mirror of
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273a12eefa |
@@ -4,3 +4,4 @@
|
||||
# Files required for the action
|
||||
!entrypoint.sh
|
||||
!action.yml
|
||||
!default-build-script
|
||||
|
||||
18
.editorconfig
Normal file
18
.editorconfig
Normal file
@@ -0,0 +1,18 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
insert_final_newline = true
|
||||
max_line_length = 100
|
||||
tab_width = 2
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.md]
|
||||
max_line_length = 0
|
||||
trim_trailing_whitespace = false
|
||||
|
||||
[COMMIT_EDITMSG]
|
||||
max_line_length = 0
|
||||
2
.eslintignore
Normal file
2
.eslintignore
Normal file
@@ -0,0 +1,2 @@
|
||||
**/node_modules/**
|
||||
**/dist/**
|
||||
21
.eslintrc.json
Normal file
21
.eslintrc.json
Normal file
@@ -0,0 +1,21 @@
|
||||
{
|
||||
"parser": "babel-eslint",
|
||||
"env": {
|
||||
"node": true,
|
||||
"es6": true,
|
||||
"jest": true
|
||||
},
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 2020,
|
||||
"ecmaFeatures": {
|
||||
"impliedStrict": true
|
||||
}
|
||||
},
|
||||
"extends": ["airbnb", "plugin:unicorn/recommended", "prettier"],
|
||||
"plugins": ["react", "jsx-a11y", "import", "prettier", "flowtype", "unicorn"],
|
||||
"settings": { "react": { "version": "latest" } },
|
||||
"rules": {
|
||||
"prettier/prettier": "error",
|
||||
"import/no-extraneous-dependencies": 0
|
||||
}
|
||||
}
|
||||
70
.github/workflows/main.yml
vendored
70
.github/workflows/main.yml
vendored
@@ -1,30 +1,54 @@
|
||||
name: Actions 😎
|
||||
on: [push]
|
||||
|
||||
on:
|
||||
pull_request: {}
|
||||
push: { branches: [master] }
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
jobs:
|
||||
buildForWebGL:
|
||||
name: Build for WebGL 🕸
|
||||
buildForAllPlatforms:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
# - 2019.3.0f1 # requires unity-activate to upgrade
|
||||
targetPlatform:
|
||||
- WebGL
|
||||
- iOS
|
||||
# - StandaloneOSX
|
||||
# - StandaloneWindows
|
||||
# - StandaloneWindows64
|
||||
# - StandaloneLinux64
|
||||
# - PS4
|
||||
# - XboxOne
|
||||
# - Switch
|
||||
# - Android
|
||||
# - tvOS
|
||||
# - Lumin
|
||||
# - BJM
|
||||
# - Stadia
|
||||
# - WSAPlayer
|
||||
# - Facebook
|
||||
# - NoTarget
|
||||
|
||||
steps:
|
||||
# Checkout repository (required to test local actions)
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v1
|
||||
|
||||
# Configure builder
|
||||
- name: Build project
|
||||
id: buildStep
|
||||
uses: ./
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
UNITY_PROJECT_PATH: test-project
|
||||
BUILD_NAME: TestBuild
|
||||
BUILD_TARGET: WebGL
|
||||
BUILDS_PATH: builds
|
||||
BUILD_COMMAND: ""
|
||||
|
||||
# Upload distributables
|
||||
- name: Upload Build
|
||||
uses: actions/upload-artifact@v1
|
||||
- uses: actions/checkout@v1
|
||||
- uses: webbertakken/unity-activate@v1
|
||||
- uses: ./
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
- uses: webbertakken/unity-return-license@v1
|
||||
if: always()
|
||||
- uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Build
|
||||
path: ${{ steps.buildStep.outputs.allBuildsPath }}
|
||||
path: build
|
||||
|
||||
15
.github/workflows/test.yml
vendored
Normal file
15
.github/workflows/test.yml
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
name: Test Action
|
||||
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: 12.x
|
||||
- run: yarn
|
||||
- run: yarn lint
|
||||
- run: yarn test
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
|
||||
.idea
|
||||
node_modules
|
||||
|
||||
2
.prettierignore
Normal file
2
.prettierignore
Normal file
@@ -0,0 +1,2 @@
|
||||
**/node_modules/**
|
||||
**/dist/**
|
||||
6
.prettierrc.json
Normal file
6
.prettierrc.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 100
|
||||
}
|
||||
3
.yarnrc
Normal file
3
.yarnrc
Normal file
@@ -0,0 +1,3 @@
|
||||
save-prefix ""
|
||||
--install.audit true
|
||||
--add.audit true
|
||||
@@ -1,4 +1,5 @@
|
||||
FROM gableroux/unity3d:2019.2.11f1-webgl
|
||||
ARG IMAGE
|
||||
FROM $IMAGE
|
||||
|
||||
LABEL "com.github.actions.name"="Unity - Builder"
|
||||
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
|
||||
@@ -9,6 +10,7 @@ LABEL "repository"="http://github.com/webbertakken/unity-actions"
|
||||
LABEL "homepage"="http://github.com/webbertakken/unity-actions"
|
||||
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
||||
|
||||
ADD default-build-script /UnityBuilderAction
|
||||
ADD entrypoint.sh /entrypoint.sh
|
||||
RUN chmod +x /entrypoint.sh
|
||||
ENTRYPOINT ["/entrypoint.sh"]
|
||||
|
||||
155
README.md
155
README.md
@@ -1,18 +1,31 @@
|
||||
# Unity - Builder
|
||||
|
||||
[](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+workflow%3A%22Actions+%F0%9F%98%8E%22)
|
||||
|
||||
---
|
||||
|
||||
GitHub Action to
|
||||
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
|
||||
for different platforms.
|
||||
|
||||
Part of the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection.
|
||||
|
||||
---
|
||||
|
||||
[Github Action](https://github.com/features/actions)
|
||||
to build Unity projects for different platforms.
|
||||
|
||||
It is recommended to run the
|
||||
[Test](https://github.com/webbertakken/unity-actions#test)
|
||||
action from the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
action from the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection before running this action. This action also requires the [Activation](https://github.com/marketplace/actions/unity-activate) step.
|
||||
|
||||
## Documentation
|
||||
|
||||
See the
|
||||
See the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection repository for workflow documentation and reference implementation.
|
||||
|
||||
@@ -24,53 +37,109 @@ Create or edit the file called `.github/workflows/main.yml` and add a job to it.
|
||||
name: Build project
|
||||
on: [push]
|
||||
jobs:
|
||||
buildForWebGL:
|
||||
name: Build for WebGL 🕸
|
||||
buildForSomePlatforms:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- path/to/your/project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
targetPlatform:
|
||||
- WebGL
|
||||
- iOS
|
||||
steps:
|
||||
```
|
||||
|
||||
Configure the builder as follows:
|
||||
|
||||
```yaml
|
||||
# Configure builder
|
||||
- name: Build project
|
||||
id: buildStep
|
||||
uses: webbertakken/unity-builder@v0.1 # WIP (only webgl for now)
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
# Optional: Path to your project, leave blank for "./"
|
||||
UNITY_PROJECT_PATH: path/to/your/project
|
||||
|
||||
# Name for your build
|
||||
BUILD_NAME: TestBuild
|
||||
|
||||
# Optional: Builds path, leave blank for "build"
|
||||
BUILDS_PATH: build
|
||||
|
||||
# Target platform for your build
|
||||
BUILD_TARGET: WebGL
|
||||
|
||||
# Optional: <StaticBuildClass.StaticMethod>, defaults to Builder.BuildProject
|
||||
BUILD_COMMAND: ""
|
||||
```
|
||||
|
||||
You use the id to **upload your built files** like so:
|
||||
|
||||
```yaml
|
||||
# Upload distributables
|
||||
- name: Upload Build
|
||||
uses: actions/upload-artifact@v1
|
||||
- uses: actions/checkout@v1
|
||||
- uses: webbertakken/unity-activate@v1
|
||||
- uses: webbertakken/unity-builder@v0.3
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
- uses: webbertakken/unity-return-license@v1
|
||||
if: always()
|
||||
- uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Build
|
||||
path: ${{ steps.buildStep.outputs.allBuildsPath }}
|
||||
path: build
|
||||
```
|
||||
|
||||
Commit and push your workflow definition.
|
||||
> **Notes:**
|
||||
>
|
||||
> - Don't forget to replace _<test-project>_ with your project name.
|
||||
> - By default the enabled scenes from the project's settings will be built.
|
||||
|
||||
## Configuration options
|
||||
|
||||
Below options can be specified under `with:` for the `unity-builder` action.
|
||||
|
||||
#### projectPath
|
||||
|
||||
Specify the path to your Unity project to be built.
|
||||
The path should be relative to the root of your project.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `<your project root>`_
|
||||
|
||||
#### unityVersion
|
||||
|
||||
Version of Unity to use for building the project.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `2019.2.1f11`_
|
||||
|
||||
#### targetPlatform
|
||||
|
||||
Platform that the build should target.
|
||||
|
||||
_**required:** `true`_
|
||||
|
||||
#### buildName
|
||||
|
||||
Name of the build.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `testBuild`_
|
||||
|
||||
#### buildsPath
|
||||
|
||||
Path where the builds should be stored.
|
||||
|
||||
In this folder a folder will be created for every targetPlatform.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `build`_
|
||||
|
||||
#### buildCommand
|
||||
|
||||
Custom command to run your build.
|
||||
|
||||
There are two conditions for a custom buildCommand:
|
||||
|
||||
- Must reference a valid path to a `static` method.
|
||||
- The class must reside in the `Assets/Editor` directory.
|
||||
|
||||
_**example:**_
|
||||
|
||||
```yaml
|
||||
- uses: webbertakken/unity-builder@master
|
||||
with:
|
||||
buildCommand: EditorNamespace.BuilderClassName.StaticBulidMethod
|
||||
```
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** Built-in script that will run a build out of the box._
|
||||
|
||||
## More actions
|
||||
|
||||
Visit
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
Visit
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
to find related actions for Unity.
|
||||
|
||||
Feel free to contribute.
|
||||
|
||||
## Licence
|
||||
|
||||
[MIT](./LICENSE)
|
||||
|
||||
36
action.yml
36
action.yml
@@ -1,15 +1,37 @@
|
||||
name: 'Unity - Builder'
|
||||
author: Webber Takken <webber@takken.io>
|
||||
description: 'Build Unity projects for different platforms.'
|
||||
inputs: {}
|
||||
inputs:
|
||||
unityVersion:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Version of unity to use for building the project.'
|
||||
targetPlatform:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Platform that the build should target.'
|
||||
projectPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Relative path to the project to be built.'
|
||||
buildName:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Name of the build.'
|
||||
buildsPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path where the builds should be stored.'
|
||||
buildMethod:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
||||
outputs:
|
||||
buildPath:
|
||||
description: "Path where the current platform has been built to."
|
||||
allBuildsPath:
|
||||
description: "Path where the build folders are stored. Each platform creates a folder within it."
|
||||
runs:
|
||||
using: 'docker'
|
||||
image: 'Dockerfile'
|
||||
description: 'Path where the current platform has been built to.'
|
||||
branding:
|
||||
icon: 'box'
|
||||
color: 'gray-dark'
|
||||
runs:
|
||||
using: 'node12'
|
||||
main: 'dist/index.js'
|
||||
|
||||
15
babel.config.js
Normal file
15
babel.config.js
Normal file
@@ -0,0 +1,15 @@
|
||||
const esModules = ['lodash-es'].join('|');
|
||||
|
||||
module.exports = {
|
||||
ignore: [`/node_modules/(?!${esModules})`],
|
||||
presets: [
|
||||
[
|
||||
'@babel/preset-env',
|
||||
{
|
||||
targets: {
|
||||
node: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
],
|
||||
};
|
||||
56
default-build-script/.gitignore
vendored
Normal file
56
default-build-script/.gitignore
vendored
Normal file
@@ -0,0 +1,56 @@
|
||||
#
|
||||
# Note: Non default ignore file, as this only tests Builder script.
|
||||
#
|
||||
|
||||
[Ll]ibrary/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
|
||||
[Bb]uild/
|
||||
[Bb]uilds/
|
||||
[Ll]ogs/
|
||||
|
||||
# Additional ignores
|
||||
[Bb]in/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# [Aa]ssets/AssetStoreTools*
|
||||
|
||||
# IDEs
|
||||
.vs/
|
||||
.idea/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
#*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
147
default-build-script/Builder.cs
Normal file
147
default-build-script/Builder.cs
Normal file
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction
|
||||
{
|
||||
static class Builder
|
||||
{
|
||||
private static string EOL = Environment.NewLine;
|
||||
|
||||
private static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
|
||||
{
|
||||
providedArguments = new Dictionary<string, string>();
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Parsing settings #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
for (int current = 0, next = 1; current < args.Length; current++, next++) {
|
||||
// Parse flag
|
||||
bool isFlag = args[current].StartsWith("-");
|
||||
if (!isFlag) continue;
|
||||
string flag = args[current].TrimStart('-');
|
||||
|
||||
// Parse optional value
|
||||
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine($"Found flag \"{flag}\" with value \"{value}\".");
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
ParseCommandLineArguments(out var validatedOptions);
|
||||
|
||||
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
string defaultCustomBuildName = "TestBuild";
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
|
||||
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
else if (customBuildName == "") {
|
||||
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
|
||||
return validatedOptions;
|
||||
}
|
||||
|
||||
public static void BuildProject()
|
||||
{
|
||||
// Gather values from args
|
||||
var options = GetValidatedOptions();
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
// Define BuildPlayer Options
|
||||
var buildOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
||||
};
|
||||
|
||||
// Perform build
|
||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);
|
||||
|
||||
// Summary
|
||||
BuildSummary summary = buildReport.summary;
|
||||
ReportSummary(summary);
|
||||
|
||||
// Result
|
||||
BuildResult result = summary.result;
|
||||
ExitWithResult(result);
|
||||
}
|
||||
|
||||
private static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Build results #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}" +
|
||||
$"Duration: {summary.totalTime.ToString()}{EOL}" +
|
||||
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
|
||||
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
|
||||
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
}
|
||||
|
||||
private static void ExitWithResult(BuildResult result)
|
||||
{
|
||||
if (result == BuildResult.Succeeded) {
|
||||
Console.WriteLine("Build succeeded!");
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Failed) {
|
||||
Console.WriteLine("Build failed!");
|
||||
EditorApplication.Exit(101);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Cancelled) {
|
||||
Console.WriteLine("Build cancelled!");
|
||||
EditorApplication.Exit(102);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Unknown) {
|
||||
Console.WriteLine("Build result is unknown!");
|
||||
EditorApplication.Exit(103);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
default-build-script/Builder.cs.meta
Normal file
3
default-build-script/Builder.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc057061ce9f406aa6b57a62d67fe9c0
|
||||
timeCreated: 1575145310
|
||||
35
default-build-script/Properties/AssemblyInfo.cs
Normal file
35
default-build-script/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("UnityBuilderAction")]
|
||||
[assembly: AssemblyDescription("Builder script for Unity Builder action")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("UnityBuilderAction")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019-present")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("031F5EE1-35CE-4F77-975A-7E326F898185")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
57
default-build-script/UnityBuilderAction.csproj
Normal file
57
default-build-script/UnityBuilderAction.csproj
Normal file
@@ -0,0 +1,57 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{031F5EE1-35CE-4F77-975A-7E326F898185}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>UnityBuilderAction</RootNamespace>
|
||||
<AssemblyName>UnityBuilderAction</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\..\Program Files\Unity\2019.2.11f1\Editor\Data\Managed\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Builder.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
1
dist/index.js
vendored
Normal file
1
dist/index.js
vendored
Normal file
File diff suppressed because one or more lines are too long
@@ -1,36 +1,24 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Set license file path
|
||||
#
|
||||
|
||||
LICENSE_FILE_PATH=UnityLicenseFile.ulf
|
||||
|
||||
#
|
||||
# Set project path
|
||||
#
|
||||
|
||||
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$UNITY_PROJECT_PATH
|
||||
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
|
||||
echo "Using project path \"$UNITY_PROJECT_PATH\"."
|
||||
|
||||
#
|
||||
# Set the name for the build
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_NAME" ]; then
|
||||
BUILD_NAME=buildName
|
||||
BUILD_NAME="build-$(date '+%F-%H%M')"
|
||||
fi
|
||||
echo "Using build name \"$BUILD_NAME\"."
|
||||
|
||||
#
|
||||
# Set the builds target platform;
|
||||
#
|
||||
# possible options are:
|
||||
#
|
||||
# Standalone, Win, Win64, OSXUniversal,
|
||||
# Linux64, iOS, Android, WebGL, XboxOne,
|
||||
# PS4, WindowsStoreApps, Switch, tvOS
|
||||
#
|
||||
# New options array:
|
||||
#
|
||||
# Web: WebGL
|
||||
# Desktop: StandaloneOSX, StandaloneWindows, StandaloneWindows64, StandaloneLinux64
|
||||
# Console: PS4, XboxOne, Switch
|
||||
@@ -43,6 +31,7 @@ fi
|
||||
if [ -z "$BUILD_TARGET" ]; then
|
||||
BUILD_TARGET=WebGL
|
||||
fi
|
||||
echo "Using build target \"$BUILD_TARGET\"."
|
||||
|
||||
#
|
||||
# Set builds path
|
||||
@@ -52,57 +41,48 @@ if [ -z "$BUILDS_PATH" ]; then
|
||||
BUILDS_PATH=build
|
||||
fi
|
||||
BUILDS_FULL_PATH=$GITHUB_WORKSPACE/$BUILDS_PATH
|
||||
|
||||
#
|
||||
# Set path for current build (relative and full)
|
||||
#
|
||||
|
||||
CURRENT_BUILD_PATH=$BUILDS_PATH/$BUILD_TARGET
|
||||
CURRENT_BUILD_FULL_PATH=$BUILDS_FULL_PATH/$BUILD_TARGET
|
||||
echo "Using build path \"$CURRENT_BUILD_PATH\"."
|
||||
|
||||
#
|
||||
# Set the build command, must reference one of:
|
||||
# Set the build method, must reference one of:
|
||||
#
|
||||
# - <NamespaceName.ClassName.MethodName>
|
||||
# - <ClassName.MethodName>
|
||||
#
|
||||
# For example: `BuildCommand.PerformBuild`
|
||||
#
|
||||
# The method must be defined static
|
||||
# The method must be declared static and placed in project/Assets/Editor
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_COMMAND" ]; then
|
||||
# TODO - copy Builder class from root
|
||||
EXECUTE_CUSTOM_METHOD="-executeMethod Builder.BuildProject"
|
||||
if [ -z "$BUILD_METHOD" ]; then
|
||||
# User has not provided their own build command.
|
||||
#
|
||||
# Use the script from this action which builds the scenes that are enabled in
|
||||
# the project.
|
||||
#
|
||||
echo "Using built-in build method."
|
||||
# Create Editor directory if it does not exist
|
||||
mkdir -p $UNITY_PROJECT_PATH/Assets/Editor/
|
||||
# Copy the build script of Unity Builder action
|
||||
cp -r /UnityBuilderAction $UNITY_PROJECT_PATH/Assets/Editor/
|
||||
# Set the Build method to that of UnityBuilder Action
|
||||
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||
# Verify recursive paths
|
||||
ls -Ralph $UNITY_PROJECT_PATH/Assets/Editor/
|
||||
#
|
||||
else
|
||||
EXECUTE_CUSTOM_METHOD="-executeMethod $BUILD_COMMAND"
|
||||
# User has provided their own build method.
|
||||
# Assume they also bring their own script.
|
||||
#
|
||||
echo "User set build method to $BUILD_METHOD."
|
||||
#
|
||||
fi
|
||||
|
||||
#
|
||||
# Copy license file from Github variables
|
||||
#
|
||||
# Set build method to execute as flag + argument
|
||||
EXECUTE_BUILD_METHOD="-executeMethod $BUILD_METHOD"
|
||||
|
||||
echo "$UNITY_LICENSE" | tr -d '\r' > $LICENSE_FILE_PATH
|
||||
echo "$UNITY_LICENSE" | tr -d '\r' > /root/.local/share/unity3d/Unity/Unity_lic.ulf
|
||||
# TODO - test if this line has any effect
|
||||
echo "$UNITY_LICENSE" | tr -d '\r' > /root/.local/share/unity3d/Unity/Unity_v2019.x.ulf
|
||||
|
||||
#
|
||||
# Activate license
|
||||
#
|
||||
|
||||
echo "Requesting activation"
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-manualLicenseFile $LICENSE_FILE_PATH
|
||||
# This is expected to always exit with code 1 (both success and failure).
|
||||
# Convert to exit code 0 by echoing the current exit code.
|
||||
echo $?
|
||||
# Exit code is now 0
|
||||
|
||||
# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
|
||||
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||
@@ -155,7 +135,7 @@ xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CURRENT_BUILD_FULL_PATH" \
|
||||
$EXECUTE_CUSTOM_METHOD
|
||||
$EXECUTE_BUILD_METHOD
|
||||
|
||||
# Catch exit code
|
||||
BUILD_EXIT_CODE=$?
|
||||
|
||||
8
jest.config.js
Normal file
8
jest.config.js
Normal file
@@ -0,0 +1,8 @@
|
||||
const esModules = ['lodash-es'].join('|');
|
||||
|
||||
module.exports = {
|
||||
testEnvironment: 'node',
|
||||
moduleFileExtensions: ['js', 'jsx', 'json', 'vue'],
|
||||
transform: { '^.+\\.(js|jsx)?$': 'babel-jest' },
|
||||
transformIgnorePatterns: [`/node_modules/(?!${esModules})`],
|
||||
};
|
||||
57
package.json
Normal file
57
package.json
Normal file
@@ -0,0 +1,57 @@
|
||||
{
|
||||
"name": "unity-builder",
|
||||
"version": "0.2.0",
|
||||
"description": "Build Unity projects for different platforms.",
|
||||
"main": "src/index.js",
|
||||
"repository": "git@github.com:webbertakken/unity-builder.git",
|
||||
"author": "Webber <webber@takken.io>",
|
||||
"license": "MIT",
|
||||
"scripts": {
|
||||
"build": "ncc build --out dist --minify",
|
||||
"lint": "prettier --check \"src/**/*.js\" && eslint src",
|
||||
"test": "jest"
|
||||
},
|
||||
"dependencies": {
|
||||
"@actions/core": "^1.2.0",
|
||||
"@actions/exec": "1.0.2",
|
||||
"@actions/github": "^2.0.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@babel/cli": "7.7.5",
|
||||
"@babel/core": "7.7.5",
|
||||
"@babel/preset-env": "7.7.7",
|
||||
"@zeit/ncc": "0.20.5",
|
||||
"babel-eslint": "10.0.3",
|
||||
"eslint": "6.7.2",
|
||||
"eslint-config-airbnb": "18.0.1",
|
||||
"eslint-config-prettier": "6.7.0",
|
||||
"eslint-plugin-flowtype": "4.5.2",
|
||||
"eslint-plugin-import": "2.19.1",
|
||||
"eslint-plugin-jsx-a11y": "6.2.3",
|
||||
"eslint-plugin-prettier": "3.1.2",
|
||||
"eslint-plugin-react": "7.17.0",
|
||||
"eslint-plugin-unicorn": "14.0.1",
|
||||
"husky": "4.0.0-beta.5",
|
||||
"jest": "24.9.0",
|
||||
"lint-staged": "9.5.0",
|
||||
"lodash-es": "4.17.15",
|
||||
"prettier": "1.19.1"
|
||||
},
|
||||
"husky": {
|
||||
"hooks": {
|
||||
"pre-commit": "lint-staged && yarn build && git add dist"
|
||||
}
|
||||
},
|
||||
"lint-staged": {
|
||||
"*.{js,jsx}": [
|
||||
"prettier --write",
|
||||
"eslint",
|
||||
"git add",
|
||||
"jest --findRelatedTests"
|
||||
],
|
||||
"*.{json,md,yaml,yml}": [
|
||||
"prettier --write",
|
||||
"git add"
|
||||
]
|
||||
}
|
||||
}
|
||||
22
src/index.js
Normal file
22
src/index.js
Normal file
@@ -0,0 +1,22 @@
|
||||
import Action from './model/action';
|
||||
import Docker from './model/docker';
|
||||
import ImageTag from './model/image-tag';
|
||||
import Input from './model/input';
|
||||
|
||||
const core = require('@actions/core');
|
||||
|
||||
async function action() {
|
||||
Action.checkCompatibility();
|
||||
|
||||
const { dockerfile, workspace, rootFolder } = Action;
|
||||
const { version, platform, projectPath, buildName, buildsPath, method } = Input.getFromUser();
|
||||
|
||||
const baseImage = new ImageTag({ version, platform });
|
||||
const builtImage = await Docker.build({ path: rootFolder, dockerfile, baseImage });
|
||||
|
||||
await Docker.run(builtImage, { workspace, platform, projectPath, buildName, buildsPath, method });
|
||||
}
|
||||
|
||||
action().catch(error => {
|
||||
core.setFailed(error.message);
|
||||
});
|
||||
42
src/model/action.js
Normal file
42
src/model/action.js
Normal file
@@ -0,0 +1,42 @@
|
||||
import path from 'path';
|
||||
|
||||
export default class Action {
|
||||
static get supportedPlatforms() {
|
||||
return ['linux'];
|
||||
}
|
||||
|
||||
static get isRunningLocally() {
|
||||
return process.env.RUNNER_WORKSPACE === undefined;
|
||||
}
|
||||
|
||||
static get isRunningFromSource() {
|
||||
return path.basename(__dirname) === 'model';
|
||||
}
|
||||
|
||||
static get name() {
|
||||
return 'unity-builder';
|
||||
}
|
||||
|
||||
static get rootFolder() {
|
||||
if (Action.isRunningFromSource) {
|
||||
return path.dirname(path.dirname(path.dirname(__filename)));
|
||||
}
|
||||
|
||||
return path.dirname(path.dirname(__filename));
|
||||
}
|
||||
|
||||
static get dockerfile() {
|
||||
return `${Action.rootFolder}/Dockerfile`;
|
||||
}
|
||||
|
||||
static get workspace() {
|
||||
return process.env.GITHUB_WORKSPACE;
|
||||
}
|
||||
|
||||
static checkCompatibility() {
|
||||
const currentPlatform = process.platform;
|
||||
if (!Action.supportedPlatforms.includes(currentPlatform)) {
|
||||
throw new Error(`Currently ${currentPlatform}-platform is not supported`);
|
||||
}
|
||||
}
|
||||
}
|
||||
20
src/model/action.test.js
Normal file
20
src/model/action.test.js
Normal file
@@ -0,0 +1,20 @@
|
||||
import path from 'path';
|
||||
import Action from './action';
|
||||
|
||||
describe('Action', () => {
|
||||
describe('compatibility check', () => {
|
||||
it('throws for anything other than linux', () => {
|
||||
if (process.platform !== 'linux') {
|
||||
expect(() => Action.checkCompatibility()).toThrow();
|
||||
} else {
|
||||
expect(() => Action.checkCompatibility()).not.toThrow();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
it('returns the root folder of the action', () => {
|
||||
const { rootFolder, name } = Action;
|
||||
|
||||
expect(path.basename(rootFolder)).toStrictEqual(name);
|
||||
});
|
||||
});
|
||||
55
src/model/docker.js
Normal file
55
src/model/docker.js
Normal file
@@ -0,0 +1,55 @@
|
||||
import { exec } from '@actions/exec';
|
||||
import ImageTag from './image-tag';
|
||||
|
||||
export default class Docker {
|
||||
static async build(buildParameters, silent = false) {
|
||||
const { path, dockerfile, baseImage } = buildParameters;
|
||||
const { version, platform } = baseImage;
|
||||
|
||||
const tag = new ImageTag({ repository: '', name: 'unity-builder', version, platform });
|
||||
const command = `docker build ${path} \
|
||||
--file ${dockerfile} \
|
||||
--build-arg IMAGE=${baseImage} \
|
||||
--tag ${tag}`;
|
||||
|
||||
await exec(command, null, { silent });
|
||||
|
||||
return tag;
|
||||
}
|
||||
|
||||
static async run(image, parameters, silent = false) {
|
||||
const { workspace, platform, projectPath, buildName, buildsPath, method } = parameters;
|
||||
|
||||
const command = `docker run \
|
||||
--workdir /github/workspace \
|
||||
--rm \
|
||||
--env PROJECT_PATH=${projectPath} \
|
||||
--env BUILD_TARGET=${platform} \
|
||||
--env BUILD_NAME=${buildName} \
|
||||
--env BUILDS_PATH=${buildsPath} \
|
||||
--env BUILD_METHOD=${method} \
|
||||
--env HOME=/github/home \
|
||||
--env GITHUB_REF \
|
||||
--env GITHUB_SHA \
|
||||
--env GITHUB_REPOSITORY \
|
||||
--env GITHUB_ACTOR \
|
||||
--env GITHUB_WORKFLOW \
|
||||
--env GITHUB_HEAD_REF \
|
||||
--env GITHUB_BASE_REF \
|
||||
--env GITHUB_EVENT_NAME \
|
||||
--env GITHUB_WORKSPACE=/github/workspace \
|
||||
--env GITHUB_ACTION \
|
||||
--env GITHUB_EVENT_PATH \
|
||||
--env RUNNER_OS \
|
||||
--env RUNNER_TOOL_CACHE \
|
||||
--env RUNNER_TEMP \
|
||||
--env RUNNER_WORKSPACE \
|
||||
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
|
||||
--volume "/home/runner/work/_temp/_github_home":"/github/home" \
|
||||
--volume "/home/runner/work/_temp/_github_workflow":"/github/workflow" \
|
||||
--volume "${workspace}":"/github/workspace" \
|
||||
${image}`;
|
||||
|
||||
await exec(command, null, { silent });
|
||||
}
|
||||
}
|
||||
35
src/model/docker.test.js
Normal file
35
src/model/docker.test.js
Normal file
@@ -0,0 +1,35 @@
|
||||
import Action from './action';
|
||||
import Docker from './docker';
|
||||
import ImageTag from './image-tag';
|
||||
|
||||
describe('Docker', () => {
|
||||
it('builds', async () => {
|
||||
const path = Action.rootFolder;
|
||||
const dockerfile = `${path}/Dockerfile`;
|
||||
const baseImage = new ImageTag({
|
||||
repository: '',
|
||||
name: 'alpine',
|
||||
version: '3',
|
||||
platform: 'Test',
|
||||
});
|
||||
|
||||
const tag = await Docker.build({ path, dockerfile, baseImage }, true);
|
||||
|
||||
expect(tag).toBeInstanceOf(ImageTag);
|
||||
expect(tag.toString()).toStrictEqual('unity-builder:3');
|
||||
}, 240000);
|
||||
|
||||
it.skip('runs', async () => {
|
||||
const image = 'unity-builder:2019.2.11f1-webgl';
|
||||
|
||||
const parameters = {
|
||||
workspace: Action.rootFolder,
|
||||
projectPath: `${Action.rootFolder}/test-project`,
|
||||
buildName: 'someBulidName',
|
||||
buildsPath: 'build',
|
||||
method: '',
|
||||
};
|
||||
|
||||
await Docker.run(image, parameters);
|
||||
});
|
||||
});
|
||||
83
src/model/image-tag.js
Normal file
83
src/model/image-tag.js
Normal file
@@ -0,0 +1,83 @@
|
||||
import { has, get, trimEnd, trimStart } from 'lodash-es';
|
||||
|
||||
export default class ImageTag {
|
||||
constructor(imageProperties) {
|
||||
const {
|
||||
repository = 'gableroux',
|
||||
name = 'unity3d',
|
||||
version = '2019.2.11f1',
|
||||
platform,
|
||||
} = imageProperties;
|
||||
|
||||
if (!ImageTag.versionPattern.test(version)) {
|
||||
throw new Error(`Invalid version "${version}".`);
|
||||
}
|
||||
|
||||
if (!has(ImageTag.targetPlatformToBuilderPlatformMap, platform)) {
|
||||
throw new Error(`Platform "${platform}" is currently not supported.`);
|
||||
}
|
||||
|
||||
const builderPlatform = get(
|
||||
ImageTag.targetPlatformToBuilderPlatformMap,
|
||||
platform,
|
||||
ImageTag.builderPlatforms.generic,
|
||||
);
|
||||
|
||||
Object.assign(this, { repository, name, version, platform, builderPlatform });
|
||||
}
|
||||
|
||||
static get versionPattern() {
|
||||
return /^20\d{2}\.\d\.\w{3,4}|3$/;
|
||||
}
|
||||
|
||||
static get builderPlatforms() {
|
||||
return {
|
||||
generic: '',
|
||||
webgl: 'webgl',
|
||||
mac: 'mac',
|
||||
windows: 'windows',
|
||||
android: 'android',
|
||||
ios: 'ios',
|
||||
};
|
||||
}
|
||||
|
||||
static get targetPlatformToBuilderPlatformMap() {
|
||||
const { generic, webgl, mac, windows, android, ios } = ImageTag.builderPlatforms;
|
||||
|
||||
// @see: https://github.com/Unity-Technologies/UnityCsReference/blob/9034442437e6b5efe28c51d02e978a96a3ce5439/Editor/Mono/BuildTarget.cs
|
||||
return {
|
||||
Test: generic,
|
||||
WebGL: webgl,
|
||||
StandaloneOSX: mac,
|
||||
StandaloneWindows: windows,
|
||||
StandaloneWindows64: windows,
|
||||
StandaloneLinux64: generic,
|
||||
PS4: generic,
|
||||
XboxOne: generic,
|
||||
Switch: generic,
|
||||
Android: android,
|
||||
iOS: ios,
|
||||
tvOS: generic,
|
||||
Lumin: generic,
|
||||
BJM: generic,
|
||||
Stadia: generic,
|
||||
WSAPlayer: generic,
|
||||
Facebook: generic,
|
||||
NoTarget: generic,
|
||||
};
|
||||
}
|
||||
|
||||
get tag() {
|
||||
return trimEnd(`${this.version}-${this.builderPlatform}`, '-');
|
||||
}
|
||||
|
||||
get image() {
|
||||
return trimStart(`${this.repository}/${this.name}`, '/');
|
||||
}
|
||||
|
||||
toString() {
|
||||
const { image, tag } = this;
|
||||
|
||||
return `${image}:${tag}`;
|
||||
}
|
||||
}
|
||||
67
src/model/image-tag.test.js
Normal file
67
src/model/image-tag.test.js
Normal file
@@ -0,0 +1,67 @@
|
||||
import ImageTag from './image-tag';
|
||||
|
||||
describe('UnityImageVersion', () => {
|
||||
const some = {
|
||||
repository: 'test1',
|
||||
name: 'test2',
|
||||
version: '2099.9.f9f9',
|
||||
platform: 'Stadia',
|
||||
builderPlatform: '',
|
||||
};
|
||||
|
||||
const defaults = {
|
||||
repository: 'gableroux',
|
||||
name: 'unity3d',
|
||||
image: 'gableroux/unity3d',
|
||||
};
|
||||
|
||||
describe('constructor', () => {
|
||||
it('can be called', () => {
|
||||
const { platform } = some;
|
||||
expect(() => new ImageTag({ platform })).not.toThrow();
|
||||
});
|
||||
|
||||
it('accepts parameters and sets the right properties', () => {
|
||||
const image = new ImageTag(some);
|
||||
|
||||
expect(image.repository).toStrictEqual(some.repository);
|
||||
expect(image.name).toStrictEqual(some.name);
|
||||
expect(image.version).toStrictEqual(some.version);
|
||||
expect(image.platform).toStrictEqual(some.platform);
|
||||
expect(image.builderPlatform).toStrictEqual(some.builderPlatform);
|
||||
});
|
||||
|
||||
test.each(['2000.0.0f0', '2011.1.11f1'])('accepts %p version format', version => {
|
||||
expect(() => new ImageTag({ version, platform: some.platform })).not.toThrow();
|
||||
});
|
||||
|
||||
test.each(['some version', '', 1, null])('throws for incorrect versions %p', version => {
|
||||
const { platform } = some;
|
||||
expect(() => new ImageTag({ version, platform })).toThrow();
|
||||
});
|
||||
|
||||
test.each([undefined, 'nonExisting'])('throws for unsupported target %p', platform => {
|
||||
expect(() => new ImageTag({ platform })).toThrow();
|
||||
});
|
||||
});
|
||||
|
||||
describe('toString', () => {
|
||||
it('returns the correct version', () => {
|
||||
const image = new ImageTag({ version: '2099.1.1111', platform: some.platform });
|
||||
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:2099.1.1111`);
|
||||
});
|
||||
|
||||
it('returns the specific build platform', () => {
|
||||
const image = new ImageTag({ version: '2019.2.11f1', platform: 'WebGL' });
|
||||
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-webgl`);
|
||||
});
|
||||
|
||||
it('returns no specific build platform for generic targetPlatforms', () => {
|
||||
const image = new ImageTag({ platform: 'Stadia' });
|
||||
|
||||
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1`);
|
||||
});
|
||||
});
|
||||
});
|
||||
22
src/model/input.js
Normal file
22
src/model/input.js
Normal file
@@ -0,0 +1,22 @@
|
||||
const core = require('@actions/core');
|
||||
|
||||
export default class Input {
|
||||
static getFromUser() {
|
||||
// Input variables specified in workflows using "with" prop.
|
||||
const version = core.getInput('unityVersion');
|
||||
const platform = core.getInput('targetPlatform');
|
||||
const projectPath = core.getInput('projectPath');
|
||||
const buildName = core.getInput('buildName');
|
||||
const buildsPath = core.getInput('buildsPath');
|
||||
const buildMethod = core.getInput('buildMethod');
|
||||
|
||||
return {
|
||||
version,
|
||||
platform,
|
||||
projectPath,
|
||||
buildName,
|
||||
buildsPath,
|
||||
method: buildMethod,
|
||||
};
|
||||
}
|
||||
}
|
||||
9
src/model/input.test.js
Normal file
9
src/model/input.test.js
Normal file
@@ -0,0 +1,9 @@
|
||||
import Input from './input';
|
||||
|
||||
describe('Input', () => {
|
||||
describe('getFromUser', () => {
|
||||
it('does not throw', () => {
|
||||
expect(() => Input.getFromUser()).not.toThrow();
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f4ffa2938b3439f92f3caaf6a8055cc
|
||||
timeCreated: 1575145041
|
||||
@@ -1,144 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEngine;
|
||||
|
||||
static class Builder
|
||||
{
|
||||
private static string EOL = Environment.NewLine;
|
||||
|
||||
private static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
|
||||
{
|
||||
providedArguments = new Dictionary<string, string>();
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Parsing settings #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
for (int current = 0, next = 1; current < args.Length; current++, next++) {
|
||||
// Parse flag
|
||||
bool isFlag = args[current].StartsWith("-");
|
||||
if (!isFlag) continue;
|
||||
string flag = args[current].TrimStart('-');
|
||||
|
||||
// Parse optional value
|
||||
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine($"Found flag \"{flag}\" with value \"{value}\".");
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
ParseCommandLineArguments(out var validatedOptions);
|
||||
|
||||
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
string defaultCustomBuildName = "TestBuild";
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
|
||||
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
else if (customBuildName == "") {
|
||||
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
|
||||
return validatedOptions;
|
||||
}
|
||||
|
||||
public static void BuildProject()
|
||||
{
|
||||
// Gather values from args
|
||||
var options = GetValidatedOptions();
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
// Define BuildPlayer Options
|
||||
var buildOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
||||
};
|
||||
|
||||
// Perform build
|
||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);
|
||||
|
||||
// Summary
|
||||
BuildSummary summary = buildReport.summary;
|
||||
ReportSummary(summary);
|
||||
|
||||
// Result
|
||||
BuildResult result = summary.result;
|
||||
ExitWithResult(result);
|
||||
}
|
||||
|
||||
private static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Build results #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}" +
|
||||
$"Duration: {summary.totalTime.ToString()}{EOL}" +
|
||||
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
|
||||
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
|
||||
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
}
|
||||
|
||||
private static void ExitWithResult(BuildResult result)
|
||||
{
|
||||
if (result == BuildResult.Succeeded) {
|
||||
Console.WriteLine("Build succeeded!");
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Failed) {
|
||||
Console.WriteLine("Build failed!");
|
||||
EditorApplication.Exit(101);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Cancelled) {
|
||||
Console.WriteLine("Build cancelled!");
|
||||
EditorApplication.Exit(102);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Unknown) {
|
||||
Console.WriteLine("Build result is unknown!");
|
||||
EditorApplication.Exit(103);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc057061ce9f406aa6b57a62d67fe9c0
|
||||
timeCreated: 1575145310
|
||||
Reference in New Issue
Block a user