执行持久化的计划任务,有一个打断机制
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@@ -20,9 +20,10 @@ import (
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)
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var (
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ctx = gctx.New()
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Name = "game_act"
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ActList = gset.New(true)
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ctx = gctx.New()
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Name = "game_act"
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ActList = gset.New(true)
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RunTimeMax *gtime.Time
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)
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type sGameAct struct {
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@@ -115,10 +116,15 @@ func (s *sGameAct) Saves(ctx context.Context) (err error) {
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} else {
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pkg.Cache("redis").Set(nil, "cron:game_act", gtime.Now().Unix(), time.Hour)
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}
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// 最大允许执行时间
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RunTimeMax = gtime.Now().Add(time.Minute * 30)
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//遍历执行
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ActList.Iterator(func(i interface{}) bool {
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err = s.Save(ctx, i.(int))
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//在时间内允许执行
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if gtime.Now().Before(RunTimeMax) {
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g.Log().Errorf(ctx, "开始执行游戏act数据保存: act%v", i)
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err = s.Save(ctx, i.(int))
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}
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return true
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})
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return
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@@ -135,6 +141,11 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
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//循环获取缓存数据
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err = tools.Redis.RedisScanV2(cacheKey, func(keys []string) (err error) {
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//判断是否超时
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if gtime.Now().After(RunTimeMax) {
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g.Log().Debug(ctx, "执行超时了,停止执行!")
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return
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}
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var add = make([]*entity.GameAct, 0)
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var update = make([]*entity.GameAct, 0)
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var delKey []string
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