mirror of
https://github.com/game-ci/unity-actions.git
synced 2026-01-28 20:19:07 +08:00
Test playmode, editmode and all modes
This commit is contained in:
93
.github/workflows/main.yml
vendored
93
.github/workflows/main.yml
vendored
@@ -1,18 +1,31 @@
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name: Workflow Actions
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name: Happy flow
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on: [push]
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jobs:
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testWorkflowActions:
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requestManualActivationFile:
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runs-on: ubuntu-latest
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name: Request manual activation file
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steps:
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# Checkout repository (required to test local actions)
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- name: Checkout repository
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uses: actions/checkout@v1
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# Configure request manual activation file action
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- name: Request manual activation file
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uses: ./request-manual-activation-file
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id: getManualLicenseFile
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# Upload artifact
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- name: Expose as artifact
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uses: actions/upload-artifact@v1
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with:
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name: ${{ steps.getManualLicenseFile.outputs.filePath }}
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path: ${{ steps.getManualLicenseFile.outputs.filePath }}
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requestActivation:
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runs-on: ubuntu-latest
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name: Test the workflow actions
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# Set Unity version
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strategy:
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matrix:
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unity-tag: [2019.2.11f1] # TODO - Reference this tag in all steps
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steps:
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# Checkout repository (required to test local actions)
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- name: Checkout repository
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uses: actions/checkout@v1
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@@ -23,31 +36,75 @@ jobs:
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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testRunnerInEditMode:
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runs-on: ubuntu-latest
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name: Test the workflow actions
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steps:
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# Checkout repository (required to test local actions)
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- name: Checkout repository
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uses: actions/checkout@v1
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# Configure test runner
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- name: Run tests
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uses: ./test-runner
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_PROJECT: sample-project
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TEST_PLATFORM: playmode # [ playmode | editmode ]
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UNITY_PROJECT: unity-project-with-correct-tests
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TEST_MODE: editmode
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# Upload artifact
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- name: Expose as artifact
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uses: actions/upload-artifact@v1
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with:
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name: 2019.2 test results
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path: sample-project/old-results.xml
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name: Test results (edit mode)
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path: artifacts/unity-project-with-correct-tests/editmode-results.xml
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# TODO - Verify that playmode-results does not exist
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testRunnerInPlayMode:
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runs-on: ubuntu-latest
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name: Test the workflow actions
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steps:
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# Checkout repository (required to test local actions)
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- name: Checkout repository
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uses: actions/checkout@v1
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# Configure test runner
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- name: Run tests
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uses: ./test-runner
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_PROJECT: unity-project-with-correct-tests
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TEST_MODE: playmode
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# Upload artifact
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- name: Expose as artifact
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uses: actions/upload-artifact@v1
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with:
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name: 2019.3 edit mode results
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path: sample-project/editmode-results.xml
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name: Test results (play mode)
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path: artifacts/unity-project-with-correct-tests/playmode-results.xml
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# Upload artifact
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# TODO - Verify that editmode-results does not exist
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testRunnerInAllModes:
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runs-on: ubuntu-latest
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name: Test the workflow actions
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steps:
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# Checkout repository (required to test local actions)
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- name: Checkout repository
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uses: actions/checkout@v1
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# Configure test runner
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- name: Run tests
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uses: ./test-runner
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_PROJECT: unity-project-with-correct-tests
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TEST_MODE: all
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# Upload artifacts
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- name: Expose as artifact
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uses: actions/upload-artifact@v1
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with:
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name: 2019.3 play mode results
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path: sample-project/playmode-results.xml
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name: Test results (all modes)
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path: artifacts/unity-project-with-correct-tests/
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30
.github/workflows/request.yml
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30
.github/workflows/request.yml
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@@ -1,30 +0,0 @@
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name: Request manual activation file
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on: [push]
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jobs:
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requestManualActivationFile:
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runs-on: ubuntu-latest
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name: Request manual activation file
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# Set Unity version
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strategy:
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matrix:
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unity-tag: [2019.2.11f1] # TODO - Reference this tag in all steps
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steps:
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# Checkout repository (required to test local actions)
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- name: Checkout repository
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uses: actions/checkout@v1
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# Configure request manual activation file action
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- name: Request manual activation file
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uses: ./request-manual-activation-file
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id: getManualLicenseFile
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# Upload artifact
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- name: Expose as artifact
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uses: actions/upload-artifact@v1
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with:
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name: ${{ steps.getManualLicenseFile.outputs.filePath }}
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path: ${{ steps.getManualLicenseFile.outputs.filePath }}
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@@ -1,129 +1,179 @@
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#!/usr/bin/env bash
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# Set the license file path
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LICENSE_FILE_PATH=UnityLicenseFile.ulf
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UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$UNITY_PROJECT
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# Set the license file path
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LICENSE_FILE_PATH=UnityLicenseFile.ulf
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UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$UNITY_PROJECT
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TEST_ARTIFACTS_PATH=$GITHUB_WORKSPACE/artifacts/$UNITY_PROJECT
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# Copy license file from Github variables
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echo "$UNITY_LICENSE" | tr -d '\r' > $LICENSE_FILE_PATH
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echo "$UNITY_LICENSE" | tr -d '\r' > /root/.local/share/unity3d/Unity/Unity_lic.ulf
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# TODO - test if this line has any effect
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echo "$UNITY_LICENSE" | tr -d '\r' > /root/.local/share/unity3d/Unity/Unity_v2019.x.ulf
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# Set the modes for testing
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case $TEST_MODE in
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editmode)
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echo "Edit mode selected for testing."
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EDIT_MODE=true
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;;
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playmode)
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echo "Play mode selected for testing."
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PLAY_MODE=true
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;;
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*)
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echo "All modes selected for testing."
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EDIT_MODE=true
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PLAY_MODE=true
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;;
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esac
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##
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## Activate license
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##
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echo "Requesting activation"
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-nographics \
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-logFile /dev/stdout \
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-quit \
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-manualLicenseFile $LICENSE_FILE_PATH
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# This is expected to always exit with code 1 (both success and failure).
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# Convert to exit code 0 by echoing the current exit code.
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echo $?
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# Exit code is now 0
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# Copy license file from Github variables
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echo "$UNITY_LICENSE" | tr -d '\r' > $LICENSE_FILE_PATH
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echo "$UNITY_LICENSE" | tr -d '\r' > /root/.local/share/unity3d/Unity/Unity_lic.ulf
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# TODO - test if this line has any effect
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echo "$UNITY_LICENSE" | tr -d '\r' > /root/.local/share/unity3d/Unity/Unity_v2019.x.ulf
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echo "Testing the 2019.2 way"
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# Reference: https://docs.unity3d.com/2019.2/Documentation/Manual/CommandLineArguments.html
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echo "Using path: $UNITY_PROJECT_PATH"
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ls -alh $UNITY_PROJECT_PATH
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##
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## Activate license
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##
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echo "Requesting activation"
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-logfile /dev/stdout \
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-runEditorTests "$UNITY_PROJECT_PATH" \
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-editorTestsResultFile "$UNITY_PROJECT_PATH/old-results.xml"
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-nographics \
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-logFile /dev/stdout \
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-quit \
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-manualLicenseFile $LICENSE_FILE_PATH
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# This is expected to always exit with code 1 (both success and failure).
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# Convert to exit code 0 by echoing the current exit code.
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echo $?
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# Exit code is now 0
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UNITY_EXIT_CODE=$?
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if [ $UNITY_EXIT_CODE -eq 0 ]; then
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echo "Run succeeded, no failures occurred";
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elif [ $UNITY_EXIT_CODE -eq 2 ]; then
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echo "Run succeeded, some tests failed";
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elif [ $UNITY_EXIT_CODE -eq 3 ]; then
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echo "Run failure (other failure)";
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else
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echo "Unexpected exit code $UNITY_EXIT_CODE";
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fi
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# Test 2019.3 mode
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# The following tests are 2019 mode (requires Unity 2019.2.11f1 or later)
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# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
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#
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# EditMode
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# Overall info
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#
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echo ""
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echo "###########################"
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echo "# Artifacts folder #"
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echo "###########################"
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echo ""
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echo "Creating \"$TEST_ARTIFACTS_PATH\" if it does not exist."
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mkdir -p $TEST_ARTIFACTS_PATH
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echo ""
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echo "###########################"
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echo "# Project directory #"
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echo "###########################"
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echo ""
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ls -alh $UNITY_PROJECT_PATH
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echo "Testing the 2019.3 way (editmode)"
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-logfile /dev/stdout \
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-projectPath "$UNITY_PROJECT_PATH" \
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-runTests \
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-testPlatform editmode \
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-testResults "$UNITY_PROJECT_PATH/editmode-results.xml"
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UNITY_EXIT_CODE=$?
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#
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# Testing in EditMode
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#
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if [ $UNITY_EXIT_CODE -eq 0 ]; then
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echo "Run succeeded, no failures occurred";
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elif [ $UNITY_EXIT_CODE -eq 2 ]; then
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echo "Run succeeded, some tests failed";
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elif [ $UNITY_EXIT_CODE -eq 3 ]; then
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echo "Run failure (other failure)";
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else
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echo "Unexpected exit code $UNITY_EXIT_CODE";
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if [ $EDIT_MODE = true ]; then
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echo ""
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echo "###########################"
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echo "# Testing in EditMode #"
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echo "###########################"
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echo ""
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-logfile /dev/stdout \
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-projectPath "$UNITY_PROJECT_PATH" \
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-runTests \
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-testPlatform editmode \
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-testResults "$TEST_ARTIFACTS_PATH/editmode-results.xml"
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# Catch exit code
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EDIT_MODE_EXIT_CODE=$?
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# Display results
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if [ $EDIT_MODE_EXIT_CODE -eq 0 ]; then
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echo "Run succeeded, no failures occurred";
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elif [ $EDIT_MODE_EXIT_CODE -eq 2 ]; then
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echo "Run succeeded, some tests failed";
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elif [ $EDIT_MODE_EXIT_CODE -eq 3 ]; then
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echo "Run failure (other failure)";
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else
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echo "Unexpected exit code $EDIT_MODE_EXIT_CODE";
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fi
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fi
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#
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# PlayMode
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# Testing in PlayMode
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#
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ls -alh $UNITY_PROJECT_PATH
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echo "Testing the 2019.3 way (playmode)"
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-logfile /dev/stdout \
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-projectPath "$UNITY_PROJECT_PATH" \
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-runTests \
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-testPlatform playmode \
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-testResults "$UNITY_PROJECT_PATH/playmode-results.xml"
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if [ $PLAY_MODE = true ]; then
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echo ""
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echo "###########################"
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echo "# Testing in PlayMode #"
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echo "###########################"
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echo ""
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-logfile /dev/stdout \
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-projectPath "$UNITY_PROJECT_PATH" \
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-runTests \
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-testPlatform playmode \
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-testResults "$TEST_ARTIFACTS_PATH/playmode-results.xml"
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UNITY_EXIT_CODE=$?
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# Catch exit code
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PLAY_MODE_EXIT_CODE=$?
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if [ $UNITY_EXIT_CODE -eq 0 ]; then
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echo "Run succeeded, no failures occurred";
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elif [ $UNITY_EXIT_CODE -eq 2 ]; then
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echo "Run succeeded, some tests failed";
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elif [ $UNITY_EXIT_CODE -eq 3 ]; then
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echo "Run failure (other failure)";
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else
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echo "Unexpected exit code $UNITY_EXIT_CODE";
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# Display results
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if [ $PLAY_MODE_EXIT_CODE -eq 0 ]; then
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echo "Run succeeded, no failures occurred";
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elif [ $PLAY_MODE_EXIT_CODE -eq 2 ]; then
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echo "Run succeeded, some tests failed";
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elif [ $PLAY_MODE_EXIT_CODE -eq 3 ]; then
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echo "Run failure (other failure)";
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else
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echo "Unexpected exit code $PLAY_MODE_EXIT_CODE";
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fi
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fi
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#
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# Results
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#
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echo ""
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echo "###########################"
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echo "# Project directory #"
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echo "###########################"
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echo ""
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ls -alh $UNITY_PROJECT_PATH
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echo "Results:"
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cat "$UNITY_PROJECT_PATH/$TEST_PLATFORM-results.xml"
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cat "$UNITY_PROJECT_PATH/$TEST_PLATFORM-results.xml" | grep test-run | grep Passed
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echo "\n\nEditMode Results\n\n"
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cat "$UNITY_PROJECT_PATH/editmode-results.xml"
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cat "$UNITY_PROJECT_PATH/editmode-results.xml" | grep test-run | grep Passed
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echo "\n\nPlayMode Results\n\n"
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cat "$UNITY_PROJECT_PATH/playmode-results.xml"
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cat "$UNITY_PROJECT_PATH/playmode-results.xml" | grep test-run | grep Passed
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if [ $EDIT_MODE = true ]; then
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echo ""
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echo "###########################"
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echo "# Edit Mode Results #"
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echo "###########################"
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echo ""
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cat "$TEST_ARTIFACTS_PATH/editmode-results.xml"
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cat "$TEST_ARTIFACTS_PATH/editmode-results.xml" | grep test-run | grep Passed
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fi
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if [ $PLAY_MODE = true ]; then
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echo ""
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echo "###########################"
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echo "# Edit Mode Results #"
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echo "###########################"
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echo ""
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cat "$TEST_ARTIFACTS_PATH/playmode-results.xml"
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cat "$TEST_ARTIFACTS_PATH/playmode-results.xml" | grep test-run | grep Passed
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fi
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#
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# Exit
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#
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exit $UNITY_EXIT_CODE
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if [ $EDIT_MODE_EXIT_CODE -gt 0 ]; then
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exit $EDIT_MODE_EXIT_CODE
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fi
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if [ $PLAY_MODE_EXIT_CODE -gt 0 ]; then
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exit $PLAY_MODE_EXIT_CODE
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fi
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Reference in New Issue
Block a user