Move documentation to unity-ci.com

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Webber
2020-07-12 18:42:40 +02:00
committed by Webber Takken
parent e0bbd7c382
commit f90cfbc4dd

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README.md
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@@ -68,217 +68,33 @@ can be used to test and build projects.
| [Build for tvOS](https://github.com/marketplace/actions/unity-builder) | ❌ | In progress |
| [Build for Switch](https://github.com/marketplace/actions/unity-builder) | ❌ | In progress |
## Setup
## How to use
#### Mental model
There are two parts to setting up Unity Actions;
- Understand how Github Actions works
- Configuring a license from Unity
- Setting up a workflow for your project
**Detailed setup instructions can be found in the [docs](https://unity-ci.com/docs) at [unity-ci.com](https://unity-ci.com).**
#### First time using GitHub Actions?
Read the official documentation on how to setup a
[workflow](https://help.github.com/en/actions/automating-your-workflow-with-github-actions/configuring-a-workflow).
Any subsequent steps assume you have read the above.
### Setting up license
All actions utilize an installment of Unity, and as such need to be activated.
It's generally considered good practice to use the same Unity version for Unity Actions as you do to develop your project.
To set up your license for use in Unity Actions, create a file called
`.github/workflows/activate.yml` in your repository and follow the steps for
either `personal` or `professoinal` license below.
##### Personal license
1. Request your activation file for usage on GitHub using
[Request Manual Activation File](https://github.com/marketplace/actions/unity-request-activation-file).
3. Request your license on
[license.unity3d.com](https://license.unity3d.com/manual).
4. Open `Github` > `<Your repository>` > `Settings` > `Secrets`
5. Create a secret called `UNITY_LICENSE` and add the contents of the obtained license file.
##### Professional license
1. Open `Github` > `<Your repository>` > `Settings` > `Secrets`
2. Create the following secrets;
- `UNITY_SERIAL` - _(Add the code that looks like `XX-XXXX-XXXX-XXXX-XXXX-XXXX`)_
- `UNITY_EMAIL` - _(Add the email address that you use to login to Unity)_
- `UNITY_PASSWORD` - _(Add the password that you use to login to Unity)_
##### Optional steps
- Verify your license using
[Activate](https://github.com/marketplace/actions/unity-activate)
and for pro licenses also
[Return License](https://github.com/marketplace/actions/unity-return-license). This is to free up the license allocation after usage.
> _Note: Test runner and Builder already include these steps._
### Setting up a workflow
Setting up a workflow is easy!
Create a file called `.github/workflows/main.yml` in your repository and configure the following steps;
1. Checkout a repository using
[Checkout](https://github.com/marketplace/actions/checkout).
2. Cache your library folder using
[Cache](https://github.com/marketplace/actions/cache).
3. Configure your test job using
[Test Runner](https://github.com/marketplace/actions/unity-test-runner).
4. Configure your build job using
[Builder](https://github.com/marketplace/actions/unity-builder).
5. Deploy your application.
Detailed instructions for each step can be found in the corresponding actions.
## Simple example
Below is a simple example. It is __recommended__ to start from here.
This example assumes that your Unity project is in the root of your repository.
> _Note: this repository tests this workflow_
>
```yaml
name: Actions 😎
on:
pull_request: {}
push: { branches: [master] }
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
build:
name: Build my project ✨
runs-on: ubuntu-latest
steps:
# Checkout
- name: Checkout repository
uses: actions/checkout@v2
with:
lfs: true
# Cache
- uses: actions/cache@v1.1.0
with:
path: Library
key: Library
# Test
- name: Run tests
uses: webbertakken/unity-test-runner@v1.3
with:
unityVersion: 2019.2.11f1
# Build
- name: Build project
uses: webbertakken/unity-builder@v0.10
with:
unityVersion: 2019.2.11f1
targetPlatform: WebGL
# Output
- uses: actions/upload-artifact@v1
with:
name: Build
path: build
```
## Advanced example
To get an idea of how to create a more advanced workflows,
have a look at the example below.
> _Note: this repository tests this workflow_
```yaml
name: Actions 😎
on:
pull_request: {}
push: { branches: [master] }
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
buildAndTestForSomePlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- WebGL # WebGL.
steps:
- uses: actions/checkout@v2
with:
lfs: true
- uses: actions/cache@v1.1.0
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- uses: webbertakken/unity-test-runner@v1.3
id: testRunner
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
- uses: actions/upload-artifact@v1
with:
name: Test results (all modes)
path: ${{ steps.testRunner.outputs.artifactsPath }}
- uses: webbertakken/unity-builder@v0.10
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: "-myParameter myValue -myBoolean -ThirdParameter andItsValue"
- uses: actions/upload-artifact@v1
with:
name: Build
path: build
```
Find the
[docs](https://unity-ci.com/docs/github)
on the Unity CI
[website](https://unity-ci.com/).
Have any questions or comments? Feel free to create an issue!
## Community
Feel free to join us on
<a href="http://unity-ci.com/discord"><img height="30" src="media/Discord-Logo.svg" alt="Discord" /></a>
and engage with the community.
## Contributions
To contribute please follow the contribution
[guide](./CONTRIBUTING.md)
to get set up quickly.
This repository, and all related actions are open for your suggested changes!
This repository and all related actions are open for your suggested changes!
Feel free to submit a pull request with the suggested changes.
## Licence
This repository is licensed under the
[MIT](./LICENSE)
license.
This repository is [MIT](./LICENSE) licensed.
This also includes contributions from the community.
This includes all contributions from the community.