mirror of
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Add license and test step
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32
README.md
32
README.md
@@ -6,8 +6,8 @@ Feel free to contribute.
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## Jobs
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- [ ] Checkout project
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- [ ] Acquire license
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- [X] Checkout project
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- [X] Activate license
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- [ ] Open project in Unity
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- [ ] Install dependencies
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- [ ] Perform test suite
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@@ -25,33 +25,9 @@ Feel free to contribute.
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## How to use
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Add the following yaml to your workflow in `.github/workflows/main.yml`
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Create a workflow in `.github/workflows/main.yml`.
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```yaml
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name: Testing and building my Unity project
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on: push
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jobs:
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test:
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name: Test
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@master
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- name: Get license
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uses: webbertakken/unity-actions/get-license@master
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env:
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UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }}
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UNITY_PASSWORD: ${{ secrets.UNITY_USERNAME }}
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- name: Test project
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uses: webbertakken/unity-actions/test@master
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env:
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FOLDER: .
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PLATFORM: playmode
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```
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- Activate license: [readme](./activate/README.md).
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## Credits
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@@ -1,7 +1,7 @@
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FROM gableroux/unity3d:2019.2.11f1-webgl
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LABEL "com.github.actions.name"="Unity get license"
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LABEL "com.github.actions.description"="Retrieve license for Unity editor"
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LABEL "com.github.actions.name"="Activate Unity"
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LABEL "com.github.actions.description"="Activate license for Unity editor"
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LABEL "com.github.actions.icon"="box"
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LABEL "com.github.actions.color"="gray-dark"
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40
activate/README.md
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40
activate/README.md
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@@ -0,0 +1,40 @@
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# Activate Unity
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Activates personal of professional license of unity.
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## Usage
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#### Personal license example
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1. Goto `Repository` > `Settings` > `Secrets`
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2. Create a new secret called `UNITY_LICENSE`
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3. Find the license file:
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- Windows: `C:/ProgramData/Unity/Unity_lic.ulf`
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- MacOS: `/Library/Application Support/Unity/Unity_lic.ulf`
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4. Copy the contents into the value field of the secret `UNITY_LICENSE`
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5. Use the action as follows:
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```yaml
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- name: Activate Unity
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uses: webbertakken/unity-actions/activate@master
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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```
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#### Professional license example
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1. Goto `Repository` > `Settings` > `Secrets`
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2. Set the following secrets:
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- `UNITY_EMAIL`: <your_unity_login_email_address>
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- `UNITY_PASSWORD`: <your_unity_login_password>
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- `UNITY_SERIAL`: <your_unity_serial>
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3. Use the action as follows:
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```yaml
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- name: Activate Unity
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uses: webbertakken/unity-actions/activate@master
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env:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
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```
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38
activate/entrypoint.sh
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38
activate/entrypoint.sh
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@@ -0,0 +1,38 @@
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#!/usr/bin/env bash
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set -e
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if [[ ! -z "$UNITY_LICENSE" ]]; then
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#
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# PERSONAL LICENSE MODE
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#
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# This will activate Unity, using a license file
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#
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# Note that this is the ONLY WAY for PERSONAL LICENSES in 2019.
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# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
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#
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# The license file can be found here:
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# * Windows: C:/ProgramData/Unity/Unity_lic.ulf
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# * MacOS: /Library/Application Support/Unity/Unity_lic.ulf
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#
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echo "$UNITY_LICENSE" > /root/.local/share/unity3d/Unity/Unity_lic.ulf
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else
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#
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# PROFESSIONAL (SERIAL) LICENSE MODE
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#
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# This will activate unity, using the activating process.
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#
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# Note: This is the preferred way for PROFESSIONAL LICENSES.
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#
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-logFile /dev/stdout \
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-batchmode \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD" \
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-serial "$UNITY_SERIAL" \
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-nographics \
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-verbose \
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-quit \
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-projectPath "$(pwd)"
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fi
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@@ -1,9 +0,0 @@
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#!/usr/bin/env bash
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set -e
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-logFile /dev/stdout \
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-batchmode \
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-username "$UNITY_USERNAME" -password "$UNITY_PASSWORD"
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