package utility_go import ( v1 "github.com/ayflying/utility_go/api/system/v1" _ "github.com/ayflying/utility_go/internal/logic" "github.com/ayflying/utility_go/service" "github.com/ayflying/utility_go/config" ) var ( Config = config.Cfg{} ) func init() { service.SystemCron().StartCron() //用户活动持久化 service.SystemCron().AddCron(v1.CronType_DAILY, func() error { service.GameAct().Saves() return nil }) }