Compare commits

...

23 Commits

Author SHA1 Message Date
dependabot[bot]
859955fae7 Bump undici from 5.28.3 to 5.28.4
Bumps [undici](https://github.com/nodejs/undici) from 5.28.3 to 5.28.4.
- [Release notes](https://github.com/nodejs/undici/releases)
- [Commits](https://github.com/nodejs/undici/compare/v5.28.3...v5.28.4)

---
updated-dependencies:
- dependency-name: undici
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-04-04 17:22:31 +00:00
Pierre Lataillade
f2250e958e Enable unity licensing server for Windows (#638)
* Enable unity licensing server for windows

* Clarify validating logic with explicit variables
2024-03-26 20:11:33 +01:00
Andrew Kahr
dd427466ce Hotfix: Fix version checking in image-tag (#640)
* Update version check regex and fix tests
2024-03-17 13:33:23 -07:00
Andrew Kahr
0c16aab353 Use capture group to find Unity version to support new 6000 versions (#639) 2024-03-16 21:31:46 -07:00
Szymon Sirocki
fc0a52b805 Add 'enableGpu' param, allowing running Unity w/o -nographics (#636) 2024-03-07 16:50:30 +01:00
Andrew Kahr
e820c9ce7b Fix test workflows (#632)
* Only build mono for windows/mac on linux test builds. Add dedicated server build tests

* Fix typo

* Fix build matrix and upload name

* Remove unsupported unity version
2024-02-19 08:55:24 -05:00
Andrew Kahr
f4d2cceeb5 Hotfixes for 4.2.0 (#630)
* Fix mac env variables not getting skip activation

* Fix image tag for linux il2cpp. Force tests to use il2cpp

* Scripting backend is always il2cpp
2024-02-18 19:44:25 -08:00
Andrew Kahr
4ae184ca89 Allow Skipping Activation (#629)
* Add skipActivation functionality

* Update packages and fix lint/test issues

* Use nullish coalescing operator

* Ensure there is enough space for Android test builds
2024-02-18 17:39:26 -08:00
Frostebite
082ea39498 Update cloud-runner-ci-pipeline.yml (#626) 2024-02-07 13:25:49 +00:00
Frostebite
e73b48fb38 Cloud runner develop - Stabilizes kubernetes provider (#531)
* fixes

* fixes

* fixes

* fixes

* fixes

* check for startup message in workflows

* check for startup message in workflows

* check for startup message in workflows

* check for startup message in workflows

* check for startup message in workflows

* check for startup message in workflows

* Update cloud-runner-ci-pipeline.yml

* Update cloud-runner-ci-pipeline.yml

* no storage class specified

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* updates

* log file path

* latest develop

* log file path

* log file path

* Update package.json

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* log file path

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* stream logs through standard input and new remote client cli command

* update pipeline to use k3s

* version: 'latest'

* fixes

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* disable aws pipe for now

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* push k8s logs to LOG SERVICE IP

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* tests

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* podname logs for log service

* hashed logs

* hashed logs

* hashed logs

* hashed logs

* hashed logs

* hashed logs

* no wait, just repeat logs

* no wait, just repeat logs

* remove typo - double await

* test fix - kubernetes - name typo in github yaml

* test fix - kubernetes - name typo in github yaml

* check missing log file

* check missing log file

* Push to steam test

* Push to steam test

* Fix path

* k8s reliable log hashing

* k8s reliable log hashing

* k8s reliable log hashing

* hashed logging k8s

* hashed logging k8s

* hashed logging k8s

* hashed logging k8s

* hashed logging k8s

* hashed logging k8s

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Include log chunk when task runner sees log update, clarify if we can pull logs from same line or next line

* Fix exit flow for k8s job

* hash comparison logging for log complete in k8s flow

* Interrupt k8s logs when logs found

* cleanup async parameter

* cleanup async parameter

* cleanup async parameter

* fixes

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix

* fix
2024-02-06 23:46:31 +00:00
Andrew Kahr
2800d14403 Fix Windows Arguments Passed to Unity (#623)
* Add missing parameter, add quotes around variables, bump action versions

* Wrap quotes

* Fix upload artifact naming conflict
2024-01-21 02:45:33 -08:00
Paul FIGIEL
5ba81971e2 Fixed manualExit option on Mac machines (#619) 2024-01-12 23:41:19 -08:00
Andrew Kahr
ff23166e30 Parity Fixes with Test Runner (QOL Changes) (#607)
* Fix missed directory change that isn't used anymore

* Fixes, improvements, and cleanup while reconciling test runner scripts

* Additional cleanup

* Fix possible hang

* Don't mislead with activation server on windows

* Update node version
2023-12-12 22:10:57 -08:00
Andrew Kahr
9406bce875 Search legacy path for android sdkmanager. Add 2023.2 to tests (#606) 2023-12-07 22:13:03 -08:00
Andrew Kahr
bbd713b05a Fix pro activation (#602)
- Only randomize uuid for personal licenses
- Add warning annotation for license activation retries
- add `engineExitCode` output
- repo/code cleanup
2023-11-27 23:24:58 -08:00
Webber Takken
96cfb845ae Update CONTRIBUTING.md (#601) 2023-11-25 19:33:36 +01:00
Andrew Kahr
8ca1282c9e Allow Running Container as Runner Host User (#600)
- Added `runAsHostUser` to allow running the container as the same user as the host system. This fixes most permissions issues on self-hosted runners.
- Perform android sdk setup during entrypoint.sh to ensure it has root permissions if the user switches to a non-root user
- Automatically detect android sdk target version if parameters are not already provided to configure the sdk
- Generate a new uuid for machineID to ensure separate containers are unique to reduce license activation errors
- Add exponential retry strategy for Ubuntu license activations
2023-11-24 23:24:16 -08:00
Andrew Kahr
8da77ace98 Ensure blank project files can be deleted by github runner (#599) 2023-11-16 07:36:39 -08:00
Andrew Kahr
2afd9cd86f Additional Fixes and Improvements (#596)
- Windows now exits with the proper exit codes. This mirrors Ubuntu behavior properly now and means we do not need the error parsing logic to handle error conditions which means we should be back to v2 behavior.
- Allow customizing image registry/image version
- Only create the licensing directory on Mac if it doesn't already exist. Don't delete the folder on build complete. This means builds nominally shouldn't need sudo permissions, very useful for self-hosted runners.
- Pick correct architecture when installing macos editor to support both x86 and arm-based systems (Credit @dcvz)
2023-11-15 06:17:55 -08:00
Andrew Kahr
caa0a81b47 License Activation fixes and Github Annotations (#590)
* Ensure serial is prioritized

* Add compile listener to create github annotations

* Update node modules

* Don't build ubuntu on PR as secrets are now needed. Update PR template to request an example successful run. Remove 32bit windows build. Build on push to any branch

* Update activation to use blank project

* Ensure exceptions get annotated as well

* More robust console printing

* Update test project

* Build iOS test on macos to verify burst functionality. Add annotation for license activation error. Fix unity version test. Remove minification from android

* Improve license checks

* Mask partially redacted serial in addition to full serial

* Add retry logic to ubuntu builds

* Allow dirty build on retry

* Bump unity version
2023-11-12 05:47:03 -08:00
Andrew Kahr
7afabe74da Additional Windows Image Updates (#589)
* Update workflows, bump image version for docker

* Fix Unity pathing and cleanup scripts

* Fix Unity pathing

* Fix activation scripts
2023-10-30 23:55:39 -07:00
Andrew Kahr
4c4611c021 Feature/windows upgrades (#588)
- Allow updating container memory and cpu limits for Windows. Previously, they defaulted to 1cpu and 1gb ram which was far too low and it seems docker wouldn't allocate all available resources. Now it will use all available cores and 80% of system memory.
- Allow setting docker isolation mode for windows. Defaults to default to ensure behavior doesn't change from prior versions but now you can do stuff like force process mode on non-server versions which grants a performance uplift during runs
- Added logic to allow building Android on Windows. Android doesn't support burst when built on Linux, only on Windows and macOS. Thus we need to allow building Android on WIndows due to the major performance benefits of Burst.
- Support Windows 2022 and VS2022 by mounting the x64 Visual Studio path in addition to the x86 path to maintain compatibility with VS2019 and older
- Attempted fixes for windows builds hanging by killing the regsvr32 process after registering VS dll and using a different method to launch Unity. Unsure if this is a definite fix so I am leaving in several debug calls to print out running processes so we have more data to work with on chasing down this bug. I suspect there's a process that's hanging around that isn't cleaning itself up or is getting into some kind of deadlock situation and needs to be killed. But the changes I've made have seen no hangs on building during docker test workflows when previously there would be at least 3-5 hanging builds.
2023-10-28 12:21:10 -07:00
Ely Ronnen
6419c8742b fix android sdkmanager invocation (#582)
Fix "java.lang.NoClassDefFoundError:
javax/xml/bind/annotation/XmlSchema" error caused by invoking the wrongf
sdkmanager script
2023-10-24 09:52:12 -05:00
116 changed files with 11579 additions and 5874 deletions

View File

@@ -1,22 +1,11 @@
{
"plugins": [
"jest",
"@typescript-eslint",
"prettier",
"unicorn"
],
"extends": [
"plugin:unicorn/recommended",
"plugin:github/recommended",
"plugin:prettier/recommended"
],
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 2020,
"sourceType": "module",
"extraFileExtensions": [
".mjs"
],
"extraFileExtensions": [".mjs"],
"ecmaFeatures": {
"impliedStrict": true
},
@@ -33,10 +22,7 @@
// Namespaces or sometimes needed
"import/no-namespace": "off",
// Properly format comments
"spaced-comment": [
"error",
"always"
],
"spaced-comment": ["error", "always"],
"lines-around-comment": [
"error",
{
@@ -71,12 +57,7 @@
// Enforce camelCase
"camelcase": "error",
// Allow forOfStatements
"no-restricted-syntax": [
"error",
"ForInStatement",
"LabeledStatement",
"WithStatement"
],
"no-restricted-syntax": ["error", "ForInStatement", "LabeledStatement", "WithStatement"],
// Continue is viable in forOf loops in generators
"no-continue": "off",
// From experience, named exports are almost always desired. I got tired of this rule

View File

@@ -2,13 +2,28 @@
- ...
#### Related Issues
- ...
#### Related PRs
- ...
#### Successful Workflow Run Link
PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
repo.
- ...
#### Checklist
<!-- please check all items and add your own -->
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make
a PR in the [documentation repo](https://github.com/game-ci/documentation))
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
in the [documentation repo](https://github.com/game-ci/documentation))
- [ ] Readme (updated or not needed)
- [ ] Tests (added, updated or not needed)

View File

@@ -13,7 +13,7 @@ jobs:
id: requestActivationFile
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
- name: Upload activation file
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3
with:
name: ${{ steps.requestActivationFile.outputs.filePath }}
path: ${{ steps.requestActivationFile.outputs.filePath }}

View File

@@ -3,15 +3,13 @@ name: Builds - MacOS
on:
workflow_dispatch:
push:
branches:
- main
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
buildForAllPlatformsWindows:
buildForAllPlatformsMacOS:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: macos-latest
strategy:
@@ -20,26 +18,25 @@ jobs:
projectPath:
- test-project
unityVersion:
- 2021.3.29f1
- 2022.1.24f1
- 2022.2.21f1
- 2022.3.7f1
- 2023.1.8f1
- 2021.3.32f1
- 2022.3.13f1
- 2023.2.2f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
- iOS # Build an iOS executable
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v3
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
@@ -63,6 +60,7 @@ jobs:
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
@@ -73,8 +71,8 @@ jobs:
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
with:
name: Build MacOS (${{ matrix.unityVersion }})
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})
path: build
retention-days: 14

View File

@@ -3,11 +3,6 @@ name: Builds - Ubuntu
on:
workflow_dispatch:
push:
branches:
- main
pull_request:
paths-ignore:
- '.github/**'
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
@@ -52,36 +47,67 @@ jobs:
projectPath:
- test-project
unityVersion:
- 2021.3.29f1
- 2022.1.24f1
- 2022.2.21f1
- 2022.3.7f1
- 2023.1.8f1
- 2021.3.32f1
- 2022.3.13f1
- 2023.2.2f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono backend.
- iOS # Build an iOS player.
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend.
- iOS # Build an iOS project.
- Android # Build an Android .apk.
- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
buildWithIl2cpp:
- false
- true
additionalParameters:
- -param value
- -standaloneBuildSubtarget Server
# Skipping configurations that are not supported
exclude:
# No il2cpp support on Linux Host
- targetPlatform: StandaloneOSX
buildWithIl2cpp: true
- targetPlatform: StandaloneWindows64
buildWithIl2cpp: true
# Only builds with Il2cpp
- targetPlatform: iOS
buildWithIl2cpp: false
- targetPlatform: Android
buildWithIl2cpp: false
- targetPlatform: WebGL
buildWithIl2cpp: false
# No dedicated server support
- targetPlatform: WebGL
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: Android
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: iOS
additionalParameters: -standaloneBuildSubtarget Server
# No dedicated server support on Linux Host
- targetPlatform: StandaloneOSX
additionalParameters: -standaloneBuildSubtarget Server
# No il2cpp dedicated server support on Linux Host
- targetPlatform: StandaloneWindows64
additionalParameters: -standaloneBuildSubtarget Server
buildWithIl2cpp: true
steps:
- name: Clear Space for Android Build
if: matrix.targetPlatform == 'Android'
uses: jlumbroso/free-disk-space@v1.3.1
###########################
# Checkout #
###########################
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v3
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
@@ -89,22 +115,83 @@ jobs:
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
if: matrix.buildWithIl2cpp == true
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- uses: ./
- name: Build
uses: ./
id: build-1
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' }}
run: |
sleep 60
- name: Build (Retry 1)
uses: ./
id: build-2
if: ${{ steps.build-1.outcome == 'failure' }}
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-2.outcome == 'failure' }}
run: |
sleep 240
- name: Build (Retry 2)
uses: ./
id: build-3
if: ${{ steps.build-2.outcome == 'failure' }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
with:
name: Build Ubuntu (${{ matrix.unityVersion }})
name:
'Build ${{ matrix.targetPlatform }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp
}}_params_${{ matrix.additionalParameters }})'
path: build
retention-days: 14

View File

@@ -3,8 +3,6 @@ name: Builds - Windows
on:
workflow_dispatch:
push:
branches:
- main
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
@@ -13,21 +11,19 @@ concurrency:
jobs:
buildForAllPlatformsWindows:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
runs-on: windows-2019
runs-on: windows-2022
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2021.3.29f1
- 2022.1.24f1
- 2022.2.21f1
- 2022.3.7f1
- 2023.1.8f1
- 2021.3.32f1
- 2022.3.13f1
- 2023.2.2f1
targetPlatform:
- Android # Build an Android apk.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneWindows # Build a Windows 32-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
@@ -35,14 +31,14 @@ jobs:
###########################
# Checkout #
###########################
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v3
- uses: actions/cache@v4
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
@@ -70,6 +66,7 @@ jobs:
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
@@ -93,6 +90,7 @@ jobs:
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
@@ -115,6 +113,7 @@ jobs:
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
@@ -125,8 +124,8 @@ jobs:
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
with:
name: Build Windows (${{ matrix.unityVersion }})
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})
path: build
retention-days: 14

View File

@@ -15,11 +15,11 @@ jobs:
cleanupCloudRunner:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- uses: actions/setup-node@v3
- uses: actions/setup-node@v4
with:
node-version: '18'
- run: yarn

View File

@@ -18,45 +18,40 @@ env:
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_STACK_NAME: game-ci-team-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
PROJECT_PATH: test-project
UNITY_VERSION: 2019.3.15f1
USE_IL2CPP: false
USE_GKE_GCLOUD_AUTH_PLUGIN: true
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
jobs:
smokeTests:
name: Smoke Tests
tests:
name: Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
test:
#- 'cloud-runner-async-workflow'
- 'cloud-runner-end2end-locking'
- 'cloud-runner-end2end-caching'
- 'cloud-runner-end2end-retaining'
- 'cloud-runner-caching'
# - 'cloud-runner-end2end-caching'
# - 'cloud-runner-end2end-retaining'
- 'cloud-runner-environment'
- 'cloud-runner-image'
- 'cloud-runner-hooks'
- 'cloud-runner-local-persistence'
- 'cloud-runner-locking-core'
- 'cloud-runner-locking-get-locked'
providerStrategy:
#- aws
- local-docker
#- k8s
steps:
- name: Checkout (default)
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
lfs: false
- name: Configure AWS Credentials
@@ -65,55 +60,77 @@ jobs:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- uses: google-github-actions/auth@v1
if: matrix.providerStrategy == 'k8s'
with:
credentials_json: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- name: 'Set up Cloud SDK'
if: matrix.providerStrategy == 'k8s'
uses: 'google-github-actions/setup-gcloud@v1.1.0'
- name: Get GKE cluster credentials
if: matrix.providerStrategy == 'k8s'
run: |
export USE_GKE_GCLOUD_AUTH_PLUGIN=True
gcloud components install gke-gcloud-auth-plugin
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
- run: yarn
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
timeout-minutes: 35
timeout-minutes: 60
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
PROJECT_PATH: test-project
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
CLOUD_RUNNER_CLUSTER: ${{ matrix.providerStrategy }}
tests:
# needs:
# - smokeTests
# - buildTargetTests
name: Integration Tests
KUBE_STORAGE_CLASS: local-path
PROVIDER_STRATEGY: local-docker
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
k8sTests:
name: K8s Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
test:
# - 'cloud-runner-async-workflow'
- 'cloud-runner-end2end-locking'
- 'cloud-runner-end2end-caching'
- 'cloud-runner-end2end-retaining'
- 'cloud-runner-kubernetes'
- 'cloud-runner-environment'
- 'cloud-runner-github-checks'
steps:
- name: Checkout (default)
uses: actions/checkout@v2
with:
lfs: false
- run: yarn
- name: actions-k3s
uses: debianmaster/actions-k3s@v1.0.5
with:
version: 'latest'
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
timeout-minutes: 60
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
PROJECT_PATH: test-project
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
KUBE_STORAGE_CLASS: local-path
PROVIDER_STRATEGY: k8s
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
awsTests:
name: AWS Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
providerStrategy:
- aws
- local-docker
- k8s
test:
- 'cloud-runner-async-workflow'
#- 'cloud-runner-caching'
- 'cloud-runner-end2end-locking'
- 'cloud-runner-end2end-caching'
- 'cloud-runner-end2end-retaining'
- 'cloud-runner-environment'
#- 'cloud-runner-hooks'
- 'cloud-runner-s3-steps'
#- 'cloud-runner-local-persistence'
#- 'cloud-runner-locking-core'
#- 'cloud-runner-locking-get-locked'
steps:
- name: Checkout (default)
uses: actions/checkout@v2
@@ -125,29 +142,24 @@ jobs:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- uses: google-github-actions/auth@v1
if: matrix.providerStrategy == 'k8s'
with:
credentials_json: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- name: 'Set up Cloud SDK'
if: matrix.providerStrategy == 'k8s'
uses: 'google-github-actions/setup-gcloud@v1.1.0'
- name: Get GKE cluster credentials
if: matrix.providerStrategy == 'k8s'
run: |
export USE_GKE_GCLOUD_AUTH_PLUGIN=True
gcloud components install gke-gcloud-auth-plugin
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
- run: yarn
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
timeout-minutes: 60
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
PROJECT_PATH: test-project
TARGET_PLATFORM: StandaloneWindows64
cloudRunnerTests: true
versioning: None
PROVIDER_STRATEGY: ${{ matrix.providerStrategy }}
KUBE_STORAGE_CLASS: local-path
PROVIDER_STRATEGY: aws
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
buildTargetTests:
name: Local Build Target Tests
runs-on: ubuntu-latest
@@ -164,10 +176,10 @@ jobs:
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- WebGL # WebGL.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
# - Android # Build an Android .apk.
steps:
- name: Checkout (default)
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
lfs: false
- run: yarn
@@ -175,7 +187,13 @@ jobs:
id: unity-build
timeout-minutes: 30
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
cloudRunnerTests: true
versioning: None

View File

@@ -16,8 +16,8 @@ jobs:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/setup-node@v3
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: '18'
- run: yarn

7
.vscode/launch.json vendored
View File

@@ -1,5 +1,12 @@
{
"configurations": [
{
"name": "PowerShell Launch Current File",
"type": "PowerShell",
"request": "launch",
"script": "${file}",
"cwd": "${cwd}"
},
{
"type": "node",
"request": "launch",

View File

@@ -25,7 +25,7 @@ Steps to be performed to submit a pull request:
#### Pull Request Prerequisites
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+.
Please note that commit hooks will run automatically to perform some tasks;
@@ -36,7 +36,8 @@ Please note that commit hooks will run automatically to perform some tasks;
#### Windows users
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
`Git's Unix tools for Windows` installed. Some tests require you to be able to run `sh` and other unix commands.
`Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other
unix commands.
#### License

View File

@@ -35,6 +35,10 @@ inputs:
required: false
default: ''
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
enableGpu:
required: false
default: ''
description: 'Launches unity without specifying `-nographics`.'
customParameters:
required: false
default: ''
@@ -101,11 +105,43 @@ inputs:
required: false
default: ''
description: '[CloudRunner] GitHub owner name or organization/team name'
runAsHostUser:
required: false
default: 'false'
description:
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
chownFilesTo:
required: false
default: ''
description:
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
dockerCpuLimit:
required: false
default: ''
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
dockerMemoryLimit:
required: false
default: ''
description:
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
dockerIsolationMode:
required: false
default: 'default'
description:
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
applicable on Windows'
containerRegistryRepository:
required: false
default: 'unityci/editor'
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
containerRegistryImageVersion:
required: false
default: '3'
description: 'Container registry image version. Only applicable if customImage is not set.'
allowDirtyBuild:
required: false
default: ''
@@ -154,11 +190,11 @@ inputs:
description:
'[CloudRunner] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
be configured.'
cloudRunnerCpu:
containerCpu:
default: ''
required: false
description: '[CloudRunner] Amount of CPU time to assign the remote build container'
cloudRunnerMemory:
containerMemory:
default: ''
required: false
description: '[CloudRunner] Amount of memory to assign the remote build container'
@@ -221,6 +257,10 @@ inputs:
description:
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
c:/github/workspace should be defined as /github/workspace'
skipActivation:
default: 'false'
required: false
description: 'Skip the activation/deactivation of Unity. This assumes Unity is already activated.'
outputs:
volume:
@@ -229,9 +269,14 @@ outputs:
description: 'The generated version used for the Unity build'
androidVersionCode:
description: 'The generated versionCode used for the Android Unity build'
engineExitCode:
description:
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
during activation, the code is from the activation step. If activation is successful, the code is from the project
build step.'
branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node16'
using: 'node20'
main: 'dist/index.js'

Binary file not shown.

View File

@@ -1,10 +0,0 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@@ -1,709 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_2_11;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
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<Reference Include="UnityEditor">
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<Compile Include="Assets\Editor\Reporting\StdOutReporter.cs" />
<Compile Include="Assets\Editor\System\ProcessExtensions.cs" />
<Compile Include="Assets\Editor\Versioning\VersionApplicator.cs" />
<Compile Include="Assets\Editor\Versioning\Git.cs" />
<Compile Include="Assets\Editor\Versioning\VersionGenerator.cs" />
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<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
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</Reference>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
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<Reference Include="System.ServiceModel.Security">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include=".editorconfig" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -0,0 +1,36 @@
using System;
using UnityEngine;
using UnityEditor;
namespace UnityBuilderAction.Reporting
{
[InitializeOnLoad]
static class CompileListener
{
static CompileListener()
{
if (Application.isBatchMode)
{
Application.logMessageReceived += Application_logMessageReceived;
}
}
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
string prefix = "";
switch (type)
{
case LogType.Error:
prefix = "error";
break;
case LogType.Warning:
prefix = "warning";
break;
case LogType.Exception:
prefix = "error";
break;
}
Console.WriteLine($"{Environment.NewLine}::{prefix} ::{condition}{Environment.NewLine}{stackTrace}");
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fad44373fb7b61a4bb584e2675795aca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,10 +0,0 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -1,3 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

11005
dist/index.js generated vendored

File diff suppressed because it is too large Load Diff

2
dist/index.js.map generated vendored

File diff suppressed because one or more lines are too long

91
dist/licenses.txt generated vendored
View File

@@ -356,6 +356,28 @@ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@fastify/busboy
MIT
Copyright Brian White. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
@kubernetes/client-node
Apache-2.0
Apache License
@@ -1741,28 +1763,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
busboy
MIT
Copyright Brian White. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
byline
MIT
node-byline (C) 2011-2015 John Hewson
@@ -2847,31 +2847,6 @@ PERFORMANCE OF THIS SOFTWARE.
is-plain-object
MIT
The MIT License (MIT)
Copyright (c) 2014-2017, Jon Schlinkert.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
is-stream
MIT
MIT License
@@ -4410,28 +4385,6 @@ IN THE SOFTWARE.
stream-buffers
Unlicense
streamsearch
MIT
Copyright Brian White. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
strip-final-newline
MIT
MIT License

View File

@@ -1,28 +1,40 @@
#!/usr/bin/env bash
#
# Create directories for license activation
# Perform Activation
#
sudo mkdir /Library/Application\ Support/Unity
sudo chmod -R 777 /Library/Application\ Support/Unity
if [ "$SKIP_ACTIVATION" != "true" ]; then
UNITY_LICENSE_PATH="/Library/Application Support/Unity"
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
mkdir -p "$ACTIVATE_LICENSE_PATH"
if [ ! -d "$UNITY_LICENSE_PATH" ]; then
echo "Creating Unity License Directory"
sudo mkdir -p "$UNITY_LICENSE_PATH"
sudo chmod -R 777 "$UNITY_LICENSE_PATH"
fi;
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
mkdir -p "$ACTIVATE_LICENSE_PATH"
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
else
echo "Skipping activation"
fi
#
# Run steps
# Run Build
#
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
source $ACTION_FOLDER/platforms/mac/steps/build.sh
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
#
# Remove license activation directory
# License Cleanup
#
sudo rm -r /Library/Application\ Support/Unity
rm -r "$ACTIVATE_LICENSE_PATH"
if [ "$SKIP_ACTIVATION" != "true" ]; then
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
rm -r "$ACTIVATE_LICENSE_PATH"
fi
#
# Instructions for debugging
@@ -37,7 +49,7 @@ echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above."
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
echo ""
fi;

View File

@@ -30,6 +30,7 @@ else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE
fi

View File

@@ -129,9 +129,9 @@ echo ""
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-quit \
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
-batchmode \
-nographics \
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-customBuildName "$BUILD_NAME" \

View File

@@ -1,46 +1,83 @@
#!/usr/bin/env bash
#
# Create directory for license activation
#
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license~"
mkdir -p "$ACTIVATE_LICENSE_PATH"
# Ensure machine ID is randomized for personal license activation
if [[ "$UNITY_SERIAL" = F* ]]; then
echo "Randomizing machine ID for personal license activation"
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
fi
#
# Run steps
#
source /steps/set_extra_git_configs.sh
source /steps/set_gitcredential.sh
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh
#
# Remove license activation directory
# Prepare Android SDK, if needed
# We do this here to ensure it has root permissions
#
rm -r "$ACTIVATE_LICENSE_PATH"
fullProjectPath="$GITHUB_WORKSPACE/$PROJECT_PATH"
#
# Instructions for debugging
#
if [[ "$BUILD_TARGET" == "Android" ]]; then
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
if [ -z "${SDKMANAGER}" ]
then
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/tools/bin -name sdkmanager)
if [ -z "${SDKMANAGER}" ]
then
echo "No sdkmanager found"
exit 1
fi
fi
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above."
echo ""
fi;
if [[ -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
else
echo "Updating Android SDK with auto detected target API version"
# Read the line containing AndroidTargetSdkVersion from the file
targetAPILine=$(grep 'AndroidTargetSdkVersion' "$fullProjectPath/ProjectSettings/ProjectSettings.asset")
#
# Exit with code from the build step.
#
# Extract the number after the semicolon
targetAPI=$(echo "$targetAPILine" | cut -d':' -f2 | tr -d '[:space:]')
exit $BUILD_EXIT_CODE
$SDKMANAGER "platforms;android-$targetAPI"
fi
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
if [[ "$RUN_AS_HOST_USER" == "true" ]]; then
echo "Running as host user"
# Stop on error if we can't set up the user
set -e
# Get host user/group info so we create files with the correct ownership
USERNAME=$(stat -c '%U' "$fullProjectPath")
USERID=$(stat -c '%u' "$fullProjectPath")
GROUPNAME=$(stat -c '%G' "$fullProjectPath")
GROUPID=$(stat -c '%g' "$fullProjectPath")
groupadd -g $GROUPID $GROUPNAME
useradd -u $USERID -g $GROUPID $USERNAME
usermod -aG $GROUPNAME $USERNAME
mkdir -p "/home/$USERNAME"
chown $USERNAME:$GROUPNAME "/home/$USERNAME"
# Normally need root permissions to access when using su
chmod 777 /dev/stdout
chmod 777 /dev/stderr
# Don't stop on error when running our scripts as error handling is baked in
set +e
# Switch to the host user so we can create files with the correct ownership
su $USERNAME -c "$SHELL -c 'source /steps/runsteps.sh'"
else
echo "Running as root"
# Run as root
source /steps/runsteps.sh
fi
exit $?

View File

@@ -1,78 +1,65 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
# if blankproject folder doesn't exist create it
if [ ! -d "/BlankProject" ]; then
mkdir /BlankProject
fi
# if blankproject folder doesn't exist create it
if [ ! -d "/BlankProject/Assets" ]; then
mkdir /BlankProject/Assets
fi
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# PERSONAL LICENSE MODE
# SERIAL LICENSE MODE
#
# This will activate Unity, using a license file
# This will activate unity, using the serial activation process.
#
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
echo "Requesting activation (personal license)"
echo "Requesting activation"
# Set the license file path
FILE_PATH=UnityLicenseFile.ulf
# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
retry_count=0
if [[ -n "$UNITY_LICENSE" ]]; then
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
# Copy license file from file system
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
fi
# Initialize delay to 15 seconds
delay=15
# Activate license
ACTIVATION_OUTPUT=$(unity-editor \
# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
while [[ $retry_count -lt 5 ]]
do
# Activate license
unity-editor \
-logFile /dev/stdout \
-quit \
-manualLicenseFile $FILE_PATH)
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# The exit code for personal activation is always 1;
# Determine whether activation was successful.
#
# Successful output should include the following:
#
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
#
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
# Check if UNITY_EXIT_CODE is 0
if [[ $UNITY_EXIT_CODE -eq 0 ]]
then
echo "Activation successful"
break
else
# Increment retry count
((retry_count++))
# Set exit code to 0 if activation was successful
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
UNITY_EXIT_CODE=0
fi;
echo "::warning ::Activation failed, attempting retry #$retry_count"
echo "Activation failed, retrying in $delay seconds..."
sleep $delay
# Remove license file
rm -f $FILE_PATH
# Double the delay for the next iteration
delay=$((delay * 2))
fi
done
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
echo "Requesting activation (professional license)"
# Activate license
unity-editor \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [[ $retry_count -eq 5 ]]
then
echo "Activation failed after 5 retries"
fi
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
@@ -97,10 +84,13 @@ else
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://game.ci/docs/github/getting-started for more"
echo "Visit https://game.ci/docs/github/activation for more"
echo "details on how to set up one of the possible activation strategies."
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1;
fi
@@ -115,8 +105,6 @@ else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE
fi
# Return to previous working directory
popd

View File

@@ -62,19 +62,6 @@ else
#
fi
#
# Prepare Android SDK, if needed
#
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
#
# Pre-build debug information
#

View File

@@ -1,11 +1,6 @@
#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Return any floating license used.
#
@@ -13,15 +8,15 @@ if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
elif [[ -n "$UNITY_SERIAL" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
unity-editor \
-logFile /dev/stdout \
-quit \
-returnlicense
-returnlicense \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
fi
# Return to previous working directory
popd

48
dist/platforms/ubuntu/steps/runsteps.sh vendored Normal file
View File

@@ -0,0 +1,48 @@
#!/usr/bin/env bash
#
# Run steps
#
source /steps/set_extra_git_configs.sh
source /steps/set_gitcredential.sh
if [ "$SKIP_ACTIVATION" != "true" ]; then
source /steps/activate.sh
# If we didn't activate successfully, exit with the exit code from the activation step.
if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
exit $UNITY_EXIT_CODE
fi
else
echo "Skipping activation"
fi
source /steps/build.sh
if [ "$SKIP_ACTIVATION" != "true" ]; then
source /steps/return_license.sh
fi
#
# Instructions for debugging
#
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
echo ""
fi;
#
# Exit with code from the build step.
#
# Exiting su
exit $BUILD_EXIT_CODE

View File

@@ -1,7 +1,93 @@
# Activates Unity
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-projectPath "c:/BlankProject" `
-logfile | Out-Host
Write-Output ""
Write-Output "###########################"
Write-Output "# Activating #"
Write-Output "###########################"
Write-Output ""
if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
{
#
# SERIAL LICENSE MODE
#
# This will activate unity, using the serial activation process.
#
Write-Output "Requesting activation"
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $ACTIVATION_OUTPUT.Handle
while ($true) {
if ($ACTIVATION_OUTPUT.HasExited) {
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
# Display results
if ($ACTIVATION_EXIT_CODE -eq 0)
{
Write-Output "Activation Succeeded"
} else
{
Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
}
break
}
Start-Sleep -Seconds 3
}
}
elseif( ($null -ne ${env:UNITY_LICENSING_SERVER}))
{
#
# Custom Unity License Server
#
Write-Output "Adding licensing server config"
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
-ArgumentList "--acquire-floating" `
-NoNewWindow `
-PassThru `
-Wait `
-RedirectStandardOutput "license.txt"
$PARSEDFILE = (Get-Content "license.txt" | Select-String -AllMatches -Pattern '\".*?\"' | ForEach-Object { $_.Matches.Value }) -replace '"'
$env:FLOATING_LICENSE = $PARSEDFILE[1]
$FLOATING_LICENSE_TIMEOUT = $PARSEDFILE[3]
Write-Output "Acquired floating license: ""$env:FLOATING_LICENSE"" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
}
else
{
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since no activation strategies could be matched.
#
Write-Output "License activation strategy could not be determined."
Write-Output ""
Write-Output "Visit https://game.ci/docs/github/activation for more"
Write-Output "details on how to set up one of the possible activation strategies."
Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
$ACTIVATION_EXIT_CODE = 1;
}

View File

@@ -66,6 +66,26 @@ else
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
}
if ( "$Env:BUILD_TARGET" -eq "Android" -and -not ([string]::IsNullOrEmpty("$Env:ANDROID_KEYSTORE_BASE64")) )
{
Write-Output "Creating Android keystore."
# Write to consistent location as Windows Unity seems to have issues with pwd and can't find the keystore
$keystorePath = "C:/android.keystore"
[System.IO.File]::WriteAllBytes($keystorePath, [System.Convert]::FromBase64String($Env:ANDROID_KEYSTORE_BASE64))
# Ensure the project settings are pointed at the correct path
$unitySettingsPath = "$Env:UNITY_PROJECT_PATH\ProjectSettings\ProjectSettings.asset"
$fileContent = Get-Content -Path "$unitySettingsPath"
$fileContent = $fileContent -replace "AndroidKeystoreName:\s+.*", "AndroidKeystoreName: $keystorePath"
$fileContent | Set-Content -Path "$unitySettingsPath"
Write-Output "Created Android keystore."
}
else {
Write-Output "Not creating Android keystore."
}
#
# Pre-build debug information
#
@@ -112,48 +132,67 @@ Write-Output ""
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
$unityArgs = @(
"-quit",
"-batchmode",
"-nographics",
"-silent-crashes",
"-customBuildName", "`"$Env:BUILD_NAME`"",
"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
"-executeMethod", "`"$Env:BUILD_METHOD`"",
"-buildTarget", "`"$Env:BUILD_TARGET`"",
"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
"-buildVersion", "`"$Env:VERSION`"",
"-androidVersionCode", "`"$Env:ANDROID_VERSION_CODE`"",
"-androidKeystorePass", "`"$Env:ANDROID_KEYSTORE_PASS`"",
"-androidKeyaliasName", "`"$Env:ANDROID_KEYALIAS_NAME`"",
"-androidKeyaliasPass", "`"$Env:ANDROID_KEYALIAS_PASS`"",
"-androidTargetSdkVersion", "`"$Env:ANDROID_TARGET_SDK_VERSION`"",
"-androidExportType", "`"$Env:ANDROID_EXPORT_TYPE`"",
"-androidSymbolType", "`"$Env:ANDROID_SYMBOL_TYPE`"",
"-logfile", "-"
) + $customParametersArray
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
-projectPath $Env:UNITY_PROJECT_PATH `
-executeMethod $Env:BUILD_METHOD `
-buildTarget $Env:BUILD_TARGET `
-customBuildTarget $Env:BUILD_TARGET `
-customBuildPath $Env:CUSTOM_BUILD_PATH `
-buildVersion $Env:VERSION `
-androidVersionCode $Env:ANDROID_VERSION_CODE `
-androidKeystoreName $Env:ANDROID_KEYSTORE_NAME `
-androidKeystorePass $Env:ANDROID_KEYSTORE_PASS `
-androidKeyaliasName $Env:ANDROID_KEYALIAS_NAME `
-androidKeyaliasPass $Env:ANDROID_KEYALIAS_PASS `
-androidTargetSdkVersion $Env:ANDROID_TARGET_SDK_VERSION `
-androidExportType $Env:ANDROID_EXPORT_TYPE `
-androidSymbolType $Env:ANDROID_SYMBOL_TYPE `
$customParametersArray `
-logfile | Out-Host
# Remove null items as that will fail the Start-Process call
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
# Catch exit code
$Env:BUILD_EXIT_CODE=$LastExitCode
$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-ArgumentList $unityArgs `
-PassThru `
-NoNewWindow
# Display results
if ($Env:BUILD_EXIT_CODE -eq 0)
{
Write-Output "Build Succeeded!"
} else
{
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $unityProcess.Handle
while ($true) {
if ($unityProcess.HasExited) {
Start-Sleep -Seconds 3
Get-Process
$BUILD_EXIT_CODE = $unityProcess.ExitCode
# Display results
if ($BUILD_EXIT_CODE -eq 0)
{
Write-Output "Build Succeeded!!"
} else
{
Write-Output "Build failed, with exit code $BUILD_EXIT_CODE"
}
Write-Output ""
Write-Output "###########################"
Write-Output "# Build output #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""
break
}
Start-Sleep -Seconds 3
}
# TODO: Determine if we need to set permissions on any files
#
# Results
#
Write-Output ""
Write-Output "###########################"
Write-Output "# Build output #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""

View File

@@ -1,18 +1,39 @@
Get-Process
# Import any necessary registry keys, ie: location of windows 10 sdk
# No guarantee that there will be any necessary registry keys, ie: tvOS
Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname }
# Register the Visual Studio installation so Unity can find it
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
# Kill the regsvr process
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
# Setup Git Credentials
& "c:\steps\set_gitcredential.ps1"
. "c:\steps\set_gitcredential.ps1"
# Activate Unity
& "c:\steps\activate.ps1"
if ($env:SKIP_ACTIVATION -ne "true") {
. "c:\steps\activate.ps1"
# If we didn't activate successfully, exit with the exit code from the activation step.
if ($ACTIVATION_EXIT_CODE -ne 0) {
exit $ACTIVATION_EXIT_CODE
}
}
else {
Write-Host "Skipping activation"
}
# Build the project
& "c:\steps\build.ps1"
. "c:\steps\build.ps1"
# Free the seat for the activated license
& "c:\steps\return_license.ps1"
if ($env:SKIP_ACTIVATION -ne "true") {
. "c:\steps\return_license.ps1"
}
Get-Process
exit $BUILD_EXIT_CODE

View File

@@ -1,7 +1,61 @@
# Return the active Unity license
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-projectPath "c:/BlankProject" `
-logfile | Out-Host
Write-Output ""
Write-Output "###########################"
Write-Output "# Return License #"
Write-Output "###########################"
Write-Output ""
if (($null -ne ${env:UNITY_LICENSING_SERVER}))
{
Write-Output "Returning floating license: ""$env:FLOATING_LICENSE"""
Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
-ArgumentList "--return-floating ""$env:FLOATING_LICENSE"" " `
-NoNewWindow `
-Wait
}
elseif (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
{
#
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
-NoNewWindow `
-PassThru `
-ArgumentList "-batchmode `
-quit `
-nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-projectPath c:/BlankProject `
-logfile -"
# Cache the handle so exit code works properly
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
while ($true) {
if ($RETURN_LICENSE_OUTPUT.HasExited) {
$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
# Display results
if ($RETURN_LICENSE_EXIT_CODE -eq 0)
{
Write-Output "License Return Succeeded"
} else
{
Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
free the seat in your Unity admin panel or you might run out of seats to activate with."
}
break
}
Start-Sleep -Seconds 3
}
}

View File

@@ -1,4 +1,4 @@
if ([string]::IsNullOrEmpty($env:GIT_PRIVATE_TOKEN)) {
if ($null -eq ${env:GIT_PRIVATE_TOKEN}) {
Write-Host "GIT_PRIVATE_TOKEN unset skipping"
}
else {
@@ -8,7 +8,7 @@ else {
git config --global --replace-all "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global "url.https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global "url.https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
}

View File

@@ -7,14 +7,14 @@
"author": "Webber <webber@takken.io>",
"license": "MIT",
"scripts": {
"prepare": "lefthook install && npx husky uninstall -y",
"prepare": "lefthook install",
"build": "yarn && tsc && ncc build lib --source-map --license licenses.txt",
"lint": "prettier --check \"src/**/*.{js,ts}\" && eslint src/**/*.ts",
"format": "prettier --write \"src/**/*.{js,ts}\"",
"cli": "yarn ts-node src/index.ts -m cli",
"gcp-secrets-tests": "cross-env providerStrategy=aws cloudRunnerTests=true readInputOverrideCommand=\"gcp-secret-manager\" populateOverride=true readInputFromOverrideList=UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD yarn test -i -t \"cloud runner\"",
"gcp-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"gcp-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"aws-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"aws-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"gcp-secrets-tests": "cross-env providerStrategy=aws cloudRunnerTests=true inputPullCommand=\"gcp-secret-manager\" populateOverride=true pullInputList=UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD yarn test -i -t \"cloud runner\"",
"gcp-secrets-cli": "cross-env cloudRunnerTests=true USE_IL2CPP=false inputPullCommand=\"gcp-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --pullInputList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"aws-secrets-cli": "cross-env cloudRunnerTests=true inputPullCommand=\"aws-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --pullInputList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
"cli-aws": "cross-env providerStrategy=aws yarn run test-cli",
"cli-k8s": "cross-env providerStrategy=k8s yarn run test-cli",
"test-cli": "cross-env cloudRunnerTests=true yarn ts-node src/index.ts -m cli --projectPath test-project",
@@ -28,27 +28,28 @@
"node": ">=18.x"
},
"dependencies": {
"@actions/cache": "^3.1.3",
"@actions/core": "^1.10.0",
"@actions/exec": "^1.1.0",
"@actions/github": "^5.0.0",
"@actions/cache": "^3.2.4",
"@actions/core": "^1.10.1",
"@actions/exec": "^1.1.1",
"@actions/github": "^6.0.0",
"@kubernetes/client-node": "^0.16.3",
"@octokit/core": "^3.5.1",
"@octokit/core": "^5.1.0",
"async-wait-until": "^2.0.12",
"aws-sdk": "^2.1081.0",
"base-64": "^1.0.0",
"commander": "^9.0.0",
"commander-ts": "^0.2.0",
"kubernetes-client": "^9.0.0",
"md5": "^2.3.0",
"nanoid": "^3.3.1",
"reflect-metadata": "^0.1.13",
"semver": "^7.5.2",
"ts-md5": "^1.3.1",
"unity-changeset": "^2.0.0",
"uuid": "^9.0.0",
"yaml": "^2.2.2"
},
"devDependencies": {
"@evilmartians/lefthook": "^1.2.9",
"@types/base-64": "^1.0.0",
"@types/jest": "^27.4.1",
"@types/node": "^17.0.23",
@@ -67,9 +68,10 @@
"jest-circus": "^27.5.1",
"jest-fail-on-console": "^3.0.2",
"js-yaml": "^4.1.0",
"lefthook": "^1.6.1",
"prettier": "^2.5.1",
"ts-jest": "^27.1.3",
"ts-node": "10.4.0",
"ts-node": "10.8.1",
"typescript": "4.7.4",
"yarn-audit-fix": "^9.3.8"
},

15
scripts/game-ci.bat Normal file
View File

@@ -0,0 +1,15 @@
echo "installing game-ci cli"
if exist %UserProfile%\AppData\LocalLow\game-ci\ (
echo Installed Updating
git -C %UserProfile%\AppData\LocalLow\game-ci\ fetch
git -C %UserProfile%\AppData\LocalLow\game-ci\ reset --hard
git -C %UserProfile%\AppData\LocalLow\game-ci\ pull
git -C %UserProfile%\AppData\LocalLow\game-ci\ branch
) else (
echo Not Installed Downloading...
mkdir %UserProfile%\AppData\LocalLow\game-ci\
git clone https://github.com/game-ci/unity-builder %UserProfile%\AppData\LocalLow\game-ci\
)
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ install
call yarn --cwd %UserProfile%\AppData\LocalLow\game-ci\ run gcp-secrets-cli %* --projectPath %cd% --awsStackName game-ci-cli

View File

@@ -19,23 +19,35 @@ async function runMain() {
const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters);
let exitCode = -1;
if (buildParameters.providerStrategy === 'local') {
core.info('Building locally');
await PlatformSetup.setup(buildParameters, actionFolder);
if (process.platform === 'darwin') {
MacBuilder.run(actionFolder);
} else {
await Docker.run(baseImage.toString(), { workspace, actionFolder, ...buildParameters });
}
exitCode =
process.platform === 'darwin'
? await MacBuilder.run(actionFolder)
: await Docker.run(baseImage.toString(), {
workspace,
actionFolder,
...buildParameters,
});
} else {
await CloudRunner.run(buildParameters, baseImage.toString());
exitCode = 0;
}
// Set output
await Output.setBuildVersion(buildParameters.buildVersion);
await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
await Output.setEngineExitCode(exitCode);
if (exitCode !== 0) {
core.setFailed(`Build failed with exit code ${exitCode}`);
}
} catch (error) {
core.setFailed((error as Error).message);
}
}
runMain();

View File

@@ -12,6 +12,7 @@ import { Cli } from './cli/cli';
import GitHub from './github';
import CloudRunnerOptions from './cloud-runner/options/cloud-runner-options';
import CloudRunner from './cloud-runner/cloud-runner';
import * as core from '@actions/core';
class BuildParameters {
// eslint-disable-next-line no-undef
@@ -21,6 +22,7 @@ class BuildParameters {
public customImage!: string;
public unitySerial!: string;
public unityLicensingServer!: string;
public skipActivation!: string;
public runnerTempPath!: string;
public targetPlatform!: string;
public projectPath!: string;
@@ -30,6 +32,7 @@ class BuildParameters {
public buildMethod!: string;
public buildVersion!: string;
public manualExit!: boolean;
public enableGpu!: boolean;
public androidVersionCode!: string;
public androidKeystoreName!: string;
public androidKeystoreBase64!: string;
@@ -40,6 +43,11 @@ class BuildParameters {
public androidSdkManagerParameters!: string;
public androidExportType!: string;
public androidSymbolType!: string;
public dockerCpuLimit!: string;
public dockerMemoryLimit!: string;
public dockerIsolationMode!: string;
public containerRegistryRepository!: string;
public containerRegistryImageVersion!: string;
public customParameters!: string;
public sshAgent!: string;
@@ -53,6 +61,7 @@ class BuildParameters {
public kubeVolumeSize!: string;
public kubeVolume!: string;
public kubeStorageClass!: string;
public runAsHostUser!: string;
public chownFilesTo!: string;
public commandHooks!: string;
public pullInputList!: string[];
@@ -116,10 +125,12 @@ class BuildParameters {
if (!Input.unitySerial && GitHub.githubInputEnabled) {
// No serial was present, so it is a personal license that we need to convert
if (!Input.unityLicense) {
throw new Error(`Missing Unity License File and no Serial was found. If this
throw new Error(
`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`);
serial number inside the UNITY_SERIAL GitHub secret.`,
);
}
unitySerial = this.getSerialFromLicenseFile(Input.unityLicense);
} else {
@@ -127,11 +138,17 @@ class BuildParameters {
}
}
if (unitySerial !== undefined && unitySerial.length === 27) {
core.setSecret(unitySerial);
core.setSecret(`${unitySerial.slice(0, -4)}XXXX`);
}
return {
editorVersion,
customImage: Input.customImage,
unitySerial,
unityLicensingServer: Input.unityLicensingServer,
skipActivation: Input.skipActivation,
runnerTempPath: Input.runnerTempPath,
targetPlatform: Input.targetPlatform,
projectPath: Input.projectPath,
@@ -141,6 +158,7 @@ class BuildParameters {
buildMethod: Input.buildMethod,
buildVersion,
manualExit: Input.manualExit,
enableGpu: Input.enableGpu,
androidVersionCode,
androidKeystoreName: Input.androidKeystoreName,
androidKeystoreBase64: Input.androidKeystoreBase64,
@@ -154,8 +172,14 @@ class BuildParameters {
customParameters: Input.customParameters,
sshAgent: Input.sshAgent,
sshPublicKeysDirectoryPath: Input.sshPublicKeysDirectoryPath,
gitPrivateToken: Input.gitPrivateToken || (await GithubCliReader.GetGitHubAuthToken()),
gitPrivateToken: Input.gitPrivateToken ?? (await GithubCliReader.GetGitHubAuthToken()),
runAsHostUser: Input.runAsHostUser,
chownFilesTo: Input.chownFilesTo,
dockerCpuLimit: Input.dockerCpuLimit,
dockerMemoryLimit: Input.dockerMemoryLimit,
dockerIsolationMode: Input.dockerIsolationMode,
containerRegistryRepository: Input.containerRegistryRepository,
containerRegistryImageVersion: Input.containerRegistryImageVersion,
providerStrategy: CloudRunnerOptions.providerStrategy,
buildPlatform: CloudRunnerOptions.buildPlatform,
kubeConfig: CloudRunnerOptions.kubeConfig,
@@ -170,7 +194,7 @@ class BuildParameters {
branch: Input.branch.replace('/head', '') || (await GitRepoReader.GetBranch()),
cloudRunnerBranch: CloudRunnerOptions.cloudRunnerBranch.split('/').reverse()[0],
cloudRunnerDebug: CloudRunnerOptions.cloudRunnerDebug,
githubRepo: Input.githubRepo || (await GitRepoReader.GetRemote()) || 'game-ci/unity-builder',
githubRepo: (Input.githubRepo ?? (await GitRepoReader.GetRemote())) || 'game-ci/unity-builder',
isCliMode: Cli.isCliMode,
awsStackName: CloudRunnerOptions.awsStackName,
gitSha: Input.gitSha,

View File

@@ -10,8 +10,6 @@ import { LfsHashing } from '../cloud-runner/services/utility/lfs-hashing';
import { RemoteClient } from '../cloud-runner/remote-client';
import CloudRunnerOptionsReader from '../cloud-runner/options/cloud-runner-options-reader';
import GitHub from '../github';
import { CloudRunnerFolders } from '../cloud-runner/options/cloud-runner-folders';
import { CloudRunnerSystem } from '../cloud-runner/services/core/cloud-runner-system';
import { OptionValues } from 'commander';
import { InputKey } from '../input';
@@ -54,6 +52,7 @@ export class Cli {
program.option('--cachePushTo <cachePushTo>', 'cache push to caching folder');
program.option('--artifactName <artifactName>', 'caching artifact name');
program.option('--select <select>', 'select a particular resource');
program.option('--logFile <logFile>', 'output to log file (log stream only)');
program.parse(process.argv);
Cli.options = program.opts();
@@ -110,7 +109,7 @@ export class Cli {
const buildParameter = await BuildParameters.create();
const baseImage = new ImageTag(buildParameter);
return await CloudRunner.run(buildParameter, baseImage.toString());
return (await CloudRunner.run(buildParameter, baseImage.toString())).BuildResults;
}
@CliFunction(`async-workflow`, `runs a cloud runner build`)
@@ -119,7 +118,7 @@ export class Cli {
const baseImage = new ImageTag(buildParameter);
await CloudRunner.setup(buildParameter);
return await CloudRunner.run(buildParameter, baseImage.toString());
return (await CloudRunner.run(buildParameter, baseImage.toString())).BuildResults;
}
@CliFunction(`checks-update`, `runs a cloud runner build`)
@@ -173,31 +172,4 @@ export class Cli {
return await CloudRunner.Provider.watchWorkflow();
}
@CliFunction(`remote-cli-post-build`, `runs a cloud runner build`)
public static async PostCLIBuild(): Promise<string> {
core.info(`Running POST build tasks`);
await Caching.PushToCache(
CloudRunnerFolders.ToLinuxFolder(`${CloudRunnerFolders.cacheFolderForCacheKeyFull}/Library`),
CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.libraryFolderAbsolute),
`lib-${CloudRunner.buildParameters.buildGuid}`,
);
await Caching.PushToCache(
CloudRunnerFolders.ToLinuxFolder(`${CloudRunnerFolders.cacheFolderForCacheKeyFull}/build`),
CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectBuildFolderAbsolute),
`build-${CloudRunner.buildParameters.buildGuid}`,
);
if (!BuildParameters.shouldUseRetainedWorkspaceMode(CloudRunner.buildParameters)) {
await CloudRunnerSystem.Run(
`rm -r ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.uniqueCloudRunnerJobFolderAbsolute)}`,
);
}
await RemoteClient.runCustomHookFiles(`after-build`);
return new Promise((result) => result(``));
}
}

View File

@@ -16,6 +16,7 @@ import LocalDockerCloudRunner from './providers/docker';
import GitHub from '../github';
import SharedWorkspaceLocking from './services/core/shared-workspace-locking';
import { FollowLogStreamService } from './services/core/follow-log-stream-service';
import CloudRunnerResult from './services/core/cloud-runner-result';
class CloudRunner {
public static Provider: ProviderInterface;
@@ -83,15 +84,16 @@ class CloudRunner {
}
static async run(buildParameters: BuildParameters, baseImage: string) {
if (baseImage.includes(`undefined`)) {
throw new Error(`baseImage is undefined`);
}
await CloudRunner.setup(buildParameters);
if (!CloudRunner.buildParameters.isCliMode) core.startGroup('Setup shared cloud runner resources');
await CloudRunner.Provider.setupWorkflow(
CloudRunner.buildParameters.buildGuid,
CloudRunner.buildParameters,
CloudRunner.buildParameters.branch,
CloudRunner.defaultSecrets,
);
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
try {
if (buildParameters.maxRetainedWorkspaces > 0) {
CloudRunner.lockedWorkspace = SharedWorkspaceLocking.NewWorkspaceName();
@@ -114,11 +116,7 @@ class CloudRunner {
CloudRunner.lockedWorkspace = ``;
}
}
const content = { ...CloudRunner.buildParameters };
content.gitPrivateToken = ``;
content.unitySerial = ``;
const jsonContent = JSON.stringify(content, undefined, 4);
await GitHub.updateGitHubCheck(jsonContent, CloudRunner.buildParameters.buildGuid);
await CloudRunner.updateStatusWithBuildParameters();
const output = await new WorkflowCompositionRoot().run(
new CloudRunnerStepParameters(
baseImage,
@@ -126,16 +124,15 @@ class CloudRunner {
CloudRunner.defaultSecrets,
),
);
if (!CloudRunner.buildParameters.isCliMode) core.startGroup('Cleanup shared cloud runner resources');
await CloudRunner.Provider.cleanupWorkflow(
CloudRunner.buildParameters.buildGuid,
CloudRunner.buildParameters,
CloudRunner.buildParameters.branch,
CloudRunner.defaultSecrets,
);
CloudRunnerLogger.log(`Cleanup complete`);
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
await GitHub.updateGitHubCheck(CloudRunner.buildParameters.buildGuid, `success`, `success`, `completed`);
if (buildParameters.asyncWorkflow && this.isCloudRunnerEnvironment && this.isCloudRunnerAsyncEnvironment) {
await GitHub.updateGitHubCheck(CloudRunner.buildParameters.buildGuid, `success`, `success`, `completed`);
}
if (BuildParameters.shouldUseRetainedWorkspaceMode(buildParameters)) {
const workspace = CloudRunner.lockedWorkspace || ``;
@@ -162,7 +159,7 @@ class CloudRunner {
CloudRunner.Provider.garbageCollect(``, true, buildParameters.garbageMaxAge, true, true);
}
return output;
return new CloudRunnerResult(buildParameters, output, true, true, false);
} catch (error: any) {
CloudRunnerLogger.log(JSON.stringify(error, undefined, 4));
await GitHub.updateGitHubCheck(
@@ -176,5 +173,15 @@ class CloudRunner {
throw error;
}
}
private static async updateStatusWithBuildParameters() {
const content = { ...CloudRunner.buildParameters };
content.gitPrivateToken = ``;
content.unitySerial = ``;
content.unityEmail = ``;
content.unityPassword = ``;
const jsonContent = JSON.stringify(content, undefined, 4);
await GitHub.updateGitHubCheck(jsonContent, CloudRunner.buildParameters.buildGuid);
}
}
export default CloudRunner;

View File

@@ -9,12 +9,7 @@ export class CloudRunnerError {
CloudRunnerLogger.error(JSON.stringify(error, undefined, 4));
core.setFailed('Cloud Runner failed');
if (CloudRunner.Provider !== undefined) {
await CloudRunner.Provider.cleanupWorkflow(
buildParameters.buildGuid,
buildParameters,
buildParameters.branch,
secrets,
);
await CloudRunner.Provider.cleanupWorkflow(buildParameters, buildParameters.branch, secrets);
}
}
}

View File

@@ -103,14 +103,14 @@ class CloudRunnerOptions {
static get buildPlatform(): string {
const input = CloudRunnerOptions.getInput('buildPlatform');
if (input) {
if (input && input !== '') {
return input;
}
if (CloudRunnerOptions.providerStrategy !== 'local') {
return 'linux';
}
return ``;
return process.platform;
}
static get cloudRunnerBranch(): string {

View File

@@ -1,6 +1,9 @@
import CloudRunner from '../../../cloud-runner';
export class TaskDefinitionFormation {
public static readonly description: string = `Game CI Cloud Runner Task Stack`;
public static readonly formation: string = `AWSTemplateFormatVersion: 2010-09-09
public static get formation(): string {
return `AWSTemplateFormatVersion: 2010-09-09
Description: ${TaskDefinitionFormation.description}
Parameters:
EnvironmentName:
@@ -26,11 +29,11 @@ Parameters:
Default: 80
Description: What port number the application inside the docker container is binding to
ContainerCpu:
Default: 1024
Default: ${CloudRunner.buildParameters.containerCpu}
Type: Number
Description: How much CPU to give the container. 1024 is 1 CPU
ContainerMemory:
Default: 4096
Default: ${CloudRunner.buildParameters.containerMemory}
Type: Number
Description: How much memory in megabytes to give the container
BUILDGUID:
@@ -92,7 +95,7 @@ Resources:
EFSVolumeConfiguration:
FilesystemId:
'Fn::ImportValue': !Sub '${'${EnvironmentName}'}:EfsFileStorageId'
TransitEncryption: ENABLED
TransitEncryption: DISABLED
RequiresCompatibilities:
- FARGATE
ExecutionRoleArn:
@@ -135,6 +138,7 @@ Resources:
DependsOn:
- LogGroup
`;
}
public static streamLogs = `
SubscriptionFilter:
Type: 'AWS::Logs::SubscriptionFilter'

View File

@@ -57,8 +57,6 @@ class AWSBuildEnvironment implements ProviderInterface {
}
async cleanupWorkflow(
// eslint-disable-next-line no-unused-vars
buildGuid: string,
// eslint-disable-next-line no-unused-vars
buildParameters: BuildParameters,
// eslint-disable-next-line no-unused-vars

View File

@@ -41,7 +41,6 @@ class LocalDockerCloudRunner implements ProviderInterface {
return new Promise((result) => result(``));
}
async cleanupWorkflow(
buildGuid: string,
buildParameters: BuildParameters,
// eslint-disable-next-line no-unused-vars
branchName: string,
@@ -133,7 +132,7 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
if (fs.existsSync(`${workspace}/cloud-runner-cache`)) {
await CloudRunnerSystem.Run(`ls ${workspace}/cloud-runner-cache && du -sh ${workspace}/cloud-runner-cache`);
}
await Docker.run(
const exitCode = await Docker.run(
image,
{ workspace, actionFolder, ...this.buildParameters },
false,
@@ -150,9 +149,14 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
},
},
true,
false,
);
// Docker doesn't exit on fail now so adding this to ensure behavior is unchanged
// TODO: Is there a helpful way to consume the exit code or is it best to except
if (exitCode !== 0) {
throw new Error(`Build failed with exit code ${exitCode}`);
}
return myOutput;
}
}

View File

@@ -14,12 +14,17 @@ import { CoreV1Api } from '@kubernetes/client-node';
import CloudRunner from '../../cloud-runner';
import { ProviderResource } from '../provider-resource';
import { ProviderWorkflow } from '../provider-workflow';
import { RemoteClientLogger } from '../../remote-client/remote-client-logger';
import { KubernetesRole } from './kubernetes-role';
import { CloudRunnerSystem } from '../../services/core/cloud-runner-system';
class Kubernetes implements ProviderInterface {
public static Instance: Kubernetes;
public kubeConfig!: k8s.KubeConfig;
public kubeClient!: k8s.CoreV1Api;
public kubeClientApps!: k8s.AppsV1Api;
public kubeClientBatch!: k8s.BatchV1Api;
public rbacAuthorizationV1Api!: k8s.RbacAuthorizationV1Api;
public buildGuid: string = '';
public buildParameters!: BuildParameters;
public pvcName: string = '';
@@ -30,6 +35,7 @@ class Kubernetes implements ProviderInterface {
public containerName: string = '';
public cleanupCronJobName: string = '';
public serviceAccountName: string = '';
public ip: string = '';
// eslint-disable-next-line no-unused-vars
constructor(buildParameters: BuildParameters) {
@@ -37,11 +43,30 @@ class Kubernetes implements ProviderInterface {
this.kubeConfig = new k8s.KubeConfig();
this.kubeConfig.loadFromDefault();
this.kubeClient = this.kubeConfig.makeApiClient(k8s.CoreV1Api);
this.kubeClientApps = this.kubeConfig.makeApiClient(k8s.AppsV1Api);
this.kubeClientBatch = this.kubeConfig.makeApiClient(k8s.BatchV1Api);
this.rbacAuthorizationV1Api = this.kubeConfig.makeApiClient(k8s.RbacAuthorizationV1Api);
this.namespace = 'default';
CloudRunnerLogger.log('Loaded default Kubernetes configuration for this environment');
}
async PushLogUpdate(logs: string) {
// push logs to nginx file server via 'LOG_SERVICE_IP' env var
const ip = process.env[`LOG_SERVICE_IP`];
if (ip === undefined) {
RemoteClientLogger.logWarning(`LOG_SERVICE_IP not set, skipping log push`);
return;
}
const url = `http://${ip}/api/log`;
RemoteClientLogger.log(`Pushing logs to ${url}`);
// logs to base64
logs = Buffer.from(logs).toString('base64');
const response = await CloudRunnerSystem.Run(`curl -X POST -d "${logs}" ${url}`, false, true);
RemoteClientLogger.log(`Pushed logs to ${url} ${response}`);
}
async listResources(): Promise<ProviderResource[]> {
const pods = await this.kubeClient.listNamespacedPod(this.namespace);
const serviceAccounts = await this.kubeClient.listNamespacedServiceAccount(this.namespace);
@@ -115,9 +140,10 @@ class Kubernetes implements ProviderInterface {
CloudRunnerLogger.log('Cloud Runner K8s workflow!');
// Setup
const id = BuildParameters.shouldUseRetainedWorkspaceMode(this.buildParameters)
? CloudRunner.lockedWorkspace
: this.buildParameters.buildGuid;
const id =
BuildParameters && BuildParameters.shouldUseRetainedWorkspaceMode(this.buildParameters)
? CloudRunner.lockedWorkspace
: this.buildParameters.buildGuid;
this.pvcName = `unity-builder-pvc-${id}`;
await KubernetesStorage.createPersistentVolumeClaim(
this.buildParameters,
@@ -137,10 +163,7 @@ class Kubernetes implements ProviderInterface {
CloudRunnerLogger.log('Watching pod until running');
await KubernetesTaskRunner.watchUntilPodRunning(this.kubeClient, this.podName, this.namespace);
CloudRunnerLogger.log('Pod running, streaming logs');
CloudRunnerLogger.log(
`Starting logs follow for pod: ${this.podName} container: ${this.containerName} namespace: ${this.namespace} pvc: ${this.pvcName} ${CloudRunner.buildParameters.kubeVolumeSize}/${CloudRunner.buildParameters.containerCpu}/${CloudRunner.buildParameters.containerMemory}`,
);
CloudRunnerLogger.log('Pod is running');
output += await KubernetesTaskRunner.runTask(
this.kubeConfig,
this.kubeClient,
@@ -232,8 +255,12 @@ class Kubernetes implements ProviderInterface {
this.jobName,
k8s,
this.containerName,
this.ip,
);
await new Promise((promise) => setTimeout(promise, 15000));
// await KubernetesRole.createRole(this.serviceAccountName, this.namespace, this.rbacAuthorizationV1Api);
const result = await this.kubeClientBatch.createNamespacedJob(this.namespace, jobSpec);
CloudRunnerLogger.log(`Build job created`);
await new Promise((promise) => setTimeout(promise, 5000));
@@ -257,6 +284,7 @@ class Kubernetes implements ProviderInterface {
try {
await this.kubeClientBatch.deleteNamespacedJob(this.jobName, this.namespace);
await this.kubeClient.deleteNamespacedPod(this.podName, this.namespace);
await KubernetesRole.deleteRole(this.serviceAccountName, this.namespace, this.rbacAuthorizationV1Api);
} catch (error: any) {
CloudRunnerLogger.log(`Failed to cleanup`);
if (error.response.body.reason !== `NotFound`) {
@@ -275,14 +303,13 @@ class Kubernetes implements ProviderInterface {
}
async cleanupWorkflow(
buildGuid: string,
buildParameters: BuildParameters,
// eslint-disable-next-line no-unused-vars
branchName: string,
// eslint-disable-next-line no-unused-vars
defaultSecretsArray: { ParameterKey: string; EnvironmentVariable: string; ParameterValue: string }[],
) {
if (BuildParameters.shouldUseRetainedWorkspaceMode(buildParameters)) {
if (BuildParameters && BuildParameters.shouldUseRetainedWorkspaceMode(buildParameters)) {
return;
}
CloudRunnerLogger.log(`deleting PVC`);

View File

@@ -20,6 +20,7 @@ class KubernetesJobSpecFactory {
jobName: string,
k8s: any,
containerName: string,
ip: string = '',
) {
const job = new k8s.V1Job();
job.apiVersion = 'batch/v1';
@@ -81,6 +82,7 @@ class KubernetesJobSpecFactory {
return environmentVariable;
}),
{ name: 'LOG_SERVICE_IP', value: ip },
],
volumeMounts: [
{
@@ -92,9 +94,8 @@ class KubernetesJobSpecFactory {
preStop: {
exec: {
command: [
'bin/bash',
'-c',
`cd /data/builder/action/steps;
`wait 60s;
cd /data/builder/action/steps;
chmod +x /return_license.sh;
/return_license.sh;`,
],
@@ -108,6 +109,16 @@ class KubernetesJobSpecFactory {
},
};
if (process.env['CLOUD_RUNNER_MINIKUBE']) {
job.spec.template.spec.volumes[0] = {
name: 'build-mount',
hostPath: {
path: `/data`,
type: `Directory`,
},
};
}
job.spec.template.spec.containers[0].resources.requests[`ephemeral-storage`] = '10Gi';
return job;

View File

@@ -0,0 +1,53 @@
import { RbacAuthorizationV1Api } from '@kubernetes/client-node';
class KubernetesRole {
static async createRole(serviceAccountName: string, namespace: string, rbac: RbacAuthorizationV1Api) {
// create admin kubernetes role and role binding
const roleBinding = {
apiVersion: 'rbac.authorization.k8s.io/v1',
kind: 'RoleBinding',
metadata: {
name: `${serviceAccountName}-admin`,
namespace,
},
subjects: [
{
kind: 'ServiceAccount',
name: serviceAccountName,
namespace,
},
],
roleRef: {
apiGroup: 'rbac.authorization.k8s.io',
kind: 'Role',
name: `${serviceAccountName}-admin`,
},
};
const role = {
apiVersion: 'rbac.authorization.k8s.io/v1',
kind: 'Role',
metadata: {
name: `${serviceAccountName}-admin`,
namespace,
},
rules: [
{
apiGroups: ['*'],
resources: ['*'],
verbs: ['*'],
},
],
};
const roleBindingResponse = await rbac.createNamespacedRoleBinding(namespace, roleBinding);
const roleResponse = await rbac.createNamespacedRole(namespace, role);
return { roleBindingResponse, roleResponse };
}
public static async deleteRole(serviceAccountName: string, namespace: string, rbac: RbacAuthorizationV1Api) {
await rbac.deleteNamespacedRoleBinding(`${serviceAccountName}-admin`, namespace);
await rbac.deleteNamespacedRole(`${serviceAccountName}-admin`, namespace);
}
}
export { KubernetesRole };

View File

@@ -9,7 +9,7 @@ class KubernetesServiceAccount {
serviceAccount.metadata = {
name: serviceAccountName,
};
serviceAccount.automountServiceAccountToken = false;
serviceAccount.automountServiceAccountToken = true;
return kubeClient.createNamespacedServiceAccount(namespace, serviceAccount);
}

View File

@@ -7,7 +7,6 @@ import KubernetesPods from './kubernetes-pods';
import { FollowLogStreamService } from '../../services/core/follow-log-stream-service';
class KubernetesTaskRunner {
static lastReceivedTimestamp: number = 0;
static readonly maxRetry: number = 3;
static lastReceivedMessage: string = ``;
@@ -22,38 +21,33 @@ class KubernetesTaskRunner {
let output = '';
let shouldReadLogs = true;
let shouldCleanup = true;
let sinceTime = ``;
let retriesAfterFinish = 0;
// eslint-disable-next-line no-constant-condition
while (true) {
await new Promise((resolve) => setTimeout(resolve, 3000));
const lastReceivedMessage =
KubernetesTaskRunner.lastReceivedTimestamp > 0
? `\nLast Log Message "${this.lastReceivedMessage}" ${this.lastReceivedTimestamp}`
: ``;
CloudRunnerLogger.log(
`Streaming logs from pod: ${podName} container: ${containerName} namespace: ${namespace} ${CloudRunner.buildParameters.kubeVolumeSize}/${CloudRunner.buildParameters.containerCpu}/${CloudRunner.buildParameters.containerMemory}\n${lastReceivedMessage}`,
`Streaming logs from pod: ${podName} container: ${containerName} namespace: ${namespace} ${CloudRunner.buildParameters.kubeVolumeSize}/${CloudRunner.buildParameters.containerCpu}/${CloudRunner.buildParameters.containerMemory}`,
);
if (KubernetesTaskRunner.lastReceivedTimestamp > 0) {
const currentDate = new Date(KubernetesTaskRunner.lastReceivedTimestamp);
const dateTimeIsoString = currentDate.toISOString();
sinceTime = ` --since-time="${dateTimeIsoString}"`;
}
let extraFlags = ``;
extraFlags += (await KubernetesPods.IsPodRunning(podName, namespace, kubeClient))
? ` -f -c ${containerName}`
: ` --previous`;
let lastMessageSeenIncludedInChunk = false;
let lastMessageSeen = false;
let logs;
const callback = (outputChunk: string) => {
output += outputChunk;
// split output chunk and handle per line
for (const chunk of outputChunk.split(`\n`)) {
({ shouldReadLogs, shouldCleanup, output } = FollowLogStreamService.handleIteration(
chunk,
shouldReadLogs,
shouldCleanup,
output,
));
}
};
try {
logs = await CloudRunnerSystem.Run(
`kubectl logs ${podName}${extraFlags} --timestamps${sinceTime}`,
false,
true,
);
await CloudRunnerSystem.Run(`kubectl logs ${podName}${extraFlags}`, false, true, callback);
} catch (error: any) {
await new Promise((resolve) => setTimeout(resolve, 3000));
const continueStreaming = await KubernetesPods.IsPodRunning(podName, namespace, kubeClient);
@@ -68,34 +62,6 @@ class KubernetesTaskRunner {
}
throw error;
}
const splitLogs = logs.split(`\n`);
for (const chunk of splitLogs) {
if (
chunk.replace(/\s/g, ``) === KubernetesTaskRunner.lastReceivedMessage.replace(/\s/g, ``) &&
KubernetesTaskRunner.lastReceivedMessage.replace(/\s/g, ``) !== ``
) {
CloudRunnerLogger.log(`Previous log message found ${chunk}`);
lastMessageSeenIncludedInChunk = true;
}
}
for (const chunk of splitLogs) {
const newDate = Date.parse(`${chunk.toString().split(`Z `)[0]}Z`);
if (chunk.replace(/\s/g, ``) === KubernetesTaskRunner.lastReceivedMessage.replace(/\s/g, ``)) {
lastMessageSeen = true;
}
if (lastMessageSeenIncludedInChunk && !lastMessageSeen) {
continue;
}
const message = CloudRunner.buildParameters.cloudRunnerDebug ? chunk : chunk.split(`Z `)[1];
KubernetesTaskRunner.lastReceivedMessage = chunk;
KubernetesTaskRunner.lastReceivedTimestamp = newDate;
({ shouldReadLogs, shouldCleanup, output } = FollowLogStreamService.handleIteration(
message,
shouldReadLogs,
shouldCleanup,
output,
));
}
if (FollowLogStreamService.DidReceiveEndOfTransmission) {
CloudRunnerLogger.log('end of log stream');
break;
@@ -106,14 +72,14 @@ class KubernetesTaskRunner {
}
static async watchUntilPodRunning(kubeClient: CoreV1Api, podName: string, namespace: string) {
let success: boolean = false;
let waitComplete: boolean = false;
let message = ``;
CloudRunnerLogger.log(`Watching ${podName} ${namespace}`);
await waitUntil(
async () => {
const status = await kubeClient.readNamespacedPodStatus(podName, namespace);
const phase = status?.body.status?.phase;
success = phase === 'Running';
waitComplete = phase !== 'Pending';
message = `Phase:${status.body.status?.phase} \n Reason:${
status.body.status?.conditions?.[0].reason || ''
} \n Message:${status.body.status?.conditions?.[0].message || ''}`;
@@ -133,7 +99,7 @@ class KubernetesTaskRunner {
// 4,
// ),
// );
if (success || phase !== 'Pending') return true;
if (waitComplete || phase !== 'Pending') return true;
return false;
},
@@ -142,11 +108,11 @@ class KubernetesTaskRunner {
intervalBetweenAttempts: 15000,
},
);
if (!success) {
if (!waitComplete) {
CloudRunnerLogger.log(message);
}
return success;
return waitComplete;
}
}

View File

@@ -32,8 +32,6 @@ class LocalCloudRunner implements ProviderInterface {
throw new Error('Method not implemented.');
}
cleanupWorkflow(
// eslint-disable-next-line no-unused-vars
buildGuid: string,
// eslint-disable-next-line no-unused-vars
buildParameters: BuildParameters,
// eslint-disable-next-line no-unused-vars

View File

@@ -6,8 +6,6 @@ import { ProviderWorkflow } from './provider-workflow';
export interface ProviderInterface {
cleanupWorkflow(
// eslint-disable-next-line no-unused-vars
buildGuid: string,
// eslint-disable-next-line no-unused-vars
buildParameters: BuildParameters,
// eslint-disable-next-line no-unused-vars

View File

@@ -25,8 +25,6 @@ class TestCloudRunner implements ProviderInterface {
throw new Error('Method not implemented.');
}
cleanupWorkflow(
// eslint-disable-next-line no-unused-vars
buildGuid: string,
// eslint-disable-next-line no-unused-vars
buildParameters: BuildParameters,
// eslint-disable-next-line no-unused-vars

View File

@@ -80,7 +80,7 @@ export class Caching {
}
await CloudRunnerSystem.Run(
`tar -cf ${cacheArtifactName}.tar${compressionSuffix} ${path.basename(sourceFolder)}`,
`tar -cf ${cacheArtifactName}.tar${compressionSuffix} "${path.basename(sourceFolder)}"`,
);
await CloudRunnerSystem.Run(`du ${cacheArtifactName}.tar${compressionSuffix}`);
assert(await fileExists(`${cacheArtifactName}.tar${compressionSuffix}`), 'cache archive exists');

View File

@@ -12,16 +12,83 @@ import { CloudRunnerSystem } from '../services/core/cloud-runner-system';
import YAML from 'yaml';
import GitHub from '../../github';
import BuildParameters from '../../build-parameters';
import { Cli } from '../../cli/cli';
import CloudRunnerOptions from '../options/cloud-runner-options';
export class RemoteClient {
@CliFunction(`remote-cli-pre-build`, `sets up a repository, usually before a game-ci build`)
static async runRemoteClientJob() {
static async setupRemoteClient() {
CloudRunnerLogger.log(`bootstrap game ci cloud runner...`);
if (!(await RemoteClient.handleRetainedWorkspace())) {
await RemoteClient.bootstrapRepository();
}
await RemoteClient.replaceLargePackageReferencesWithSharedReferences();
await RemoteClient.runCustomHookFiles(`before-build`);
}
@CliFunction('remote-cli-log-stream', `log stream from standard input`)
public static async remoteClientLogStream() {
const logFile = Cli.options!['logFile'];
process.stdin.resume();
process.stdin.setEncoding('utf8');
let lingeringLine = '';
process.stdin.on('data', (chunk) => {
const lines = chunk.toString().split('\n');
lines[0] = lingeringLine + lines[0];
lingeringLine = lines.pop() || '';
for (const element of lines) {
if (CloudRunnerOptions.providerStrategy !== 'k8s') {
CloudRunnerLogger.log(element);
} else {
fs.appendFileSync(logFile, element);
CloudRunnerLogger.log(element);
}
}
});
process.stdin.on('end', () => {
if (CloudRunnerOptions.providerStrategy !== 'k8s') {
CloudRunnerLogger.log(lingeringLine);
} else {
fs.appendFileSync(logFile, lingeringLine);
CloudRunnerLogger.log(lingeringLine);
}
});
}
@CliFunction(`remote-cli-post-build`, `runs a cloud runner build`)
public static async remoteClientPostBuild(): Promise<string> {
RemoteClientLogger.log(`Running POST build tasks`);
await Caching.PushToCache(
CloudRunnerFolders.ToLinuxFolder(`${CloudRunnerFolders.cacheFolderForCacheKeyFull}/Library`),
CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.libraryFolderAbsolute),
`lib-${CloudRunner.buildParameters.buildGuid}`,
);
await Caching.PushToCache(
CloudRunnerFolders.ToLinuxFolder(`${CloudRunnerFolders.cacheFolderForCacheKeyFull}/build`),
CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectBuildFolderAbsolute),
`build-${CloudRunner.buildParameters.buildGuid}`,
);
if (!BuildParameters.shouldUseRetainedWorkspaceMode(CloudRunner.buildParameters)) {
await CloudRunnerSystem.Run(
`rm -r ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.uniqueCloudRunnerJobFolderAbsolute)}`,
);
}
await RemoteClient.runCustomHookFiles(`after-build`);
// WIP - need to give the pod permissions to create config map
await RemoteClientLogger.handleLogManagementPostJob();
return new Promise((result) => result(``));
}
static async runCustomHookFiles(hookLifecycle: string) {
RemoteClientLogger.log(`RunCustomHookFiles: ${hookLifecycle}`);
const gameCiCustomHooksPath = path.join(CloudRunnerFolders.repoPathAbsolute, `game-ci`, `hooks`);
@@ -47,7 +114,6 @@ export class RemoteClient {
`mkdir -p ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.cacheFolderForCacheKeyFull)}`,
);
await RemoteClient.cloneRepoWithoutLFSFiles();
await RemoteClient.replaceLargePackageReferencesWithSharedReferences();
await RemoteClient.sizeOfFolder(
'repo before lfs cache pull',
CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.repoPathAbsolute),

View File

@@ -1,8 +1,18 @@
import CloudRunnerLogger from '../services/core/cloud-runner-logger';
import fs from 'node:fs';
import path from 'node:path';
import CloudRunner from '../cloud-runner';
import CloudRunnerOptions from '../options/cloud-runner-options';
export class RemoteClientLogger {
private static get LogFilePath() {
return path.join(`/home`, `job-log.txt`);
}
public static log(message: string) {
CloudRunnerLogger.log(`[Client] ${message}`);
const finalMessage = `[Client] ${message}`;
this.appendToFile(finalMessage);
CloudRunnerLogger.log(finalMessage);
}
public static logCliError(message: string) {
@@ -16,4 +26,57 @@ export class RemoteClientLogger {
public static logWarning(message: string) {
CloudRunnerLogger.logWarning(message);
}
public static appendToFile(message: string) {
if (CloudRunner.isCloudRunnerEnvironment) {
fs.appendFileSync(RemoteClientLogger.LogFilePath, `${message}\n`);
}
}
public static async handleLogManagementPostJob() {
if (CloudRunnerOptions.providerStrategy !== 'k8s') {
return;
}
CloudRunnerLogger.log(`Collected Logs`);
// check for log file not existing
if (!fs.existsSync(RemoteClientLogger.LogFilePath)) {
CloudRunnerLogger.log(`Log file does not exist`);
// check if CloudRunner.isCloudRunnerEnvironment is true, log
if (!CloudRunner.isCloudRunnerEnvironment) {
CloudRunnerLogger.log(`Cloud Runner is not running in a cloud environment, not collecting logs`);
}
return;
}
CloudRunnerLogger.log(`Log file exist`);
await new Promise((resolve) => setTimeout(resolve, 1));
// let hashedLogs = fs.readFileSync(RemoteClientLogger.LogFilePath).toString();
//
// hashedLogs = md5(hashedLogs);
//
// for (let index = 0; index < 3; index++) {
// CloudRunnerLogger.log(`LOGHASH: ${hashedLogs}`);
// const logs = fs.readFileSync(RemoteClientLogger.LogFilePath).toString();
// CloudRunnerLogger.log(`LOGS: ${Buffer.from(logs).toString('base64')}`);
// CloudRunnerLogger.log(
// `Game CI's "Cloud Runner System" will cancel the log when it has successfully received the log data to verify all logs have been received.`,
// );
//
// // wait for 15 seconds to allow the log to be sent
// await new Promise((resolve) => setTimeout(resolve, 15000));
// }
}
public static HandleLog(message: string): boolean {
if (RemoteClientLogger.value !== '') {
RemoteClientLogger.value += `\n`;
}
RemoteClientLogger.value += message;
return false;
}
static value: string = '';
}

View File

@@ -0,0 +1,24 @@
import BuildParameters from '../../../build-parameters';
class CloudRunnerResult {
public BuildParameters: BuildParameters;
public BuildResults: string;
public BuildSucceeded: boolean;
public BuildFinished: boolean;
public LibraryCacheUsed: boolean;
public constructor(
buildParameters: BuildParameters,
buildResults: string,
buildSucceeded: boolean,
buildFinished: boolean,
libraryCacheUsed: boolean,
) {
this.BuildParameters = buildParameters;
this.BuildResults = buildResults;
this.BuildSucceeded = buildSucceeded;
this.BuildFinished = buildFinished;
this.LibraryCacheUsed = libraryCacheUsed;
}
}
export default CloudRunnerResult;

View File

@@ -16,7 +16,13 @@ export class CloudRunnerSystem {
});
}
public static async Run(command: string, suppressError = false, suppressLogs = false) {
public static async Run(
command: string,
suppressError = false,
suppressLogs = false,
// eslint-disable-next-line no-unused-vars
outputCallback?: (output: string) => void,
) {
for (const element of command.split(`\n`)) {
if (!suppressLogs) {
RemoteClientLogger.log(element);
@@ -25,7 +31,7 @@ export class CloudRunnerSystem {
return await new Promise<string>((promise, throwError) => {
let output = '';
const child = exec(command, (error, stdout, stderr) => {
const child = exec(command, { maxBuffer: 1024 * 10000 }, (error, stdout, stderr) => {
if (!suppressError && error) {
RemoteClientLogger.log(error.toString());
throwError(error);
@@ -38,6 +44,9 @@ export class CloudRunnerSystem {
output += diagnosticOutput;
}
const outputChunk = `${stdout}`;
if (outputCallback) {
outputCallback(outputChunk);
}
output += outputChunk;
});
child.on('close', (code) => {

View File

@@ -146,7 +146,8 @@ export class TaskParameterSerializer {
array = TaskParameterSerializer.tryAddInput(array, 'UNITY_SERIAL');
array = TaskParameterSerializer.tryAddInput(array, 'UNITY_EMAIL');
array = TaskParameterSerializer.tryAddInput(array, 'UNITY_PASSWORD');
array = TaskParameterSerializer.tryAddInput(array, 'UNITY_LICENSE');
// array = TaskParameterSerializer.tryAddInput(array, 'UNITY_LICENSE');
array = TaskParameterSerializer.tryAddInput(array, 'GIT_PRIVATE_TOKEN');
return array;

View File

@@ -1,6 +1,5 @@
import YAML from 'yaml';
import CloudRunner from '../../cloud-runner';
import * as core from '@actions/core';
import { CustomWorkflow } from '../../workflows/custom-workflow';
import { RemoteClientLogger } from '../../remote-client/remote-client-logger';
import path from 'node:path';
@@ -237,13 +236,11 @@ export class ContainerHookService {
];
if (steps.length > 0) {
if (!CloudRunner.buildParameters.isCliMode) core.startGroup('post build steps');
output += await CustomWorkflow.runContainerJob(
steps,
cloudRunnerStepState.environment,
cloudRunnerStepState.secrets,
);
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
}
return output;
@@ -256,13 +253,11 @@ export class ContainerHookService {
];
if (steps.length > 0) {
if (!CloudRunner.buildParameters.isCliMode) core.startGroup('pre build steps');
output += await CustomWorkflow.runContainerJob(
steps,
cloudRunnerStepState.environment,
cloudRunnerStepState.secrets,
);
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
}
return output;

View File

@@ -24,11 +24,17 @@ describe('Cloud Runner Async Workflows', () => {
unityVersion: UnityVersioning.read('test-project'),
asyncCloudRunner: `true`,
githubChecks: `true`,
providerStrategy: 'k8s',
buildPlatform: 'linux',
targetPlatform: 'StandaloneLinux64',
});
const baseImage = new ImageTag(buildParameter);
// Run the job
await CloudRunner.run(buildParameter, baseImage.toString());
// wait for 15 seconds
await new Promise((resolve) => setTimeout(resolve, 1000 * 60 * 12));
}, 1_000_000_000);
}
});

View File

@@ -34,6 +34,7 @@ describe('Cloud Runner Sync Environments', () => {
versioning: 'None',
projectPath: 'test-project',
unityVersion: UnityVersioning.read('test-project'),
targetPlatform: 'StandaloneWindows64',
customJob: `
- name: 'step 1'
image: 'ubuntu'
@@ -44,9 +45,12 @@ describe('Cloud Runner Sync Environments', () => {
`,
});
const baseImage = new ImageTag(buildParameter);
if (baseImage.toString().includes('undefined')) {
throw new Error(`Base image is undefined`);
}
// Run the job
const file = await CloudRunner.run(buildParameter, baseImage.toString());
const file = (await CloudRunner.run(buildParameter, baseImage.toString())).BuildResults;
// Assert results
// expect(file).toContain(JSON.stringify(buildParameter));

View File

@@ -0,0 +1,59 @@
import { BuildParameters } from '../..';
import CloudRunner from '../cloud-runner';
import UnityVersioning from '../../unity-versioning';
import { Cli } from '../../cli/cli';
import CloudRunnerOptions from '../options/cloud-runner-options';
import setups from './cloud-runner-suite.test';
import { OptionValues } from 'commander';
import GitHub from '../../github';
export const TIMEOUT_INFINITE = 1e9;
async function CreateParameters(overrides: OptionValues | undefined) {
if (overrides) Cli.options = overrides;
return BuildParameters.create();
}
describe('Cloud Runner Github Checks', () => {
setups();
it('Responds', () => {});
if (CloudRunnerOptions.cloudRunnerDebug) {
it(
'Check Handling Direct',
async () => {
// Setup parameters
const buildParameter = await CreateParameters({
versioning: 'None',
projectPath: 'test-project',
unityVersion: UnityVersioning.read('test-project'),
asyncCloudRunner: `true`,
githubChecks: `true`,
});
await CloudRunner.setup(buildParameter);
CloudRunner.buildParameters.githubCheckId = await GitHub.createGitHubCheck(`direct create`);
await GitHub.updateGitHubCheck(`1 ${new Date().toISOString()}`, `direct`);
await GitHub.updateGitHubCheck(`2 ${new Date().toISOString()}`, `direct`, `success`, `completed`);
},
TIMEOUT_INFINITE,
);
it(
'Check Handling Via Async Workflow',
async () => {
// Setup parameters
const buildParameter = await CreateParameters({
versioning: 'None',
projectPath: 'test-project',
unityVersion: UnityVersioning.read('test-project'),
asyncCloudRunner: `true`,
githubChecks: `true`,
});
GitHub.forceAsyncTest = true;
await CloudRunner.setup(buildParameter);
CloudRunner.buildParameters.githubCheckId = await GitHub.createGitHubCheck(`async create`);
await GitHub.updateGitHubCheck(`1 ${new Date().toISOString()}`, `async`);
await GitHub.updateGitHubCheck(`2 ${new Date().toISOString()}`, `async`, `success`, `completed`);
GitHub.forceAsyncTest = false;
},
TIMEOUT_INFINITE,
);
}
});

View File

@@ -30,6 +30,7 @@ commands: echo "test"`;
projectPath: 'test-project',
unityVersion: UnityVersioning.determineUnityVersion('test-project', UnityVersioning.read('test-project')),
targetPlatform: 'StandaloneLinux64',
image: 'ubuntu',
cacheKey: `test-case-${uuidv4()}`,
};
CloudRunner.setup(await CreateParameters(overrides));
@@ -51,6 +52,7 @@ commands: echo "test"`;
it('Should be 1 before and 1 after hook', async () => {
const overrides = {
versioning: 'None',
image: 'ubuntu',
projectPath: 'test-project',
unityVersion: UnityVersioning.determineUnityVersion('test-project', UnityVersioning.read('test-project')),
targetPlatform: 'StandaloneLinux64',
@@ -72,6 +74,7 @@ commands: echo "test"`;
unityVersion: UnityVersioning.determineUnityVersion('test-project', UnityVersioning.read('test-project')),
targetPlatform: 'StandaloneLinux64',
cacheKey: `test-case-${uuidv4()}`,
image: 'ubuntu',
containerHookFiles: `my-test-step-pre-build,my-test-step-post-build`,
commandHookFiles: `my-test-hook-pre-build,my-test-hook-post-build`,
};
@@ -94,7 +97,8 @@ commands: echo "test"`;
};
const buildParameter2 = await CreateParameters(overrides);
const baseImage2 = new ImageTag(buildParameter2);
const results2 = await CloudRunner.run(buildParameter2, baseImage2.toString());
const results2Object = await CloudRunner.run(buildParameter2, baseImage2.toString());
const results2 = results2Object.BuildResults;
CloudRunnerLogger.log(`run 2 succeeded`);
const buildContainsBuildSucceeded = results2.includes('Build succeeded');

View File

@@ -0,0 +1,51 @@
import { BuildParameters, ImageTag } from '../..';
import UnityVersioning from '../../unity-versioning';
import { Cli } from '../../cli/cli';
import GitHub from '../../github';
import setups from './cloud-runner-suite.test';
async function CreateParameters(overrides: any) {
if (overrides) {
Cli.options = overrides;
}
const originalValue = GitHub.githubInputEnabled;
GitHub.githubInputEnabled = false;
const results = await BuildParameters.create();
GitHub.githubInputEnabled = originalValue;
delete Cli.options;
return results;
}
describe('Cloud Runner Image', () => {
setups();
const testSecretName = 'testSecretName';
const testSecretValue = 'testSecretValue';
it('Can create valid image from normal config', async () => {
// Setup parameters
const buildParameter = await CreateParameters({
versioning: 'None',
projectPath: 'test-project',
unityVersion: UnityVersioning.read('test-project'),
targetPlatform: 'StandaloneWindows64',
customJob: `
- name: 'step 1'
image: 'ubuntu'
commands: 'printenv'
secrets:
- name: '${testSecretName}'
value: '${testSecretValue}'
`,
});
const baseImage = new ImageTag(buildParameter);
if (buildParameter.targetPlatform === undefined) {
throw new Error(`target platform includes undefined`);
}
if (baseImage.toString().includes('undefined')) {
throw new Error(`Base image ${baseImage.toString()} includes undefined`);
}
if (baseImage.toString().includes('NaN')) {
throw new Error(`Base image ${baseImage.toString()} includes nan`);
}
}, 1_000_000_000);
});

View File

@@ -32,7 +32,8 @@ describe('Cloud Runner pre-built S3 steps', () => {
};
const buildParameter2 = await CreateParameters(overrides);
const baseImage2 = new ImageTag(buildParameter2);
const results2 = await CloudRunner.run(buildParameter2, baseImage2.toString());
const results2Object = await CloudRunner.run(buildParameter2, baseImage2.toString());
const results2 = results2Object.BuildResults;
CloudRunnerLogger.log(`run 2 succeeded`);
const build2ContainsBuildSucceeded = results2.includes('Build succeeded');

View File

@@ -24,11 +24,13 @@ describe('Cloud Runner Caching', () => {
it('Run one build it should not use cache, run subsequent build which should use cache', async () => {
const overrides = {
versioning: 'None',
image: 'ubuntu',
projectPath: 'test-project',
unityVersion: UnityVersioning.determineUnityVersion('test-project', UnityVersioning.read('test-project')),
targetPlatform: 'StandaloneLinux64',
cacheKey: `test-case-${uuidv4()}`,
containerHookFiles: `debug-cache`,
cloudRunnerBranch: `cloud-runner-develop`,
};
if (CloudRunnerOptions.providerStrategy === `k8s`) {
overrides.containerHookFiles += `,aws-s3-pull-cache,aws-s3-upload-cache`;
@@ -37,7 +39,8 @@ describe('Cloud Runner Caching', () => {
expect(buildParameter.projectPath).toEqual(overrides.projectPath);
const baseImage = new ImageTag(buildParameter);
const results = await CloudRunner.run(buildParameter, baseImage.toString());
const resultsObject = await CloudRunner.run(buildParameter, baseImage.toString());
const results = resultsObject.BuildResults;
const libraryString = 'Rebuilding Library because the asset database could not be found!';
const cachePushFail = 'Did not push source folder to cache because it was empty Library';
const buildSucceededString = 'Build succeeded';
@@ -63,12 +66,12 @@ describe('Cloud Runner Caching', () => {
buildParameter2.cacheKey = buildParameter.cacheKey;
const baseImage2 = new ImageTag(buildParameter2);
const results2 = await CloudRunner.run(buildParameter2, baseImage2.toString());
const results2Object = await CloudRunner.run(buildParameter2, baseImage2.toString());
const results2 = results2Object.BuildResults;
CloudRunnerLogger.log(`run 2 succeeded`);
const build2ContainsCacheKey = results2.includes(buildParameter.cacheKey);
const build2ContainsBuildSucceeded = results2.includes(buildSucceededString);
const build2NotContainsNoLibraryMessage = !results2.includes(libraryString);
const build2NotContainsZeroLibraryCacheFilesMessage = !results2.includes(
'There is 0 files/dir in the cache pulled contents for Library',
);
@@ -77,10 +80,13 @@ describe('Cloud Runner Caching', () => {
);
expect(build2ContainsCacheKey).toBeTruthy();
expect(results2).toContain('Activation successful');
expect(build2ContainsBuildSucceeded).toBeTruthy();
expect(results2).toContain(buildSucceededString);
const splitResults = results2.split('Activation successful');
expect(splitResults[splitResults.length - 1]).not.toContain(libraryString);
expect(build2NotContainsZeroLibraryCacheFilesMessage).toBeTruthy();
expect(build2NotContainsZeroLFSCacheFilesMessage).toBeTruthy();
expect(build2NotContainsNoLibraryMessage).toBeTruthy();
}, 1_000_000_000);
}
});

View File

@@ -29,7 +29,8 @@ describe('Cloud Runner Retain Workspace', () => {
expect(buildParameter.projectPath).toEqual(overrides.projectPath);
const baseImage = new ImageTag(buildParameter);
const results = await CloudRunner.run(buildParameter, baseImage.toString());
const resultsObject = await CloudRunner.run(buildParameter, baseImage.toString());
const results = resultsObject.BuildResults;
const libraryString = 'Rebuilding Library because the asset database could not be found!';
const cachePushFail = 'Did not push source folder to cache because it was empty Library';
const buildSucceededString = 'Build succeeded';
@@ -51,7 +52,8 @@ describe('Cloud Runner Retain Workspace', () => {
buildParameter2.cacheKey = buildParameter.cacheKey;
const baseImage2 = new ImageTag(buildParameter2);
const results2 = await CloudRunner.run(buildParameter2, baseImage2.toString());
const results2Object = await CloudRunner.run(buildParameter2, baseImage2.toString());
const results2 = results2Object.BuildResults;
CloudRunnerLogger.log(`run 2 succeeded`);
const build2ContainsCacheKey = results2.includes(buildParameter.cacheKey);
@@ -59,7 +61,6 @@ describe('Cloud Runner Retain Workspace', () => {
const build2ContainsRetainedWorkspacePhrase = results2.includes(`Retained Workspace:`);
const build2ContainsWorkspaceExistsAlreadyPhrase = results2.includes(`Retained Workspace Already Exists!`);
const build2ContainsBuildSucceeded = results2.includes(buildSucceededString);
const build2NotContainsNoLibraryMessage = !results2.includes(libraryString);
const build2NotContainsZeroLibraryCacheFilesMessage = !results2.includes(
'There is 0 files/dir in the cache pulled contents for Library',
);
@@ -74,7 +75,8 @@ describe('Cloud Runner Retain Workspace', () => {
expect(build2ContainsBuildSucceeded).toBeTruthy();
expect(build2NotContainsZeroLibraryCacheFilesMessage).toBeTruthy();
expect(build2NotContainsZeroLFSCacheFilesMessage).toBeTruthy();
expect(build2NotContainsNoLibraryMessage).toBeTruthy();
const splitResults = results2.split('Activation successful');
expect(splitResults[splitResults.length - 1]).not.toContain(libraryString);
}, 1_000_000_000);
afterAll(async () => {
await SharedWorkspaceLocking.CleanupWorkspace(CloudRunner.lockedWorkspace || ``, CloudRunner.buildParameters);

View File

@@ -0,0 +1,56 @@
import CloudRunner from '../../cloud-runner';
import UnityVersioning from '../../../unity-versioning';
import { Cli } from '../../../cli/cli';
import CloudRunnerLogger from '../../services/core/cloud-runner-logger';
import { v4 as uuidv4 } from 'uuid';
import CloudRunnerOptions from '../../options/cloud-runner-options';
import setups from '../cloud-runner-suite.test';
import BuildParameters from '../../../build-parameters';
import ImageTag from '../../../image-tag';
async function CreateParameters(overrides: any) {
if (overrides) {
Cli.options = overrides;
}
return await BuildParameters.create();
}
describe('Cloud Runner Kubernetes', () => {
it('Responds', () => {});
setups();
if (CloudRunnerOptions.cloudRunnerDebug) {
it('Run one build it using K8s without error', async () => {
if (CloudRunnerOptions.providerStrategy !== `k8s`) {
return;
}
process.env.USE_IL2CPP = 'false';
const overrides = {
versioning: 'None',
projectPath: 'test-project',
unityVersion: UnityVersioning.determineUnityVersion('test-project', UnityVersioning.read('test-project')),
targetPlatform: 'StandaloneLinux64',
cacheKey: `test-case-${uuidv4()}`,
providerStrategy: 'k8s',
buildPlatform: 'linux',
};
const buildParameter = await CreateParameters(overrides);
expect(buildParameter.projectPath).toEqual(overrides.projectPath);
const baseImage = new ImageTag(buildParameter);
const resultsObject = await CloudRunner.run(buildParameter, baseImage.toString());
const results = resultsObject.BuildResults;
const libraryString = 'Rebuilding Library because the asset database could not be found!';
const cachePushFail = 'Did not push source folder to cache because it was empty Library';
const buildSucceededString = 'Build succeeded';
expect(results).toContain('Collected Logs');
expect(results).toContain(libraryString);
expect(results).toContain(buildSucceededString);
expect(results).not.toContain(cachePushFail);
CloudRunnerLogger.log(`run 1 succeeded`);
}, 1_000_000_000);
}
});

View File

@@ -41,6 +41,11 @@ node /builder/dist/index.js -m async-workflow`,
[
...secrets,
...[
{
ParameterKey: `GITHUB_TOKEN`,
EnvironmentVariable: `GITHUB_TOKEN`,
ParameterValue: process.env.GITHUB_TOKEN || ``,
},
{
ParameterKey: `AWS_ACCESS_KEY_ID`,
EnvironmentVariable: `AWS_ACCESS_KEY_ID`,

View File

@@ -2,7 +2,6 @@ import CloudRunnerLogger from '../services/core/cloud-runner-logger';
import { CloudRunnerFolders } from '../options/cloud-runner-folders';
import { CloudRunnerStepParameters } from '../options/cloud-runner-step-parameters';
import { WorkflowInterface } from './workflow-interface';
import * as core from '@actions/core';
import { CommandHookService } from '../services/hooks/command-hook-service';
import path from 'node:path';
import CloudRunner from '../cloud-runner';
@@ -21,8 +20,6 @@ export class BuildAutomationWorkflow implements WorkflowInterface {
output += await ContainerHookService.RunPreBuildSteps(cloudRunnerStepState);
CloudRunnerLogger.logWithTime('Configurable pre build step(s) time');
if (!CloudRunner.buildParameters.isCliMode) core.startGroup('build');
CloudRunnerLogger.log(baseImage);
CloudRunnerLogger.logLine(` `);
CloudRunnerLogger.logLine('Starting build automation job');
@@ -36,7 +33,6 @@ export class BuildAutomationWorkflow implements WorkflowInterface {
cloudRunnerStepState.environment,
cloudRunnerStepState.secrets,
);
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
CloudRunnerLogger.logWithTime('Build time');
output += await ContainerHookService.RunPostBuildSteps(cloudRunnerStepState);
@@ -58,11 +54,14 @@ export class BuildAutomationWorkflow implements WorkflowInterface {
path.join(CloudRunnerFolders.builderPathAbsolute, 'dist', `index.js`),
);
return `apt-get update > /dev/null
return `echo "cloud runner build workflow starting"
apt-get update > /dev/null
apt-get install -y curl tar tree npm git-lfs jq git > /dev/null
npm i -g n > /dev/null
n 16.15.1 > /dev/null
npm --version
npm i -g n > /dev/null
npm i -g semver > /dev/null
npm install --global yarn > /dev/null
n 20.8.0
node --version
${setupHooks.filter((x) => x.hook.includes(`before`)).map((x) => x.commands) || ' '}
export GITHUB_WORKSPACE="${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.repoPathAbsolute)}"
@@ -91,6 +90,7 @@ export class BuildAutomationWorkflow implements WorkflowInterface {
return `export GIT_DISCOVERY_ACROSS_FILESYSTEM=1
${cloneBuilderCommands}
echo "log start" >> /home/job-log.txt
node ${builderPath} -m remote-cli-pre-build`;
}
@@ -98,7 +98,7 @@ node ${builderPath} -m remote-cli-pre-build`;
const distFolder = path.join(CloudRunnerFolders.builderPathAbsolute, 'dist');
const ubuntuPlatformsFolder = path.join(CloudRunnerFolders.builderPathAbsolute, 'dist', 'platforms', 'ubuntu');
return `echo "game ci cloud runner initalized"
return `
mkdir -p ${`${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectBuildFolderAbsolute)}/build`}
cd ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectPathAbsolute)}
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(distFolder, 'default-build-script'))}" "/UnityBuilderAction"
@@ -107,9 +107,8 @@ node ${builderPath} -m remote-cli-pre-build`;
chmod -R +x "/entrypoint.sh"
chmod -R +x "/steps"
echo "game ci start"
/entrypoint.sh
echo "game ci caching results"
chmod +x ${builderPath}
echo "game ci start" >> /home/job-log.txt
/entrypoint.sh | node ${builderPath} -m remote-cli-log-stream --logFile /home/job-log.txt
node ${builderPath} -m remote-cli-post-build`;
}
}

View File

@@ -1,8 +1,7 @@
import { execWithErrorCheck } from './exec-with-error-check';
import ImageEnvironmentFactory from './image-environment-factory';
import { existsSync, mkdirSync } from 'node:fs';
import path from 'node:path';
import { ExecOptions } from '@actions/exec';
import { ExecOptions, exec } from '@actions/exec';
import { DockerParameters, StringKeyValuePair } from './shared-types';
class Docker {
@@ -12,11 +11,9 @@ class Docker {
silent: boolean = false,
overrideCommands: string = '',
additionalVariables: StringKeyValuePair[] = [],
// eslint-disable-next-line unicorn/no-useless-undefined
options: ExecOptions | undefined = undefined,
options: ExecOptions = {},
entrypointBash: boolean = false,
errorWhenMissingUnityBuildResults: boolean = true,
) {
): Promise<number> {
let runCommand = '';
switch (process.platform) {
case 'linux':
@@ -24,13 +21,15 @@ class Docker {
break;
case 'win32':
runCommand = this.getWindowsCommand(image, parameters);
break;
default:
throw new Error(`Operation system, ${process.platform}, is not supported yet.`);
}
if (options) {
options.silent = silent;
await execWithErrorCheck(runCommand, undefined, options, errorWhenMissingUnityBuildResults);
} else {
await execWithErrorCheck(runCommand, undefined, { silent }, errorWhenMissingUnityBuildResults);
}
options.silent = silent;
options.ignoreReturnCode = true;
return await exec(runCommand, undefined, options);
}
static getLinuxCommand(
@@ -48,6 +47,8 @@ class Docker {
sshPublicKeysDirectoryPath,
gitPrivateToken,
dockerWorkspacePath,
dockerCpuLimit,
dockerMemoryLimit,
} = parameters;
const githubHome = path.join(runnerTempPath, '_github_home');
@@ -60,7 +61,6 @@ class Docker {
--workdir ${dockerWorkspacePath} \
--rm \
${ImageEnvironmentFactory.getEnvVarString(parameters, additionalVariables)} \
--env UNITY_SERIAL \
--env GITHUB_WORKSPACE=${dockerWorkspacePath} \
--env GIT_CONFIG_EXTENSIONS \
${gitPrivateToken ? `--env GIT_PRIVATE_TOKEN="${gitPrivateToken}"` : ''} \
@@ -72,6 +72,9 @@ class Docker {
--volume "${actionFolder}/platforms/ubuntu/steps:/steps:z" \
--volume "${actionFolder}/platforms/ubuntu/entrypoint.sh:/entrypoint.sh:z" \
--volume "${actionFolder}/unity-config:/usr/share/unity3d/config/:z" \
--volume "${actionFolder}/BlankProject":"/BlankProject:z" \
--cpus=${dockerCpuLimit} \
--memory=${dockerMemoryLimit} \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${
sshAgent && !sshPublicKeysDirectoryPath
@@ -86,23 +89,35 @@ class Docker {
}
static getWindowsCommand(image: string, parameters: DockerParameters): string {
const { workspace, actionFolder, unitySerial, gitPrivateToken, dockerWorkspacePath } = parameters;
const {
workspace,
actionFolder,
gitPrivateToken,
dockerWorkspacePath,
dockerCpuLimit,
dockerMemoryLimit,
dockerIsolationMode,
} = parameters;
return `docker run \
--workdir c:${dockerWorkspacePath} \
--rm \
${ImageEnvironmentFactory.getEnvVarString(parameters)} \
--env UNITY_SERIAL="${unitySerial}" \
--env GITHUB_WORKSPACE=c:${dockerWorkspacePath} \
${gitPrivateToken ? `--env GIT_PRIVATE_TOKEN="${gitPrivateToken}"` : ''} \
--volume "${workspace}":"c:${dockerWorkspacePath}" \
--volume "c:/regkeys":"c:/regkeys" \
--volume "C:/Program Files/Microsoft Visual Studio":"C:/Program Files/Microsoft Visual Studio" \
--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
--volume "C:/Program Files (x86)/Windows Kits":"C:/Program Files (x86)/Windows Kits" \
--volume "C:/ProgramData/Microsoft/VisualStudio":"C:/ProgramData/Microsoft/VisualStudio" \
--volume "${actionFolder}/default-build-script":"c:/UnityBuilderAction" \
--volume "${actionFolder}/platforms/windows":"c:/steps" \
--volume "${actionFolder}/unity-config":"C:/ProgramData/Unity/config" \
--volume "${actionFolder}/BlankProject":"c:/BlankProject" \
--cpus=${dockerCpuLimit} \
--memory=${dockerMemoryLimit} \
--isolation=${dockerIsolationMode} \
${image} \
powershell c:/steps/entrypoint.ps1`;
}

View File

@@ -1,29 +0,0 @@
import { getExecOutput, ExecOptions } from '@actions/exec';
export async function execWithErrorCheck(
commandLine: string,
arguments_?: string[],
options?: ExecOptions,
errorWhenMissingUnityBuildResults: boolean = true,
): Promise<number> {
const result = await getExecOutput(commandLine, arguments_, options);
if (!errorWhenMissingUnityBuildResults) {
return result.exitCode;
}
// Check for errors in the Build Results section
const match = result.stdout.match(/^#\s*Build results\s*#(.*)^Size:/ms);
if (match) {
const buildResults = match[1];
const errorMatch = buildResults.match(/^Errors:\s*(\d+)$/m);
if (errorMatch && Number.parseInt(errorMatch[1], 10) !== 0) {
throw new Error(`There was an error building the project. Please read the logs for details.`);
}
} else {
throw new Error(`There was an error building the project. Please read the logs for details.`);
}
return result.exitCode;
}

View File

@@ -11,6 +11,7 @@ class GitHub {
private static startedDate: string;
private static endedDate: string;
static result: string = ``;
static forceAsyncTest: boolean;
private static get octokitDefaultToken() {
return new Octokit({
auth: process.env.GITHUB_TOKEN,
@@ -51,7 +52,7 @@ class GitHub {
}
GitHub.startedDate = new Date().toISOString();
CloudRunnerLogger.log(`Creating inital github check`);
CloudRunnerLogger.log(`Creating github check`);
const data = {
owner: GitHub.owner,
repo: GitHub.repo,
@@ -78,6 +79,8 @@ class GitHub {
};
const result = await GitHub.createGitHubCheckRequest(data);
CloudRunnerLogger.log(`Creating github check ${result.status}`);
return result.data.id.toString();
}
@@ -127,7 +130,7 @@ class GitHub {
data.conclusion = result;
}
await (CloudRunner.isCloudRunnerAsyncEnvironment
await (CloudRunner.isCloudRunnerAsyncEnvironment || GitHub.forceAsyncTest
? GitHub.runUpdateAsyncChecksWorkflow(data, `update`)
: GitHub.updateGitHubCheckRequest(data));
}
@@ -174,38 +177,46 @@ class GitHub {
static async triggerWorkflowOnComplete(triggerWorkflowOnComplete: string[]) {
const isLocalAsync = CloudRunner.buildParameters.asyncWorkflow && !CloudRunner.isCloudRunnerAsyncEnvironment;
if (isLocalAsync) {
if (isLocalAsync || triggerWorkflowOnComplete === undefined || triggerWorkflowOnComplete.length === 0) {
return;
}
const workflowsResult = await GitHub.octokitPAT.request(`GET /repos/{owner}/{repo}/actions/workflows`, {
owner: GitHub.owner,
repo: GitHub.repo,
});
const workflows = workflowsResult.data.workflows;
CloudRunnerLogger.log(`Got ${workflows.length} workflows`);
for (const element of triggerWorkflowOnComplete) {
let selectedId = ``;
for (let index = 0; index < workflowsResult.data.total_count; index++) {
if (workflows[index].name === element) {
selectedId = workflows[index].id.toString();
}
}
if (selectedId === ``) {
core.info(JSON.stringify(workflows));
throw new Error(`no workflow with name "${GitHub.asyncChecksApiWorkflowName}"`);
}
await GitHub.octokitPAT.request(`POST /repos/{owner}/{repo}/actions/workflows/{workflow_id}/dispatches`, {
try {
const workflowsResult = await GitHub.octokitPAT.request(`GET /repos/{owner}/{repo}/actions/workflows`, {
owner: GitHub.owner,
repo: GitHub.repo,
// eslint-disable-next-line camelcase
workflow_id: selectedId,
ref: CloudRunnerOptions.branch,
inputs: {
buildGuid: CloudRunner.buildParameters.buildGuid,
},
});
const workflows = workflowsResult.data.workflows;
CloudRunnerLogger.log(`Got ${workflows.length} workflows`);
for (const element of triggerWorkflowOnComplete) {
let selectedId = ``;
for (let index = 0; index < workflowsResult.data.total_count; index++) {
if (workflows[index].name === element) {
selectedId = workflows[index].id.toString();
}
}
if (selectedId === ``) {
core.info(JSON.stringify(workflows));
throw new Error(`no workflow with name "${GitHub.asyncChecksApiWorkflowName}"`);
}
await GitHub.octokitPAT.request(`POST /repos/{owner}/{repo}/actions/workflows/{workflow_id}/dispatches`, {
owner: GitHub.owner,
repo: GitHub.repo,
// eslint-disable-next-line camelcase
workflow_id: selectedId,
ref: CloudRunnerOptions.branch,
inputs: {
buildGuid: CloudRunner.buildParameters.buildGuid,
},
});
}
} catch {
core.info(`github workflow complete hook not found`);
}
}
public static async getCheckStatus() {
return await GitHub.octokitDefaultToken.request(`GET /repos/{owner}/{repo}/check-runs/{check_run_id}`);
}
}
export default GitHub;

View File

@@ -1,4 +1,3 @@
import { ReadLicense } from './input-readers/test-license-reader';
import { DockerParameters, StringKeyValuePair } from './shared-types';
class ImageEnvironmentFactory {
@@ -23,14 +22,19 @@ class ImageEnvironmentFactory {
public static getEnvironmentVariables(parameters: DockerParameters, additionalVariables: StringKeyValuePair[] = []) {
let environmentVariables: StringKeyValuePair[] = [
{ name: 'UNITY_LICENSE', value: process.env.UNITY_LICENSE || ReadLicense() },
{ name: 'UNITY_LICENSE_FILE', value: process.env.UNITY_LICENSE_FILE },
{ name: 'UNITY_EMAIL', value: process.env.UNITY_EMAIL },
{ name: 'UNITY_PASSWORD', value: process.env.UNITY_PASSWORD },
{ name: 'UNITY_SERIAL', value: parameters.unitySerial },
{ name: 'UNITY_LICENSING_SERVER', value: parameters.unityLicensingServer },
{
name: 'UNITY_LICENSING_SERVER',
value: parameters.unityLicensingServer,
},
{ name: 'SKIP_ACTIVATION', value: parameters.skipActivation },
{ name: 'UNITY_VERSION', value: parameters.editorVersion },
{ name: 'USYM_UPLOAD_AUTH_TOKEN', value: process.env.USYM_UPLOAD_AUTH_TOKEN },
{
name: 'USYM_UPLOAD_AUTH_TOKEN',
value: process.env.USYM_UPLOAD_AUTH_TOKEN,
},
{ name: 'PROJECT_PATH', value: parameters.projectPath },
{ name: 'BUILD_TARGET', value: parameters.targetPlatform },
{ name: 'BUILD_NAME', value: parameters.buildName },
@@ -38,18 +42,29 @@ class ImageEnvironmentFactory {
{ name: 'BUILD_FILE', value: parameters.buildFile },
{ name: 'BUILD_METHOD', value: parameters.buildMethod },
{ name: 'MANUAL_EXIT', value: parameters.manualExit },
{ name: 'ENABLE_GPU', value: parameters.enableGpu },
{ name: 'VERSION', value: parameters.buildVersion },
{ name: 'ANDROID_VERSION_CODE', value: parameters.androidVersionCode },
{ name: 'ANDROID_KEYSTORE_NAME', value: parameters.androidKeystoreName },
{ name: 'ANDROID_KEYSTORE_BASE64', value: parameters.androidKeystoreBase64 },
{
name: 'ANDROID_KEYSTORE_BASE64',
value: parameters.androidKeystoreBase64,
},
{ name: 'ANDROID_KEYSTORE_PASS', value: parameters.androidKeystorePass },
{ name: 'ANDROID_KEYALIAS_NAME', value: parameters.androidKeyaliasName },
{ name: 'ANDROID_KEYALIAS_PASS', value: parameters.androidKeyaliasPass },
{ name: 'ANDROID_TARGET_SDK_VERSION', value: parameters.androidTargetSdkVersion },
{ name: 'ANDROID_SDK_MANAGER_PARAMETERS', value: parameters.androidSdkManagerParameters },
{
name: 'ANDROID_TARGET_SDK_VERSION',
value: parameters.androidTargetSdkVersion,
},
{
name: 'ANDROID_SDK_MANAGER_PARAMETERS',
value: parameters.androidSdkManagerParameters,
},
{ name: 'ANDROID_EXPORT_TYPE', value: parameters.androidExportType },
{ name: 'ANDROID_SYMBOL_TYPE', value: parameters.androidSymbolType },
{ name: 'CUSTOM_PARAMETERS', value: parameters.customParameters },
{ name: 'RUN_AS_HOST_USER', value: parameters.runAsHostUser },
{ name: 'CHOWN_FILES_TO', value: parameters.chownFilesTo },
{ name: 'GITHUB_REF', value: process.env.GITHUB_REF },
{ name: 'GITHUB_SHA', value: process.env.GITHUB_SHA },
@@ -68,25 +83,19 @@ class ImageEnvironmentFactory {
];
if (parameters.providerStrategy === 'local-docker') {
for (const element of additionalVariables) {
if (
environmentVariables.find(
(x) => element !== undefined && element.name !== undefined && x.name === element.name,
) === undefined
) {
if (!environmentVariables.some((x) => element?.name === x?.name)) {
environmentVariables.push(element);
}
}
for (const variable of environmentVariables) {
if (
environmentVariables.find(
(x) => variable !== undefined && variable.name !== undefined && x.name === variable.name,
) === undefined
) {
if (!environmentVariables.some((x) => variable?.name === x?.name)) {
environmentVariables = environmentVariables.filter((x) => x !== variable);
}
}
}
if (parameters.sshAgent) environmentVariables.push({ name: 'SSH_AUTH_SOCK', value: '/ssh-agent' });
if (parameters.sshAgent) {
environmentVariables.push({ name: 'SSH_AUTH_SOCK', value: '/ssh-agent' });
}
return environmentVariables;
}

View File

@@ -2,14 +2,14 @@ import ImageTag from './image-tag';
describe('ImageTag', () => {
const testImageParameters = {
editorVersion: '2099.9.f9f9',
editorVersion: '2099.9.9f9',
targetPlatform: 'Test',
builderPlatform: '',
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
};
const defaults = {
repository: 'unityci',
name: 'editor',
image: 'unityci/editor',
};
@@ -21,16 +21,19 @@ describe('ImageTag', () => {
it('accepts parameters and sets the right properties', () => {
const image = new ImageTag(testImageParameters);
expect(image.repository).toStrictEqual('unityci');
expect(image.name).toStrictEqual('editor');
expect(image.repository).toStrictEqual('unityci/editor');
expect(image.editorVersion).toStrictEqual(testImageParameters.editorVersion);
expect(image.targetPlatform).toStrictEqual(testImageParameters.targetPlatform);
expect(image.builderPlatform).toStrictEqual(testImageParameters.builderPlatform);
});
test.each(['2000.0.0f0', '2011.1.11f1'])('accepts %p version format', (version) => {
test.each(['2000.0.0f0', '2011.1.11f1', '6000.0.0f1'])('accepts %p version format', (version) => {
expect(
() => new ImageTag({ editorVersion: version, targetPlatform: testImageParameters.targetPlatform }),
() =>
new ImageTag({
editorVersion: version,
targetPlatform: testImageParameters.targetPlatform,
}),
).not.toThrow();
});
@@ -46,48 +49,65 @@ describe('ImageTag', () => {
describe('toString', () => {
it('returns the correct version', () => {
const image = new ImageTag({ editorVersion: '2099.1.1111', targetPlatform: testImageParameters.targetPlatform });
const image = new ImageTag({
editorVersion: '2099.1.1111f1',
targetPlatform: testImageParameters.targetPlatform,
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2099.1.1111-2`);
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2099.1.1111f1-3`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2099.1.1111-2`);
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2099.1.1111f1-3`);
break;
}
});
it('returns customImage if given', () => {
const image = new ImageTag({
editorVersion: '2099.1.1111',
editorVersion: '2099.1.1111f1',
targetPlatform: testImageParameters.targetPlatform,
customImage: `${defaults.image}:2099.1.1111@347598437689743986`,
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
expect(image.toString()).toStrictEqual(image.customImage);
});
it('returns the specific build platform', () => {
const image = new ImageTag({ editorVersion: '2019.2.11f1', targetPlatform: 'WebGL' });
const image = new ImageTag({
editorVersion: '2019.2.11f1',
targetPlatform: 'WebGL',
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-webgl-2`);
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-webgl-3`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-webgl-2`);
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-webgl-3`);
break;
}
});
it('returns no specific build platform for generic targetPlatforms', () => {
const image = new ImageTag({ editorVersion: '2019.2.11f1', targetPlatform: 'NoTarget' });
const image = new ImageTag({
editorVersion: '2019.2.11f1',
targetPlatform: 'NoTarget',
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-2`);
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-3`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-2`);
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-3`);
break;
}
});

View File

@@ -2,8 +2,6 @@ import Platform from './platform';
class ImageTag {
public repository: string;
public name: string;
public cloudRunnerBuilderPlatform!: string;
public editorVersion: string;
public targetPlatform: string;
public builderPlatform: string;
@@ -12,7 +10,15 @@ class ImageTag {
public imagePlatformPrefix: string;
constructor(imageProperties: { [key: string]: string }) {
const { editorVersion, targetPlatform, customImage, cloudRunnerBuilderPlatform } = imageProperties;
const {
editorVersion,
targetPlatform,
customImage,
buildPlatform,
containerRegistryRepository,
containerRegistryImageVersion,
providerStrategy,
} = imageProperties;
if (!ImageTag.versionPattern.test(editorVersion)) {
throw new Error(`Invalid version "${editorVersion}".`);
@@ -23,21 +29,20 @@ class ImageTag {
this.customImage = customImage;
// Or
this.repository = 'unityci';
this.name = 'editor';
this.repository = containerRegistryRepository;
this.editorVersion = editorVersion;
this.targetPlatform = targetPlatform;
this.cloudRunnerBuilderPlatform = cloudRunnerBuilderPlatform;
const isCloudRunnerLocal = cloudRunnerBuilderPlatform === 'local' || cloudRunnerBuilderPlatform === undefined;
this.builderPlatform = ImageTag.getTargetPlatformToTargetPlatformSuffixMap(targetPlatform, editorVersion);
this.imagePlatformPrefix = ImageTag.getImagePlatformPrefixes(
isCloudRunnerLocal ? process.platform : cloudRunnerBuilderPlatform,
this.builderPlatform = ImageTag.getTargetPlatformToTargetPlatformSuffixMap(
targetPlatform,
editorVersion,
providerStrategy,
);
this.imageRollingVersion = 2; // Will automatically roll to the latest non-breaking version.
this.imagePlatformPrefix = ImageTag.getImagePlatformPrefixes(buildPlatform);
this.imageRollingVersion = Number(containerRegistryImageVersion); // Will automatically roll to the latest non-breaking version.
}
static get versionPattern(): RegExp {
return /^(20\d{2}\.\d\.\w{3,4}|3)$/;
return /^\d+\.\d+\.\d+[a-z]\d+$/;
}
static get targetPlatformSuffixes() {
@@ -58,6 +63,10 @@ class ImageTag {
}
static getImagePlatformPrefixes(platform: string): string {
if (!platform || platform === '') {
platform = process.platform;
}
switch (platform) {
case 'win32':
return 'windows';
@@ -68,7 +77,11 @@ class ImageTag {
}
}
static getTargetPlatformToTargetPlatformSuffixMap(platform: string, version: string): string {
static getTargetPlatformToTargetPlatformSuffixMap(
platform: string,
version: string,
providerStrategy: string,
): string {
const { generic, webgl, mac, windows, windowsIl2cpp, wsaPlayer, linux, linuxIl2cpp, android, ios, tvos, facebook } =
ImageTag.targetPlatformSuffixes;
@@ -86,8 +99,10 @@ class ImageTag {
if (major >= 2020 || (major === 2019 && minor >= 3)) {
return windowsIl2cpp;
} else {
throw new Error(`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
If you are trying to build for windows-mono, please use a Linux based OS.`);
throw new Error(
`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
If you are trying to build for windows-mono, please use a Linux based OS.`,
);
}
}
@@ -95,7 +110,11 @@ class ImageTag {
case Platform.types.StandaloneLinux64: {
// Unity versions before 2019.3 do not support il2cpp
if (major >= 2020 || (major === 2019 && minor >= 3)) {
return linuxIl2cpp;
if (providerStrategy === 'local') {
return linuxIl2cpp;
} else {
return process.env.USE_IL2CPP === 'true' ? linuxIl2cpp : linux;
}
}
return linux;
@@ -154,7 +173,7 @@ class ImageTag {
}
get image(): string {
return `${this.repository}/${this.name}`.replace(/^\/+/, '');
return `${this.repository}`.replace(/^\/+/, '');
}
toString(): string {
@@ -162,7 +181,7 @@ class ImageTag {
if (customImage) return customImage;
return `${image}:${tag}`; // '0' here represents the docker repo version
return `${image}:${tag}`;
}
}

View File

@@ -122,6 +122,24 @@ describe('Input', () => {
});
});
describe('enableGpu', () => {
it('returns the default value', () => {
expect(Input.enableGpu).toStrictEqual(false);
});
it('returns true when string true is passed', () => {
const spy = jest.spyOn(core, 'getInput').mockReturnValue('true');
expect(Input.enableGpu).toStrictEqual(true);
expect(spy).toHaveBeenCalledTimes(1);
});
it('returns false when string false is passed', () => {
const spy = jest.spyOn(core, 'getInput').mockReturnValue('false');
expect(Input.enableGpu).toStrictEqual(false);
expect(spy).toHaveBeenCalledTimes(1);
});
});
describe('versioningStrategy', () => {
it('returns the default value', () => {
expect(Input.versioningStrategy).toStrictEqual('Semantic');

View File

@@ -4,6 +4,7 @@ import { Cli } from './cli/cli';
import CloudRunnerQueryOverride from './cloud-runner/options/cloud-runner-query-override';
import Platform from './platform';
import GitHub from './github';
import os from 'node:os';
import * as core from '@actions/core';
@@ -45,11 +46,11 @@ class Input {
}
static get region(): string {
return Input.getInput('region') || 'eu-west-2';
return Input.getInput('region') ?? 'eu-west-2';
}
static get githubRepo(): string | undefined {
return Input.getInput('GITHUB_REPOSITORY') || Input.getInput('GITHUB_REPO') || undefined;
return Input.getInput('GITHUB_REPOSITORY') ?? Input.getInput('GITHUB_REPO') ?? undefined;
}
static get branch(): string {
@@ -73,19 +74,19 @@ class Input {
}
static get runNumber(): string {
return Input.getInput('GITHUB_RUN_NUMBER') || '0';
return Input.getInput('GITHUB_RUN_NUMBER') ?? '0';
}
static get targetPlatform(): string {
return Input.getInput('targetPlatform') || Platform.default;
return Input.getInput('targetPlatform') ?? Platform.default;
}
static get unityVersion(): string {
return Input.getInput('unityVersion') || 'auto';
return Input.getInput('unityVersion') ?? 'auto';
}
static get customImage(): string {
return Input.getInput('customImage') || '';
return Input.getInput('customImage') ?? '';
}
static get projectPath(): string {
@@ -107,109 +108,119 @@ class Input {
}
static get runnerTempPath(): string {
return Input.getInput('RUNNER_TEMP') || '';
return Input.getInput('RUNNER_TEMP') ?? '';
}
static get buildName(): string {
return Input.getInput('buildName') || Input.targetPlatform;
return Input.getInput('buildName') ?? Input.targetPlatform;
}
static get buildsPath(): string {
return Input.getInput('buildsPath') || 'build';
return Input.getInput('buildsPath') ?? 'build';
}
static get unityLicensingServer(): string {
return Input.getInput('unityLicensingServer') || '';
return Input.getInput('unityLicensingServer') ?? '';
}
static get buildMethod(): string {
return Input.getInput('buildMethod') || ''; // Processed in docker file
return Input.getInput('buildMethod') ?? ''; // Processed in docker file
}
static get manualExit(): boolean {
const input = Input.getInput('manualExit') || false;
const input = Input.getInput('manualExit') ?? false;
return input === 'true';
}
static get enableGpu(): boolean {
const input = Input.getInput('enableGpu') ?? false;
return input === 'true';
}
static get customParameters(): string {
return Input.getInput('customParameters') || '';
return Input.getInput('customParameters') ?? '';
}
static get versioningStrategy(): string {
return Input.getInput('versioning') || 'Semantic';
return Input.getInput('versioning') ?? 'Semantic';
}
static get specifiedVersion(): string {
return Input.getInput('version') || '';
return Input.getInput('version') ?? '';
}
static get androidVersionCode(): string {
return Input.getInput('androidVersionCode') || '';
return Input.getInput('androidVersionCode') ?? '';
}
static get androidExportType(): string {
return Input.getInput('androidExportType') || 'androidPackage';
return Input.getInput('androidExportType') ?? 'androidPackage';
}
static get androidKeystoreName(): string {
return Input.getInput('androidKeystoreName') || '';
return Input.getInput('androidKeystoreName') ?? '';
}
static get androidKeystoreBase64(): string {
return Input.getInput('androidKeystoreBase64') || '';
return Input.getInput('androidKeystoreBase64') ?? '';
}
static get androidKeystorePass(): string {
return Input.getInput('androidKeystorePass') || '';
return Input.getInput('androidKeystorePass') ?? '';
}
static get androidKeyaliasName(): string {
return Input.getInput('androidKeyaliasName') || '';
return Input.getInput('androidKeyaliasName') ?? '';
}
static get androidKeyaliasPass(): string {
return Input.getInput('androidKeyaliasPass') || '';
return Input.getInput('androidKeyaliasPass') ?? '';
}
static get androidTargetSdkVersion(): string {
return Input.getInput('androidTargetSdkVersion') || '';
return Input.getInput('androidTargetSdkVersion') ?? '';
}
static get androidSymbolType(): string {
return Input.getInput('androidSymbolType') || 'none';
return Input.getInput('androidSymbolType') ?? 'none';
}
static get sshAgent(): string {
return Input.getInput('sshAgent') || '';
return Input.getInput('sshAgent') ?? '';
}
static get sshPublicKeysDirectoryPath(): string {
return Input.getInput('sshPublicKeysDirectoryPath') || '';
return Input.getInput('sshPublicKeysDirectoryPath') ?? '';
}
static get gitPrivateToken(): string | undefined {
return Input.getInput('gitPrivateToken');
}
static get runAsHostUser(): string {
return Input.getInput('runAsHostUser')?.toLowerCase() ?? 'false';
}
static get chownFilesTo() {
return Input.getInput('chownFilesTo') || '';
return Input.getInput('chownFilesTo') ?? '';
}
static get allowDirtyBuild(): boolean {
const input = Input.getInput('allowDirtyBuild') || false;
const input = Input.getInput('allowDirtyBuild') ?? false;
return input === 'true';
}
static get cacheUnityInstallationOnMac(): boolean {
const input = Input.getInput('cacheUnityInstallationOnMac') || false;
const input = Input.getInput('cacheUnityInstallationOnMac') ?? false;
return input === 'true';
}
static get unityHubVersionOnMac(): string {
const input = Input.getInput('unityHubVersionOnMac') || '';
const input = Input.getInput('unityHubVersionOnMac') ?? '';
return input !== '' ? input : '';
}
@@ -223,7 +234,48 @@ class Input {
}
static get dockerWorkspacePath(): string {
return Input.getInput('dockerWorkspacePath') || '/github/workspace';
return Input.getInput('dockerWorkspacePath') ?? '/github/workspace';
}
static get dockerCpuLimit(): string {
return Input.getInput('dockerCpuLimit') ?? os.cpus().length.toString();
}
static get dockerMemoryLimit(): string {
const bytesInMegabyte = 1024 * 1024;
let memoryMultiplier;
switch (os.platform()) {
case 'linux':
memoryMultiplier = 0.95;
break;
case 'win32':
memoryMultiplier = 0.8;
break;
default:
memoryMultiplier = 0.75;
break;
}
return (
Input.getInput('dockerMemoryLimit') ?? `${Math.floor((os.totalmem() / bytesInMegabyte) * memoryMultiplier)}m`
);
}
static get dockerIsolationMode(): string {
return Input.getInput('dockerIsolationMode') ?? 'default';
}
static get containerRegistryRepository(): string {
return Input.getInput('containerRegistryRepository') ?? 'unityci/editor';
}
static get containerRegistryImageVersion(): string {
return Input.getInput('containerRegistryImageVersion') ?? '3';
}
static get skipActivation(): string {
return Input.getInput('skipActivation')?.toLowerCase() ?? 'false';
}
public static ToEnvVarFormat(input: string) {

View File

@@ -1,9 +1,10 @@
import { execWithErrorCheck } from './exec-with-error-check';
import { exec } from '@actions/exec';
class MacBuilder {
public static async run(actionFolder: string, silent: boolean = false) {
await execWithErrorCheck('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
public static async run(actionFolder: string, silent: boolean = false): Promise<number> {
return await exec('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
silent,
ignoreReturnCode: true,
});
}
}

View File

@@ -8,6 +8,10 @@ class Output {
static async setAndroidVersionCode(androidVersionCode: string) {
core.setOutput('androidVersionCode', androidVersionCode);
}
static async setEngineExitCode(exitCode: number) {
core.setOutput('engineExitCode', exitCode);
}
}
export default Output;

View File

@@ -47,7 +47,10 @@ class SetupMac {
// Ignoring return code because the log seems to overflow the internal buffer which triggers
// a false error
const errorCode = await exec(command, undefined, { silent, ignoreReturnCode: true });
const errorCode = await exec(command, undefined, {
silent,
ignoreReturnCode: true,
});
if (errorCode) {
throw new Error(`There was an error installing the Unity Editor. See logs above for details.`);
}
@@ -64,7 +67,9 @@ class SetupMac {
private static async getLatestUnityHubVersion(): Promise<string> {
// Need to check if the latest version available is the same as the one we have cached
const hubVersionCommand = `/bin/bash -c "brew info unity-hub | grep -o '[0-9]\\+\\.[0-9]\\+\\.[0-9]\\+'"`;
const result = await getExecOutput(hubVersionCommand, undefined, { silent: true });
const result = await getExecOutput(hubVersionCommand, undefined, {
silent: true,
});
if (result.exitCode === 0 && result.stdout !== '') {
return result.stdout;
}
@@ -72,6 +77,23 @@ class SetupMac {
return '';
}
private static getArchitectureParameters(): string[] {
const architectureArgument = [];
switch (process.arch) {
case 'x64':
architectureArgument.push('--architecture', 'x86_64');
break;
case 'arm64':
architectureArgument.push('--architecture', 'arm64');
break;
default:
throw new Error(`Unsupported architecture: ${process.arch}.`);
}
return architectureArgument;
}
private static getModuleParametersForTargetPlatform(targetPlatform: string): string[] {
const moduleArgument = [];
switch (targetPlatform) {
@@ -111,6 +133,7 @@ class SetupMac {
const unityChangeset = await getUnityChangeset(buildParameters.editorVersion);
const moduleArguments = SetupMac.getModuleParametersForTargetPlatform(buildParameters.targetPlatform);
const architectureArguments = SetupMac.getArchitectureParameters();
const execArguments: string[] = [
'--',
@@ -119,12 +142,16 @@ class SetupMac {
...['--version', buildParameters.editorVersion],
...['--changeset', unityChangeset.changeset],
...moduleArguments,
...architectureArguments,
'--childModules',
];
// Ignoring return code because the log seems to overflow the internal buffer which triggers
// a false error
const errorCode = await exec(this.unityHubExecPath, execArguments, { silent, ignoreReturnCode: true });
const errorCode = await exec(this.unityHubExecPath, execArguments, {
silent,
ignoreReturnCode: true,
});
if (errorCode) {
throw new Error(`There was an error installing the Unity Editor. See logs above for details.`);
}
@@ -141,6 +168,7 @@ class SetupMac {
process.env.UNITY_VERSION = buildParameters.editorVersion;
process.env.UNITY_SERIAL = buildParameters.unitySerial;
process.env.UNITY_LICENSING_SERVER = buildParameters.unityLicensingServer;
process.env.SKIP_ACTIVATION = buildParameters.skipActivation;
process.env.PROJECT_PATH = buildParameters.projectPath;
process.env.BUILD_TARGET = buildParameters.targetPlatform;
process.env.BUILD_NAME = buildParameters.buildName;
@@ -160,6 +188,8 @@ class SetupMac {
process.env.ANDROID_SYMBOL_TYPE = buildParameters.androidSymbolType;
process.env.CUSTOM_PARAMETERS = buildParameters.customParameters;
process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo;
process.env.MANUAL_EXIT = buildParameters.manualExit.toString();
process.env.ENABLE_GPU = buildParameters.enableGpu.toString();
}
}

View File

@@ -4,9 +4,14 @@ import { BuildParameters } from '..';
class ValidateWindows {
public static validate(buildParameters: BuildParameters) {
ValidateWindows.validateWindowsPlatformRequirements(buildParameters.targetPlatform);
if (!(process.env.UNITY_EMAIL && process.env.UNITY_PASSWORD)) {
throw new Error(`Unity email and password must be set for Windows based builds to
authenticate the license. Make sure to set them inside UNITY_EMAIL
const { unityLicensingServer } = buildParameters;
const hasLicensingCredentials = process.env.UNITY_EMAIL && process.env.UNITY_PASSWORD;
const hasValidLicensingStrategy = hasLicensingCredentials || unityLicensingServer;
if (!hasValidLicensingStrategy) {
throw new Error(`Unity email and password or alternatively a Unity licensing server url must be set for
Windows based builds to authenticate the license. Make sure to set them inside UNITY_EMAIL
and UNITY_PASSWORD in Github Secrets and pass them into the environment.`);
}
}

View File

@@ -7,9 +7,15 @@ describe('Unity Versioning', () => {
});
it('parses from ProjectVersion.txt', () => {
const projectVersionContents = `m_EditorVersion: 2019.2.11f1
m_EditorVersionWithRevision: 2019.2.11f1 (5f859a4cfee5)`;
expect(UnityVersioning.parse(projectVersionContents)).toBe('2019.2.11f1');
const projectVersionContents = `m_EditorVersion: 2021.3.4f1
m_EditorVersionWithRevision: 2021.3.4f1 (cb45f9cae8b7)`;
expect(UnityVersioning.parse(projectVersionContents)).toBe('2021.3.4f1');
});
it('parses Unity 6000 and newer from ProjectVersion.txt', () => {
const projectVersionContents = `m_EditorVersion: 6000.0.0f1
m_EditorVersionWithRevision: 6000.0.0f1 (cb45f9cae8b7)`;
expect(UnityVersioning.parse(projectVersionContents)).toBe('6000.0.0f1');
});
});
@@ -19,13 +25,13 @@ describe('Unity Versioning', () => {
});
it('reads from test-project', () => {
expect(UnityVersioning.read('./test-project')).toBe('2019.2.11f1');
expect(UnityVersioning.read('./test-project')).toBe('2021.3.4f1');
});
});
describe('determineUnityVersion', () => {
it('defaults to parsed version', () => {
expect(UnityVersioning.determineUnityVersion('./test-project', 'auto')).toBe('2019.2.11f1');
expect(UnityVersioning.determineUnityVersion('./test-project', 'auto')).toBe('2021.3.4f1');
});
it('use specified unityVersion', () => {

View File

@@ -2,10 +2,6 @@ import fs from 'node:fs';
import path from 'node:path';
export default class UnityVersioning {
static get versionPattern() {
return /20\d{2}\.\d\.\w{3,4}|3/;
}
static determineUnityVersion(projectPath: string, unityVersion: string) {
if (unityVersion === 'auto') {
return UnityVersioning.read(projectPath);
@@ -24,11 +20,13 @@ export default class UnityVersioning {
}
static parse(projectVersionTxt: string) {
const matches = projectVersionTxt.match(UnityVersioning.versionPattern);
if (!matches || matches.length === 0) {
throw new Error(`Failed to parse version from "${projectVersionTxt}".`);
const versionRegex = /m_EditorVersion: (\d+\.\d+\.\d+[A-Za-z]?\d+)/;
const matches = projectVersionTxt.match(versionRegex);
if (!matches || matches.length < 2) {
throw new Error(`Failed to extract version from "${projectVersionTxt}".`);
}
return matches[0];
return matches[1];
}
}

View File

@@ -4,6 +4,7 @@
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
UserSettings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*

View File

@@ -0,0 +1,98 @@
fileFormatVersion: 2
guid: 4464d385be8a6314599ca304b15f6033
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 7318f4af514280d49b66c315d1f80caf
guid: 6ea315d0fd7389c41b19996891e99ae3
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -24,9 +24,9 @@ RenderSettings:
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
@@ -38,12 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_IndirectSpecularColor: {r: 0.37311953, g: 0.38074014, b: 0.3587274, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
@@ -51,7 +51,7 @@ LightmapSettings:
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
@@ -72,7 +72,7 @@ LightmapSettings:
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 0
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
@@ -96,8 +96,9 @@ LightmapSettings:
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 112000000, guid: 6d45b161158b72540a6627333b5c362d, type: 2}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
@@ -117,10 +118,12 @@ NavMeshSettings:
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &415492281
--- !u!1 &963194225
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -128,86 +131,9 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 415492282}
- component: {fileID: 415492284}
- component: {fileID: 415492283}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &415492282
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 415492281}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1861892729}
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