Compare commits

...

13 Commits

Author SHA1 Message Date
AndrewKahr
3d0eb0805b Initial Support for Windows Based Builds (#305)
* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders.

* Add missing newline character

* Add build-tests for windows and a unity project configured to output il2cpp

* Add additional build targets (uwp and tvOS)
Adjustments to build scripts to not require win10 sdk when not needed (tvOS)
Platform-based prereq setup
Setup image tags for the new platforms with errors if building on the wrong base os
Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono)
Fix tests to be platform based

* Update dist/platforms/windows/steps/return_license.ps1

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Fix outdated repository and homepage links in dockerfiles

* Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements

* Remove redundant comment

* Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds.

* Fix action.test.ts to accept windows as a base platform

* Fix camelcase for wsaPlayer

* Switch from add to copy in windows dockerfile

* Change slash direction

* Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile

* Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD

* Further improve missing email and password error. Remove temppaths being mounted to docker image

* Add debug statement. TODO: Remove these

* Add more debug

* Explicitly pass in unity email to docker run

* Remove debug and fix environment variables for activation/deactivation scripts

* Prevent Unity serial from leaking to console

* Debug folder listings

* More debug print dirs

* fix debug print path

* fix reg export command

* Remove debug directory listings and try setSecret to mask serial

* Update src/model/action.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/image-tag.ts

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Update .github/workflows/build-tests.yml

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Move platform validation and setup out of docker and into its own layer, remove branching on docker run command

* Fix test failure due to missing license

* Fix camelCase and duplicate variables

* Fix lint issues and make paths more understandable

* Fix typo in build-tests.yml

* Fix move command in build-tests.yml

* Different method to force move file

* Fix missing quote and backslash

* Pass unity email and password to builder action for windows build tests

* Push serial to windows test builds

* Make windows build tests only run on push to main

Co-authored-by: Webber Takken <webber.nl@gmail.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
2022-01-25 22:18:15 +01:00
ninetyninereds
7871734e90 added projectPath parameter to running of git (#323) 2022-01-24 17:09:26 +01:00
dependabot[bot]
018e347c3d Bump nanoid from 3.1.30 to 3.1.31 (#322)
Bumps [nanoid](https://github.com/ai/nanoid) from 3.1.30 to 3.1.31.
- [Release notes](https://github.com/ai/nanoid/releases)
- [Changelog](https://github.com/ai/nanoid/blob/main/CHANGELOG.md)
- [Commits](https://github.com/ai/nanoid/compare/3.1.30...3.1.31)

---
updated-dependencies:
- dependency-name: nanoid
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-01-22 01:44:40 +01:00
dependabot[bot]
05e37305c1 Bump shelljs from 0.8.4 to 0.8.5 (#319)
Bumps [shelljs](https://github.com/shelljs/shelljs) from 0.8.4 to 0.8.5.
- [Release notes](https://github.com/shelljs/shelljs/releases)
- [Changelog](https://github.com/shelljs/shelljs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/shelljs/shelljs/compare/v0.8.4...v0.8.5)

---
updated-dependencies:
- dependency-name: shelljs
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-01-22 01:43:37 +01:00
David Finol
15a02a4b1b Remove deprecated param from versioning (#315) 2022-01-02 19:02:45 -06:00
David Finol
c45cd78d0d Support version tags that don't start with v for semantic versioning (#303)
* Fixes #242

* Update semver version

* Update husky

* Update husky pre-commit hook

* Update dependencies

* Update dependencies

* Remove git add since changes will be automatically added

* Restore git add

* Update dependencies

* Update test
2022-01-02 15:31:48 -06:00
David Finol
a3e783f430 Fix docs link (#301) 2021-11-29 00:55:31 +01:00
David Finol
239273ca72 Add androidTargetSdkVersion as an option to update the Android SDK (#298)
* Add androidTargetSdkVersion as an option to update the Android SDK API level

* Fix build script

* Update default value

* Add JAVA_HOME

* Use Unity_path

* Update src/model/android-versioning.test.ts

Co-authored-by: Webber Takken <webber@takken.io>

* Correct JAVA_HOME

* Use unity_path

* Update JAVA_HOME to use path found from 2020.3

* Dynamically determine JAVA_HOME

* Update path determination

Co-authored-by: Webber Takken <webber@takken.io>
2021-11-24 06:51:52 -06:00
David Finol
11a0d0947e Improve androidVersionCode parsing and application (#297) 2021-11-15 11:12:37 -06:00
David Finol
13fdcad790 Add gitPrivateToken (#296)
* adding option to pass git credential

* trigger change

* trigger change

* build dist/index

* prettier

* adding set git credentials with more config

* correct docker.ts input

* change default of git credential

* try using git command line to set token

* remove git config cat

* adding api: to git config

* change to token

* change input name to reflect the type github private token

Co-authored-by: Alexander Brandstedt <alexander@infralium.com>
Co-authored-by: Alexander Brandstedt <mad01@users.noreply.github.com>
2021-11-14 16:52:35 -06:00
Michal Miškerník
e97ec82110 Use find instead of glob for changing file permissions (#293) 2021-10-22 01:03:21 +02:00
dependabot[bot]
8a836b81c5 Bump ansi-regex from 5.0.0 to 5.0.1 (#292)
Bumps [ansi-regex](https://github.com/chalk/ansi-regex) from 5.0.0 to 5.0.1.
- [Release notes](https://github.com/chalk/ansi-regex/releases)
- [Commits](https://github.com/chalk/ansi-regex/compare/v5.0.0...v5.0.1)

---
updated-dependencies:
- dependency-name: ansi-regex
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-09-25 22:41:11 +03:00
dependabot[bot]
1fa70bbbdf Bump tmpl from 1.0.4 to 1.0.5 (#291)
Bumps [tmpl](https://github.com/daaku/nodejs-tmpl) from 1.0.4 to 1.0.5.
- [Release notes](https://github.com/daaku/nodejs-tmpl/releases)
- [Commits](https://github.com/daaku/nodejs-tmpl/commits/v1.0.5)

---
updated-dependencies:
- dependency-name: tmpl
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-09-25 22:38:43 +03:00
45 changed files with 5607 additions and 3403 deletions

View File

@@ -10,7 +10,7 @@ env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatforms:
buildForAllPlatformsUbuntu:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
@@ -48,9 +48,9 @@ jobs:
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
@@ -68,6 +68,6 @@ jobs:
###########################
- uses: actions/upload-artifact@v2
with:
name: Build (${{ matrix.unityVersion }})
name: Build Ubuntu (${{ matrix.unityVersion }})
path: build
retention-days: 14

View File

@@ -10,5 +10,3 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: Actions-R-Us/actions-tagger@v2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

View File

@@ -0,0 +1,77 @@
name: Windows Builds
on:
push:
branches:
- main
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
jobs:
buildForAllPlatformsWindows:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
- 2020.3.24f1
targetPlatform:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneWindows # Build a Windows 32-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
with:
lfs: true
###########################
# Cache #
###########################
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-windows-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsWindows.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Build #
###########################
- uses: ./
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Build Windows (${{ matrix.unityVersion }})
path: build
retention-days: 14

1
.gitignore vendored
View File

@@ -2,3 +2,4 @@
node_modules
coverage/
lib/
.vsconfig

1
.husky/.gitignore vendored Normal file
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@@ -0,0 +1 @@
_

7
.husky/pre-commit Normal file
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@@ -0,0 +1,7 @@
#!/bin/sh
. "$(dirname "$0")/_/husky.sh"
npx lint-staged
yarn test
yarn build
git add dist/index.*

View File

@@ -98,6 +98,10 @@ inputs:
required: false
default: ''
description: 'The android keyaliasPass'
androidTargetSdkVersion:
required: false
default: ''
description: 'The android target API level.'
customParameters:
required: false
default: ''
@@ -110,6 +114,11 @@ inputs:
required: false
default: ''
description: 'SSH Agent path to forward to the container'
gitPrivateToken:
required: false
default: ''
description: >
Github private token to pull from github
chownFilesTo:
required: false
default: ''

View File

@@ -39,12 +39,14 @@ namespace UnityBuilderAction
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
// Apply Android settings
if (buildPlayerOptions.target == BuildTarget.Android)
{
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead.

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using UnityEditor;
namespace UnityBuilderAction.Input
@@ -16,6 +17,8 @@ namespace UnityBuilderAction.Input
PlayerSettings.Android.keyaliasName = keyaliasName;
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
}
}
}

View File

@@ -15,7 +15,12 @@ namespace UnityBuilderAction.Versioning
}
public static void SetAndroidVersionCode(string androidVersionCode) {
PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
int bundleVersionCode = Int32.Parse(androidVersionCode);
if (bundleVersionCode <= 0) {
return;
}
PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
}
static void Apply(string version)

5331
dist/index.js generated vendored

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2
dist/index.js.map generated vendored

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198
dist/licenses.txt generated vendored
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@@ -1969,7 +1969,203 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
json-schema
AFLv2.1
(AFL-2.1 OR BSD-3-Clause)
Dojo is available under *either* the terms of the BSD 3-Clause "New" License *or* the
Academic Free License version 2.1. As a recipient of Dojo, you may choose which
license to receive this code under (except as noted in per-module LICENSE
files). Some modules may not be the copyright of the Dojo Foundation. These
modules contain explicit declarations of copyright in both the LICENSE files in
the directories in which they reside and in the code itself. No external
contributions are allowed under licenses which are fundamentally incompatible
with the AFL-2.1 OR and BSD-3-Clause licenses that Dojo is distributed under.
The text of the AFL-2.1 and BSD-3-Clause licenses is reproduced below.
-------------------------------------------------------------------------------
BSD 3-Clause "New" License:
**********************
Copyright (c) 2005-2015, The Dojo Foundation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the Dojo Foundation nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------
The Academic Free License, v. 2.1:
**********************************
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or consequential damages of any character arising as a result of this License
or the use of the Original Work including, without limitation, damages for loss
of goodwill, work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses. This limitation of liability shall not
apply to liability for death or personal injury resulting from Licensor's
negligence to the extent applicable law prohibits such limitation. Some
jurisdictions do not allow the exclusion or limitation of incidental or
consequential damages, so this exclusion and limitation may not apply to You.
9) Acceptance and Termination. If You distribute copies of the Original Work or
a Derivative Work, You must make a reasonable effort under the circumstances to
obtain the express assent of recipients to the terms of this License. Nothing
else but this License (or another written agreement between Licensor and You)
grants You permission to create Derivative Works based upon the Original Work
or to exercise any of the rights granted in Section 1 herein, and any attempt
to do so except under the terms of this License (or another written agreement
between Licensor and You) is expressly prohibited by U.S. copyright law, the
equivalent laws of other countries, and by international treaty. Therefore, by
exercising any of the rights granted to You in Section 1 herein, You indicate
Your acceptance of this License and all of its terms and conditions.
10) Termination for Patent Action. This License shall terminate automatically
and You may no longer exercise any of the rights granted to You by this License
as of the date You commence an action, including a cross-claim or counterclaim,
against Licensor or any licensee alleging that the Original Work infringes a
patent. This termination provision shall not apply for an action alleging
patent infringement by combinations of the Original Work with other software or
hardware.
11) Jurisdiction, Venue and Governing Law. Any action or suit relating to this
License may be brought only in the courts of a jurisdiction wherein the
Licensor resides or in which Licensor conducts its primary business, and under
the laws of that jurisdiction excluding its conflict-of-law provisions. The
application of the United Nations Convention on Contracts for the International
Sale of Goods is expressly excluded. Any use of the Original Work outside the
scope of this License or after its termination shall be subject to the
requirements and penalties of the U.S. Copyright Act, 17 U.S.C. § 101 et
seq., the equivalent laws of other countries, and international treaty. This
section shall survive the termination of this License.
12) Attorneys Fees. In any action to enforce the terms of this License or
seeking damages relating thereto, the prevailing party shall be entitled to
recover its costs and expenses, including, without limitation, reasonable
attorneys' fees and costs incurred in connection with such action, including
any appeal of such action. This section shall survive the termination of this
License.
13) Miscellaneous. This License represents the complete agreement concerning
the subject matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent necessary to
make it enforceable.
14) Definition of "You" in This License. "You" throughout this License, whether
in upper or lower case, means an individual or a legal entity exercising rights
under, and complying with all of the terms of, this License. For legal
entities, "You" includes any entity that controls, is controlled by, or is
under common control with you. For purposes of this definition, "control" means
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15) Right to Use. You may use the Original Work in all ways not otherwise
restricted or conditioned by this License or by law, and Licensor promises not
to interfere with or be responsible for such uses by You.
This license is Copyright (C) 2003-2004 Lawrence E. Rosen. All rights reserved.
Permission is hereby granted to copy and distribute this license without
modification. This license may not be modified without the express written
permission of its copyright owner.
json-schema-traverse
MIT

View File

@@ -6,14 +6,14 @@ LABEL "com.github.actions.description"="Build Unity projects for different platf
LABEL "com.github.actions.icon"="box"
LABEL "com.github.actions.color"="gray-dark"
LABEL "repository"="http://github.com/webbertakken/unity-actions"
LABEL "homepage"="http://github.com/webbertakken/unity-actions"
LABEL "repository"="http://github.com/game-ci/unity-actions"
LABEL "homepage"="http://github.com/game-ci/unity-actions"
LABEL "maintainer"="Webber Takken <webber@takken.io>"
ADD default-build-script /UnityBuilderAction
ADD steps /steps
COPY default-build-script /UnityBuilderAction
COPY platforms/ubuntu/steps /steps
RUN chmod -R +x /steps
ADD entrypoint.sh /entrypoint.sh
COPY platforms/ubuntu/entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
RUN ls

2
dist/entrypoint.sh → dist/platforms/ubuntu/entrypoint.sh vendored Executable file → Normal file
View File

@@ -10,7 +10,7 @@ mkdir -p "$ACTIVATE_LICENSE_PATH"
#
# Run steps
#
source /steps/set_gitcredential.sh
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh

2
dist/steps/activate.sh → dist/platforms/ubuntu/steps/activate.sh vendored Executable file → Normal file
View File

@@ -82,7 +82,7 @@ else
#
echo "License activation strategy could not be determined."
echo ""
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
echo "Visit https://game.ci/docs/github/getting-started for more"
echo "details on how to set up one of the possible activation strategies."
# Immediately exit as no UNITY_EXIT_CODE can be derrived.

23
dist/steps/build.sh → dist/platforms/ubuntu/steps/build.sh vendored Executable file → Normal file
View File

@@ -63,14 +63,24 @@ else
fi
#
# Create Android keystore, if needed
# Prepare Android keystore and SDK, if needed
#
if [[ -z $ANDROID_KEYSTORE_NAME || -z $ANDROID_KEYSTORE_BASE64 ]]; then
echo "Not creating Android keystore."
else
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_KEYSTORE_NAME" && -n "$ANDROID_KEYSTORE_BASE64" ]]; then
echo "Creating Android keystore."
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
echo "Created Android keystore."
else
echo "Not creating Android keystore."
fi
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
#
@@ -130,6 +140,7 @@ unity-editor \
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
$CUSTOM_PARAMETERS
# Catch exit code
@@ -158,8 +169,8 @@ chmod -R a+r "$UNITY_PROJECT_PATH"
# Add execute permissions to specific files
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/StandaloneOSX.app/Contents/MacOS/*"
chmod +x "$OSX_EXECUTABLE_PATH"
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/$BUILD_NAME.app/Contents/MacOS"
find "$OSX_EXECUTABLE_PATH" -type f -exec chmod +x {} \;
fi
#

View File

View File

@@ -0,0 +1,24 @@
#!/usr/bin/env bash
if [ -z "${GIT_PRIVATE_TOKEN}" ]
then
echo "GIT_PRIVATE_TOKEN unset skipping"
else
echo "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store
git config --global --replace-all url.https://github.com/.insteadOf ssh://git@github.com/
git config --global --add url.https://github.com/.insteadOf git@github.com
git config --global url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global url."https://ssh:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
fi
echo "---------- git config --list -------------"
git config --list
echo "---------- git config --list --show-origin -------------"
git config --list --show-origin

18
dist/platforms/windows/Dockerfile vendored Normal file
View File

@@ -0,0 +1,18 @@
ARG IMAGE
FROM $IMAGE
LABEL "com.github.actions.name"="Unity - Builder"
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
LABEL "com.github.actions.icon"="box"
LABEL "com.github.actions.color"="gray-dark"
LABEL "repository"="http://github.com/game-ci/unity-actions"
LABEL "homepage"="http://github.com/game-ci/unity-actions"
LABEL "maintainer"="Webber Takken <webber@takken.io>"
COPY default-build-script c:/UnityBuilderAction
COPY platforms/windows/steps c:/steps
COPY platforms/windows/entrypoint.ps1 c:/entrypoint.ps1
RUN dir
ENTRYPOINT ["powershell", "c:/entrypoint.ps1"]

15
dist/platforms/windows/entrypoint.ps1 vendored Normal file
View File

@@ -0,0 +1,15 @@
# Activate Unity
& "c:\steps\activate.ps1"
# Import any necessary registry keys, ie: location of windows 10 sdk
# No guarantee that there will be any necessary registry keys, ie: tvOS
Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
# Register the Visual Studio installation so Unity can find it
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
# Build the project
& "c:\steps\build.ps1"
# Free the seat for the activated license
& "c:\steps\return_license.ps1"

View File

@@ -0,0 +1,6 @@
# Activates Unity
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-serial $Env:UNITY_SERIAL `
-logfile | Out-Host

147
dist/platforms/windows/steps/build.ps1 vendored Normal file
View File

@@ -0,0 +1,147 @@
#
# Set project path
#
$Env:UNITY_PROJECT_PATH="$Env:GITHUB_WORKSPACE\$Env:PROJECT_PATH"
Write-Output "$('Using project path "')$($Env:UNITY_PROJECT_PATH)$('".')"
#
# Display the name for the build, doubles as the output name
#
Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
#
# Display the build's target platform;
#
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
#
# Display build path and file
#
Write-Output "$('Using build path "')$($Env:BUILD_PATH)$('" to save file "')$($Env:BUILD_FILE)$('".')"
$Env:BUILD_PATH_FULL="$Env:GITHUB_WORKSPACE\$Env:BUILD_PATH"
$Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE"
#
# Set the build method, must reference one of:
#
# - <NamespaceName.ClassName.MethodName>
# - <ClassName.MethodName>
#
# For example: `BuildCommand.PerformBuild`
#
# The method must be declared static and placed in project/Assets/Editor
#
if ($Env:BUILD_METHOD)
{
# User has provided their own build method.
# Assume they also bring their own script.
Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')"
}
else
{
# User has not provided their own build command.
#
# Use the script from this action which builds the scenes that are enabled in
# the project.
#
Write-Output "Using built-in build method."
# Create Editor directory if it does not exist
if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
{
# We use -Force to suppress output, doesn't overwrite anything
New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
}
# Copy the build script of Unity Builder action
Copy-Item -Path "c:\UnityBuilderAction" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
# Set the Build method to that of UnityBuilder Action
$Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
# Verify recursive paths
Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Editor -Recurse
}
#
# Pre-build debug information
#
Write-Output ""
Write-Output "###########################"
Write-Output "# Custom parameters #"
Write-Output "###########################"
Write-Output ""
Write-Output "$('"')$($Env:CUSTOM_PARAMETERS)$('"')"
Write-Output ""
Write-Output "###########################"
Write-Output "# Current build dir #"
Write-Output "###########################"
Write-Output ""
Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')"
if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL))
{
mkdir "$Env:BUILD_PATH_FULL"
}
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""
Write-Output "###########################"
Write-Output "# Project directory #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem $Env:UNITY_PROJECT_PATH
#
# Build
#
Write-Output ""
Write-Output "###########################"
Write-Output "# Building project #"
Write-Output "###########################"
Write-Output ""
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
-projectPath $Env:UNITY_PROJECT_PATH `
-executeMethod $Env:BUILD_METHOD `
-buildTarget $Env:BUILD_TARGET `
-customBuildTarget $Env:BUILD_TARGET `
-customBuildPath $Env:CUSTOM_BUILD_PATH `
-buildVersion $Env:VERSION `
$Env:CUSTOM_PARAMETERS `
-logfile | Out-Host
# Catch exit code
$Env:BUILD_EXIT_CODE=$?
# Display results
if ($Env:BUILD_EXIT_CODE -eq 0)
{
Write-Output "Build Succeeded!"
} else
{
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
}
# TODO: Determine if we need to set permissions on any files
#
# Results
#
Write-Output ""
Write-Output "###########################"
Write-Output "# Build output #"
Write-Output "###########################"
Write-Output ""
Get-ChildItem $Env:BUILD_PATH_FULL
Write-Output ""

View File

@@ -0,0 +1,6 @@
# Return the active Unity license
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
-username $Env:UNITY_EMAIL `
-password $Env:UNITY_PASSWORD `
-returnlicense `
-logfile | Out-Host

View File

@@ -11,22 +11,24 @@
"build": "tsc && ncc build lib --source-map --license licenses.txt",
"lint": "prettier --check \"src/**/*.{js,ts}\" && eslint src/**/*.ts",
"format": "prettier --write \"src/**/*.{js,ts}\"",
"test": "jest"
"test": "jest",
"prepare": "husky install"
},
"dependencies": {
"@actions/core": "^1.2.6",
"@actions/exec": "^1.0.4",
"@actions/github": "^2.2.0",
"@octokit/core": "^3.5.1",
"aws-sdk": "^2.812.0",
"base-64": "^1.0.0",
"kubernetes-client": "^9.0.0",
"nanoid": "3.1.20",
"semver": "^7.3.2"
"nanoid": "^3.1.31",
"semver": "^7.3.5"
},
"devDependencies": {
"@types/jest": "^26.0.15",
"@types/node": "^14.14.9",
"@types/semver": "^7.3.4",
"@types/semver": "^7.3.5",
"@typescript-eslint/parser": "^4.8.1",
"@vercel/ncc": "^0.25.1",
"eslint": "^7.17.0",
@@ -35,20 +37,15 @@
"eslint-plugin-jest": "^24.1.3",
"eslint-plugin-prettier": "^3.3.1",
"eslint-plugin-unicorn": "^28.0.2",
"husky": "4.2.5",
"husky": "^7.0.4",
"jest": "^26.6.3",
"jest-circus": "^26.6.3",
"js-yaml": "^3.14.0",
"lint-staged": "^10.5.4",
"lint-staged": "^12.1.2",
"prettier": "^2.2.1",
"ts-jest": "^26.4.4",
"typescript": "^4.1.3"
},
"husky": {
"hooks": {
"pre-commit": "lint-staged && yarn build && git add dist/index.*"
}
},
"lint-staged": {
"*.{js,jsx,ts,tsx}": [
"prettier --write",
@@ -62,6 +59,7 @@
],
"*.sh": [
"git update-index --chmod=+x"
]
],
"*.js": "eslint --cache --fix"
}
}

View File

@@ -1,5 +1,6 @@
import * as core from '@actions/core';
import { Action, BuildParameters, Cache, Docker, ImageTag, Kubernetes, Output, RemoteBuilder } from './model';
import PlatformSetup from './model/platform-setup';
async function run() {
try {
@@ -26,6 +27,7 @@ async function run() {
// default and local case
default:
core.info('Building locally');
PlatformSetup.setup(buildParameters);
builtImage = await Docker.build({ path: actionFolder, dockerfile, baseImage });
await Docker.run(builtImage, { workspace, ...buildParameters });
break;

View File

@@ -12,6 +12,7 @@ export const mockGetFromUser = jest.fn().mockResolvedValue({
customParameters: '',
sshAgent: '',
chownFilesTo: '',
gitPrivateToken: '',
});
export default {

View File

@@ -4,8 +4,8 @@ import Action from './action';
describe('Action', () => {
describe('compatibility check', () => {
it('throws for anything other than linux', () => {
if (process.platform !== 'linux') {
it('throws for anything other than linux or windows', () => {
if (process.platform !== 'linux' && process.platform !== 'win32') {
expect(() => Action.checkCompatibility()).toThrow();
} else {
expect(() => Action.checkCompatibility()).not.toThrow();

View File

@@ -2,7 +2,7 @@ import path from 'path';
class Action {
static get supportedPlatforms() {
return ['linux'];
return ['linux', 'win32'];
}
static get isRunningLocally() {
@@ -30,7 +30,15 @@ class Action {
}
static get dockerfile() {
return `${Action.actionFolder}/Dockerfile`;
const currentPlatform = process.platform;
switch (currentPlatform) {
case 'linux':
return `${Action.actionFolder}/platforms/ubuntu/Dockerfile`;
case 'win32':
return `${Action.actionFolder}/platforms/windows/Dockerfile`;
default:
throw new Error(`No Dockerfile for currently unsupported platform: ${currentPlatform}`);
}
}
static get workspace() {

View File

@@ -2,6 +2,10 @@ import AndroidVersioning from './android-versioning';
describe('Android Versioning', () => {
describe('versionToVersionCode', () => {
it('defaults to 0 when versioning strategy is none', () => {
expect(AndroidVersioning.versionToVersionCode('none')).toBe(0);
});
it('defaults to 1 when version is not a valid semver', () => {
expect(AndroidVersioning.versionToVersionCode('abcd')).toBe(1);
});
@@ -11,7 +15,7 @@ describe('Android Versioning', () => {
});
it('throw when generated version code is too large', () => {
expect(() => AndroidVersioning.versionToVersionCode('1234.0.0')).toThrow();
expect(() => AndroidVersioning.versionToVersionCode('2050.0.0')).toThrow();
});
});
@@ -24,4 +28,14 @@ describe('Android Versioning', () => {
expect(AndroidVersioning.determineVersionCode('1.2.3', 2)).toBe(2);
});
});
describe('determineSdkManagerParameters', () => {
it('defaults to blank', () => {
expect(AndroidVersioning.determineSdkManagerParameters('AndroidApiLevelAuto')).toBe('');
});
it('uses the specified api level', () => {
expect(AndroidVersioning.determineSdkManagerParameters('AndroidApiLevel30')).toBe('platforms;android-30');
});
});
});

View File

@@ -10,6 +10,11 @@ export default class AndroidVersioning {
}
static versionToVersionCode(version) {
if (version === 'none') {
core.info(`Versioning strategy is set to ${version}, so android version code should not be applied.`);
return 0;
}
const parsedVersion = semver.parse(version);
if (!parsedVersion) {
@@ -21,7 +26,7 @@ export default class AndroidVersioning {
// Allow for 3 patch digits, 3 minor digits and 3 major digits.
const versionCode = parsedVersion.major * 1000000 + parsedVersion.minor * 1000 + parsedVersion.patch;
if (versionCode >= 1000000000) {
if (versionCode >= 2050000000) {
throw new Error(
`Generated versionCode ${versionCode} is dangerously close to the maximum allowed number 2100000000. Consider a different versioning scheme to be able to continue updating your application.`,
);
@@ -29,4 +34,9 @@ export default class AndroidVersioning {
core.info(`Using android versionCode ${versionCode}`);
return versionCode;
}
static determineSdkManagerParameters(targetSdkVersion) {
const parsedVersion = Number.parseInt(targetSdkVersion.slice(-2), 10);
return Number.isNaN(parsedVersion) ? '' : `platforms;android-${parsedVersion}`;
}
}

View File

@@ -1,15 +1,24 @@
import Versioning from './versioning';
import UnityVersioning from './unity-versioning';
import AndroidVersioning from './android-versioning';
import BuildParameters from './build-parameters';
import Input from './input';
import Platform from './platform';
const testLicense =
'<?xml version="1.0" encoding="UTF-8"?><root>\n <License id="Terms">\n <MachineBindings>\n <Binding Key="1" Value="576562626572264761624c65526f7578"/>\n <Binding Key="2" Value="576562626572264761624c65526f7578"/>\n </MachineBindings>\n <MachineID Value="D7nTUnjNAmtsUMcnoyrqkgIbYdM="/>\n <SerialHash Value="2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80"/>\n <Features>\n <Feature Value="33"/>\n <Feature Value="1"/>\n <Feature Value="12"/>\n <Feature Value="2"/>\n <Feature Value="24"/>\n <Feature Value="3"/>\n <Feature Value="36"/>\n <Feature Value="17"/>\n <Feature Value="19"/>\n <Feature Value="62"/>\n </Features>\n <DeveloperData Value="AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg=="/>\n <SerialMasked Value="F4-BGRX-XD4E-ZCWV-C5JW-XXXX"/>\n <StartDate Value="2021-02-08T00:00:00"/>\n <UpdateDate Value="2021-02-09T00:34:57"/>\n <InitialActivationDate Value="2021-02-08T00:34:56"/>\n <LicenseVersion Value="6.x"/>\n <ClientProvidedVersion Value="2018.4.30f1"/>\n <AlwaysOnline Value="false"/>\n <Entitlements>\n <Entitlement Ns="unity_editor" Tag="UnityPersonal" Type="EDITOR" ValidTo="9999-12-31T00:00:00"/>\n <Entitlement Ns="unity_editor" Tag="DarkSkin" Type="EDITOR_FEATURE" ValidTo="9999-12-31T00:00:00"/>\n </Entitlements>\n </License>\n<Signature xmlns="http://www.w3.org/2000/09/xmldsig#"><SignedInfo><CanonicalizationMethod Algorithm="http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments"/><SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#rsa-sha1"/><Reference URI="#Terms"><Transforms><Transform Algorithm="http://www.w3.org/2000/09/xmldsig#enveloped-signature"/></Transforms><DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>';
process.env.UNITY_LICENSE = testLicense;
const determineVersion = jest.spyOn(Versioning, 'determineVersion').mockImplementation(async () => '1.3.37');
const determineUnityVersion = jest
.spyOn(UnityVersioning, 'determineUnityVersion')
.mockImplementation(() => '2019.2.11f1');
const determineSdkManagerParameters = jest
.spyOn(AndroidVersioning, 'determineSdkManagerParameters')
.mockImplementation(() => 'platforms;android-30');
afterEach(() => {
jest.clearAllMocks();
});
@@ -44,6 +53,11 @@ describe('BuildParameters', () => {
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ androidVersionCode: 1003037 }));
});
it('determines the android sdk manager parameters only once', async () => {
await BuildParameters.create();
expect(determineSdkManagerParameters).toHaveBeenCalledTimes(1);
});
it('returns the platform', async () => {
const mockValue = 'somePlatform';
jest.spyOn(Input, 'targetPlatform', 'get').mockReturnValue(mockValue);
@@ -154,6 +168,14 @@ describe('BuildParameters', () => {
);
});
it('returns the android target sdk version', async () => {
const mockValue = 'AndroidApiLevelAuto';
jest.spyOn(Input, 'androidTargetSdkVersion', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ androidTargetSdkVersion: mockValue }),
);
});
it('returns the custom parameters', async () => {
const mockValue = '-profile SomeProfile -someBoolean -someValue exampleValue';
jest.spyOn(Input, 'customParameters', 'get').mockReturnValue(mockValue);

View File

@@ -1,3 +1,4 @@
import * as core from '@actions/core';
import AndroidVersioning from './android-versioning';
import Input from './input';
import Platform from './platform';
@@ -7,6 +8,7 @@ import Versioning from './versioning';
class BuildParameters {
public version!: string;
public customImage!: string;
public unitySerial!: string;
public runnerTempPath: string | undefined;
public platform!: string;
public projectPath!: string;
@@ -21,8 +23,11 @@ class BuildParameters {
public androidKeystorePass!: string;
public androidKeyaliasName!: string;
public androidKeyaliasPass!: string;
public androidTargetSdkVersion!: string;
public androidSdkManagerParameters!: string;
public customParameters!: string;
public sshAgent!: string;
public gitPrivateToken!: string;
public remoteBuildCluster!: string;
public awsStackName!: string;
public kubeConfig!: string;
@@ -42,9 +47,27 @@ class BuildParameters {
const androidVersionCode = AndroidVersioning.determineVersionCode(buildVersion, Input.androidVersionCode);
const androidSdkManagerParameters = AndroidVersioning.determineSdkManagerParameters(Input.androidTargetSdkVersion);
let unitySerial = '';
if (!process.env.UNITY_SERIAL) {
//No serial was present so it is a personal license that we need to convert
if (!process.env.UNITY_LICENSE) {
throw new Error(`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`);
}
unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
} else {
unitySerial = process.env.UNITY_SERIAL!;
}
core.setSecret(unitySerial);
return {
version: unityVersion,
customImage: Input.customImage,
unitySerial,
runnerTempPath: process.env.RUNNER_TEMP,
platform: Input.targetPlatform,
@@ -60,8 +83,11 @@ class BuildParameters {
androidKeystorePass: Input.androidKeystorePass,
androidKeyaliasName: Input.androidKeyaliasName,
androidKeyaliasPass: Input.androidKeyaliasPass,
androidTargetSdkVersion: Input.androidTargetSdkVersion,
androidSdkManagerParameters,
customParameters: Input.customParameters,
sshAgent: Input.sshAgent,
gitPrivateToken: Input.gitPrivateToken,
chownFilesTo: Input.chownFilesTo,
remoteBuildCluster: Input.remoteBuildCluster,
awsStackName: Input.awsStackName,
@@ -85,6 +111,18 @@ class BuildParameters {
return filename;
}
static getSerialFromLicenseFile(license) {
const startKey = `<DeveloperData Value="`;
const endKey = `"/>`;
const startIndex = license.indexOf(startKey) + startKey.length;
if (startIndex < 0) {
throw new Error(`License File was corrupted, unable to locate serial`);
}
const endIndex = license.indexOf(endKey, startIndex);
// Slice off the first 4 characters as they are garbage values
return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
}
}
export default BuildParameters;

View File

@@ -21,6 +21,7 @@ class Docker {
const {
version,
workspace,
unitySerial,
runnerTempPath,
platform,
projectPath,
@@ -35,61 +36,91 @@ class Docker {
androidKeystorePass,
androidKeyaliasName,
androidKeyaliasPass,
androidTargetSdkVersion,
androidSdkManagerParameters,
customParameters,
sshAgent,
gitPrivateToken,
chownFilesTo,
} = parameters;
const command = `docker run \
--workdir /github/workspace \
--rm \
--env UNITY_LICENSE \
--env UNITY_LICENSE_FILE \
--env UNITY_EMAIL \
--env UNITY_PASSWORD \
--env UNITY_SERIAL \
--env UNITY_VERSION="${version}" \
--env USYM_UPLOAD_AUTH_TOKEN \
--env PROJECT_PATH="${projectPath}" \
--env BUILD_TARGET="${platform}" \
--env BUILD_NAME="${buildName}" \
--env BUILD_PATH="${buildPath}" \
--env BUILD_FILE="${buildFile}" \
--env BUILD_METHOD="${buildMethod}" \
--env VERSION="${buildVersion}" \
--env ANDROID_VERSION_CODE="${androidVersionCode}" \
--env ANDROID_KEYSTORE_NAME="${androidKeystoreName}" \
--env ANDROID_KEYSTORE_BASE64="${androidKeystoreBase64}" \
--env ANDROID_KEYSTORE_PASS="${androidKeystorePass}" \
--env ANDROID_KEYALIAS_NAME="${androidKeyaliasName}" \
--env ANDROID_KEYALIAS_PASS="${androidKeyaliasPass}" \
--env CUSTOM_PARAMETERS="${customParameters}" \
--env CHOWN_FILES_TO="${chownFilesTo}" \
--env GITHUB_REF \
--env GITHUB_SHA \
--env GITHUB_REPOSITORY \
--env GITHUB_ACTOR \
--env GITHUB_WORKFLOW \
--env GITHUB_HEAD_REF \
--env GITHUB_BASE_REF \
--env GITHUB_EVENT_NAME \
--env GITHUB_WORKSPACE=/github/workspace \
--env GITHUB_ACTION \
--env GITHUB_EVENT_PATH \
--env RUNNER_OS \
--env RUNNER_TOOL_CACHE \
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
--volume "${runnerTempPath}/_github_home":"/root" \
--volume "${runnerTempPath}/_github_workflow":"/github/workflow" \
--volume "${workspace}":"/github/workspace" \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''} \
${image}`;
const baseOsSpecificArguments = this.getBaseOsSpecificArguments(
process.platform,
workspace,
unitySerial,
runnerTempPath,
sshAgent,
);
await exec(command, undefined, { silent });
const runCommand = `docker run \
--workdir /github/workspace \
--rm \
--env UNITY_LICENSE \
--env UNITY_LICENSE_FILE \
--env UNITY_EMAIL \
--env UNITY_PASSWORD \
--env UNITY_VERSION="${version}" \
--env USYM_UPLOAD_AUTH_TOKEN \
--env PROJECT_PATH="${projectPath}" \
--env BUILD_TARGET="${platform}" \
--env BUILD_NAME="${buildName}" \
--env BUILD_PATH="${buildPath}" \
--env BUILD_FILE="${buildFile}" \
--env BUILD_METHOD="${buildMethod}" \
--env VERSION="${buildVersion}" \
--env ANDROID_VERSION_CODE="${androidVersionCode}" \
--env ANDROID_KEYSTORE_NAME="${androidKeystoreName}" \
--env ANDROID_KEYSTORE_BASE64="${androidKeystoreBase64}" \
--env ANDROID_KEYSTORE_PASS="${androidKeystorePass}" \
--env ANDROID_KEYALIAS_NAME="${androidKeyaliasName}" \
--env ANDROID_KEYALIAS_PASS="${androidKeyaliasPass}" \
--env ANDROID_TARGET_SDK_VERSION="${androidTargetSdkVersion}" \
--env ANDROID_SDK_MANAGER_PARAMETERS="${androidSdkManagerParameters}" \
--env CUSTOM_PARAMETERS="${customParameters}" \
--env CHOWN_FILES_TO="${chownFilesTo}" \
--env GITHUB_REF \
--env GITHUB_SHA \
--env GITHUB_REPOSITORY \
--env GITHUB_ACTOR \
--env GITHUB_WORKFLOW \
--env GITHUB_HEAD_REF \
--env GITHUB_BASE_REF \
--env GITHUB_EVENT_NAME \
--env GITHUB_WORKSPACE=/github/workspace \
--env GITHUB_ACTION \
--env GITHUB_EVENT_PATH \
--env RUNNER_OS \
--env RUNNER_TOOL_CACHE \
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
${baseOsSpecificArguments} \
${image}`;
await exec(runCommand, undefined, { silent });
}
static getBaseOsSpecificArguments(baseOs, workspace, unitySerial, runnerTemporaryPath, sshAgent): string {
switch (baseOs) {
case 'linux':
return `--env UNITY_SERIAL \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
--volume "${runnerTemporaryPath}/_github_home":"/root" \
--volume "${runnerTemporaryPath}/_github_workflow":"/github/workflow" \
--volume "${workspace}":"/github/workspace" \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''}`;
case 'win32':
return `--env UNITY_SERIAL="${unitySerial}" \
--volume "${workspace}":"c:/github/workspace" \
--volume "c:/regkeys":"c:/regkeys" \
--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
--volume "C:/Program Files (x86)/Windows Kits":"C:/Program Files (x86)/Windows Kits" \
--volume "C:/ProgramData/Microsoft/VisualStudio":"C:/ProgramData/Microsoft/VisualStudio"`;
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
}
return '';
}
}

View File

@@ -48,8 +48,14 @@ describe('ImageTag', () => {
describe('toString', () => {
it('returns the correct version', () => {
const image = new ImageTag({ version: '2099.1.1111', platform: some.platform });
expect(image.toString()).toStrictEqual(`${defaults.image}:2099.1.1111-0`);
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2099.1.1111-0`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:2099.1.1111-0`);
break;
}
});
it('returns customImage if given', () => {
const image = new ImageTag({
@@ -64,13 +70,27 @@ describe('ImageTag', () => {
it('returns the specific build platform', () => {
const image = new ImageTag({ version: '2019.2.11f1', platform: 'WebGL' });
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-webgl-0`);
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-webgl-0`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-webgl-0`);
break;
}
});
it('returns no specific build platform for generic targetPlatforms', () => {
const image = new ImageTag({ platform: 'NoTarget' });
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-0`);
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-0`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-0`);
break;
}
});
});
});

View File

@@ -35,16 +35,32 @@ class ImageTag {
webgl: 'webgl',
mac: 'mac-mono',
windows: 'windows-mono',
windowsIl2cpp: 'windows-il2cpp',
wsaPlayer: 'universal-windows-platform',
linux: 'base',
linuxIl2cpp: 'linux-il2cpp',
android: 'android',
ios: 'ios',
tvos: 'appletv',
facebook: 'facebook',
};
}
static getTargetPlatformToImageSuffixMap(platform, version) {
const { generic, webgl, mac, windows, linux, linuxIl2cpp, android, ios, facebook } = ImageTag.imageSuffixes;
const {
generic,
webgl,
mac,
windows,
windowsIl2cpp,
wsaPlayer,
linux,
linuxIl2cpp,
android,
ios,
tvos,
facebook,
} = ImageTag.imageSuffixes;
const [major, minor] = version.split('.').map((digit) => Number(digit));
// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
@@ -52,8 +68,17 @@ class ImageTag {
case Platform.types.StandaloneOSX:
return mac;
case Platform.types.StandaloneWindows:
return windows;
case Platform.types.StandaloneWindows64:
// Can only build windows-il2cpp on a windows based system
if (process.platform === 'win32') {
// Unity versions before 2019.3 do not support il2cpp
if (major >= 2020 || (major === 2019 && minor >= 3)) {
return windowsIl2cpp;
} else {
throw new Error(`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
If you are trying to build for windows-mono, please use a Linux based OS.`);
}
}
return windows;
case Platform.types.StandaloneLinux64: {
// Unity versions before 2019.3 do not support il2cpp
@@ -69,13 +94,19 @@ class ImageTag {
case Platform.types.WebGL:
return webgl;
case Platform.types.WSAPlayer:
return windows;
if (process.platform !== 'win32') {
throw new Error(`WSAPlayer can only be built on a windows base OS`);
}
return wsaPlayer;
case Platform.types.PS4:
return windows;
case Platform.types.XboxOne:
return windows;
case Platform.types.tvOS:
return windows;
if (process.platform !== 'win32') {
throw new Error(`tvOS can only be built on a windows base OS`);
}
return tvos;
case Platform.types.Switch:
return windows;
// Unsupported
@@ -101,7 +132,15 @@ class ImageTag {
}
get tag() {
return `${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
//We check the host os so we know what type of the images we need to pull
switch (process.platform) {
case 'win32':
return `windows-${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
case 'linux':
return `${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
default:
break;
}
}
get image() {

View File

@@ -226,6 +226,19 @@ describe('Input', () => {
});
});
describe('androidTargetSdkVersion', () => {
it('returns the default value', () => {
expect(Input.androidTargetSdkVersion).toStrictEqual('');
});
it('takes input from the users workflow', () => {
const mockValue = 'secret';
const spy = jest.spyOn(core, 'getInput').mockReturnValue(mockValue);
expect(Input.androidTargetSdkVersion).toStrictEqual(mockValue);
expect(spy).toHaveBeenCalledTimes(1);
});
});
describe('allowDirtyBuild', () => {
it('returns the default value', () => {
expect(Input.allowDirtyBuild).toStrictEqual(false);

View File

@@ -75,6 +75,10 @@ class Input {
return core.getInput('androidKeyaliasPass') || '';
}
static get androidTargetSdkVersion() {
return core.getInput('androidTargetSdkVersion') || '';
}
static get allowDirtyBuild() {
const input = core.getInput('allowDirtyBuild') || false;
@@ -89,6 +93,10 @@ class Input {
return core.getInput('sshAgent') || '';
}
static get gitPrivateToken() {
return core.getInput('gitPrivateToken') || '';
}
static get chownFilesTo() {
return core.getInput('chownFilesTo') || '';
}

View File

@@ -0,0 +1,17 @@
import { BuildParameters } from '.';
import SetupWindows from './platform-setup/setup-windows';
import ValidateWindows from './platform-validation/validate-windows';
class PlatformSetup {
static async setup(buildParameters: BuildParameters) {
switch (process.platform) {
case 'win32':
ValidateWindows.validate(buildParameters);
SetupWindows.setup(buildParameters);
break;
//Add other baseOS's here
}
}
}
export default PlatformSetup;

View File

@@ -0,0 +1,33 @@
import { exec } from '@actions/exec';
import fs from 'fs';
import { BuildParameters } from '..';
class SetupWindows {
public static async setup(buildParameters: BuildParameters) {
await SetupWindows.setupWindowsRun(buildParameters.platform);
}
//Setup prerequisite files/folders for a windows-based docker run
private static async setupWindowsRun(platform, silent = false) {
if (!fs.existsSync('c:/regkeys')) {
fs.mkdirSync('c:/regkeys');
}
switch (platform) {
//These all need the Windows 10 SDK
case 'StandaloneWindows':
case 'StandaloneWindows64':
case 'WSAPlayer':
this.generateWinSDKRegKeys(silent);
break;
}
}
private static async generateWinSDKRegKeys(silent = false) {
// Export registry keys that point to the location of the windows 10 sdk
const exportWinSDKRegKeysCommand =
'reg export "HKLM\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0" c:/regkeys/winsdk.reg /y';
await exec(exportWinSDKRegKeysCommand, undefined, { silent });
}
}
export default SetupWindows;

View File

@@ -0,0 +1,57 @@
import fs from 'fs';
import { BuildParameters } from '..';
class ValidateWindows {
public static validate(buildParameters: BuildParameters) {
ValidateWindows.validateWindowsPlatformRequirements(buildParameters.platform);
if (!(process.env.UNITY_EMAIL && process.env.UNITY_PASSWORD)) {
throw new Error(`Unity email and password must be set for Windows based builds to
authenticate the license. Make sure to set them inside UNITY_EMAIL
and UNITY_PASSWORD in Github Secrets and pass them into the environment.`);
}
}
private static validateWindowsPlatformRequirements(platform) {
switch (platform) {
case 'StandaloneWindows':
this.checkForVisualStudio();
this.checkForWin10SDK();
break;
case 'StandaloneWindows64':
this.checkForVisualStudio();
this.checkForWin10SDK();
break;
case 'WSAPlayer':
this.checkForVisualStudio();
this.checkForWin10SDK();
break;
case 'tvOS':
this.checkForVisualStudio();
break;
}
}
private static checkForWin10SDK() {
//Check for Windows 10 SDK on runner
const windows10SDKPathExists = fs.existsSync('C:/Program Files (x86)/Windows Kits');
if (!windows10SDKPathExists) {
throw new Error(`Windows 10 SDK not found in default location. Make sure
the runner has a Windows 10 SDK installed in the default
location.`);
}
}
private static checkForVisualStudio() {
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
const visualStudioInstallPathExists = fs.existsSync('C:/Program Files (x86)/Microsoft Visual Studio');
const visualStudioDataPathExists = fs.existsSync('C:/ProgramData/Microsoft/VisualStudio');
if (!visualStudioInstallPathExists || !visualStudioDataPathExists) {
throw new Error(`Visual Studio not found at the default location.
Make sure the runner has Visual Studio installed in the
default location`);
}
}
}
export default ValidateWindows;

View File

@@ -128,6 +128,13 @@ describe('Versioning', () => {
},
);
test.each(['1.1-1-g12345678', '0.1-2-g12345678', '0.0-500-gA9B6C3D0-dirty'])(
'accepts valid semantic versions without v-prefix %s',
(description) => {
expect(Versioning.descriptionRegex1.test(description)).toBeTruthy();
},
);
test.each(['v0', 'v0.1', 'v0.1.2', 'v0.1-2', 'v0.1-2-g'])('does not like %s', (description) => {
expect(Versioning.descriptionRegex1.test(description)).toBeFalsy();
// Also never expect without the v to work for any of these cases.

View File

@@ -68,15 +68,15 @@ export default class Versioning {
* Regex to parse version description into separate fields
*/
static get descriptionRegex1() {
return /^v([\d.]+)-(\d+)-g(\w+)-?(\w+)*/g;
return /^v?([\d.]+)-(\d+)-g(\w+)-?(\w+)*/g;
}
static get descriptionRegex2() {
return /^v([\d.]+-\w+)-(\d+)-g(\w+)-?(\w+)*/g;
return /^v?([\d.]+-\w+)-(\d+)-g(\w+)-?(\w+)*/g;
}
static get descriptionRegex3() {
return /^v([\d.]+-\w+\.\d+)-(\d+)-g(\w+)-?(\w+)*/g;
return /^v?([\d.]+-\w+\.\d+)-(\d+)-g(\w+)-?(\w+)*/g;
}
static async determineVersion(strategy: string, inputVersion: string) {
@@ -274,6 +274,7 @@ export default class Versioning {
static async hasAnyVersionTags() {
const numberOfCommitsAsString = await System.run('sh', undefined, {
input: Buffer.from('git tag --list --merged HEAD | grep v[0-9]* | wc -l'),
cwd: this.projectPath,
silent: false,
});

View File

@@ -0,0 +1,673 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 22
productGUID: d9e9dde8e7ed4cf4bac4c6f2dffe7ef4
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0
defaultScreenOrientation: 4
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: simple-test-project
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
m_ShowUnitySplashScreen: 1
m_ShowUnitySplashLogo: 1
m_SplashScreenOverlayOpacity: 1
m_SplashScreenAnimation: 1
m_SplashScreenLogoStyle: 1
m_SplashScreenDrawMode: 0
m_SplashScreenBackgroundAnimationZoom: 1
m_SplashScreenLogoAnimationZoom: 1
m_SplashScreenBackgroundLandscapeAspect: 1
m_SplashScreenBackgroundPortraitAspect: 1
m_SplashScreenBackgroundLandscapeUvs:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
m_SplashScreenBackgroundPortraitUvs:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
m_SplashScreenLogos: []
m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0}
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defaultScreenHeight: 768
defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0
m_ActiveColorSpace: 0
m_MTRendering: 1
mipStripping: 0
numberOfMipsStripped: 0
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
iosUseCustomAppBackgroundBehavior: 0
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 1
allowedAutorotateToLandscapeRight: 1
allowedAutorotateToLandscapeLeft: 1
useOSAutorotation: 1
use32BitDisplayBuffer: 1
preserveFramebufferAlpha: 0
disableDepthAndStencilBuffers: 0
androidStartInFullscreen: 1
androidRenderOutsideSafeArea: 1
androidUseSwappy: 0
androidBlitType: 0
androidResizableWindow: 0
androidDefaultWindowWidth: 1920
androidDefaultWindowHeight: 1080
androidMinimumWindowWidth: 400
androidMinimumWindowHeight: 300
androidFullscreenMode: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 1
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
Force IOS Speakers When Recording: 0
deferSystemGesturesMode: 0
hideHomeButton: 0
submitAnalytics: 1
usePlayerLog: 1
bakeCollisionMeshes: 0
forceSingleInstance: 0
useFlipModelSwapchain: 1
resizableWindow: 0
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
gpuSkinning: 0
xboxPIXTextureCapture: 0
xboxEnableAvatar: 0
xboxEnableKinect: 0
xboxEnableKinectAutoTracking: 0
xboxEnableFitness: 0
visibleInBackground: 1
allowFullscreenSwitch: 1
fullscreenMode: 1
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
xboxEnableGuest: 0
xboxEnablePIXSampling: 0
metalFramebufferOnly: 0
xboxOneResolution: 0
xboxOneSResolution: 0
xboxOneXResolution: 3
xboxOneMonoLoggingLevel: 0
xboxOneLoggingLevel: 1
xboxOneDisableEsram: 0
xboxOneEnableTypeOptimization: 0
xboxOnePresentImmediateThreshold: 0
switchQueueCommandMemory: 0
switchQueueControlMemory: 16384
switchQueueComputeMemory: 262144
switchNVNShaderPoolsGranularity: 33554432
switchNVNDefaultPoolsGranularity: 16777216
switchNVNOtherPoolsGranularity: 16777216
switchNVNMaxPublicTextureIDCount: 0
switchNVNMaxPublicSamplerIDCount: 0
stadiaPresentMode: 0
stadiaTargetFramerate: 0
vulkanNumSwapchainBuffers: 3
vulkanEnableSetSRGBWrite: 0
vulkanEnablePreTransform: 0
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
m_SupportedAspectRatios:
4:3: 1
5:4: 1
16:10: 1
16:9: 1
Others: 1
bundleVersion: 0.1
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
xboxOneDisableKinectGpuReservation: 1
xboxOneEnable7thCore: 1
vrSettings:
enable360StereoCapture: 0
isWsaHolographicRemotingEnabled: 0
enableFrameTimingStats: 0
useHDRDisplay: 0
D3DHDRBitDepth: 0
m_ColorGamuts: 00000000
targetPixelDensity: 30
resolutionScalingMode: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Standalone: com.Company.ProductName
buildNumber:
Standalone: 0
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 1
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 19
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
stripEngineCode: 1
iPhoneStrippingLevel: 0
iPhoneScriptCallOptimization: 0
ForceInternetPermission: 0
ForceSDCardPermission: 0
CreateWallpaper: 0
APKExpansionFiles: 0
keepLoadedShadersAlive: 0
StripUnusedMeshComponents: 1
VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 11.0
tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 11.0
uIPrerenderedIcon: 0
uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1
uIStatusBarHidden: 1
uIExitOnSuspend: 0
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