Compare commits

...

284 Commits
v0.6 ... v2.1.0

Author SHA1 Message Date
Webber Takken
db2d8b6dbd fix: make v character in version tags optional (#423)
* fix: make v character in version tags optional

* fix: cross platform regex

* fix: test regex within grep.

* fix: add semantic tags prepended with v
2022-08-04 02:09:32 +02:00
Webber Takken
c068855899 chore: remove audit pre push (#422) 2022-08-03 00:57:22 +02:00
Webber Takken
5b8bf1c8b7 chore: update action-cats (#421) 2022-08-03 00:56:52 +02:00
David Finol
47b25cf3b1 Fixes #409 (#412) 2022-06-01 12:11:32 +02:00
David Finol
36891ec921 Fix missing Android custom keystore (#400) 2022-05-20 18:40:23 -05:00
David Finol
2652cb78a7 Fix mac return license (#397) 2022-05-08 06:18:37 -05:00
Frostebite
f77696efae Cloud runner develop v0.1 (#395)
* Correct aws logs link

* Correct aws logs link

* better aws cli commands and better cleanup for aws

* better aws cli commands and better cleanup for aws

* improved garbage collection cli options

* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup

* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup

* fix issue #393

* Extract follow log stream service

* consolidate into one pipeline file

* consolidate into one pipeline file
2022-05-05 00:25:17 +01:00
Khalid.Sani
4556fc4ff1 fix: git private token not being set correctly for https (#394) 2022-05-02 17:04:05 +02:00
David Finol
d066039c26 Fix for 2021.3 (#392)
As a workaround for an error in 2021.3, write logs to file, and display the logs later: https://forum.unity.com/threads/exception-occurred-inside-beedriver.1139905/
2022-04-27 20:02:18 -05:00
Frostebite
8abce48a48 Cloud runner v0.2 - continued quality of life improvements (#387)
* Update cloud-runner-aws-pipeline.yml

* Update cloud-runner-k8s-pipeline.yml

* yarn build

* yarn build

* correct branch ref

* correct branch ref passed to target repo

* Create k8s-tests.yml

* Delete k8s-tests.yml

* correct branch ref passed to target repo

* correct branch ref passed to target repo

* Always describe AWS tasks for now, because unstable error handling

* Remove unused tree commands

* Use lfs guid sum

* Simple override cache push

* Simple override cache push and pull override to allow pure cloud storage driven caching

* Removal of early branch (breaks lfs caching)

* Remove unused tree commands

* Update action.yml

* Update action.yml

* Support cache and input override commands as input + full support custom hooks

* Increase k8s timeout

* replace filename being appended for unknclear reason

* cache key should not contain whitespaces

* Always try and deploy rook for k8s

* Apply k8s files for rook

* Update action.yml

* Apply k8s files for rook

* Apply k8s files for rook

* cache test and action description for kuber storage class

* Correct test and implement dependency health check and start

* GCP-secret run, cache key

* lfs smudge set explicit and undo explicit

* Run using external secret provider to speed up input

* Update cloud-runner-aws-pipeline.yml

* Add nodejs as build step dependency

* Add nodejs as build step dependency

* Cloud Runner Tests must be specified to capture logs from cloud runner for tests

* Cloud Runner Tests must be specified to capture logs from cloud runner for tests

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* better defaults for new inputs

* better defaults

* merge latest

* force build update

* use npm n to update node in unity builder

* use npm n to update node in unity builder

* use npm n to update node in unity builder

* correct new line

* quiet zipping

* quiet zipping

* default secrets for unity username and password

* default secrets for unity username and password

* ls active directory before lfs install

* Get cloud runner secrets from

* Get cloud runner secrets from

* Cleanup setup of default secrets

* Various fixes

* Cleanup setup of default secrets

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* AWS secrets manager support

* less caching logs

* default k8s storage class to pd-standard

* more readable build commands

* Capture aws exit code 1 reliably

* Always replace /head from branch

* k8s default storage class to standard-rwo

* cleanup

* further cleanup input

* further cleanup input

* further cleanup input

* further cleanup input

* further cleanup input

* folder sizes to inspect caching

* dir command for local cloud runner test

* k8s wait for pending because pvc will not create earlier

* prefer k8s standard storage

* handle empty string as cloud runner cluster input

* local-system is now used for cloud runner test implementation AND correctly unset test CLI input

* local-system is now used for cloud runner test implementation AND correctly unset test CLI input

* fix unterminated quote

* fix unterminated quote

* do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name

* remove head and heads from branch prefix

* fix reversed caching direction of cache-push

* fixes

* fixes

* fixes

* cachePull cli

* fixes

* fixes

* fixes

* fixes

* fixes

* order cache test to be first

* order cache test to be first

* fixes

* populate cache key instead of using branch

* cleanup cli

* garbage-collect-aws cli can iterate over aws resources and cli scans all ts files

* import cli methods

* import cli files explicitly

* import cli files explicitly

* import cli files explicitly

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* log parameters in cloud runner parameter test

* log parameters in cloud runner parameter test

* log parameters in cloud runner parameter test

* Cloud runner param test before caching because we have a fast local cache test now

* Using custom build path relative to repo root rather than project root

* aws-garbage-collect at end of pipeline

* aws-garbage-collect do not actually delete anything for now - just list

* remove some legacy du commands

* Update cloud-runner-aws-pipeline.yml

* log contents after cache pull and fix some scenarios with duplicate secrets

* log contents after cache pull and fix some scenarios with duplicate secrets

* log contents after cache pull and fix some scenarios with duplicate secrets

* PR comments

* Replace guid with uuid package

* use fileExists lambda instead of stat to check file exists in caching

* build failed results in core error message

* Delete sample.txt

* cloud-runner-system prefix changed to cloud-runner

* Update cloud-runner-aws-pipeline.yml

* remove du from caching, should run manually if interested in size, adds too much runtime to job to include by default

* github ephemeral pipeline support

* github ephemeral pipeline support

* Merge remote-tracking branch 'origin/main' into cloud-runner-develop

# Conflicts:
#	dist/index.js.map
#	src/model/cloud-runner/providers/aws/aws-task-runner.ts
#	src/model/cloud-runner/providers/aws/index.ts

* garbage collection

* garbage collection

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* self hosted runner pipeline

* ephemeral runner pipeline

* ephemeral runner pipeline

* ephemeral runner pipeline

* download runner each time

* download runner each time

* download runner each time

* garbage collect all older than 1d as part of cleanup

* download runner each time

* number container cpu and memory for aws

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* Skip printing size unless cloudRunnerIntegrationTests is true

* transition zip usage in cache to uncompressed tar for speed

* transition zip usage in cache to uncompressed tar for speed

* transition zip usage in cache to uncompressed tar for speed

* transition zip usage in cache to uncompressed tar for speed

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* per provider container defaults

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* baked in cloud formation template

* better aws commands

* better aws commands

* parse number for cloud formation template

* remove container resource defaults from actions yaml

* remove container resource defaults from actions yaml

* skip all input readers when cloud runner is local

* prefer fs/promises

* actually set aws cloud runner step as failure if unity build fails

* default to 3gb of ram - webgl fails on 2
2022-04-22 00:47:45 +01:00
Webber Takken
5ae03dfef6 Streamline code styles (#384)
* feat: streamline code styles

* feat: spacing for comments and return statements

* chore: enforce camelcase

* fix: remove npm lock file

* fix: add integrity test

* fix: remove logfile

* chore: update node in test workflow
2022-04-12 00:43:41 +02:00
gnomesley
4be5d2ddf4 Add username and password to mac build.sh (#383) 2022-04-11 22:22:52 +02:00
Frostebite
a61c02481f Cloud Runner v0 - Reliable and trimmed down cloud runner (#353)
* Update cloud-runner-aws-pipeline.yml

* Update cloud-runner-k8s-pipeline.yml

* yarn build

* yarn build

* correct branch ref

* correct branch ref passed to target repo

* Create k8s-tests.yml

* Delete k8s-tests.yml

* correct branch ref passed to target repo

* correct branch ref passed to target repo

* Always describe AWS tasks for now, because unstable error handling

* Remove unused tree commands

* Use lfs guid sum

* Simple override cache push

* Simple override cache push and pull override to allow pure cloud storage driven caching

* Removal of early branch (breaks lfs caching)

* Remove unused tree commands

* Update action.yml

* Update action.yml

* Support cache and input override commands as input + full support custom hooks

* Increase k8s timeout

* replace filename being appended for unknclear reason

* cache key should not contain whitespaces

* Always try and deploy rook for k8s

* Apply k8s files for rook

* Update action.yml

* Apply k8s files for rook

* Apply k8s files for rook

* cache test and action description for kuber storage class

* Correct test and implement dependency health check and start

* GCP-secret run, cache key

* lfs smudge set explicit and undo explicit

* Run using external secret provider to speed up input

* Update cloud-runner-aws-pipeline.yml

* Add nodejs as build step dependency

* Add nodejs as build step dependency

* Cloud Runner Tests must be specified to capture logs from cloud runner for tests

* Cloud Runner Tests must be specified to capture logs from cloud runner for tests

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* Refactor and cleanup - no async input, combined setup/build, removed github logs for cli runs

* better defaults for new inputs

* better defaults

* merge latest

* force build update

* use npm n to update node in unity builder

* use npm n to update node in unity builder

* use npm n to update node in unity builder

* correct new line

* quiet zipping

* quiet zipping

* default secrets for unity username and password

* default secrets for unity username and password

* ls active directory before lfs install

* Get cloud runner secrets from

* Get cloud runner secrets from

* Cleanup setup of default secrets

* Various fixes

* Cleanup setup of default secrets

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* Various fixes

* AWS secrets manager support

* less caching logs

* default k8s storage class to pd-standard

* more readable build commands

* Capture aws exit code 1 reliably

* Always replace /head from branch

* k8s default storage class to standard-rwo

* cleanup

* further cleanup input

* further cleanup input

* further cleanup input

* further cleanup input

* further cleanup input

* folder sizes to inspect caching

* dir command for local cloud runner test

* k8s wait for pending because pvc will not create earlier

* prefer k8s standard storage

* handle empty string as cloud runner cluster input

* local-system is now used for cloud runner test implementation AND correctly unset test CLI input

* local-system is now used for cloud runner test implementation AND correctly unset test CLI input

* fix unterminated quote

* fix unterminated quote

* do not share build parameters in tests - in cloud runner this will cause conflicts with resouces of the same name

* remove head and heads from branch prefix

* fix reversed caching direction of cache-push

* fixes

* fixes

* fixes

* cachePull cli

* fixes

* fixes

* fixes

* fixes

* fixes

* order cache test to be first

* order cache test to be first

* fixes

* populate cache key instead of using branch

* cleanup cli

* garbage-collect-aws cli can iterate over aws resources and cli scans all ts files

* import cli methods

* import cli files explicitly

* import cli files explicitly

* import cli files explicitly

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* import cli methods

* log parameters in cloud runner parameter test

* log parameters in cloud runner parameter test

* log parameters in cloud runner parameter test

* Cloud runner param test before caching because we have a fast local cache test now

* Using custom build path relative to repo root rather than project root

* aws-garbage-collect at end of pipeline

* aws-garbage-collect do not actually delete anything for now - just list

* remove some legacy du commands

* Update cloud-runner-aws-pipeline.yml

* log contents after cache pull and fix some scenarios with duplicate secrets

* log contents after cache pull and fix some scenarios with duplicate secrets

* log contents after cache pull and fix some scenarios with duplicate secrets

* PR comments

* Replace guid with uuid package

* use fileExists lambda instead of stat to check file exists in caching

* build failed results in core error message

* Delete sample.txt
2022-04-11 00:00:37 +01:00
Philipp Mildenberger
2b399b2641 Add gitPrivateToken support again (#377) 2022-04-05 17:46:52 +02:00
David Finol
40891d6b43 Fix mac builds (#376) 2022-04-04 10:19:40 +02:00
Webber Takken
441be81543 Switch to version 1 images (#374)
* feat: upgrade to images of version 1 (rolling tag)

* chore: indicate what needs to move out of the input class
2022-04-03 17:59:14 +02:00
David Finol
1bc7130fea Revert Husky (#372) 2022-04-01 20:20:36 +02:00
David Finol
419c5bb965 Test push block 2022-04-01 13:08:09 -05:00
Paul Pacheco
d98a0ed32d fix: windows build (#368) 2022-03-31 21:28:40 +02:00
David Finol
ca9d445c3c Revert windows and mac builds on PR (#367) 2022-03-31 05:31:57 -05:00
David Finol
89c1b38c3b Test windows and mac in PRs 2022-03-31 04:45:42 -05:00
Paul Pacheco
b72639aac0 perf: avoid building docker image (#365)
* avoid building a custom image

* fix: remove unnecessary double-dash

* Rebuild with -- fix

* linting

* Remove unused variable

* support windows as well

* Fix -- command not found

* Fix unused import, remove docker build test

* no dockerfile anymore

Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-03-31 01:16:30 +02:00
Webber Takken
9a40b8903e fix: ensure line endings (#366)
* fix: ensure line endings

* fix: only affect specific files

* chore: rearrange attributes order
2022-03-30 23:27:10 +02:00
Webber Takken
f1c154a23c Attempt to streamline dev lifecycle (git hooks) (#357)
* fix: misalignments in dev lifecycle

* fix: dist no longer added to staged

* fix: misalignments in dev lifecycle

* chore: multi-platform hooks and tests

* chore: multi-platform hooks and tests

* chore: add intention for colors

* chore: update lint-staged to fix color

* chore: update dist files

* feat: move to lefthook (remove husky and lint-staged)

* feat: move to lefthook (remove husky and lint-staged)

* fix: test aftereach

* fix: test aftereach

* fix: early restore call

* feat: jest fails if something gets logged to console

* chore: add todos of misplaced code

* chore: update dist files

* chore: move jest file
2022-03-28 01:23:32 +02:00
Paul Pacheco
9440c54d51 feat: work with rootless docker (#362)
Running docker currently mounts the docker.sock file into the container.
This was introduced in 2ab738c083 but
there is no explanation provided.

The docker.sock file is only needed if we want to run docker inside the container
to create other images or start other containers.
I searched through the code and I did not find any such use.

In particular, on fedora this gives permission denied because docker.sock
is owned by root and the container runs under an unprivileged user.
One has to change the permissions of docker.sock
(which is actually a link to /run/podman/podman.sock) to be writeable by the user.

If we don't need to use docker inside the containers,  then we can remove this file,
thus we can run this GitHub action as an unprivileged user out of the box.
2022-03-27 03:05:15 +02:00
dependabot[bot]
1ae498bcf1 Bump minimist from 1.2.5 to 1.2.6 (#361)
Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6)

---
updated-dependencies:
- dependency-name: minimist
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-03-26 01:14:00 +01:00
Paul Pacheco
8ed8ccb20c fix: op not permitted in self-hosted runner (#359)
In self hosted runners in fedora with SELinux enabled,
it sometimes gives a random error
```
Error: lsetxattr /var/run/docker.sock: operation not permitted

Error: The process '/usr/bin/docker' failed with exit code 126
```

This seems to happen with docker.sock which is a link to
/run/podman/podman.sock
looks like lsetxattr is broken for links.
2022-03-23 19:41:57 +01:00
Frostebite
efa2eddee9 Update cloud-runner-aws-pipeline.yml 2022-03-15 23:09:38 +00:00
Paul Pacheco
9358a3a890 feat: compatibility with self-hosted runners with SELinux (#355)
* feat: compatibility with self-hosted runners with SELinux

When using a self-hosted runner with SELinux (fedora)
volumes need to be mounted with ":z" in order to have write access

these flags are documented [here](https://docs.docker.com/storage/bind-mounts/#configure-the-selinux-label)

* Ensure folders are created

* use if instead of short circuit

* ts convention either inline or use braces

* Fix linting

* fix linting errors

Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-03-11 18:18:18 +01:00
Frostebite
d975f3b80f Minor tweaks and corrections for cloud runner pipeline and branch parameter (#351)
* Update cloud-runner-aws-pipeline.yml

* Update cloud-runner-k8s-pipeline.yml

* yarn build

* yarn build

* correct branch ref

* correct branch ref passed to target repo

* Create k8s-tests.yml

* Delete k8s-tests.yml

* correct branch ref passed to target repo

* correct branch ref passed to target repo
2022-03-04 19:42:24 +00:00
David Finol
693ff829de Yarn dependencies upgrade & yarn lint update (#347)
* Run yarn upgrade in order to resolve security vulnerability

* Remove unneeded git add from pre-commit hook

* Update packages

* Update non-eslint packages
2022-02-28 05:30:59 -06:00
David Finol
ff46e7645f Restore androidSdkManagerParameters (#349) 2022-02-27 14:31:47 +01:00
Webber Takken
eb42a8c9b8 Update entrypoint.sh (#348)
if there is both a unity package and a test-project in one github repo, then the token generation process is created Library folder and then the build of the test project breaks. Requires a tilde to ignore Library folder in _activate-license.
Or need set the path ACTIVATE_LICENSE_PATH from the global ENV in runtime-action

Co-authored-by: Maxim Vorobyev <dolphinikk@gmail.com>
2022-02-26 19:08:42 +01:00
David Finol
1abb902750 Fix license issue (#346) 2022-02-24 16:21:06 -06:00
David Finol
8e0583a14b Fix Android build parameters error (#335)
Tests failing due to issue with `gh`. Test confirmed here: https://github.com/finol-digital/Card-Game-Simulator/actions/runs/1879452353
2022-02-21 23:31:08 -06:00
David Finol
b94200d3d4 Sync docs2 (#341)
* Run build

* Sync docs
2022-02-21 13:19:28 -06:00
AndrewKahr
a6ebcb5b75 Fix minor typo in mac build test workflow (#333) 2022-02-02 12:38:35 +01:00
AndrewKahr
c7907c7e78 Initial Support for MacOS IL2CPP Builds (#326)
* Add intial framework for macos builds. Test install editor

* Fix unity hub path space

* Single quote space in path

* Escape space character

* More backslashes

* Move to bash scripts for setup

* Add path to command args

* Different command to run shell script

* Use full path to scripts

* Unpack changeset value and fix missing escape characters

* Print changeset

* More debug

* Remove debug

* Fix script paths

* Printenv debug

* Write environment variables to file to read in bash script

* Debug file write

* More debug

* Fix missing await

* Move back to process.env

* Fix path typo

* Add missing flags

* Make directory for license activation

* Add missing sudo

* Give permissions to license folder

* Fix path issues

* Add build tests

* Try ts setup again

* Try quoting path

* Further migrate mac scripts to align with linux scripts

* print pwd

* Fix changeset and remove unneeded env vars

* Ignore return code

* fix missing current directory

* Fix project path

* pwd

* Remove project path

* Revert to cwd being the workspace folder and pass action folder as an env variable.

* Add blank project to use for activation

* Add blank project path

* Fix build tests

* Don't rebuild library on windows

* Fix project path windows

* Fix platform specific workspace env variable

* Fix incorrect variable name

* Update .github/workflows/mac-build-tests.yml

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update .github/workflows/mac-build-tests.yml

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update dist/BlankProject/Packages/packages-lock.json

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/platform-setup/setup-mac.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/platform-setup/setup-mac.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Fix formatting

Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 10:15:37 +01:00
dependabot[bot]
9f13e1d9cf Bump shelljs from 0.8.4 to 0.8.5 (#331)
Bumps [shelljs](https://github.com/shelljs/shelljs) from 0.8.4 to 0.8.5.
- [Release notes](https://github.com/shelljs/shelljs/releases)
- [Changelog](https://github.com/shelljs/shelljs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/shelljs/shelljs/compare/v0.8.4...v0.8.5)

---
updated-dependencies:
- dependency-name: shelljs
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Webber Takken <webber@takken.io>
2022-02-01 09:56:09 +01:00
dependabot[bot]
ec0cdeacc9 Bump tar from 6.1.0 to 6.1.11 (#330)
Bumps [tar](https://github.com/npm/node-tar) from 6.1.0 to 6.1.11.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v6.1.0...v6.1.11)

---
updated-dependencies:
- dependency-name: tar
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-02-01 09:55:38 +01:00
Frostebite
03ae77dc7c Cloud Runner v2 (#310) 2022-02-01 02:31:20 +00:00
dependabot[bot]
4e38a84fe7 Bump node-fetch from 2.6.1 to 2.6.7 (#324)
Bumps [node-fetch](https://github.com/node-fetch/node-fetch) from 2.6.1 to 2.6.7.
- [Release notes](https://github.com/node-fetch/node-fetch/releases)
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.1...v2.6.7)

---
updated-dependencies:
- dependency-name: node-fetch
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-01-25 23:54:22 +01:00
AndrewKahr
3d0eb0805b Initial Support for Windows Based Builds (#305)
* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders.

* Add missing newline character

* Add build-tests for windows and a unity project configured to output il2cpp

* Add additional build targets (uwp and tvOS)
Adjustments to build scripts to not require win10 sdk when not needed (tvOS)
Platform-based prereq setup
Setup image tags for the new platforms with errors if building on the wrong base os
Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono)
Fix tests to be platform based

* Update dist/platforms/windows/steps/return_license.ps1

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Fix outdated repository and homepage links in dockerfiles

* Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements

* Remove redundant comment

* Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds.

* Fix action.test.ts to accept windows as a base platform

* Fix camelcase for wsaPlayer

* Switch from add to copy in windows dockerfile

* Change slash direction

* Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile

* Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD

* Further improve missing email and password error. Remove temppaths being mounted to docker image

* Add debug statement. TODO: Remove these

* Add more debug

* Explicitly pass in unity email to docker run

* Remove debug and fix environment variables for activation/deactivation scripts

* Prevent Unity serial from leaking to console

* Debug folder listings

* More debug print dirs

* fix debug print path

* fix reg export command

* Remove debug directory listings and try setSecret to mask serial

* Update src/model/action.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/image-tag.ts

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Update .github/workflows/build-tests.yml

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Move platform validation and setup out of docker and into its own layer, remove branching on docker run command

* Fix test failure due to missing license

* Fix camelCase and duplicate variables

* Fix lint issues and make paths more understandable

* Fix typo in build-tests.yml

* Fix move command in build-tests.yml

* Different method to force move file

* Fix missing quote and backslash

* Pass unity email and password to builder action for windows build tests

* Push serial to windows test builds

* Make windows build tests only run on push to main

Co-authored-by: Webber Takken <webber.nl@gmail.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
2022-01-25 22:18:15 +01:00
ninetyninereds
7871734e90 added projectPath parameter to running of git (#323) 2022-01-24 17:09:26 +01:00
dependabot[bot]
018e347c3d Bump nanoid from 3.1.30 to 3.1.31 (#322)
Bumps [nanoid](https://github.com/ai/nanoid) from 3.1.30 to 3.1.31.
- [Release notes](https://github.com/ai/nanoid/releases)
- [Changelog](https://github.com/ai/nanoid/blob/main/CHANGELOG.md)
- [Commits](https://github.com/ai/nanoid/compare/3.1.30...3.1.31)

---
updated-dependencies:
- dependency-name: nanoid
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-01-22 01:44:40 +01:00
dependabot[bot]
05e37305c1 Bump shelljs from 0.8.4 to 0.8.5 (#319)
Bumps [shelljs](https://github.com/shelljs/shelljs) from 0.8.4 to 0.8.5.
- [Release notes](https://github.com/shelljs/shelljs/releases)
- [Changelog](https://github.com/shelljs/shelljs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/shelljs/shelljs/compare/v0.8.4...v0.8.5)

---
updated-dependencies:
- dependency-name: shelljs
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-01-22 01:43:37 +01:00
David Finol
15a02a4b1b Remove deprecated param from versioning (#315) 2022-01-02 19:02:45 -06:00
David Finol
c45cd78d0d Support version tags that don't start with v for semantic versioning (#303)
* Fixes #242

* Update semver version

* Update husky

* Update husky pre-commit hook

* Update dependencies

* Update dependencies

* Remove git add since changes will be automatically added

* Restore git add

* Update dependencies

* Update test
2022-01-02 15:31:48 -06:00
David Finol
a3e783f430 Fix docs link (#301) 2021-11-29 00:55:31 +01:00
David Finol
239273ca72 Add androidTargetSdkVersion as an option to update the Android SDK (#298)
* Add androidTargetSdkVersion as an option to update the Android SDK API level

* Fix build script

* Update default value

* Add JAVA_HOME

* Use Unity_path

* Update src/model/android-versioning.test.ts

Co-authored-by: Webber Takken <webber@takken.io>

* Correct JAVA_HOME

* Use unity_path

* Update JAVA_HOME to use path found from 2020.3

* Dynamically determine JAVA_HOME

* Update path determination

Co-authored-by: Webber Takken <webber@takken.io>
2021-11-24 06:51:52 -06:00
David Finol
11a0d0947e Improve androidVersionCode parsing and application (#297) 2021-11-15 11:12:37 -06:00
David Finol
13fdcad790 Add gitPrivateToken (#296)
* adding option to pass git credential

* trigger change

* trigger change

* build dist/index

* prettier

* adding set git credentials with more config

* correct docker.ts input

* change default of git credential

* try using git command line to set token

* remove git config cat

* adding api: to git config

* change to token

* change input name to reflect the type github private token

Co-authored-by: Alexander Brandstedt <alexander@infralium.com>
Co-authored-by: Alexander Brandstedt <mad01@users.noreply.github.com>
2021-11-14 16:52:35 -06:00
Michal Miškerník
e97ec82110 Use find instead of glob for changing file permissions (#293) 2021-10-22 01:03:21 +02:00
dependabot[bot]
8a836b81c5 Bump ansi-regex from 5.0.0 to 5.0.1 (#292)
Bumps [ansi-regex](https://github.com/chalk/ansi-regex) from 5.0.0 to 5.0.1.
- [Release notes](https://github.com/chalk/ansi-regex/releases)
- [Commits](https://github.com/chalk/ansi-regex/compare/v5.0.0...v5.0.1)

---
updated-dependencies:
- dependency-name: ansi-regex
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-09-25 22:41:11 +03:00
dependabot[bot]
1fa70bbbdf Bump tmpl from 1.0.4 to 1.0.5 (#291)
Bumps [tmpl](https://github.com/daaku/nodejs-tmpl) from 1.0.4 to 1.0.5.
- [Release notes](https://github.com/daaku/nodejs-tmpl/releases)
- [Commits](https://github.com/daaku/nodejs-tmpl/commits/v1.0.5)

---
updated-dependencies:
- dependency-name: tmpl
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-09-25 22:38:43 +03:00
Estellise Yukihime
c317d144c3 fix strategy 'Tag' versioning (#287)
* fix - remove \n in getTag method

* build ts

* recommit
2021-09-06 18:31:24 +02:00
Webber Takken
3ebdb0e678 Run license activation in an empty directory (#285) 2021-08-31 01:18:34 +02:00
dependabot[bot]
7d9f968d70 Bump path-parse from 1.0.6 to 1.0.7 (#282)
Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-08-11 23:50:32 +02:00
Webber Takken
70081d231f Indicate how to support us (#277) 2021-07-12 19:28:11 +02:00
dependabot[bot]
36364461d5 Bump normalize-url from 4.5.0 to 4.5.1 (#275)
Bumps [normalize-url](https://github.com/sindresorhus/normalize-url) from 4.5.0 to 4.5.1.
- [Release notes](https://github.com/sindresorhus/normalize-url/releases)
- [Commits](https://github.com/sindresorhus/normalize-url/commits)

---
updated-dependencies:
- dependency-name: normalize-url
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-07-01 14:15:01 +02:00
David Finol
b66dffbf92 Projectpath error message (#274)
* Improve error message

* Improve error message
2021-07-01 06:38:44 -05:00
dependabot[bot]
2fc01a1db4 Bump ws from 6.2.1 to 6.2.2 (#269)
Bumps [ws](https://github.com/websockets/ws) from 6.2.1 to 6.2.2.
- [Release notes](https://github.com/websockets/ws/releases)
- [Commits](https://github.com/websockets/ws/commits)

---
updated-dependencies:
- dependency-name: ws
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Webber Takken <webber@takken.io>
2021-06-06 00:01:42 +02:00
Webber Takken
8c1a159dd0 add default tag for feature request (#272) 2021-06-05 23:59:56 +02:00
ivan-hernandez-scopely
497f2f7b5f Using SSH_AUTH_SOCK (ssh agent forwarding) to pull upm private repos (#256)
* using SSH_AUTH_SOCK (ssh agent forwarding) to pull upm private repos

* sshAgent as input parameter

* yarn run prettier --write "src/**/*.{js,ts}"

* yarn run lint --fix && yarn build

* fixed compilation after rebase

* removed RUN apt-get update && apt-get install -y openssh-client. This change needs to be done upstream. See game-ci/docker#117
2021-05-28 23:51:10 +02:00
dependabot[bot]
71ca7bdbfc Bump browserslist from 4.16.4 to 4.16.6 (#266)
Bumps [browserslist](https://github.com/browserslist/browserslist) from 4.16.4 to 4.16.6.
- [Release notes](https://github.com/browserslist/browserslist/releases)
- [Changelog](https://github.com/browserslist/browserslist/blob/main/CHANGELOG.md)
- [Commits](https://github.com/browserslist/browserslist/compare/4.16.4...4.16.6)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-05-26 12:19:42 +02:00
Frostebite
c96b8cf443 Remote builder refactoring (#264)
Remote builder refactoring
2021-05-23 05:08:40 +01:00
Webber Takken
9fff362775 Remove -nographics flag, ensure single -batchmode flag (#261)
* Remove -nographics flag, ensure -batchmode

* Remove explicit batch mode

* Add libnotify4 and bin for notify-send

* non-interactive frontend

* Move docker changes to base image (docker repo)
2021-05-22 21:07:54 +02:00
Zhou Xinwei
f0e18ea3a5 Fixed addressable build failing on Addressable 1.17.17+ (#262) 2021-05-20 17:51:54 +02:00
Webber Takken
947c8b8e20 Fix typo in issue template (#260) 2021-05-13 14:03:00 +02:00
Webber Takken
a5de621fe2 Ensure proper read permissions and cleanup build.sh (#259)
* Add linux read permissions and cleanup build.sh

* More verbose dirty branch

* Simplify added verbosity
2021-05-10 01:08:53 +02:00
Gaeel Bradshaw-Rodriguez
e31af20466 Chown files to a custom user after building (fix file ownership) (#250)
* Chown files to a custom user after building

* Better describe `chownFilesTo` input

As suggested by @webbertakken: https://github.com/game-ci/unity-builder/pull/250#discussion_r624575666

Co-authored-by: Webber Takken <webber@takken.io>

* Simplify chown step in `build.sh`

Co-authored-by: Webber Takken <webber@takken.io>

Co-authored-by: Webber Takken <webber@takken.io>
2021-05-02 01:23:15 +02:00
Frostebite
a1f68ab26c hotfix - use input parameter instead of env var 2021-05-01 22:26:06 +01:00
Frostebite
e13a9f51e9 hotfix - use input parameter instead of env var 2021-05-01 22:25:10 +01:00
David Finol
7e7938581c Closes #243 (#249) 2021-04-23 17:30:09 -05:00
Frostebite
501c67e40c Implement AWS Fargate support [Large build support] (#246)
* Implement AWS Fargate support

* Update aws-tests workflow to include aws-ts-clean

* support remoteBuildCpu and remoteBuildContainer parameters for aws

* Syntax fix

* remove package-lock add yarn.lock

* yarn lock

* if: github.event.pull_request.draft == false

Co-authored-by: mdugdale <mark.dugdale@bossastudios.com>
2021-04-20 22:46:37 +02:00
Webber Takken
398eda622f Add Discord link in issues (#239) 2021-04-03 12:30:00 +02:00
dependabot[bot]
8bd212e020 Bump y18n from 4.0.0 to 4.0.1 (#237)
Bumps [y18n](https://github.com/yargs/y18n) from 4.0.0 to 4.0.1.
- [Release notes](https://github.com/yargs/y18n/releases)
- [Changelog](https://github.com/yargs/y18n/blob/master/CHANGELOG.md)
- [Commits](https://github.com/yargs/y18n/commits)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Webber Takken <webber@takken.io>
2021-04-02 11:13:37 +02:00
Sakari Bergen
8419046c0f Fix build script for Unity 2018, by using reflection instead of version defines (#238) 2021-04-02 11:11:56 +02:00
Markus
4d0b6e6db1 Pass on USYM_UPLOAD_AUTH_TOKEN if defined (#234)
To automatically upload symbols to unity, we need to define the `USYM_UPLOAD_AUTH_TOKEN` variable. Currently the build container ignores this variable, even if it's defined in the github action.

```
2021-03-26T02:35:35.5938747Z time="2021-03-26T02:35:35Z" level=fatal msg="Please provide an auth token with USYM_UPLOAD_AUTH_TOKEN environment variable"
```
2021-03-28 17:06:22 -05:00
Sakari Bergen
224f973562 Run default addressables build conditionally (#231)
* Add asmdef and Addressable content build in the builder

* Move asmdef content into its own directory

* Mark UnityBuilderAction as Editor-only
2021-03-19 18:50:39 +01:00
Webber Takken
b769675b38 Update repo url and status badges (#228)
* Update url in package.json

* Fix badges
2021-03-14 01:19:30 +01:00
Webber Takken
4fde4e47b6 Refactor action to typescript (#226)
* Refactor to typescript (config part)

* Refactor to typescript (convert extensions, minor fixes)

* Refactor to typescript (move from `action` to `dist`)

* Re-enable integrity-check for dist index.js

* Fix all tests and lints

* fix parsing major versions

* Test patch level to be digits only

* debug

* debug

* uncache

* manual compile

* debug

* debug

* Debug

* Build lib - doh

* remove diff check

* Make kubernetes workflow manual

* Properly generate 3 digit for simple major tags

* Remove ts-ignore

* re-enable cache
2021-03-14 00:44:01 +01:00
David Finol
0934b3f408 Create versioning.yml (#222)
* Create versioning.yml

* Apply suggestions from code review
2021-02-28 10:45:48 -06:00
David Finol
414307a791 Add newline to isShallow output (#216)
* Add newline to isShallow output
2021-02-13 01:40:19 -06:00
David Finol
faefe2f8d7 Only fetch if the repo is shallow (to avoid unnecessary errors) (#215)
* Only fetch if the repo is shallow (to avoid unnecessary errors)

* Update src/model/versioning.test.js
2021-02-12 23:22:23 -06:00
mob-sakai
b0df698630 Security (#214)
* fix(test): embed unity license

* fix(test): checkout head

* fix(test): use `pull_request` event instead of `pull_request_target` event

* fix(test): fix k8s test
2021-02-08 17:06:43 +01:00
David Finol
0d3b5a7a62 Update README.md (#213) 2021-02-06 20:04:40 -05:00
Cris Feo
555660c904 Clf support upm ssh keys (#211)
* make source changes

* compile index.js
2021-02-03 17:39:52 +01:00
David Finol
4fe037e06f Compile action/index.js 2021-01-26 15:18:24 -06:00
David Finol
05b7ccdc04 Remove debug from versioning (#206)
Would like to remove this debug option, as I don't like how it generates many unnecessary warnings, and I don't think it provides any value.
2021-01-26 12:54:07 -06:00
Webber Takken
c7c1841c97 split workflows (#203) 2021-01-23 11:39:42 +01:00
Webber Takken
2cec591baa Secure licenses (#202) 2021-01-23 11:30:46 +01:00
Webber
08e3347f47 Add cats 2021-01-23 10:30:23 +01:00
Webber Takken
89df68796c add activation workflow and set retention periods (#201)
* add activation workflow

* Trigger on push as well

* use specific version

* Set more sensible retention periods
2021-01-23 10:06:32 +01:00
Kai Biermeier
56b9864426 allow versions with -alpha,-rc,-rc.0 .... + don't fail build on version cannot be determined (#196)
Closes #163
2021-01-12 14:50:52 +01:00
Webber Takken
5b2e80e1a4 update deprecated workflow (#194) 2021-01-07 23:21:04 +01:00
marekvalenta
c8202c01e7 Pass buildOptions to the build with customParameters (#190)
* Update Builder.cs

* update of buildOptions

buildOptions should be taken into account for build

* missed name
2021-01-05 19:19:16 +01:00
David Finol
9f510401e2 Update CONTRIBUTING.md 2021-01-04 16:08:15 -06:00
David Finol
32acb22fec Default unityVersion to auto to use ProjectSettings/ProjectVersion.txt (#162) (#188) 2020-12-28 23:36:31 -06:00
Ivan Murashka
602b0b45d7 decode keystore to project folder (#186) 2020-12-11 18:55:53 +01:00
Webber Takken
9c804d98a0 Fix typo 2020-12-06 18:13:32 +01:00
Webber Takken
042fb6ae32 remove anything recognizable as Unity (#184) 2020-12-06 17:57:57 +01:00
David Finol
df7d1e1e25 Update index.js with linux-il2cpp fix (#181)
* Update index.js

* Update index.js with linux-il2cpp fix
2020-11-19 11:05:49 +01:00
David Finol
9707ad7ad5 Convert version major and minor to numbers (#180)
* Convert version major and minor to numbers

* fix linting error

Co-authored-by: Webber Takken <webber@takken.io>
2020-11-18 00:51:10 +01:00
Webber Takken
8eeb848483 add il2cpp support for linux from 2019.3 (#177) 2020-11-14 00:57:44 +01:00
Webber Takken
9e2a1b2d35 Remove duplicate flag batch-mode (#173) 2020-11-09 20:04:56 +01:00
Webber
471bf0bdf0 Merge branch 'BLaZeKiLL-fix/unity-alias' into main 2020-11-01 15:08:06 +01:00
Webber
6c2fbff839 Merge branch 'fix/unity-alias' of https://github.com/BLaZeKiLL/unity-builder into BLaZeKiLL-fix/unity-alias 2020-11-01 15:06:09 +01:00
Webber Takken
17c28995b2 Update action to use main (#168) 2020-10-29 23:21:48 +01:00
BLaZeKiLL
72ab50499d linux platform added 2020-10-24 13:09:01 +05:30
BLaZeKiLL
9269fba307 image tags updated 2020-10-24 12:13:29 +05:30
BLaZeKiLL
dc54ae10a5 Merge branch 'main' of https://github.com/webbertakken/unity-builder into fix/unity-alias 2020-10-22 23:51:43 +05:30
BLaZeKiLL
5417369dba action build 2020-10-22 23:44:36 +05:30
Devashish Lal
21c985b8e9 added -nographics flag to build.sh (#166) 2020-10-22 16:05:41 +02:00
BLaZeKiLL
483b784253 default docker repository updated to new docker repository 2020-10-22 18:24:42 +05:30
Kai Biermeier
e6d3daedbe revert Fix file ownership issues for self-hosted runners. (#141) (#165) 2020-10-22 10:20:12 +02:00
BLaZeKiLL
046ab3a72d -no-graphics flag removed from build script 2020-10-22 12:27:27 +05:30
BLaZeKiLL
ec0baa5d7b removed redundant xvfb calls (part of the alias) 2020-10-20 17:59:57 +05:30
BLaZeKiLL
5b8f3cf342 refactored to unity-editor alias 2020-10-20 17:29:34 +05:30
Webber Takken
ef74241772 Fix recursive path (#160) 2020-10-12 19:37:26 +02:00
dependabot[bot]
3d7e4a8018 Bump @actions/core from 1.2.4 to 1.2.6 (#158)
Bumps [@actions/core](https://github.com/actions/toolkit/tree/HEAD/packages/core) from 1.2.4 to 1.2.6.
- [Release notes](https://github.com/actions/toolkit/releases)
- [Changelog](https://github.com/actions/toolkit/blob/main/packages/core/RELEASES.md)
- [Commits](https://github.com/actions/toolkit/commits/HEAD/packages/core)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-10-01 21:30:09 +02:00
Webber Takken
91da660786 remove artifacts older than 21 days (#157) 2020-09-28 19:19:18 +02:00
Webber Takken
f42f7923ed Add intructions for debugging (#154) 2020-09-27 21:44:14 +02:00
Webber Takken
22bc9a9bad Allow k8s workflow failures (#152) 2020-09-19 02:41:34 +02:00
Kai Biermeier
6a53a9e853 Solution proposal to Issue Add customImage parameter #150 (#151)
* add customImage attribute

* add one more test for input passing && check for customImage == ''
2020-09-18 18:41:31 +02:00
dependabot-preview[bot]
cccd5074ea [Security] Bump node-fetch from 2.6.0 to 2.6.1
Bumps [node-fetch](https://github.com/bitinn/node-fetch) from 2.6.0 to 2.6.1. **This update includes a security fix.**
- [Release notes](https://github.com/bitinn/node-fetch/releases)
- [Changelog](https://github.com/node-fetch/node-fetch/blob/master/docs/CHANGELOG.md)
- [Commits](https://github.com/bitinn/node-fetch/compare/v2.6.0...v2.6.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-09-12 05:30:21 +00:00
Forrest Jones
977683cd5f Add buildVersion as action output (#144) (#145) 2020-08-27 02:24:33 +02:00
Webber Takken
89bdaa5e46 Add issue templates and pull request template (#142) 2020-08-22 22:03:44 +02:00
xanantis
24e9c186fd Fix file ownership issues for self-hosted runners. (#141) 2020-08-22 21:28:57 +02:00
Frostebite
92cfb31622 k8s retry delete during cleanup 2020-08-22 19:03:22 +01:00
Webber Takken
67b76584b8 Cleanup root dir (#133)
* Remove package-lock.json

* Move bootstrap logic into action folder

* Fix relative path

* update index after rebase

* Shell files are executable

* Update yarn.lock

* Update yarn.lock
2020-08-22 19:17:02 +02:00
xanantis
3ee15170fd Use RUNNER_TEMP environment variable instead of a hardcoded path (#138) 2020-08-22 17:59:08 +02:00
Justin Spahr-Summers
3e0842dda0 Rename custom -version flag to -buildVersion (#137)
* Rename custom -version flag to -customProjectVersion

* Rename flag to -buildVersion
2020-08-16 21:09:34 +02:00
Benoit Dion
1f8d196ed0 Fix boolean logic (#129) 2020-08-10 16:30:06 +02:00
dependabot[bot]
e003f9e2ca Bump lodash from 4.17.15 to 4.17.19
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.15 to 4.17.19.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.15...4.17.19)

Signed-off-by: dependabot[bot] <support@github.com>
2020-08-09 21:46:16 +02:00
Frostebite
21634107c1 K8s Feature (#124)
Adds the ability to use a kubernetes container to run builds that are too large for the local machine running the unity-builder. Logs are streamed back during the build. Build results can then be downloaded separately.
2020-08-09 20:27:47 +01:00
Webber
196fe8fc5b Move docs to unity-ci.com 2020-07-11 15:53:20 +02:00
dogboydog
ec0cde0c85 avoid double logging of git diff 2020-07-09 13:31:51 +02:00
dogboydog
72ff2983a1 test with short max diff lines 2020-07-09 13:31:51 +02:00
dogboydog
fdf71758a9 use System.run for logging Git diff 2020-07-09 13:31:51 +02:00
dogboydog
91ec427695 make logging of git diff unconditional, remove parameter 2020-07-09 13:31:51 +02:00
dogboydog
6fb8550919 increase code coverage with versioning.test.js 2020-07-09 13:31:51 +02:00
dogboydog
cb913cd286 Initial implementation of logDiffIfDirty 2020-07-09 13:31:51 +02:00
Webber
96eeaf940a Remove androidVersionCode from default workflow 2020-07-08 20:07:03 +02:00
David Finol
6ece6447b2 Add Android Build Settings 2020-07-06 11:53:40 +02:00
Benoit Dion
3523c6a934 Document additional action inputs
This helps avoid warnings when using previously undocumented inputs
2020-06-25 18:14:32 +02:00
Webber
bf702784d2 cleanup workflow 2020-06-25 00:57:16 +02:00
Benoit Dion
bdc3a88d22 Add input to set version code
Use action input `androidVersionCode` when provided. Generate the androidVersionCode from the version otherwise.
2020-06-25 00:33:25 +02:00
Benoit Dion
401ddcaae0 Add support for android builds
The emoji in the github action name exposed as a env variable through docker was causing a gradle crash 😢.
2020-06-20 10:08:08 +02:00
Benoit Dion
1245bfefc8 Fix fork PR builds
Remove hardcoded reference to the `origin` remote and instead implictly use the current commit or ref
2020-06-20 00:59:05 +02:00
Nathan Leiby
229b0d02f8 Adding logging before updating permissions 2020-06-13 22:48:49 +02:00
Nathan Leiby
c68bdf8177 make StandaloneOSX app runnable 2020-06-13 22:48:49 +02:00
Webber
938926799f Remove WebGL for faster CI 2020-06-13 17:06:03 +02:00
Webber
5efb4868ad Comment out activation 2020-06-13 17:06:03 +02:00
Webber
7749b8862d Add matrix support for multi license 2020-06-13 17:06:03 +02:00
Webber
98a56c4169 Add 2019.3.15 workflow 2020-06-13 17:06:03 +02:00
Webber
720ee0c896 Acquire activation files 2020-06-13 17:06:03 +02:00
Webber
d42c251af3 Snyk badge really almost never works, bye 2020-05-23 02:22:55 +02:00
Webber
bfe6be7ce2 Update readme for v1.0 🎉 2020-05-23 00:25:26 +02:00
Webber
f15f40d265 Use head for tags 2020-05-22 23:01:58 +02:00
Webber
866f364f64 Use ref instead of tag vs branch 2020-05-22 23:01:58 +02:00
Webber
a245f08e75 rename to throwContextualError 2020-05-22 23:01:58 +02:00
Webber
21c211bbdd rebase on master 2020-05-22 23:01:58 +02:00
Webber
3718e05961 Describe errors in System.run 2020-05-22 23:01:58 +02:00
Webber
0159028bb1 Fix missing await 2020-05-22 23:01:58 +02:00
Webber
054c6bfab3 Catch command for in-shell errors 2020-05-22 23:01:58 +02:00
Webber
8c9ff3249e More info if command gives no output, just the exit code. 2020-05-22 23:01:58 +02:00
Webber
7386c669ad Fix no output from errors 2020-05-22 23:01:58 +02:00
Webber
ce865270c4 Use commit-ish for git description 2020-05-22 23:01:58 +02:00
Webber
7e17091251 Split responsibilities between Input and BuildParameters models 2020-05-22 00:55:26 +02:00
Webber
02ff5bbef2 Add documentation and tests for allowDirtyBuild 2020-05-22 00:55:26 +02:00
Webber
8c177b1bad Add flag for allowing dirty branch 2020-05-22 00:55:26 +02:00
Webber
699621ed21 Run versioning commands in projectPath instead 2020-05-21 14:26:37 +02:00
Webber
44bde7feb9 Base number of commits off of the branch on origin 2020-05-02 16:37:24 +02:00
Webber
5328bda08e Base number of commits off of the branch 2020-05-02 16:37:24 +02:00
Webber
34e4b86924 Fix case where no tags does not trigger false 2020-05-01 20:32:41 +02:00
Webber
e9514b4e37 Stop hammering patches 🔨 2020-05-01 17:55:27 +02:00
Webber
d4d91e75c3 Configure codecov threshold 2020-05-01 17:55:27 +02:00
Webber
2085eff264 Add missing test for ref getters 2020-05-01 17:55:27 +02:00
Webber
98a1b078fc Update styles to latest unicorn 🦄 and prettier 🦋 2020-05-01 17:55:27 +02:00
Webber
afef854ea0 update packages to latest 2020-05-01 17:55:27 +02:00
Webber
a0a5de2a83 Cover all versioning paths 2020-05-01 16:15:56 +02:00
Webber
c146049b33 Mock all output methods from core 2020-05-01 16:15:56 +02:00
Webber
e46399169f Add tests for System model 2020-05-01 16:15:56 +02:00
Webber
b41026b36e Introduce smart fetching, based on type of local repo. 2020-05-01 16:15:56 +02:00
Webber
cd1d215dfa Remove unshallow fetch 2020-05-01 16:15:56 +02:00
Webber
d01e844eea Fix versioning for push event. 2020-05-01 16:15:56 +02:00
Webber
40564afbaf Fix failed test 2020-04-28 02:02:34 +02:00
Webber
b6f8040f4a Add tests for the versioning model 2020-04-28 02:02:34 +02:00
Webber
22c7d0e516 Improve versioning readme 📜 2020-04-26 21:45:10 +02:00
Webber
f85e50e499 Fix bug in hasAnyVersionTags 🐜 2020-04-26 21:45:10 +02:00
Webber
d75d7890d0 Implement versioning strategies in js 🧉 2020-04-26 21:45:10 +02:00
Webber
2e81e61af3 Add additional tests 🧪 2020-04-26 21:45:10 +02:00
Webber
ac76e9d562 Update readme with versioning examples 🧉 2020-04-26 21:45:10 +02:00
Webber
39a160b789 Allow versioning and version parameters. 2020-04-26 21:45:10 +02:00
Webber
e8a2eaad72 Cleanup default-build-script 2020-04-26 21:45:10 +02:00
Webber
6f1d03d8a8 Refactor Builder 2020-04-26 21:45:10 +02:00
Webber
5ee9c59113 Create VersionApplicator 2020-04-26 21:45:10 +02:00
Webber
03510d4a55 Abstract out the stdout reporter 2020-04-26 21:45:10 +02:00
Webber
ad65b0ece4 Abstract out the argument parser 2020-04-26 21:45:10 +02:00
Webber
a513e5b640 Add semantic versioning logic 2020-04-26 21:45:10 +02:00
Webber
328b0d8ac0 Add system extension for Process 2020-04-26 21:45:10 +02:00
Webber
e53dcf13e3 Add .editorconfig for the default-build-script project 2020-04-26 21:45:10 +02:00
dependabot-preview[bot]
3338b392a0 [Security] Bump acorn from 6.4.0 to 6.4.1
Bumps [acorn](https://github.com/acornjs/acorn) from 6.4.0 to 6.4.1. **This update includes a security fix.**
- [Release notes](https://github.com/acornjs/acorn/releases)
- [Commits](https://github.com/acornjs/acorn/compare/6.4.0...6.4.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-03-13 22:32:17 +00:00
dependabot-preview[bot]
7e115b5cc3 Bump eslint-plugin-unicorn from 17.0.1 to 17.1.0
Bumps [eslint-plugin-unicorn](https://github.com/sindresorhus/eslint-plugin-unicorn) from 17.0.1 to 17.1.0.
- [Release notes](https://github.com/sindresorhus/eslint-plugin-unicorn/releases)
- [Commits](https://github.com/sindresorhus/eslint-plugin-unicorn/compare/v17.0.1...v17.1.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-03-10 18:22:23 +00:00
dependabot-preview[bot]
758108295c Bump eslint-plugin-react from 7.18.3 to 7.19.0
Bumps [eslint-plugin-react](https://github.com/yannickcr/eslint-plugin-react) from 7.18.3 to 7.19.0.
- [Release notes](https://github.com/yannickcr/eslint-plugin-react/releases)
- [Changelog](https://github.com/yannickcr/eslint-plugin-react/blob/master/CHANGELOG.md)
- [Commits](https://github.com/yannickcr/eslint-plugin-react/compare/v7.18.3...v7.19.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-03-10 09:00:11 +00:00
Webber
8684472273 install deps during build phase 2020-03-09 23:47:22 +01:00
Webber
38b6a42f5e fix dist file 2020-03-09 23:47:22 +01:00
litefeel
fbeaf77867 Apply merge request suggestions 2020-03-09 23:23:53 +01:00
litefeel
6f3a2bd992 Fixed compatibility 2020-03-09 23:23:53 +01:00
litefeel
e1eda1e876 Change UNITY_LICENSE_PATH to UNITY_LICENSE_FILE 2020-03-09 23:23:53 +01:00
litefeel
0088ca3094 Add UNITY_LICENSE_PATH 2020-03-09 23:23:53 +01:00
dependabot-preview[bot]
465f15a945 Bump eslint-plugin-unicorn from 16.1.1 to 17.0.1
Bumps [eslint-plugin-unicorn](https://github.com/sindresorhus/eslint-plugin-unicorn) from 16.1.1 to 17.0.1.
- [Release notes](https://github.com/sindresorhus/eslint-plugin-unicorn/releases)
- [Commits](https://github.com/sindresorhus/eslint-plugin-unicorn/compare/v16.1.1...v17.0.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-03-09 21:53:00 +00:00
dependabot-preview[bot]
ffe381e28a Bump @babel/core from 7.8.6 to 7.8.7
Bumps [@babel/core](https://github.com/babel/babel) from 7.8.6 to 7.8.7.
- [Release notes](https://github.com/babel/babel/releases)
- [Changelog](https://github.com/babel/babel/blob/master/CHANGELOG.md)
- [Commits](https://github.com/babel/babel/compare/v7.8.6...v7.8.7)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-03-05 15:36:08 +00:00
dependabot-preview[bot]
085359d24f Bump @babel/preset-env from 7.8.6 to 7.8.7
Bumps [@babel/preset-env](https://github.com/babel/babel) from 7.8.6 to 7.8.7.
- [Release notes](https://github.com/babel/babel/releases)
- [Changelog](https://github.com/babel/babel/blob/master/CHANGELOG.md)
- [Commits](https://github.com/babel/babel/compare/v7.8.6...v7.8.7)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-03-05 15:26:03 +00:00
dependabot-preview[bot]
b47dcdab84 Bump @babel/core from 7.8.4 to 7.8.6
Bumps [@babel/core](https://github.com/babel/babel) from 7.8.4 to 7.8.6.
- [Release notes](https://github.com/babel/babel/releases)
- [Changelog](https://github.com/babel/babel/blob/master/CHANGELOG.md)
- [Commits](https://github.com/babel/babel/compare/v7.8.4...v7.8.6)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-28 09:18:56 +00:00
dependabot-preview[bot]
0c23c7d0a3 Bump @babel/preset-env from 7.8.4 to 7.8.6
Bumps [@babel/preset-env](https://github.com/babel/babel) from 7.8.4 to 7.8.6.
- [Release notes](https://github.com/babel/babel/releases)
- [Changelog](https://github.com/babel/babel/blob/master/CHANGELOG.md)
- [Commits](https://github.com/babel/babel/compare/v7.8.4...v7.8.6)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-28 09:09:38 +00:00
dependabot-preview[bot]
f3099b6226 Bump lint-staged from 10.0.7 to 10.0.8
Bumps [lint-staged](https://github.com/okonet/lint-staged) from 10.0.7 to 10.0.8.
- [Release notes](https://github.com/okonet/lint-staged/releases)
- [Commits](https://github.com/okonet/lint-staged/compare/v10.0.7...v10.0.8)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-28 09:00:06 +00:00
dependabot-preview[bot]
a969d3322f Bump babel-eslint from 10.0.3 to 10.1.0
Bumps [babel-eslint](https://github.com/babel/babel-eslint) from 10.0.3 to 10.1.0.
- [Release notes](https://github.com/babel/babel-eslint/releases)
- [Commits](https://github.com/babel/babel-eslint/compare/v10.0.3...v10.1.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-27 23:02:57 +00:00
dependabot-preview[bot]
8f63acf12b Bump @actions/github from 2.1.0 to 2.1.1
Bumps [@actions/github](https://github.com/actions/toolkit/tree/HEAD/packages/github) from 2.1.0 to 2.1.1.
- [Release notes](https://github.com/actions/toolkit/releases)
- [Changelog](https://github.com/actions/toolkit/blob/master/packages/github/RELEASES.md)
- [Commits](https://github.com/actions/toolkit/commits/HEAD/packages/github)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-21 08:40:38 +00:00
Webber
1813ee2895 add dist build 2020-02-15 18:02:01 +01:00
dependabot-preview[bot]
6e377601bf Bump @zeit/ncc from 0.21.0 to 0.21.1
Bumps [@zeit/ncc](https://github.com/zeit/ncc) from 0.21.0 to 0.21.1.
- [Release notes](https://github.com/zeit/ncc/releases)
- [Commits](https://github.com/zeit/ncc/compare/0.21.0...0.21.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-15 18:02:01 +01:00
dependabot-preview[bot]
f7321735d5 Bump husky from 4.2.2 to 4.2.3
Bumps [husky](https://github.com/typicode/husky) from 4.2.2 to 4.2.3.
- [Release notes](https://github.com/typicode/husky/releases)
- [Changelog](https://github.com/typicode/husky/blob/master/CHANGELOG.md)
- [Commits](https://github.com/typicode/husky/compare/v4.2.2...v4.2.3)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-13 08:13:42 +00:00
dependabot-preview[bot]
19429bf324 Bump eslint-plugin-unicorn from 16.0.0 to 16.1.1
Bumps [eslint-plugin-unicorn](https://github.com/sindresorhus/eslint-plugin-unicorn) from 16.0.0 to 16.1.1.
- [Release notes](https://github.com/sindresorhus/eslint-plugin-unicorn/releases)
- [Commits](https://github.com/sindresorhus/eslint-plugin-unicorn/compare/v16.0.0...v16.1.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-12 11:37:51 +01:00
dependabot-preview[bot]
04eaffcd1f Bump husky from 4.2.1 to 4.2.2
Bumps [husky](https://github.com/typicode/husky) from 4.2.1 to 4.2.2.
- [Release notes](https://github.com/typicode/husky/releases)
- [Changelog](https://github.com/typicode/husky/blob/master/CHANGELOG.md)
- [Commits](https://github.com/typicode/husky/compare/v4.2.1...v4.2.2)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-12 09:52:47 +01:00
Webber
2c1ef01beb Update readme to reflect v0.11 2020-02-11 20:59:27 +01:00
Webber
dfccf539d1 Add custom parameters to test workflow 2020-02-11 20:59:27 +01:00
Webber
c1a7c5f70b Separate custom parameters 2020-02-11 20:59:27 +01:00
dependabot-preview[bot]
7e4851cc3a Bump @zeit/ncc from 0.20.5 to 0.21.0
Bumps [@zeit/ncc](https://github.com/zeit/ncc) from 0.20.5 to 0.21.0.
- [Release notes](https://github.com/zeit/ncc/releases)
- [Commits](https://github.com/zeit/ncc/compare/0.20.5...0.21.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-11 13:55:58 +01:00
dependabot-preview[bot]
bbb5661b43 Bump husky from 4.0.0-beta.5 to 4.2.1
Bumps [husky](https://github.com/typicode/husky) from 4.0.0-beta.5 to 4.2.1.
- [Release notes](https://github.com/typicode/husky/releases)
- [Changelog](https://github.com/typicode/husky/blob/master/CHANGELOG.md)
- [Commits](https://github.com/typicode/husky/compare/v4.0.0-beta.5...v4.2.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-11 13:04:47 +01:00
dependabot-preview[bot]
678fb210be Bump eslint-plugin-flowtype from 4.5.2 to 4.6.0
Bumps [eslint-plugin-flowtype](https://github.com/gajus/eslint-plugin-flowtype) from 4.5.2 to 4.6.0.
- [Release notes](https://github.com/gajus/eslint-plugin-flowtype/releases)
- [Commits](https://github.com/gajus/eslint-plugin-flowtype/compare/v4.5.2...v4.6.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-11 11:34:58 +01:00
dependabot-preview[bot]
90af9768a7 Bump eslint from 6.7.2 to 6.8.0
Bumps [eslint](https://github.com/eslint/eslint) from 6.7.2 to 6.8.0.
- [Release notes](https://github.com/eslint/eslint/releases)
- [Changelog](https://github.com/eslint/eslint/blob/master/CHANGELOG.md)
- [Commits](https://github.com/eslint/eslint/compare/v6.7.2...v6.8.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-11 10:23:53 +01:00
dependabot-preview[bot]
6ab433b631 Bump @babel/core from 7.7.5 to 7.8.4
Bumps [@babel/core](https://github.com/babel/babel) from 7.7.5 to 7.8.4.
- [Release notes](https://github.com/babel/babel/releases)
- [Changelog](https://github.com/babel/babel/blob/master/CHANGELOG.md)
- [Commits](https://github.com/babel/babel/compare/v7.7.5...v7.8.4)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-10 17:55:59 +01:00
dependabot-preview[bot]
d5c4c09fc4 Bump lint-staged from 9.5.0 to 10.0.7
Bumps [lint-staged](https://github.com/okonet/lint-staged) from 9.5.0 to 10.0.7.
- [Release notes](https://github.com/okonet/lint-staged/releases)
- [Commits](https://github.com/okonet/lint-staged/compare/v9.5.0...v10.0.7)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-10 17:38:42 +01:00
dependabot-preview[bot]
3e69d63ec4 Bump eslint-config-prettier from 6.7.0 to 6.10.0
Bumps [eslint-config-prettier](https://github.com/prettier/eslint-config-prettier) from 6.7.0 to 6.10.0.
- [Release notes](https://github.com/prettier/eslint-config-prettier/releases)
- [Changelog](https://github.com/prettier/eslint-config-prettier/blob/master/CHANGELOG.md)
- [Commits](https://github.com/prettier/eslint-config-prettier/commits/v6.10.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-10 17:13:29 +01:00
dependabot-preview[bot]
c47d5a4d2e Bump eslint-plugin-react from 7.17.0 to 7.18.3
Bumps [eslint-plugin-react](https://github.com/yannickcr/eslint-plugin-react) from 7.17.0 to 7.18.3.
- [Release notes](https://github.com/yannickcr/eslint-plugin-react/releases)
- [Changelog](https://github.com/yannickcr/eslint-plugin-react/blob/master/CHANGELOG.md)
- [Commits](https://github.com/yannickcr/eslint-plugin-react/compare/v7.17.0...v7.18.3)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-10 16:49:56 +01:00
dependabot-preview[bot]
9dd75201b0 Bump eslint-plugin-import from 2.19.1 to 2.20.1
Bumps [eslint-plugin-import](https://github.com/benmosher/eslint-plugin-import) from 2.19.1 to 2.20.1.
- [Release notes](https://github.com/benmosher/eslint-plugin-import/releases)
- [Changelog](https://github.com/benmosher/eslint-plugin-import/blob/master/CHANGELOG.md)
- [Commits](https://github.com/benmosher/eslint-plugin-import/compare/v2.19.1...v2.20.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-10 14:16:53 +01:00
Webber
308a9e173d fix: upgrade @actions/github from 2.0.0 to 2.0.1 2020-02-09 16:04:51 +01:00
snyk-bot
f5a61eed4a fix: upgrade @actions/exec from 1.0.2 to 1.0.3
Snyk has created this PR to upgrade @actions/exec from 1.0.2 to 1.0.3.

See this package in NPM:
https://www.npmjs.com/package/@actions/exec

See this project in Snyk:
https://app.snyk.io/org/webbertakken/project/e69ca31d-f4f2-4223-ae93-0245ffac3626?utm_source=github&utm_medium=upgrade-pr
2020-02-09 10:28:35 +01:00
Webber
051513bf4a Sort badges by color ugliness 🦄 2020-02-09 01:53:32 +01:00
Webber
d9382df690 put badges on 1 line 2020-02-09 01:53:32 +01:00
Webber
0df7fa7855 Add badges for lgtm, codecov, snyk 2020-02-09 01:24:03 +01:00
Webber
d1c1d276e0 Add token as env, so PRs will trigger codecov 2020-02-09 01:24:03 +01:00
Webber
ad1f47dd3a Set token in runner env 2020-02-09 01:24:03 +01:00
Webber
a0d197e1fa Integrate codecov 2020-02-09 01:24:03 +01:00
Webber
cc244fa58b Add updated index.js 2020-02-08 19:25:58 +01:00
dependabot-preview[bot]
c70fdac383 Bump @actions/core from 1.2.0 to 1.2.2
Bumps [@actions/core](https://github.com/actions/toolkit/tree/HEAD/packages/core) from 1.2.0 to 1.2.2.
- [Release notes](https://github.com/actions/toolkit/releases)
- [Changelog](https://github.com/actions/toolkit/blob/master/packages/core/RELEASES.md)
- [Commits](https://github.com/actions/toolkit/commits/HEAD/packages/core)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-08 19:25:58 +01:00
dependabot-preview[bot]
81487e2140 Bump @babel/preset-env from 7.7.7 to 7.8.4
Bumps [@babel/preset-env](https://github.com/babel/babel) from 7.7.7 to 7.8.4.
- [Release notes](https://github.com/babel/babel/releases)
- [Changelog](https://github.com/babel/babel/blob/master/CHANGELOG.md)
- [Commits](https://github.com/babel/babel/compare/v7.7.7...v7.8.4)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-08 19:09:38 +01:00
dependabot-preview[bot]
ef06de9255 Bump jest from 24.9.0 to 25.1.0
Bumps [jest](https://github.com/facebook/jest) from 24.9.0 to 25.1.0.
- [Release notes](https://github.com/facebook/jest/releases)
- [Changelog](https://github.com/facebook/jest/blob/master/CHANGELOG.md)
- [Commits](https://github.com/facebook/jest/compare/v24.9.0...v25.1.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-08 18:50:59 +01:00
dependabot-preview[bot]
64499d66cc Bump eslint-plugin-unicorn from 14.0.1 to 16.0.0
Bumps [eslint-plugin-unicorn](https://github.com/sindresorhus/eslint-plugin-unicorn) from 14.0.1 to 16.0.0.
- [Release notes](https://github.com/sindresorhus/eslint-plugin-unicorn/releases)
- [Commits](https://github.com/sindresorhus/eslint-plugin-unicorn/compare/v14.0.1...v16.0.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-08 17:34:17 +01:00
dependabot-preview[bot]
59ab903a78 Bump @babel/cli from 7.7.5 to 7.8.4
Bumps [@babel/cli](https://github.com/babel/babel) from 7.7.5 to 7.8.4.
- [Release notes](https://github.com/babel/babel/releases)
- [Changelog](https://github.com/babel/babel/blob/master/CHANGELOG.md)
- [Commits](https://github.com/babel/babel/compare/v7.7.5...v7.8.4)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-08 15:12:50 +01:00
Webber Takken
2fa5b33111 Update README.md 2020-02-01 21:24:33 +01:00
Webber
0399609b07 Give more info about what is different 2020-02-01 21:02:56 +01:00
Webber
1c91a3bf31 Fix custom parameters 2020-02-01 21:02:56 +01:00
Webber
ae7f659e9f Remove unneeded trailing slash 2020-02-01 20:43:49 +01:00
Webber
b781b891ec Align diff test with rename 2020-02-01 20:43:49 +01:00
Webber
f3a984165e Rename builder folder to action folder (unity actions convention) 2020-02-01 20:43:49 +01:00
Webber
d8896dc4f5 Update references 2020-01-27 23:15:26 +01:00
Webber
4051832dc0 Add some more basic tests 🤷‍♂️ 2020-01-27 23:15:26 +01:00
Webber
fe2311ef4b Hint enabling cache if not already enabled. 2020-01-27 23:15:26 +01:00
Webber
37d5ce498f Add more complete steps to create workflow 2020-01-27 23:15:26 +01:00
Webber
6bff9d7c68 Update readme for 0.9 (custom parameters) 2020-01-27 20:42:52 +01:00
Webber
7d51d12262 Allow custom parameters 2020-01-27 20:42:52 +01:00
Webber
b382ae9023 Remove duplicate restore key 2020-01-26 01:34:34 +01:00
Webber
4c8f96d75c Add caching step in workflow 2020-01-26 01:34:34 +01:00
Webber
afddcfa5fd Move static tests to main workflow 2020-01-26 01:34:34 +01:00
Webber
ca2bcea3ad Minor cleanup 2020-01-26 01:34:34 +01:00
Webber
d5552eaa01 Further simplify activation and complete feedback to user 2020-01-21 21:59:49 +01:00
Webber
32081adc59 Remove debugging, switch -ne to -eq 2020-01-21 21:59:49 +01:00
Webber
ad034dd2a5 Simplify and fail faster for activation process 2020-01-21 21:59:49 +01:00
Webber
cad4a8a0e5 Simplify build-method implementation 2020-01-21 21:59:49 +01:00
Webber
1d1f81c0bb Refactor models to allow for build parameters...
Build parameters have to be parsed because they can no longer be implicitly passed, as they need to be interpreted for detecting extensions.
2020-01-21 00:28:05 +01:00
Webber
a84535fc04 Add initial contributing doc 2020-01-19 01:54:56 +01:00
Webber
a2db13a084 Add code of conduct 2020-01-19 01:54:56 +01:00
Webber
b6f8dac777 Hardcode license file, in order to fix pr workflows 2020-01-19 01:22:42 +01:00
Webber
1de4638512 Remove duplicate trigger for test workflow 2020-01-18 23:44:40 +01:00
Webber
4b07d18a89 Trigger test workflow for PRs too 2020-01-18 23:27:33 +01:00
Webber Takken
adb8cfef12 add check to verify dist files (#21)
* add check to verify dist files
* change src, without running git hooks (expect failure)
* change src again, now do run commit hook (expect success)
* cleanup before squash
2020-01-18 23:23:53 +01:00
Webber
57d2023972 Trigger badge update for pushes to master only...
Which includes merging pull requests, as the latest commit gets pushed to master.
2020-01-18 22:29:29 +01:00
Webber
d2be807d0d update out of sync index file 2020-01-18 21:12:23 +01:00
Jibbajabbafic
99bb63390a Updated comments to match existing style 2020-01-17 16:52:21 +01:00
Jibbajabbafic
d27df56d26 fix(activate): only exit if activation fails 2020-01-17 16:52:21 +01:00
Jibbajabbafic
a6607a341e feat(activate): add more checks for licenses 2020-01-17 16:52:21 +01:00
Jibbajabbafic
2d3095660d fix(license): only return the license in pro mode 2020-01-12 22:02:05 +01:00
264 changed files with 411451 additions and 5324 deletions

View File

@@ -2,4 +2,4 @@
*
# Files required for the action
!builder/
!dist/

View File

@@ -6,13 +6,16 @@ end_of_line = lf
indent_size = 2
indent_style = space
insert_final_newline = true
max_line_length = 100
max_line_length = 120
tab_width = 2
trim_trailing_whitespace = true
[*.md]
max_line_length = 0
max_line_length = off
trim_trailing_whitespace = false
[*.{yml,yaml}]
max_line_length = off
[COMMIT_EDITMSG]
max_line_length = 0
max_line_length = off

View File

@@ -1,2 +1,4 @@
**/node_modules/**
**/builder/**
dist/
lib/
node_modules/
jest.config.js

View File

@@ -1,21 +1,60 @@
{
"parser": "babel-eslint",
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "plugin:prettier/recommended"],
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 2020,
"sourceType": "module",
"extraFileExtensions": [".mjs"],
"ecmaFeatures": {
"impliedStrict": true
},
"project": "./tsconfig.json"
},
"env": {
"node": true,
"es6": true,
"jest": true
"jest/globals": true
},
"parserOptions": {
"ecmaVersion": 2020,
"ecmaFeatures": {
"impliedStrict": true
}
},
"extends": ["airbnb", "plugin:unicorn/recommended", "prettier"],
"plugins": ["react", "jsx-a11y", "import", "prettier", "flowtype", "unicorn"],
"settings": { "react": { "version": "latest" } },
"rules": {
// Error out for code formatting errors
"prettier/prettier": "error",
"import/no-extraneous-dependencies": 0
// Namespaces or sometimes needed
"import/no-namespace": "off",
// Properly format comments
"spaced-comment": ["error", "always"],
"lines-around-comment": [
"error",
{
"beforeBlockComment": true,
"beforeLineComment": true,
"allowBlockStart": true,
"allowObjectStart": true,
"allowArrayStart": true,
"allowClassStart": true,
"ignorePattern": "pragma|ts-ignore"
}
],
// Mandatory spacing
"padding-line-between-statements": [
"error",
{ "blankLine": "always", "prev": "*", "next": "return" },
{ "blankLine": "always", "prev": "directive", "next": "*" },
{ "blankLine": "any", "prev": "directive", "next": "directive" }
],
// Enforce camelCase
"camelcase": "error",
// Allow forOfStatements
"no-restricted-syntax": ["error", "ForInStatement", "LabeledStatement", "WithStatement"],
// Continue is viable in forOf loops in generators
"no-continue": "off",
// From experience, named exports are almost always desired. I got tired of this rule
"import/prefer-default-export": "off",
// Unused vars are useful to keep method signatures consistent and documented
"@typescript-eslint/no-unused-vars": "off",
// For this project only use kebab-case
"unicorn/filename-case": ["error", { "cases": { "kebabCase": true } }],
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
"unicorn/prefer-spread": "off"
}
}

6
.gitattributes vendored Normal file
View File

@@ -0,0 +1,6 @@
[attr]generated-code-file text eol=lf -diff linguist-generated=true
[attr]generated-binary-file -text -diff linguist-generated=true
dist/index* generated-code-file
dist/licenses* generated-code-file
dist/sourcemap* generated-code-file

12
.github/FUNDING.yml vendored Normal file
View File

@@ -0,0 +1,12 @@
# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: game-ci
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

25
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
View File

@@ -0,0 +1,25 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: ''
---
**Bug description**
<!--A clear and concise description of what the bug is.-->
**How to reproduce**
<!--Steps to reproduce the behavior:-->
-
**Expected behavior**
<!--A clear and concise description of what you expected to happen.-->
**Additional details**
<!--Please add context, links, reasons, screenshots, etc.-->

5
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
View File

@@ -0,0 +1,5 @@
blank_issues_enabled: false
contact_links:
- name: Discuss on Discord
url: https://game.ci/discord
about: Join our Discord community

View File

@@ -0,0 +1,23 @@
---
name: Feature request
about: Suggest an improvement, or a new feature
title: ''
labels: enhancement
assignees: ''
---
**Context**
<!--Please describe a proper context-->
**Suggested solution**
<!--Tell us what you would suggest-->
**Considered alternatives**
<!--Please add any alternative solutions that you have considered-->
**Additional details**
<!--Please add context, links, reasons, screenshots, etc.-->

7
.github/ISSUE_TEMPLATE/other.md vendored Normal file
View File

@@ -0,0 +1,7 @@
---
name: Other
about: Everything else
title: ''
labels: ''
assignees: ''
---

11
.github/pull_request_template.md vendored Normal file
View File

@@ -0,0 +1,11 @@
#### Changes
- ...
#### Checklist
<!-- please check all items and add your own -->
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
- [ ] Readme (updated or not needed)
- [ ] Tests (added, updated or not needed)

20
.github/workflows/activation.yml vendored Normal file
View File

@@ -0,0 +1,20 @@
name: Acquire activation file
on:
workflow_dispatch:
jobs:
activation:
name: Request manual activation file 🔑
runs-on: ubuntu-latest
steps:
# Request manual activation file
- name: Unity - Request Activation File
id: requestActivationFile
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
- name: Upload activation file
uses: actions/upload-artifact@v2
with:
name: ${{ steps.requestActivationFile.outputs.filePath }}
path: ${{ steps.requestActivationFile.outputs.filePath }}
retention-days: 3

73
.github/workflows/build-tests.yml vendored Normal file
View File

@@ -0,0 +1,73 @@
name: Builds
on:
push: { branches: [main] }
pull_request:
paths-ignore:
- '.github/**'
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsUbuntu:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
- 2019.3.15f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
- WebGL # WebGL.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
# Build #
###########################
- uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build Ubuntu (${{ matrix.unityVersion }})
path: build
retention-days: 14

16
.github/workflows/cats.yml vendored Normal file
View File

@@ -0,0 +1,16 @@
name: Cats 😺
on:
pull_request_target:
types:
- opened
- reopened
jobs:
aCatForCreatingThePullRequest:
name: A cat for your effort!
runs-on: ubuntu-latest
steps:
- uses: ruairidhwm/action-cats@1.0.2
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

37
.github/workflows/cleanup.yml vendored Normal file
View File

@@ -0,0 +1,37 @@
name: Cleanup (cron)
on:
schedule:
- cron: '30 10 * * SUN' # every sunday at 10:30
jobs:
deleteArtifacts:
runs-on: ubuntu-latest
steps:
- name: Delete old artifacts
uses: kolpav/purge-artifacts-action@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
expire-in: 21 days
cleanupCloudRunner:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- uses: actions/setup-node@v2
with:
node-version: 12.x
- run: yarn
- run: yarn run cli --help
env:
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
- run: yarn run cli -m aws-list-all
env:
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2

View File

@@ -0,0 +1,218 @@
name: Cloud Runner
on:
push: { branches: [cloud-runner-develop, main] }
# push: { branches: [main] }
# pull_request:
# paths-ignore:
# - '.github/**'
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_BASE_STACK_NAME: game-ci-github-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_TESTS: true
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
awsBuild:
name: AWS Fargate Build
if: github.event.pull_request.draft == false
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
# - 2019.2.11f1
- 2019.3.15f1
targetPlatform:
#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- WebGL # WebGL.
#- iOS # Build an iOS player.
#- Android # Build an Android .apk.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
# steps
steps:
- name: Checkout (default)
uses: actions/checkout@v2
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- run: yarn
- run: yarn run cli --help
- run: yarn run test "caching"
- run: yarn run test-i-aws
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: ${{ matrix.projectPath }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
cloudRunnerTests: true
versioning: None
- uses: ./
id: aws-fargate-unity-build
timeout-minutes: 25
with:
cloudRunnerCluster: aws
versioning: None
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
postBuildSteps: |
- name: upload
image: amazon/aws-cli
commands: |
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
aws configure set region $AWS_DEFAULT_REGION --profile default
aws s3 ls
aws s3 ls game-ci-test-storage
ls /data/cache/$CACHE_KEY
ls /data/cache/$CACHE_KEY/build
aws s3 cp /data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar s3://game-ci-test-storage/$CACHE_KEY/build-$BUILD_GUID.tar
secrets:
- name: awsAccessKeyId
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
- name: awsSecretAccessKey
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
- name: awsDefaultRegion
value: eu-west-2
- run: |
aws s3 cp s3://game-ci-test-storage/${{ steps.aws-fargate-unity-build.outputs.CACHE_KEY }}/build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar
ls
- run: yarn run cli -m aws-garbage-collect
###########################
# Upload #
###########################
# download from cloud storage
- uses: actions/upload-artifact@v2
with:
name: AWS Build (${{ matrix.targetPlatform }})
path: build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar
retention-days: 14
k8sBuilds:
name: K8s (GKE Autopilot) build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unityVersion:
# - 2019.2.11f1
- 2019.3.15f1
targetPlatform:
# - StandaloneWindows64
- StandaloneLinux64
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
###########################
# Setup #
###########################
- uses: google-github-actions/setup-gcloud@v0
with:
version: '288.0.0'
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- name: Get GKE cluster credentials
run: gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
###########################
# Cloud Runner Test Suite #
###########################
- uses: actions/setup-node@v2
with:
node-version: 12.x
- run: yarn
- run: yarn run cli --help
- run: yarn run test "caching"
- name: Cloud Runner Test Suite
run: yarn run test-i-k8s --detectOpenHandles --forceExit
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: ${{ matrix.projectPath }}
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
KUBE_CONFIG: ${{ steps.read-base64.outputs.base64 }}
unityVersion: ${{ matrix.unityVersion }}
cloudRunnerTests: true
versioning: None
###########################
# Cloud Runner Build Test #
###########################
- name: Cloud Runner Build Test
uses: ./
id: k8s-unity-build
timeout-minutes: 30
with:
cloudRunnerCluster: k8s
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
targetPlatform: ${{ matrix.targetPlatform }}
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
projectPath: test-project
unityVersion: ${{ matrix.unityVersion }}
versioning: None
postBuildSteps: |
- name: upload
image: amazon/aws-cli
commands: |
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
aws configure set region $AWS_DEFAULT_REGION --profile default
aws s3 ls
aws s3 ls game-ci-test-storage
ls /data/cache/$CACHE_KEY
aws s3 cp /data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar s3://game-ci-test-storage/$CACHE_KEY/build-$BUILD_GUID.tar
secrets:
- name: awsAccessKeyId
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
- name: awsSecretAccessKey
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
- name: awsDefaultRegion
value: eu-west-2
- run: |
aws s3 cp s3://game-ci-test-storage/${{ steps.k8s-unity-build.outputs.CACHE_KEY }}/build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar
ls
###########################
# Upload #
###########################
# download from cloud storage
- uses: actions/upload-artifact@v2
with:
name: K8s Build (${{ matrix.targetPlatform }})
path: build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar
retention-days: 14

24
.github/workflows/integrity-check.yml vendored Normal file
View File

@@ -0,0 +1,24 @@
name: Integrity
on:
push: { branches: [main] }
pull_request: {}
env:
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/setup-node@v3
with:
node-version: '16'
- run: yarn
- run: yarn lint
- run: yarn test --coverage
- run: bash <(curl -s https://codecov.io/bash)
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
# - run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated" ; git diff dist ; exit 62; }

74
.github/workflows/mac-build-tests.yml vendored Normal file
View File

@@ -0,0 +1,74 @@
name: Mac Builds
on:
push:
branches:
- main
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsWindows:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2020.3.24f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-macos-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
# We use dirty build because we are replacing the default project settings file above
allowDirtyBuild: true
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build MacOS (${{ matrix.unityVersion }})
path: build
retention-days: 14

View File

@@ -1,49 +0,0 @@
name: Actions 😎
on:
pull_request: {}
push: { branches: [master] }
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
jobs:
buildForAllPlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2019.2.11f1
# - 2019.3.0f1 # requires different license file/method
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows # Build a Windows standalone.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
# - Android # Build an Android .apk standalone app.
- WebGL # WebGL.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player.
steps:
- uses: actions/checkout@v1
- uses: ./
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
- uses: actions/upload-artifact@v1
with:
name: Build
path: build

View File

@@ -1,15 +0,0 @@
name: Test Action
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/setup-node@v1
with:
node-version: 12.x
- run: yarn
- run: yarn lint
- run: yarn test

12
.github/workflows/versioning.yml vendored Normal file
View File

@@ -0,0 +1,12 @@
name: Versioning
on:
release:
types: [published, edited]
jobs:
updateMajorTag:
name: Update major tag
runs-on: ubuntu-latest
steps:
- uses: Actions-R-Us/actions-tagger@v2

View File

@@ -0,0 +1,77 @@
name: Windows Builds
on:
push:
branches:
- main
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsWindows:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2020.3.24f1
targetPlatform:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneWindows # Build a Windows 32-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-windows-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build Windows (${{ matrix.unityVersion }})
path: build
retention-days: 14

5
.gitignore vendored
View File

@@ -1,2 +1,7 @@
.idea
node_modules
coverage/
lib/
.vsconfig
yarn-error.log
.orig

View File

@@ -2,5 +2,6 @@
"semi": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 100
"printWidth": 120,
"proseWrap": "always"
}

32
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,32 @@
{
"god.tsconfig": "./tsconfig.json",
"yaml.customTags": [
"!And",
"!And sequence",
"!If",
"!If sequence",
"!Not",
"!Not sequence",
"!Equals",
"!Equals sequence",
"!Or",
"!Or sequence",
"!FindInMap",
"!FindInMap sequence",
"!Base64",
"!Join",
"!Join sequence",
"!Cidr",
"!Ref",
"!Sub",
"!Sub sequence",
"!GetAtt",
"!GetAZs",
"!ImportValue",
"!ImportValue sequence",
"!Select",
"!Select sequence",
"!Split",
"!Split sequence"
]
}

View File

@@ -1,3 +1,3 @@
save-prefix ""
save-prefix "^"
--install.audit true
--add.audit true

76
CODE_OF_CONDUCT.md Normal file
View File

@@ -0,0 +1,76 @@
# Contributor Covenant Code of Conduct
## Our Pledge
In the interest of fostering an open and welcoming environment, we as
contributors and maintainers pledge to making participation in our project and
our community a harassment-free experience for everyone, regardless of age, body
size, disability, ethnicity, sex characteristics, gender identity and expression,
level of experience, education, socio-economic status, nationality, personal
appearance, race, religion, or sexual identity and orientation.
## Our Standards
Examples of behavior that contributes to creating a positive environment
include:
- Using welcoming and inclusive language
- Being respectful of differing viewpoints and experiences
- Gracefully accepting constructive criticism
- Focusing on what is best for the community
- Showing empathy towards other community members
Examples of unacceptable behavior by participants include:
- The use of sexualized language or imagery and unwelcome sexual attention or
advances
- Trolling, insulting/derogatory comments, and personal or political attacks
- Public or private harassment
- Publishing others' private information, such as a physical or electronic
address, without explicit permission
- Other conduct which could reasonably be considered inappropriate in a
professional setting
## Our Responsibilities
Project maintainers are responsible for clarifying the standards of acceptable
behavior and are expected to take appropriate and fair corrective action in
response to any instances of unacceptable behavior.
Project maintainers have the right and responsibility to remove, edit, or
reject comments, commits, code, wiki edits, issues, and other contributions
that are not aligned to this Code of Conduct, or to ban temporarily or
permanently any contributor for other behaviors that they deem inappropriate,
threatening, offensive, or harmful.
## Scope
This Code of Conduct applies both within project spaces and in public spaces
when an individual is representing the project or its community. Examples of
representing a project or community include using an official project e-mail
address, posting via an official social media account, or acting as an appointed
representative at an online or offline event. Representation of a project may be
further defined and clarified by project maintainers.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported by contacting the project team at webber@takken.io. All
complaints will be reviewed and investigated and will result in a response that
is deemed necessary and appropriate to the circumstances. The project team is
obligated to maintain confidentiality with regard to the reporter of an incident.
Further details of specific enforcement policies may be posted separately.
Project maintainers who do not follow or enforce the Code of Conduct in good
faith may face temporary or permanent repercussions as determined by other
members of the project's leadership.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see
https://www.contributor-covenant.org/faq

43
CONTRIBUTING.md Normal file
View File

@@ -0,0 +1,43 @@
# Contributing
## How to Contribute
#### Code of Conduct
This repository has adopted the Contributor Covenant as it's Code of Conduct. It is expected that participants adhere to
it.
#### Proposing a Change
If you are unsure about whether or not a change is desired, you can create an issue. This is useful because it creates
the possibility for a discussion that's visible to everyone.
When fixing a bug it is fine to submit a pull request right away.
#### Sending a Pull Request
Steps to be performed to submit a pull request:
1. Fork the repository and create your branch from `main`.
2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Fill out the description, link any related issues and submit your pull request.
#### Pull Request Prerequisites
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+.
Please note that commit hooks will run automatically to perform some tasks;
- format your code
- run tests
- build distributable files
#### Windows users
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
`Git's Unix tools for Windows` installed. Some tests require you to be able to run `sh` and other unix commands.
#### License
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.

182
README.md
View File

@@ -1,174 +1,54 @@
# Unity - Builder
[![Actions status](https://github.com/webbertakken/unity-builder/workflows/Actions%20%F0%9F%98%8E/badge.svg)](https://github.com/webbertakken/unity-builder/actions?query=branch%3Amaster+workflow%3A%22Actions+%F0%9F%98%8E%22)
---
(Not affiliated with Unity Technologies)
GitHub Action to
[build Unity projects](https://github.com/marketplace/actions/unity-builder)
for different platforms.
Part of the
[Unity Actions](https://github.com/webbertakken/unity-actions)
collection.
Part of the <a href="https://game.ci">GameCI</a> open source project.
<br />
<br />
---
[![Actions status](https://github.com/game-ci/unity-builder/workflows/Builds/badge.svg?event=push&branch=main)](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
[![lgtm - code quality](https://img.shields.io/lgtm/grade/javascript/g/webbertakken/unity-builder.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
[![codecov - test coverage](https://codecov.io/gh/game-ci/unity-builder/branch/master/graph/badge.svg)](https://codecov.io/gh/game-ci/unity-builder)
<br />
<br />
[Github Action](https://github.com/features/actions)
to build Unity projects for different platforms.
## How to use
It is recommended to run the
[Test](https://github.com/webbertakken/unity-actions#test)
action from the
[Unity Actions](https://github.com/webbertakken/unity-actions)
collection before running this action. This action also requires the [Activation](https://github.com/marketplace/actions/unity-activate) step.
Find the
[docs](https://game.ci/docs/github/builder)
on the GameCI
[documentation website](https://game.ci/docs).
## Documentation
## Related actions
See the
[Unity Actions](https://github.com/webbertakken/unity-actions)
collection repository for workflow documentation and reference implementation.
Visit the
GameCI <a href="https://github.com/game-ci/unity-actions">Unity Actions</a>
status repository for related Actions.
## Usage
## Community
Create or edit the file called `.github/workflows/main.yml` and add a job to it.
Feel free to join us on
<a href="http://game.ci/discord"><img height="30" src="media/Discord-Logo.svg" alt="Discord" /></a>
and engage with the community.
```yaml
- uses: webbertakken/unity-builder@v0.5
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
projectPath: path/to/your/project
unityVersion: 2020.X.XXXX
targetPlatform: WebGL
```
## Contributing
A complete workflow that builds every available platform could look like this:
To help improve the documentation, please find the docs [repository](https://github.com/game-ci/documentation).
```yaml
name: Build project
To contribute to Unity Builder, kindly read the [contribution guide](./CONTRIBUTING.md).
on:
pull_request: {}
push: { branches: [master] }
## Support us
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
GameCI is free for everyone forever.
jobs:
buildForSomePlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- path/to/your/project
unityVersion:
- 2019.2.11f1
- 2019.3.0f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows # Build a Windows standalone.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android .apk standalone app.
- WebGL # WebGL.
- WSAPlayer # Build an Windows Store Apps player.
- PS4 # Build a PS4 Standalone.
- XboxOne # Build a Xbox One Standalone.
- tvOS # Build to Apple's tvOS platform.
- Switch # Build a Nintendo Switch player.
steps:
- uses: actions/checkout@v1
- uses: webbertakken/unity-builder@v0.5
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
- uses: actions/upload-artifact@v1
with:
name: Build
path: build
```
> **Notes:**
>
> - Don't forget to replace _&lt;test-project&gt;_ with your project name.
> - By default the enabled scenes from the project's settings will be built.
## Configuration options
Below options can be specified under `with:` for the `unity-builder` action.
#### projectPath
Specify the path to your Unity project to be built.
The path should be relative to the root of your project.
_**required:** `false`_
_**default:** `<your project root>`_
#### unityVersion
Version of Unity to use for building the project.
_**required:** `false`_
_**default:** `2019.2.1f11`_
#### targetPlatform
Platform that the build should target.
Must be one of the [allowed values](https://docs.unity3d.com/ScriptReference/BuildTarget.html) listed in the Unity scripting manual.
_**required:** `true`_
#### buildName
Name of the build.
_**required:** `false`_
_**default:** `testBuild`_
#### buildsPath
Path where the builds should be stored.
In this folder a folder will be created for every targetPlatform.
_**required:** `false`_
_**default:** `build`_
#### buildMethod
Custom command to run your build.
There are two conditions for a custom buildCommand:
- Must reference a valid path to a `static` method.
- The class must reside in the `Assets/Editor` directory.
_**example:**_
```yaml
- uses: webbertakken/unity-builder@master
with:
buildMethod: EditorNamespace.BuilderClassName.StaticBulidMethod
```
_**required:** `false`_
_**default:** Built-in script that will run a build out of the box._
## More actions
Visit
[Unity Actions](https://github.com/webbertakken/unity-actions)
to find related actions for Unity.
Feel free to contribute.
You can support us at [OpenCollective](https://opencollective.com/game-ci).
## Licence
[MIT](./LICENSE)
This repository is [MIT](./LICENSE) licensed.
This includes all contributions from the community.

View File

@@ -2,14 +2,18 @@ name: 'Unity - Builder'
author: Webber Takken <webber@takken.io>
description: 'Build Unity projects for different platforms.'
inputs:
unityVersion:
required: false
default: ''
description: 'Version of unity to use for building the project.'
targetPlatform:
required: false
required: true
default: ''
description: 'Platform that the build should target.'
unityVersion:
required: false
default: 'auto'
description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
customImage:
required: false
default: ''
description: 'Specific docker image that should be used for building the project'
projectPath:
required: false
default: ''
@@ -26,10 +30,150 @@ inputs:
required: false
default: ''
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
outputs: {}
customParameters:
required: false
default: ''
description: 'Custom parameters to configure the build.'
versioning:
required: false
default: 'Semantic'
description: 'The versioning scheme to use when building the project'
version:
required: false
default: ''
description: 'The version, when used with the "Custom" versioning scheme'
androidVersionCode:
required: false
default: ''
description: 'The android versionCode'
androidAppBundle:
required: false
default: 'false'
description: 'Whether to build .aab instead of .apk'
androidKeystoreName:
required: false
default: ''
description: 'The android keystoreName'
androidKeystoreBase64:
required: false
default: ''
description: 'The base64 contents of the android keystore file'
androidKeystorePass:
required: false
default: ''
description: 'The android keystorePass'
androidKeyaliasName:
required: false
default: ''
description: 'The android keyaliasName'
androidKeyaliasPass:
required: false
default: ''
description: 'The android keyaliasPass'
androidTargetSdkVersion:
required: false
default: ''
description: 'The android target API level.'
sshAgent:
required: false
default: ''
description: 'SSH Agent path to forward to the container'
gitPrivateToken:
required: false
default: ''
description: 'Github private token to pull from github'
chownFilesTo:
required: false
default: ''
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
allowDirtyBuild:
required: false
default: ''
description: 'Allows the branch of the build to be dirty, and still generate the build.'
postBuildSteps:
required: false
default: ''
description: 'run a post build job in yaml format with the keys image, secrets (name, value object array), command string'
preBuildSteps:
required: false
default: ''
description: 'Run a pre build job after the repository setup but before the build job (in yaml format with the keys image, secrets (name, value object array), command line string)'
customJobHooks:
required: false
default: ''
description: 'Specify custom commands and trigger hooks (injects commands into jobs)'
customJob:
required: false
default: ''
description: 'Run a custom job instead of the standard build automation for cloud runner (in yaml format with the keys image, secrets (name, value object array), command line string)'
awsBaseStackName:
default: 'game-ci'
required: false
description: 'The Cloud Formation stack name that must be setup before using this option.'
cloudRunnerCluster:
default: 'local'
required: false
description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
cloudRunnerCpu:
default: ''
required: false
description: 'Amount of CPU time to assign the remote build container'
cloudRunnerMemory:
default: ''
required: false
description: 'Amount of memory to assign the remote build container'
cachePushOverrideCommand:
default: ''
required: false
description: 'A command run every time a file is pushed to cache, formatted with input file path and remote cache path'
cachePullOverrideCommand:
default: ''
required: false
description: 'A command run every time before a file is being pulled from cache, formatted with request cache file and destination path'
readInputFromOverrideList:
default: ''
required: false
description: 'Comma separated list of input value names to read from "input override command"'
readInputOverrideCommand:
default: ''
required: false
description: 'Extend game ci by specifying a command to execute to pull input from external source e.g cloud provider secret managers'
kubeConfig:
default: ''
required: false
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
kubeVolume:
default: ''
required: false
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
kubeStorageClass:
default: ''
required: false
description: 'Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
kubeVolumeSize:
default: '5Gi'
required: false
description: 'Amount of disc space to assign the Kubernetes Persistent Volume'
cacheKey:
default: ''
required: false
description: 'Cache key to indicate bucket for cache'
checkDependencyHealthOverride:
default: ''
required: false
description: 'Use to specify a way to check depdency services health to enable resilient self-starting jobs'
startDependenciesOverride:
default: ''
required: false
description: 'Use to specify a way to start depdency services health to enable resilient self-starting jobs'
outputs:
volume:
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
buildVersion:
description: 'The generated version used for the Unity build'
branding:
icon: 'box'
color: 'gray-dark'
runs:
using: 'node12'
main: 'builder/index.js'
main: 'dist/index.js'

View File

@@ -1,15 +0,0 @@
const esModules = ['lodash-es'].join('|');
module.exports = {
ignore: [`/node_modules/(?!${esModules})`],
presets: [
[
'@babel/preset-env',
{
targets: {
node: true,
},
},
],
],
};

View File

@@ -1,18 +0,0 @@
ARG IMAGE
FROM $IMAGE
LABEL "com.github.actions.name"="Unity - Builder"
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
LABEL "com.github.actions.icon"="box"
LABEL "com.github.actions.color"="gray-dark"
LABEL "repository"="http://github.com/webbertakken/unity-actions"
LABEL "homepage"="http://github.com/webbertakken/unity-actions"
LABEL "maintainer"="Webber Takken <webber@takken.io>"
ADD default-build-script /UnityBuilderAction
ADD steps /steps
RUN chmod -R +x /steps
ADD entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
ENTRYPOINT ["/entrypoint.sh"]

View File

@@ -1,147 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace UnityBuilderAction
{
static class Builder
{
private static string EOL = Environment.NewLine;
private static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
{
providedArguments = new Dictionary<string, string>();
string[] args = Environment.GetCommandLineArgs();
Console.WriteLine(
$"{EOL}" +
$"###########################{EOL}" +
$"# Parsing settings #{EOL}" +
$"###########################{EOL}" +
$"{EOL}"
);
// Extract flags with optional values
for (int current = 0, next = 1; current < args.Length; current++, next++) {
// Parse flag
bool isFlag = args[current].StartsWith("-");
if (!isFlag) continue;
string flag = args[current].TrimStart('-');
// Parse optional value
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
string value = flagHasValue ? args[next].TrimStart('-') : "";
// Assign
Console.WriteLine($"Found flag \"{flag}\" with value \"{value}\".");
providedArguments.Add(flag, value);
}
}
private static Dictionary<string, string> GetValidatedOptions()
{
ParseCommandLineArguments(out var validatedOptions);
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
Console.WriteLine("Missing argument -projectPath");
EditorApplication.Exit(110);
}
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
Console.WriteLine("Missing argument -buildTarget");
EditorApplication.Exit(120);
}
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
EditorApplication.Exit(121);
}
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
Console.WriteLine("Missing argument -customBuildPath");
EditorApplication.Exit(130);
}
string defaultCustomBuildName = "TestBuild";
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
else if (customBuildName == "") {
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
return validatedOptions;
}
public static void BuildProject()
{
// Gather values from args
var options = GetValidatedOptions();
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
// Define BuildPlayer Options
var buildOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
};
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);
// Summary
BuildSummary summary = buildReport.summary;
ReportSummary(summary);
// Result
BuildResult result = summary.result;
ExitWithResult(result);
}
private static void ReportSummary(BuildSummary summary)
{
Console.WriteLine(
$"{EOL}" +
$"###########################{EOL}" +
$"# Build results #{EOL}" +
$"###########################{EOL}" +
$"{EOL}" +
$"Duration: {summary.totalTime.ToString()}{EOL}" +
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
$"{EOL}"
);
}
private static void ExitWithResult(BuildResult result)
{
if (result == BuildResult.Succeeded) {
Console.WriteLine("Build succeeded!");
EditorApplication.Exit(0);
}
if (result == BuildResult.Failed) {
Console.WriteLine("Build failed!");
EditorApplication.Exit(101);
}
if (result == BuildResult.Cancelled) {
Console.WriteLine("Build cancelled!");
EditorApplication.Exit(102);
}
if (result == BuildResult.Unknown) {
Console.WriteLine("Build result is unknown!");
EditorApplication.Exit(103);
}
}
}
}

View File

@@ -1,15 +0,0 @@
#!/usr/bin/env bash
#
# Run steps
#
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh
#
# Exit with code from the build step.
#
exit $BUILD_EXIT_CODE

File diff suppressed because one or more lines are too long

View File

@@ -1,93 +0,0 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_LICENSE" ]]; then
#
# PERSONAL LICENSE MODE
#
# This will activate Unity, using a license file
#
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2019.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
# Set the license file path
FILE_PATH=UnityLicenseFile.ulf
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
#
# Activate license
#
# This is expected to always exit with code 1 (both success and failure).
#
echo "Requesting activation"
ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-manualLicenseFile $FILE_PATH)
# Convert to exit code 0 by echoing the current exit code.
echo $?
# Exit code is now 0
# TODO - remove debugging
echo $ACTIVATION_OUTPUT
echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default'
echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l
# TODO - Derive exit code by grepping success statement
UNITY_EXIT_CODE=$(echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l)
# Display information about the result
if [ $UNITY_EXIT_CODE -eq 0 ]; then
echo "Activation (personal) complete."
else
echo "Unclassified error occured while trying to activate (personal) license."
echo "Exit code was: $UNITY_EXIT_CODE"
fi
# Remove license file
rm -f $FILE_PATH
# Exit with the code from the license verification step
if [ $UNITY_EXIT_CODE -ne 0 ]; then
exit $UNITY_EXIT_CODE
fi
else
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# Display information about the result
if [ $UNITY_EXIT_CODE -eq 0 ]; then
echo "Activation (professional) complete."
else
echo "Unclassified error occured while trying to activate (professional) license."
echo "Exit code was: $UNITY_EXIT_CODE"
fi
# Exit with the code from the license verification step
exit $UNITY_EXIT_CODE
fi

View File

@@ -1,167 +0,0 @@
#!/usr/bin/env bash
#
# Set project path
#
UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
echo "Using project path \"$UNITY_PROJECT_PATH\"."
#
# Set the name for the build
#
if [ -z "$BUILD_NAME" ]; then
BUILD_NAME="build-$(date '+%F-%H%M')"
fi
echo "Using build name \"$BUILD_NAME\"."
#
# Set the builds target platform;
#
# Web: WebGL
# Desktop: StandaloneOSX, StandaloneWindows, StandaloneWindows64, StandaloneLinux64
# Console: PS4, XboxOne, Switch
# Mobile: Android, iOS
# Other: tvOS, Lumin, BJM, WSAPlayer
#
# Default to WebGL (no particular reason)
#
if [ -z "$BUILD_TARGET" ]; then
BUILD_TARGET=WebGL
fi
echo "Using build target \"$BUILD_TARGET\"."
#
# Set builds path
#
if [ -z "$BUILDS_PATH" ]; then
BUILDS_PATH=build
fi
BUILDS_FULL_PATH=$GITHUB_WORKSPACE/$BUILDS_PATH
# TODO - Cleanup
BUILD_FOLDER=$BUILD_TARGET-$UNITY_VERSION
CURRENT_BUILD_PATH=$BUILDS_PATH/$BUILD_FOLDER
CURRENT_BUILD_FULL_PATH=$BUILDS_FULL_PATH/$BUILD_FOLDER
# TODO - Determine the file or folder based on BUILD_TARGET
CUSTOM_BUILD_PATH=$BUILDS_FULL_PATH/$BUILD_FOLDER/$BUILD_TARGET
echo "Using build path \"$CURRENT_BUILD_PATH\"."
#
# Set the build method, must reference one of:
#
# - <NamespaceName.ClassName.MethodName>
# - <ClassName.MethodName>
#
# For example: `BuildCommand.PerformBuild`
#
# The method must be declared static and placed in project/Assets/Editor
#
if [ -z "$BUILD_METHOD" ]; then
# User has not provided their own build command.
#
# Use the script from this action which builds the scenes that are enabled in
# the project.
#
echo "Using built-in build method."
# Create Editor directory if it does not exist
mkdir -p $UNITY_PROJECT_PATH/Assets/Editor/
# Copy the build script of Unity Builder action
cp -r /UnityBuilderAction/Assets/Editor $UNITY_PROJECT_PATH/Assets/Editor/
# Set the Build method to that of UnityBuilder Action
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
# Verify recursive paths
ls -Ralph $UNITY_PROJECT_PATH/Assets/Editor/
#
else
# User has provided their own build method.
# Assume they also bring their own script.
#
echo "User set build method to $BUILD_METHOD."
#
fi
# Set build method to execute as flag + argument
EXECUTE_BUILD_METHOD="-executeMethod $BUILD_METHOD"
# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
#
# Build info
#
echo ""
echo "###########################"
echo "# All builds dir #"
echo "###########################"
echo ""
echo "Creating \"$BUILDS_FULL_PATH\" if it does not exist."
mkdir -p $BUILDS_FULL_PATH
ls -alh $BUILDS_FULL_PATH
echo ""
echo "###########################"
echo "# Current build dir #"
echo "###########################"
echo ""
echo "Creating \"$CURRENT_BUILD_FULL_PATH\" if it does not exist."exist."
mkdir -p $CURRENT_BUILD_FULL_PATH
ls -alh $CURRENT_BUILD_FULL_PATH
echo ""
echo "###########################"
echo "# Project directory #"
echo "###########################"
echo ""
ls -alh $UNITY_PROJECT_PATH
echo ""
echo "###########################"
echo "# Building platform #"
echo "###########################"
echo ""
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-logfile /dev/stdout \
-quit \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
$EXECUTE_BUILD_METHOD
# Catch exit code
BUILD_EXIT_CODE=$?
# Display results
if [ $BUILD_EXIT_CODE -eq 0 ]; then
echo "Build succeeded";
else
echo "Build failed, with exit code $BUILD_EXIT_CODE";
fi
#
# Results
#
echo ""
echo "###########################"
echo "# Build directory #"
echo "###########################"
echo ""
ls -alh $CURRENT_BUILD_FULL_PATH

View File

@@ -1,14 +0,0 @@
#!/usr/bin/env bash
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will return the license that is currently in use.
#
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-returnlicense

39
codecov.yml Normal file
View File

@@ -0,0 +1,39 @@
codecov:
require_ci_to_pass: yes
coverage:
precision: 2
round: down
range: '70...100'
status:
patch:
default:
# basic
target: auto
threshold: 100% # don't require patch to have coverage per se
base: auto
project:
default:
# basic
target: auto
threshold: 5%
base: auto
flags:
- unit
paths:
- 'src'
parsers:
gcov:
branch_detection:
conditional: yes
loop: yes
method: no
macro: no
comment:
layout: 'reach,diff,flags,tree'
behavior: default
require_changes: no

49
dist/BlankProject/.gitignore vendored Normal file
View File

@@ -0,0 +1,49 @@
Library/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
# IDEs
.vs/
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

8
dist/BlankProject/Assets/Scenes.meta vendored Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 131a6b21c8605f84396be9f6751fb6e3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,208 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 0
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 0
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 500
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 0
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &519420028
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 519420032}
- component: {fileID: 519420031}
- component: {fileID: 519420029}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &519420029
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_Enabled: 1
--- !u!20 &519420031
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 0
m_HDR: 1
m_AllowMSAA: 0
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 0
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &519420032
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 2cda990e2423bbf4892e6590ba056729
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
dist/BlankProject/Packages/.DS_Store vendored Normal file

Binary file not shown.

View File

@@ -0,0 +1,4 @@
{
"dependencies": {
}
}

View File

@@ -0,0 +1,4 @@
{
"dependencies": {
}
}

View File

@@ -0,0 +1,37 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 13
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
m_DefaultSolverVelocityIterations: 1
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0.2
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0
m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_WorldBounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 250, y: 250, z: 250}
m_WorldSubdivisions: 8
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
m_SolverType: 0
m_DefaultMaxAngularSpeed: 50

View File

@@ -0,0 +1,11 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1045 &1
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/SampleScene.unity
guid: 2cda990e2423bbf4892e6590ba056729
m_configObjects: {}

View File

@@ -0,0 +1,40 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!159 &1
EditorSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
m_SerializationMode: 2
m_LineEndingsForNewScripts: 0
m_DefaultBehaviorMode: 1
m_PrefabRegularEnvironment: {fileID: 0}
m_PrefabUIEnvironment: {fileID: 0}
m_SpritePackerMode: 4
m_SpritePackerPaddingPower: 1
m_EtcTextureCompressorBehavior: 1
m_EtcTextureFastCompressor: 1
m_EtcTextureNormalCompressor: 2
m_EtcTextureBestCompressor: 4
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp
m_ProjectGenerationRootNamespace:
m_EnableTextureStreamingInEditMode: 1
m_EnableTextureStreamingInPlayMode: 1
m_AsyncShaderCompilation: 1
m_CachingShaderPreprocessor: 1
m_PrefabModeAllowAutoSave: 1
m_EnterPlayModeOptionsEnabled: 0
m_EnterPlayModeOptions: 3
m_GameObjectNamingDigits: 1
m_GameObjectNamingScheme: 0
m_AssetNamingUsesSpace: 1
m_UseLegacyProbeSampleCount: 0
m_SerializeInlineMappingsOnOneLine: 1
m_DisableCookiesInLightmapper: 1
m_AssetPipelineMode: 1
m_CacheServerMode: 0
m_CacheServerEndpoint:
m_CacheServerNamespacePrefix: default
m_CacheServerEnableDownload: 1
m_CacheServerEnableUpload: 1
m_CacheServerEnableAuth: 0
m_CacheServerEnableTls: 0

View File

@@ -0,0 +1,64 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
serializedVersion: 13
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
m_DeferredReflections:
m_Mode: 1
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
m_ScreenSpaceShadows:
m_Mode: 1
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
m_LegacyDeferred:
m_Mode: 1
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
m_DepthNormals:
m_Mode: 1
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
m_MotionVectors:
m_Mode: 1
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
m_LightHalo:
m_Mode: 1
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_VideoShadersIncludeMode: 2
m_AlwaysIncludedShaders:
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
m_DefaultMobileRenderingPath: 1
m_TierSettings: []
m_LightmapStripping: 0
m_FogStripping: 0
m_InstancingStripping: 0
m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 1
m_LightmapKeepDynamicDirCombined: 1
m_LightmapKeepShadowMask: 1
m_LightmapKeepSubtractive: 1
m_FogKeepLinear: 1
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
m_DefaultRenderingLayerMask: 1
m_LogWhenShaderIsCompiled: 0

View File

@@ -0,0 +1,487 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!13 &1
InputManager:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Axes:
- serializedVersion: 3
m_Name: Horizontal
descriptiveName:
descriptiveNegativeName:
negativeButton: left
positiveButton: right
altNegativeButton: a
altPositiveButton: d
gravity: 3
dead: 0.001
sensitivity: 3
snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Vertical
descriptiveName:
descriptiveNegativeName:
negativeButton: down
positiveButton: up
altNegativeButton: s
altPositiveButton: w
gravity: 3
dead: 0.001
sensitivity: 3
snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire1
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left ctrl
altNegativeButton:
altPositiveButton: mouse 0
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire2
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left alt
altNegativeButton:
altPositiveButton: mouse 1
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire3
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left shift
altNegativeButton:
altPositiveButton: mouse 2
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Jump
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: space
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Mouse X
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.1
snap: 0
invert: 0
type: 1
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Mouse Y
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.1
snap: 0
invert: 0
type: 1
axis: 1
joyNum: 0
- serializedVersion: 3
m_Name: Mouse ScrollWheel
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.1
snap: 0
invert: 0
type: 1
axis: 2
joyNum: 0
- serializedVersion: 3
m_Name: Horizontal
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0.19
sensitivity: 1
snap: 0
invert: 0
type: 2
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Vertical
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0.19
sensitivity: 1
snap: 0
invert: 1
type: 2
axis: 1
joyNum: 0
- serializedVersion: 3
m_Name: Fire1
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 0
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire2
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 1
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire3
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 2
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Jump
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 3
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Submit
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: return
altNegativeButton:
altPositiveButton: joystick button 0
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Submit
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: enter
altNegativeButton:
altPositiveButton: space
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Cancel
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: escape
altNegativeButton:
altPositiveButton: joystick button 1
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Enable Debug Button 1
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left ctrl
altNegativeButton:
altPositiveButton: joystick button 8
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Enable Debug Button 2
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: backspace
altNegativeButton:
altPositiveButton: joystick button 9
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Reset
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left alt
altNegativeButton:
altPositiveButton: joystick button 1
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Next
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: page down
altNegativeButton:
altPositiveButton: joystick button 5
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Previous
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: page up
altNegativeButton:
altPositiveButton: joystick button 4
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Validate
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: return
altNegativeButton:
altPositiveButton: joystick button 0
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Persistent
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: right shift
altNegativeButton:
altPositiveButton: joystick button 2
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Multiplier
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left shift
altNegativeButton:
altPositiveButton: joystick button 3
gravity: 0
dead: 0
sensitivity: 0
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Horizontal
descriptiveName:
descriptiveNegativeName:
negativeButton: left
positiveButton: right
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Vertical
descriptiveName:
descriptiveNegativeName:
negativeButton: down
positiveButton: up
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Debug Vertical
descriptiveName:
descriptiveNegativeName:
negativeButton: down
positiveButton: up
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 2
axis: 6
joyNum: 0
- serializedVersion: 3
m_Name: Debug Horizontal
descriptiveName:
descriptiveNegativeName:
negativeButton: left
positiveButton: right
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 2
axis: 5
joyNum: 0

View File

@@ -0,0 +1,35 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!387306366 &1
MemorySettings:
m_ObjectHideFlags: 0
m_EditorMemorySettings:
m_MainAllocatorBlockSize: -1
m_ThreadAllocatorBlockSize: -1
m_MainGfxBlockSize: -1
m_ThreadGfxBlockSize: -1
m_CacheBlockSize: -1
m_TypetreeBlockSize: -1
m_ProfilerBlockSize: -1
m_ProfilerEditorBlockSize: -1
m_BucketAllocatorGranularity: -1
m_BucketAllocatorBucketsCount: -1
m_BucketAllocatorBlockSize: -1
m_BucketAllocatorBlockCount: -1
m_ProfilerBucketAllocatorGranularity: -1
m_ProfilerBucketAllocatorBucketsCount: -1
m_ProfilerBucketAllocatorBlockSize: -1
m_ProfilerBucketAllocatorBlockCount: -1
m_TempAllocatorSizeMain: -1
m_JobTempAllocatorBlockSize: -1
m_BackgroundJobTempAllocatorBlockSize: -1
m_JobTempAllocatorReducedBlockSize: -1
m_TempAllocatorSizeGIBakingWorker: -1
m_TempAllocatorSizeNavMeshWorker: -1
m_TempAllocatorSizeAudioWorker: -1
m_TempAllocatorSizeCloudWorker: -1
m_TempAllocatorSizeGfx: -1
m_TempAllocatorSizeJobWorker: -1
m_TempAllocatorSizeBackgroundWorker: -1
m_TempAllocatorSizePreloadManager: -1
m_PlatformMemorySettings: {}

View File

@@ -0,0 +1,93 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!126 &1
NavMeshProjectSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
areas:
- name: Walkable
cost: 1
- name: Not Walkable
cost: 1
- name: Jump
cost: 2
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
m_LastAgentTypeID: -887442657
m_Settings:
- serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.75
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_SettingNames:
- Humanoid

View File

@@ -0,0 +1,8 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!149 &1
NetworkManager:
m_ObjectHideFlags: 0
m_DebugLevel: 0
m_Sendrate: 15
m_AssetToPrefab: {}

View File

@@ -0,0 +1,44 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &1
MonoBehaviour:
m_ObjectHideFlags: 61
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier:
m_EnablePreReleasePackages: 0
m_EnablePackageDependencies: 0
m_AdvancedSettingsExpanded: 1
m_ScopedRegistriesSettingsExpanded: 1
m_SeeAllPackageVersions: 0
oneTimeWarningShown: 0
m_Registries:
- m_Id: main
m_Name:
m_Url: https://packages.unity.com
m_Scopes: []
m_IsDefault: 1
m_Capabilities: 7
m_UserSelectedRegistryName:
m_UserAddingNewScopedRegistry: 0
m_RegistryInfoDraft:
m_ErrorMessage:
m_Original:
m_Id:
m_Name:
m_Url:
m_Scopes: []
m_IsDefault: 0
m_Capabilities: 0
m_Modified: 0
m_Name:
m_Url:
m_Scopes:
-
m_SelectedScopeIndex: 0

View File

@@ -0,0 +1,56 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!19 &1
Physics2DSettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_Gravity: {x: 0, y: -9.81}
m_DefaultMaterial: {fileID: 0}
m_VelocityIterations: 8
m_PositionIterations: 3
m_VelocityThreshold: 1
m_MaxLinearCorrection: 0.2
m_MaxAngularCorrection: 8
m_MaxTranslationSpeed: 100
m_MaxRotationSpeed: 360
m_BaumgarteScale: 0.2
m_BaumgarteTimeOfImpactScale: 0.75
m_TimeToSleep: 0.5
m_LinearSleepTolerance: 0.01
m_AngularSleepTolerance: 2
m_DefaultContactOffset: 0.01
m_JobOptions:
serializedVersion: 2
useMultithreading: 0
useConsistencySorting: 0
m_InterpolationPosesPerJob: 100
m_NewContactsPerJob: 30
m_CollideContactsPerJob: 100
m_ClearFlagsPerJob: 200
m_ClearBodyForcesPerJob: 200
m_SyncDiscreteFixturesPerJob: 50
m_SyncContinuousFixturesPerJob: 50
m_FindNearestContactsPerJob: 100
m_UpdateTriggerContactsPerJob: 100
m_IslandSolverCostThreshold: 100
m_IslandSolverBodyCostScale: 1
m_IslandSolverContactCostScale: 10
m_IslandSolverJointCostScale: 10
m_IslandSolverBodiesPerJob: 50
m_IslandSolverContactsPerJob: 50
m_SimulationMode: 0
m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1
m_CallbacksOnDisable: 1
m_ReuseCollisionCallbacks: 1
m_AutoSyncTransforms: 0
m_AlwaysShowColliders: 0
m_ShowColliderSleep: 1
m_ShowColliderContacts: 0
m_ShowColliderAABB: 0
m_ContactArrowScale: 0.2
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff

View File

@@ -0,0 +1,7 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1386491679 &1
PresetManager:
m_ObjectHideFlags: 0
serializedVersion: 2
m_DefaultPresets: {}

View File

@@ -0,0 +1,665 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 23
productGUID: 034a658b4a2c341fbb4fcd6299d7141d
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0
defaultScreenOrientation: 4
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: BlankProject
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
m_ShowUnitySplashScreen: 1
m_ShowUnitySplashLogo: 1
m_SplashScreenOverlayOpacity: 1
m_SplashScreenAnimation: 1
m_SplashScreenLogoStyle: 1
m_SplashScreenDrawMode: 0
m_SplashScreenBackgroundAnimationZoom: 1
m_SplashScreenLogoAnimationZoom: 1
m_SplashScreenBackgroundLandscapeAspect: 1
m_SplashScreenBackgroundPortraitAspect: 1
m_SplashScreenBackgroundLandscapeUvs:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
m_SplashScreenBackgroundPortraitUvs:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
m_SplashScreenLogos: []
m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1920
defaultScreenHeight: 1080
defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0
m_ActiveColorSpace: 0
m_MTRendering: 1
mipStripping: 0
numberOfMipsStripped: 0
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
iosUseCustomAppBackgroundBehavior: 0
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 1
allowedAutorotateToLandscapeRight: 1
allowedAutorotateToLandscapeLeft: 1
useOSAutorotation: 1
use32BitDisplayBuffer: 1
preserveFramebufferAlpha: 0
disableDepthAndStencilBuffers: 0
androidStartInFullscreen: 1
androidRenderOutsideSafeArea: 1
androidUseSwappy: 1
androidBlitType: 0
androidResizableWindow: 0
androidDefaultWindowWidth: 1920
androidDefaultWindowHeight: 1080
androidMinimumWindowWidth: 400
androidMinimumWindowHeight: 300
androidFullscreenMode: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 0
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
Force IOS Speakers When Recording: 0
deferSystemGesturesMode: 0
hideHomeButton: 0
submitAnalytics: 1
usePlayerLog: 1
bakeCollisionMeshes: 0
forceSingleInstance: 0
useFlipModelSwapchain: 1
resizableWindow: 0
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
gpuSkinning: 0
xboxPIXTextureCapture: 0
xboxEnableAvatar: 0
xboxEnableKinect: 0
xboxEnableKinectAutoTracking: 0
xboxEnableFitness: 0
visibleInBackground: 1
allowFullscreenSwitch: 1
fullscreenMode: 1
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
xboxEnableGuest: 0
xboxEnablePIXSampling: 0
metalFramebufferOnly: 0
xboxOneResolution: 0
xboxOneSResolution: 0
xboxOneXResolution: 3
xboxOneMonoLoggingLevel: 0
xboxOneLoggingLevel: 1
xboxOneDisableEsram: 0
xboxOneEnableTypeOptimization: 0
xboxOnePresentImmediateThreshold: 0
switchQueueCommandMemory: 1048576
switchQueueControlMemory: 16384
switchQueueComputeMemory: 262144
switchNVNShaderPoolsGranularity: 33554432
switchNVNDefaultPoolsGranularity: 16777216
switchNVNOtherPoolsGranularity: 16777216
switchNVNMaxPublicTextureIDCount: 0
switchNVNMaxPublicSamplerIDCount: 0
stadiaPresentMode: 0
stadiaTargetFramerate: 0
vulkanNumSwapchainBuffers: 3
vulkanEnableSetSRGBWrite: 0
vulkanEnablePreTransform: 0
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
m_SupportedAspectRatios:
4:3: 1
5:4: 1
16:10: 1
16:9: 1
Others: 1
bundleVersion: 1.0
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
xboxOneDisableKinectGpuReservation: 1
xboxOneEnable7thCore: 1
vrSettings:
enable360StereoCapture: 0
isWsaHolographicRemotingEnabled: 0
enableFrameTimingStats: 0
useHDRDisplay: 0
D3DHDRBitDepth: 0
m_ColorGamuts: 00000000
targetPixelDensity: 30
resolutionScalingMode: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Standalone: com.DefaultCompany.2DProject
buildNumber:
Standalone: 0
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 1
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
stripEngineCode: 1
iPhoneStrippingLevel: 0
iPhoneScriptCallOptimization: 0
ForceInternetPermission: 0
ForceSDCardPermission: 0
CreateWallpaper: 0
APKExpansionFiles: 0
keepLoadedShadersAlive: 0
StripUnusedMeshComponents: 0
VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 11.0
tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 11.0
uIPrerenderedIcon: 0
uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1
uIStatusBarHidden: 1
uIExitOnSuspend: 0
uIStatusBarStyle: 0
appleTVSplashScreen: {fileID: 0}
appleTVSplashScreen2x: {fileID: 0}
tvOSSmallIconLayers: []
tvOSSmallIconLayers2x: []
tvOSLargeIconLayers: []
tvOSLargeIconLayers2x: []
tvOSTopShelfImageLayers: []
tvOSTopShelfImageLayers2x: []
tvOSTopShelfImageWideLayers: []
tvOSTopShelfImageWideLayers2x: []
iOSLaunchScreenType: 0
iOSLaunchScreenPortrait: {fileID: 0}
iOSLaunchScreenLandscape: {fileID: 0}
iOSLaunchScreenBackgroundColor:
serializedVersion: 2
rgba: 0
iOSLaunchScreenFillPct: 100
iOSLaunchScreenSize: 100
iOSLaunchScreenCustomXibPath:
iOSLaunchScreeniPadType: 0
iOSLaunchScreeniPadImage: {fileID: 0}
iOSLaunchScreeniPadBackgroundColor:
serializedVersion: 2
rgba: 0
iOSLaunchScreeniPadFillPct: 100
iOSLaunchScreeniPadSize: 100
iOSLaunchScreeniPadCustomXibPath:
iOSLaunchScreenCustomStoryboardPath:
iOSLaunchScreeniPadCustomStoryboardPath:
iOSDeviceRequirements: []
iOSURLSchemes: []
macOSURLSchemes: []
iOSBackgroundModes: 0
iOSMetalForceHardShadows: 0
metalEditorSupport: 1
metalAPIValidation: 1
iOSRenderExtraFrameOnPause: 0
iosCopyPluginsCodeInsteadOfSymlink: 0
appleDeveloperTeamID:
iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID:
iOSManualSigningProvisioningProfileType: 0
tvOSManualSigningProvisioningProfileType: 0
appleEnableAutomaticSigning: 0
iOSRequireARKit: 0
iOSAutomaticallyDetectAndAddCapabilities: 1
appleEnableProMotion: 0
shaderPrecisionModel: 0
clonedFromGUID: 10ad67313f4034357812315f3c407484
templatePackageId: com.unity.template.2d@6.1.0
templateDefaultScene: Assets/Scenes/SampleScene.unity
useCustomMainManifest: 0
useCustomLauncherManifest: 0
useCustomMainGradleTemplate: 0
useCustomLauncherGradleManifest: 0
useCustomBaseGradleTemplate: 0
useCustomGradlePropertiesTemplate: 0
useCustomProguardFile: 0
AndroidTargetArchitectures: 1
AndroidTargetDevices: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
AndroidKeyaliasName:
AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 0
AndroidIsGame: 1
AndroidEnableTango: 0
androidEnableBanner: 1
androidUseLowAccuracyLocation: 0
androidUseCustomKeystore: 0
m_AndroidBanners:
- width: 320
height: 180
banner: {fileID: 0}
androidGamepadSupportLevel: 0
chromeosInputEmulation: 1
AndroidMinifyWithR8: 0
AndroidMinifyRelease: 0
AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
m_BuildTargetIcons: []
m_BuildTargetPlatformIcons: []
m_BuildTargetBatching: []
m_BuildTargetGraphicsJobs:
- m_BuildTarget: MacStandaloneSupport
m_GraphicsJobs: 0
- m_BuildTarget: Switch
m_GraphicsJobs: 0
- m_BuildTarget: MetroSupport
m_GraphicsJobs: 0
- m_BuildTarget: AppleTVSupport
m_GraphicsJobs: 0
- m_BuildTarget: BJMSupport
m_GraphicsJobs: 0
- m_BuildTarget: LinuxStandaloneSupport
m_GraphicsJobs: 0
- m_BuildTarget: PS4Player
m_GraphicsJobs: 0
- m_BuildTarget: iOSSupport
m_GraphicsJobs: 0
- m_BuildTarget: WindowsStandaloneSupport
m_GraphicsJobs: 0
- m_BuildTarget: XboxOnePlayer
m_GraphicsJobs: 0
- m_BuildTarget: LuminSupport
m_GraphicsJobs: 0
- m_BuildTarget: AndroidPlayer
m_GraphicsJobs: 0
- m_BuildTarget: WebGLSupport
m_GraphicsJobs: 0
m_BuildTargetGraphicsJobMode: []
m_BuildTargetGraphicsAPIs:
- m_BuildTarget: AndroidPlayer
m_APIs: 150000000b000000
m_Automatic: 1
- m_BuildTarget: iOSSupport
m_APIs: 10000000
m_Automatic: 1
m_BuildTargetVRSettings: []
openGLRequireES31: 0
openGLRequireES31AEP: 0
openGLRequireES32: 0
m_TemplateCustomTags: {}
mobileMTRendering:
Android: 1
iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupLightmapSettings: []
m_BuildTargetNormalMapEncoding: []
m_BuildTargetDefaultTextureCompressionFormat:
- m_BuildTarget: Android
m_Format: 3
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
enableInternalProfiler: 0
logObjCUncaughtExceptions: 1
enableCrashReportAPI: 0
cameraUsageDescription:
locationUsageDescription:
microphoneUsageDescription:
bluetoothUsageDescription:
switchNMETAOverride:
switchNetLibKey:
switchSocketMemoryPoolSize: 6144
switchSocketAllocatorPoolSize: 128
switchSocketConcurrencyLimit: 14
switchScreenResolutionBehavior: 2
switchUseCPUProfiler: 0
switchUseGOLDLinker: 0
switchLTOSetting: 0
switchApplicationID: 0x01004b9000490000
switchNSODependencies:
switchTitleNames_0:
switchTitleNames_1:
switchTitleNames_2:
switchTitleNames_3:
switchTitleNames_4:
switchTitleNames_5:
switchTitleNames_6:
switchTitleNames_7:
switchTitleNames_8:
switchTitleNames_9:
switchTitleNames_10:
switchTitleNames_11:
switchTitleNames_12:
switchTitleNames_13:
switchTitleNames_14:
switchTitleNames_15:
switchPublisherNames_0:
switchPublisherNames_1:
switchPublisherNames_2:
switchPublisherNames_3:
switchPublisherNames_4:
switchPublisherNames_5:
switchPublisherNames_6:
switchPublisherNames_7:
switchPublisherNames_8:
switchPublisherNames_9:
switchPublisherNames_10:
switchPublisherNames_11:
switchPublisherNames_12:
switchPublisherNames_13:
switchPublisherNames_14:
switchPublisherNames_15:
switchIcons_0: {fileID: 0}
switchIcons_1: {fileID: 0}
switchIcons_2: {fileID: 0}
switchIcons_3: {fileID: 0}
switchIcons_4: {fileID: 0}
switchIcons_5: {fileID: 0}
switchIcons_6: {fileID: 0}
switchIcons_7: {fileID: 0}
switchIcons_8: {fileID: 0}
switchIcons_9: {fileID: 0}
switchIcons_10: {fileID: 0}
switchIcons_11: {fileID: 0}
switchIcons_12: {fileID: 0}
switchIcons_13: {fileID: 0}
switchIcons_14: {fileID: 0}
switchIcons_15: {fileID: 0}
switchSmallIcons_0: {fileID: 0}
switchSmallIcons_1: {fileID: 0}
switchSmallIcons_2: {fileID: 0}
switchSmallIcons_3: {fileID: 0}
switchSmallIcons_4: {fileID: 0}
switchSmallIcons_5: {fileID: 0}
switchSmallIcons_6: {fileID: 0}
switchSmallIcons_7: {fileID: 0}
switchSmallIcons_8: {fileID: 0}
switchSmallIcons_9: {fileID: 0}
switchSmallIcons_10: {fileID: 0}
switchSmallIcons_11: {fileID: 0}
switchSmallIcons_12: {fileID: 0}
switchSmallIcons_13: {fileID: 0}
switchSmallIcons_14: {fileID: 0}
switchSmallIcons_15: {fileID: 0}
switchManualHTML:
switchAccessibleURLs:
switchLegalInformation:
switchMainThreadStackSize: 1048576
switchPresenceGroupId:
switchLogoHandling: 0
switchReleaseVersion: 0
switchDisplayVersion: 1.0.0
switchStartupUserAccount: 0
switchTouchScreenUsage: 0
switchSupportedLanguagesMask: 0
switchLogoType: 0
switchApplicationErrorCodeCategory:
switchUserAccountSaveDataSize: 0
switchUserAccountSaveDataJournalSize: 0
switchApplicationAttribute: 0
switchCardSpecSize: -1
switchCardSpecClock: -1
switchRatingsMask: 0
switchRatingsInt_0: 0
switchRatingsInt_1: 0
switchRatingsInt_2: 0
switchRatingsInt_3: 0
switchRatingsInt_4: 0
switchRatingsInt_5: 0
switchRatingsInt_6: 0
switchRatingsInt_7: 0
switchRatingsInt_8: 0
switchRatingsInt_9: 0
switchRatingsInt_10: 0
switchRatingsInt_11: 0
switchRatingsInt_12: 0
switchLocalCommunicationIds_0:
switchLocalCommunicationIds_1:
switchLocalCommunicationIds_2:
switchLocalCommunicationIds_3:
switchLocalCommunicationIds_4:
switchLocalCommunicationIds_5:
switchLocalCommunicationIds_6:
switchLocalCommunicationIds_7:
switchParentalControl: 0
switchAllowsScreenshot: 1
switchAllowsVideoCapturing: 1
switchAllowsRuntimeAddOnContentInstall: 0
switchDataLossConfirmation: 0
switchUserAccountLockEnabled: 0
switchSystemResourceMemory: 16777216
switchSupportedNpadStyles: 22
switchNativeFsCacheSize: 32
switchIsHoldTypeHorizontal: 0
switchSupportedNpadCount: 8
switchSocketConfigEnabled: 0
switchTcpInitialSendBufferSize: 32
switchTcpInitialReceiveBufferSize: 64
switchTcpAutoSendBufferSizeMax: 256
switchTcpAutoReceiveBufferSizeMax: 256
switchUdpSendBufferSize: 9
switchUdpReceiveBufferSize: 42
switchSocketBufferEfficiency: 4
switchSocketInitializeEnabled: 1
switchNetworkInterfaceManagerInitializeEnabled: 1
switchPlayerConnectionEnabled: 1
switchUseNewStyleFilepaths: 0
switchUseMicroSleepForYield: 1
switchEnableRamDiskSupport: 0
switchMicroSleepForYieldTime: 25
switchRamDiskSpaceSize: 12
ps4NPAgeRating: 12
ps4NPTitleSecret:
ps4NPTrophyPackPath:
ps4ParentalLevel: 11
ps4ContentID: ED1633-NPXX51362_00-0000000000000000
ps4Category: 0
ps4MasterVersion: 01.00
ps4AppVersion: 01.00
ps4AppType: 0
ps4ParamSfxPath:
ps4VideoOutPixelFormat: 0
ps4VideoOutInitialWidth: 1920
ps4VideoOutBaseModeInitialWidth: 1920
ps4VideoOutReprojectionRate: 60
ps4PronunciationXMLPath:
ps4PronunciationSIGPath:
ps4BackgroundImagePath:
ps4StartupImagePath:
ps4StartupImagesFolder:
ps4IconImagesFolder:
ps4SaveDataImagePath:
ps4SdkOverride:
ps4BGMPath:
ps4ShareFilePath:
ps4ShareOverlayImagePath:
ps4PrivacyGuardImagePath:
ps4ExtraSceSysFile:
ps4NPtitleDatPath:
ps4RemotePlayKeyAssignment: -1
ps4RemotePlayKeyMappingDir:
ps4PlayTogetherPlayerCount: 0
ps4EnterButtonAssignment: 2
ps4ApplicationParam1: 0
ps4ApplicationParam2: 0
ps4ApplicationParam3: 0
ps4ApplicationParam4: 0
ps4DownloadDataSize: 0
ps4GarlicHeapSize: 2048
ps4ProGarlicHeapSize: 2560
playerPrefsMaxSize: 32768
ps4Passcode: bi9UOuSpM2Tlh01vOzwvSikHFswuzleh
ps4pnSessions: 1
ps4pnPresence: 1
ps4pnFriends: 1
ps4pnGameCustomData: 1
playerPrefsSupport: 0
enableApplicationExit: 0
resetTempFolder: 1
restrictedAudioUsageRights: 0
ps4UseResolutionFallback: 0
ps4ReprojectionSupport: 0
ps4UseAudio3dBackend: 0
ps4UseLowGarlicFragmentationMode: 1
ps4SocialScreenEnabled: 0
ps4ScriptOptimizationLevel: 2
ps4Audio3dVirtualSpeakerCount: 14
ps4attribCpuUsage: 0
ps4PatchPkgPath:
ps4PatchLatestPkgPath:
ps4PatchChangeinfoPath:
ps4PatchDayOne: 0
ps4attribUserManagement: 0
ps4attribMoveSupport: 0
ps4attrib3DSupport: 0
ps4attribShareSupport: 0
ps4attribExclusiveVR: 0
ps4disableAutoHideSplash: 0
ps4videoRecordingFeaturesUsed: 0
ps4contentSearchFeaturesUsed: 0
ps4CompatibilityPS5: 0
ps4GPU800MHz: 1
ps4attribEyeToEyeDistanceSettingVR: 0
ps4IncludedModules: []
ps4attribVROutputEnabled: 0
monoEnv:
splashScreenBackgroundSourceLandscape: {fileID: 0}
splashScreenBackgroundSourcePortrait: {fileID: 0}
blurSplashScreenBackground: 1
spritePackerPolicy:
webGLMemorySize: 32
webGLExceptionSupport: 1
webGLNameFilesAsHashes: 0
webGLDataCaching: 1
webGLDebugSymbols: 0
webGLEmscriptenArgs:
webGLModulesDirectory:
webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
webGLCompressionFormat: 0
webGLWasmArithmeticExceptions: 0
webGLLinkerTarget: 1
webGLThreadsSupport: 0
webGLDecompressionFallback: 0
scriptingDefineSymbols: {}
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
suppressCommonWarnings: 1
allowUnsafeCode: 0
useDeterministicCompilation: 1
enableRoslynAnalyzers: 1
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
gcIncremental: 1
assemblyVersionValidation: 1
gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1
m_MobileRenderingPath: 1
metroPackageName: 2D_BuiltInRenderer
metroPackageVersion:
metroCertificatePath:
metroCertificatePassword:
metroCertificateSubject:
metroCertificateIssuer:
metroCertificateNotAfter: 0000000000000000
metroApplicationDescription: 2D_BuiltInRenderer
wsaImages: {}
metroTileShortName:
metroTileShowName: 0
metroMediumTileShowName: 0
metroLargeTileShowName: 0
metroWideTileShowName: 0
metroSupportStreamingInstall: 0
metroLastRequiredScene: 0
metroDefaultTileSize: 1
metroTileForegroundText: 2
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
metroSplashScreenUseBackgroundColor: 0
platformCapabilities: {}
metroTargetDeviceFamilies: {}
metroFTAName:
metroFTAFileTypes: []
metroProtocolName:
XboxOneProductId:
XboxOneUpdateKey:
XboxOneSandboxId:
XboxOneContentId:
XboxOneTitleId:
XboxOneSCId:
XboxOneGameOsOverridePath:
XboxOnePackagingOverridePath:
XboxOneAppManifestOverridePath:
XboxOneVersion: 1.0.0.0
XboxOnePackageEncryption: 0
XboxOnePackageUpdateGranularity: 2
XboxOneDescription:
XboxOneLanguage:
- enus
XboxOneCapability: []
XboxOneGameRating: {}
XboxOneIsContentPackage: 0
XboxOneEnhancedXboxCompatibilityMode: 0
XboxOneEnableGPUVariability: 1
XboxOneSockets: {}
XboxOneSplashScreen: {fileID: 0}
XboxOneAllowedProductIds: []
XboxOnePersistentLocalStorageSize: 0
XboxOneXTitleMemory: 8
XboxOneOverrideIdentityName:
XboxOneOverrideIdentityPublisher:
vrEditorSettings: {}
cloudServicesEnabled: {}
luminIcon:
m_Name:
m_ModelFolderPath:
m_PortalFolderPath:
luminCert:
m_CertPath:
m_SignPackage: 1
luminIsChannelApp: 0
luminVersion:
m_VersionCode: 1
m_VersionName:
apiCompatibilityLevel: 6
activeInputHandler: 0
cloudProjectId:
framebufferDepthMemorylessMode: 0
qualitySettingsNames: []
projectName:
organizationId:
cloudEnabled: 0
legacyClampBlendShapeWeights: 0
playerDataPath:
forceSRGBBlit: 1
virtualTexturingSupportEnabled: 0

View File

@@ -0,0 +1,2 @@
m_EditorVersion: 2021.2.8f1
m_EditorVersionWithRevision: 2021.2.8f1 (d0e5f0a7b06a)

View File

@@ -0,0 +1,236 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!47 &1
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 5
m_QualitySettings:
- serializedVersion: 2
name: Very Low
pixelLightCount: 0
shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 15
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 1
textureQuality: 1
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: 0.3
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Low
pixelLightCount: 0
shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 2
textureQuality: 0
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: 0.4
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 16
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Medium
pixelLightCount: 1
shadows: 1
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 1
lodBias: 0.7
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 64
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: High
pixelLightCount: 2
shadows: 2
shadowResolution: 1
shadowProjection: 1
shadowCascades: 2
shadowDistance: 40
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 1
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 256
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Very High
pixelLightCount: 3
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 2
shadowDistance: 70
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 1.5
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 1024
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Ultra
pixelLightCount: 4
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 4
shadowDistance: 150
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 255
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 2
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
Lumin: 5
Nintendo Switch: 5
PS4: 5
Stadia: 5
Standalone: 5
WebGL: 3
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
tvOS: 2

View File

@@ -0,0 +1,35 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!310 &1
UnityConnectSettings:
m_ObjectHideFlags: 0
serializedVersion: 1
m_Enabled: 0
m_TestMode: 0
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
m_ConfigUrl: https://config.uca.cloud.unity3d.com
m_DashboardUrl: https://dashboard.unity3d.com
m_TestInitMode: 0
CrashReportingSettings:
m_EventUrl: https://perf-events.cloud.unity3d.com
m_Enabled: 0
m_LogBufferSize: 10
m_CaptureEditorExceptions: 1
UnityPurchasingSettings:
m_Enabled: 0
m_TestMode: 0
UnityAnalyticsSettings:
m_Enabled: 0
m_TestMode: 0
m_InitializeOnStartup: 1
UnityAdsSettings:
m_Enabled: 0
m_InitializeOnStartup: 1
m_TestMode: 0
m_IosGameId:
m_AndroidGameId:
m_GameIds: {}
m_GameId:
PerformanceReportingSettings:
m_Enabled: 0

View File

@@ -0,0 +1,14 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!937362698 &1
VFXManager:
m_ObjectHideFlags: 0
m_IndirectShader: {fileID: 0}
m_CopyBufferShader: {fileID: 0}
m_SortShader: {fileID: 0}
m_StripUpdateShader: {fileID: 0}
m_RenderPipeSettingsPath:
m_FixedTimeStep: 0.016666668
m_MaxDeltaTime: 0.05
m_CompiledVersion: 0
m_RuntimeVersion: 0

View File

@@ -0,0 +1,8 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!890905787 &1
VersionControlSettings:
m_ObjectHideFlags: 0
m_Mode: Visible Meta Files
m_CollabEditorSettings:
inProgressEnabled: 1

View File

View File

@@ -0,0 +1,143 @@
AWSTemplateFormatVersion: '2010-09-09'
Description: Schedule automatic deletion of CloudFormation stacks
Metadata:
AWS::CloudFormation::Interface:
ParameterGroups:
- Label:
default: Input configuration
Parameters:
- StackName
- TTL
ParameterLabels:
StackName:
default: Stack name
TTL:
default: Time-to-live
Parameters:
EnvironmentName:
Type: String
Default: development
Description: 'Your deployment environment: DEV, QA , PROD'
BUILDGUID:
Type: String
Default: ''
StackName:
Type: String
Description: Stack name that will be deleted.
DeleteStackName:
Type: String
Description: Stack name that will be deleted.
TTL:
Type: Number
Description: Time-to-live in minutes for the stack.
Resources:
DeleteCFNLambda:
Type: "AWS::Lambda::Function"
Properties:
FunctionName: !Join [ "", [ 'DeleteCFNLambda', !Ref BUILDGUID ] ]
Code:
ZipFile: |
import boto3
import os
import json
stack_name = os.environ['stackName']
delete_stack_name = os.environ['deleteStackName']
def delete_cfn(stack_name):
try:
cfn = boto3.resource('cloudformation')
stack = cfn.Stack(stack_name)
stack.delete()
return "SUCCESS"
except:
return "ERROR"
def handler(event, context):
print("Received event:")
print(json.dumps(event))
result = delete_cfn(stack_name)
delete_cfn(delete_stack_name)
return result
Environment:
Variables:
stackName: !Ref 'StackName'
deleteStackName: !Ref 'DeleteStackName'
Handler: "index.handler"
Runtime: "python3.6"
Timeout: "5"
Role:
'Fn::ImportValue': !Sub '${EnvironmentName}:DeleteCFNLambdaExecutionRole'
DeleteStackEventRule:
DependsOn:
- DeleteCFNLambda
- GenerateCronExpression
Type: "AWS::Events::Rule"
Properties:
Name: !Join [ "", [ 'DeleteStackEventRule', !Ref BUILDGUID ] ]
Description: Delete stack event
ScheduleExpression: !GetAtt GenerateCronExpression.cron_exp
State: "ENABLED"
Targets:
-
Arn: !GetAtt DeleteCFNLambda.Arn
Id: 'DeleteCFNLambda'
PermissionForDeleteCFNLambda:
Type: "AWS::Lambda::Permission"
DependsOn:
- DeleteStackEventRule
Properties:
FunctionName: !Join [ "", [ 'DeleteCFNLambda', !Ref BUILDGUID ] ]
Action: "lambda:InvokeFunction"
Principal: "events.amazonaws.com"
SourceArn: !GetAtt DeleteStackEventRule.Arn
GenerateCronExpLambda:
Type: "AWS::Lambda::Function"
Properties:
FunctionName: !Join [ "", [ 'GenerateCronExpressionLambda', !Ref BUILDGUID ] ]
Code:
ZipFile: |
from datetime import datetime, timedelta
import os
import logging
import json
import cfnresponse
def deletion_time(ttl):
delete_at_time = datetime.now() + timedelta(minutes=int(ttl))
hh = delete_at_time.hour
mm = delete_at_time.minute
yyyy = delete_at_time.year
month = delete_at_time.month
dd = delete_at_time.day
# minutes hours day month day-of-week year
cron_exp = "cron({} {} {} {} ? {})".format(mm, hh, dd, month, yyyy)
return cron_exp
def handler(event, context):
print('Received event: %s' % json.dumps(event))
status = cfnresponse.SUCCESS
try:
if event['RequestType'] == 'Delete':
cfnresponse.send(event, context, status, {})
else:
ttl = event['ResourceProperties']['ttl']
responseData = {}
responseData['cron_exp'] = deletion_time(ttl)
cfnresponse.send(event, context, cfnresponse.SUCCESS, responseData)
except Exception as e:
logging.error('Exception: %s' % e, exc_info=True)
status = cfnresponse.FAILED
cfnresponse.send(event, context, status, {}, None)
Handler: "index.handler"
Runtime: "python3.6"
Timeout: "5"
Role:
'Fn::ImportValue': !Sub '${EnvironmentName}:DeleteCFNLambdaExecutionRole'
GenerateCronExpression:
Type: "Custom::GenerateCronExpression"
Version: "1.0"
Properties:
Name: !Join [ "", [ 'GenerateCronExpression', !Ref BUILDGUID ] ]
ServiceToken: !GetAtt GenerateCronExpLambda.Arn
ttl: !Ref 'TTL'

View File

@@ -0,0 +1,4 @@
root = true
[*.cs]
resharper_check_namespace_highlighting = do_not_show

View File

@@ -57,6 +57,13 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Editor\Builder.cs" />
<Compile Include="Assets\Editor\Input\ArgumentsParser.cs" />
<Compile Include="Assets\Editor\Reporting\StdOutReporter.cs" />
<Compile Include="Assets\Editor\System\ProcessExtensions.cs" />
<Compile Include="Assets\Editor\Versioning\VersionApplicator.cs" />
<Compile Include="Assets\Editor\Versioning\Git.cs" />
<Compile Include="Assets\Editor\Versioning\VersionGenerator.cs" />
<Compile Include="Assets\Editor\Versioning\GitException.cs" />
<Reference Include="UnityEditor.TestRunner">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
</Reference>
@@ -688,6 +695,9 @@
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include=".editorconfig" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e9babefb99ee74048a824da81c20cbcd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,82 @@
using System;
using System.Linq;
using System.Reflection;
using UnityBuilderAction.Input;
using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace UnityBuilderAction
{
static class Builder
{
public static void BuildProject()
{
// Gather values from args
var options = ArgumentsParser.GetValidatedOptions();
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Define BuildPlayer Options
var buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
options = buildOptions
};
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
// Apply Android settings
if (buildPlayerOptions.target == BuildTarget.Android)
{
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead.
var addressableAssetSettingsType = Type.GetType(
"UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,Unity.Addressables.Editor");
if (addressableAssetSettingsType != null)
{
// ReSharper disable once PossibleNullReferenceException, used from try-catch
try
{
addressableAssetSettingsType.GetMethod("CleanPlayerContent", BindingFlags.Static | BindingFlags.Public)
.Invoke(null, new object[] {null});
addressableAssetSettingsType.GetMethod("BuildPlayerContent", new Type[0]).Invoke(null, new object[0]);
}
catch (Exception e)
{
Debug.LogError($"Failed to run default addressables build:\n{e}");
}
}
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
// Summary
BuildSummary summary = buildReport.summary;
StdOutReporter.ReportSummary(summary);
// Result
BuildResult result = summary.result;
StdOutReporter.ExitWithResult(result);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b6e5ef18d769419d887b56665969442b
timeCreated: 1587503329

View File

@@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using UnityEditor;
namespace UnityBuilderAction.Input
{
public class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
{
PlayerSettings.Android.useCustomKeystore = true;
PlayerSettings.Android.keystoreName = keystoreName;
}
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0d51cf8acfff8c941bb753e82750b60a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,80 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
namespace UnityBuilderAction.Input
{
public class ArgumentsParser
{
static string EOL = Environment.NewLine;
static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
public static Dictionary<string, string> GetValidatedOptions()
{
ParseCommandLineArguments(out var validatedOptions);
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
Console.WriteLine("Missing argument -projectPath");
EditorApplication.Exit(110);
}
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
Console.WriteLine("Missing argument -buildTarget");
EditorApplication.Exit(120);
}
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
EditorApplication.Exit(121);
}
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
Console.WriteLine("Missing argument -customBuildPath");
EditorApplication.Exit(130);
}
const string defaultCustomBuildName = "TestBuild";
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
} else if (customBuildName == "") {
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
return validatedOptions;
}
static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
{
providedArguments = new Dictionary<string, string>();
string[] args = Environment.GetCommandLineArgs();
Console.WriteLine(
$"{EOL}" +
$"###########################{EOL}" +
$"# Parsing settings #{EOL}" +
$"###########################{EOL}" +
$"{EOL}"
);
// Extract flags with optional values
for (int current = 0, next = 1; current < args.Length; current++, next++) {
// Parse flag
bool isFlag = args[current].StartsWith("-");
if (!isFlag) continue;
string flag = args[current].TrimStart('-');
// Parse optional value
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
string value = flagHasValue ? args[next].TrimStart('-') : "";
bool secret = Secrets.Contains(flag);
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
// Assign
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
providedArguments.Add(flag, value);
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 46d2ec4a86604575be2b2d02b0df7b74
timeCreated: 1587503354

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 166f919334c44e7a80ae916667974e7d
timeCreated: 1587503566

View File

@@ -0,0 +1,50 @@
using System;
using UnityEditor;
using UnityEditor.Build.Reporting;
namespace UnityBuilderAction.Reporting
{
public class StdOutReporter
{
static string EOL = Environment.NewLine;
public static void ReportSummary(BuildSummary summary)
{
Console.WriteLine(
$"{EOL}" +
$"###########################{EOL}" +
$"# Build results #{EOL}" +
$"###########################{EOL}" +
$"{EOL}" +
$"Duration: {summary.totalTime.ToString()}{EOL}" +
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
$"{EOL}"
);
}
public static void ExitWithResult(BuildResult result)
{
if (result == BuildResult.Succeeded) {
Console.WriteLine("Build succeeded!");
EditorApplication.Exit(0);
}
if (result == BuildResult.Failed) {
Console.WriteLine("Build failed!");
EditorApplication.Exit(101);
}
if (result == BuildResult.Cancelled) {
Console.WriteLine("Build cancelled!");
EditorApplication.Exit(102);
}
if (result == BuildResult.Unknown) {
Console.WriteLine("Build result is unknown!");
EditorApplication.Exit(103);
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e59b491a4124442ea7277f76761cdc8a
timeCreated: 1587503545

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b5da3bd7e18c43d79243410166c8dc9a
timeCreated: 1587493708

View File

@@ -0,0 +1,42 @@
using System.Diagnostics;
using System.Text;
public static class ProcessExtensions
{
// Execute an application or binary with given arguments
//
// See: https://stackoverflow.com/questions/4291912/process-start-how-to-get-the-output
public static int Run(this Process process, string application,
string arguments, string workingDirectory, out string output,
out string errors)
{
// Configure how to run the application
process.StartInfo = new ProcessStartInfo {
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardError = true,
RedirectStandardOutput = true,
FileName = application,
Arguments = arguments,
WorkingDirectory = workingDirectory
};
// Read the output
var outputBuilder = new StringBuilder();
var errorsBuilder = new StringBuilder();
process.OutputDataReceived += (_, args) => outputBuilder.AppendLine(args.Data);
process.ErrorDataReceived += (_, args) => errorsBuilder.AppendLine(args.Data);
// Run the application and wait for it to complete
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
process.WaitForExit();
// Format the output
output = outputBuilder.ToString().TrimEnd();
errors = errorsBuilder.ToString().TrimEnd();
return process.ExitCode;
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 29c1880a390c4af7be821b7877602815
timeCreated: 1587494270

View File

@@ -0,0 +1,15 @@
{
"name": "UnityBuilderAction",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a1ab437d31f4f4c9084097e2b4b5fcae
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1c3bddf6d8984cde9208e3f0fe584879
timeCreated: 1587490700

View File

@@ -0,0 +1,116 @@
using System;
using UnityEngine;
namespace UnityBuilderAction.Versioning
{
public static class Git
{
const string application = @"git";
/// <summary>
/// Generate a version based on the latest tag and the amount of commits.
/// Format: 0.1.2 (where 2 is the amount of commits).
///
/// If no tag is present in the repository then v0.0 is assumed.
/// This would result in 0.0.# where # is the amount of commits.
/// </summary>
public static string GenerateSemanticCommitVersion()
{
string version;
if (HasAnyVersionTags()) {
version = GetSemanticCommitVersion();
Console.WriteLine("Repository has a valid version tag.");
} else {
version = $"0.0.{GetTotalNumberOfCommits()}";
Console.WriteLine("Repository does not have tags to base the version on.");
}
Console.WriteLine($"Version is {version}");
return version;
}
/// <summary>
/// Get the version of the current tag.
///
/// The tag must point at HEAD for this method to work.
///
/// Output Format:
/// #.* (where # is the major version and * can be any number of any type of character)
/// </summary>
public static string GetTagVersion()
{
string version = Run(@"tag --points-at HEAD | grep v[0-9]*");
version = version.Substring(1);
return version;
}
/// <summary>
/// Get the total number of commits.
/// </summary>
static int GetTotalNumberOfCommits()
{
string numberOfCommitsAsString = Run(@"git rev-list --count HEAD");
return int.Parse(numberOfCommitsAsString);
}
/// <summary>
/// Whether or not the repository has any version tags yet.
/// </summary>
static bool HasAnyVersionTags()
{
return "0" != Run(@"tag --list --merged HEAD | grep v[0-9]* | wc -l");
}
/// <summary>
/// Retrieves the build version from git based on the most recent matching tag and
/// commit history. This returns the version as: {major.minor.build} where 'build'
/// represents the nth commit after the tagged commit.
/// Note: The initial 'v' and the commit hash are removed.
/// </summary>
static string GetSemanticCommitVersion()
{
// v0.1-2-g12345678 (where 2 is the amount of commits, g stands for git)
string version = GetVersionString();
// 0.1-2
version = version.Substring(1, version.LastIndexOf('-') - 1);
// 0.1.2
version = version.Replace('-', '.');
return version;
}
/// <summary>
/// Get version string.
///
/// Format: `v0.1-2-g12345678` (where 2 is the amount of commits since the last tag)
///
/// See: https://softwareengineering.stackexchange.com/questions/141973/how-do-you-achieve-a-numeric-versioning-scheme-with-git
/// </summary>
static string GetVersionString()
{
return Run(@"describe --tags --long --match ""v[0-9]*""");
// Todo - implement split function based on this more complete query
// return Run(@"describe --long --tags --dirty --always");
}
/// <summary>
/// Runs git binary with any given arguments and returns the output.
/// </summary>
static string Run(string arguments)
{
using (var process = new System.Diagnostics.Process()) {
string workingDirectory = UnityEngine.Application.dataPath;
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
if (exitCode != 0) { throw new GitException(exitCode, errors); }
return output;
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cdec7fa0f5bb44958fdf74d4658a4601
timeCreated: 1587495075

View File

@@ -0,0 +1,14 @@
using System;
namespace UnityBuilderAction.Versioning
{
public class GitException : InvalidOperationException
{
public readonly int code;
public GitException(int code, string errors) : base(errors)
{
this.code = code;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4d375e209fd14fc5bc2f3dc3c78ac574
timeCreated: 1587490750

View File

@@ -0,0 +1,32 @@
using System;
using UnityEditor;
namespace UnityBuilderAction.Versioning
{
public class VersionApplicator
{
public static void SetVersion(string version)
{
if (version == "none") {
return;
}
Apply(version);
}
public static void SetAndroidVersionCode(string androidVersionCode) {
int bundleVersionCode = Int32.Parse(androidVersionCode);
if (bundleVersionCode <= 0) {
return;
}
PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
}
static void Apply(string version)
{
PlayerSettings.bundleVersion = version;
PlayerSettings.macOS.buildNumber = version;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 30483367ddc84699a0da377ccb93769a
timeCreated: 1587504315

View File

@@ -0,0 +1,10 @@
namespace UnityBuilderAction.Versioning
{
public static class VersionGenerator
{
public static string Generate()
{
return Git.GenerateSemanticCommitVersion();
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9892e03ae8314b7eacd793c8002de007
timeCreated: 1587490842

Some files were not shown because too many files have changed in this diff Show More