mirror of
https://github.com/game-ci/unity-actions.git
synced 2026-01-29 04:39:07 +08:00
Update workflow to latest standards + add test projects (#102)
* Move test-project to subfolder * Update workflow to target test-project * Add 2018.3-legacy test-project * Rename to legacy-render-pipeline * Add test project for URP * Cache LFS * Update license * Ignore artifacts * Add test project for HDRP * Avoid ambiguity in cache key
This commit is contained in:
8
test-projects/test-project/Assets/Editor.meta
generated
Normal file
8
test-projects/test-project/Assets/Editor.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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guid: a984888d6cf781f418ede4b686247546
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
|
||||
assetBundleVariant:
|
||||
144
test-projects/test-project/Assets/Editor/Builder.cs
Normal file
144
test-projects/test-project/Assets/Editor/Builder.cs
Normal file
@@ -0,0 +1,144 @@
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||||
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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static class Builder
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||||
{
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private static string EOL = Environment.NewLine;
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|
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private static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
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||||
{
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||||
providedArguments = new Dictionary<string, string>();
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Parsing settings #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
for (int current = 0, next = 1; current < args.Length; current++, next++) {
|
||||
// Parse flag
|
||||
bool isFlag = args[current].StartsWith("-");
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||||
if (!isFlag) continue;
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||||
string flag = args[current].TrimStart('-');
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||||
|
||||
// Parse optional value
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bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
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string value = flagHasValue ? args[next].TrimStart('-') : "";
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// Assign
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Console.WriteLine($"Found flag \"{flag}\" with value \"{value}\".");
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providedArguments.Add(flag, value);
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}
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}
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|
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private static Dictionary<string, string> GetValidatedOptions()
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||||
{
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ParseCommandLineArguments(out var validatedOptions);
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if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
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Console.WriteLine("Missing argument -projectPath");
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EditorApplication.Exit(110);
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||||
}
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if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
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Console.WriteLine("Missing argument -buildTarget");
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EditorApplication.Exit(120);
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}
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if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
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EditorApplication.Exit(121);
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}
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if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
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Console.WriteLine("Missing argument -customBuildPath");
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EditorApplication.Exit(130);
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}
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string defaultCustomBuildName = "TestBuild";
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if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
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Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
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validatedOptions.Add("customBuildName", defaultCustomBuildName);
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}
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else if (customBuildName == "") {
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Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
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validatedOptions.Add("customBuildName", defaultCustomBuildName);
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}
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return validatedOptions;
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}
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public static void BuildProject()
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{
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// Gather values from args
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var options = GetValidatedOptions();
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// Gather values from project
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var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
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||||
|
||||
// Define BuildPlayer Options
|
||||
var buildOptions = new BuildPlayerOptions {
|
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scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
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target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
||||
};
|
||||
|
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// Perform build
|
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BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);
|
||||
|
||||
// Summary
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BuildSummary summary = buildReport.summary;
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||||
ReportSummary(summary);
|
||||
|
||||
// Result
|
||||
BuildResult result = summary.result;
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ExitWithResult(result);
|
||||
}
|
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|
||||
private static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
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$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Build results #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}" +
|
||||
$"Duration: {summary.totalTime.ToString()}{EOL}" +
|
||||
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
|
||||
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
|
||||
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
}
|
||||
|
||||
private static void ExitWithResult(BuildResult result)
|
||||
{
|
||||
if (result == BuildResult.Succeeded) {
|
||||
Console.WriteLine("Build succeeded!");
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Failed) {
|
||||
Console.WriteLine("Build failed!");
|
||||
EditorApplication.Exit(101);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Cancelled) {
|
||||
Console.WriteLine("Build cancelled!");
|
||||
EditorApplication.Exit(102);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Unknown) {
|
||||
Console.WriteLine("Build result is unknown!");
|
||||
EditorApplication.Exit(103);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
test-projects/test-project/Assets/Editor/Builder.cs.meta
generated
Normal file
3
test-projects/test-project/Assets/Editor/Builder.cs.meta
generated
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc057061ce9f406aa6b57a62d67fe9c0
|
||||
timeCreated: 1575145310
|
||||
8
test-projects/test-project/Assets/Scenes.meta
generated
Normal file
8
test-projects/test-project/Assets/Scenes.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d08bbd603c914964190713bd95689eb3
|
||||
folderAsset: yes
|
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DefaultImporter:
|
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externalObjects: {}
|
||||
userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
||||
389
test-projects/test-project/Assets/Scenes/SampleScene.unity
generated
Normal file
389
test-projects/test-project/Assets/Scenes/SampleScene.unity
generated
Normal file
@@ -0,0 +1,389 @@
|
||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!29 &1
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backfaceThreshold: 100
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m_SceneGUID: 00000000000000000000000000000000
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m_OcclusionCullingData: {fileID: 0}
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--- !u!104 &2
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--- !u!157 &3
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m_BakeBackend: 1
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m_PVRSampleCount: 512
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m_PVREnvironmentReferencePointCount: 2048
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m_PVRDenoiserTypeDirect: 1
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m_PVRDenoiserTypeIndirect: 1
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m_PVRDenoiserTypeAO: 1
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m_PVRFilterTypeDirect: 0
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m_PVRFilterTypeIndirect: 0
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m_PVRFilterTypeAO: 0
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m_PVREnvironmentMIS: 1
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m_PVRCulling: 1
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusAO: 2
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_TrainingDataDestination: TrainingData
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--- !u!196 &4
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- component: {fileID: 507653081}
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--- !u!108 &507653081
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Light:
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--- !u!4 &507653082
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--- !u!4 &786283823
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7
test-projects/test-project/Assets/Scenes/SampleScene.unity.meta
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Normal file
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Normal file
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8
test-projects/test-project/Assets/Scripts.meta
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Normal file
8
test-projects/test-project/Assets/Scripts.meta
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Normal file
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18
test-projects/test-project/Assets/Scripts/BasicCounter.cs
Normal file
18
test-projects/test-project/Assets/Scripts/BasicCounter.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
|
||||
public class BasicCounter
|
||||
{
|
||||
public const int MaxCount = 10;
|
||||
|
||||
public BasicCounter(int count = 0)
|
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{
|
||||
Count = count;
|
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}
|
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|
||||
public void Increment()
|
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{
|
||||
Count = Math.Min(MaxCount, Count + 1);
|
||||
}
|
||||
|
||||
public int Count { get; private set; }
|
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11
test-projects/test-project/Assets/Scripts/BasicCounter.cs.meta
generated
Normal file
11
test-projects/test-project/Assets/Scripts/BasicCounter.cs.meta
generated
Normal file
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12
test-projects/test-project/Assets/Scripts/MyScripts.asmdef
Normal file
12
test-projects/test-project/Assets/Scripts/MyScripts.asmdef
Normal file
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7
test-projects/test-project/Assets/Scripts/MyScripts.asmdef.meta
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Normal file
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Normal file
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8
test-projects/test-project/Assets/Tests.meta
generated
Normal file
8
test-projects/test-project/Assets/Tests.meta
generated
Normal file
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8
test-projects/test-project/Assets/Tests/EditMode.meta
generated
Normal file
8
test-projects/test-project/Assets/Tests/EditMode.meta
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Normal file
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|
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"UnityEngine.TestRunner",
|
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"UnityEditor.TestRunner",
|
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"MyScripts"
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7
test-projects/test-project/Assets/Tests/EditMode/EditModeTests.asmdef.meta
generated
Normal file
7
test-projects/test-project/Assets/Tests/EditMode/EditModeTests.asmdef.meta
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Normal file
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Tests
|
||||
{
|
||||
public class SampleEditModeTest
|
||||
{
|
||||
[Test]
|
||||
public void TestIncrement()
|
||||
{
|
||||
// Given
|
||||
var counter = new BasicCounter(0);
|
||||
|
||||
// When
|
||||
counter.Increment();
|
||||
|
||||
// Then
|
||||
Assert.AreEqual(1, counter.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMaxCount()
|
||||
{
|
||||
// Given
|
||||
var counter = new BasicCounter(BasicCounter.MaxCount);
|
||||
|
||||
// When
|
||||
counter.Increment();
|
||||
|
||||
// Then
|
||||
Assert.AreEqual(BasicCounter.MaxCount, counter.Count);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
11
test-projects/test-project/Assets/Tests/EditMode/SampleEditModeTest.cs.meta
generated
Normal file
11
test-projects/test-project/Assets/Tests/EditMode/SampleEditModeTest.cs.meta
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Normal file
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8
test-projects/test-project/Assets/Tests/PlayMode.meta
generated
Normal file
8
test-projects/test-project/Assets/Tests/PlayMode.meta
generated
Normal file
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7
test-projects/test-project/Assets/Tests/PlayMode/PlayModeTests.asmdef.meta
generated
Normal file
7
test-projects/test-project/Assets/Tests/PlayMode/PlayModeTests.asmdef.meta
generated
Normal file
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|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Tests
|
||||
{
|
||||
public class SamplePlayModeTest
|
||||
{
|
||||
// A Test behaves as an ordinary method
|
||||
[Test]
|
||||
public void NewTestScriptSimplePasses()
|
||||
{
|
||||
// Use the Assert class to test conditions
|
||||
Assert.True(true);
|
||||
}
|
||||
|
||||
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
|
||||
// `yield return null;` to skip a frame.
|
||||
[UnityTest]
|
||||
public IEnumerator NewTestScriptWithEnumeratorPasses()
|
||||
{
|
||||
// Use the Assert class to test conditions.
|
||||
// Use yield to skip a frame.
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
test-projects/test-project/Assets/Tests/PlayMode/SamplePlayModeTest.cs.meta
generated
Normal file
11
test-projects/test-project/Assets/Tests/PlayMode/SamplePlayModeTest.cs.meta
generated
Normal file
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Reference in New Issue
Block a user