflying/utility_go/config"
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)
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)
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@@ -13,11 +13,11 @@ var (
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)
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)
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func init() {
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func init() {
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service2.SystemCron().StartCron()
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service.SystemCron().StartCron()
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//用户活动持久化
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//用户活动持久化
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service2.SystemCron().AddCron(v1.CronType_DAILY, func() error {
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service.SystemCron().AddCron(v1.CronType_DAILY, func() error {
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service2.GameAct().Saves()
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service.GameAct().Saves()
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return nil
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return nil
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})
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})
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}
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}
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