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93 Commits
v2.0.0-alp
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v4.0.0
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4e38a84fe7 |
@@ -1,10 +1,26 @@
|
||||
{
|
||||
"plugins": ["jest", "@typescript-eslint", "prettier", "unicorn"],
|
||||
"extends": ["plugin:unicorn/recommended", "plugin:github/recommended", "prettier"],
|
||||
"plugins": [
|
||||
"jest",
|
||||
"@typescript-eslint",
|
||||
"prettier",
|
||||
"unicorn"
|
||||
],
|
||||
"extends": [
|
||||
"plugin:unicorn/recommended",
|
||||
"plugin:github/recommended",
|
||||
"plugin:prettier/recommended"
|
||||
],
|
||||
"parser": "@typescript-eslint/parser",
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 9,
|
||||
"sourceType": "module"
|
||||
"ecmaVersion": 2020,
|
||||
"sourceType": "module",
|
||||
"extraFileExtensions": [
|
||||
".mjs"
|
||||
],
|
||||
"ecmaFeatures": {
|
||||
"impliedStrict": true
|
||||
},
|
||||
"project": "./tsconfig.json"
|
||||
},
|
||||
"env": {
|
||||
"node": true,
|
||||
@@ -12,8 +28,73 @@
|
||||
"jest/globals": true
|
||||
},
|
||||
"rules": {
|
||||
// Error out for code formatting errors
|
||||
"prettier/prettier": "error",
|
||||
"import/no-extraneous-dependencies": 0,
|
||||
"import/no-namespace": "off"
|
||||
// Namespaces or sometimes needed
|
||||
"import/no-namespace": "off",
|
||||
// Properly format comments
|
||||
"spaced-comment": [
|
||||
"error",
|
||||
"always"
|
||||
],
|
||||
"lines-around-comment": [
|
||||
"error",
|
||||
{
|
||||
"beforeBlockComment": true,
|
||||
"beforeLineComment": true,
|
||||
"allowBlockStart": true,
|
||||
"allowObjectStart": true,
|
||||
"allowArrayStart": true,
|
||||
"allowClassStart": true,
|
||||
"ignorePattern": "pragma|ts-ignore"
|
||||
}
|
||||
],
|
||||
// Mandatory spacing
|
||||
"padding-line-between-statements": [
|
||||
"error",
|
||||
{
|
||||
"blankLine": "always",
|
||||
"prev": "*",
|
||||
"next": "return"
|
||||
},
|
||||
{
|
||||
"blankLine": "always",
|
||||
"prev": "directive",
|
||||
"next": "*"
|
||||
},
|
||||
{
|
||||
"blankLine": "any",
|
||||
"prev": "directive",
|
||||
"next": "directive"
|
||||
}
|
||||
],
|
||||
// Enforce camelCase
|
||||
"camelcase": "error",
|
||||
// Allow forOfStatements
|
||||
"no-restricted-syntax": [
|
||||
"error",
|
||||
"ForInStatement",
|
||||
"LabeledStatement",
|
||||
"WithStatement"
|
||||
],
|
||||
// Continue is viable in forOf loops in generators
|
||||
"no-continue": "off",
|
||||
// From experience, named exports are almost always desired. I got tired of this rule
|
||||
"import/prefer-default-export": "off",
|
||||
// Unused vars are useful to keep method signatures consistent and documented
|
||||
"@typescript-eslint/no-unused-vars": "off",
|
||||
// For this project only use kebab-case
|
||||
"unicorn/filename-case": [
|
||||
"error",
|
||||
{
|
||||
"cases": {
|
||||
"kebabCase": true
|
||||
}
|
||||
}
|
||||
],
|
||||
// Allow Array.from(set) mitigate TS2569 which would require '--downlevelIteration'
|
||||
"unicorn/prefer-spread": "off",
|
||||
// Temp disable to prevent mixing changes with other PRs
|
||||
"i18n-text/no-en": "off"
|
||||
}
|
||||
}
|
||||
|
||||
9
.gitattributes
vendored
9
.gitattributes
vendored
@@ -1,3 +1,6 @@
|
||||
dist/index* -diff linguist-generated=true
|
||||
dist/licenses* -diff linguist-generated=true
|
||||
dist/sourcemap* -diff linguist-generated=true
|
||||
[attr]generated-code-file text eol=lf -diff linguist-generated=true
|
||||
[attr]generated-binary-file -text -diff linguist-generated=true
|
||||
|
||||
dist/index* generated-code-file
|
||||
dist/licenses* generated-code-file
|
||||
dist/sourcemap* generated-code-file
|
||||
|
||||
4
.github/FUNDING.yml
vendored
4
.github/FUNDING.yml
vendored
@@ -1,8 +1,8 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
github: game-ci
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: game-ci
|
||||
open_collective: # replace with a single OpenCollective username
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
|
||||
17
.github/pull_request_template.md
vendored
17
.github/pull_request_template.md
vendored
@@ -2,10 +2,25 @@
|
||||
|
||||
- ...
|
||||
|
||||
#### Related Issues
|
||||
|
||||
- ...
|
||||
|
||||
#### Related PRs
|
||||
|
||||
- ...
|
||||
|
||||
#### Successful Workflow Run Link
|
||||
|
||||
- ...
|
||||
|
||||
#### Checklist
|
||||
|
||||
<!-- please check all items and add your own -->
|
||||
|
||||
- [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct
|
||||
- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
|
||||
[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
|
||||
- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
|
||||
in the [documentation repo](https://github.com/game-ci/documentation))
|
||||
- [ ] Readme (updated or not needed)
|
||||
- [ ] Tests (added, updated or not needed)
|
||||
|
||||
2
.github/workflows/activation.yml
vendored
2
.github/workflows/activation.yml
vendored
@@ -13,7 +13,7 @@ jobs:
|
||||
id: requestActivationFile
|
||||
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
|
||||
- name: Upload activation file
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
path: ${{ steps.requestActivationFile.outputs.filePath }}
|
||||
|
||||
60
.github/workflows/aws-tests.yml
vendored
60
.github/workflows/aws-tests.yml
vendored
@@ -1,60 +0,0 @@
|
||||
name: AWS
|
||||
|
||||
on:
|
||||
push: { branches: [aws, remote-builder/refactor] }
|
||||
|
||||
env:
|
||||
AWS_REGION: 'eu-west-1'
|
||||
|
||||
jobs:
|
||||
buildForAllPlatforms:
|
||||
name: AWS Fargate Build
|
||||
if: github.event.pull_request.draft == false
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
# - 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
#- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
#- iOS # Build an iOS player.
|
||||
#- Android # Build an Android .apk.
|
||||
#- WebGL # WebGL.
|
||||
# - StandaloneWindows # Build a Windows standalone.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player
|
||||
# steps
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v2
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
- name: Configure AWS Credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
aws-region: eu-west-2
|
||||
- uses: ./
|
||||
id: aws-fargate-unity-build
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
with:
|
||||
remoteBuildCluster: aws
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
77
.github/workflows/build-tests-mac.yml
vendored
Normal file
77
.github/workflows/build-tests-mac.yml
vendored
Normal file
@@ -0,0 +1,77 @@
|
||||
name: Builds - MacOS
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsMacOS:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: macos-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.32f1
|
||||
- 2022.3.13f1
|
||||
- 2023.1.19f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a MacOS executable
|
||||
- iOS # Build an iOS executable
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v3
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-macos-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
allowDirtyBuild: true
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: Build MacOS (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
144
.github/workflows/build-tests-ubuntu.yml
vendored
Normal file
144
.github/workflows/build-tests-ubuntu.yml
vendored
Normal file
@@ -0,0 +1,144 @@
|
||||
name: Builds - Ubuntu
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
UNITY_LICENSE:
|
||||
"<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License
|
||||
id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\"
|
||||
Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID
|
||||
Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash
|
||||
Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature
|
||||
Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature
|
||||
Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature
|
||||
Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature
|
||||
Value=\"62\"/>\n </Features>\n <DeveloperData
|
||||
Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked
|
||||
Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate
|
||||
Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate
|
||||
Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion
|
||||
Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement
|
||||
Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\"
|
||||
ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\"
|
||||
Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature
|
||||
xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod
|
||||
Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod
|
||||
Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsUbuntu:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
providerStrategy:
|
||||
# - local-docker
|
||||
- local
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.32f1
|
||||
- 2022.3.13f1
|
||||
- 2023.1.19f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono backend.
|
||||
- iOS # Build an iOS player.
|
||||
- Android # Build an Android .apk.
|
||||
- WebGL # WebGL.
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v3
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-ubuntu-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- name: Build
|
||||
uses: ./
|
||||
id: build-1
|
||||
continue-on-error: true
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
run: |
|
||||
sleep 60
|
||||
|
||||
- name: Build (Retry 1)
|
||||
uses: ./
|
||||
id: build-2
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
continue-on-error: true
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-2.outcome == 'failure' }}
|
||||
run: |
|
||||
sleep 240
|
||||
|
||||
- name: Build (Retry 2)
|
||||
uses: ./
|
||||
id: build-3
|
||||
if: ${{ steps.build-2.outcome == 'failure' }}
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
allowDirtyBuild: true
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: Build Ubuntu (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
128
.github/workflows/build-tests-windows.yml
vendored
Normal file
128
.github/workflows/build-tests-windows.yml
vendored
Normal file
@@ -0,0 +1,128 @@
|
||||
name: Builds - Windows
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
||||
runs-on: windows-2022
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2021.3.32f1
|
||||
- 2022.3.13f1
|
||||
- 2023.1.19f1
|
||||
targetPlatform:
|
||||
- Android # Build an Android apk.
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- WSAPlayer # Build a UWP App
|
||||
- tvOS # Build an Apple TV XCode project
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v3
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-windows-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- name: Build
|
||||
uses: ./
|
||||
id: build-1
|
||||
continue-on-error: true
|
||||
timeout-minutes: 30
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' }}
|
||||
run: |
|
||||
Start-Sleep -s 120
|
||||
|
||||
- name: Build Retry 1
|
||||
uses: ./
|
||||
id: build-2
|
||||
continue-on-error: true
|
||||
timeout-minutes: 30
|
||||
if: steps.build-1.outcome == 'failure'
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
- name: Sleep for Retry
|
||||
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
||||
run: |
|
||||
Start-Sleep -s 240
|
||||
|
||||
- name: Build Retry 2
|
||||
uses: ./
|
||||
id: build-3
|
||||
timeout-minutes: 30
|
||||
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: Build Windows (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
73
.github/workflows/build-tests.yml
vendored
73
.github/workflows/build-tests.yml
vendored
@@ -1,73 +0,0 @@
|
||||
name: Builds
|
||||
|
||||
on:
|
||||
push: { branches: [main] }
|
||||
pull_request:
|
||||
paths-ignore:
|
||||
- '.github/**'
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsUbuntu:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2019.2.11f1
|
||||
- 2019.3.15f1
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- iOS # Build an iOS player.
|
||||
- Android # Build an Android .apk.
|
||||
- WebGL # WebGL.
|
||||
# - StandaloneWindows # Build a Windows standalone.
|
||||
# - WSAPlayer # Build an Windows Store Apps player.
|
||||
# - PS4 # Build a PS4 Standalone.
|
||||
# - XboxOne # Build a Xbox One Standalone.
|
||||
# - tvOS # Build to Apple's tvOS platform.
|
||||
# - Switch # Build a Nintendo Switch player
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-ubuntu-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Build Ubuntu (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
2
.github/workflows/cats.yml
vendored
2
.github/workflows/cats.yml
vendored
@@ -11,6 +11,6 @@ jobs:
|
||||
name: A cat for your effort!
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: ruairidhwm/action-cats@1.0.1
|
||||
- uses: ruairidhwm/action-cats@1.0.2
|
||||
with:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
23
.github/workflows/cleanup.yml
vendored
23
.github/workflows/cleanup.yml
vendored
@@ -12,3 +12,26 @@ jobs:
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
expire-in: 21 days
|
||||
cleanupCloudRunner:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
with:
|
||||
lfs: true
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '18'
|
||||
- run: yarn
|
||||
- run: yarn run cli --help
|
||||
env:
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
- run: yarn run cli -m list-resources
|
||||
env:
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
|
||||
59
.github/workflows/cloud-runner-async-checks.yml
vendored
Normal file
59
.github/workflows/cloud-runner-async-checks.yml
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
name: Async Checks API
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
checksObject:
|
||||
description: ''
|
||||
required: false
|
||||
default: ''
|
||||
|
||||
permissions:
|
||||
checks: write
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'game-ci-github-pipelines'
|
||||
GCP_LOGGING: true
|
||||
GCP_PROJECT: unitykubernetesbuilder
|
||||
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
AWS_STACK_NAME: game-ci-github-pipelines
|
||||
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
|
||||
CLOUD_RUNNER_DEBUG: true
|
||||
CLOUD_RUNNER_DEBUG_TREE: true
|
||||
DEBUG: true
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: test-project
|
||||
UNITY_VERSION: 2019.3.15f1
|
||||
USE_IL2CPP: false
|
||||
|
||||
jobs:
|
||||
asyncChecks:
|
||||
name: Async Checks
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- timeout-minutes: 180
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: test-project
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TARGET_PLATFORM: StandaloneWindows64
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
CLOUD_RUNNER_CLUSTER: local-docker
|
||||
AWS_STACK_NAME: game-ci-github-pipelines
|
||||
CHECKS_UPDATE: ${{ github.event.inputs.checksObject }}
|
||||
run: |
|
||||
git clone -b cloud-runner-develop https://github.com/game-ci/unity-builder
|
||||
cd unity-builder
|
||||
yarn
|
||||
ls
|
||||
yarn run cli -m checks-update
|
||||
190
.github/workflows/cloud-runner-ci-pipeline.yml
vendored
Normal file
190
.github/workflows/cloud-runner-ci-pipeline.yml
vendored
Normal file
@@ -0,0 +1,190 @@
|
||||
name: Cloud Runner CI Pipeline
|
||||
|
||||
on:
|
||||
push: { branches: [cloud-runner-develop, cloud-runner-preview, main] }
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
checks: write
|
||||
contents: read
|
||||
actions: write
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'game-ci-github-pipelines'
|
||||
GCP_LOGGING: true
|
||||
GCP_PROJECT: unitykubernetesbuilder
|
||||
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
|
||||
AWS_REGION: eu-west-2
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: eu-west-2
|
||||
AWS_STACK_NAME: game-ci-team-pipelines
|
||||
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
|
||||
DEBUG: true
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: test-project
|
||||
UNITY_VERSION: 2019.3.15f1
|
||||
USE_IL2CPP: false
|
||||
USE_GKE_GCLOUD_AUTH_PLUGIN: true
|
||||
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
jobs:
|
||||
smokeTests:
|
||||
name: Smoke Tests
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
test:
|
||||
#- 'cloud-runner-async-workflow'
|
||||
- 'cloud-runner-caching'
|
||||
# - 'cloud-runner-end2end-caching'
|
||||
# - 'cloud-runner-end2end-retaining'
|
||||
- 'cloud-runner-environment'
|
||||
- 'cloud-runner-hooks'
|
||||
- 'cloud-runner-local-persistence'
|
||||
- 'cloud-runner-locking-core'
|
||||
- 'cloud-runner-locking-get-locked'
|
||||
providerStrategy:
|
||||
#- aws
|
||||
- local-docker
|
||||
#- k8s
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
- name: Configure AWS Credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
aws-region: eu-west-2
|
||||
- uses: google-github-actions/auth@v1
|
||||
if: matrix.providerStrategy == 'k8s'
|
||||
with:
|
||||
credentials_json: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
|
||||
- name: 'Set up Cloud SDK'
|
||||
if: matrix.providerStrategy == 'k8s'
|
||||
uses: 'google-github-actions/setup-gcloud@v1.1.0'
|
||||
- name: Get GKE cluster credentials
|
||||
if: matrix.providerStrategy == 'k8s'
|
||||
run: |
|
||||
export USE_GKE_GCLOUD_AUTH_PLUGIN=True
|
||||
gcloud components install gke-gcloud-auth-plugin
|
||||
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
|
||||
- run: yarn
|
||||
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
|
||||
timeout-minutes: 35
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: test-project
|
||||
TARGET_PLATFORM: StandaloneWindows64
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
CLOUD_RUNNER_CLUSTER: ${{ matrix.providerStrategy }}
|
||||
tests:
|
||||
# needs:
|
||||
# - smokeTests
|
||||
# - buildTargetTests
|
||||
name: Integration Tests
|
||||
if: github.event.event_type != 'pull_request_target'
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
providerStrategy:
|
||||
- aws
|
||||
- local-docker
|
||||
- k8s
|
||||
test:
|
||||
- 'cloud-runner-async-workflow'
|
||||
#- 'cloud-runner-caching'
|
||||
- 'cloud-runner-end2end-locking'
|
||||
- 'cloud-runner-end2end-caching'
|
||||
- 'cloud-runner-end2end-retaining'
|
||||
- 'cloud-runner-environment'
|
||||
#- 'cloud-runner-hooks'
|
||||
- 'cloud-runner-s3-steps'
|
||||
#- 'cloud-runner-local-persistence'
|
||||
#- 'cloud-runner-locking-core'
|
||||
#- 'cloud-runner-locking-get-locked'
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
- name: Configure AWS Credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
aws-region: eu-west-2
|
||||
- uses: google-github-actions/auth@v1
|
||||
if: matrix.providerStrategy == 'k8s'
|
||||
with:
|
||||
credentials_json: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
|
||||
- name: 'Set up Cloud SDK'
|
||||
if: matrix.providerStrategy == 'k8s'
|
||||
uses: 'google-github-actions/setup-gcloud@v1.1.0'
|
||||
- name: Get GKE cluster credentials
|
||||
if: matrix.providerStrategy == 'k8s'
|
||||
run: |
|
||||
export USE_GKE_GCLOUD_AUTH_PLUGIN=True
|
||||
gcloud components install gke-gcloud-auth-plugin
|
||||
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
|
||||
- run: yarn
|
||||
- run: yarn run test "${{ matrix.test }}" --detectOpenHandles --forceExit --runInBand
|
||||
timeout-minutes: 60
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
PROJECT_PATH: test-project
|
||||
TARGET_PLATFORM: StandaloneWindows64
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
PROVIDER_STRATEGY: ${{ matrix.providerStrategy }}
|
||||
buildTargetTests:
|
||||
name: Local Build Target Tests
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
providerStrategy:
|
||||
#- aws
|
||||
- local-docker
|
||||
#- k8s
|
||||
targetPlatform:
|
||||
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneLinux64 # Build a Linux 64-bit standalone.
|
||||
- WebGL # WebGL.
|
||||
- iOS # Build an iOS player.
|
||||
- Android # Build an Android .apk.
|
||||
steps:
|
||||
- name: Checkout (default)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
lfs: false
|
||||
- run: yarn
|
||||
- uses: ./
|
||||
id: unity-build
|
||||
timeout-minutes: 30
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
with:
|
||||
cloudRunnerTests: true
|
||||
versioning: None
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
providerStrategy: ${{ matrix.providerStrategy }}
|
||||
- run: |
|
||||
cp ./cloud-runner-cache/cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build/${{ steps.unity-build.outputs.BUILD_ARTIFACT }} ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ matrix.providerStrategy }} Build (${{ matrix.targetPlatform }})
|
||||
path: ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
|
||||
retention-days: 14
|
||||
10
.github/workflows/integrity-check.yml
vendored
10
.github/workflows/integrity-check.yml
vendored
@@ -7,15 +7,19 @@ on:
|
||||
env:
|
||||
CODECOV_TOKEN: '2f2eb890-30e2-4724-83eb-7633832cf0de'
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
tests:
|
||||
name: Tests
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-node@v2
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 12.x
|
||||
node-version: '18'
|
||||
- run: yarn
|
||||
- run: yarn lint
|
||||
- run: yarn test --coverage
|
||||
|
||||
80
.github/workflows/kubernetes-tests.yml
vendored
80
.github/workflows/kubernetes-tests.yml
vendored
@@ -1,80 +0,0 @@
|
||||
name: Kubernetes
|
||||
|
||||
on:
|
||||
workflow_dispatch: {}
|
||||
# push: { branches: [main] }
|
||||
# pull_request:
|
||||
# paths-ignore:
|
||||
# - '.github/**'
|
||||
|
||||
env:
|
||||
GKE_ZONE: 'us-central1-c'
|
||||
GKE_REGION: 'us-central1'
|
||||
GKE_PROJECT: 'unitykubernetesbuilder'
|
||||
GKE_CLUSTER: 'unity-builder-cluster'
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
k8sBuilds:
|
||||
name: K8s build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: ubuntu-latest
|
||||
continue-on-error: true
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
targetPlatform:
|
||||
- StandaloneLinux64
|
||||
- StandaloneWindows64
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Spin up #
|
||||
###########################
|
||||
- uses: GoogleCloudPlatform/github-actions/setup-gcloud@master
|
||||
with:
|
||||
version: '288.0.0'
|
||||
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
|
||||
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
|
||||
- run: ./dist/bootstrapper/ApplyClusterAndAcquireLock.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: frostebite/File-To-Base64@master
|
||||
id: read-base64
|
||||
with:
|
||||
filePath: ~/.kube/config
|
||||
- uses: ./
|
||||
id: k8s-unity-build
|
||||
with:
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
projectPath: test-project
|
||||
unityVersion: 2019.3.15f1
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: frostebite/K8s-Download-Volume@master
|
||||
with:
|
||||
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
|
||||
volume: ${{ steps.k8s-unity-build.outputs.volume }}
|
||||
sourcePath: repo/build/
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Kubernetes Build (${{ matrix.targetPlatform }})
|
||||
path: k8s-volume-download
|
||||
retention-days: 14
|
||||
|
||||
###########################
|
||||
# Spin down #
|
||||
###########################
|
||||
- run: ./dist/bootstrapper/ReleaseLockAndAttemptShutdown.sh ${{ env.GKE_PROJECT }} ${{ env.GKE_CLUSTER }} ${{ env.GKE_ZONE }}
|
||||
if: ${{ always() }}
|
||||
77
.github/workflows/windows-build-tests.yml
vendored
77
.github/workflows/windows-build-tests.yml
vendored
@@ -1,77 +0,0 @@
|
||||
name: Windows Builds
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
env:
|
||||
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"2033b8ac3e6faa3742ca9f0bfae44d18f2a96b80\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUJHUlgtWEQ0RS1aQ1dWLUM1SlctR0RIQg==\"/>\n <SerialMasked Value=\"F4-BGRX-XD4E-ZCWV-C5JW-XXXX\"/>\n <StartDate Value=\"2021-02-08T00:00:00\"/>\n <UpdateDate Value=\"2021-02-09T00:34:57\"/>\n <InitialActivationDate Value=\"2021-02-08T00:34:56\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2018.4.30f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>m0Db8UK+ktnOLJBtHybkfetpcKo=</DigestValue></Reference></SignedInfo><SignatureValue>o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==</SignatureValue></Signature></root>"
|
||||
|
||||
jobs:
|
||||
buildForAllPlatformsWindows:
|
||||
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
|
||||
runs-on: windows-2019
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
projectPath:
|
||||
- test-project
|
||||
unityVersion:
|
||||
- 2020.3.24f1
|
||||
targetPlatform:
|
||||
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
||||
- StandaloneWindows # Build a Windows 32-bit standalone.
|
||||
- WSAPlayer # Build a UWP App
|
||||
- tvOS # Build an Apple TV XCode project
|
||||
|
||||
steps:
|
||||
###########################
|
||||
# Checkout #
|
||||
###########################
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
###########################
|
||||
# Cache #
|
||||
###########################
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: ${{ matrix.projectPath }}/Library
|
||||
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
||||
restore-keys: |
|
||||
Library-${{ matrix.projectPath }}-windows-
|
||||
Library-
|
||||
|
||||
###########################
|
||||
# Set Scripting Backend #
|
||||
###########################
|
||||
- name: Set Scripting Backend To il2cpp
|
||||
run: |
|
||||
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsWindows.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
|
||||
|
||||
###########################
|
||||
# Build #
|
||||
###########################
|
||||
- uses: ./
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: ${{ matrix.projectPath }}
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
targetPlatform: ${{ matrix.targetPlatform }}
|
||||
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
||||
allowDirtyBuild: true
|
||||
# We use dirty build because we are replacing the default project settings file above
|
||||
|
||||
###########################
|
||||
# Upload #
|
||||
###########################
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Build Windows (${{ matrix.unityVersion }})
|
||||
path: build
|
||||
retention-days: 14
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -3,3 +3,5 @@ node_modules
|
||||
coverage/
|
||||
lib/
|
||||
.vsconfig
|
||||
yarn-error.log
|
||||
.orig
|
||||
|
||||
1
.husky/.gitignore
vendored
1
.husky/.gitignore
vendored
@@ -1 +0,0 @@
|
||||
_
|
||||
@@ -1,7 +0,0 @@
|
||||
#!/bin/sh
|
||||
. "$(dirname "$0")/_/husky.sh"
|
||||
|
||||
npx lint-staged
|
||||
yarn test
|
||||
yarn build
|
||||
git add dist/index.*
|
||||
@@ -2,5 +2,6 @@
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"trailingComma": "all",
|
||||
"printWidth": 120
|
||||
"printWidth": 120,
|
||||
"proseWrap": "always"
|
||||
}
|
||||
|
||||
32
.vscode/launch.json
vendored
Normal file
32
.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "PowerShell Launch Current File",
|
||||
"type": "PowerShell",
|
||||
"request": "launch",
|
||||
"script": "${file}",
|
||||
"cwd": "${cwd}"
|
||||
},
|
||||
{
|
||||
"type": "node",
|
||||
"request": "launch",
|
||||
"name": "Debug Jest Test",
|
||||
"program": "${workspaceRoot}/node_modules/jest/bin/jest.js",
|
||||
"args": [
|
||||
"--collectCoverage=false",
|
||||
"--colors",
|
||||
"--config",
|
||||
"${workspaceRoot}/jest.config.js",
|
||||
"--runInBand",
|
||||
"--runTestsByPath",
|
||||
"${relativeFile}",
|
||||
"--testPathPattern=${fileDirname}",
|
||||
"--testTimeout=10000000"
|
||||
],
|
||||
"outputCapture": "std",
|
||||
"internalConsoleOptions": "openOnSessionStart",
|
||||
"envFile": "${workspaceRoot}/.env",
|
||||
"skipFiles": ["${workspaceRoot}/../../node_modules/**/*", "<node_internals>/**/*"]
|
||||
}
|
||||
]
|
||||
}
|
||||
33
.vscode/settings.json
vendored
Normal file
33
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,33 @@
|
||||
{
|
||||
"files.eol": "\n",
|
||||
"god.tsconfig": "./tsconfig.json",
|
||||
"yaml.customTags": [
|
||||
"!And",
|
||||
"!And sequence",
|
||||
"!If",
|
||||
"!If sequence",
|
||||
"!Not",
|
||||
"!Not sequence",
|
||||
"!Equals",
|
||||
"!Equals sequence",
|
||||
"!Or",
|
||||
"!Or sequence",
|
||||
"!FindInMap",
|
||||
"!FindInMap sequence",
|
||||
"!Base64",
|
||||
"!Join",
|
||||
"!Join sequence",
|
||||
"!Cidr",
|
||||
"!Ref",
|
||||
"!Sub",
|
||||
"!Sub sequence",
|
||||
"!GetAtt",
|
||||
"!GetAZs",
|
||||
"!ImportValue",
|
||||
"!ImportValue sequence",
|
||||
"!Select",
|
||||
"!Select sequence",
|
||||
"!Split",
|
||||
"!Split sequence"
|
||||
]
|
||||
}
|
||||
@@ -4,13 +4,12 @@
|
||||
|
||||
#### Code of Conduct
|
||||
|
||||
This repository has adopted the Contributor Covenant as it's
|
||||
Code of Conduct. It is expected that participants adhere to it.
|
||||
This repository has adopted the Contributor Covenant as it's Code of Conduct. It is expected that participants adhere to
|
||||
it.
|
||||
|
||||
#### Proposing a Change
|
||||
|
||||
If you are unsure about whether or not a change is desired,
|
||||
you can create an issue. This is useful because it creates
|
||||
If you are unsure about whether or not a change is desired, you can create an issue. This is useful because it creates
|
||||
the possibility for a discussion that's visible to everyone.
|
||||
|
||||
When fixing a bug it is fine to submit a pull request right away.
|
||||
@@ -34,6 +33,11 @@ Please note that commit hooks will run automatically to perform some tasks;
|
||||
- run tests
|
||||
- build distributable files
|
||||
|
||||
#### Windows users
|
||||
|
||||
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
|
||||
`Git's Unix tools for Windows` installed. Some tests require you to be able to run `sh` and other unix commands.
|
||||
|
||||
#### License
|
||||
|
||||
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||
|
||||
@@ -10,8 +10,9 @@ Part of the <a href="https://game.ci">GameCI</a> open source project.
|
||||
<br />
|
||||
<br />
|
||||
|
||||
[](https://github.com/game-ci/unity-builder/actions?query=branch%3Amain+event%3Apush+workflow%3A%22Builds)
|
||||
[](https://lgtm.com/projects/g/webbertakken/unity-builder/context:javascript)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-ubuntu.yml)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-windows.yml)
|
||||
[](https://github.com/game-ci/unity-builder/actions/workflows/build-tests-mac.yml)
|
||||
[](https://codecov.io/gh/game-ci/unity-builder)
|
||||
<br />
|
||||
<br />
|
||||
|
||||
224
action.yml
224
action.yml
@@ -2,18 +2,19 @@ name: 'Unity - Builder'
|
||||
author: Webber Takken <webber@takken.io>
|
||||
description: 'Build Unity projects for different platforms.'
|
||||
inputs:
|
||||
targetPlatform:
|
||||
required: true
|
||||
default: ''
|
||||
description: 'Platform that the build should target.'
|
||||
unityVersion:
|
||||
required: false
|
||||
default: 'auto'
|
||||
description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
|
||||
description:
|
||||
'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
|
||||
customImage:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Specific docker image that should be used for building the project'
|
||||
targetPlatform:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Platform that the build should target.'
|
||||
projectPath:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -21,7 +22,7 @@ inputs:
|
||||
buildName:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Name of the build.'
|
||||
description: 'Name of the build. Should not include a file extension.'
|
||||
buildsPath:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -30,38 +31,14 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
|
||||
remoteBuildCluster:
|
||||
default: 'local'
|
||||
manualExit:
|
||||
required: false
|
||||
description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
|
||||
awsStackName:
|
||||
default: 'game-ci'
|
||||
required: false
|
||||
description: 'The Cloud Formation stack name that must be setup before using this option.'
|
||||
kubeConfig:
|
||||
default: ''
|
||||
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
|
||||
customParameters:
|
||||
required: false
|
||||
description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
|
||||
kubeVolume:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||
remoteBuildMemory:
|
||||
default: '800M'
|
||||
required: false
|
||||
description: 'Amount of memory to assign the remote build container'
|
||||
remoteBuildCpu:
|
||||
default: '0.25'
|
||||
required: false
|
||||
description: 'Amount of CPU time to assign the remote build container'
|
||||
kubeVolumeSize:
|
||||
default: '5Gi'
|
||||
required: false
|
||||
description: 'Amount of disc space to assign the Kubernetes Persistent Volume'
|
||||
githubToken:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'GitHub token for cloning, only needed when kubeconfig is used.'
|
||||
description: 'Custom parameters to configure the build.'
|
||||
versioning:
|
||||
required: false
|
||||
default: 'Semantic'
|
||||
@@ -74,10 +51,12 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android versionCode'
|
||||
androidAppBundle:
|
||||
androidExportType:
|
||||
required: false
|
||||
default: 'false'
|
||||
description: 'Whether to build .aab instead of .apk'
|
||||
default: 'androidPackage'
|
||||
description:
|
||||
'The android export type. Should be androidPackage for apk, androidAppBundle for aab, or androidStudioProject for
|
||||
an android studio project.'
|
||||
androidKeystoreName:
|
||||
required: false
|
||||
default: ''
|
||||
@@ -102,44 +81,183 @@ inputs:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'The android target API level.'
|
||||
customParameters:
|
||||
androidSymbolType:
|
||||
required: false
|
||||
default: ''
|
||||
description: >
|
||||
Custom parameters to configure the build.
|
||||
|
||||
Parameters must start with a hyphen (-) and may be followed by a value (without hyphen).
|
||||
Parameters without a value will be considered booleans (with a value of true).
|
||||
default: 'none'
|
||||
description: 'The android symbol type to export. Should be "none", "public" or "debugging".'
|
||||
sshAgent:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'SSH Agent path to forward to the container'
|
||||
sshPublicKeysDirectoryPath:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Path to a directory containing SSH public keys to forward to the container.'
|
||||
gitPrivateToken:
|
||||
required: false
|
||||
default: ''
|
||||
description: >
|
||||
Github private token to pull from github
|
||||
description: '[CloudRunner] Github private token to pull from github'
|
||||
githubOwner:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[CloudRunner] GitHub owner name or organization/team name'
|
||||
chownFilesTo:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
description:
|
||||
'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
|
||||
dockerCpuLimit:
|
||||
required: false
|
||||
default: ''
|
||||
description: 'Number of CPU cores to assign the docker container. Defaults to all available cores on all platforms.'
|
||||
dockerMemoryLimit:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'Amount of memory to assign the docker container. Defaults to 95% of total system memory rounded down to the
|
||||
nearest megabyte on Linux and 80% on Windows. On unrecognized platforms, defaults to 75% of total system memory.
|
||||
To manually specify a value, use the format <number><unit>, where unit is either m or g. ie: 512m = 512 megabytes'
|
||||
dockerIsolationMode:
|
||||
required: false
|
||||
default: 'default'
|
||||
description:
|
||||
'Isolation mode to use for the docker container. Can be one of process, hyperv, or default. Default will pick the
|
||||
default mode as described by Microsoft where server versions use process and desktop versions use hyperv. Only
|
||||
applicable on Windows'
|
||||
containerRegistryRepository:
|
||||
required: false
|
||||
default: 'unityci/editor'
|
||||
description: 'Container registry and repository to pull image from. Only applicable if customImage is not set.'
|
||||
containerRegistryImageVersion:
|
||||
required: false
|
||||
default: '3'
|
||||
description: 'Container registry image version. Only applicable if customImage is not set.'
|
||||
allowDirtyBuild:
|
||||
required: false
|
||||
default: ''
|
||||
description: >
|
||||
Allows the branch of the build to be dirty, and still generate the build.
|
||||
description: '[CloudRunner] Allows the branch of the build to be dirty, and still generate the build.'
|
||||
postBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] run a post build job in yaml format with the keys image, secrets (name, value object array),
|
||||
command string'
|
||||
preBuildSteps:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] Run a pre build job after the repository setup but before the build job (in yaml format with the
|
||||
keys image, secrets (name, value object array), command line string)'
|
||||
containerHookFiles:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] Specify the names (by file name) of custom steps to run before or after cloud runner jobs, must
|
||||
match a yaml step file inside your repo in the folder .game-ci/steps/'
|
||||
customHookFiles:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] Specify the names (by file name) of custom hooks to run before or after cloud runner jobs, must
|
||||
match a yaml step file inside your repo in the folder .game-ci/hooks/'
|
||||
customCommandHooks:
|
||||
required: false
|
||||
default: ''
|
||||
description: '[CloudRunner] Specify custom commands and trigger hooks (injects commands into jobs)'
|
||||
customJob:
|
||||
required: false
|
||||
default: ''
|
||||
description:
|
||||
'[CloudRunner] Run a custom job instead of the standard build automation for cloud runner (in yaml format with the
|
||||
keys image, secrets (name, value object array), command line string)'
|
||||
awsStackName:
|
||||
default: 'game-ci'
|
||||
required: false
|
||||
description: '[CloudRunner] The Cloud Formation stack name that must be setup before using this option.'
|
||||
providerStrategy:
|
||||
default: 'local'
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must
|
||||
be configured.'
|
||||
cloudRunnerCpu:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Amount of CPU time to assign the remote build container'
|
||||
cloudRunnerMemory:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Amount of memory to assign the remote build container'
|
||||
readInputFromOverrideList:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Comma separated list of input value names to read from "input override command"'
|
||||
readInputOverrideCommand:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Extend game ci by specifying a command to execute to pull input from external source e.g cloud
|
||||
provider secret managers'
|
||||
kubeConfig:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until
|
||||
completion.'
|
||||
kubeVolume:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Supply a Persistent Volume Claim name to use for the Unity build.'
|
||||
kubeStorageClass:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
|
||||
kubeVolumeSize:
|
||||
default: '5Gi'
|
||||
required: false
|
||||
description: '[CloudRunner] Amount of disc space to assign the Kubernetes Persistent Volume'
|
||||
cacheKey:
|
||||
default: ''
|
||||
required: false
|
||||
description: '[CloudRunner] Cache key to indicate bucket for cache'
|
||||
watchToEnd:
|
||||
default: 'true'
|
||||
required: false
|
||||
description:
|
||||
'[CloudRunner] Whether or not to watch the build to the end. Can be used for especially long running jobs e.g
|
||||
imports or self-hosted ephemeral runners.'
|
||||
cacheUnityInstallationOnMac:
|
||||
default: 'false'
|
||||
required: false
|
||||
description: 'Whether to cache the Unity hub and editor installation on MacOS'
|
||||
unityHubVersionOnMac:
|
||||
default: ''
|
||||
required: false
|
||||
description:
|
||||
'The version of Unity Hub to install on MacOS (e.g. 3.4.0). Defaults to latest available on brew if empty string
|
||||
or nothing is specified.'
|
||||
unityLicensingServer:
|
||||
default: ''
|
||||
required: false
|
||||
description: 'The Unity licensing server address to use for activating Unity.'
|
||||
dockerWorkspacePath:
|
||||
default: '/github/workspace'
|
||||
required: false
|
||||
description:
|
||||
'The path to mount the workspace inside the docker container. For windows, leave out the drive letter. For example
|
||||
c:/github/workspace should be defined as /github/workspace'
|
||||
|
||||
Note that it is generally bad practice to modify your branch
|
||||
in a CI Pipeline. However there are exceptions where this might
|
||||
be needed. (use with care).
|
||||
outputs:
|
||||
volume:
|
||||
description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
|
||||
buildVersion:
|
||||
description: 'The generated version used for the Unity build'
|
||||
androidVersionCode:
|
||||
description: 'The generated versionCode used for the Android Unity build'
|
||||
branding:
|
||||
icon: 'box'
|
||||
color: 'gray-dark'
|
||||
runs:
|
||||
using: 'node12'
|
||||
using: 'node16'
|
||||
main: 'dist/index.js'
|
||||
|
||||
BIN
dist/.DS_Store
vendored
Normal file
BIN
dist/.DS_Store
vendored
Normal file
Binary file not shown.
49
dist/BlankProject/.gitignore
vendored
Normal file
49
dist/BlankProject/.gitignore
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
Library/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
|
||||
[Bb]uild/
|
||||
[Bb]uilds/
|
||||
[Ll]ogs/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# [Aa]ssets/AssetStoreTools*
|
||||
|
||||
# IDEs
|
||||
.vs/
|
||||
.idea/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
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*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
8
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8
dist/BlankProject/Assets/Scenes.meta
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assetBundleVariant:
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208
dist/BlankProject/Assets/Scenes/SampleScene.unity
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Normal file
208
dist/BlankProject/Assets/Scenes/SampleScene.unity
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Normal file
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7
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Normal file
7
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Normal file
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Normal file
BIN
dist/BlankProject/Packages/.DS_Store
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Normal file
Binary file not shown.
4
dist/BlankProject/Packages/manifest.json
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Normal file
4
dist/BlankProject/Packages/manifest.json
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Normal file
@@ -0,0 +1,4 @@
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4
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Normal file
4
dist/BlankProject/Packages/packages-lock.json
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Normal file
@@ -0,0 +1,4 @@
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19
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Normal file
19
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Normal file
@@ -0,0 +1,19 @@
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Normal file
6
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Normal file
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37
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37
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Normal file
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11
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Normal file
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40
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Normal file
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64
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Normal file
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487
dist/BlankProject/ProjectSettings/InputManager.asset
vendored
Normal file
487
dist/BlankProject/ProjectSettings/InputManager.asset
vendored
Normal file
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35
dist/BlankProject/ProjectSettings/MemorySettings.asset
vendored
Normal file
35
dist/BlankProject/ProjectSettings/MemorySettings.asset
vendored
Normal file
@@ -0,0 +1,35 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!387306366 &1
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m_ProfilerBlockSize: -1
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m_BucketAllocatorBucketsCount: -1
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m_ProfilerBucketAllocatorGranularity: -1
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||||
m_ProfilerBucketAllocatorBucketsCount: -1
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||||
m_ProfilerBucketAllocatorBlockSize: -1
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m_ProfilerBucketAllocatorBlockCount: -1
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m_TempAllocatorSizeMain: -1
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m_JobTempAllocatorBlockSize: -1
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m_BackgroundJobTempAllocatorBlockSize: -1
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m_TempAllocatorSizeGIBakingWorker: -1
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m_TempAllocatorSizeNavMeshWorker: -1
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m_TempAllocatorSizeAudioWorker: -1
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m_TempAllocatorSizeCloudWorker: -1
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m_TempAllocatorSizeGfx: -1
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m_TempAllocatorSizeJobWorker: -1
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m_TempAllocatorSizeBackgroundWorker: -1
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93
dist/BlankProject/ProjectSettings/NavMeshAreas.asset
vendored
Normal file
93
dist/BlankProject/ProjectSettings/NavMeshAreas.asset
vendored
Normal file
@@ -0,0 +1,93 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!126 &1
|
||||
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||||
areas:
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||||
- name:
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||||
- name:
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- name:
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- name:
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- name:
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- name:
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- name:
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44
dist/BlankProject/ProjectSettings/PackageManagerSettings.asset
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44
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56
dist/BlankProject/ProjectSettings/Physics2DSettings.asset
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56
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7
dist/BlankProject/ProjectSettings/PresetManager.asset
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7
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Normal file
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|
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metroTileShortName: simple-test-project
|
||||
metroTileShortName:
|
||||
metroTileShowName: 0
|
||||
metroMediumTileShowName: 0
|
||||
metroLargeTileShowName: 0
|
||||
@@ -612,8 +604,7 @@ PlayerSettings:
|
||||
metroDefaultTileSize: 1
|
||||
metroTileForegroundText: 2
|
||||
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
|
||||
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628,
|
||||
a: 1}
|
||||
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
|
||||
metroSplashScreenUseBackgroundColor: 0
|
||||
platformCapabilities: {}
|
||||
metroTargetDeviceFamilies: {}
|
||||
@@ -648,8 +639,7 @@ PlayerSettings:
|
||||
XboxOneOverrideIdentityName:
|
||||
XboxOneOverrideIdentityPublisher:
|
||||
vrEditorSettings: {}
|
||||
cloudServicesEnabled:
|
||||
UNet: 1
|
||||
cloudServicesEnabled: {}
|
||||
luminIcon:
|
||||
m_Name:
|
||||
m_ModelFolderPath:
|
||||
@@ -670,4 +660,6 @@ PlayerSettings:
|
||||
organizationId:
|
||||
cloudEnabled: 0
|
||||
legacyClampBlendShapeWeights: 0
|
||||
playerDataPath:
|
||||
forceSRGBBlit: 1
|
||||
virtualTexturingSupportEnabled: 0
|
||||
2
dist/BlankProject/ProjectSettings/ProjectVersion.txt
vendored
Normal file
2
dist/BlankProject/ProjectSettings/ProjectVersion.txt
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
m_EditorVersion: 2021.2.8f1
|
||||
m_EditorVersionWithRevision: 2021.2.8f1 (d0e5f0a7b06a)
|
||||
236
dist/BlankProject/ProjectSettings/QualitySettings.asset
vendored
Normal file
236
dist/BlankProject/ProjectSettings/QualitySettings.asset
vendored
Normal file
@@ -0,0 +1,236 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!47 &1
|
||||
QualitySettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 5
|
||||
m_CurrentQuality: 5
|
||||
m_QualitySettings:
|
||||
- serializedVersion: 2
|
||||
name: Very Low
|
||||
pixelLightCount: 0
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 15
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 1
|
||||
textureQuality: 1
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 0
|
||||
lodBias: 0.3
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Low
|
||||
pixelLightCount: 0
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 20
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 0
|
||||
lodBias: 0.4
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 16
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Medium
|
||||
pixelLightCount: 1
|
||||
shadows: 1
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 20
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 1
|
||||
lodBias: 0.7
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 64
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: High
|
||||
pixelLightCount: 2
|
||||
shadows: 2
|
||||
shadowResolution: 1
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 40
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 1
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 256
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Very High
|
||||
pixelLightCount: 3
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 70
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 1024
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
pixelLightCount: 4
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 255
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Lumin: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
Stadia: 5
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
iPhone: 2
|
||||
tvOS: 2
|
||||
43
dist/BlankProject/ProjectSettings/TagManager.asset
vendored
Normal file
43
dist/BlankProject/ProjectSettings/TagManager.asset
vendored
Normal file
@@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
||||
9
dist/BlankProject/ProjectSettings/TimeManager.asset
vendored
Normal file
9
dist/BlankProject/ProjectSettings/TimeManager.asset
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.33333334
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
||||
35
dist/BlankProject/ProjectSettings/UnityConnectSettings.asset
vendored
Normal file
35
dist/BlankProject/ProjectSettings/UnityConnectSettings.asset
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_DashboardUrl: https://dashboard.unity3d.com
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
||||
14
dist/BlankProject/ProjectSettings/VFXManager.asset
vendored
Normal file
14
dist/BlankProject/ProjectSettings/VFXManager.asset
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
||||
m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_StripUpdateShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
||||
m_CompiledVersion: 0
|
||||
m_RuntimeVersion: 0
|
||||
8
dist/BlankProject/ProjectSettings/VersionControlSettings.asset
vendored
Normal file
8
dist/BlankProject/ProjectSettings/VersionControlSettings.asset
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!890905787 &1
|
||||
VersionControlSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
||||
10
dist/BlankProject/ProjectSettings/XRSettings.asset
vendored
Normal file
10
dist/BlankProject/ProjectSettings/XRSettings.asset
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
||||
0
dist/BlankProject/ProjectSettings/boot.config
vendored
Normal file
0
dist/BlankProject/ProjectSettings/boot.config
vendored
Normal file
69
dist/bootstrapper/ApplyClusterAndAcquireLock.sh
vendored
69
dist/bootstrapper/ApplyClusterAndAcquireLock.sh
vendored
@@ -1,69 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# This creates a GKE Cluster
|
||||
# - Will wait for any deletion to complete on a cluster with the same name before creating
|
||||
# - Will wait for completion before continuing
|
||||
# - If the script is run concurrently multiple times, only one cluster will be created, all instances will wait for availability
|
||||
# Requires GCP Cloud SDK
|
||||
# Installs retry https://github.com/kadwanev/retry
|
||||
|
||||
GKE_PROJECT=$1
|
||||
GKE_CLUSTER=$2
|
||||
GKE_ZONE=$3
|
||||
|
||||
# may update this to avoid repeated install, drop me a comment if needed
|
||||
sudo sh -c "curl https://raw.githubusercontent.com/kadwanev/retry/master/retry -o /usr/local/bin/retry && chmod +x /usr/local/bin/retry"
|
||||
|
||||
attempts=0
|
||||
while [ $attempts -le 1 ]
|
||||
do
|
||||
retry -s 15 -t 20 -v '
|
||||
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
|
||||
jq "
|
||||
.[] |
|
||||
{name: .name, status: .status} |
|
||||
select(.name == \"$GKE_CLUSTER\")
|
||||
" |
|
||||
jq ".status")
|
||||
if [ "$STATUS" == "\"STOPPING\"" ]; then echo "Cluster stopping waiting for completion" && exit 1; fi
|
||||
exit 0
|
||||
'
|
||||
cluster=$(gcloud container clusters list --project $GKE_PROJECT --format="json" | jq '.[] | select(.name == "${GKE_CLUSTER}")')
|
||||
|
||||
if [ -z "$cluster" ];
|
||||
then
|
||||
echo "No clusters found for \"$GKE_CLUSTER\" in project \"$GKE_CLUSTER\" in zone \"$GKE_ZONE\""
|
||||
# you may not need this, it installs GCP beta for additional command line options
|
||||
gcloud components install beta -q
|
||||
# replace this line with whatever type of cluster you want to create
|
||||
gcloud beta container --project $GKE_PROJECT clusters create $GKE_CLUSTER --zone $GKE_ZONE --no-enable-basic-auth --cluster-version "1.15.12-gke.2" --machine-type "custom-1-3072" --image-type "COS" --disk-type "pd-standard" --disk-size "15" --metadata disable-legacy-endpoints=true --scopes "https://www.googleapis.com/auth/devstorage.read_only","https://www.googleapis.com/auth/logging.write","https://www.googleapis.com/auth/monitoring","https://www.googleapis.com/auth/servicecontrol","https://www.googleapis.com/auth/service.management.readonly","https://www.googleapis.com/auth/trace.append" --num-nodes "1" --enable-stackdriver-kubernetes --enable-ip-alias --default-max-pods-per-node "110" --enable-autoscaling --min-nodes "0" --max-nodes "3" --no-enable-master-authorized-networks --addons HorizontalPodAutoscaling,HttpLoadBalancing --enable-autoupgrade --enable-autorepair --max-surge-upgrade 1 --max-unavailable-upgrade 0
|
||||
fi;
|
||||
retry -s 15 -t 20 -v '
|
||||
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
|
||||
jq "
|
||||
.[] |
|
||||
{name: .name, status: .status} |
|
||||
select(.name == \"$GKE_CLUSTER\")
|
||||
" |
|
||||
jq ".status")
|
||||
if [ "$STATUS" == "\"PROVISIONING\"" ]; then echo "Cluster provisioning waiting for available" && exit 1; fi
|
||||
exit 0
|
||||
'
|
||||
echo "Cluster is available"
|
||||
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
|
||||
kubectl version
|
||||
NSID=$(cat /proc/sys/kernel/random/uuid)
|
||||
echo "::set-env name=NSID::"$NSID
|
||||
{
|
||||
cat <<EOF | kubectl apply -f -
|
||||
apiVersion: v1
|
||||
kind: Namespace
|
||||
metadata:
|
||||
name: ns-unity-builder-$NSID
|
||||
labels:
|
||||
app: unity-builder
|
||||
EOF
|
||||
} && exit 0
|
||||
|
||||
attempts=$(($attempts+1))
|
||||
done
|
||||
@@ -1,13 +0,0 @@
|
||||
kubectl delete ns ns-unity-builder-$NSID
|
||||
|
||||
# do any unity-builder namespaces remain?
|
||||
namespaceCount=$(kubectl get ns --output json | jq ".items | .[] | select(.metadata.labels.app == \"unity-builder\") | select(.status.phase != \"TERMINATING\")" | jq -s "length")
|
||||
echo $namespaceCount
|
||||
if [ "$namespaceCount" != "0" ]
|
||||
then
|
||||
echo "let next cluster delete"
|
||||
exit 0
|
||||
else
|
||||
echo "delete cluster"
|
||||
retry -s 15 -t 5 -v 'gcloud container clusters delete $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT --quiet'
|
||||
fi
|
||||
@@ -29,12 +29,23 @@ namespace UnityBuilderAction
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
// Determine subtarget
|
||||
StandaloneBuildSubtarget buildSubtarget;
|
||||
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
|
||||
buildSubtarget = default;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Define BuildPlayer Options
|
||||
var buildPlayerOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
||||
options = buildOptions
|
||||
options = buildOptions,
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
subtarget = (int) buildSubtarget
|
||||
#endif
|
||||
};
|
||||
|
||||
// Set version for this build
|
||||
|
||||
@@ -1,24 +1,105 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public class AndroidSettings
|
||||
public static class AndroidSettings
|
||||
{
|
||||
public static void Apply(Dictionary<string, string> options)
|
||||
{
|
||||
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
|
||||
{
|
||||
PlayerSettings.Android.useCustomKeystore = true;
|
||||
PlayerSettings.Android.keystoreName = keystoreName;
|
||||
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||
}
|
||||
#endif
|
||||
// Can't use out variable declaration as Unity 2018 doesn't support it
|
||||
string keystorePass;
|
||||
if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||
PlayerSettings.Android.keystorePass = keystorePass;
|
||||
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||
|
||||
string keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||
|
||||
string keyaliasPass;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||
PlayerSettings.Android.keyaliasPass = keyaliasPass;
|
||||
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
|
||||
PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
|
||||
|
||||
string androidTargetSdkVersion;
|
||||
if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
|
||||
{
|
||||
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
|
||||
try
|
||||
{
|
||||
targetSdkVersion =
|
||||
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
|
||||
}
|
||||
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
|
||||
}
|
||||
|
||||
string androidExportType;
|
||||
if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
|
||||
{
|
||||
// Only exists in 2018.3 and above
|
||||
PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
|
||||
.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
|
||||
switch (androidExportType)
|
||||
{
|
||||
case "androidStudioProject":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false);
|
||||
break;
|
||||
case "androidAppBundle":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, true);
|
||||
break;
|
||||
case "androidPackage":
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
|
||||
if (buildAppBundle != null)
|
||||
buildAppBundle.SetValue(null, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
string symbolType;
|
||||
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
|
||||
{
|
||||
#if UNITY_2021_1_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
|
||||
break;
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
|
||||
break;
|
||||
}
|
||||
#elif UNITY_2019_2_OR_NEWER
|
||||
switch (symbolType)
|
||||
{
|
||||
case "public":
|
||||
case "debugging":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = true;
|
||||
break;
|
||||
case "none":
|
||||
EditorUserBuildSettings.androidCreateSymbolsZip = false;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,29 +12,35 @@ namespace UnityBuilderAction.Input
|
||||
|
||||
public static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
ParseCommandLineArguments(out var validatedOptions);
|
||||
Dictionary<string, string> validatedOptions;
|
||||
ParseCommandLineArguments(out validatedOptions);
|
||||
|
||||
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
|
||||
string projectPath;
|
||||
if (!validatedOptions.TryGetValue("projectPath", out projectPath)) {
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
|
||||
string buildTarget;
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out buildTarget)) {
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||
Console.WriteLine($"{buildTarget} is not a defined {nameof(BuildTarget)}");
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
|
||||
string customBuildPath;
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out customBuildPath)) {
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
const string defaultCustomBuildName = "TestBuild";
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
|
||||
string customBuildName;
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
|
||||
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
} else if (customBuildName == "") {
|
||||
|
||||
36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
vendored
Normal file
36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Reporting
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
static class CompileListener
|
||||
{
|
||||
static CompileListener()
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
Application.logMessageReceived += Application_logMessageReceived;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
string prefix = "";
|
||||
switch (type)
|
||||
{
|
||||
case LogType.Error:
|
||||
prefix = "error";
|
||||
break;
|
||||
case LogType.Warning:
|
||||
prefix = "warning";
|
||||
break;
|
||||
case LogType.Exception:
|
||||
prefix = "error";
|
||||
break;
|
||||
}
|
||||
Console.WriteLine($"{Environment.NewLine}::{prefix} ::{condition}{Environment.NewLine}{stackTrace}");
|
||||
}
|
||||
}
|
||||
}
|
||||
11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
vendored
Normal file
11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fad44373fb7b61a4bb584e2675795aca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -106,7 +106,8 @@ namespace UnityBuilderAction.Versioning
|
||||
using (var process = new System.Diagnostics.Process()) {
|
||||
string workingDirectory = UnityEngine.Application.dataPath;
|
||||
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
|
||||
string output, errors;
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out output, out errors);
|
||||
if (exitCode != 0) { throw new GitException(exitCode, errors); }
|
||||
|
||||
return output;
|
||||
|
||||
348338
dist/index.js
generated
vendored
348338
dist/index.js
generated
vendored
File diff suppressed because one or more lines are too long
2
dist/index.js.map
generated
vendored
2
dist/index.js.map
generated
vendored
File diff suppressed because one or more lines are too long
2340
dist/licenses.txt
generated
vendored
2340
dist/licenses.txt
generated
vendored
File diff suppressed because it is too large
Load Diff
52
dist/platforms/mac/entrypoint.sh
vendored
Executable file
52
dist/platforms/mac/entrypoint.sh
vendored
Executable file
@@ -0,0 +1,52 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Create directories for license activation
|
||||
#
|
||||
|
||||
UNITY_LICENSE_PATH="/Library/Application Support/Unity"
|
||||
|
||||
if [ ! -d "$UNITY_LICENSE_PATH" ]; then
|
||||
echo "Creating Unity License Directory"
|
||||
sudo mkdir -p "$UNITY_LICENSE_PATH"
|
||||
sudo chmod -R 777 "$UNITY_LICENSE_PATH"
|
||||
fi;
|
||||
|
||||
ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
|
||||
mkdir -p "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
source $ACTION_FOLDER/platforms/mac/steps/activate.sh
|
||||
source $ACTION_FOLDER/platforms/mac/steps/build.sh
|
||||
source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
|
||||
|
||||
#
|
||||
# Remove license activation directory
|
||||
#
|
||||
|
||||
rm -r "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
#
|
||||
|
||||
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Failure #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above."
|
||||
echo ""
|
||||
fi;
|
||||
|
||||
#
|
||||
# Exit with code from the build step.
|
||||
#
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
42
dist/platforms/mac/steps/activate.sh
vendored
Executable file
42
dist/platforms/mac/steps/activate.sh
vendored
Executable file
@@ -0,0 +1,42 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
echo "Requesting activation"
|
||||
|
||||
# Activate license
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
if [ ! -f "/Library/Application Support/Unity/Unity_lic.ulf" ]; then
|
||||
echo "::error ::There was an error while trying to activate the Unity license."
|
||||
fi
|
||||
|
||||
#
|
||||
# Display information about the result
|
||||
#
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
# Activation was a success
|
||||
echo "Activation complete."
|
||||
else
|
||||
# Activation failed so exit with the code from the license verification step
|
||||
echo "Unclassified error occured while trying to activate license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
echo "::error ::There was an error while trying to activate the Unity license."
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
||||
197
dist/platforms/mac/steps/build.sh
vendored
Executable file
197
dist/platforms/mac/steps/build.sh
vendored
Executable file
@@ -0,0 +1,197 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Set project path
|
||||
#
|
||||
|
||||
UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
|
||||
echo "Using project path \"$UNITY_PROJECT_PATH\"."
|
||||
|
||||
#
|
||||
# Display the name for the build, doubles as the output name
|
||||
#
|
||||
|
||||
echo "Using build name \"$BUILD_NAME\"."
|
||||
|
||||
#
|
||||
# Display the build's target platform;
|
||||
#
|
||||
|
||||
echo "Using build target \"$BUILD_TARGET\"."
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
|
||||
echo "Using build path \"$BUILD_PATH\" to save file \"$BUILD_FILE\"."
|
||||
BUILD_PATH_FULL="$GITHUB_WORKSPACE/$BUILD_PATH"
|
||||
CUSTOM_BUILD_PATH="$BUILD_PATH_FULL/$BUILD_FILE"
|
||||
|
||||
#
|
||||
# Set the build method, must reference one of:
|
||||
#
|
||||
# - <NamespaceName.ClassName.MethodName>
|
||||
# - <ClassName.MethodName>
|
||||
#
|
||||
# For example: `BuildCommand.PerformBuild`
|
||||
#
|
||||
# The method must be declared static and placed in project/Assets/Editor
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_METHOD" ]; then
|
||||
# User has not provided their own build command.
|
||||
#
|
||||
# Use the script from this action which builds the scenes that are enabled in
|
||||
# the project.
|
||||
#
|
||||
echo "Using built-in build method."
|
||||
# Create Editor directory if it does not exist
|
||||
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
# Copy the build script of Unity Builder action
|
||||
cp -R "$ACTION_FOLDER/default-build-script/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
# Set the Build method to that of UnityBuilder Action
|
||||
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||
# Verify recursive paths
|
||||
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
#
|
||||
else
|
||||
# User has provided their own build method.
|
||||
# Assume they also bring their own script.
|
||||
#
|
||||
echo "Using build method \"$BUILD_METHOD\"."
|
||||
#
|
||||
fi
|
||||
|
||||
#
|
||||
# Prepare Android keystore and SDK, if needed
|
||||
#
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_KEYSTORE_NAME" && -n "$ANDROID_KEYSTORE_BASE64" ]]; then
|
||||
echo "Creating Android keystore."
|
||||
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
|
||||
echo "Created Android keystore."
|
||||
else
|
||||
echo "Not creating Android keystore."
|
||||
fi
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
ANDROID_INSTALL_LOCATION="/Applications/Unity/Hub/Editor/$UNITY_VERSION/PlaybackEngines/AndroidPlayer"
|
||||
export JAVA_HOME="$ANDROID_INSTALL_LOCATION/OpenJDK"
|
||||
export ANDROID_HOME="$ANDROID_INSTALL_LOCATION/SDK"
|
||||
yes | "$ANDROID_HOME/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
fi
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Custom parameters #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
echo "$CUSTOM_PARAMETERS"
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Current build dir #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
echo "Creating \"$BUILD_PATH_FULL\" if it does not exist."
|
||||
mkdir -p "$BUILD_PATH_FULL"
|
||||
ls -alh "$BUILD_PATH_FULL"
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Project directory #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
ls -alh "$UNITY_PROJECT_PATH"
|
||||
|
||||
#
|
||||
# Build
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Building project #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-quit \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||
-executeMethod "$BUILD_METHOD" \
|
||||
-buildVersion "$VERSION" \
|
||||
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
||||
-androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
|
||||
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
|
||||
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
|
||||
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
|
||||
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
|
||||
-androidExportType "$ANDROID_EXPORT_TYPE" \
|
||||
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
|
||||
$CUSTOM_PARAMETERS
|
||||
|
||||
# Catch exit code
|
||||
BUILD_EXIT_CODE=$?
|
||||
|
||||
# Display logs
|
||||
cat "$UNITY_PROJECT_PATH/out.log"
|
||||
|
||||
# Display results
|
||||
if [ $BUILD_EXIT_CODE -eq 0 ]; then
|
||||
echo "Build succeeded";
|
||||
else
|
||||
echo "Build failed, with exit code $BUILD_EXIT_CODE";
|
||||
fi
|
||||
|
||||
#
|
||||
# Permissions
|
||||
#
|
||||
|
||||
# Make a given user owner of all artifacts
|
||||
if [[ -n "$CHOWN_FILES_TO" ]]; then
|
||||
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
|
||||
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
|
||||
fi
|
||||
|
||||
# Add read permissions for everyone to all artifacts
|
||||
chmod -R a+r "$BUILD_PATH_FULL"
|
||||
chmod -R a+r "$UNITY_PROJECT_PATH"
|
||||
|
||||
# Add execute permissions to specific files
|
||||
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
|
||||
OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/$BUILD_NAME.app/Contents/MacOS"
|
||||
find "$OSX_EXECUTABLE_PATH" -type f -exec chmod +x {} \;
|
||||
fi
|
||||
|
||||
#
|
||||
# Results
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Build output #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
ls -alh "$BUILD_PATH_FULL"
|
||||
18
dist/platforms/mac/steps/return_license.sh
vendored
Executable file
18
dist/platforms/mac/steps/return_license.sh
vendored
Executable file
@@ -0,0 +1,18 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# Run in ACTIVATE_LICENSE_PATH directory
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||
-logFile - \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-returnlicense \
|
||||
-projectPath "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
# Return to previous working directory
|
||||
popd
|
||||
20
dist/platforms/ubuntu/Dockerfile
vendored
20
dist/platforms/ubuntu/Dockerfile
vendored
@@ -1,20 +0,0 @@
|
||||
ARG IMAGE
|
||||
FROM $IMAGE
|
||||
|
||||
LABEL "com.github.actions.name"="Unity - Builder"
|
||||
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
|
||||
LABEL "com.github.actions.icon"="box"
|
||||
LABEL "com.github.actions.color"="gray-dark"
|
||||
|
||||
LABEL "repository"="http://github.com/game-ci/unity-actions"
|
||||
LABEL "homepage"="http://github.com/game-ci/unity-actions"
|
||||
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
||||
|
||||
COPY default-build-script /UnityBuilderAction
|
||||
COPY platforms/ubuntu/steps /steps
|
||||
RUN chmod -R +x /steps
|
||||
COPY platforms/ubuntu/entrypoint.sh /entrypoint.sh
|
||||
RUN chmod +x /entrypoint.sh
|
||||
RUN ls
|
||||
|
||||
ENTRYPOINT ["/entrypoint.sh"]
|
||||
3
dist/platforms/ubuntu/entrypoint.sh
vendored
Normal file → Executable file
3
dist/platforms/ubuntu/entrypoint.sh
vendored
Normal file → Executable file
@@ -4,12 +4,13 @@
|
||||
# Create directory for license activation
|
||||
#
|
||||
|
||||
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license"
|
||||
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license~"
|
||||
mkdir -p "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
source /steps/set_extra_git_configs.sh
|
||||
source /steps/set_gitcredential.sh
|
||||
source /steps/activate.sh
|
||||
source /steps/build.sh
|
||||
|
||||
80
dist/platforms/ubuntu/steps/activate.sh
vendored
Normal file → Executable file
80
dist/platforms/ubuntu/steps/activate.sh
vendored
Normal file → Executable file
@@ -4,64 +4,13 @@
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# PERSONAL LICENSE MODE
|
||||
#
|
||||
# This will activate Unity, using a license file
|
||||
#
|
||||
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
|
||||
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
||||
#
|
||||
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
||||
echo "Requesting activation (personal license)"
|
||||
|
||||
# Set the license file path
|
||||
FILE_PATH=UnityLicenseFile.ulf
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]]; then
|
||||
# Copy license file from Github variables
|
||||
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
||||
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
# Copy license file from file system
|
||||
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
|
||||
fi
|
||||
|
||||
# Activate license
|
||||
ACTIVATION_OUTPUT=$(unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-manualLicenseFile $FILE_PATH)
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
# The exit code for personal activation is always 1;
|
||||
# Determine whether activation was successful.
|
||||
#
|
||||
# Successful output should include the following:
|
||||
#
|
||||
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
|
||||
#
|
||||
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
|
||||
|
||||
# Set exit code to 0 if activation was successful
|
||||
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
|
||||
UNITY_EXIT_CODE=0
|
||||
fi;
|
||||
|
||||
# Remove license file
|
||||
rm -f $FILE_PATH
|
||||
|
||||
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the activating process.
|
||||
#
|
||||
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
||||
#
|
||||
echo "Requesting activation (professional license)"
|
||||
echo "Requesting activation"
|
||||
|
||||
# Activate license
|
||||
unity-editor \
|
||||
@@ -69,11 +18,31 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD"
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "/BlankProject"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
if [ ! -f "~/.local/share/unity3d/Unity/Unity_lic.ulf" ]; then
|
||||
echo "::error ::There was an error while trying to activate the Unity license."
|
||||
fi
|
||||
|
||||
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||
#
|
||||
# Custom Unity License Server
|
||||
#
|
||||
echo "Adding licensing server config"
|
||||
|
||||
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
|
||||
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
|
||||
export FLOATING_LICENSE
|
||||
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
|
||||
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
|
||||
|
||||
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
@@ -85,6 +54,7 @@ else
|
||||
echo "Visit https://game.ci/docs/github/getting-started for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
echo "::error ::No valid license activation strategy could be determined."
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
|
||||
exit 1;
|
||||
|
||||
|
||||
25
dist/platforms/ubuntu/steps/build.sh
vendored
Normal file → Executable file
25
dist/platforms/ubuntu/steps/build.sh
vendored
Normal file → Executable file
@@ -63,21 +63,21 @@ else
|
||||
fi
|
||||
|
||||
#
|
||||
# Prepare Android keystore and SDK, if needed
|
||||
# Prepare Android SDK, if needed
|
||||
#
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_KEYSTORE_NAME" && -n "$ANDROID_KEYSTORE_BASE64" ]]; then
|
||||
echo "Creating Android keystore."
|
||||
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
|
||||
echo "Created Android keystore."
|
||||
else
|
||||
echo "Not creating Android keystore."
|
||||
fi
|
||||
|
||||
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
|
||||
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
"$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
|
||||
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
|
||||
if [ -z "${SDKMANAGER}" ]
|
||||
then
|
||||
echo "No sdkmanager found"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
|
||||
echo "Updated Android SDK."
|
||||
else
|
||||
echo "Not updating Android SDK."
|
||||
@@ -127,7 +127,7 @@ echo ""
|
||||
|
||||
unity-editor \
|
||||
-logfile /dev/stdout \
|
||||
-quit \
|
||||
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
@@ -141,6 +141,8 @@ unity-editor \
|
||||
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
|
||||
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
|
||||
-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
|
||||
-androidExportType "$ANDROID_EXPORT_TYPE" \
|
||||
-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
|
||||
$CUSTOM_PARAMETERS
|
||||
|
||||
# Catch exit code
|
||||
@@ -159,6 +161,7 @@ fi
|
||||
|
||||
# Make a given user owner of all artifacts
|
||||
if [[ -n "$CHOWN_FILES_TO" ]]; then
|
||||
echo "Changing ownership of files to $CHOWN_FILES_TO for $BUILD_PATH_FULL and $UNITY_PROJECT_PATH"
|
||||
chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL"
|
||||
chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH"
|
||||
fi
|
||||
|
||||
16
dist/platforms/ubuntu/steps/return_license.sh
vendored
Normal file → Executable file
16
dist/platforms/ubuntu/steps/return_license.sh
vendored
Normal file → Executable file
@@ -4,16 +4,26 @@
|
||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
||||
pushd "$ACTIVATE_LICENSE_PATH"
|
||||
|
||||
if [[ -n "$UNITY_SERIAL" ]]; then
|
||||
|
||||
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
# Return any floating license used.
|
||||
#
|
||||
echo "Returning floating license: \"$FLOATING_LICENSE\""
|
||||
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
|
||||
elif [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
unity-editor \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-returnlicense
|
||||
-returnlicense \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD" \
|
||||
-projectPath "/BlankProject"
|
||||
fi
|
||||
|
||||
# Return to previous working directory
|
||||
|
||||
29
dist/platforms/ubuntu/steps/set_extra_git_configs.sh
vendored
Normal file
29
dist/platforms/ubuntu/steps/set_extra_git_configs.sh
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [ -z "${GIT_CONFIG_EXTENSIONS}" ]
|
||||
then
|
||||
echo "GIT_CONFIG_EXTENSIONS unset skipping"
|
||||
else
|
||||
echo "GIT_CONFIG_EXTENSIONS is set configuring extra git configs"
|
||||
|
||||
IFS=$'\n'
|
||||
for config in $(echo "${GIT_CONFIG_EXTENSIONS}" | sed 's/\(.*\)=\(.*\)/"\1" "\2"/g'); do
|
||||
if [[ $config =~ \"([^\"]+)\"\ \"([^\"]+)\" ]]; then
|
||||
key="${BASH_REMATCH[1]}"
|
||||
value="${BASH_REMATCH[2]}"
|
||||
else
|
||||
echo "Error parsing config: $config"
|
||||
exit 1
|
||||
fi
|
||||
echo "Adding extra git config: \"$key\" = \"$value\""
|
||||
git config --global --add "$key" "$value"
|
||||
done
|
||||
unset IFS
|
||||
|
||||
fi
|
||||
|
||||
echo "---------- git config --list -------------"
|
||||
git config --list
|
||||
|
||||
echo "---------- git config --list --show-origin -------------"
|
||||
git config --list --show-origin
|
||||
8
dist/platforms/ubuntu/steps/set_gitcredential.sh
vendored
Normal file → Executable file
8
dist/platforms/ubuntu/steps/set_gitcredential.sh
vendored
Normal file → Executable file
@@ -7,10 +7,10 @@ else
|
||||
echo "GIT_PRIVATE_TOKEN is set configuring git credentials"
|
||||
|
||||
git config --global credential.helper store
|
||||
git config --global --replace-all url.https://github.com/.insteadOf ssh://git@github.com/
|
||||
git config --global --add url.https://github.com/.insteadOf git@github.com
|
||||
|
||||
git config --global url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
git config --global --replace-all url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf ssh://git@github.com/
|
||||
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf git@github.com
|
||||
git config --global --add url."https://token:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
|
||||
git config --global url."https://ssh:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global url."https://git:$GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
|
||||
|
||||
|
||||
18
dist/platforms/windows/Dockerfile
vendored
18
dist/platforms/windows/Dockerfile
vendored
@@ -1,18 +0,0 @@
|
||||
ARG IMAGE
|
||||
FROM $IMAGE
|
||||
|
||||
LABEL "com.github.actions.name"="Unity - Builder"
|
||||
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
|
||||
LABEL "com.github.actions.icon"="box"
|
||||
LABEL "com.github.actions.color"="gray-dark"
|
||||
|
||||
LABEL "repository"="http://github.com/game-ci/unity-actions"
|
||||
LABEL "homepage"="http://github.com/game-ci/unity-actions"
|
||||
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
||||
|
||||
COPY default-build-script c:/UnityBuilderAction
|
||||
COPY platforms/windows/steps c:/steps
|
||||
COPY platforms/windows/entrypoint.ps1 c:/entrypoint.ps1
|
||||
RUN dir
|
||||
|
||||
ENTRYPOINT ["powershell", "c:/entrypoint.ps1"]
|
||||
19
dist/platforms/windows/activate.ps1
vendored
Normal file
19
dist/platforms/windows/activate.ps1
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
# Activates Unity
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Activating #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
& "$Env:UNITY_PATH/Editor/Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-serial $Env:UNITY_SERIAL `
|
||||
-projectPath "c:/BlankProject" `
|
||||
-logfile - | Out-Host
|
||||
|
||||
if(-not(Test-path "C:/ProgramData/Unity/Unity_lic.ulf" -PathType leaf))
|
||||
{
|
||||
Write-Output "::error ::There was an error while trying to activate the Unity license."
|
||||
}
|
||||
197
dist/platforms/windows/build.ps1
vendored
Normal file
197
dist/platforms/windows/build.ps1
vendored
Normal file
@@ -0,0 +1,197 @@
|
||||
#
|
||||
# Set project path
|
||||
#
|
||||
$Env:UNITY_PROJECT_PATH="$Env:GITHUB_WORKSPACE\$Env:PROJECT_PATH"
|
||||
Write-Output "$('Using project path "')$($Env:UNITY_PROJECT_PATH)$('".')"
|
||||
|
||||
#
|
||||
# Display the name for the build, doubles as the output name
|
||||
#
|
||||
|
||||
Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
|
||||
|
||||
#
|
||||
# Display the build's target platform;
|
||||
#
|
||||
|
||||
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
|
||||
Write-Output "$('Using build path "')$($Env:BUILD_PATH)$('" to save file "')$($Env:BUILD_FILE)$('".')"
|
||||
$Env:BUILD_PATH_FULL="$Env:GITHUB_WORKSPACE\$Env:BUILD_PATH"
|
||||
$Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE"
|
||||
|
||||
#
|
||||
# Set the build method, must reference one of:
|
||||
#
|
||||
# - <NamespaceName.ClassName.MethodName>
|
||||
# - <ClassName.MethodName>
|
||||
#
|
||||
# For example: `BuildCommand.PerformBuild`
|
||||
#
|
||||
# The method must be declared static and placed in project/Assets/Editor
|
||||
#
|
||||
if ($Env:BUILD_METHOD)
|
||||
{
|
||||
# User has provided their own build method.
|
||||
# Assume they also bring their own script.
|
||||
Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')"
|
||||
}
|
||||
else
|
||||
{
|
||||
# User has not provided their own build command.
|
||||
#
|
||||
# Use the script from this action which builds the scenes that are enabled in
|
||||
# the project.
|
||||
#
|
||||
Write-Output "Using built-in build method."
|
||||
|
||||
# Create Editor directory if it does not exist
|
||||
if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
|
||||
{
|
||||
# We use -Force to suppress output, doesn't overwrite anything
|
||||
New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
|
||||
}
|
||||
|
||||
# Copy the build script of Unity Builder action
|
||||
Copy-Item -Path "c:\UnityBuilderAction" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
||||
|
||||
# Set the Build method to that of UnityBuilder Action
|
||||
$Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||
|
||||
# Verify recursive paths
|
||||
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
||||
}
|
||||
|
||||
if ( "$Env:BUILD_TARGET" -eq "Android" -and -not ([string]::IsNullOrEmpty("$Env:ANDROID_KEYSTORE_BASE64")) )
|
||||
{
|
||||
Write-Output "Creating Android keystore."
|
||||
|
||||
# Write to consistent location as Windows Unity seems to have issues with pwd and can't find the keystore
|
||||
$keystorePath = "C:/android.keystore"
|
||||
[System.IO.File]::WriteAllBytes($keystorePath, [System.Convert]::FromBase64String($Env:ANDROID_KEYSTORE_BASE64))
|
||||
|
||||
# Ensure the project settings are pointed at the correct path
|
||||
$unitySettingsPath = "$Env:UNITY_PROJECT_PATH\ProjectSettings\ProjectSettings.asset"
|
||||
$fileContent = Get-Content -Path "$unitySettingsPath"
|
||||
$fileContent = $fileContent -replace "AndroidKeystoreName:\s+.*", "AndroidKeystoreName: $keystorePath"
|
||||
$fileContent | Set-Content -Path "$unitySettingsPath"
|
||||
|
||||
Write-Output "Created Android keystore."
|
||||
}
|
||||
else {
|
||||
Write-Output "Not creating Android keystore."
|
||||
}
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Custom parameters #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Write-Output "$('"')$($Env:CUSTOM_PARAMETERS)$('"')"
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Current build dir #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')"
|
||||
if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL))
|
||||
{
|
||||
mkdir "$Env:BUILD_PATH_FULL"
|
||||
}
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Project directory #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Get-ChildItem $Env:UNITY_PROJECT_PATH
|
||||
|
||||
#
|
||||
# Build
|
||||
#
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Building project #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
|
||||
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
|
||||
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
|
||||
$unityArgs = @(
|
||||
"-quit",
|
||||
"-batchmode",
|
||||
"-nographics",
|
||||
"-silent-crashes",
|
||||
"-projectPath", $Env:UNITY_PROJECT_PATH,
|
||||
"-executeMethod", $Env:BUILD_METHOD,
|
||||
"-buildTarget", $Env:BUILD_TARGET,
|
||||
"-customBuildTarget", $Env:BUILD_TARGET,
|
||||
"-customBuildPath", $Env:CUSTOM_BUILD_PATH,
|
||||
"-buildVersion", $Env:VERSION,
|
||||
"-androidVersionCode", $Env:ANDROID_VERSION_CODE,
|
||||
"-androidKeystorePass", $Env:ANDROID_KEYSTORE_PASS,
|
||||
"-androidKeyaliasName", $Env:ANDROID_KEYALIAS_NAME,
|
||||
"-androidKeyaliasPass", $Env:ANDROID_KEYALIAS_PASS,
|
||||
"-androidTargetSdkVersion", $Env:ANDROID_TARGET_SDK_VERSION,
|
||||
"-androidExportType", $Env:ANDROID_EXPORT_TYPE,
|
||||
"-androidSymbolType", $Env:ANDROID_SYMBOL_TYPE,
|
||||
"-logfile", "-"
|
||||
) + $customParametersArray
|
||||
|
||||
# Remove null items as that will fail the Start-Process call
|
||||
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
|
||||
|
||||
$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Unity.exe" `
|
||||
-ArgumentList $unityArgs `
|
||||
-PassThru `
|
||||
-NoNewWindow
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
$unityHandle = $unityProcess.Handle
|
||||
|
||||
while ($true) {
|
||||
if ($unityProcess.HasExited) {
|
||||
Start-Sleep -Seconds 3
|
||||
Get-Process
|
||||
|
||||
$BUILD_EXIT_CODE = $unityProcess.ExitCode
|
||||
|
||||
# Display results
|
||||
if ($BUILD_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "Build Succeeded!!"
|
||||
} else
|
||||
{
|
||||
Write-Output "Build failed, with exit code $BUILD_EXIT_CODE"
|
||||
}
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Build output #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
Write-Output ""
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
||||
24
dist/platforms/windows/entrypoint.ps1
vendored
24
dist/platforms/windows/entrypoint.ps1
vendored
@@ -1,15 +1,29 @@
|
||||
# Activate Unity
|
||||
& "c:\steps\activate.ps1"
|
||||
Get-Process
|
||||
Start-Sleep -Seconds 3
|
||||
|
||||
# Import any necessary registry keys, ie: location of windows 10 sdk
|
||||
# No guarantee that there will be any necessary registry keys, ie: tvOS
|
||||
Get-ChildItem -Path c:\regkeys -File | Foreach {reg import $_.fullname}
|
||||
Get-ChildItem -Path c:\regkeys -File | ForEach-Object {reg import $_.fullname}
|
||||
|
||||
# Register the Visual Studio installation so Unity can find it
|
||||
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
|
||||
|
||||
# Kill the regsvr process
|
||||
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
|
||||
|
||||
# Setup Git Credentials
|
||||
. "c:\steps\set_gitcredential.ps1"
|
||||
|
||||
# Activate Unity
|
||||
. "c:\steps\activate.ps1"
|
||||
|
||||
# Build the project
|
||||
& "c:\steps\build.ps1"
|
||||
. "c:\steps\build.ps1"
|
||||
|
||||
# Free the seat for the activated license
|
||||
& "c:\steps\return_license.ps1"
|
||||
. "c:\steps\return_license.ps1"
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
Get-Process
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
|
||||
14
dist/platforms/windows/return_license.ps1
vendored
Normal file
14
dist/platforms/windows/return_license.ps1
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
# Return the active Unity license
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Return License #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
& "$Env:UNITY_PATH\Editor\Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-returnlicense `
|
||||
-projectPath "c:/BlankProject" `
|
||||
-logfile - | Out-Host
|
||||
20
dist/platforms/windows/set_gitcredential.ps1
vendored
Normal file
20
dist/platforms/windows/set_gitcredential.ps1
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
if ([string]::IsNullOrEmpty($env:GIT_PRIVATE_TOKEN)) {
|
||||
Write-Host "GIT_PRIVATE_TOKEN unset skipping"
|
||||
}
|
||||
else {
|
||||
Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials"
|
||||
|
||||
git config --global credential.helper store
|
||||
git config --global --replace-all "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
|
||||
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
|
||||
git config --global "url.https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global "url.https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
|
||||
}
|
||||
|
||||
Write-Host "---------- git config --list -------------"
|
||||
git config --list
|
||||
|
||||
Write-Host "---------- git config --list --show-origin -------------"
|
||||
git config --list --show-origin
|
||||
6
dist/platforms/windows/steps/activate.ps1
vendored
6
dist/platforms/windows/steps/activate.ps1
vendored
@@ -1,6 +0,0 @@
|
||||
# Activates Unity
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-serial $Env:UNITY_SERIAL `
|
||||
-logfile | Out-Host
|
||||
147
dist/platforms/windows/steps/build.ps1
vendored
147
dist/platforms/windows/steps/build.ps1
vendored
@@ -1,147 +0,0 @@
|
||||
#
|
||||
# Set project path
|
||||
#
|
||||
$Env:UNITY_PROJECT_PATH="$Env:GITHUB_WORKSPACE\$Env:PROJECT_PATH"
|
||||
Write-Output "$('Using project path "')$($Env:UNITY_PROJECT_PATH)$('".')"
|
||||
|
||||
#
|
||||
# Display the name for the build, doubles as the output name
|
||||
#
|
||||
|
||||
Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
|
||||
|
||||
#
|
||||
# Display the build's target platform;
|
||||
#
|
||||
|
||||
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
|
||||
Write-Output "$('Using build path "')$($Env:BUILD_PATH)$('" to save file "')$($Env:BUILD_FILE)$('".')"
|
||||
$Env:BUILD_PATH_FULL="$Env:GITHUB_WORKSPACE\$Env:BUILD_PATH"
|
||||
$Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE"
|
||||
|
||||
#
|
||||
# Set the build method, must reference one of:
|
||||
#
|
||||
# - <NamespaceName.ClassName.MethodName>
|
||||
# - <ClassName.MethodName>
|
||||
#
|
||||
# For example: `BuildCommand.PerformBuild`
|
||||
#
|
||||
# The method must be declared static and placed in project/Assets/Editor
|
||||
#
|
||||
if ($Env:BUILD_METHOD)
|
||||
{
|
||||
# User has provided their own build method.
|
||||
# Assume they also bring their own script.
|
||||
Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')"
|
||||
}
|
||||
else
|
||||
{
|
||||
# User has not provided their own build command.
|
||||
#
|
||||
# Use the script from this action which builds the scenes that are enabled in
|
||||
# the project.
|
||||
#
|
||||
Write-Output "Using built-in build method."
|
||||
|
||||
# Create Editor directory if it does not exist
|
||||
if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
|
||||
{
|
||||
# We use -Force to suppress output, doesn't overwrite anything
|
||||
New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
|
||||
}
|
||||
|
||||
# Copy the build script of Unity Builder action
|
||||
Copy-Item -Path "c:\UnityBuilderAction" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
||||
|
||||
# Set the Build method to that of UnityBuilder Action
|
||||
$Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||
|
||||
# Verify recursive paths
|
||||
Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
||||
}
|
||||
|
||||
#
|
||||
# Pre-build debug information
|
||||
#
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Custom parameters #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Write-Output "$('"')$($Env:CUSTOM_PARAMETERS)$('"')"
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Current build dir #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')"
|
||||
if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL))
|
||||
{
|
||||
mkdir "$Env:BUILD_PATH_FULL"
|
||||
}
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Project directory #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Get-ChildItem $Env:UNITY_PROJECT_PATH
|
||||
|
||||
#
|
||||
# Build
|
||||
#
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Building project #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
|
||||
-projectPath $Env:UNITY_PROJECT_PATH `
|
||||
-executeMethod $Env:BUILD_METHOD `
|
||||
-buildTarget $Env:BUILD_TARGET `
|
||||
-customBuildTarget $Env:BUILD_TARGET `
|
||||
-customBuildPath $Env:CUSTOM_BUILD_PATH `
|
||||
-buildVersion $Env:VERSION `
|
||||
$Env:CUSTOM_PARAMETERS `
|
||||
-logfile | Out-Host
|
||||
|
||||
# Catch exit code
|
||||
$Env:BUILD_EXIT_CODE=$?
|
||||
|
||||
# Display results
|
||||
if ($Env:BUILD_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "Build Succeeded!"
|
||||
} else
|
||||
{
|
||||
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
|
||||
}
|
||||
|
||||
# TODO: Determine if we need to set permissions on any files
|
||||
|
||||
#
|
||||
# Results
|
||||
#
|
||||
|
||||
Write-Output ""
|
||||
Write-Output "###########################"
|
||||
Write-Output "# Build output #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
Get-ChildItem $Env:BUILD_PATH_FULL
|
||||
Write-Output ""
|
||||
@@ -1,6 +0,0 @@
|
||||
# Return the active Unity license
|
||||
& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-returnlicense `
|
||||
-logfile | Out-Host
|
||||
3911
dist/sourcemap-register.js
generated
vendored
3911
dist/sourcemap-register.js
generated
vendored
File diff suppressed because one or more lines are too long
7
dist/unity-config/services-config.json.template
vendored
Normal file
7
dist/unity-config/services-config.json.template
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"licensingServiceBaseUrl": "%URL%",
|
||||
"enableEntitlementLicensing": true,
|
||||
"enableFloatingApi": true,
|
||||
"clientConnectTimeoutSec": 5,
|
||||
"clientHandshakeTimeoutSec": 10
|
||||
}
|
||||
3
game-ci/command-hooks/my-test-hook-post-build.yaml
Normal file
3
game-ci/command-hooks/my-test-hook-post-build.yaml
Normal file
@@ -0,0 +1,3 @@
|
||||
hook: after
|
||||
commands: |
|
||||
echo "after-build hook test!"
|
||||
3
game-ci/command-hooks/my-test-hook-pre-build.yaml
Normal file
3
game-ci/command-hooks/my-test-hook-pre-build.yaml
Normal file
@@ -0,0 +1,3 @@
|
||||
hook: before
|
||||
commands: |
|
||||
echo "before-build hook test!!"
|
||||
3
game-ci/container-hooks/my-test-step-post-build.yaml
Normal file
3
game-ci/container-hooks/my-test-step-post-build.yaml
Normal file
@@ -0,0 +1,3 @@
|
||||
hook: after
|
||||
commands: |
|
||||
echo "after-build step test!"
|
||||
3
game-ci/container-hooks/my-test-step-pre-build.yaml
Normal file
3
game-ci/container-hooks/my-test-step-pre-build.yaml
Normal file
@@ -0,0 +1,3 @@
|
||||
hook: before
|
||||
commands: |
|
||||
echo "before-build step test!"
|
||||
@@ -1,11 +1,30 @@
|
||||
module.exports = {
|
||||
// Automatically clear mock calls and instances between every test
|
||||
clearMocks: true,
|
||||
|
||||
// An array of file extensions your modules use
|
||||
moduleFileExtensions: ['js', 'ts'],
|
||||
|
||||
// The test environment that will be used for testing
|
||||
testEnvironment: 'node',
|
||||
|
||||
// The glob patterns Jest uses to detect test files
|
||||
testMatch: ['**/*.test.ts'],
|
||||
|
||||
// This option allows use of a custom test runner
|
||||
testRunner: 'jest-circus/runner',
|
||||
|
||||
// A map with regular expressions for transformers to paths
|
||||
transform: {
|
||||
'^.+\\.ts$': 'ts-jest',
|
||||
},
|
||||
|
||||
// Indicates whether each individual test should be reported during the run
|
||||
verbose: true,
|
||||
|
||||
// An array of regexp pattern strings, matched against all module paths before considered 'visible' to the module loader
|
||||
modulePathIgnorePatterns: ['<rootDir>/lib/', '<rootDir>/dist/'],
|
||||
|
||||
// A list of paths to modules that run some code to configure or set up the testing framework before each test
|
||||
setupFilesAfterEnv: ['<rootDir>/src/jest.setup.ts'],
|
||||
};
|
||||
|
||||
31
lefthook.yml
Normal file
31
lefthook.yml
Normal file
@@ -0,0 +1,31 @@
|
||||
# EXAMPLE USAGE
|
||||
# Refer for explanation to following link:
|
||||
# https://github.com/evilmartians/lefthook/blob/master/docs/full_guide.md
|
||||
#
|
||||
|
||||
color: true
|
||||
extends: {}
|
||||
|
||||
pre-commit:
|
||||
parallel: true
|
||||
commands:
|
||||
format documents:
|
||||
glob: '*.{md,mdx}'
|
||||
run: yarn prettier --write {staged_files}
|
||||
format configs:
|
||||
glob: '*.{json,yml,yaml}'
|
||||
run: yarn prettier --write {staged_files}
|
||||
format code:
|
||||
glob: '*.{js,jsx,ts,tsx}'
|
||||
exclude: 'dist/'
|
||||
run: yarn prettier --write {staged_files} && yarn eslint {staged_files} && git add {staged_files}
|
||||
run tests:
|
||||
glob: '*.{js,jsx,ts,tsx}'
|
||||
exclude: 'dist/'
|
||||
run: yarn jest --passWithNoTests --findRelatedTests {staged_files}
|
||||
build distributables:
|
||||
skip: ['merge', 'rebase']
|
||||
run: yarn build && git add dist
|
||||
make shell script executable:
|
||||
glob: '*.sh'
|
||||
run: git update-index --chmod=+x
|
||||
99
package.json
99
package.json
@@ -1,65 +1,80 @@
|
||||
{
|
||||
"name": "unity-builder",
|
||||
"version": "2.0.0",
|
||||
"version": "3.0.0",
|
||||
"description": "Build Unity projects for different platforms.",
|
||||
"main": "dist/index.js",
|
||||
"repository": "git@github.com:game-ci/unity-builder.git",
|
||||
"author": "Webber <webber@takken.io>",
|
||||
"license": "MIT",
|
||||
"scripts": {
|
||||
"prebuild": "yarn",
|
||||
"build": "tsc && ncc build lib --source-map --license licenses.txt",
|
||||
"prepare": "lefthook install && npx husky uninstall -y",
|
||||
"build": "yarn && tsc && ncc build lib --source-map --license licenses.txt",
|
||||
"lint": "prettier --check \"src/**/*.{js,ts}\" && eslint src/**/*.ts",
|
||||
"format": "prettier --write \"src/**/*.{js,ts}\"",
|
||||
"cli": "yarn ts-node src/index.ts -m cli",
|
||||
"gcp-secrets-tests": "cross-env providerStrategy=aws cloudRunnerTests=true readInputOverrideCommand=\"gcp-secret-manager\" populateOverride=true readInputFromOverrideList=UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD yarn test -i -t \"cloud runner\"",
|
||||
"gcp-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"gcp-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
|
||||
"aws-secrets-cli": "cross-env cloudRunnerTests=true readInputOverrideCommand=\"aws-secret-manager\" yarn ts-node src/index.ts -m cli --populateOverride true --readInputFromOverrideList UNITY_EMAIL,UNITY_SERIAL,UNITY_PASSWORD",
|
||||
"cli-aws": "cross-env providerStrategy=aws yarn run test-cli",
|
||||
"cli-k8s": "cross-env providerStrategy=k8s yarn run test-cli",
|
||||
"test-cli": "cross-env cloudRunnerTests=true yarn ts-node src/index.ts -m cli --projectPath test-project",
|
||||
"test": "jest",
|
||||
"prepare": "husky install"
|
||||
"test-i": "cross-env cloudRunnerTests=true yarn test -i -t \"cloud runner\"",
|
||||
"test-i-*": "yarn run test-i-aws && yarn run test-i-k8s",
|
||||
"test-i-aws": "cross-env cloudRunnerTests=true providerStrategy=aws yarn test -i -t \"cloud runner\"",
|
||||
"test-i-k8s": "cross-env cloudRunnerTests=true providerStrategy=k8s yarn test -i -t \"cloud runner\""
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=18.x"
|
||||
},
|
||||
"dependencies": {
|
||||
"@actions/core": "^1.2.6",
|
||||
"@actions/exec": "^1.0.4",
|
||||
"@actions/github": "^2.2.0",
|
||||
"@actions/cache": "^3.1.3",
|
||||
"@actions/core": "^1.10.0",
|
||||
"@actions/exec": "^1.1.0",
|
||||
"@actions/github": "^5.0.0",
|
||||
"@kubernetes/client-node": "^0.16.3",
|
||||
"@octokit/core": "^3.5.1",
|
||||
"aws-sdk": "^2.812.0",
|
||||
"async-wait-until": "^2.0.12",
|
||||
"aws-sdk": "^2.1081.0",
|
||||
"base-64": "^1.0.0",
|
||||
"commander": "^9.0.0",
|
||||
"commander-ts": "^0.2.0",
|
||||
"kubernetes-client": "^9.0.0",
|
||||
"nanoid": "^3.1.31",
|
||||
"semver": "^7.3.5"
|
||||
"nanoid": "^3.3.1",
|
||||
"reflect-metadata": "^0.1.13",
|
||||
"semver": "^7.5.2",
|
||||
"unity-changeset": "^2.0.0",
|
||||
"uuid": "^9.0.0",
|
||||
"yaml": "^2.2.2"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/jest": "^26.0.15",
|
||||
"@types/node": "^14.14.9",
|
||||
"@types/semver": "^7.3.5",
|
||||
"@typescript-eslint/parser": "^4.8.1",
|
||||
"@vercel/ncc": "^0.25.1",
|
||||
"eslint": "^7.17.0",
|
||||
"eslint-config-prettier": "^8.1.0",
|
||||
"@evilmartians/lefthook": "^1.2.9",
|
||||
"@types/base-64": "^1.0.0",
|
||||
"@types/jest": "^27.4.1",
|
||||
"@types/node": "^17.0.23",
|
||||
"@types/semver": "^7.3.9",
|
||||
"@types/uuid": "^9.0.0",
|
||||
"@typescript-eslint/parser": "4.8.1",
|
||||
"@vercel/ncc": "^0.36.1",
|
||||
"cross-env": "^7.0.3",
|
||||
"eslint": "^7.23.0",
|
||||
"eslint-config-prettier": "8.1.0",
|
||||
"eslint-plugin-github": "^4.1.1",
|
||||
"eslint-plugin-jest": "^24.1.3",
|
||||
"eslint-plugin-jest": "24.1.3",
|
||||
"eslint-plugin-prettier": "^3.3.1",
|
||||
"eslint-plugin-unicorn": "^28.0.2",
|
||||
"husky": "^7.0.4",
|
||||
"jest": "^26.6.3",
|
||||
"jest-circus": "^26.6.3",
|
||||
"js-yaml": "^3.14.0",
|
||||
"lint-staged": "^12.1.2",
|
||||
"prettier": "^2.2.1",
|
||||
"ts-jest": "^26.4.4",
|
||||
"typescript": "^4.1.3"
|
||||
"eslint-plugin-unicorn": "28.0.2",
|
||||
"jest": "^27.5.1",
|
||||
"jest-circus": "^27.5.1",
|
||||
"jest-fail-on-console": "^3.0.2",
|
||||
"js-yaml": "^4.1.0",
|
||||
"prettier": "^2.5.1",
|
||||
"ts-jest": "^27.1.3",
|
||||
"ts-node": "10.4.0",
|
||||
"typescript": "4.7.4",
|
||||
"yarn-audit-fix": "^9.3.8"
|
||||
},
|
||||
"lint-staged": {
|
||||
"*.{js,jsx,ts,tsx}": [
|
||||
"prettier --write",
|
||||
"eslint",
|
||||
"git add",
|
||||
"jest --findRelatedTests"
|
||||
],
|
||||
"*.{json,md,yaml,yml}": [
|
||||
"prettier --write",
|
||||
"git add"
|
||||
],
|
||||
"*.sh": [
|
||||
"git update-index --chmod=+x"
|
||||
],
|
||||
"*.js": "eslint --cache --fix"
|
||||
"volta": {
|
||||
"node": "20.5.1",
|
||||
"yarn": "1.22.19"
|
||||
}
|
||||
}
|
||||
|
||||
5
scripts/cleanupGCPResources.sh
Executable file
5
scripts/cleanupGCPResources.sh
Executable file
@@ -0,0 +1,5 @@
|
||||
kubectl delete job $(kubectl get jobs -o custom-columns=:.metadata.name)
|
||||
kubectl delete cronjob $(kubectl get cronjobs -o custom-columns=:.metadata.name)
|
||||
kubectl delete pod $(kubectl get pods -o custom-columns=:.metadata.name)
|
||||
kubectl delete pvc $(kubectl get pvc -o custom-columns=:.metadata.name)
|
||||
kubectl delete secret $(kubectl get secrets -o custom-columns=:.metadata.name)
|
||||
51
src/index.ts
51
src/index.ts
@@ -1,43 +1,46 @@
|
||||
import * as core from '@actions/core';
|
||||
import { Action, BuildParameters, Cache, Docker, ImageTag, Kubernetes, Output, RemoteBuilder } from './model';
|
||||
import { Action, BuildParameters, Cache, CloudRunner, Docker, ImageTag, Output } from './model';
|
||||
import { Cli } from './model/cli/cli';
|
||||
import MacBuilder from './model/mac-builder';
|
||||
import PlatformSetup from './model/platform-setup';
|
||||
|
||||
async function run() {
|
||||
async function runMain() {
|
||||
try {
|
||||
if (Cli.InitCliMode()) {
|
||||
await Cli.RunCli();
|
||||
|
||||
return;
|
||||
}
|
||||
Action.checkCompatibility();
|
||||
Cache.verify();
|
||||
|
||||
const { dockerfile, workspace, actionFolder } = Action;
|
||||
const { workspace, actionFolder } = Action;
|
||||
|
||||
const buildParameters = await BuildParameters.create();
|
||||
const baseImage = new ImageTag(buildParameters);
|
||||
let builtImage;
|
||||
|
||||
switch (buildParameters.remoteBuildCluster) {
|
||||
case 'k8s':
|
||||
core.info('Building with Kubernetes');
|
||||
await Kubernetes.runBuildJob(buildParameters, baseImage);
|
||||
break;
|
||||
|
||||
case 'aws':
|
||||
core.info('Building with AWS');
|
||||
await RemoteBuilder.build(buildParameters, baseImage);
|
||||
break;
|
||||
|
||||
// default and local case
|
||||
default:
|
||||
core.info('Building locally');
|
||||
PlatformSetup.setup(buildParameters);
|
||||
builtImage = await Docker.build({ path: actionFolder, dockerfile, baseImage });
|
||||
await Docker.run(builtImage, { workspace, ...buildParameters });
|
||||
break;
|
||||
if (buildParameters.providerStrategy === 'local') {
|
||||
core.info('Building locally');
|
||||
await PlatformSetup.setup(buildParameters, actionFolder);
|
||||
if (process.platform === 'darwin') {
|
||||
MacBuilder.run(actionFolder);
|
||||
} else {
|
||||
await Docker.run(baseImage.toString(), {
|
||||
workspace,
|
||||
actionFolder,
|
||||
...buildParameters,
|
||||
});
|
||||
}
|
||||
} else {
|
||||
await CloudRunner.run(buildParameters, baseImage.toString());
|
||||
}
|
||||
|
||||
// Set output
|
||||
await Output.setBuildVersion(buildParameters.buildVersion);
|
||||
await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
|
||||
} catch (error) {
|
||||
core.setFailed(error.message);
|
||||
core.setFailed((error as Error).message);
|
||||
}
|
||||
}
|
||||
|
||||
run();
|
||||
runMain();
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user