Files
utility_go/package/gamelog/export.go

46 lines
1.0 KiB
Go

package gamelog
import (
"encoding/json"
"time"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gtime"
"github.com/gogf/gf/v2/util/gconv"
)
// 获取日志行
func (sdk *SDK) GetLogItem(uid, event string, property map[string]any, timezone string, customEventTime ...time.Time) string {
loc := time.Local
if _loc := getLocationMapValue(timezone); _loc != nil {
loc = _loc
}
if len(property) == 0 {
property = map[string]any{"ts": gtime.Now().Timestamp()}
}
var et *gtime.Time
if len(customEventTime) > 0 {
et = gtime.NewFromTime(customEventTime[0])
} else {
et = gtime.Now()
}
pstr, err := json.Marshal(property)
if err != nil {
g.Log().Errorf(ctx, "GetLogItem Fail ! json marshal property err: %v", err)
return ""
}
item := []any{
uid,
event,
pstr,
et.TimestampMilli(),
et.In(loc).Format(datetimeFmt),
}
itemstr, err := json.Marshal(item)
if err != nil {
g.Log().Errorf(ctx, "GetLogItem Fail ! json marshal item err: %v", err)
return ""
}
return gconv.String(itemstr)
}