Compare commits

...

10 Commits
v0.8 ... v0.9

Author SHA1 Message Date
Webber
6bff9d7c68 Update readme for 0.9 (custom parameters) 2020-01-27 20:42:52 +01:00
Webber
7d51d12262 Allow custom parameters 2020-01-27 20:42:52 +01:00
Webber
b382ae9023 Remove duplicate restore key 2020-01-26 01:34:34 +01:00
Webber
4c8f96d75c Add caching step in workflow 2020-01-26 01:34:34 +01:00
Webber
afddcfa5fd Move static tests to main workflow 2020-01-26 01:34:34 +01:00
Webber
ca2bcea3ad Minor cleanup 2020-01-26 01:34:34 +01:00
Webber
d5552eaa01 Further simplify activation and complete feedback to user 2020-01-21 21:59:49 +01:00
Webber
32081adc59 Remove debugging, switch -ne to -eq 2020-01-21 21:59:49 +01:00
Webber
ad034dd2a5 Simplify and fail faster for activation process 2020-01-21 21:59:49 +01:00
Webber
cad4a8a0e5 Simplify build-method implementation 2020-01-21 21:59:49 +01:00
12 changed files with 100 additions and 60 deletions

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@@ -14,5 +14,8 @@ trim_trailing_whitespace = true
max_line_length = off
trim_trailing_whitespace = false
[*.{yml,yaml}]
max_line_length = off
[COMMIT_EDITMSG]
max_line_length = 0
max_line_length = off

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@@ -8,6 +8,20 @@ env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n <Binding Key=\"2\" Value=\"d39b8e2f4d364b2e98b06afa0c6e08c5\"/>\n </MachineBindings>\n <MachineID Value=\"Xxo1ZKbdPu/IATrc0mPBYANJFF0=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2019-11-25T18:23:38\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>JHdOBFmBNq2H8BrGFzir/StLoYo=</DigestValue></Reference></SignedInfo><SignatureValue>aENLHd37a51RtP2/g7YU0Pexf5mx0/ENXYGtrPzqwZ8NQt2AsSdxGnl0CUB45/GuNXfJVDt2HWot\ncNYZB2OylVBn1WHQbKZlPmm8gEAMz0MYbr4Isb5i5buryBrZlmbEOjnRI+pEg1CBwlgMo6xdtjjE\n/d7cC293QIUO91kdzRXftYou1dNaUyuPL9ZH65vdB2pDXGRNxgUVD+GnnqZA7b5L2HXqNQclcWAK\n5Yd1BeF3VzR1iLw9G/SmH5oOhnpXSmqbL4qk7LVP2/mgXpFk5kP4X8VC3z47obNhBIGq40dwWyEe\nUYk5/nRAOkZawDT+tcu96e06gPC9Cxk5PdbRbA==</SignatureValue></Signature></root>"
jobs:
tests:
name: Tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/setup-node@v1
with:
node-version: 12.x
- run: yarn
- run: yarn lint
- run: yarn test
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
- run: yarn build --quiet && git diff --quiet builder || { echo "builder should be auto generated" ; exit 62; }
buildForAllPlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
@@ -35,6 +49,13 @@ jobs:
steps:
- uses: actions/checkout@v1
- uses: actions/cache@v1.1.0
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- uses: ./
with:
projectPath: ${{ matrix.projectPath }}

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@@ -1,19 +0,0 @@
name: Test Action
on:
pull_request: {}
push: { branches: [master] }
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/setup-node@v1
with:
node-version: 12.x
- run: yarn
- run: yarn lint
- run: yarn test
- run: yarn build || { echo "build command should always succeed" ; exit 61; }
- run: yarn build --quiet && git diff --quiet builder || { echo "builder should be auto generated" ; exit 62; }

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@@ -34,7 +34,7 @@ collection repository for workflow documentation and reference implementation.
Create or edit the file called `.github/workflows/main.yml` and add a job to it.
```yaml
- uses: webbertakken/unity-builder@v0.5
- uses: webbertakken/unity-builder@v0.9
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
@@ -82,7 +82,7 @@ jobs:
- Switch # Build a Nintendo Switch player.
steps:
- uses: actions/checkout@v1
- uses: webbertakken/unity-builder@v0.5
- uses: webbertakken/unity-builder@v0.9
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
@@ -161,6 +161,25 @@ _**example:**_
_**required:** `false`_
_**default:** Built-in script that will run a build out of the box._
#### customParameters
Custom parameters to configure the build.
Parameters must start with a hyphen (`-`) and may be followed by a value (without hyphen).
Parameters without a value will be considered booleans (with a value of true).
_**example:**_
```yaml
- uses: webbertakken/unity-builder@master
with:
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
```
_**required:** `false`_
_**default:** ""_
## More actions
Visit

File diff suppressed because one or more lines are too long

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@@ -6,11 +6,11 @@ if [[ -n "$UNITY_LICENSE" ]]; then
#
# This will activate Unity, using a license file
#
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2019.
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
LICENSE_MODE="personal"
echo "Requesting activation (personal license)"
# Set the license file path
FILE_PATH=UnityLicenseFile.ulf
@@ -18,12 +18,7 @@ if [[ -n "$UNITY_LICENSE" ]]; then
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
#
# Activate license
#
# This is expected to always exit with code 1 (both success and failure).
#
echo "Requesting activation"
ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
@@ -31,17 +26,23 @@ if [[ -n "$UNITY_LICENSE" ]]; then
-logFile /dev/stdout \
-quit \
-manualLicenseFile $FILE_PATH)
# Convert to exit code 0 by echoing the current exit code.
echo $?
# Exit code is now 0
# TODO - remove debugging
echo $ACTIVATION_OUTPUT
echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default'
echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# TODO - Derive exit code by grepping success statement
UNITY_EXIT_CODE=$(echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l)
# The exit code for personal activation is always 1;
# Determine whether activation was successful.
#
# Successful output should include the following:
#
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
#
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
# Set exit code to 0 if activation was successful
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
UNITY_EXIT_CODE=0
fi;
# Remove license file
rm -f $FILE_PATH
@@ -54,8 +55,9 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
LICENSE_MODE="professional"
echo "Requesting activation (professional license)"
# Activate license
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
@@ -71,16 +73,18 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
else
#
# LICENSE ACTIVATION FAILED
# NO LICENSE ACTIVATION STRATEGY MATCHED
#
# This will exit since both personal and professional activation modes failed
# This will exit since no activation strategies could be matched.
#
echo "No personal or professional licenses provided!"
echo "Please ensure you have setup one of these licensing methods:"
echo " - Personal: Set the UNITY_LICENSE environment variable."
echo " - Professional: Set the UNITY_EMAIL, UNITY_PASSWORD and UNITY_SERIAL environment variables."
echo "See https://github.com/webbertakken/unity-builder#usage for details."
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
echo "details on how to set up one of the possible activation strategies."
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
exit 1;
fi
#
@@ -88,10 +92,10 @@ fi
#
if [ $UNITY_EXIT_CODE -eq 0 ]; then
# Activation was a success
echo "Activation ($LICENSE_MODE) complete."
echo "Activation complete."
else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate ($LICENSE_MODE) license."
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
exit $UNITY_EXIT_CODE
fi

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@@ -58,13 +58,14 @@ else
# User has provided their own build method.
# Assume they also bring their own script.
#
echo "User set build method to $BUILD_METHOD."
echo "Using build method \"$BUILD_METHOD\"."
#
fi
# Set build method to execute as flag + argument
EXECUTE_BUILD_METHOD="-executeMethod $BUILD_METHOD"
#
# Display custom parameters
#
echo "Using custom parameters \"$CUSTOM_PARAMETERS\"."
# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
@@ -107,7 +108,8 @@ xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
$EXECUTE_BUILD_METHOD
-executeMethod "$BUILD_METHOD" \
"$CUSTOM_PARAMETERS"
# Catch exit code
BUILD_EXIT_CODE=$?

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@@ -1,8 +1,4 @@
import Action from './model/action';
import Docker from './model/docker';
import ImageTag from './model/image-tag';
import Input from './model/input';
import BuildParameters from './model/build-parameters';
import { Action, Docker, Input, ImageTag, BuildParameters } from './model';
const core = require('@actions/core');

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@@ -9,6 +9,7 @@ class BuildParameters {
buildName,
buildsPath,
buildMethod,
customParameters,
} = parameters;
return {
@@ -19,6 +20,7 @@ class BuildParameters {
buildPath: `${buildsPath}/${targetPlatform}`,
buildFile: this.parseBuildFile(buildName, targetPlatform),
buildMethod,
customParameters,
};
}

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@@ -27,6 +27,7 @@ class Docker {
buildPath,
buildFile,
buildMethod,
customParameters,
} = parameters;
const command = `docker run \
@@ -43,6 +44,7 @@ class Docker {
--env BUILD_PATH=${buildPath} \
--env BUILD_FILE=${buildFile} \
--env BUILD_METHOD=${buildMethod} \
--env CUSTOM_PARAMETERS=${customParameters} \
--env HOME=/github/home \
--env GITHUB_REF \
--env GITHUB_SHA \

8
src/model/index.js Normal file
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@@ -0,0 +1,8 @@
import Action from './action';
import BuildParameters from './build-parameters';
import Docker from './docker';
import Input from './input';
import ImageTag from './image-tag';
import Platform from './platform';
export { Action, BuildParameters, Docker, Input, ImageTag, Platform };

View File

@@ -7,10 +7,11 @@ class Input {
// Input variables specified in workflows using "with" prop.
const unityVersion = core.getInput('unityVersion');
const targetPlatform = core.getInput('targetPlatform') || Platform.default;
const projectPath = core.getInput('projectPath');
const projectPath = core.getInput('projectPath') || '.';
const buildName = core.getInput('buildName') || targetPlatform;
const buildsPath = core.getInput('buildsPath') || 'build';
const buildMethod = core.getInput('buildMethod'); // processed in docker file
const customParameters = core.getInput('customParameters') || '';
return {
unityVersion,
@@ -19,6 +20,7 @@ class Input {
buildName,
buildsPath,
buildMethod,
customParameters,
};
}
}