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5 Commits

Author SHA1 Message Date
ayflying
239115ead8 Merge branch 'master' of https://gitea.adesk.com/public_project/utility_go 2025-12-02 10:40:07 +08:00
ayflying
02b3e275d0 暂时屏蔽缓存的删除,来测试持久化 2025-12-02 10:39:53 +08:00
goldensea
9810e55a15 修复safeProperty方法 2025-12-01 17:18:17 +08:00
ayflying
03e4ad5db5 优化持久化代码,提高持久化性能 2025-12-01 15:37:32 +08:00
ayflying
eb94e50f02 改为3天持久化 2025-11-24 11:20:18 +08:00
2 changed files with 95 additions and 32 deletions

View File

@@ -26,6 +26,7 @@ var (
Name = "game_act"
ActList = gset.New(true)
RunTimeMax *gtime.Time
TaskMax int64 = 5
)
type sGameAct struct {
@@ -77,7 +78,7 @@ func (s *sGameAct) Info(uid int64, actId int) (data *g.Var, err error) {
_, err = g.Redis().Set(ctx, keyCache, data)
var CacheKey = fmt.Sprintf("act:update:%d", uid)
pkg.Cache("redis").Set(ctx, CacheKey, uid, time.Hour*24*1)
pkg.Cache("redis").Set(ctx, CacheKey, uid, time.Hour*24*3+time.Hour*12)
return
}
@@ -236,7 +237,7 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
}
//删除缓存
go s.DelCacheKey(ctx, v.ActId, v.Uid)
//s.DelCacheKey(ctx, v.ActId, v.Uid)
updateCount++
update = make([]*entity.GameAct, 0)
@@ -264,10 +265,10 @@ func (s *sGameAct) Save(ctx context.Context, actId int) (err error) {
return
}
for _, v2 := range add {
//删除缓存
go s.DelCacheKey(ctx, v2.ActId, v2.Uid)
}
//for _, v2 := range add {
// //删除缓存
// s.DelCacheKey(ctx, v2.ActId, v2.Uid)
//}
//g.Log().Debugf(ctx, "当前 %v 写入数据库: %v 条", actId, count)
add = make([]*entity.GameAct, 0)
@@ -311,7 +312,7 @@ func (s *sGameAct) SavesV2() (err error) {
go func() {
scanErr := tools.Redis.RedisScanV2("act:*", func(keys []string) error {
if gtime.Now().After(RunTimeMax) {
return errors.New("Redis扫描超时")
return errors.New("redis扫描超时")
}
for _, key := range keys {
if keyErr := s.SaveV2(ctx, key, addChan, updateChan); keyErr != nil {
@@ -421,12 +422,18 @@ func (s *sGameAct) SaveV2(ctx context.Context, cacheKey string, addChan, updateC
// @param update []*entity.GameAct: 更新数据
// @return err error: 返回错误信息
func (s *sGameAct) Cache2Sql(ctx context.Context, add, update []*entity.GameAct) {
tx, err := g.DB().Begin(ctx)
if err != nil {
g.Log().Error(ctx, err)
return
}
//批量写入数据库
updateCount := 0
var updateCount int64
if len(update) > 0 {
for _, v := range update {
v.UpdatedAt = gtime.Now()
updateRes, err2 := g.Model(Name).Where(do.GameAct{
updateRes, err2 := tx.Model(Name).Where(do.GameAct{
Uid: v.Uid,
ActId: v.ActId,
}).Data(v).Update()
@@ -438,10 +445,22 @@ func (s *sGameAct) Cache2Sql(ctx context.Context, add, update []*entity.GameAct)
g.Log().Error(ctx, "本次更新为0更新数据失败: %v", v)
continue
}
//删除缓存
s.DelCacheKey(ctx, v.ActId, v.Uid)
updateCount++
if updateCount > TaskMax {
g.Log().Debugf(ctx, "act当前更新数据库: %v 条", updateCount)
err = tx.Commit()
if err != nil {
g.Log().Debugf(ctx, "act当前更新数据库失败:%v", err)
return
}
updateCount = 0
tx, err = g.DB().Begin(ctx)
}
//删除缓存
//s.DelCacheKey(ctx, v.ActId, v.Uid)
}
//循环结束了,最后写入一波
g.Log().Debugf(ctx, "act当前更新数据库: %v 条", updateCount)
update = (update)[:0]
}
@@ -449,7 +468,7 @@ func (s *sGameAct) Cache2Sql(ctx context.Context, add, update []*entity.GameAct)
var addCount int64
if len(add) > 0 {
for _, v := range add {
addRes, err2 := g.Model(Name).Data(v).Insert()
addRes, err2 := tx.Model(Name).Data(v).Insert()
if err2 != nil {
g.Log().Error(ctx, err2)
continue
@@ -459,12 +478,26 @@ func (s *sGameAct) Cache2Sql(ctx context.Context, add, update []*entity.GameAct)
continue
}
addCount++
if addCount > TaskMax {
g.Log().Debugf(ctx, "act当前写入数据库: %v 条", addCount)
err = tx.Commit()
if err != nil {
g.Log().Debugf(ctx, "act当前写入数据库失败:%v", err)
return
}
addCount = 0
tx, err = g.DB().Begin(ctx)
}
//删除缓存
s.DelCacheKey(ctx, v.ActId, v.Uid)
//s.DelCacheKey(ctx, v.ActId, v.Uid)
}
//循环结束了,最后写入一波
g.Log().Debugf(ctx, "act当前写入数据库: %v 条", addCount)
add = (add)[:0]
}
err = tx.Commit()
return
}
@@ -478,8 +511,14 @@ func (s *sGameAct) Cache2SqlChan(ctx context.Context, addChan, updateChan chan *
addClosed := false
updateClosed := false
tx, err := g.DB().Begin(ctx)
if err != nil {
g.Log().Error(ctx, err)
return
}
// 使用链式安全模式
var db = g.Model(Name).Safe()
//var db = tx.Model(Name).Safe()
for {
//检查是否两个通道都已关闭且为空
@@ -493,7 +532,7 @@ func (s *sGameAct) Cache2SqlChan(ctx context.Context, addChan, updateChan chan *
addClosed = true // 仅标记关闭,不立即日志
continue
}
addRes, err2 := db.Data(v).Insert()
addRes, err2 := tx.Model(Name).Data(v).Insert()
if err2 != nil {
g.Log().Error(ctx, err2)
continue
@@ -504,8 +543,20 @@ func (s *sGameAct) Cache2SqlChan(ctx context.Context, addChan, updateChan chan *
}
row, _ := addRes.RowsAffected()
addCount += row
if addCount > TaskMax {
g.Log().Debugf(ctx, "act当前写入数据库: %v 条", addCount)
err = tx.Commit()
if err != nil {
g.Log().Debugf(ctx, "act当前写入数据库失败:%v", err)
return
}
addCount = 0
tx, err = g.DB().Begin(ctx)
}
//删除缓存
s.DelCacheKey(ctx, v.ActId, v.Uid)
//s.DelCacheKey(ctx, v.ActId, v.Uid)
case v, ok := <-updateChan:
if !ok {
@@ -513,7 +564,7 @@ func (s *sGameAct) Cache2SqlChan(ctx context.Context, addChan, updateChan chan *
continue
}
v.UpdatedAt = gtime.Now()
updateRes, err2 := db.Where(do.GameAct{
updateRes, err2 := tx.Model(Name).Where(do.GameAct{
Uid: v.Uid,
ActId: v.ActId,
}).Data(v).Update()
@@ -525,16 +576,29 @@ func (s *sGameAct) Cache2SqlChan(ctx context.Context, addChan, updateChan chan *
//g.Log().Error(ctx, "本次更新为0更新数据失败: %v", v)
continue
}
//删除缓存
s.DelCacheKey(ctx, v.ActId, v.Uid)
updateCount++
if updateCount > TaskMax {
g.Log().Debugf(ctx, "act当前写入数据库: %v 条", addCount)
err = tx.Commit()
if err != nil {
g.Log().Debugf(ctx, "act当前写入数据库失败:%v", err)
return
}
updateCount = 0
tx, err = g.DB().Begin(ctx)
}
//删除缓存
//s.DelCacheKey(ctx, v.ActId, v.Uid)
case <-ctx.Done():
g.Log().Debug(ctx, "act协程被上下文取消")
return
}
}
err = tx.Commit()
// 仅在所有通道处理完毕后打印最终计数(移除中间冗余日志)
g.Log().Debugf(ctx, "act当前写入数据库: %v 条", addCount)
g.Log().Debugf(ctx, "act当前更新数据库: %v 条", updateCount)
@@ -543,17 +607,19 @@ func (s *sGameAct) Cache2SqlChan(ctx context.Context, addChan, updateChan chan *
// 删除缓存key
func (s *sGameAct) DelCacheKey(ctx context.Context, aid int, uid int64) {
//如果有活跃,跳过删除
if getBool, _ := pkg.Cache("redis").
Contains(ctx, fmt.Sprintf("act:update:%d", uid)); getBool {
return
}
go func() {
//如果有活跃,跳过删除
if getBool, _ := pkg.Cache("redis").
Contains(ctx, fmt.Sprintf("act:update:%d", uid)); getBool {
return
}
cacheKey := fmt.Sprintf("act:%v:%v", aid, uid)
_, err := g.Redis().Del(ctx, cacheKey)
if err != nil {
g.Log().Error(ctx, err)
}
cacheKey := fmt.Sprintf("act:%v:%v", aid, uid)
_, err := g.Redis().Del(ctx, cacheKey)
if err != nil {
g.Log().Error(ctx, err)
}
}()
}
// 清空GetRedDot缓存

View File

@@ -100,9 +100,6 @@ func safeProperty(property map[string]any) {
if _, ok := v.(string); ok {
property[k] = onlyWordRE.ReplaceAllString(gconv.String(v), "*")
}
} else {
property[k] = safePropertyRE.ReplaceAllString(gconv.String(v), "*")
}
}
for _, delkey := range delkeys {