Update workflow to latest standards + add test projects (#102)

* Move test-project to subfolder

* Update workflow to target test-project

* Add 2018.3-legacy test-project

* Rename to legacy-render-pipeline

* Add test project for URP

* Cache LFS

* Update license

* Ignore artifacts

* Add test project for HDRP

* Avoid ambiguity in cache key
This commit is contained in:
Webber Takken
2021-05-20 23:58:14 +02:00
committed by GitHub
parent 145ace7863
commit fd4f2e502a
628 changed files with 53871 additions and 160 deletions

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@@ -5,42 +5,53 @@ on:
push: { branches: [master] }
env:
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jobs:
readmeWorkflow:
name: Readme Workflow ✨
runs-on: ubuntu-latest
steps:
# Checkout
- name: Checkout repository
- name: Checkout code
uses: actions/checkout@v2
with:
lfs: true
# Cache
- uses: actions/cache@v1.1.0
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: test-project/Library
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: test-projects/test-project/Library
key: Library-test-project-WebGL
# Test
- name: Run tests
uses: webbertakken/unity-test-runner@v1.3
uses: webbertakken/unity-test-runner@v2
with:
projectPath: test-project
unityVersion: 2019.2.11f1
projectPath: test-projects/test-project
# Build
- name: Build project
uses: webbertakken/unity-builder@v0.10
uses: webbertakken/unity-builder@v2
with:
projectPath: test-project
unityVersion: 2019.2.11f1
projectPath: test-projects/test-project
targetPlatform: WebGL
# Output
- uses: actions/upload-artifact@v1
- uses: actions/upload-artifact@v2
with:
name: Build
path: build
@@ -54,69 +65,75 @@ jobs:
requestManualActivationFile:
name: Request manual activation file 🔑
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unityVersion:
- 2019.2.11f1
steps:
# Checkout repository
- uses: actions/checkout@v2
# Request manual activation file
- uses: webbertakken/unity-request-manual-activation-file@v1.1
- uses: webbertakken/unity-request-manual-activation-file@v2
id: getManualLicenseFile
with:
unityVersion: ${{ matrix.unityVersion }}
# Upload artifact (Unity_v20XX.X.XXXX.alf)
- uses: actions/upload-artifact@v1
- uses: actions/upload-artifact@v2
with:
name: Manual Activation File
path: ${{ steps.getManualLicenseFile.outputs.filePath }}
requestActivation:
name: Request activation ✔
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: webbertakken/unity-activate@v1.2
activateAndThenReturnLicense:
name: returnLicense 🎈
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: webbertakken/unity-activate@v1.2
- uses: webbertakken/unity-return-license@v1
# requestActivation:
# name: Request activation ✔
# runs-on: ubuntu-latest
# steps:
# - uses: actions/checkout@v2
# - uses: webbertakken/unity-activate@v2
#
# activateAndThenReturnLicense:
# name: returnLicense 🎈
# runs-on: ubuntu-latest
# steps:
# - uses: actions/checkout@v2
# - uses: webbertakken/unity-activate@v2
# - uses: webbertakken/unity-return-license@v2
testRunnerInEditMode:
name: Test in editmode 📝
runs-on: ubuntu-latest
steps:
# Checkout repository (required to test local actions)
- uses: actions/checkout@v2
with:
lfs: true
- name: Checkout code
uses: actions/checkout@v2
# Cache
- uses: actions/cache@v1.1.0
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: test-project/Library
key: Library-test-project-${{ matrix.targetPlatform }}
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: test-projects/test-project/Library
key: Library-test-project
restore-keys: |
Library-test-project-
Library-
Library-test-
# Configure test runner
- uses: webbertakken/unity-test-runner@v1.3
- uses: webbertakken/unity-test-runner@v2
id: testRunner
with:
projectPath: test-project
projectPath: test-projects/test-project
testMode: editmode
# Upload artifact
- uses: actions/upload-artifact@v1
- uses: actions/upload-artifact@v2
with:
name: Test results (edit mode)
path: ${{ steps.testRunner.outputs.artifactsPath }}
@@ -125,29 +142,43 @@ jobs:
name: Test in playmode 📺
runs-on: ubuntu-latest
steps:
# Checkout repository (required to test local actions)
- uses: actions/checkout@v2
with:
lfs: true
- name: Checkout code
uses: actions/checkout@v2
# Cache
- uses: actions/cache@v1.1.0
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: test-project/Library
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: test-projects/test-project/Library
key: Library-test-project-${{ matrix.targetPlatform }}
restore-keys: |
Library-test-project-
Library-
# Configure test runner
- uses: webbertakken/unity-test-runner@v1.3
- uses: webbertakken/unity-test-runner@v2
id: testRunner
with:
projectPath: test-project
projectPath: test-projects/test-project
testMode: playmode
# Upload artifact
- uses: actions/upload-artifact@v1
- uses: actions/upload-artifact@v2
with:
name: Test results (play mode)
path: ${{ steps.testRunner.outputs.artifactsPath }}
@@ -157,28 +188,43 @@ jobs:
runs-on: ubuntu-latest
steps:
# Checkout repository (required to test local actions)
- uses: actions/checkout@v2
with:
lfs: true
- name: Checkout code
uses: actions/checkout@v2
# Cache
- uses: actions/cache@v1.1.0
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: test-project/Library
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: test-projects/test-project/Library
key: Library-test-project-${{ matrix.targetPlatform }}
restore-keys: |
Library-test-project-
Library-
# Configure test runner
- uses: webbertakken/unity-test-runner@v1.3
- uses: webbertakken/unity-test-runner@v2
id: testRunner
with:
projectPath: test-project
projectPath: test-projects/test-project
testMode: all
# Upload artifacts
- uses: actions/upload-artifact@v1
- uses: actions/upload-artifact@v2
with:
name: Test results (all modes)
path: ${{ steps.testRunner.outputs.artifactsPath }}
@@ -188,15 +234,13 @@ jobs:
#
buildAndTestForSomePlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
- test-projects/test-project
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
@@ -204,32 +248,47 @@ jobs:
- iOS # Build an iOS player.
- WebGL # WebGL.
steps:
- uses: actions/checkout@v2
- name: Checkout code
uses: actions/checkout@v2
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
lfs: true
- uses: actions/cache@v1.1.0
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
key: Library-buildAndTest-${{ matrix.projectPath }}-buildAndTest-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-buildAndTest-
Library-${{ matrix.projectPath }}-
Library-
- uses: webbertakken/unity-test-runner@v1.3
- uses: webbertakken/unity-test-runner@v2
id: testRunner
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
- uses: actions/upload-artifact@v1
- uses: actions/upload-artifact@v2
with:
name: Test results (all modes)
path: ${{ steps.testRunner.outputs.artifactsPath }}
- uses: webbertakken/unity-builder@v0.10
- uses: webbertakken/unity-builder@v2
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: "-myParameter myValue -myBoolean -ThirdParameter andItsValue"
- uses: actions/upload-artifact@v1
- uses: actions/upload-artifact@v2
with:
name: Build
path: build
name: Build (${{ matrix.targetPlatform }})
path: build/${{ matrix.targetPlatform }}

1
.gitignore vendored
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@@ -1,2 +1,3 @@
.DS_Store
.idea/
/artifacts/

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@@ -1,49 +0,0 @@
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
# IDEs
.vs/
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

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@@ -1,42 +1,24 @@
* text=auto
# Unity files
*.meta -text merge=unityyamlmerge diff
*.unity -text merge=unityyamlmerge diff
*.asset -text merge=unityyamlmerge diff
*.prefab -text merge=unityyamlmerge diff
*.mat -text merge=unityyamlmerge diff
*.anim -text merge=unityyamlmerge diff
*.controller -text merge=unityyamlmerge diff
*.overrideController -text merge=unityyamlmerge diff
*.physicMaterial -text merge=unityyamlmerge diff
*.physicsMaterial2D -text merge=unityyamlmerge diff
*.playable -text merge=unityyamlmerge diff
*.mask -text merge=unityyamlmerge diff
*.brush -text merge=unityyamlmerge diff
*.flare -text merge=unityyamlmerge diff
*.fontsettings -text merge=unityyamlmerge diff
*.guiskin -text merge=unityyamlmerge diff
*.giparams -text merge=unityyamlmerge diff
*.renderTexture -text merge=unityyamlmerge diff
*.spriteatlas -text merge=unityyamlmerge diff
*.terrainlayer -text merge=unityyamlmerge diff
*.mixer -text merge=unityyamlmerge diff
*.shadervariants -text merge=unityyamlmerge diff
*.asset linguist-generated -text -merge=unityamlmerge
*.mat linguist-generated -text -merge=unityamlmerge
*.meta linguist-generated -text -merge=unityamlmerge
*.prefab linguist-generated -text -merge=unityamlmerge
*.unity linguist-generated -text -merge=unityamlmerge
# Image formats
*.psd filter=lfs diff=lfs merge=lfs -text
*.afphoto filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.tiff filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.iff filter=lfs diff=lfs merge=lfs -text
*.pict filter=lfs diff=lfs merge=lfs -text
*.dds filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
# Audio formats
*.mp3 filter=lfs diff=lfs merge=lfs -text

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@@ -0,0 +1,76 @@
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emory[Cc]aptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treaming[Aa]ssets/aa.meta
/[Aa]ssets/[Ss]treaming[Aa]ssets/aa/*
# Custom
/.idea/
/.backup/
/artifacts/

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fileFormatVersion: 2
guid: db07ab19a75dc5b44a4636e35348515b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 7bbce0863e372cb449a800c11e85f7fd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4281bf9f27cdd9b41abde5670d731a19
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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# Unity files
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*.psd filter=lfs diff=lfs merge=lfs -text
*.afphoto filter=lfs diff=lfs merge=lfs -text
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# This .gitignore file should be placed at the root of your Unity project directory
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