修改持久化act的异常报错
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@@ -3,6 +3,10 @@ package gameAct
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import (
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import (
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"context"
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"context"
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"fmt"
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"fmt"
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"strconv"
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"strings"
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"time"
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"github.com/ayflying/utility_go/internal/model/do"
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"github.com/ayflying/utility_go/internal/model/do"
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"github.com/ayflying/utility_go/internal/model/entity"
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"github.com/ayflying/utility_go/internal/model/entity"
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"github.com/ayflying/utility_go/pkg"
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"github.com/ayflying/utility_go/pkg"
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@@ -13,9 +17,6 @@ import (
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"github.com/gogf/gf/v2/os/gctx"
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"github.com/gogf/gf/v2/os/gctx"
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"github.com/gogf/gf/v2/os/gtime"
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"github.com/gogf/gf/v2/os/gtime"
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"github.com/gogf/gf/v2/util/gconv"
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"github.com/gogf/gf/v2/util/gconv"
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"strconv"
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"strings"
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"time"
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)
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)
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var (
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var (
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@@ -206,37 +207,30 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
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g.Log().Error(ctx, err2)
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g.Log().Error(ctx, err2)
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return
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return
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}
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}
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////获取多少个数据,删除不是当前修改的数据
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//count, _ := g.Model(Name).Where(do.GameAct{
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// Uid: v.Uid,
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// ActId: v.ActId,
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//}).Count()
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//if count > 1 {
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// g.Model(Name).Where(do.GameAct{
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// Uid: v.Uid,
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// ActId: v.ActId,
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// }).WhereNot("updated_at", v.UpdatedAt).Delete()
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//}
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}
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}
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//dbRes, err2 := g.Model(Name).Batch(50).Data(add).Update()
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update = make([]*entity.GameAct, 0)
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update = make([]*entity.GameAct, 0)
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var count int64
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if len(add) > 0 {
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dbRes, err2 := g.Model(Name).Batch(50).Data(add).Save()
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dbRes, err2 := g.Model(Name).Batch(50).Data(add).Save()
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add = make([]*entity.GameAct, 0)
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add = make([]*entity.GameAct, 0)
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if err2 != nil {
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err = err2
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if err != nil {
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g.Log().Error(ctx, err2)
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g.Log().Error(ctx, err2)
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return
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return
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}
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}
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count, _ = dbRes.RowsAffected()
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}
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for _, v := range delKey {
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for _, v := range delKey {
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_, err2 = g.Redis().Del(ctx, v)
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_, err = g.Redis().Del(ctx, v)
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if err2 != nil {
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if err != nil {
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g.Log().Error(ctx, err2)
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g.Log().Error(ctx, err)
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return
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return
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}
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}
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}
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}
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delKey = make([]string, 0)
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delKey = make([]string, 0)
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count, _ := dbRes.RowsAffected()
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g.Log().Debugf(ctx, "当前 %v 写入数据库: %v 条", actId, count)
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g.Log().Debugf(ctx, "当前 %v 写入数据库: %v 条", actId, count)
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}
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}
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