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261 Commits
v0.3
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v2.0-alpha
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@@ -2,6 +2,4 @@
|
||||
*
|
||||
|
||||
# Files required for the action
|
||||
!entrypoint.sh
|
||||
!action.yml
|
||||
!default-build-script
|
||||
!dist/
|
||||
|
||||
@@ -6,13 +6,16 @@ end_of_line = lf
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
insert_final_newline = true
|
||||
max_line_length = 100
|
||||
max_line_length = 120
|
||||
tab_width = 2
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.md]
|
||||
max_line_length = 0
|
||||
max_line_length = off
|
||||
trim_trailing_whitespace = false
|
||||
|
||||
[*.{yml,yaml}]
|
||||
max_line_length = off
|
||||
|
||||
[COMMIT_EDITMSG]
|
||||
max_line_length = 0
|
||||
max_line_length = off
|
||||
|
||||
@@ -1,2 +1,4 @@
|
||||
**/node_modules/**
|
||||
**/dist/**
|
||||
dist/
|
||||
lib/
|
||||
node_modules/
|
||||
jest.config.js
|
||||
|
||||
@@ -1,21 +1,19 @@
|
||||
{
|
||||
"parser": "babel-eslint",
|
||||
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
|
||||
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "prettier"],
|
||||
"parser": "@typescript-eslint/parser",
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 9,
|
||||
"sourceType": "module"
|
||||
},
|
||||
"env": {
|
||||
"node": true,
|
||||
"es6": true,
|
||||
"jest": true
|
||||
"jest/globals": true
|
||||
},
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 2020,
|
||||
"ecmaFeatures": {
|
||||
"impliedStrict": true
|
||||
}
|
||||
},
|
||||
"extends": ["airbnb", "plugin:unicorn/recommended", "prettier"],
|
||||
"plugins": ["react", "jsx-a11y", "import", "prettier", "flowtype", "unicorn"],
|
||||
"settings": { "react": { "version": "latest" } },
|
||||
"rules": {
|
||||
"prettier/prettier": "error",
|
||||
"import/no-extraneous-dependencies": 0
|
||||
"import/no-extraneous-dependencies": 0,
|
||||
"import/no-namespace": "off"
|
||||
}
|
||||
}
|
||||
|
||||
3
.gitattributes
vendored
Normal file
3
.gitattributes
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
dist/index* -diff linguist-generated=true
|
||||
dist/licenses* -diff linguist-generated=true
|
||||
dist/sourcemap* -diff linguist-generated=true
|
||||
12
.github/FUNDING.yml
vendored
Normal file
12
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: game-ci
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
25
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
25
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: bug
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
**Bug description**
|
||||
|
||||
<!--A clear and concise description of what the bug is.-->
|
||||
|
||||
**How to reproduce**
|
||||
|
||||
<!--Steps to reproduce the behavior:-->
|
||||
|
||||
-
|
||||
|
||||
**Expected behavior**
|
||||
|
||||
<!--A clear and concise description of what you expected to happen.-->
|
||||
|
||||
**Additional details**
|
||||
|
||||
<!--Please add context, links, reasons, screenshots, etc.-->
|
||||
5
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
5
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: Discuss on Discord
|
||||
url: https://game.ci/discord
|
||||
about: Join our Discord community
|
||||
23
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
23
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an improvement, or a new feature
|
||||
title: ''
|
||||
labels: enhancement
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
**Context**
|
||||
|
||||
<!--Please describe a proper context-->
|
||||
|
||||
**Suggested solution**
|
||||
|
||||
<!--Tell us what you would suggest-->
|
||||
|
||||
**Considered alternatives**
|
||||
|
||||
<!--Please add any alternative solutions that you have considered-->
|
||||
|
||||
**Additional details**
|
||||
|
||||
<!--Please add context, links, reasons, screenshots, etc.-->
|
||||
7
.github/ISSUE_TEMPLATE/other.md
vendored
Normal file
7
.github/ISSUE_TEMPLATE/other.md
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
---
|
||||
name: Other
|
||||
about: Everything else
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
---
|
||||
11
.github/pull_request_template.md
vendored
Normal file
11
.github/pull_request_template.md
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
#### Changes
|
||||
|
||||
- ...
|
||||
|
||||
#### Checklist
|
||||
|
||||
<!-- please check all items and add your own -->
|
||||
|
||||
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
|
||||
- [ ] Readme (updated or not needed)
|
||||
- [ ] Tests (added, updated or not needed)
|
||||
20
.github/workflows/activation.yml
vendored
Normal file
20
.github/workflows/activation.yml
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
name: Acquire activation file
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
activation:
|
||||
name: Request manual activation file 🔑
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
# Request manual activation file
|
||||
- name: Unity - Request Activation File
|
||||
id: requestActivationFile
|
||||
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
|
||||
- name: Upload activation file
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
path: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
retention-days: 3
|
||||
60
.github/workflows/aws-tests.yml
vendored
Normal file
60
.github/workflows/aws-tests.yml
vendored
Normal file
@@ -0,0 +1,60 @@
|
||||
name: AWS
|
||||
|
||||
on:
|
||||
push: { branches: [aws, remote-builder/refactor] }
|
||||
|
||||
env:
|
||||
AWS_REGION: 'eu-west-1'
|
||||
|
||||
jobs:
|
||||
buildForAllPlatforms:
|
||||
name: AWS Fargate Build
|
||||
if: github.event.pull_request.draft == false
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
# - 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
#- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
#- iOS # Build an iOS player.
|
||||
#- Android # Build an Android .apk.
|
||||
#- WebGL # WebGL.
|
||||
# - StandaloneWindows # Build a Windows standalone.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player
|
||||
# steps
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v2
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
- name: Configure AWS Credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
aws-region: eu-west-2
|
||||
- uses: ./
|
||||
id: aws-fargate-unity-build
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
with:
|
||||
remoteBuildCluster: aws
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
73
.github/workflows/build-tests.yml
vendored
Normal file
73
.github/workflows/build-tests.yml
vendored
Normal file
@@ -0,0 +1,73 @@
|
||||
name: Builds
|
||||
|
||||
on:
|
||||
push: { branches: [main] }
|
||||
pull_request:
|
||||
paths-ignore:
|
||||
- '.github/**'
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatforms:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- iOS # Build an iOS player.
|
||||
- Android # Build an Android .apk.
|
||||
- WebGL # WebGL.
|
||||
# - StandaloneWindows # Build a Windows standalone.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Build (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
16
.github/workflows/cats.yml
vendored
Normal file
16
.github/workflows/cats.yml
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
name: Cats 😺
|
||||
|
||||
on:
|
||||
pull_request_target:
|
||||
types:
|
||||
- opened
|
||||
- reopened
|
||||
|
||||
jobs:
|
||||
aCatForCreatingThePullRequest:
|
||||
name: A cat for your effort!
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: ruairidhwm/action-cats@1.0.1
|
||||
with:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
14
.github/workflows/cleanup.yml
vendored
Normal file
14
.github/workflows/cleanup.yml
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
name: Cleanup (cron)
|
||||
on:
|
||||
schedule:
|
||||
- cron: '30 10 * * SUN' # every sunday at 10:30
|
||||
|
||||
jobs:
|
||||
deleteArtifacts:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Delete old artifacts
|
||||
uses: kolpav/purge-artifacts-action@v1
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
expire-in: 21 days
|
||||
24
.github/workflows/integrity-check.yml
vendored
Normal file
24
.github/workflows/integrity-check.yml
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
name: Integrity
|
||||
|
||||
on:
|
||||
push: { branches: [main] }
|
||||
pull_request: {}
|
||||
|
||||
env:
|
||||
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
|
||||
|
||||
jobs:
|
||||
tests:
|
||||
name: Tests
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-node@v2
|
||||
with:
|
||||
node-version: 12.x
|
||||
- run: yarn
|
||||
- run: yarn lint
|
||||
- run: yarn test --coverage
|
||||
- run: bash <(curl -s https://codecov.io/bash)
|
||||
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
|
||||
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }
|
||||
80
.github/workflows/kubernetes-tests.yml
vendored
Normal file
80
.github/workflows/kubernetes-tests.yml
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
name: Kubernetes
|
||||
|
||||
on:
|
||||
workflow_dispatch: {}
|
||||
# push: { branches: [main] }
|
||||
# pull_request:
|
||||
# paths-ignore:
|
||||
# - '.github/**'
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1-c'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'unity-builder-cluster'
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
k8sBuilds:
|
||||
name: K8s build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
continue-on-error: true
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
targetPlatform:
|
||||
- StandaloneLinux64
|
||||
- StandaloneWindows64
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Spin up #
|
||||
###########################
|
||||
- uses: GoogleCloudPlatform/github-actions/setup-gcloud@master
|
||||
with:
|
||||
version: '288.0.0'
|
||||
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
|
||||
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
|
||||
- run: ./dist/bootstrapper/ApplyClusterAndAcquireLock.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: frostebite/File-To-Base64@master
|
||||
id: read-base64
|
||||
with:
|
||||
filePath: ~/.kube/config
|
||||
- uses: ./
|
||||
id: k8s-unity-build
|
||||
with:
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
projectPath: test-project
|
||||
unityVersion: 2019.3.15f1
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: frostebite/K8s-Download-Volume@master
|
||||
with:
|
||||
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
|
||||
volume: ${{ steps.k8s-unity-build.outputs.volume }}
|
||||
sourcePath: repo/build/
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Kubernetes Build (${{ matrix.targetPlatform }})
|
||||
path: k8s-volume-download
|
||||
retention-days: 14
|
||||
|
||||
###########################
|
||||
# Spin down #
|
||||
###########################
|
||||
- run: ./dist/bootstrapper/ReleaseLockAndAttemptShutdown.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
|
||||
if: ${{ always() }}
|
||||
54
.github/workflows/main.yml
vendored
54
.github/workflows/main.yml
vendored
@@ -1,54 +0,0 @@
|
||||
name: Actions 😎
|
||||
|
||||
on:
|
||||
pull_request: {}
|
||||
push: { branches: [master] }
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
jobs:
|
||||
buildForAllPlatforms:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
# - 2019.3.0f1 # requires unity-activate to upgrade
|
||||
targetPlatform:
|
||||
- WebGL
|
||||
- iOS
|
||||
# - StandaloneOSX
|
||||
# - StandaloneWindows
|
||||
# - StandaloneWindows64
|
||||
# - StandaloneLinux64
|
||||
# - PS4
|
||||
# - XboxOne
|
||||
# - Switch
|
||||
# - Android
|
||||
# - tvOS
|
||||
# - Lumin
|
||||
# - BJM
|
||||
# - Stadia
|
||||
# - WSAPlayer
|
||||
# - Facebook
|
||||
# - NoTarget
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- uses: webbertakken/unity-activate@v1
|
||||
- uses: ./
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
- uses: webbertakken/unity-return-license@v1
|
||||
if: always()
|
||||
- uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Build
|
||||
path: build
|
||||
15
.github/workflows/test.yml
vendored
15
.github/workflows/test.yml
vendored
@@ -1,15 +0,0 @@
|
||||
name: Test Action
|
||||
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: 12.x
|
||||
- run: yarn
|
||||
- run: yarn lint
|
||||
- run: yarn test
|
||||
14
.github/workflows/versioning.yml
vendored
Normal file
14
.github/workflows/versioning.yml
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
name: Versioning
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published, edited]
|
||||
|
||||
jobs:
|
||||
updateMajorTag:
|
||||
name: Update major tag
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: Actions-R-Us/actions-tagger@v2
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,2 +1,4 @@
|
||||
.idea
|
||||
node_modules
|
||||
coverage/
|
||||
lib/
|
||||
|
||||
@@ -2,5 +2,5 @@
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 100
|
||||
"printWidth": 120
|
||||
}
|
||||
|
||||
2
.yarnrc
2
.yarnrc
@@ -1,3 +1,3 @@
|
||||
save-prefix ""
|
||||
save-prefix "^"
|
||||
--install.audit true
|
||||
--add.audit true
|
||||
|
||||
76
CODE_OF_CONDUCT.md
Normal file
76
CODE_OF_CONDUCT.md
Normal file
@@ -0,0 +1,76 @@
|
||||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
In the interest of fostering an open and welcoming environment, we as
|
||||
contributors and maintainers pledge to making participation in our project and
|
||||
our community a harassment-free experience for everyone, regardless of age, body
|
||||
size, disability, ethnicity, sex characteristics, gender identity and expression,
|
||||
level of experience, education, socio-economic status, nationality, personal
|
||||
appearance, race, religion, or sexual identity and orientation.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to creating a positive environment
|
||||
include:
|
||||
|
||||
- Using welcoming and inclusive language
|
||||
- Being respectful of differing viewpoints and experiences
|
||||
- Gracefully accepting constructive criticism
|
||||
- Focusing on what is best for the community
|
||||
- Showing empathy towards other community members
|
||||
|
||||
Examples of unacceptable behavior by participants include:
|
||||
|
||||
- The use of sexualized language or imagery and unwelcome sexual attention or
|
||||
advances
|
||||
- Trolling, insulting/derogatory comments, and personal or political attacks
|
||||
- Public or private harassment
|
||||
- Publishing others' private information, such as a physical or electronic
|
||||
address, without explicit permission
|
||||
- Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Our Responsibilities
|
||||
|
||||
Project maintainers are responsible for clarifying the standards of acceptable
|
||||
behavior and are expected to take appropriate and fair corrective action in
|
||||
response to any instances of unacceptable behavior.
|
||||
|
||||
Project maintainers have the right and responsibility to remove, edit, or
|
||||
reject comments, commits, code, wiki edits, issues, and other contributions
|
||||
that are not aligned to this Code of Conduct, or to ban temporarily or
|
||||
permanently any contributor for other behaviors that they deem inappropriate,
|
||||
threatening, offensive, or harmful.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies both within project spaces and in public spaces
|
||||
when an individual is representing the project or its community. Examples of
|
||||
representing a project or community include using an official project e-mail
|
||||
address, posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event. Representation of a project may be
|
||||
further defined and clarified by project maintainers.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported by contacting the project team at webber@takken.io. All
|
||||
complaints will be reviewed and investigated and will result in a response that
|
||||
is deemed necessary and appropriate to the circumstances. The project team is
|
||||
obligated to maintain confidentiality with regard to the reporter of an incident.
|
||||
Further details of specific enforcement policies may be posted separately.
|
||||
|
||||
Project maintainers who do not follow or enforce the Code of Conduct in good
|
||||
faith may face temporary or permanent repercussions as determined by other
|
||||
members of the project's leadership.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
|
||||
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see
|
||||
https://www.contributor-covenant.org/faq
|
||||
39
CONTRIBUTING.md
Normal file
39
CONTRIBUTING.md
Normal file
@@ -0,0 +1,39 @@
|
||||
# Contributing
|
||||
|
||||
## How to Contribute
|
||||
|
||||
#### Code of Conduct
|
||||
|
||||
This repository has adopted the Contributor Covenant as it's
|
||||
Code of Conduct. It is expected that participants adhere to it.
|
||||
|
||||
#### Proposing a Change
|
||||
|
||||
If you are unsure about whether or not a change is desired,
|
||||
you can create an issue. This is useful because it creates
|
||||
the possibility for a discussion that's visible to everyone.
|
||||
|
||||
When fixing a bug it is fine to submit a pull request right away.
|
||||
|
||||
#### Sending a Pull Request
|
||||
|
||||
Steps to be performed to submit a pull request:
|
||||
|
||||
1. Fork the repository and create your branch from `main`.
|
||||
2. Run `yarn` in the repository root.
|
||||
3. If you've fixed a bug or added code that should be tested, add tests!
|
||||
4. Fill out the description, link any related issues and submit your pull request.
|
||||
|
||||
#### Pull Request Prerequisites
|
||||
|
||||
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
|
||||
|
||||
Please note that commit hooks will run automatically to perform some tasks;
|
||||
|
||||
- format your code
|
||||
- run tests
|
||||
- build distributable files
|
||||
|
||||
#### License
|
||||
|
||||
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||
153
README.md
153
README.md
@@ -1,145 +1,54 @@
|
||||
# Unity - Builder
|
||||
|
||||
[](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+workflow%3A%22Actions+%F0%9F%98%8E%22)
|
||||
|
||||
---
|
||||
(Not affiliated with Unity Technologies)
|
||||
|
||||
GitHub Action to
|
||||
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
|
||||
for different platforms.
|
||||
|
||||
Part of the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection.
|
||||
Part of the <a href="https://game.ci">GameCI</a> open source project.
|
||||
<br />
|
||||
<br />
|
||||
|
||||
---
|
||||
[](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
|
||||
[](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
|
||||
[](https://codecov.io/gh/game-ci/unity-builder)
|
||||
<br />
|
||||
<br />
|
||||
|
||||
[Github Action](https://github.com/features/actions)
|
||||
to build Unity projects for different platforms.
|
||||
## How to use
|
||||
|
||||
It is recommended to run the
|
||||
[Test](https://github.com/webbertakken/unity-actions#test)
|
||||
action from the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection before running this action. This action also requires the [Activation](https://github.com/marketplace/actions/unity-activate) step.
|
||||
Find the
|
||||
[docs](https://game.ci/docs/github/builder)
|
||||
on the GameCI
|
||||
[documentation website](https://game.ci/docs).
|
||||
|
||||
## Documentation
|
||||
## Related actions
|
||||
|
||||
See the
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
collection repository for workflow documentation and reference implementation.
|
||||
Visit the
|
||||
GameCI <a href="https://github.com/game-ci/unity-actions">Unity Actions</a>
|
||||
status repository for related Actions.
|
||||
|
||||
## Usage
|
||||
## Community
|
||||
|
||||
Create or edit the file called `.github/workflows/main.yml` and add a job to it.
|
||||
Feel free to join us on
|
||||
<a href="http://game.ci/discord"><img height="30" src="media/Discord-Logo.svg" alt="Discord" /></a>
|
||||
and engage with the community.
|
||||
|
||||
```yaml
|
||||
name: Build project
|
||||
on: [push]
|
||||
jobs:
|
||||
buildForSomePlatforms:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- path/to/your/project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
targetPlatform:
|
||||
- WebGL
|
||||
- iOS
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- uses: webbertakken/unity-activate@v1
|
||||
- uses: webbertakken/unity-builder@v0.3
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
- uses: webbertakken/unity-return-license@v1
|
||||
if: always()
|
||||
- uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Build
|
||||
path: build
|
||||
```
|
||||
## Contributing
|
||||
|
||||
> **Notes:**
|
||||
>
|
||||
> - Don't forget to replace _<test-project>_ with your project name.
|
||||
> - By default the enabled scenes from the project's settings will be built.
|
||||
To help improve the documentation, please find the docs [repository](https://github.com/game-ci/documentation).
|
||||
|
||||
## Configuration options
|
||||
To contribute to Unity Builder, kindly read the [contribution guide](./CONTRIBUTING.md).
|
||||
|
||||
Below options can be specified under `with:` for the `unity-builder` action.
|
||||
## Support us
|
||||
|
||||
#### projectPath
|
||||
GameCI is free for everyone forever.
|
||||
|
||||
Specify the path to your Unity project to be built.
|
||||
The path should be relative to the root of your project.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `<your project root>`_
|
||||
|
||||
#### unityVersion
|
||||
|
||||
Version of Unity to use for building the project.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `2019.2.1f11`_
|
||||
|
||||
#### targetPlatform
|
||||
|
||||
Platform that the build should target.
|
||||
|
||||
_**required:** `true`_
|
||||
|
||||
#### buildName
|
||||
|
||||
Name of the build.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `testBuild`_
|
||||
|
||||
#### buildsPath
|
||||
|
||||
Path where the builds should be stored.
|
||||
|
||||
In this folder a folder will be created for every targetPlatform.
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** `build`_
|
||||
|
||||
#### buildCommand
|
||||
|
||||
Custom command to run your build.
|
||||
|
||||
There are two conditions for a custom buildCommand:
|
||||
|
||||
- Must reference a valid path to a `static` method.
|
||||
- The class must reside in the `Assets/Editor` directory.
|
||||
|
||||
_**example:**_
|
||||
|
||||
```yaml
|
||||
- uses: webbertakken/unity-builder@master
|
||||
with:
|
||||
buildCommand: EditorNamespace.BuilderClassName.StaticBulidMethod
|
||||
```
|
||||
|
||||
_**required:** `false`_
|
||||
_**default:** Built-in script that will run a build out of the box._
|
||||
|
||||
## More actions
|
||||
|
||||
Visit
|
||||
[Unity Actions](https://github.com/webbertakken/unity-actions)
|
||||
to find related actions for Unity.
|
||||
|
||||
Feel free to contribute.
|
||||
You can support us at [OpenCollective](https://opencollective.com/game-ci).
|
||||
|
||||
## Licence
|
||||
|
||||
[MIT](./LICENSE)
|
||||
This repository is [MIT](./LICENSE) licensed.
|
||||
|
||||
This includes all contributions from the community.
|
||||
|
||||
105
action.yml
105
action.yml
@@ -3,9 +3,13 @@ author: Webber Takken <webber@takken.io>
|
||||
description: 'Build Unity projects for different platforms.'
|
||||
inputs:
|
||||
unityVersion:
|
||||
required: false
|
||||
default: 'auto'
|
||||
description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
|
||||
customImage:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Version of unity to use for building the project.'
|
||||
description: 'Specific docker image that should be used for building the project'
|
||||
targetPlatform:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -26,9 +30,104 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
||||
remoteBuildCluster:
|
||||
default: 'local'
|
||||
required: false
|
||||
description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
|
||||
awsStackName:
|
||||
default: 'game-ci'
|
||||
required: false
|
||||
description: 'The Cloud Formation stack name that must be setup before using this option.'
|
||||
kubeConfig:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
|
||||
kubeVolume:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||
remoteBuildMemory:
|
||||
default: '800M'
|
||||
required: false
|
||||
description: 'Amount of memory to assign the remote build container'
|
||||
remoteBuildCpu:
|
||||
default: '0.25'
|
||||
required: false
|
||||
description: 'Amount of CPU time to assign the remote build container'
|
||||
kubeVolumeSize:
|
||||
default: '5Gi'
|
||||
required: false
|
||||
description: 'Amount of disc space to assign the Kubernetes Persistent Volume'
|
||||
githubToken:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'GitHub token for cloning, only needed when kubeconfig is used.'
|
||||
versioning:
|
||||
required: false
|
||||
default: 'Semantic'
|
||||
description: 'The versioning scheme to use when building the project'
|
||||
version:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The version, when used with the "Custom" versioning scheme'
|
||||
androidVersionCode:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android versionCode'
|
||||
androidAppBundle:
|
||||
required: false
|
||||
default: 'false'
|
||||
description: 'Whether to build .aab instead of .apk'
|
||||
androidKeystoreName:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android keystoreName'
|
||||
androidKeystoreBase64:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The base64 contents of the android keystore file'
|
||||
androidKeystorePass:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android keystorePass'
|
||||
androidKeyaliasName:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android keyaliasName'
|
||||
androidKeyaliasPass:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android keyaliasPass'
|
||||
customParameters:
|
||||
required: false
|
||||
default: ''
|
||||
description: >
|
||||
Custom parameters to configure the build.
|
||||
|
||||
Parameters must start with a hyphen (-) and may be followed by a value (without hyphen).
|
||||
Parameters without a value will be considered booleans (with a value of true).
|
||||
sshAgent:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'SSH Agent path to forward to the container'
|
||||
chownFilesTo:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
allowDirtyBuild:
|
||||
required: false
|
||||
default: ''
|
||||
description: >
|
||||
Allows the branch of the build to be dirty, and still generate the build.
|
||||
|
||||
Note that it is generally bad practice to modify your branch
|
||||
in a CI Pipeline. However there are exceptions where this might
|
||||
be needed. (use with care).
|
||||
outputs:
|
||||
buildPath:
|
||||
description: 'Path where the current platform has been built to.'
|
||||
volume:
|
||||
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
|
||||
buildVersion:
|
||||
description: 'The generated version used for the Unity build'
|
||||
branding:
|
||||
icon: 'box'
|
||||
color: 'gray-dark'
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
const esModules = ['lodash-es'].join('|');
|
||||
|
||||
module.exports = {
|
||||
ignore: [`/node_modules/(?!${esModules})`],
|
||||
presets: [
|
||||
[
|
||||
'@babel/preset-env',
|
||||
{
|
||||
targets: {
|
||||
node: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
],
|
||||
};
|
||||
39
codecov.yml
Normal file
39
codecov.yml
Normal file
@@ -0,0 +1,39 @@
|
||||
codecov:
|
||||
require_ci_to_pass: yes
|
||||
|
||||
coverage:
|
||||
precision: 2
|
||||
round: down
|
||||
range: '70...100'
|
||||
|
||||
status:
|
||||
patch:
|
||||
default:
|
||||
# basic
|
||||
target: auto
|
||||
threshold: 100% # don't require patch to have coverage per se
|
||||
base: auto
|
||||
|
||||
project:
|
||||
default:
|
||||
# basic
|
||||
target: auto
|
||||
threshold: 5%
|
||||
base: auto
|
||||
flags:
|
||||
- unit
|
||||
paths:
|
||||
- 'src'
|
||||
|
||||
parsers:
|
||||
gcov:
|
||||
branch_detection:
|
||||
conditional: yes
|
||||
loop: yes
|
||||
method: no
|
||||
macro: no
|
||||
|
||||
comment:
|
||||
layout: 'reach,diff,flags,tree'
|
||||
behavior: default
|
||||
require_changes: no
|
||||
@@ -1,147 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction
|
||||
{
|
||||
static class Builder
|
||||
{
|
||||
private static string EOL = Environment.NewLine;
|
||||
|
||||
private static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
|
||||
{
|
||||
providedArguments = new Dictionary<string, string>();
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Parsing settings #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
for (int current = 0, next = 1; current < args.Length; current++, next++) {
|
||||
// Parse flag
|
||||
bool isFlag = args[current].StartsWith("-");
|
||||
if (!isFlag) continue;
|
||||
string flag = args[current].TrimStart('-');
|
||||
|
||||
// Parse optional value
|
||||
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine($"Found flag \"{flag}\" with value \"{value}\".");
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
ParseCommandLineArguments(out var validatedOptions);
|
||||
|
||||
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
string defaultCustomBuildName = "TestBuild";
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
|
||||
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
else if (customBuildName == "") {
|
||||
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
|
||||
return validatedOptions;
|
||||
}
|
||||
|
||||
public static void BuildProject()
|
||||
{
|
||||
// Gather values from args
|
||||
var options = GetValidatedOptions();
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
// Define BuildPlayer Options
|
||||
var buildOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
||||
};
|
||||
|
||||
// Perform build
|
||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);
|
||||
|
||||
// Summary
|
||||
BuildSummary summary = buildReport.summary;
|
||||
ReportSummary(summary);
|
||||
|
||||
// Result
|
||||
BuildResult result = summary.result;
|
||||
ExitWithResult(result);
|
||||
}
|
||||
|
||||
private static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Build results #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}" +
|
||||
$"Duration: {summary.totalTime.ToString()}{EOL}" +
|
||||
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
|
||||
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
|
||||
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
}
|
||||
|
||||
private static void ExitWithResult(BuildResult result)
|
||||
{
|
||||
if (result == BuildResult.Succeeded) {
|
||||
Console.WriteLine("Build succeeded!");
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Failed) {
|
||||
Console.WriteLine("Build failed!");
|
||||
EditorApplication.Exit(101);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Cancelled) {
|
||||
Console.WriteLine("Build cancelled!");
|
||||
EditorApplication.Exit(102);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Unknown) {
|
||||
Console.WriteLine("Build result is unknown!");
|
||||
EditorApplication.Exit(103);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("UnityBuilderAction")]
|
||||
[assembly: AssemblyDescription("Builder script for Unity Builder action")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("UnityBuilderAction")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019-present")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("031F5EE1-35CE-4F77-975A-7E326F898185")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -1,57 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{031F5EE1-35CE-4F77-975A-7E326F898185}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>UnityBuilderAction</RootNamespace>
|
||||
<AssemblyName>UnityBuilderAction</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\..\..\Program Files\Unity\2019.2.11f1\Editor\Data\Managed\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Builder.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
4
Dockerfile → dist/Dockerfile
vendored
4
Dockerfile → dist/Dockerfile
vendored
@@ -11,6 +11,10 @@ LABEL "homepage"="http://github.com/webbertakken/unity-actions"
|
||||
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
||||
|
||||
ADD default-build-script /UnityBuilderAction
|
||||
ADD steps /steps
|
||||
RUN chmod -R +x /steps
|
||||
ADD entrypoint.sh /entrypoint.sh
|
||||
RUN chmod +x /entrypoint.sh
|
||||
RUN ls
|
||||
|
||||
ENTRYPOINT ["/entrypoint.sh"]
|
||||
69
dist/bootstrapper/ApplyClusterAndAcquireLock.sh
vendored
Executable file
69
dist/bootstrapper/ApplyClusterAndAcquireLock.sh
vendored
Executable file
@@ -0,0 +1,69 @@
|
||||
#!/bin/sh
|
||||
|
||||
# This creates a GKE Cluster
|
||||
# - Will wait for any deletion to complete on a cluster with the same name before creating
|
||||
# - Will wait for completion before continuing
|
||||
# - If the script is run concurrently multiple times, only one cluster will be created, all instances will wait for availability
|
||||
# Requires GCP Cloud SDK
|
||||
# Installs retry https://github.com/kadwanev/retry
|
||||
|
||||
GKE_PROJECT=$1
|
||||
GKE_CLUSTER=$2
|
||||
GKE_ZONE=$3
|
||||
|
||||
# may update this to avoid repeated install, drop me a comment if needed
|
||||
sudo sh -c "curl https://raw.githubusercontent.com/kadwanev/retry/master/retry -o /usr/local/bin/retry && chmod +x /usr/local/bin/retry"
|
||||
|
||||
attempts=0
|
||||
while [ $attempts -le 1 ]
|
||||
do
|
||||
retry -s 15 -t 20 -v '
|
||||
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
|
||||
jq "
|
||||
.[] |
|
||||
{name: .name, status: .status} |
|
||||
select(.name == \"$GKE_CLUSTER\")
|
||||
" |
|
||||
jq ".status")
|
||||
if [ "$STATUS" == "\"STOPPING\"" ]; then echo "Cluster stopping waiting for completion" && exit 1; fi
|
||||
exit 0
|
||||
'
|
||||
cluster=$(gcloud container clusters list --project $GKE_PROJECT --format="json" | jq '.[] | select(.name == "${GKE_CLUSTER}")')
|
||||
|
||||
if [ -z "$cluster" ];
|
||||
then
|
||||
echo "No clusters found for \"$GKE_CLUSTER\" in project \"$GKE_CLUSTER\" in zone \"$GKE_ZONE\""
|
||||
# you may not need this, it installs GCP beta for additional command line options
|
||||
gcloud components install beta -q
|
||||
# replace this line with whatever type of cluster you want to create
|
||||
gcloud beta container --project $GKE_PROJECT clusters create $GKE_CLUSTER --zone $GKE_ZONE --no-enable-basic-auth --cluster-version "1.15.12-gke.2" --machine-type "custom-1-3072" --image-type "COS" --disk-type "pd-standard" --disk-size "15" --metadata disable-legacy-endpoints=true --scopes "https://www.googleapis.com/auth/devstorage.read_only","https://www.googleapis.com/auth/logging.write","https://www.googleapis.com/auth/monitoring","https://www.googleapis.com/auth/servicecontrol","https://www.googleapis.com/auth/service.management.readonly","https://www.googleapis.com/auth/trace.append" --num-nodes "1" --enable-stackdriver-kubernetes --enable-ip-alias --default-max-pods-per-node "110" --enable-autoscaling --min-nodes "0" --max-nodes "3" --no-enable-master-authorized-networks --addons HorizontalPodAutoscaling,HttpLoadBalancing --enable-autoupgrade --enable-autorepair --max-surge-upgrade 1 --max-unavailable-upgrade 0
|
||||
fi;
|
||||
retry -s 15 -t 20 -v '
|
||||
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
|
||||
jq "
|
||||
.[] |
|
||||
{name: .name, status: .status} |
|
||||
select(.name == \"$GKE_CLUSTER\")
|
||||
" |
|
||||
jq ".status")
|
||||
if [ "$STATUS" == "\"PROVISIONING\"" ]; then echo "Cluster provisioning waiting for available" && exit 1; fi
|
||||
exit 0
|
||||
'
|
||||
echo "Cluster is available"
|
||||
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
|
||||
kubectl version
|
||||
NSID=$(cat /proc/sys/kernel/random/uuid)
|
||||
echo "::set-env name=NSID::"$NSID
|
||||
{
|
||||
cat <<EOF | kubectl apply -f -
|
||||
apiVersion: v1
|
||||
kind: Namespace
|
||||
metadata:
|
||||
name: ns-unity-builder-$NSID
|
||||
labels:
|
||||
app: unity-builder
|
||||
EOF
|
||||
} && exit 0
|
||||
|
||||
attempts=$(($attempts+1))
|
||||
done
|
||||
13
dist/bootstrapper/ReleaseLockAndAttemptShutdown.sh
vendored
Executable file
13
dist/bootstrapper/ReleaseLockAndAttemptShutdown.sh
vendored
Executable file
@@ -0,0 +1,13 @@
|
||||
kubectl delete ns ns-unity-builder-$NSID
|
||||
|
||||
# do any unity-builder namespaces remain?
|
||||
namespaceCount=$(kubectl get ns --output json | jq ".items | .[] | select(.metadata.labels.app == \"unity-builder\") | select(.status.phase != \"TERMINATING\")" | jq -s "length")
|
||||
echo $namespaceCount
|
||||
if [ "$namespaceCount" != "0" ]
|
||||
then
|
||||
echo "let next cluster delete"
|
||||
exit 0
|
||||
else
|
||||
echo "delete cluster"
|
||||
retry -s 15 -t 5 -v 'gcloud container clusters delete $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT --quiet'
|
||||
fi
|
||||
423
dist/cloud-formations/base-setup.yml
vendored
Normal file
423
dist/cloud-formations/base-setup.yml
vendored
Normal file
@@ -0,0 +1,423 @@
|
||||
AWSTemplateFormatVersion: '2010-09-09'
|
||||
Description: AWS Fargate cluster that can span public and private subnets. Supports
|
||||
public facing load balancers, private internal load balancers, and
|
||||
both internal and external service discovery namespaces.
|
||||
Parameters:
|
||||
EnvironmentName:
|
||||
Type: String
|
||||
Default: development
|
||||
Description: "Your deployment environment: DEV, QA , PROD"
|
||||
|
||||
# ContainerPort:
|
||||
# Type: Number
|
||||
# Default: 80
|
||||
# Description: What port number the application inside the docker container is binding to
|
||||
|
||||
|
||||
|
||||
Mappings:
|
||||
# Hard values for the subnet masks. These masks define
|
||||
# the range of internal IP addresses that can be assigned.
|
||||
# The VPC can have all IP's from 10.0.0.0 to 10.0.255.255
|
||||
# There are four subnets which cover the ranges:
|
||||
#
|
||||
# 10.0.0.0 - 10.0.0.255
|
||||
# 10.0.1.0 - 10.0.1.255
|
||||
# 10.0.2.0 - 10.0.2.255
|
||||
# 10.0.3.0 - 10.0.3.255
|
||||
|
||||
SubnetConfig:
|
||||
VPC:
|
||||
CIDR: '10.0.0.0/16'
|
||||
PublicOne:
|
||||
CIDR: '10.0.0.0/24'
|
||||
PublicTwo:
|
||||
CIDR: '10.0.1.0/24'
|
||||
|
||||
Resources:
|
||||
|
||||
|
||||
|
||||
# VPC in which containers will be networked.
|
||||
# It has two public subnets, and two private subnets.
|
||||
# We distribute the subnets across the first two available subnets
|
||||
# for the region, for high availability.
|
||||
VPC:
|
||||
Type: AWS::EC2::VPC
|
||||
Properties:
|
||||
EnableDnsSupport: true
|
||||
EnableDnsHostnames: true
|
||||
CidrBlock: !FindInMap ['SubnetConfig', 'VPC', 'CIDR']
|
||||
|
||||
EFSServerSecurityGroup:
|
||||
Type: AWS::EC2::SecurityGroup
|
||||
Properties:
|
||||
GroupName: "efs-server-endpoints"
|
||||
GroupDescription: Which client ip addrs are allowed to access EFS server
|
||||
VpcId: !Ref 'VPC'
|
||||
SecurityGroupIngress:
|
||||
- IpProtocol: tcp
|
||||
FromPort: 2049
|
||||
ToPort: 2049
|
||||
SourceSecurityGroupId: !Ref ContainerSecurityGroup
|
||||
#CidrIp: !FindInMap ['SubnetConfig', 'VPC', 'CIDR']
|
||||
# A security group for the containers we will run in Fargate.
|
||||
# Rules are added to this security group based on what ingress you
|
||||
# add for the cluster.
|
||||
ContainerSecurityGroup:
|
||||
Type: AWS::EC2::SecurityGroup
|
||||
Properties:
|
||||
GroupName: "task security group"
|
||||
GroupDescription: Access to the Fargate containers
|
||||
VpcId: !Ref 'VPC'
|
||||
# SecurityGroupIngress:
|
||||
# - IpProtocol: tcp
|
||||
# FromPort: !Ref ContainerPort
|
||||
# ToPort: !Ref ContainerPort
|
||||
# CidrIp: 0.0.0.0/0
|
||||
SecurityGroupEgress:
|
||||
- IpProtocol: -1
|
||||
FromPort: 2049
|
||||
ToPort: 2049
|
||||
CidrIp: "0.0.0.0/0"
|
||||
|
||||
|
||||
|
||||
|
||||
# Two public subnets, where containers can have public IP addresses
|
||||
PublicSubnetOne:
|
||||
Type: AWS::EC2::Subnet
|
||||
Properties:
|
||||
AvailabilityZone: !Select
|
||||
- 0
|
||||
- Fn::GetAZs: !Ref 'AWS::Region'
|
||||
VpcId: !Ref 'VPC'
|
||||
CidrBlock: !FindInMap ['SubnetConfig', 'PublicOne', 'CIDR']
|
||||
# MapPublicIpOnLaunch: true
|
||||
|
||||
PublicSubnetTwo:
|
||||
Type: AWS::EC2::Subnet
|
||||
Properties:
|
||||
AvailabilityZone: !Select
|
||||
- 1
|
||||
- Fn::GetAZs: !Ref 'AWS::Region'
|
||||
VpcId: !Ref 'VPC'
|
||||
CidrBlock: !FindInMap ['SubnetConfig', 'PublicTwo', 'CIDR']
|
||||
# MapPublicIpOnLaunch: true
|
||||
|
||||
|
||||
# Setup networking resources for the public subnets. Containers
|
||||
# in the public subnets have public IP addresses and the routing table
|
||||
# sends network traffic via the internet gateway.
|
||||
InternetGateway:
|
||||
Type: AWS::EC2::InternetGateway
|
||||
GatewayAttachement:
|
||||
Type: AWS::EC2::VPCGatewayAttachment
|
||||
Properties:
|
||||
VpcId: !Ref 'VPC'
|
||||
InternetGatewayId: !Ref 'InternetGateway'
|
||||
|
||||
# Attaching a Internet Gateway to route table makes it public.
|
||||
PublicRouteTable:
|
||||
Type: AWS::EC2::RouteTable
|
||||
Properties:
|
||||
VpcId: !Ref 'VPC'
|
||||
PublicRoute:
|
||||
Type: AWS::EC2::Route
|
||||
DependsOn: GatewayAttachement
|
||||
Properties:
|
||||
RouteTableId: !Ref 'PublicRouteTable'
|
||||
DestinationCidrBlock: '0.0.0.0/0'
|
||||
GatewayId: !Ref 'InternetGateway'
|
||||
|
||||
# Attaching a public route table makes a subnet public.
|
||||
PublicSubnetOneRouteTableAssociation:
|
||||
Type: AWS::EC2::SubnetRouteTableAssociation
|
||||
Properties:
|
||||
SubnetId: !Ref PublicSubnetOne
|
||||
RouteTableId: !Ref PublicRouteTable
|
||||
PublicSubnetTwoRouteTableAssociation:
|
||||
Type: AWS::EC2::SubnetRouteTableAssociation
|
||||
Properties:
|
||||
SubnetId: !Ref PublicSubnetTwo
|
||||
RouteTableId: !Ref PublicRouteTable
|
||||
|
||||
|
||||
|
||||
# ECS Resources
|
||||
ECSCluster:
|
||||
Type: AWS::ECS::Cluster
|
||||
|
||||
|
||||
|
||||
# A role used to allow AWS Autoscaling to inspect stats and adjust scaleable targets
|
||||
# on your AWS account
|
||||
AutoscalingRole:
|
||||
Type: AWS::IAM::Role
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Principal:
|
||||
Service: [application-autoscaling.amazonaws.com]
|
||||
Action: ['sts:AssumeRole']
|
||||
Path: /
|
||||
Policies:
|
||||
- PolicyName: service-autoscaling
|
||||
PolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Action:
|
||||
- 'application-autoscaling:*'
|
||||
- 'cloudwatch:DescribeAlarms'
|
||||
- 'cloudwatch:PutMetricAlarm'
|
||||
- 'ecs:DescribeServices'
|
||||
- 'ecs:UpdateService'
|
||||
Resource: '*'
|
||||
|
||||
# This is an IAM role which authorizes ECS to manage resources on your
|
||||
# account on your behalf, such as updating your load balancer with the
|
||||
# details of where your containers are, so that traffic can reach your
|
||||
# containers.
|
||||
ECSRole:
|
||||
Type: AWS::IAM::Role
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Principal:
|
||||
Service: [ecs.amazonaws.com]
|
||||
Action: ['sts:AssumeRole']
|
||||
Path: /
|
||||
Policies:
|
||||
- PolicyName: ecs-service
|
||||
PolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Action:
|
||||
# Rules which allow ECS to attach network interfaces to instances
|
||||
# on your behalf in order for awsvpc networking mode to work right
|
||||
- 'ec2:AttachNetworkInterface'
|
||||
- 'ec2:CreateNetworkInterface'
|
||||
- 'ec2:CreateNetworkInterfacePermission'
|
||||
- 'ec2:DeleteNetworkInterface'
|
||||
- 'ec2:DeleteNetworkInterfacePermission'
|
||||
- 'ec2:Describe*'
|
||||
- 'ec2:DetachNetworkInterface'
|
||||
|
||||
# Rules which allow ECS to update load balancers on your behalf
|
||||
# with the information sabout how to send traffic to your containers
|
||||
- 'elasticloadbalancing:DeregisterInstancesFromLoadBalancer'
|
||||
- 'elasticloadbalancing:DeregisterTargets'
|
||||
- 'elasticloadbalancing:Describe*'
|
||||
- 'elasticloadbalancing:RegisterInstancesWithLoadBalancer'
|
||||
- 'elasticloadbalancing:RegisterTargets'
|
||||
Resource: '*'
|
||||
|
||||
# This is a role which is used by the ECS tasks themselves.
|
||||
ECSTaskExecutionRole:
|
||||
Type: AWS::IAM::Role
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Principal:
|
||||
Service: [ecs-tasks.amazonaws.com]
|
||||
Action: ['sts:AssumeRole']
|
||||
Path: /
|
||||
Policies:
|
||||
- PolicyName: AmazonECSTaskExecutionRolePolicy
|
||||
PolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Action:
|
||||
# Allow upload to S3
|
||||
- 's3:GetObject'
|
||||
- 's3:GetObjectVersion'
|
||||
- 's3:PutObject'
|
||||
|
||||
# Allow the use of secret manager
|
||||
- 'secretsmanager:GetSecretValue'
|
||||
- 'kms:Decrypt'
|
||||
|
||||
# Allow the ECS Tasks to download images from ECR
|
||||
- 'ecr:GetAuthorizationToken'
|
||||
- 'ecr:BatchCheckLayerAvailability'
|
||||
- 'ecr:GetDownloadUrlForLayer'
|
||||
- 'ecr:BatchGetImage'
|
||||
|
||||
# Allow the ECS tasks to upload logs to CloudWatch
|
||||
- 'logs:CreateLogStream'
|
||||
- 'logs:PutLogEvents'
|
||||
Resource: '*'
|
||||
|
||||
DeleteCFNLambdaExecutionRole:
|
||||
Type: "AWS::IAM::Role"
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Version: "2012-10-17"
|
||||
Statement:
|
||||
- Effect: "Allow"
|
||||
Principal:
|
||||
Service: ["lambda.amazonaws.com"]
|
||||
Action: "sts:AssumeRole"
|
||||
Path: "/"
|
||||
Policies:
|
||||
- PolicyName: DeleteCFNLambdaExecutionRole
|
||||
PolicyDocument:
|
||||
Version: "2012-10-17"
|
||||
Statement:
|
||||
- Effect: "Allow"
|
||||
Action:
|
||||
- "logs:CreateLogGroup"
|
||||
- "logs:CreateLogStream"
|
||||
- "logs:PutLogEvents"
|
||||
Resource: "arn:aws:logs:*:*:*"
|
||||
- Effect: "Allow"
|
||||
Action:
|
||||
- "cloudformation:DeleteStack"
|
||||
- "kinesis:DeleteStream"
|
||||
- "secretsmanager:DeleteSecret"
|
||||
- "kinesis:DescribeStreamSummary"
|
||||
- "logs:DeleteLogGroup"
|
||||
- "logs:DeleteSubscriptionFilter"
|
||||
- "ecs:DeregisterTaskDefinition"
|
||||
- "lambda:DeleteFunction"
|
||||
- "lambda:InvokeFunction"
|
||||
- "events:RemoveTargets"
|
||||
- "events:DeleteRule"
|
||||
- "lambda:RemovePermission"
|
||||
Resource: "*"
|
||||
|
||||
### cloud watch to kinesis role
|
||||
|
||||
CloudWatchIAMRole:
|
||||
Type: AWS::IAM::Role
|
||||
Properties:
|
||||
AssumeRolePolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Principal:
|
||||
Service: [logs.amazonaws.com]
|
||||
Action: ['sts:AssumeRole']
|
||||
Path: /
|
||||
Policies:
|
||||
- PolicyName: service-autoscaling
|
||||
PolicyDocument:
|
||||
Statement:
|
||||
- Effect: Allow
|
||||
Action:
|
||||
- 'kinesis:PutRecord'
|
||||
Resource: '*'
|
||||
#####################EFS#####################
|
||||
|
||||
EfsFileStorage:
|
||||
Type: 'AWS::EFS::FileSystem'
|
||||
Properties:
|
||||
BackupPolicy:
|
||||
Status: ENABLED
|
||||
PerformanceMode: maxIO
|
||||
Encrypted: false
|
||||
|
||||
|
||||
FileSystemPolicy:
|
||||
Version: "2012-10-17"
|
||||
Statement:
|
||||
- Effect: "Allow"
|
||||
Action:
|
||||
- "elasticfilesystem:ClientMount"
|
||||
- "elasticfilesystem:ClientWrite"
|
||||
- "elasticfilesystem:ClientRootAccess"
|
||||
Principal:
|
||||
AWS: "*"
|
||||
|
||||
|
||||
MountTargetResource1:
|
||||
Type: AWS::EFS::MountTarget
|
||||
Properties:
|
||||
FileSystemId: !Ref EfsFileStorage
|
||||
SubnetId: !Ref PublicSubnetOne
|
||||
SecurityGroups:
|
||||
- !Ref EFSServerSecurityGroup
|
||||
|
||||
MountTargetResource2:
|
||||
Type: AWS::EFS::MountTarget
|
||||
Properties:
|
||||
FileSystemId: !Ref EfsFileStorage
|
||||
SubnetId: !Ref PublicSubnetTwo
|
||||
SecurityGroups:
|
||||
- !Ref EFSServerSecurityGroup
|
||||
|
||||
S3Bucket:
|
||||
Type: 'AWS::S3::Bucket'
|
||||
DeletionPolicy: Retain
|
||||
Properties:
|
||||
BucketName: game-ci-storage
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Outputs:
|
||||
|
||||
EfsFileStorageId:
|
||||
Description: 'The connection endpoint for the database.'
|
||||
Value: !Ref EfsFileStorage
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:EfsFileStorageId
|
||||
ClusterName:
|
||||
Description: The name of the ECS cluster
|
||||
Value: !Ref 'ECSCluster'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:ClusterName
|
||||
AutoscalingRole:
|
||||
Description: The ARN of the role used for autoscaling
|
||||
Value: !GetAtt 'AutoscalingRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:AutoscalingRole
|
||||
ECSRole:
|
||||
Description: The ARN of the ECS role
|
||||
Value: !GetAtt 'ECSRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:ECSRole
|
||||
ECSTaskExecutionRole:
|
||||
Description: The ARN of the ECS role tsk execution role
|
||||
Value: !GetAtt 'ECSTaskExecutionRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:ECSTaskExecutionRole
|
||||
|
||||
DeleteCFNLambdaExecutionRole:
|
||||
Description: Lambda execution role for cleaning up cloud formations
|
||||
Value: !GetAtt 'DeleteCFNLambdaExecutionRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:DeleteCFNLambdaExecutionRole
|
||||
|
||||
CloudWatchIAMRole:
|
||||
Description: The ARN of the CloudWatch role for subscription filter
|
||||
Value: !GetAtt 'CloudWatchIAMRole.Arn'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:CloudWatchIAMRole
|
||||
VpcId:
|
||||
Description: The ID of the VPC that this stack is deployed in
|
||||
Value: !Ref 'VPC'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:VpcId
|
||||
PublicSubnetOne:
|
||||
Description: Public subnet one
|
||||
Value: !Ref 'PublicSubnetOne'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:PublicSubnetOne
|
||||
PublicSubnetTwo:
|
||||
Description: Public subnet two
|
||||
Value: !Ref 'PublicSubnetTwo'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:PublicSubnetTwo
|
||||
|
||||
ContainerSecurityGroup:
|
||||
Description: A security group used to allow Fargate containers to receive traffic
|
||||
Value: !Ref 'ContainerSecurityGroup'
|
||||
Export:
|
||||
Name: !Sub ${EnvironmentName}:ContainerSecurityGroup
|
||||
143
dist/cloud-formations/cloudformation-stack-ttl.yml
vendored
Normal file
143
dist/cloud-formations/cloudformation-stack-ttl.yml
vendored
Normal file
@@ -0,0 +1,143 @@
|
||||
AWSTemplateFormatVersion: '2010-09-09'
|
||||
Description: Schedule automatic deletion of CloudFormation stacks
|
||||
Metadata:
|
||||
AWS::CloudFormation::Interface:
|
||||
ParameterGroups:
|
||||
- Label:
|
||||
default: Input configuration
|
||||
Parameters:
|
||||
- StackName
|
||||
- TTL
|
||||
ParameterLabels:
|
||||
StackName:
|
||||
default: Stack name
|
||||
TTL:
|
||||
default: Time-to-live
|
||||
Parameters:
|
||||
EnvironmentName:
|
||||
Type: String
|
||||
Default: development
|
||||
Description: 'Your deployment environment: DEV, QA , PROD'
|
||||
BUILDID:
|
||||
Type: String
|
||||
Default: ''
|
||||
StackName:
|
||||
Type: String
|
||||
Description: Stack name that will be deleted.
|
||||
DeleteStackName:
|
||||
Type: String
|
||||
Description: Stack name that will be deleted.
|
||||
TTL:
|
||||
Type: Number
|
||||
Description: Time-to-live in minutes for the stack.
|
||||
Resources:
|
||||
DeleteCFNLambda:
|
||||
Type: "AWS::Lambda::Function"
|
||||
Properties:
|
||||
FunctionName: !Join [ "", [ 'DeleteCFNLambda', !Ref BUILDID ] ]
|
||||
Code:
|
||||
ZipFile: |
|
||||
import boto3
|
||||
import os
|
||||
import json
|
||||
|
||||
stack_name = os.environ['stackName']
|
||||
delete_stack_name = os.environ['deleteStackName']
|
||||
|
||||
def delete_cfn(stack_name):
|
||||
try:
|
||||
cfn = boto3.resource('cloudformation')
|
||||
stack = cfn.Stack(stack_name)
|
||||
stack.delete()
|
||||
return "SUCCESS"
|
||||
except:
|
||||
return "ERROR"
|
||||
|
||||
def handler(event, context):
|
||||
print("Received event:")
|
||||
print(json.dumps(event))
|
||||
result = delete_cfn(stack_name)
|
||||
delete_cfn(delete_stack_name)
|
||||
return result
|
||||
Environment:
|
||||
Variables:
|
||||
stackName: !Ref 'StackName'
|
||||
deleteStackName: !Ref 'DeleteStackName'
|
||||
Handler: "index.handler"
|
||||
Runtime: "python3.6"
|
||||
Timeout: "5"
|
||||
Role:
|
||||
'Fn::ImportValue': !Sub '${EnvironmentName}:DeleteCFNLambdaExecutionRole'
|
||||
DeleteStackEventRule:
|
||||
DependsOn:
|
||||
- DeleteCFNLambda
|
||||
- GenerateCronExpression
|
||||
Type: "AWS::Events::Rule"
|
||||
Properties:
|
||||
Name: !Join [ "", [ 'DeleteStackEventRule', !Ref BUILDID ] ]
|
||||
Description: Delete stack event
|
||||
ScheduleExpression: !GetAtt GenerateCronExpression.cron_exp
|
||||
State: "ENABLED"
|
||||
Targets:
|
||||
-
|
||||
Arn: !GetAtt DeleteCFNLambda.Arn
|
||||
Id: 'DeleteCFNLambda'
|
||||
PermissionForDeleteCFNLambda:
|
||||
Type: "AWS::Lambda::Permission"
|
||||
DependsOn:
|
||||
- DeleteStackEventRule
|
||||
Properties:
|
||||
FunctionName: !Join [ "", [ 'DeleteCFNLambda', !Ref BUILDID ] ]
|
||||
Action: "lambda:InvokeFunction"
|
||||
Principal: "events.amazonaws.com"
|
||||
SourceArn: !GetAtt DeleteStackEventRule.Arn
|
||||
GenerateCronExpLambda:
|
||||
Type: "AWS::Lambda::Function"
|
||||
Properties:
|
||||
FunctionName: !Join [ "", [ 'GenerateCronExpressionLambda', !Ref BUILDID ] ]
|
||||
Code:
|
||||
ZipFile: |
|
||||
from datetime import datetime, timedelta
|
||||
import os
|
||||
import logging
|
||||
import json
|
||||
import cfnresponse
|
||||
|
||||
def deletion_time(ttl):
|
||||
delete_at_time = datetime.now() + timedelta(minutes=int(ttl))
|
||||
hh = delete_at_time.hour
|
||||
mm = delete_at_time.minute
|
||||
yyyy = delete_at_time.year
|
||||
month = delete_at_time.month
|
||||
dd = delete_at_time.day
|
||||
# minutes hours day month day-of-week year
|
||||
cron_exp = "cron({} {} {} {} ? {})".format(mm, hh, dd, month, yyyy)
|
||||
return cron_exp
|
||||
|
||||
def handler(event, context):
|
||||
print('Received event: %s' % json.dumps(event))
|
||||
status = cfnresponse.SUCCESS
|
||||
try:
|
||||
if event['RequestType'] == 'Delete':
|
||||
cfnresponse.send(event, context, status, {})
|
||||
else:
|
||||
ttl = event['ResourceProperties']['ttl']
|
||||
responseData = {}
|
||||
responseData['cron_exp'] = deletion_time(ttl)
|
||||
cfnresponse.send(event, context, cfnresponse.SUCCESS, responseData)
|
||||
except Exception as e:
|
||||
logging.error('Exception: %s' % e, exc_info=True)
|
||||
status = cfnresponse.FAILED
|
||||
cfnresponse.send(event, context, status, {}, None)
|
||||
Handler: "index.handler"
|
||||
Runtime: "python3.6"
|
||||
Timeout: "5"
|
||||
Role:
|
||||
'Fn::ImportValue': !Sub '${EnvironmentName}:DeleteCFNLambdaExecutionRole'
|
||||
GenerateCronExpression:
|
||||
Type: "Custom::GenerateCronExpression"
|
||||
Version: "1.0"
|
||||
Properties:
|
||||
Name: !Join [ "", [ 'GenerateCronExpression', !Ref BUILDID ] ]
|
||||
ServiceToken: !GetAtt GenerateCronExpLambda.Arn
|
||||
ttl: !Ref 'TTL'
|
||||
221
dist/cloud-formations/task-def-formation.yml
vendored
Normal file
221
dist/cloud-formations/task-def-formation.yml
vendored
Normal file
@@ -0,0 +1,221 @@
|
||||
AWSTemplateFormatVersion: 2010-09-09
|
||||
Description: >-
|
||||
AWS Fargate cluster that can span public and private subnets. Supports public
|
||||
facing load balancers, private internal load balancers, and both internal and
|
||||
external service discovery namespaces.
|
||||
Parameters:
|
||||
EnvironmentName:
|
||||
Type: String
|
||||
Default: development
|
||||
Description: 'Your deployment environment: DEV, QA , PROD'
|
||||
ServiceName:
|
||||
Type: String
|
||||
Default: example
|
||||
Description: A name for the service
|
||||
ImageUrl:
|
||||
Type: String
|
||||
Default: nginx
|
||||
Description: >-
|
||||
The url of a docker image that contains the application process that will
|
||||
handle the traffic for this service
|
||||
ContainerPort:
|
||||
Type: Number
|
||||
Default: 80
|
||||
Description: What port number the application inside the docker container is binding to
|
||||
ContainerCpu:
|
||||
Type: Number
|
||||
Default: 1024
|
||||
Description: How much CPU to give the container. 1024 is 1 CPU
|
||||
ContainerMemory:
|
||||
Type: Number
|
||||
Default: 2048
|
||||
Description: How much memory in megabytes to give the container
|
||||
BUILDID:
|
||||
Type: String
|
||||
Default: ''
|
||||
Command:
|
||||
Type: String
|
||||
Default: 'ls'
|
||||
EntryPoint:
|
||||
Type: String
|
||||
Default: '/bin/sh'
|
||||
WorkingDirectory:
|
||||
Type: String
|
||||
Default: '/efsdata/'
|
||||
Role:
|
||||
Type: String
|
||||
Default: ''
|
||||
Description: >-
|
||||
(Optional) An IAM role to give the service's containers if the code within
|
||||
needs to access other AWS resources like S3 buckets, DynamoDB tables, etc
|
||||
EFSMountDirectory:
|
||||
Type: String
|
||||
Default: '/efsdata'
|
||||
# template secrets p1 - input
|
||||
Mappings:
|
||||
SubnetConfig:
|
||||
VPC:
|
||||
CIDR: 10.0.0.0/16
|
||||
PublicOne:
|
||||
CIDR: 10.0.0.0/24
|
||||
PublicTwo:
|
||||
CIDR: 10.0.1.0/24
|
||||
Conditions:
|
||||
HasCustomRole: !Not
|
||||
- !Equals
|
||||
- Ref: Role
|
||||
- ''
|
||||
Resources:
|
||||
LogGroup:
|
||||
Type: 'AWS::Logs::LogGroup'
|
||||
Properties:
|
||||
LogGroupName: !Ref ServiceName
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
id: aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
SubscriptionFilter:
|
||||
Type: 'AWS::Logs::SubscriptionFilter'
|
||||
Properties:
|
||||
FilterPattern: ''
|
||||
RoleArn:
|
||||
'Fn::ImportValue': !Sub '${EnvironmentName}:CloudWatchIAMRole'
|
||||
LogGroupName: !Ref ServiceName
|
||||
DestinationArn:
|
||||
'Fn::GetAtt':
|
||||
- KinesisStream
|
||||
- Arn
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
id: 7f809e91-9e5d-4678-98c1-c5085956c480
|
||||
DependsOn:
|
||||
- LogGroup
|
||||
- KinesisStream
|
||||
KinesisStream:
|
||||
Type: 'AWS::Kinesis::Stream'
|
||||
Properties:
|
||||
Name: !Ref ServiceName
|
||||
ShardCount: 1
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
id: c6f18447-b879-4696-8873-f981b2cedd2b
|
||||
|
||||
# template secrets p2 - secret
|
||||
|
||||
TaskDefinition:
|
||||
Type: 'AWS::ECS::TaskDefinition'
|
||||
Properties:
|
||||
Family: !Ref ServiceName
|
||||
Cpu: !Ref ContainerCpu
|
||||
Memory: !Ref ContainerMemory
|
||||
NetworkMode: awsvpc
|
||||
Volumes:
|
||||
- Name: efs-data
|
||||
EFSVolumeConfiguration:
|
||||
FilesystemId:
|
||||
'Fn::ImportValue': !Sub '${EnvironmentName}:EfsFileStorageId'
|
||||
TransitEncryption: ENABLED
|
||||
RequiresCompatibilities:
|
||||
- FARGATE
|
||||
ExecutionRoleArn:
|
||||
'Fn::ImportValue': !Sub '${EnvironmentName}:ECSTaskExecutionRole'
|
||||
TaskRoleArn:
|
||||
'Fn::If':
|
||||
- HasCustomRole
|
||||
- !Ref Role
|
||||
- !Ref 'AWS::NoValue'
|
||||
ContainerDefinitions:
|
||||
- Name: !Ref ServiceName
|
||||
Cpu: !Ref ContainerCpu
|
||||
Memory: !Ref ContainerMemory
|
||||
Image: !Ref ImageUrl
|
||||
EntryPoint:
|
||||
Fn::Split:
|
||||
- ","
|
||||
- !Ref EntryPoint
|
||||
Command:
|
||||
Fn::Split:
|
||||
- ","
|
||||
- !Ref Command
|
||||
WorkingDirectory: !Ref WorkingDirectory
|
||||
Environment:
|
||||
- Name: ALLOW_EMPTY_PASSWORD
|
||||
Value: 'yes'
|
||||
# template - env vars
|
||||
MountPoints:
|
||||
- SourceVolume: efs-data
|
||||
ContainerPath: !Ref EFSMountDirectory
|
||||
ReadOnly: false
|
||||
Secrets:
|
||||
# template secrets p3 - container def
|
||||
LogConfiguration:
|
||||
LogDriver: awslogs
|
||||
Options:
|
||||
awslogs-group: !Ref ServiceName
|
||||
awslogs-region: !Ref 'AWS::Region'
|
||||
awslogs-stream-prefix: !Ref ServiceName
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
id: dabb0116-abe0-48a6-a8af-cf9111c879a5
|
||||
DependsOn:
|
||||
- LogGroup
|
||||
Metadata:
|
||||
'AWS::CloudFormation::Designer':
|
||||
dabb0116-abe0-48a6-a8af-cf9111c879a5:
|
||||
size:
|
||||
width: 60
|
||||
height: 60
|
||||
position:
|
||||
x: 270
|
||||
'y': 90
|
||||
z: 1
|
||||
embeds: []
|
||||
dependson:
|
||||
- aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
c6f18447-b879-4696-8873-f981b2cedd2b:
|
||||
size:
|
||||
width: 60
|
||||
height: 60
|
||||
position:
|
||||
x: 270
|
||||
'y': 210
|
||||
z: 1
|
||||
embeds: []
|
||||
7f809e91-9e5d-4678-98c1-c5085956c480:
|
||||
size:
|
||||
width: 60
|
||||
height: 60
|
||||
position:
|
||||
x: 60
|
||||
'y': 300
|
||||
z: 1
|
||||
embeds: []
|
||||
dependson:
|
||||
- aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
- c6f18447-b879-4696-8873-f981b2cedd2b
|
||||
aece53ae-b82d-4267-bc16-ed964b05db27:
|
||||
size:
|
||||
width: 150
|
||||
height: 150
|
||||
position:
|
||||
x: 60
|
||||
'y': 90
|
||||
z: 1
|
||||
embeds: []
|
||||
4d2da56c-3643-46b8-aaee-e46e19f95fcc:
|
||||
source:
|
||||
id: 7f809e91-9e5d-4678-98c1-c5085956c480
|
||||
target:
|
||||
id: aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
z: 11
|
||||
14eb957b-f094-4653-93c4-77b2f851953c:
|
||||
source:
|
||||
id: 7f809e91-9e5d-4678-98c1-c5085956c480
|
||||
target:
|
||||
id: c6f18447-b879-4696-8873-f981b2cedd2b
|
||||
z: 12
|
||||
85c57444-e5bb-4230-bc85-e545cd4558f6:
|
||||
source:
|
||||
id: dabb0116-abe0-48a6-a8af-cf9111c879a5
|
||||
target:
|
||||
id: aece53ae-b82d-4267-bc16-ed964b05db27
|
||||
z: 13
|
||||
4
dist/default-build-script/.editorconfig
vendored
Normal file
4
dist/default-build-script/.editorconfig
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
root = true
|
||||
|
||||
[*.cs]
|
||||
resharper_check_namespace_highlighting = do_not_show
|
||||
@@ -27,7 +27,7 @@ ExportedObj/
|
||||
.consulo/
|
||||
#*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
#*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
709
dist/default-build-script/Assembly-CSharp-Editor.csproj
vendored
Normal file
709
dist/default-build-script/Assembly-CSharp-Editor.csproj
vendored
Normal file
@@ -0,0 +1,709 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
||||
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
||||
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_2_11;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<NoConfig>true</NoConfig>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Editor\Builder.cs" />
|
||||
<Compile Include="Assets\Editor\Input\ArgumentsParser.cs" />
|
||||
<Compile Include="Assets\Editor\Reporting\StdOutReporter.cs" />
|
||||
<Compile Include="Assets\Editor\System\ProcessExtensions.cs" />
|
||||
<Compile Include="Assets\Editor\Versioning\VersionApplicator.cs" />
|
||||
<Compile Include="Assets\Editor\Versioning\Git.cs" />
|
||||
<Compile Include="Assets\Editor\Versioning\VersionGenerator.cs" />
|
||||
<Compile Include="Assets\Editor\Versioning\GitException.cs" />
|
||||
<Reference Include="UnityEditor.TestRunner">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TestRunner">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="com.unity.multiplayer-hlapi.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VSCode.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.CollabProxy.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="com.unity.multiplayer-weaver.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rider.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Sprite.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SpatialTracking">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
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<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.DataPrivacy">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath>
|
||||
</Reference>
|
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<Reference Include="UnityEditor.XR.LegacyInputHelpers">
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||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
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||||
</Reference>
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<Reference Include="UnityEditor.UI">
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||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="com.unity.multiplayer-hlapi.Runtime">
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||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
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</Reference>
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||||
<Reference Include="UnityEngine.AIModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ARModule">
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||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
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</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClothModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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<Reference Include="UnityEngine.ClusterInputModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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<Reference Include="UnityEngine.ClusterRendererModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
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<Reference Include="UnityEngine.CrashReportingModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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<Reference Include="UnityEngine.DSPGraphModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
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<Reference Include="UnityEngine.DirectorModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
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<Reference Include="UnityEngine.FileSystemHttpModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
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<Reference Include="UnityEngine.GameCenterModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
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<Reference Include="UnityEngine.HotReloadModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
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<Reference Include="UnityEngine.JSONSerializeModule">
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<Reference Include="UnityEngine.LocalizationModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
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</Reference>
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<Reference Include="UnityEngine.PerformanceReportingModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
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<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
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|
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|
||||
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|
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<Reference Include="UnityEngine.ProfilerModule">
|
||||
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|
||||
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|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
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||||
</Reference>
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||||
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||||
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||||
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||||
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||||
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||||
</Reference>
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||||
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||||
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</Reference>
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||||
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||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Net.NetworkInformation">
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||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Net.Ping">
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||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
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||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
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||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Duplex">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Http">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.NetTcp">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Security">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d0bff3b51cdc93489ba25ad6ac9d4aa
|
||||
guid: dea28d93f6267af4f8661eb2043f749a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e8b167d876b030d4e936a38b79316e7c
|
||||
NativeFormatImporter:
|
||||
guid: e9babefb99ee74048a824da81c20cbcd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
80
dist/default-build-script/Assets/Editor/UnityBuilderAction/Builder.cs
vendored
Normal file
80
dist/default-build-script/Assets/Editor/UnityBuilderAction/Builder.cs
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityBuilderAction.Input;
|
||||
using UnityBuilderAction.Reporting;
|
||||
using UnityBuilderAction.Versioning;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction
|
||||
{
|
||||
static class Builder
|
||||
{
|
||||
public static void BuildProject()
|
||||
{
|
||||
// Gather values from args
|
||||
var options = ArgumentsParser.GetValidatedOptions();
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
// Get all buildOptions from options
|
||||
BuildOptions buildOptions = BuildOptions.None;
|
||||
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
|
||||
if (options.ContainsKey(buildOptionString)) {
|
||||
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
|
||||
buildOptions |= buildOptionEnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Define BuildPlayer Options
|
||||
var buildPlayerOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
||||
options = buildOptions
|
||||
};
|
||||
|
||||
// Set version for this build
|
||||
VersionApplicator.SetVersion(options["buildVersion"]);
|
||||
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
|
||||
|
||||
// Apply Android settings
|
||||
if (buildPlayerOptions.target == BuildTarget.Android)
|
||||
AndroidSettings.Apply(options);
|
||||
|
||||
// Execute default AddressableAsset content build, if the package is installed.
|
||||
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
|
||||
// so we fall back to using reflection instead.
|
||||
var addressableAssetSettingsType = Type.GetType(
|
||||
"UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,Unity.Addressables.Editor");
|
||||
if (addressableAssetSettingsType != null)
|
||||
{
|
||||
// ReSharper disable once PossibleNullReferenceException, used from try-catch
|
||||
try
|
||||
{
|
||||
addressableAssetSettingsType.GetMethod("CleanPlayerContent", BindingFlags.Static | BindingFlags.Public)
|
||||
.Invoke(null, new object[] {null});
|
||||
addressableAssetSettingsType.GetMethod("BuildPlayerContent", new Type[0]).Invoke(null, new object[0]);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Failed to run default addressables build:\n{e}");
|
||||
}
|
||||
}
|
||||
|
||||
// Perform build
|
||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
||||
|
||||
// Summary
|
||||
BuildSummary summary = buildReport.summary;
|
||||
StdOutReporter.ReportSummary(summary);
|
||||
|
||||
// Result
|
||||
BuildResult result = summary.result;
|
||||
StdOutReporter.ExitWithResult(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
fileFormatVersion: 2
|
||||
guid: dc057061ce9f406aa6b57a62d67fe9c0
|
||||
timeCreated: 1575145310
|
||||
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6e5ef18d769419d887b56665969442b
|
||||
timeCreated: 1587503329
|
||||
21
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs
vendored
Normal file
21
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public class AndroidSettings
|
||||
{
|
||||
public static void Apply(Dictionary<string, string> options)
|
||||
{
|
||||
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
|
||||
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
|
||||
PlayerSettings.Android.keystoreName = keystoreName;
|
||||
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||
PlayerSettings.Android.keystorePass = keystorePass;
|
||||
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||
PlayerSettings.Android.keyaliasPass = keyaliasPass;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00304408c94d4e5479ebb568c73773ae
|
||||
guid: 0d51cf8acfff8c941bb753e82750b60a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
80
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/ArgumentsParser.cs
vendored
Normal file
80
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/ArgumentsParser.cs
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public class ArgumentsParser
|
||||
{
|
||||
static string EOL = Environment.NewLine;
|
||||
static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
|
||||
|
||||
public static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
ParseCommandLineArguments(out var validatedOptions);
|
||||
|
||||
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
const string defaultCustomBuildName = "TestBuild";
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
|
||||
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
} else if (customBuildName == "") {
|
||||
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
|
||||
return validatedOptions;
|
||||
}
|
||||
|
||||
static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
|
||||
{
|
||||
providedArguments = new Dictionary<string, string>();
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Parsing settings #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
for (int current = 0, next = 1; current < args.Length; current++, next++) {
|
||||
// Parse flag
|
||||
bool isFlag = args[current].StartsWith("-");
|
||||
if (!isFlag) continue;
|
||||
string flag = args[current].TrimStart('-');
|
||||
|
||||
// Parse optional value
|
||||
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||
bool secret = Secrets.Contains(flag);
|
||||
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/ArgumentsParser.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/ArgumentsParser.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46d2ec4a86604575be2b2d02b0df7b74
|
||||
timeCreated: 1587503354
|
||||
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 166f919334c44e7a80ae916667974e7d
|
||||
timeCreated: 1587503566
|
||||
50
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/StdOutReporter.cs
vendored
Normal file
50
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/StdOutReporter.cs
vendored
Normal file
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
|
||||
namespace UnityBuilderAction.Reporting
|
||||
{
|
||||
public class StdOutReporter
|
||||
{
|
||||
static string EOL = Environment.NewLine;
|
||||
|
||||
public static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Build results #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}" +
|
||||
$"Duration: {summary.totalTime.ToString()}{EOL}" +
|
||||
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
|
||||
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
|
||||
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
}
|
||||
|
||||
public static void ExitWithResult(BuildResult result)
|
||||
{
|
||||
if (result == BuildResult.Succeeded) {
|
||||
Console.WriteLine("Build succeeded!");
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Failed) {
|
||||
Console.WriteLine("Build failed!");
|
||||
EditorApplication.Exit(101);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Cancelled) {
|
||||
Console.WriteLine("Build cancelled!");
|
||||
EditorApplication.Exit(102);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Unknown) {
|
||||
Console.WriteLine("Build result is unknown!");
|
||||
EditorApplication.Exit(103);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/StdOutReporter.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/StdOutReporter.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e59b491a4124442ea7277f76761cdc8a
|
||||
timeCreated: 1587503545
|
||||
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/System.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/System.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5da3bd7e18c43d79243410166c8dc9a
|
||||
timeCreated: 1587493708
|
||||
42
dist/default-build-script/Assets/Editor/UnityBuilderAction/System/ProcessExtensions.cs
vendored
Normal file
42
dist/default-build-script/Assets/Editor/UnityBuilderAction/System/ProcessExtensions.cs
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
|
||||
public static class ProcessExtensions
|
||||
{
|
||||
// Execute an application or binary with given arguments
|
||||
//
|
||||
// See: https://stackoverflow.com/questions/4291912/process-start-how-to-get-the-output
|
||||
public static int Run(this Process process, string application,
|
||||
string arguments, string workingDirectory, out string output,
|
||||
out string errors)
|
||||
{
|
||||
// Configure how to run the application
|
||||
process.StartInfo = new ProcessStartInfo {
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardError = true,
|
||||
RedirectStandardOutput = true,
|
||||
FileName = application,
|
||||
Arguments = arguments,
|
||||
WorkingDirectory = workingDirectory
|
||||
};
|
||||
|
||||
// Read the output
|
||||
var outputBuilder = new StringBuilder();
|
||||
var errorsBuilder = new StringBuilder();
|
||||
process.OutputDataReceived += (_, args) => outputBuilder.AppendLine(args.Data);
|
||||
process.ErrorDataReceived += (_, args) => errorsBuilder.AppendLine(args.Data);
|
||||
|
||||
// Run the application and wait for it to complete
|
||||
process.Start();
|
||||
process.BeginOutputReadLine();
|
||||
process.BeginErrorReadLine();
|
||||
process.WaitForExit();
|
||||
|
||||
// Format the output
|
||||
output = outputBuilder.ToString().TrimEnd();
|
||||
errors = errorsBuilder.ToString().TrimEnd();
|
||||
|
||||
return process.ExitCode;
|
||||
}
|
||||
}
|
||||
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/System/ProcessExtensions.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/System/ProcessExtensions.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29c1880a390c4af7be821b7877602815
|
||||
timeCreated: 1587494270
|
||||
15
dist/default-build-script/Assets/Editor/UnityBuilderAction/UnityBuilderAction.asmdef
vendored
Normal file
15
dist/default-build-script/Assets/Editor/UnityBuilderAction/UnityBuilderAction.asmdef
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"name": "UnityBuilderAction",
|
||||
"references": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 963ac0266c5e0ff4cbdb6f61800302af
|
||||
PrefabImporter:
|
||||
guid: a1ab437d31f4f4c9084097e2b4b5fcae
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c3bddf6d8984cde9208e3f0fe584879
|
||||
timeCreated: 1587490700
|
||||
116
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/Git.cs
vendored
Normal file
116
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/Git.cs
vendored
Normal file
@@ -0,0 +1,116 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public static class Git
|
||||
{
|
||||
const string application = @"git";
|
||||
|
||||
/// <summary>
|
||||
/// Generate a version based on the latest tag and the amount of commits.
|
||||
/// Format: 0.1.2 (where 2 is the amount of commits).
|
||||
///
|
||||
/// If no tag is present in the repository then v0.0 is assumed.
|
||||
/// This would result in 0.0.# where # is the amount of commits.
|
||||
/// </summary>
|
||||
public static string GenerateSemanticCommitVersion()
|
||||
{
|
||||
string version;
|
||||
if (HasAnyVersionTags()) {
|
||||
version = GetSemanticCommitVersion();
|
||||
Console.WriteLine("Repository has a valid version tag.");
|
||||
} else {
|
||||
version = $"0.0.{GetTotalNumberOfCommits()}";
|
||||
Console.WriteLine("Repository does not have tags to base the version on.");
|
||||
}
|
||||
|
||||
Console.WriteLine($"Version is {version}");
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the version of the current tag.
|
||||
///
|
||||
/// The tag must point at HEAD for this method to work.
|
||||
///
|
||||
/// Output Format:
|
||||
/// #.* (where # is the major version and * can be any number of any type of character)
|
||||
/// </summary>
|
||||
public static string GetTagVersion()
|
||||
{
|
||||
string version = Run(@"tag --points-at HEAD | grep v[0-9]*");
|
||||
|
||||
version = version.Substring(1);
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the total number of commits.
|
||||
/// </summary>
|
||||
static int GetTotalNumberOfCommits()
|
||||
{
|
||||
string numberOfCommitsAsString = Run(@"git rev-list --count HEAD");
|
||||
|
||||
return int.Parse(numberOfCommitsAsString);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not the repository has any version tags yet.
|
||||
/// </summary>
|
||||
static bool HasAnyVersionTags()
|
||||
{
|
||||
return "0" != Run(@"tag --list --merged HEAD | grep v[0-9]* | wc -l");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the build version from git based on the most recent matching tag and
|
||||
/// commit history. This returns the version as: {major.minor.build} where 'build'
|
||||
/// represents the nth commit after the tagged commit.
|
||||
/// Note: The initial 'v' and the commit hash are removed.
|
||||
/// </summary>
|
||||
static string GetSemanticCommitVersion()
|
||||
{
|
||||
// v0.1-2-g12345678 (where 2 is the amount of commits, g stands for git)
|
||||
string version = GetVersionString();
|
||||
// 0.1-2
|
||||
version = version.Substring(1, version.LastIndexOf('-') - 1);
|
||||
// 0.1.2
|
||||
version = version.Replace('-', '.');
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get version string.
|
||||
///
|
||||
/// Format: `v0.1-2-g12345678` (where 2 is the amount of commits since the last tag)
|
||||
///
|
||||
/// See: https://softwareengineering.stackexchange.com/questions/141973/how-do-you-achieve-a-numeric-versioning-scheme-with-git
|
||||
/// </summary>
|
||||
static string GetVersionString()
|
||||
{
|
||||
return Run(@"describe --tags --long --match ""v[0-9]*""");
|
||||
|
||||
// Todo - implement split function based on this more complete query
|
||||
// return Run(@"describe --long --tags --dirty --always");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs git binary with any given arguments and returns the output.
|
||||
/// </summary>
|
||||
static string Run(string arguments)
|
||||
{
|
||||
using (var process = new System.Diagnostics.Process()) {
|
||||
string workingDirectory = UnityEngine.Application.dataPath;
|
||||
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
|
||||
if (exitCode != 0) { throw new GitException(exitCode, errors); }
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/Git.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/Git.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cdec7fa0f5bb44958fdf74d4658a4601
|
||||
timeCreated: 1587495075
|
||||
14
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/GitException.cs
vendored
Normal file
14
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/GitException.cs
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public class GitException : InvalidOperationException
|
||||
{
|
||||
public readonly int code;
|
||||
|
||||
public GitException(int code, string errors) : base(errors)
|
||||
{
|
||||
this.code = code;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/GitException.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/GitException.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d375e209fd14fc5bc2f3dc3c78ac574
|
||||
timeCreated: 1587490750
|
||||
27
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/VersionApplicator.cs
vendored
Normal file
27
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/VersionApplicator.cs
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public class VersionApplicator
|
||||
{
|
||||
public static void SetVersion(string version)
|
||||
{
|
||||
if (version == "none") {
|
||||
return;
|
||||
}
|
||||
|
||||
Apply(version);
|
||||
}
|
||||
|
||||
public static void SetAndroidVersionCode(string androidVersionCode) {
|
||||
PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
|
||||
}
|
||||
|
||||
static void Apply(string version)
|
||||
{
|
||||
PlayerSettings.bundleVersion = version;
|
||||
PlayerSettings.macOS.buildNumber = version;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30483367ddc84699a0da377ccb93769a
|
||||
timeCreated: 1587504315
|
||||
10
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/VersionGenerator.cs
vendored
Normal file
10
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/VersionGenerator.cs
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public static class VersionGenerator
|
||||
{
|
||||
public static string Generate()
|
||||
{
|
||||
return Git.GenerateSemanticCommitVersion();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9892e03ae8314b7eacd793c8002de007
|
||||
timeCreated: 1587490842
|
||||
51
dist/default-build-script/Packages/manifest.json
vendored
Normal file
51
dist/default-build-script/Packages/manifest.json
vendored
Normal file
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.2d.tilemap": "1.0.0",
|
||||
"com.unity.ads": "2.0.8",
|
||||
"com.unity.analytics": "3.3.2",
|
||||
"com.unity.collab-proxy": "1.2.16",
|
||||
"com.unity.ext.nunit": "1.0.0",
|
||||
"com.unity.ide.rider": "1.1.0",
|
||||
"com.unity.ide.vscode": "1.1.2",
|
||||
"com.unity.multiplayer-hlapi": "1.0.2",
|
||||
"com.unity.package-manager-ui": "2.2.0",
|
||||
"com.unity.purchasing": "2.0.6",
|
||||
"com.unity.test-framework": "1.0.13",
|
||||
"com.unity.textmeshpro": "2.0.1",
|
||||
"com.unity.timeline": "1.1.0",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.xr.legacyinputhelpers": "2.0.2",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
||||
19
dist/default-build-script/ProjectSettings/AudioManager.asset
vendored
Normal file
19
dist/default-build-script/ProjectSettings/AudioManager.asset
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!11 &1
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||||
AudioManager:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Volume: 1
|
||||
Rolloff Scale: 1
|
||||
Doppler Factor: 1
|
||||
Default Speaker Mode: 2
|
||||
m_SampleRate: 0
|
||||
m_DSPBufferSize: 1024
|
||||
m_VirtualVoiceCount: 512
|
||||
m_RealVoiceCount: 32
|
||||
m_SpatializerPlugin:
|
||||
m_AmbisonicDecoderPlugin:
|
||||
m_DisableAudio: 0
|
||||
m_VirtualizeEffects: 1
|
||||
m_RequestedDSPBufferSize: 0
|
||||
6
dist/default-build-script/ProjectSettings/ClusterInputManager.asset
vendored
Normal file
6
dist/default-build-script/ProjectSettings/ClusterInputManager.asset
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!236 &1
|
||||
ClusterInputManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Inputs: []
|
||||
35
dist/default-build-script/ProjectSettings/DynamicsManager.asset
vendored
Normal file
35
dist/default-build-script/ProjectSettings/DynamicsManager.asset
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!55 &1
|
||||
PhysicsManager:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 13
|
||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||
m_DefaultMaterial: {fileID: 0}
|
||||
m_BounceThreshold: 2
|
||||
m_SleepThreshold: 0.005
|
||||
m_DefaultContactOffset: 0.01
|
||||
m_DefaultSolverIterations: 6
|
||||
m_DefaultSolverVelocityIterations: 1
|
||||
m_QueriesHitBackfaces: 0
|
||||
m_QueriesHitTriggers: 1
|
||||
m_EnableAdaptiveForce: 0
|
||||
m_ClothInterCollisionDistance: 0.1
|
||||
m_ClothInterCollisionStiffness: 0.2
|
||||
m_ContactsGeneration: 1
|
||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_AutoSimulation: 1
|
||||
m_AutoSyncTransforms: 0
|
||||
m_ReuseCollisionCallbacks: 0
|
||||
m_ClothInterCollisionSettingsToggle: 0
|
||||
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
||||
m_ContactPairsMode: 0
|
||||
m_BroadphaseType: 0
|
||||
m_WorldBounds:
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
m_Extent: {x: 250, y: 250, z: 250}
|
||||
m_WorldSubdivisions: 8
|
||||
m_FrictionType: 0
|
||||
m_EnableEnhancedDeterminism: 0
|
||||
m_EnableUnifiedHeightmaps: 1
|
||||
m_DefaultMaxAngularSpeed: 50
|
||||
8
dist/default-build-script/ProjectSettings/EditorBuildSettings.asset
vendored
Normal file
8
dist/default-build-script/ProjectSettings/EditorBuildSettings.asset
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1045 &1
|
||||
EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes: []
|
||||
m_configObjects: {}
|
||||
26
dist/default-build-script/ProjectSettings/EditorSettings.asset
vendored
Normal file
26
dist/default-build-script/ProjectSettings/EditorSettings.asset
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!159 &1
|
||||
EditorSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 8
|
||||
m_ExternalVersionControlSupport: Hidden Meta Files
|
||||
m_SerializationMode: 2
|
||||
m_LineEndingsForNewScripts: 2
|
||||
m_DefaultBehaviorMode: 0
|
||||
m_PrefabRegularEnvironment: {fileID: 0}
|
||||
m_PrefabUIEnvironment: {fileID: 0}
|
||||
m_SpritePackerMode: 0
|
||||
m_SpritePackerPaddingPower: 1
|
||||
m_EtcTextureCompressorBehavior: 1
|
||||
m_EtcTextureFastCompressor: 1
|
||||
m_EtcTextureNormalCompressor: 2
|
||||
m_EtcTextureBestCompressor: 4
|
||||
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp
|
||||
m_ProjectGenerationRootNamespace:
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
||||
m_EnableTextureStreamingInEditMode: 1
|
||||
m_EnableTextureStreamingInPlayMode: 1
|
||||
m_AsyncShaderCompilation: 1
|
||||
m_ShowLightmapResolutionOverlay: 1
|
||||
63
dist/default-build-script/ProjectSettings/GraphicsSettings.asset
vendored
Normal file
63
dist/default-build-script/ProjectSettings/GraphicsSettings.asset
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!30 &1
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||||
GraphicsSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 12
|
||||
m_Deferred:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_DeferredReflections:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ScreenSpaceShadows:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_LegacyDeferred:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_DepthNormals:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_MotionVectors:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_LightHalo:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_LensFlare:
|
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m_Mode: 1
|
||||
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_AlwaysIncludedShaders:
|
||||
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_PreloadedShaders: []
|
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
|
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m_CustomRenderPipeline: {fileID: 0}
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m_TransparencySortMode: 0
|
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
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m_DefaultRenderingPath: 1
|
||||
m_DefaultMobileRenderingPath: 1
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||||
m_TierSettings: []
|
||||
m_LightmapStripping: 0
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m_FogStripping: 0
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m_LightmapKeepDirCombined: 1
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m_LightmapKeepDynamicPlain: 1
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m_LightmapKeepDynamicDirCombined: 1
|
||||
m_LightmapKeepShadowMask: 1
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m_LightmapKeepSubtractive: 1
|
||||
m_FogKeepLinear: 1
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||||
m_FogKeepExp: 1
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m_FogKeepExp2: 1
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||||
m_AlbedoSwatchInfos: []
|
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m_LightsUseLinearIntensity: 0
|
||||
m_LightsUseColorTemperature: 0
|
||||
m_LogWhenShaderIsCompiled: 0
|
||||
295
dist/default-build-script/ProjectSettings/InputManager.asset
vendored
Normal file
295
dist/default-build-script/ProjectSettings/InputManager.asset
vendored
Normal file
@@ -0,0 +1,295 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!13 &1
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InputManager:
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serializedVersion: 2
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||||
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|
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- serializedVersion: 3
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|
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m_Name: Fire1
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descriptiveName:
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|
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|
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|
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|
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|
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|
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|
||||
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descriptiveName:
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|
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altNegativeButton:
|
||||
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|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
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|
||||
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||||
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joyNum: 0
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- serializedVersion: 3
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||||
m_Name: Fire3
|
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descriptiveName:
|
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descriptiveNegativeName:
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|
||||
positiveButton: left shift
|
||||
altNegativeButton:
|
||||
altPositiveButton: mouse 2
|
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|
||||
dead: 0.001
|
||||
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snap: 0
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joyNum: 0
|
||||
- serializedVersion: 3
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|
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descriptiveName:
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|
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|
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|
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56
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618
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shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 20
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 1
|
||||
lodBias: 0.7
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 64
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: High
|
||||
pixelLightCount: 2
|
||||
shadows: 2
|
||||
shadowResolution: 1
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 40
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 1
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 256
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Very High
|
||||
pixelLightCount: 3
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 70
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 1024
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
pixelLightCount: 4
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 255
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
BJM: 5
|
||||
Lumin: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
iPhone: 2
|
||||
tvOS: 2
|
||||
43
dist/default-build-script/ProjectSettings/TagManager.asset
vendored
Normal file
43
dist/default-build-script/ProjectSettings/TagManager.asset
vendored
Normal file
@@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
||||
9
dist/default-build-script/ProjectSettings/TimeManager.asset
vendored
Normal file
9
dist/default-build-script/ProjectSettings/TimeManager.asset
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.33333334
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
||||
34
dist/default-build-script/ProjectSettings/UnityConnectSettings.asset
vendored
Normal file
34
dist/default-build-script/ProjectSettings/UnityConnectSettings.asset
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
||||
11
dist/default-build-script/ProjectSettings/VFXManager.asset
vendored
Normal file
11
dist/default-build-script/ProjectSettings/VFXManager.asset
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
||||
m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
||||
10
dist/default-build-script/ProjectSettings/XRSettings.asset
vendored
Normal file
10
dist/default-build-script/ProjectSettings/XRSettings.asset
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
||||
20
dist/default-build-script/default-build-script.sln
vendored
Normal file
20
dist/default-build-script/default-build-script.sln
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
3
dist/default-build-script/default-build-script.sln.DotSettings
vendored
Normal file
3
dist/default-build-script/default-build-script.sln.DotSettings
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
45
dist/entrypoint.sh
vendored
Executable file
45
dist/entrypoint.sh
vendored
Executable file
@@ -0,0 +1,45 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Create directory for license activation
|
||||
#
|
||||
|
||||
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license"
|
||||
mkdir -p "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
|
||||
source /steps/activate.sh
|
||||
source /steps/build.sh
|
||||
source /steps/return_license.sh
|
||||
|
||||
#
|
||||
# Remove license activation directory
|
||||
#
|
||||
|
||||
rm -r "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
#
|
||||
|
||||
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Failure #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above."
|
||||
echo ""
|
||||
fi;
|
||||
|
||||
#
|
||||
# Exit with code from the build step.
|
||||
#
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
39
dist/exec-child.js
vendored
Normal file
39
dist/exec-child.js
vendored
Normal file
@@ -0,0 +1,39 @@
|
||||
if (require.main !== module) {
|
||||
throw new Error('This file should not be required');
|
||||
}
|
||||
|
||||
var childProcess = require('child_process');
|
||||
var fs = require('fs');
|
||||
|
||||
var paramFilePath = process.argv[2];
|
||||
|
||||
var serializedParams = fs.readFileSync(paramFilePath, 'utf8');
|
||||
var params = JSON.parse(serializedParams);
|
||||
|
||||
var cmd = params.command;
|
||||
var execOptions = params.execOptions;
|
||||
var pipe = params.pipe;
|
||||
var stdoutFile = params.stdoutFile;
|
||||
var stderrFile = params.stderrFile;
|
||||
|
||||
var c = childProcess.exec(cmd, execOptions, function (err) {
|
||||
if (!err) {
|
||||
process.exitCode = 0;
|
||||
} else if (err.code === undefined) {
|
||||
process.exitCode = 1;
|
||||
} else {
|
||||
process.exitCode = err.code;
|
||||
}
|
||||
});
|
||||
|
||||
var stdoutStream = fs.createWriteStream(stdoutFile);
|
||||
var stderrStream = fs.createWriteStream(stderrFile);
|
||||
|
||||
c.stdout.pipe(stdoutStream);
|
||||
c.stderr.pipe(stderrStream);
|
||||
c.stdout.pipe(process.stdout);
|
||||
c.stderr.pipe(process.stderr);
|
||||
|
||||
if (pipe) {
|
||||
c.stdin.end(pipe);
|
||||
}
|
||||
204228
dist/index.js
generated
vendored
204228
dist/index.js
generated
vendored
File diff suppressed because one or more lines are too long
1
dist/index.js.map
generated
vendored
Normal file
1
dist/index.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
3277
dist/licenses.txt
generated
vendored
Normal file
3277
dist/licenses.txt
generated
vendored
Normal file
File diff suppressed because it is too large
Load Diff
3910
dist/sourcemap-register.js
generated
vendored
Normal file
3910
dist/sourcemap-register.js
generated
vendored
Normal file
File diff suppressed because it is too large
Load Diff
107
dist/steps/activate.sh
vendored
Executable file
107
dist/steps/activate.sh
vendored
Executable file
@@ -0,0 +1,107 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
#
|
||||
# PERSONAL LICENSE MODE
|
||||
#
|
||||
# This will activate Unity, using a license file
|
||||
#
|
||||
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
|
||||
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
||||
#
|
||||
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
||||
echo "Requesting activation (personal license)"
|
||||
|
||||
# Set the license file path
|
||||
FILE_PATH=UnityLicenseFile.ulf
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]]; then
|
||||
# Copy license file from Github variables
|
||||
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
||||
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
# Copy license file from file system
|
||||
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
|
||||
fi
|
||||
|
||||
# Activate license
|
||||
ACTIVATION_OUTPUT=$(unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-manualLicenseFile $FILE_PATH)
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
# The exit code for personal activation is always 1;
|
||||
# Determine whether activation was successful.
|
||||
#
|
||||
# Successful output should include the following:
|
||||
#
|
||||
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
|
||||
#
|
||||
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
|
||||
|
||||
# Set exit code to 0 if activation was successful
|
||||
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
|
||||
UNITY_EXIT_CODE=0
|
||||
fi;
|
||||
|
||||
# Remove license file
|
||||
rm -f $FILE_PATH
|
||||
|
||||
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the activating process.
|
||||
#
|
||||
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
||||
#
|
||||
echo "Requesting activation (professional license)"
|
||||
|
||||
# Activate license
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
echo "License activation strategy could not be determined."
|
||||
echo ""
|
||||
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
|
||||
exit 1;
|
||||
|
||||
fi
|
||||
|
||||
#
|
||||
# Display information about the result
|
||||
#
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
# Activation was a success
|
||||
echo "Activation complete."
|
||||
else
|
||||
# Activation failed so exit with the code from the license verification step
|
||||
echo "Unclassified error occured while trying to activate license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
||||
175
dist/steps/build.sh
vendored
Executable file
175
dist/steps/build.sh
vendored
Executable file
@@ -0,0 +1,175 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Set project path
|
||||
#
|
||||
|
||||
UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
|
||||
echo "Using project path \"$UNITY_PROJECT_PATH\"."
|
||||
|
||||
#
|
||||
# Display the name for the build, doubles as the output name
|
||||
#
|
||||
|
||||
echo "Using build name \"$BUILD_NAME\"."
|
||||
|
||||
#
|
||||
# Display the build's target platform;
|
||||
#
|
||||
|
||||
echo "Using build target \"$BUILD_TARGET\"."
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
|
||||
echo "Using build path \"$BUILD_PATH\" to save file \"$BUILD_FILE\"."
|
||||
BUILD_PATH_FULL="$GITHUB_WORKSPACE/$BUILD_PATH"
|
||||
CUSTOM_BUILD_PATH="$BUILD_PATH_FULL/$BUILD_FILE"
|
||||
|
||||
#
|
||||
# Set the build method, must reference one of:
|
||||
#
|
||||
# - <NamespaceName.ClassName.MethodName>
|
||||
# - <ClassName.MethodName>
|
||||
#
|
||||
# For example: `BuildCommand.PerformBuild`
|
||||
#
|
||||
# The method must be declared static and placed in project/Assets/Editor
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_METHOD" ]; then
|
||||
# User has not provided their own build command.
|
||||
#
|
||||
# Use the script from this action which builds the scenes that are enabled in
|
||||
# the project.
|
||||
#
|
||||
echo "Using built-in build method."
|
||||
# Create Editor directory if it does not exist
|
||||
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
# Copy the build script of Unity Builder action
|
||||
cp -R "/UnityBuilderAction/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
# Set the Build method to that of UnityBuilder Action
|
||||
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||
# Verify recursive paths
|
||||
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
#
|
||||
else
|
||||
# User has provided their own build method.
|
||||
# Assume they also bring their own script.
|
||||
#
|
||||
echo "Using build method \"$BUILD_METHOD\"."
|
||||
#
|
||||
fi
|
||||
|
||||
#
|
||||
# Create Android keystore, if needed
|
||||
#
|
||||
|
||||
if [[ -z $ANDROID_KEYSTORE_NAME || -z $ANDROID_KEYSTORE_BASE64 ]]; then
|
||||
echo "Not creating Android keystore."
|
||||
else
|
||||
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
|
||||
echo "Created Android keystore."
|
||||
fi
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Custom parameters #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
echo "$CUSTOM_PARAMETERS"
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Current build dir #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
echo "Creating \"$BUILD_PATH_FULL\" if it does not exist."
|
||||
mkdir -p "$BUILD_PATH_FULL"
|
||||
ls -alh "$BUILD_PATH_FULL"
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Project directory #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
ls -alh "$UNITY_PROJECT_PATH"
|
||||
|
||||
#
|
||||
# Build
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Building project #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||
|
||||
unity-editor \
|
||||
-logfile /dev/stdout \
|
||||
-quit \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||
-executeMethod "$BUILD_METHOD" \
|
||||
-buildVersion "$VERSION" \
|
||||
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
||||
-androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
|
||||
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
|
||||
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
|
||||
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
|
||||
$CUSTOM_PARAMETERS
|
||||
|
||||
# Catch exit code
|
||||
BUILD_EXIT_CODE=$?
|
||||
|
||||
# Display results
|
||||
if [ $BUILD_EXIT_CODE -eq 0 ]; then
|
||||
echo "Build succeeded";
|
||||
else
|
||||
echo "Build failed, with exit code $BUILD_EXIT_CODE";
|
||||
fi
|
||||
|
||||
#
|
||||
# Permissions
|
||||
#
|
||||
|
||||
# Make a given user owner of all artifacts
|
||||
if [[ -n "$CHOWN_FILES_TO" ]]; then
|
||||
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
|
||||
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
|
||||
fi
|
||||
|
||||
# Add read permissions for everyone to all artifacts
|
||||
chmod -R a+r "$BUILD_PATH_FULL"
|
||||
chmod -R a+r "$UNITY_PROJECT_PATH"
|
||||
|
||||
# Add execute permissions to specific files
|
||||
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
|
||||
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/StandaloneOSX.app/Contents/MacOS/*"
|
||||
chmod +x "$OSX_EXECUTABLE_PATH"
|
||||
fi
|
||||
|
||||
#
|
||||
# Results
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Build output #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
ls -alh "$BUILD_PATH_FULL"
|
||||
20
dist/steps/return_license.sh
vendored
Executable file
20
dist/steps/return_license.sh
vendored
Executable file
@@ -0,0 +1,20 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
if [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-returnlicense
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
||||
176
entrypoint.sh
176
entrypoint.sh
@@ -1,176 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Set project path
|
||||
#
|
||||
|
||||
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
|
||||
echo "Using project path \"$UNITY_PROJECT_PATH\"."
|
||||
|
||||
#
|
||||
# Set the name for the build
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_NAME" ]; then
|
||||
BUILD_NAME="build-$(date '+%F-%H%M')"
|
||||
fi
|
||||
echo "Using build name \"$BUILD_NAME\"."
|
||||
|
||||
#
|
||||
# Set the builds target platform;
|
||||
#
|
||||
# Web: WebGL
|
||||
# Desktop: StandaloneOSX, StandaloneWindows, StandaloneWindows64, StandaloneLinux64
|
||||
# Console: PS4, XboxOne, Switch
|
||||
# Mobile: Android, iOS
|
||||
# Other: tvOS, Lumin, BJM, WSAPlayer
|
||||
#
|
||||
# Default to WebGL (no particular reason)
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_TARGET" ]; then
|
||||
BUILD_TARGET=WebGL
|
||||
fi
|
||||
echo "Using build target \"$BUILD_TARGET\"."
|
||||
|
||||
#
|
||||
# Set builds path
|
||||
#
|
||||
|
||||
if [ -z "$BUILDS_PATH" ]; then
|
||||
BUILDS_PATH=build
|
||||
fi
|
||||
BUILDS_FULL_PATH=$GITHUB_WORKSPACE/$BUILDS_PATH
|
||||
CURRENT_BUILD_PATH=$BUILDS_PATH/$BUILD_TARGET
|
||||
CURRENT_BUILD_FULL_PATH=$BUILDS_FULL_PATH/$BUILD_TARGET
|
||||
echo "Using build path \"$CURRENT_BUILD_PATH\"."
|
||||
|
||||
#
|
||||
# Set the build method, must reference one of:
|
||||
#
|
||||
# - <NamespaceName.ClassName.MethodName>
|
||||
# - <ClassName.MethodName>
|
||||
#
|
||||
# For example: `BuildCommand.PerformBuild`
|
||||
#
|
||||
# The method must be declared static and placed in project/Assets/Editor
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_METHOD" ]; then
|
||||
# User has not provided their own build command.
|
||||
#
|
||||
# Use the script from this action which builds the scenes that are enabled in
|
||||
# the project.
|
||||
#
|
||||
echo "Using built-in build method."
|
||||
# Create Editor directory if it does not exist
|
||||
mkdir -p $UNITY_PROJECT_PATH/Assets/Editor/
|
||||
# Copy the build script of Unity Builder action
|
||||
cp -r /UnityBuilderAction $UNITY_PROJECT_PATH/Assets/Editor/
|
||||
# Set the Build method to that of UnityBuilder Action
|
||||
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||
# Verify recursive paths
|
||||
ls -Ralph $UNITY_PROJECT_PATH/Assets/Editor/
|
||||
#
|
||||
else
|
||||
# User has provided their own build method.
|
||||
# Assume they also bring their own script.
|
||||
#
|
||||
echo "User set build method to $BUILD_METHOD."
|
||||
#
|
||||
fi
|
||||
|
||||
# Set build method to execute as flag + argument
|
||||
EXECUTE_BUILD_METHOD="-executeMethod $BUILD_METHOD"
|
||||
|
||||
|
||||
# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
|
||||
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||
|
||||
#
|
||||
# Build info
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# All builds dir #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
echo "Creating \"$BUILDS_FULL_PATH\" if it does not exist."
|
||||
mkdir -p $BUILDS_FULL_PATH
|
||||
ls -alh $BUILDS_FULL_PATH
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Current build dir #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
echo "Creating \"$CURRENT_BUILD_FULL_PATH\" if it does not exist."
|
||||
mkdir -p $CURRENT_BUILD_FULL_PATH
|
||||
ls -alh $CURRENT_BUILD_FULL_PATH
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Project directory #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
ls -alh $UNITY_PROJECT_PATH
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Building platform #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity \
|
||||
-batchmode \
|
||||
-logfile /dev/stdout \
|
||||
-quit \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CURRENT_BUILD_FULL_PATH" \
|
||||
$EXECUTE_BUILD_METHOD
|
||||
|
||||
# Catch exit code
|
||||
BUILD_EXIT_CODE=$?
|
||||
|
||||
# Display results
|
||||
if [ $BUILD_EXIT_CODE -eq 0 ]; then
|
||||
echo "Build succeeded";
|
||||
else
|
||||
echo "Build failed, with exit code $BUILD_EXIT_CODE";
|
||||
fi
|
||||
|
||||
#
|
||||
# Results
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Build directory #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
ls -alh $CURRENT_BUILD_FULL_PATH
|
||||
|
||||
#
|
||||
# Output variables
|
||||
#
|
||||
|
||||
# Expose path for the resulting build
|
||||
echo ::set-output name=buildPath::$CURRENT_BUILD_PATH
|
||||
|
||||
# Expose path that contains all builds
|
||||
echo ::set-output name=allBuildsPath::$BUILDS_PATH
|
||||
|
||||
#
|
||||
# Exit
|
||||
#
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
@@ -1,8 +1,11 @@
|
||||
const esModules = ['lodash-es'].join('|');
|
||||
|
||||
module.exports = {
|
||||
clearMocks: true,
|
||||
moduleFileExtensions: ['js', 'ts'],
|
||||
testEnvironment: 'node',
|
||||
moduleFileExtensions: ['js', 'jsx', 'json', 'vue'],
|
||||
transform: { '^.+\\.(js|jsx)?$': 'babel-jest' },
|
||||
transformIgnorePatterns: [`/node_modules/(?!${esModules})`],
|
||||
testMatch: ['**/*.test.ts'],
|
||||
testRunner: 'jest-circus/runner',
|
||||
transform: {
|
||||
'^.+\\.ts$': 'ts-jest',
|
||||
},
|
||||
verbose: true,
|
||||
};
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user