mirror of
https://github.com/game-ci/unity-builder.git
synced 2026-01-29 20:39:07 +08:00
Compare commits
10 Commits
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cad4a8a0e5 |
@@ -14,5 +14,8 @@ trim_trailing_whitespace = true
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max_line_length = off
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trim_trailing_whitespace = false
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[*.{yml,yaml}]
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max_line_length = off
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[COMMIT_EDITMSG]
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max_line_length = 0
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max_line_length = off
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21
.github/workflows/main.yml
vendored
21
.github/workflows/main.yml
vendored
@@ -8,6 +8,20 @@ env:
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UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
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jobs:
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tests:
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name: Tests
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v1
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- uses: actions/setup-node@v1
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with:
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node-version: 12.x
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- run: yarn
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- run: yarn lint
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- run: yarn test
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- run: yarn build || { echo "build command should always succeed" ; exit 61; }
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- run: yarn build --quiet && git diff --quiet builder || { echo "builder should be auto generated" ; exit 62; }
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buildForAllPlatforms:
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name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
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runs-on: ubuntu-latest
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@@ -35,6 +49,13 @@ jobs:
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steps:
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- uses: actions/checkout@v1
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- uses: actions/cache@v1.1.0
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
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restore-keys: |
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Library-${{ matrix.projectPath }}-
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Library-
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- uses: ./
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with:
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projectPath: ${{ matrix.projectPath }}
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19
.github/workflows/test.yml
vendored
19
.github/workflows/test.yml
vendored
@@ -1,19 +0,0 @@
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name: Test Action
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on:
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pull_request: {}
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push: { branches: [master] }
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v1
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- uses: actions/setup-node@v1
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with:
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node-version: 12.x
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- run: yarn
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- run: yarn lint
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- run: yarn test
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- run: yarn build || { echo "build command should always succeed" ; exit 61; }
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- run: yarn build --quiet && git diff --quiet builder || { echo "builder should be auto generated" ; exit 62; }
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23
README.md
23
README.md
@@ -34,7 +34,7 @@ collection repository for workflow documentation and reference implementation.
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Create or edit the file called `.github/workflows/main.yml` and add a job to it.
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```yaml
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- uses: webbertakken/unity-builder@v0.5
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- uses: webbertakken/unity-builder@v0.9
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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with:
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@@ -82,7 +82,7 @@ jobs:
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- Switch # Build a Nintendo Switch player.
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steps:
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- uses: actions/checkout@v1
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- uses: webbertakken/unity-builder@v0.5
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- uses: webbertakken/unity-builder@v0.9
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with:
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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@@ -161,6 +161,25 @@ _**example:**_
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_**required:** `false`_
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_**default:** Built-in script that will run a build out of the box._
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#### customParameters
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Custom parameters to configure the build.
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Parameters must start with a hyphen (`-`) and may be followed by a value (without hyphen).
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Parameters without a value will be considered booleans (with a value of true).
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_**example:**_
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```yaml
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- uses: webbertakken/unity-builder@master
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with:
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customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
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```
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_**required:** `false`_
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_**default:** ""_
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## More actions
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Visit
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File diff suppressed because one or more lines are too long
@@ -6,11 +6,11 @@ if [[ -n "$UNITY_LICENSE" ]]; then
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#
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# This will activate Unity, using a license file
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#
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# Note that this is the ONLY WAY for PERSONAL LICENSES in 2019.
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# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
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# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
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#
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# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
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LICENSE_MODE="personal"
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echo "Requesting activation (personal license)"
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# Set the license file path
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FILE_PATH=UnityLicenseFile.ulf
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@@ -18,12 +18,7 @@ if [[ -n "$UNITY_LICENSE" ]]; then
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# Copy license file from Github variables
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echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
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#
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# Activate license
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#
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# This is expected to always exit with code 1 (both success and failure).
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#
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echo "Requesting activation"
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ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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@@ -31,17 +26,23 @@ if [[ -n "$UNITY_LICENSE" ]]; then
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-logFile /dev/stdout \
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-quit \
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-manualLicenseFile $FILE_PATH)
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# Convert to exit code 0 by echoing the current exit code.
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echo $?
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# Exit code is now 0
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# TODO - remove debugging
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echo $ACTIVATION_OUTPUT
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echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default'
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echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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# TODO - Derive exit code by grepping success statement
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UNITY_EXIT_CODE=$(echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l)
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# The exit code for personal activation is always 1;
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# Determine whether activation was successful.
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#
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# Successful output should include the following:
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#
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# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
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#
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ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
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# Set exit code to 0 if activation was successful
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if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
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UNITY_EXIT_CODE=0
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fi;
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# Remove license file
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rm -f $FILE_PATH
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@@ -54,8 +55,9 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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#
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# Note: This is the preferred way for PROFESSIONAL LICENSES.
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#
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LICENSE_MODE="professional"
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echo "Requesting activation (professional license)"
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# Activate license
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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@@ -71,16 +73,18 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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else
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#
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# LICENSE ACTIVATION FAILED
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# NO LICENSE ACTIVATION STRATEGY MATCHED
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#
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# This will exit since both personal and professional activation modes failed
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# This will exit since no activation strategies could be matched.
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#
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echo "No personal or professional licenses provided!"
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echo "Please ensure you have setup one of these licensing methods:"
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echo " - Personal: Set the UNITY_LICENSE environment variable."
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echo " - Professional: Set the UNITY_EMAIL, UNITY_PASSWORD and UNITY_SERIAL environment variables."
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echo "See https://github.com/webbertakken/unity-builder#usage for details."
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echo "License activation strategy could not be determined."
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echo ""
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echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
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echo "details on how to set up one of the possible activation strategies."
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# Immediately exit as no UNITY_EXIT_CODE can be derrived.
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exit 1;
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fi
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#
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@@ -88,10 +92,10 @@ fi
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#
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if [ $UNITY_EXIT_CODE -eq 0 ]; then
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# Activation was a success
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echo "Activation ($LICENSE_MODE) complete."
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echo "Activation complete."
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else
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# Activation failed so exit with the code from the license verification step
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echo "Unclassified error occured while trying to activate ($LICENSE_MODE) license."
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echo "Unclassified error occured while trying to activate license."
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echo "Exit code was: $UNITY_EXIT_CODE"
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exit $UNITY_EXIT_CODE
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fi
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@@ -58,13 +58,14 @@ else
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# User has provided their own build method.
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# Assume they also bring their own script.
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#
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echo "User set build method to $BUILD_METHOD."
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echo "Using build method \"$BUILD_METHOD\"."
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#
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fi
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# Set build method to execute as flag + argument
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EXECUTE_BUILD_METHOD="-executeMethod $BUILD_METHOD"
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#
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# Display custom parameters
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#
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echo "Using custom parameters \"$CUSTOM_PARAMETERS\"."
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# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
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# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
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@@ -107,7 +108,8 @@ xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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-buildTarget "$BUILD_TARGET" \
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-customBuildTarget "$BUILD_TARGET" \
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-customBuildPath "$CUSTOM_BUILD_PATH" \
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$EXECUTE_BUILD_METHOD
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-executeMethod "$BUILD_METHOD" \
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"$CUSTOM_PARAMETERS"
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# Catch exit code
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||||
BUILD_EXIT_CODE=$?
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@@ -1,8 +1,4 @@
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import Action from './model/action';
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import Docker from './model/docker';
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import ImageTag from './model/image-tag';
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import Input from './model/input';
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import BuildParameters from './model/build-parameters';
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import { Action, Docker, Input, ImageTag, BuildParameters } from './model';
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const core = require('@actions/core');
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||||
|
||||
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@@ -9,6 +9,7 @@ class BuildParameters {
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buildName,
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buildsPath,
|
||||
buildMethod,
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||||
customParameters,
|
||||
} = parameters;
|
||||
|
||||
return {
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@@ -19,6 +20,7 @@ class BuildParameters {
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buildPath: `${buildsPath}/${targetPlatform}`,
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buildFile: this.parseBuildFile(buildName, targetPlatform),
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buildMethod,
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customParameters,
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};
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||||
}
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||||
|
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||||
@@ -27,6 +27,7 @@ class Docker {
|
||||
buildPath,
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||||
buildFile,
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||||
buildMethod,
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||||
customParameters,
|
||||
} = parameters;
|
||||
|
||||
const command = `docker run \
|
||||
@@ -43,6 +44,7 @@ class Docker {
|
||||
--env BUILD_PATH=${buildPath} \
|
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--env BUILD_FILE=${buildFile} \
|
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--env BUILD_METHOD=${buildMethod} \
|
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--env CUSTOM_PARAMETERS=${customParameters} \
|
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--env HOME=/github/home \
|
||||
--env GITHUB_REF \
|
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--env GITHUB_SHA \
|
||||
|
||||
8
src/model/index.js
Normal file
8
src/model/index.js
Normal file
@@ -0,0 +1,8 @@
|
||||
import Action from './action';
|
||||
import BuildParameters from './build-parameters';
|
||||
import Docker from './docker';
|
||||
import Input from './input';
|
||||
import ImageTag from './image-tag';
|
||||
import Platform from './platform';
|
||||
|
||||
export { Action, BuildParameters, Docker, Input, ImageTag, Platform };
|
||||
@@ -7,10 +7,11 @@ class Input {
|
||||
// Input variables specified in workflows using "with" prop.
|
||||
const unityVersion = core.getInput('unityVersion');
|
||||
const targetPlatform = core.getInput('targetPlatform') || Platform.default;
|
||||
const projectPath = core.getInput('projectPath');
|
||||
const projectPath = core.getInput('projectPath') || '.';
|
||||
const buildName = core.getInput('buildName') || targetPlatform;
|
||||
const buildsPath = core.getInput('buildsPath') || 'build';
|
||||
const buildMethod = core.getInput('buildMethod'); // processed in docker file
|
||||
const customParameters = core.getInput('customParameters') || '';
|
||||
|
||||
return {
|
||||
unityVersion,
|
||||
@@ -19,6 +20,7 @@ class Input {
|
||||
buildName,
|
||||
buildsPath,
|
||||
buildMethod,
|
||||
customParameters,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user