修稿红点删除缓存清理方式

This commit is contained in:
ayflying
2025-03-27 11:25:31 +08:00
parent f55b3bc609
commit e8f94c911c

View File

@@ -4,7 +4,6 @@ import (
"fmt"
"github.com/ayflying/utility_go/internal/model/do"
"github.com/ayflying/utility_go/internal/model/entity"
"github.com/ayflying/utility_go/pgk"
"github.com/ayflying/utility_go/pkg"
service2 "github.com/ayflying/utility_go/service"
"github.com/ayflying/utility_go/tools"
@@ -216,7 +215,7 @@ func (s *sGameAct) Save(actId int) (err error) {
// 清空GetRedDot缓存
func (s *sGameAct) RefreshGetRedDotCache(uid int64) {
cacheKey := fmt.Sprintf("gameAct:GetRedDot:%s:%d", gtime.Now().Format("d"), uid)
_, err := pgk.Cache("redis").Remove(gctx.New(), cacheKey)
_, err := pkg.Cache("redis").Remove(gctx.New(), cacheKey)
if err != nil {
g.Log().Error(ctx, err)
g.Dump(err)
@@ -232,7 +231,7 @@ func (s *sGameAct) Del(uid int64, actId int) {
keyCache := fmt.Sprintf("act:%v:%v", actId, uid)
//删除活动缓存
g.Redis().Del(ctx, keyCache)
g.Redis("redis").Del(ctx, keyCache)
//删除当前活动储存
g.Model(Name).Where(do.GameAct{