sdk和测试代码
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51
package/gamelog/test/gamelog_test.go
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51
package/gamelog/test/gamelog_test.go
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package test
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import (
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"strings"
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"testing"
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"time"
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"github.com/ayflying/utility_go/package/gamelog"
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"github.com/gogf/gf/v2/test/gtest"
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"github.com/gogf/gf/v2/util/grand"
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"github.com/google/uuid"
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)
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func TestGamelog(t *testing.T) {
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glsdk, err := gamelog.INIT(&gamelog.SDKConfig{
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// 必填
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Pid: "test5", // 项目ID
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BaseUrl: "http://47.76.178.47:10101", // 香港测试服上报地址
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// BaseUrl: "http://127.0.0.1:10101", // 本次测试上报地址
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ReportSk: "sngame2025", // xor混淆key
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FlushInterval: 5, // 上报间隔
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DiskBakPath: "gamelog", // 本地磁盘备份, 用于意外情况下临时保存日志, 请确保该目录持久化(容器内要挂载). 每次启动时或每N次上报时加载到失败队列
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// 可填
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RetryN: 2, // 默认每10次上传检查一次磁盘的失败数据
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})
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// 随机测试事件和属性
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events := []string{"e1", "e2", "e3", "e4"}
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pms := []map[string]any{
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{"a": "1"},
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{"a": "2"},
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{"a": "3"},
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{"a": "4"},
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}
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if err != nil {
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t.Fatal(err)
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}
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gtest.C(t, func(t *gtest.T) {
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go func() {
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for {
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uuidval, _ := uuid.NewUUID()
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randUid := strings.ReplaceAll(uuidval.String(), "-", "")
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glsdk.LogLtz(randUid, events[grand.Intn(len(events))], pms[grand.Intn(len(pms))])
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time.Sleep(time.Millisecond * 100)
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}
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}()
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time.Sleep(time.Second * 14)
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// 模拟等待信号后优雅关闭
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glsdk.Shutdown()
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})
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}
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