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2 Commits
codex/crea
...
v4.6.1
| Author | SHA1 | Date | |
|---|---|---|---|
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88a89c94a0 | ||
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f7f3f70c57 |
10
.github/workflows/build-tests-mac.yml
vendored
10
.github/workflows/build-tests-mac.yml
vendored
@@ -24,6 +24,13 @@ jobs:
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targetPlatform:
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- StandaloneOSX # Build a MacOS executable
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- iOS # Build an iOS executable
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include:
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# Additionally test enableGpu build for a standalone windows target
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- unityVersion: 6000.0.36f1
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targetPlatform: StandaloneOSX
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- unityVersion: 6000.0.36f1
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targetPlatform: StandaloneOSX
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buildProfile: 'Assets/Settings/Build Profiles/Sample macOS Build Profile.asset'
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steps:
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###########################
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@@ -65,6 +72,7 @@ jobs:
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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buildProfile: ${{ matrix.buildProfile }}
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customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
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# We use dirty build because we are replacing the default project settings file above
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allowDirtyBuild: true
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@@ -74,6 +82,6 @@ jobs:
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###########################
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- uses: actions/upload-artifact@v4
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with:
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name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})
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name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})${{ matrix.buildProfile && ' With Build Profile' || '' }}
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path: build
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retention-days: 14
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10
.github/workflows/build-tests-windows.yml
vendored
10
.github/workflows/build-tests-windows.yml
vendored
@@ -34,7 +34,12 @@ jobs:
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unityVersion: 2023.2.2f1
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targetPlatform: StandaloneWindows64
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enableGpu: true
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- unityVersion: 6000.0.36f1
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targetPlatform: StandaloneWindows64
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- unityVersion: 6000.0.36f1
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targetPlatform: StandaloneWindows64
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buildProfile: 'Assets/Settings/Build Profiles/Sample Windows Build Profile.asset'
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steps:
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###########################
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# Checkout #
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@@ -79,6 +84,7 @@ jobs:
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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buildProfile: ${{ matrix.buildProfile }}
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enableGpu: ${{ matrix.enableGpu }}
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customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
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allowDirtyBuild: true
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@@ -140,6 +146,6 @@ jobs:
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###########################
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- uses: actions/upload-artifact@v4
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with:
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name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}
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name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}${{ matrix.buildProfile && ' With Build Profile' || '' }}
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path: build
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retention-days: 14
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@@ -56,14 +56,23 @@ namespace UnityBuilderAction
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// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
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dynamic buildPlayerOptions;
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if (options["customBuildProfile"] != "") {
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if (options.TryGetValue("activeBuildProfile", out var buildProfilePath)) {
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if (string.IsNullOrEmpty(buildProfilePath)) {
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throw new Exception("`-activeBuildProfile` is set but with an empty value; this shouldn't happen");
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}
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#if UNITY_6000_0_OR_NEWER
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// Load build profile from Assets folder
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BuildProfile buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(options["customBuildProfile"]);
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var buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(buildProfilePath)
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?? throw new Exception("Build profile file not found at path: " + buildProfilePath);
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// Set it as active
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BuildProfile.SetActiveBuildProfile(buildProfile);
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#if !BUILD_PROFILE_LOADED
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throw new Exception("Build profile's define symbol not present before script execution; shouldn't happen");
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#endif // BUILD_PROFILE_LOADED
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// no need to set active profile, as already set by `-activeBuildProfile` CLI argument
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// BuildProfile.SetActiveBuildProfile(buildProfile);
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Debug.Log($"build profile: {buildProfile.name}");
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// Define BuildPlayerWithProfileOptions
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buildPlayerOptions = new BuildPlayerWithProfileOptions {
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@@ -71,12 +80,16 @@ namespace UnityBuilderAction
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locationPathName = options["customBuildPath"],
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options = buildOptions,
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};
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#else
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#else // UNITY_6000_0_OR_NEWER
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throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
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#endif
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#endif // UNITY_6000_0_OR_NEWER
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} else {
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#if BUILD_PROFILE_LOADED
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throw new Exception("Build profile's define symbol present; shouldn't happen");
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#endif // BUILD_PROFILE_LOADED
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// Gather values from project
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var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
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@@ -21,6 +21,19 @@ namespace UnityBuilderAction.Input
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EditorApplication.Exit(110);
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}
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#if UNITY_6000_0_OR_NEWER
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var buildProfileSupport = true;
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#else
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var buildProfileSupport = false;
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#endif // UNITY_6000_0_OR_NEWER
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string buildProfile;
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if (buildProfileSupport && validatedOptions.TryGetValue("activeBuildProfile", out buildProfile)) {
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if (validatedOptions.ContainsKey("buildTarget")) {
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Console.WriteLine("Extra argument -buildTarget");
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EditorApplication.Exit(122);
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}
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} else {
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string buildTarget;
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if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
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Console.WriteLine("Missing argument -buildTarget");
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@@ -31,6 +44,7 @@ namespace UnityBuilderAction.Input
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Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
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EditorApplication.Exit(121);
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}
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}
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string customBuildPath;
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if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
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3
dist/platforms/mac/steps/build.sh
vendored
3
dist/platforms/mac/steps/build.sh
vendored
@@ -153,10 +153,11 @@ echo ""
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-password "$UNITY_PASSWORD" \
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-customBuildName "$BUILD_NAME" \
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-projectPath "$UNITY_PROJECT_PATH" \
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-buildTarget "$BUILD_TARGET" \
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$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET") \
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-customBuildTarget "$BUILD_TARGET" \
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-customBuildPath "$CUSTOM_BUILD_PATH" \
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-customBuildProfile "$BUILD_PROFILE" \
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${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
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-executeMethod "$BUILD_METHOD" \
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-buildVersion "$VERSION" \
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-androidVersionCode "$ANDROID_VERSION_CODE" \
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3
dist/platforms/ubuntu/steps/build.sh
vendored
3
dist/platforms/ubuntu/steps/build.sh
vendored
@@ -125,10 +125,11 @@ unity-editor \
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$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
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-customBuildName "$BUILD_NAME" \
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-projectPath "$UNITY_PROJECT_PATH" \
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-buildTarget "$BUILD_TARGET" \
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$( [ -z "$BUILD_PROFILE" ] && echo "-buildTarget $BUILD_TARGET" ) \
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-customBuildTarget "$BUILD_TARGET" \
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-customBuildPath "$CUSTOM_BUILD_PATH" \
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-customBuildProfile "$BUILD_PROFILE" \
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${BUILD_PROFILE:+-activeBuildProfile} ${BUILD_PROFILE:+"$BUILD_PROFILE"} \
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-executeMethod "$BUILD_METHOD" \
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-buildVersion "$VERSION" \
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-androidVersionCode "$ANDROID_VERSION_CODE" \
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8
dist/platforms/windows/build.ps1
vendored
8
dist/platforms/windows/build.ps1
vendored
@@ -166,7 +166,6 @@ $unityArgs = @(
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"-customBuildName", "`"$Env:BUILD_NAME`"",
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"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
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"-executeMethod", "`"$Env:BUILD_METHOD`"",
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"-buildTarget", "`"$Env:BUILD_TARGET`"",
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"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
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"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
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"-customBuildProfile", "`"$Env:BUILD_PROFILE`"",
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@@ -181,6 +180,13 @@ $unityArgs = @(
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"-logfile", "-"
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) + $customParametersArray
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if (-not $Env:BUILD_PROFILE) {
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$unityArgs += @("-buildTarget", "`"$Env:BUILD_TARGET`"")
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}
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if ($Env:BUILD_PROFILE) {
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$unityArgs += @("-activeBuildProfile", "`"$Env:BUILD_PROFILE`"")
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}
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# Remove null items as that will fail the Start-Process call
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$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
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@@ -20,7 +20,8 @@ MonoBehaviour:
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rid: 200022742090383361
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m_OverrideGlobalSceneList: 0
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m_Scenes: []
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m_ScriptingDefines: []
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m_ScriptingDefines:
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- BUILD_PROFILE_LOADED
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m_PlayerSettingsYaml:
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m_Settings: []
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references:
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@@ -0,0 +1,49 @@
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 15003, guid: 0000000000000000e000000000000000, type: 0}
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m_Name: Sample Windows Build Profile
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m_EditorClassIdentifier:
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m_AssetVersion: 1
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m_BuildTarget: 19
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m_Subtarget: 2
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m_PlatformId: 4e3c793746204150860bf175a9a41a05
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m_PlatformBuildProfile:
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rid: 9120355575023534081
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m_OverrideGlobalSceneList: 0
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m_Scenes: []
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m_ScriptingDefines:
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- BUILD_PROFILE_LOADED
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m_PlayerSettingsYaml:
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m_Settings: []
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references:
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version: 2
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RefIds:
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- rid: 9120355575023534081
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||||
type: {class: WindowsPlatformSettings, ns: UnityEditor.WindowsStandalone, asm: UnityEditor.WindowsStandalone.Extensions}
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data:
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m_Development: 1
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m_ConnectProfiler: 0
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m_BuildWithDeepProfilingSupport: 0
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m_AllowDebugging: 0
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m_WaitForManagedDebugger: 0
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m_ManagedDebuggerFixedPort: 0
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m_ExplicitNullChecks: 0
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||||
m_ExplicitDivideByZeroChecks: 0
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||||
m_ExplicitArrayBoundsChecks: 0
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m_CompressionType: 0
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m_InstallInBuildFolder: 0
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||||
m_WindowsBuildAndRunDeployTarget: 0
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||||
m_Architecture: 0
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||||
m_CreateSolution: 0
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m_CopyPDBFiles: 0
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m_WindowsDevicePortalAddress:
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m_WindowsDevicePortalUsername:
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||||
@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
|
||||
guid: 89540e92f0e247d4084f426eb3bdb288
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
@@ -0,0 +1,46 @@
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||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 15003, guid: 0000000000000000e000000000000000, type: 0}
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m_Name: Sample macOS Build Profile
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m_EditorClassIdentifier:
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||||
m_AssetVersion: 1
|
||||
m_BuildTarget: 2
|
||||
m_Subtarget: 2
|
||||
m_PlatformId: 0d2129357eac403d8b359c2dcbf82502
|
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m_PlatformBuildProfile:
|
||||
rid: 9120355587586260993
|
||||
m_OverrideGlobalSceneList: 0
|
||||
m_Scenes: []
|
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m_ScriptingDefines:
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- BUILD_PROFILE_LOADED
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m_PlayerSettingsYaml:
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||||
m_Settings: []
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references:
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version: 2
|
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RefIds:
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- rid: 9120355587586260993
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type: {class: OSXStandaloneBuildProfile, ns: UnityEditor.OSXStandalone, asm: UnityEditor.OSXStandalone.Extensions}
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data:
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m_Development: 0
|
||||
m_ConnectProfiler: 0
|
||||
m_BuildWithDeepProfilingSupport: 0
|
||||
m_AllowDebugging: 0
|
||||
m_WaitForManagedDebugger: 0
|
||||
m_ManagedDebuggerFixedPort: 0
|
||||
m_ExplicitNullChecks: 0
|
||||
m_ExplicitDivideByZeroChecks: 0
|
||||
m_ExplicitArrayBoundsChecks: 0
|
||||
m_CompressionType: 0
|
||||
m_InstallInBuildFolder: 0
|
||||
m_MacOSXcodeBuildConfig: 1
|
||||
m_Architecture: 2
|
||||
m_CreateXcodeProject: 0
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 081f4929fd671734ea1aa1511be7ec97
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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